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Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

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Yuriflame is named "Yurifu" in the spreadsheet.
Also looks like I miscounted Yurifu's BST initially (it was supposed to be 420 BST), though I don't think it's really necessary to fix it.
Prismoa's name is misspelled as "Prsimoa" in the spreadsheet.
Fayrage should have a slot reserved after it for its evolved form Pixapart, even though Pixapart hasn't actually been made yet.
 
Few things I'm noticing too
- Mammini and Mammyth are lacking a hidden ability (Analytic)
- Titanium Heracross is missing but there might be a reason you didn't add it in so I'll take this opportunity to ask
- Mammini and Mammyth's signature ability (Frostblood) is missing from the New Abilities section
 
Few things I'm noticing too
- Mammini and Mammyth are lacking a hidden ability (Analytic)
- Titanium Heracross is missing but there might be a reason you didn't add it in so I'll take this opportunity to ask
- Mammini and Mammyth's signature ability (Frostblood) is missing from the New Abilities section
Cryocutter, Flare Blade, Shimmer Strike, and Short Work are missing from the New Moves section as well.
Winter Gift, Charming Touch, and Petrifying Touch are missing from the New Abilities section. Unstable Molecules doesn't have its description written.

I figured these are just because people haven't gotten to them yet.

Now as for one that's actually current/important: Charmster's Cheek Storage ability is missing from the New Abilities section.
 
(art isn't by me, sprite is by me)
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Cuceider
(cute+deceiver+spider)

Type 1: Bug
Type 2: Psychic

Ability: Terrify: When entering the battle, sharply lowers the attack and special attack of the opponent.

73, 50, 41, 85, 35, 56; (total: 340)

Moves: Notable moves include Psychic, U-turn, Nasty Plot, Baton Pass, Scary Face, Glare, and Leech Life.

Concept/general Design: Similar in concept to Masquerain, but takes it a step further. Cuceider are rather weak, and would make easy prey material if it wasn't for the unique ability. Cuceider can read the minds of those around them to determine their fears, and then use its two specialized appendages to create illusions that will paralyze even the bravest of foes.

Other Notes/Competitive Use: Cuceider is far from a powerhouse. Its strength lies in its ability, as well as its support movepool. Terrify is essentially a vastly better Intimidate, and assuming max EV's in Def and Spd, gives Cuceider effective 73/132/120 bulk upon switch in. This can force a switch allowing Cuceider to easily set up a nasty pass or U-turn. The lowered offensive stats as well as Cuceider's low speed allow for a safe switch to a teammate thanks to U-turn. It can also paralyze opponents thanks to Glare. While it would in theory be an effective pivot/supporter, it is pretty terrible offensively, knowing no relevent coverage, as well as having mediocre 50/85 offences.
 
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Few things I'm noticing too
- Mammini and Mammyth are lacking a hidden ability (Analytic)
- Titanium Heracross is missing but there might be a reason you didn't add it in so I'll take this opportunity to ask
- Mammini and Mammyth's signature ability (Frostblood) is missing from the New Abilities section
Jerry said no Titanium Heracross because of it's mega... Shame because I liked it too...
 
(art isn't by me, sprite is by me)



Cuceider
(cute+deceiver+spider)

Type 1: Bug
Type 2: Psychic

Ability: Terrify: When entering the battle, sharply lowers the attack and special attack of the opponent.

73, 50, 71, 85, 65, 56; (total: 400)

Moves: Notable moves include Psychic, U-turn, Nasty Plot, Baton Pass, Scary Face, Glare, and Leech Life.

Concept/general Design: Similar in concept to Masquerain, but takes it a step further. Cuceider are rather weak, and would make easy prey material if it wasn't for the unique ability. Cuceider can read the minds of those around them to determine their fears, and then use its two specialized appendages to create illusions that will paralyze even the bravest of foes.

Other Notes/Competitive Use: Cuceider is far from a powerhouse. Its strength lies in its ability, as well as its support movepool. Terrify is essentially a vastly better Intimidate, and assuming max EV's in Def and Spd, gives Cuceider effective 73/192/180 bulk upon switch in. This can force a switch allowing Cuceider to easily set up a nasty pass or U-turn. The lowered offensive stats as well as Cuceider's low speed allow for a safe switch to a teammate thanks to U-turn. It can also paralyze opponents thanks to Glare. While it would in theory be an effective pivot/supporter, it is pretty terrible offensively, knowing no relevent coverage, as well as having mediocre 50/85 offences.
This looks very cool, but this ability is too broken... I know it has terrible but remember that after its ability it's defenses would be doubled. You can just assume the opponent is switching out, but the fact that this monster gets U-turn as well is absurd. If your opponent does switch out, which he probably will, you just get all the momentum back, now if your opponent chooses to stay in then Cuceider will take the hit, and U-turn out, you go to a set-up sweeper in your team and just start setting up. And the fact that you can always do this is too good from r such a Pokémon... It can also nearly stop any sweep it wants to, by sacrificing itself, but reducing the opponents offenses. Then you go into something that can take the hit after Terrify
 
This looks very cool, but this ability is too broken... I know it has terrible but remember that after its ability it's defenses would be doubled. You can just assume the opponent is switching out, but the fact that this monster gets U-turn as well is absurd. If your opponent does switch out, which he probably will, you just get all the momentum back, now if your opponent chooses to stay in then Cuceider will take the hit, and U-turn out, you go to a set-up sweeper in your team and just start setting up. And the fact that you can always do this is too good from r such a Pokémon... It can also nearly stop any sweep it wants to, by sacrificing itself, but reducing the opponents offenses. Then you go into something that can take the hit after Terrify
yeah, 73/71/65 defences after Terrify is like a permenant Multiscale Dragonite with lower stats and no 4x weaknesses
 
Few things I'm noticing too
- Mammini and Mammyth are lacking a hidden ability (Analytic)
- Titanium Heracross is missing but there might be a reason you didn't add it in so I'll take this opportunity to ask
- Mammini and Mammyth's signature ability (Frostblood) is missing from the New Abilities section
Personally, I'm against giving more than one form, be it mega, regional, or costume, to any Pokemon, and since Heracross already has a mega, it seems odd to me to give it a costume. And before you point out Raichu, remember, Raichu is directly related to Pikachu, and Pikachu has enough forms to fill a computer box.

yeah, 73/71/65 defences after Terrify is like a permenant Multiscale Dragonite with lower stats and no 4x weaknesses
Also, I'm actually Ok with this, because as long as the opponent switches, they won't have to deal with with the stat drops. While this does guarentee at least 1 turn of setup, there isn't much this Pokemon can do with it, (unless it gets agility/QD) and even then, it isn't going to be doing anything insane, except maybe Baton Pass or go for a small sweep, but 85 SPA isn't getting you anywhere.

Truth be known, I'm one day hoping for an inland region that isn't surrounded by water on one side. Maybe it has lakes or a river flowing through, but no oceanic borders. Imagine if you would, a region where you don't need surf to beat the game!
What? Don't look at me like that! Hoenn could be handled without ever using Cut.


Anyways, I thought of a new Pokemon

Fayrage
Gender: 87.5 F/12.5M
Egg Group: Fairy/Human-like
Type: Fairy/Fight
Ability: Tough Claws/Serene Grace
Hidden Ability: Brute Force (Special Attacks run on user's Physical Attack Stat)
Competitive use: Other than a standard Physical Fairy/Fight type which doesn't exist yet, it provides breeding combos between Humanoids and Fairies.
55/75/55/25/67/83 BST 360
Evolves into Pixapart at 25.

This brings me to another contention: Pokemon in breeding group combos that haven't yet been done. Say... Human-like/amorphous, Grass/Human-like, Dragon/Mineral, Ground/Mineral, Monster/Human-like, Water3/Human-like, Water3/Ground, Water3/Dragon... I think there are others I can't remember but my point stands.
Did You ever Submit Pixapart? B/C I can't find the post if you did.

Also, Some potential Balancing B/C some Pokes are too strong / weak:
Prismoa: -10 to SpA, -5 to Spd, -5 to Hp. It's too Bulky, and it's a direct and hard counter to Cuceider and any Parting Shot Mon. (Clear Body is actually Useful now!)
Draconic Light: Gives a dragon weakness. (Might as well, Kind of makes sense)
Corupine: +5 Hp, +10 Def, +5 Spe +2 Spd. Needs more Speed B/C Paralze only slows by half, and it needs more defense. 107 doesn't quite cut it.
Hushper: +20 Spd +20 Spe Too many Mixed Sweepers for it's ability to justify it's abysmal stats.
Linnual Line: Ice Body over Rain Dish?
 
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This looks very cool, but this ability is too broken... I know it has terrible but remember that after its ability it's defenses would be doubled. You can just assume the opponent is switching out, but the fact that this monster gets U-turn as well is absurd. If your opponent does switch out, which he probably will, you just get all the momentum back, now if your opponent chooses to stay in then Cuceider will take the hit, and U-turn out, you go to a set-up sweeper in your team and just start setting up. And the fact that you can always do this is too good from r such a Pokémon... It can also nearly stop any sweep it wants to, by sacrificing itself, but reducing the opponents offenses. Then you go into something that can take the hit after Terrify
yeah, 73/71/65 defences after Terrify is like a permenant Multiscale Dragonite with lower stats and no 4x weaknesses
Fair point. I'll lower the defences.
 
Draconic Light: Gives a dragon weakness. (Might as well, Kind of makes sense)
That basically gives it a 3rd typing, which I could just give to Foundrag anyway. This way, it's more of a buff than a 3rd type. + fairy needs a nerf xD
 
The defenses aren't the problem... As I said, the ability + the pivot it provides are. Try making so that Terrify reduces Attack and Special Attack by one stage only, that would be a little bit more fair
Yes, but with reduced defences, it can't take as a many hits before it goes down, limiting it's potential. I honestly don't think it's as broken as you're making it out to be. Sure, it's good, but it's basically pure support, and can't really do much on its own.
 
That basically gives it a 3rd typing, which I could just give to Foundrag anyway. This way, it's more of a buff than a 3rd type. + fairy needs a nerf xD
No, It gives only a DRAGON type Weakness.
Yes, but with reduced defences, it can't take as a many hits before it goes down, limiting it's potential. I honestly don't think it's as broken as you're making it out to be. Sure, it's good, but it's basically pure support, and can't really do much on its own.
I think the Defensive buffs are a little too extreme, This Pokemon is now practically worthless.
I would Reccomend
70, 58, 61, 90, 55, 58; (total: 368)
 
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Pixapart
Gender: 87.5 F/12.5M
Egg Group: Fairy/Human-like
Type: Fairy/Fight
Ability: Tough Claws/Serene Grace
Hidden Ability: Brute Force (Special Attacks run on user's Physical Attack Stat)
Competitive use: Other than a standard Physical Fairy/Fight type which doesn't exist yet, it provides breeding combos between Humanoids and Fairies.
95/115/95/40/92/113 BST 550

Movepool: I'm scared my movepool making skills are lacking, but it has most of the fighting and fairy physical staples and some special moves including Aura Sphere, Moonblast, and even Overheat. Overheat abuses Brute Force well and deals with physical wall types that don't want to take a SD boosted Overheat that strikes their Special Defense.

Not many ways to take advantage of Serene Grace but I guess not every move needs to be OU material even though I want every fully evolved mon I make to be at least B+ tier.
 
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A few gimmick ideas

-Ability allows it to "consume" special attacks up to 6 times. This boosts special defense, but lowers speed.
-Ability makes all recovery moves do harm as long as it's on the field
-Ability allows for this Pokemon to damage Flying/Levitating Pokémon with ground type moves for neutral damage
I know that this post is like a week old, but I just wanted to say, thank you for the ability on Amateradow. I probably wouldn't have thought of it by myself. thanks :)
 
Pixapart
Gender: 87.5 F/12.5M
Egg Group: Fairy/Human-like
Type: Fairy/Fight
Ability: Tough Claws/Serene Grace
Hidden Ability: Brute Force (Special Attacks run on user's Physical Attack Stat)
Competitive use: Other than a standard Physical Fairy/Fight type which doesn't exist yet, it provides breeding combos between Humanoids and Fairies.
105/115/95/25/97/113 BST 550

Movepool: I'm scared my movepool making skills are lacking, but it has most of the fighting and fairy physical staples and some special moves including Aura Sphere, Moonblast, and even Overheat. Overheat abuses Brute Force well and deals with physical wall types that don't want to take a SD boosted Overheat that strikes their Special Defense.

Not many ways to take advantage of Serene Grace but I guess not every move needs to be OU material even though I want every fully evolved mon I make to be at least B+ tier.
Shift some points into special attack. I understand that goes against the point of the ability, but the minmaxing is real. As it stands, your mon is just too good considering both the bulk, power, and speed it has.
 
Okay, here's a level-up learnset idea for Fayrage and Pixapart. Pixapart's name inspired me to give this line a grappling-heavy, dirty fighting type of style.
Level-up:
1. Scratch
1. Leer
1. Quick Attack
3. Focus Energy
6. Short Work
9. Karate Chop

12. Beat Up
15. Draining Kiss
18. Steamroller
21. Brutal Swing
24. Crush Claw
27. Drill Run
30. Submission
33. Lunge
36. Storm Throw
39. Play Rough
42. Hammer Arm
45. Aura Sphere
48. Moonblast

51. Wood Hammer
54. Hyper Slash
57. Head Slam
Level-up:
Evolve: Fairy Claw
1. Quick Guard (Move Relearner)
1. Bulk Up (Move Relearner)
1. Fire Punch (Move Relearner)
1. Ice Punch (Move Relearner)
1. Thunder Punch (Move Relearner)
1. Drain Punch (Move Relearner)
1. Bounce (Move Relearner)
1. Heavy Slam (Move Relearner)
1. Scratch
1. Leer
1. Quick Attack
1. Focus Energy
3. Focus Energy
6. Short Work
9. Karate Chop

12. Beat Up
15. Draining Kiss
18. Steamroller
21. Brutal Swing
24. Crush Claw
28. Drill Run
32. Submission
36. Lunge
40. Storm Throw
44. Play Rough
48. Hammer Arm
52. Aura Sphere
56. Moonblast

60. Wood Hammer
64. Hyper Slash
68. Head Slam
Ideas I have for Egg Moves include Body Slam, Mach Punch, Sky Uppercut, Ice Hammer, and Circle Throw. TMs include Work Up, Bulk Up, Roar, Taunt, Swords Dance, Low Sweep, Acrobatics, U-Turn, False Swipe, X-Scissor, Overheat, and Dazzling Gleam, among others. Tutor moves include Body Slam, Dual Chop, Giga Drain, Earth Power, Superpower, and maybe Knock Off, among others.
Also are Crazy Punch and Excitement Punch signature moves? If not, you could throw them (or at least Crazy Punch) into this line's list of Egg Moves. (Also if Head Slam is a signature move you could remove it from their level-up lists, but I figured it was fitting.)

Shift some points into special attack. I understand that goes against the point of the ability, but the minmaxing is real. As it stands, your mon is just too good considering both the bulk, power, and speed it has.
I wouldn't say it needs (many) points in Special Attack at all. Its BST is actually rather high, generally speaking, so you could simply cut points completely without giving it an underwhelming BST. I'd say maybe 97/108/90/30/83/107
Okay fine, I lied, I ended up putting 15 into Sp. Atk to make its BST not low after nerfs, and I even ended up buffing its Attack by 3 points in the process which might be excessive.
97/90/83 is very solid bulk for a Pokémon who is both strong (118 base Attack) and fast (107 base Speed).
Edit 2: nerfed BST to actually be slightly underwhelming because Tough Claws is a really good ability that justifies a low BST. 108 base Attack + Tough Claws is pretty darn strong, especially since all of its STABs as well as its Ground coverage take advantage of it.
 
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Okay, here's a level-up learnset idea for Fayrage and Pixapart. Pixapart's name inspired me to give this line a grappling-heavy, dirty fighting type of style.
Level-up:
1. Scratch
1. Leer
1. Focus Energy
3. Quick Attack
6. Short Work
9. Karate Chop

12. Beat Up
15. Draining Kiss
18. Steamroller
21. Brutal Swing
24. Crush Claw
27. Fairy Claw
30. Drill Run
33. Submission
36. Lunge
39. Storm Throw
42. Play Rough
45. Hammer Arm
48. Moonblast

51. Wood Hammer
54. Hyper Slash
57. Head Slam
Level-up:
Evolve: Force Palm
1. Quick Guard (Move Relearner)
1. Bulk Up (Move Relearner)
1. Fire Punch (Move Relearner)
1. Ice Punch (Move Relearner)
1. Thunder Punch (Move Relearner)
1. Drain Punch (Move Relearner)
1. Bounce (Move Relearner)
1. Heavy Slam (Move Relearner)
1. Detect (Move Relearner)
1. Aura Sphere (Move Relearner)
1. Vacuum Wave (Move Relearner)
1. Scratch
1. Leer
1. Focus Energy
1. Quick Attack
3. Quick Attack
6. Short Work
9. Karate Chop

12. Beat Up
15. Draining Kiss
18. Steamroller
21. Brutal Swing
24. Crush Claw
28. Fairy Claw
32. Drill Run
36. Submission
40. Lunge
44. Storm Throw
48. Play Rough
52. Hammer Arm
56. Moonblast

60. Wood Hammer
64. Hyper Slash
68. Head Slam
Ideas I have for Egg Moves include Body Slam, Mach Punch, Sky Uppercut, Ice Hammer, and Circle Throw. TMs include Work Up, Bulk Up, Roar, Taunt, Swords Dance, Low Sweep, Acrobatics, U-Turn, False Swipe, X-Scissor, Overheat, and Dazzling Gleam, among others. Tutor moves include Body Slam, Dual Chop, Giga Drain, Earth Power, Superpower, and maybe Knock Off, among others.
Also are Crazy Punch and Excitement Punch signature moves? If not, you could throw them (or at least Crazy Punch) into this line's list of Egg Moves. (Also if Head Slam is a signature move you could remove it from their level-up lists, but I figured it was fitting.)


I wouldn't say it needs (many) points in Special Attack at all. Its BST is actually rather high, generally speaking, so you could simply cut points completely without giving it an underwhelming BST. I'd say maybe 97/108/90/30/83/107
Okay fine, I lied, I ended up putting 15 into Sp. Atk to make its BST not low after nerfs, and I even ended up buffing its Attack by 3 points in the process which might be excessive.
97/90/83 is very solid bulk for a Pokémon who is both strong (118 base Attack) and fast (107 base Speed).
Edit 2: nerfed BST to actually be slightly underwhelming because Tough Claws is a really good ability that justifies a low BST. 108 base Attack + Tough Claws is pretty darn strong, especially since all of its STABs as well as its Ground coverage take advantage of it.
Quoting/reposting because I forgot to tag Dilasc when I first posted this.

Edit: Also sorry for double post >.<

Edit 2: Moved Aura Sphere to Move Relearner, added Force Palm to level-up learnset, and added Detect and Vacuum Wave to Move Relearner. It just doesn't seem right to give it one Aura-based move without giving it other moves to match the theme.

Edit 3: Swapped Fairy Claw and Force Palm. Now Fayrage gets Fairy Claw even in its base form, and doesn't get any Aura-themed moves at all until it evolves into Pixapart.
 
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