Hi, welcome to Smogon! We do collect stats from the simulator; tiers are usage based anyway. You may wish to refer to this thread . As stated in it, you won't be able to get raw logs and stuff. But you're free to use data from http://www.smogon.com/stats/
Hope this helps you!
Thanks a lot sandshrewz, this is a pretty good place to start. I'm going over the thread now, and trying to understand it (raw:real etc)
I was wondering about the individual battle logs/ the engine itself. I see that there is a "privacy concern", but is that of the poster or the community at large?: I think I'm right in saying that I can host a server of showdown? If I do, is there capability there for the individual battle logs to be recorded for my personal use, or a guide to anonymising published stats? I'm assuming there is something like I see in many recordings that says "Unknown used some move. did X damage to some pokemon"?
Alternatively (sorry or all the n00b qs) is it possible to pull the source code from the program from somewhere (like from github) and run the simulations myself, randomising team match ups etc, and accelerate the running so I just build a large set of 'non-human, simulated' logs?