Actual opinion:
I like the Poke Pelago feature, but the way Rainbow Beans can easily maximise affection in no time while being handed at least 2 per day and how Pokemon Refresh lack things PokeParlor / Amie had in XY ORAS cheapens the value of affection too much for me. I miss playing "Head It" already and the effort that makes attachment to the 'mon I play with instead of just shoving two beans.
You can get enough to max out 5 Pokemon with a Level 1 Abeens easily. It's completely broken.
On a related note: Pokemon are everywhere on Isle Abeens. How am I supposed to pick up the Poke Beans when I accidentally tap on the Pokemon all the time? That's another thing that works against Rainbow Beans.
Scrolling it like before with the poffles. But It is annoying that the bean list many times don't scroll. Even had to use my nails to make it work at times.How do you guys even scroll to the right to access Rainbow Beans in Refresh though? No matter what I try I can never do it. Am I missing something?
How do you guys even scroll to the right to access Rainbow Beans in Refresh though? No matter what I try I can never do it. Am I missing something?
As for the topic, I don't know how unpopular this really is, but I hate how you can cure status in Refresh without using up a healing item. In my opinion they should have asked you to pick a healing item from your inventory for it to work.
It's a horrible pain. I just kind of...kept swiping until it worked.
This could take several minutes sometimes.
According to what I read, each day when drinking something once in Pokecenter's cafe, we are given plain beans of colours depending on the day. So maybe just a flavour to match 7 days we get beans every each day. Like how Pokepuffs are also aesthetic apart of the tiers, so I'm OK with that.I don't get why they don't have arrows on the side in case you don't want to swipe. I guess being able to scroll it by swiping is neat but come on, NO ONE testing the game found scrolling difficult? Heck, maybe this is why colored beans are aesthetic and don't have a function of which Pokemon they're fed to, if you accidentally throw a bean away it's not big deal as you get them by the boatloads.
Also why have so many different colors if they don't mean anything?
>gametestingI don't get why they don't have arrows on the side in case you don't want to swipe. I guess being able to scroll it by swiping is neat but come on, NO ONE testing the game found scrolling difficult? Heck, maybe this is why colored beans are aesthetic and don't have a function of which Pokemon they're fed to, if you accidentally throw a bean away it's not big deal as you get them by the boatloads.
Also why have so many different colors if they don't mean anything?
>gametesting
The lack of arrow buttons is indeed confusing. I think Pokemon Refresh in general was a step down from Pokemon Amie. There's little point in interacting with your Pokemon when you can just feed them 3 Rainbow Beans and be done with it. It doesn't feel like you're actually getting close to your Pokemon. The difficulty of accessing the beans you want the most (Rainbow) is ridiculous. The removal of mini-games was the biggest offender though. The puzzle and berry one in XY was alright but I really enjoyed Head It. They could of easily of had these games build affection (higher score = more affection) if they don't want them to award beans. It even got relegated to a menu option rather than the bottom screen scroll like it was before.
tl;dr Pokemon Refresh is inferior to Pokemon Amie
Not sure if this has already been mentioned, but I absolutely hate the text that appears in your screen when executing a Z-Move. Not only is it bad idea-wise, but it also looks super ugly. The font makes it just cheesy, corny, goofy, funny, you name it. Why couldn't they just make it without that text, just like any other move :(
The Z-Move names are fitting the ridiculous poses that have to be performed to pull the move off.
A serious name... wait, maybe that could have been even better. Kind of how Nanu explains the Darkinium Z pose without changing his expression.
I think the cringeworthy names are basically a logical extension of the whole concept, which is all about being over-the-top and embarrassing -- again, as if Game Freak designed it to make fun of its own games. I don't find the mechanic to be quite as ridiculous and laughable as Mega Evolution (partly because Z-Moves are better-integrated into the story/region, dulling their immersion-killing qualities), but there's similar logic behind both mechanics. They want to make changes to make the games feel new and different, etc., and they did so in actually decent ways in SM, but they've also introduced stupid jump-the-shark gimmicks to attempt to further that process (in their minds, at least) for two generations in a row. Who knows what kind of fucking intolerable abomination they'll come up with next.Not just that, but the names themselves are really long and really cringey, especially the exclusive Z-Moves
"Sinister Arrow Raid"
"Soul Stealing Seven Star Strike"
"Malicious Moonsault"
"Stoked Sparksurfer"
I don't know why they made most of the Z-Move names cringey/mediocre. It takes me out of the game when I'm forced to read these absolutely horrible names. The only name like this that works is Pulverising Pancake, every other exclusive Z-Move has a cringey name.
That doesn't excuse regular Z-Moves, with the only decent name being Tectonic Rage. Why Game Freak, why?