[OVERVIEW]
Pumpkaboo-S is one of the few Pokemon in LC with access to Z-Trick-or-Treat, the other ones being its other formes. It is the best user of the move, having the highest Speed stat. It gets many setup opportunities thanks to its great defensive typing, which allows it to check a wide variety of Pokemon. Its typing also gives it a resistance to most priority moves and an immunity to Rapid Spin. However, since Z-Moves can only be used once, it cannot use Z-Trick-or-Treat again after it switches out. Its typing also leaves it weak to Sucker Punch and Pursuit.
[SET]
name: Z-Trick-or-Treat
move 1: Trick-or-Treat
move 2: Shadow Ball
move 3: Fire Blast
move 4: Giga Drain
item: Ghostium Z
ability: Frisk
nature: Modest
evs: 4 HP / 36 Def / 164 SpA / 156 SpD / 148 Spe
[SET COMMENTS]
Moves
========
Z-Trick-or-Treat is a stellar setup move that boosts all of Pumpkaboo-S's stats by one stage, giving it a chance to sweep. Shadow Ball is Pumpkaboo-S's Ghost-type STAB move, hitting hard after a Z-Trick-or-Treat boost. It also lets Pumpkaboo-S get a super effective hit most of the time thanks to Trick-or-Treat's secondary effect. If need be, it can also be powered up into Never-Ending Nightmare as a last resort to nab a quick KO. Fire Blast gets rid of the Grass- and Steel-types that resist Giga Drain, OHKOing Ferroseed and 2HKOing Pawniard and Foongus, and OHKOes such as Snover and Alolan Sandshrew. Giga Drain gets a STAB boost and hits Ground-types like Mudbray and Drilbur as well as Water-types like Chinchou and Corphish, though Choice Scarf variants of Chinchou still outspeed boosted Pumpkaboo-S and Knock Off from Corphish still does heavy damage to Pumpkaboo-S. It also provides Pumpkaboo-S with a bit of recovery.
Set Details
========
148 Speed EVs allow Pumpkaboo-S to outspeed the entire unboosted metagame after a Z-Trick-or-Treat. 164 Special Attack EVs with a Modest nature maximize Pumpkaboo-S's damage as much as possible. The remaining EVs are used to give Pumpkaboo-S more bulk. Frisk is the preferred ability because it can be crucial in figuring out what set the opponent is running. Ghostium Z is required to use Z-Trick-or-Treat or, if the situation calls for it, Never-Ending Nightmare.
Usage Tips
========
Pumpkaboo-S should generally avoid status, especially paralysis. Pumpkaboo-S should usually be saved for late-game when most of its counters are removed, such as Vullaby and Pawniard. It can also function as an early-game wallbreaker if the opponent doesn't have any of Pumpkaboo-S's counters, making it easy for it to punch holes in the enemy team for its allies to clean up. Pumpkaboo-S can reliably set up on things that it walls, such as Drilbur and Mudbray, due to its typing. Pumpkaboo-S should be careful of Sucker Punch because it deals a lot of damage, not to mention that it bypasses Pumpkaboo-S's boosted Speed. Pursuit is also dangerous, as it forces Pumpkaboo-S to take some damage regardless of whether it switches out or not. Thanks to Trick-or-Treat, Pumpkaboo-S can turn anything into a Ghost-type, making Shadow Ball super effective on almost anything. Even after it sets up, it can still use Trick-or-Treat if something new comes in.
Team Options
========
In general, Pumpkaboo-S's teammates should be used to avoid Sucker Punch. Pokemon that can set up entry hazards, such as Dwebble and Archen, help Pumpkaboo-S get some important KOs on Pokemon such as Pawniard, which is a threat to it. Fighting-types such as Timburr and Mienfoo can take care of the Dark-types that Pumpkaboo-S fears. Water-types, such as Mareanie and Chinchou, form a good core with Pumpkaboo-S, as they can take the Fire- and Ice-type attacks Pumpkaboo-S is weak to while Pumpkaboo-S takes Grass- and Electric-type attacks in return. Chinchou in particular can also take care of Flying-types thanks to its typing. Diglett can trap and get rid of Fire-types such as Ponyta as well as Poison-types. Finally, clerics like Spritzee can heal Pumpkaboo-S from crippling status conditions as well as restore its HP.
[STRATEGY COMMENTS]
Other Options
=============
Flamethrower can be used over Fire Blast due to its better accuracy, but its power is typically too low to justify using. Destiny Bond is an option to take an opponent down with Pumpkaboo-S as well as to play around Sucker Punch, though Pumpkaboo-S has trouble finding room for it. Shadow Sneak can be used as a priority move, but it generally isn't worth using since Pumpkaboo-S already gets a Speed boost after Z-Trick-or-Treat. Synthesis can be used for recovery, though Pumpkaboo-S has to miss out on coverage to run it.
Checks and Counters
===================
**Flying-types**: Flying-types such as Vullaby and Doduo resist Pumpkaboo-S's STAB moves and set up Nasty Plot and KO with Brave Bird, respectively. However, Doduo has to be a Choice Scarf variant to avoid getting outsped after a Z-Trick-or-Treat boost and potentially KOed by Fire Blast.
**Dark-types**: Dark-types such as Pawniard and Houndour can switch in on most of Pumpkaboo-S's attacks and either get rid of it with Sucker Punch or trap it with Pursuit. Houndour in particular completely walls Pumpkaboo-S. Pawniard must be wary of Fire Blast on the switch in, though.
**Fire-types**: Fire-types such as Ponyta and Larvesta can threaten Pumpkaboo-S with their STAB moves. Ponyta has to be wary on the switch in, however, as it gets 2HKOed by Shadow Ball.
**Paralysis**: Paralysis hinders Pumpkaboo-S by halving its Speed, making it harder for it to sweep.
Pumpkaboo-S is one of the few Pokemon in LC with access to Z-Trick-or-Treat, the other ones being its other formes. It is the best user of the move, having the highest Speed stat. It gets many setup opportunities thanks to its great defensive typing, which allows it to check a wide variety of Pokemon. Its typing also gives it a resistance to most priority moves and an immunity to Rapid Spin. However, since Z-Moves can only be used once, it cannot use Z-Trick-or-Treat again after it switches out. Its typing also leaves it weak to Sucker Punch and Pursuit.
[SET]
name: Z-Trick-or-Treat
move 1: Trick-or-Treat
move 2: Shadow Ball
move 3: Fire Blast
move 4: Giga Drain
item: Ghostium Z
ability: Frisk
nature: Modest
evs: 4 HP / 36 Def / 164 SpA / 156 SpD / 148 Spe
[SET COMMENTS]
Moves
========
Z-Trick-or-Treat is a stellar setup move that boosts all of Pumpkaboo-S's stats by one stage, giving it a chance to sweep. Shadow Ball is Pumpkaboo-S's Ghost-type STAB move, hitting hard after a Z-Trick-or-Treat boost. It also lets Pumpkaboo-S get a super effective hit most of the time thanks to Trick-or-Treat's secondary effect. If need be, it can also be powered up into Never-Ending Nightmare as a last resort to nab a quick KO. Fire Blast gets rid of the Grass- and Steel-types that resist Giga Drain, OHKOing Ferroseed and 2HKOing Pawniard and Foongus, and OHKOes such as Snover and Alolan Sandshrew. Giga Drain gets a STAB boost and hits Ground-types like Mudbray and Drilbur as well as Water-types like Chinchou and Corphish, though Choice Scarf variants of Chinchou still outspeed boosted Pumpkaboo-S and Knock Off from Corphish still does heavy damage to Pumpkaboo-S. It also provides Pumpkaboo-S with a bit of recovery.
Set Details
========
148 Speed EVs allow Pumpkaboo-S to outspeed the entire unboosted metagame after a Z-Trick-or-Treat. 164 Special Attack EVs with a Modest nature maximize Pumpkaboo-S's damage as much as possible. The remaining EVs are used to give Pumpkaboo-S more bulk. Frisk is the preferred ability because it can be crucial in figuring out what set the opponent is running. Ghostium Z is required to use Z-Trick-or-Treat or, if the situation calls for it, Never-Ending Nightmare.
Usage Tips
========
Pumpkaboo-S should generally avoid status, especially paralysis. Pumpkaboo-S should usually be saved for late-game when most of its counters are removed, such as Vullaby and Pawniard. It can also function as an early-game wallbreaker if the opponent doesn't have any of Pumpkaboo-S's counters, making it easy for it to punch holes in the enemy team for its allies to clean up. Pumpkaboo-S can reliably set up on things that it walls, such as Drilbur and Mudbray, due to its typing. Pumpkaboo-S should be careful of Sucker Punch because it deals a lot of damage, not to mention that it bypasses Pumpkaboo-S's boosted Speed. Pursuit is also dangerous, as it forces Pumpkaboo-S to take some damage regardless of whether it switches out or not. Thanks to Trick-or-Treat, Pumpkaboo-S can turn anything into a Ghost-type, making Shadow Ball super effective on almost anything. Even after it sets up, it can still use Trick-or-Treat if something new comes in.
Team Options
========
In general, Pumpkaboo-S's teammates should be used to avoid Sucker Punch. Pokemon that can set up entry hazards, such as Dwebble and Archen, help Pumpkaboo-S get some important KOs on Pokemon such as Pawniard, which is a threat to it. Fighting-types such as Timburr and Mienfoo can take care of the Dark-types that Pumpkaboo-S fears. Water-types, such as Mareanie and Chinchou, form a good core with Pumpkaboo-S, as they can take the Fire- and Ice-type attacks Pumpkaboo-S is weak to while Pumpkaboo-S takes Grass- and Electric-type attacks in return. Chinchou in particular can also take care of Flying-types thanks to its typing. Diglett can trap and get rid of Fire-types such as Ponyta as well as Poison-types. Finally, clerics like Spritzee can heal Pumpkaboo-S from crippling status conditions as well as restore its HP.
[STRATEGY COMMENTS]
Other Options
=============
Flamethrower can be used over Fire Blast due to its better accuracy, but its power is typically too low to justify using. Destiny Bond is an option to take an opponent down with Pumpkaboo-S as well as to play around Sucker Punch, though Pumpkaboo-S has trouble finding room for it. Shadow Sneak can be used as a priority move, but it generally isn't worth using since Pumpkaboo-S already gets a Speed boost after Z-Trick-or-Treat. Synthesis can be used for recovery, though Pumpkaboo-S has to miss out on coverage to run it.
Checks and Counters
===================
**Flying-types**: Flying-types such as Vullaby and Doduo resist Pumpkaboo-S's STAB moves and set up Nasty Plot and KO with Brave Bird, respectively. However, Doduo has to be a Choice Scarf variant to avoid getting outsped after a Z-Trick-or-Treat boost and potentially KOed by Fire Blast.
**Dark-types**: Dark-types such as Pawniard and Houndour can switch in on most of Pumpkaboo-S's attacks and either get rid of it with Sucker Punch or trap it with Pursuit. Houndour in particular completely walls Pumpkaboo-S. Pawniard must be wary of Fire Blast on the switch in, though.
**Fire-types**: Fire-types such as Ponyta and Larvesta can threaten Pumpkaboo-S with their STAB moves. Ponyta has to be wary on the switch in, however, as it gets 2HKOed by Shadow Ball.
**Paralysis**: Paralysis hinders Pumpkaboo-S by halving its Speed, making it harder for it to sweep.
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