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Metagame Inheritance

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Zapdos (Drampa) @ Life Orb
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Hurricane
- Roost

Drampa offers an absolutely insane movepool to any Pokemon. Access to powerful special attacks of almost every type (Fire Blast, Ice Beam, Thunderbolt, Draco Meteor, Energy Ball, Focus Blast, Hurricane, Surf, Shadow Ball, and Hyper Voice), plus reliable recovery in Roost and a great ability in Berserk, allows it to be an incredible donor for Pokemon like Latios, Zard-Y, Zapdos, and many other special attackers. In Zapdos's case, Drampa gives it access to BoltBeam as well as a secondary STAB in Hurricane, making it a huge offensive threat. Plus, the combination of Berserk and Roost allow Zapdos to gain multiple Sp. Atk boosts in order to become stronger over time.
 
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Zapdos (Drampa) @ Life Orb
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Volt Switch / Hurricane
- Roost

Drampa offers an absolutely insane movepool to any Pokemon. Access to powerful special attacks of almost every type (Fire Blast, Ice Beam, Thunderbolt, Draco Meteor, Energy Ball, Focus Blast, Hurricane, Surf, Shadow Ball, and Hyper Voice), plus reliable recovery in Roost and a great ability in Berserk, allows it to be an incredible donor for Pokemon like Latios, Zard-Y, Zapdos, and many other special attackers. In Zapdos's case, Drampa gives it access to BoltBeam as well as a secondary STAB in Hurricane, making it a huge offensive threat. Plus, the combination of Berserk and Roost allow Zapdos to gain multiple Sp. Atk boosts in order to become stronger over time.
Drampa does not learn Volt Switch.
 
A complex on ban Blaziken should be implemented banning Speed Boost and allowing to inherit from blaze Blazenix cuz Blaziken is Ubers only bcoz of its ability .
Blazenix is the only Pokémon to get both brave bird and stone edge, Mons like Mega Aero and Archeops will benefit from it
 
latest


Ive never seen anyone who uses hoopa-u, so underrated tbh

OP AF (Hoopa-Unbound) @ Choice Scarf
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Aura Sphere
- Dragon Pulse
- U-Turn
U can run Timid over Modest if u want to revenge kill alot of stuff especially dhelmise kartana.
Dark Pulse is your stab hits anything thats not specially defensive like a nuke after mega launcher boost.
Aura Spehere and Dragon Pulse hit hard with mega launcher boost.
U-Turn helps in keeping momentum.
You can run something like scald instead of u-turn but itll be better if u dont.
 
Personally I prefer Hydreigon to Hoopa-U, true it's not as powerful but it's faster, has more rounded bulk and also gets STAB Dragon Pulse.

Interesting I see Archeops hasn't been banned. Let's look at some interesting donors for it:

Aggron

Recoil free Head Smashes baby! While it does face competition from Terrakion, who can have STAB Superpower from this donor, Archeops is faster and more powerful. As well as the aforementioned Head Smash, Aggron also donates Earthquake, Stealth Rock, Taunt, Thunder Wave and Toxic. You could do a Life Orb wallbreaker set or a suicide lead set with Sturdy.

Salamence

Dragon Dance + Moxie + Z Fly will make Archeops a deadly late game sweeper. Or you could run Stone Edge, Earthquake and Roost with Rockium Z instead.

Celesteela

On the downside, you have to run no item to abuse Acrobatics. But on the up side, you get EdgeQuake, Fire Blast and even some nich options like Giga Drain and Leech Seed. It could run a good AoA set which can also clean late game.

Minior

Yes you get a completely useless ability (I think), but on the upside Shell Smash! Finding space to set up could be tough though.

Archeops SMASH!
Aggron (Archeops) @ Life Orb / Stone Plate / Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Taunt / Fire Punch
- Ice Punch / Toxic

Step 1: Fire off Head Smash. Step 2: Watch stuff die. Head Smash is really spammable with recoil taken out of the equation. Earthquake hits the Steel-types that resist Head Smash. Taunt can be used to shut down walls; Fire Punch hits Pokémon like Ferrothorn and Kartana hard. Ice Punch hits Ground types hard; Toxic can be used to put a wall on a timer. Life Orb is overall the best item, but if you don't like the recoil Stone Plate's a valid option.

Suicide Lead
Aggron (Archeops) @ Salac Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Endeavor
- Head Smash
- Taunt

Pretty much the same set is used to run in NU, now with a much better ability. Sturdy acts as an in built Focus Sash. Stealth Rock is the crux of this set. Endeavor should be used at 1 HP to bring an opposing Pokémon down. Head Smash lets Archeops kill itself to prevent spinning and Defogging. Taunt prevents other Pokémon from setting up hazards and Defogging.

Dragon Dance

Archeops @ Flyinium Z / Rockium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Fly / Roost

Dragon Dance lets you outrun everything and hit really, really hard. Stone Edge is your main STAB. Earthquake forms the EdgeQuake combination with it. Fly can be used with the Flyinium Z for a strong hit and the chance to activate Moxie. Roost is an option too if you want to dodge Sucker Punches and keep Archeops healthy. Use Flyinium Z if you're running Fly, Rockium Z if you're running Roost.
 
Xurkitree has a load of potential. Protean from Kecleon (boltbeamthrower), Sheer Force (+RP) from Nidos or Rampardos, fridge from Aurorus, Electric Surge from Tapu Koko...

Another strong mon is Magearna, and this set stuck out to me:
Magearna (Ribombee) @ Leftovers
Ability: Shield Dust
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Moonblast
- Psychic / filler
Fairly self-explanatory, Ribombee unfortunately has no real coverage but you can make do with just Moonblast. Add own speed creep.

FREE GEN 6 (Gengar) @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Taunt
- Pain Split
Inherits from Weezing.

on ability/move bans vs donor bans: I think that the distinction should be "does X break every semiviable user" (by which I mean, ignoring shitmons like Minun etc). Arguably, this is true for Assist and Huge/Pure Power - anything with a base attack stat of 80 or more is arguably strong enough to break the meta.
 
Can you inherit Illusion from Zoroark and be something else? That would be extremely heat

Also, guys:

Ferrothorn (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 60 Def / 196 SpD
Sassy Nature
IVs: 0 Spe
- Iron Head
- Swords Dance
- Baton Pass
- Stealth Rock

(from Mawile)

Toxapex @ Black Sludge
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Tail Glow
- Baton Pass
- Thunder Wave
- U-turn / Roost / whatever

(from Volbeat)

pass into the broken choice scarf user of your choosing (ex. Hoopa, Phero, KyuB, etc.) and GG after taking out unaware users (though, this will be hard.)

Baton pass is so silly lol
 
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If this gets OMotM, I can see a Bewear being used a lot. Its bulk, typing, and attack stat aren't bad at all. Because of these features, this fluffy bear can run a lot of different sets, so it can be unpredictable, kind of!

Spinda (Bewear) @ Assault Vest
Ability: Contrary
EVs: 240 HP / 16 Def / 252 SpD
Careful Nature
- Superpower
- Drain Punch
- Return
- Sucker Punch

Breloom (Bewear) @ Toxic Orb
Ability: Poison Heal
EVs: 240 HP / 252 Def / 16 SpD
Impish Nature
- Spore
- Substitute
- Focus Punch
- Facade

Dragonite (Bewear) @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/Jolly Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Roost

As you can see, Bewear can run a lot if different sets from different pokemon pretty easily. This tubby bear can merge itself to become things like Contrary Spinda, SubPunch Breloom, DD Dragonite and plenty of more pokes. This pokemon would certainly be a very unpredictable and tricky bear, but Donor Reveal makes it that less of a problem. Still, I think Bewear will be used quite often because it has so much going for it!

Edit: True, Lucario donor would be a better ESpeed abuser, but someone already posted a set of that, so I didn't want to repost that idea. Breloom is a pretty nice donor, but I feel like that EV spread could be better (really low SpDef).
 
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It would be better off inheriting from Lucario if it wanted to abuse Extreme Speed. But that Breloom donor is real mean, please don't use it.
 
Some more fun sets:

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Floatzel (Bibarel) @ Life Orb
Ability: Simple
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Return / Crunch

With Simple, it can get to +4 in one turn and begin taking lives with STAB Waterfall and Aqua Jet.

+4 252 Atk Life Orb Floatzel Waterfall vs. 252 HP / 4 Def Celesteela: 426-503 (107 - 126.3%) -- guaranteed OHKO
+4 252 Atk Life Orb Floatzel Waterfall vs. 0 HP / 4 Def Metagross-Mega: 308-363 (102.3 - 120.5%) -- guaranteed OHKO
+4 252 Atk Life Orb Floatzel Waterfall vs. 252 HP / 172 Def Clefable: 460-542 (116.7 - 137.5%) -- guaranteed OHKO


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Latias (Swoobat) @ Life Orb
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock / Stored Power
- Shadow Ball
- Roost

Similarly, Latias uses Simple to get +2 in Sp. Atk and Sp. Def in one turn, allowing it to sweep easily. Latias is preferred over Latios because it has more bulk, giving it more opportunities to set up.
 
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Some more fun sets:

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Floatzel (Bibarel) @ Life Orb
Ability: Simple
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Return / Crunch

With Simple, it can get to +4 in one turn and begin taking lives with STAB Waterfall and Aqua Jet.

+4 252 Atk Life Orb Floatzel Waterfall vs. 252 HP / 4 Def Celesteela: 426-503 (107 - 126.3%) -- guaranteed OHKO
+4 252 Atk Life Orb Floatzel Waterfall vs. 0 HP / 4 Def Metagross-Mega: 308-363 (102.3 - 120.5%) -- guaranteed OHKO
+4 252 Atk Life Orb Floatzel Waterfall vs. 252 HP / 172 Def Clefable: 460-542 (116.7 - 137.5%) -- guaranteed OHKO


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Latias (Swoobat) @ Life Orb
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Shadow Ball
- Roost

Similarly, Latias uses Simple to get +2 in Sp. Atk and Sp. Def in one turn, allowing it to sweep easily. Latias is preferred over Latios because it has more bulk, giving it more opportunities to set up.

Simple is a terrifying ability. Pokemon inheriting Unaware from Quagsire or Clefable will be able to stop Simple abusers in their tracks though. For Latias, you could probably trade Psyshock for Stored Power, and although you won't be hitting pokemon on the defensive side, you can easily do a TON of damage with the double boosts and get past those pesky Unaware mons (unless its something like Unaware Cresselia).
 
Simple is a terrifying ability. Pokemon inheriting Unaware from Quagsire or Clefable will be able to stop Simple abusers in their tracks though. For Latias, you could probably trade Psyshock for Stored Power, and although you won't be hitting pokemon on the defensive side, you can easily do a TON of damage with the double boosts and get past those pesky Unaware mons (unless its something like Unaware Cresselia).

I included Psyshock to break through opposing Calm Mind sweepers such as Suicune, but Stored Power is definitely a possibility.
 
Under current rules, your inheritance would be revealed, so they would know what your Ability really is, so it would only work effectively once.
I would've assumed it would show the same as when the pokemon used as disguise is on the field. So for example if I send my Hoopa disguised as my Ursaring in the back it would show Ursaring on the field and Togekiss as inheritor or smt.

It makes more sense to me that way imo, idk what the code is doing or what other people think. Even if I like it better that way because illusion is a busted ability and god damn was the illusion debate a pain in the neck last gen and I sure fucking hope it doesn't pop up again.
 
I would've assumed it would show the same as when the pokemon used as disguise is on the field. So for example if I send my Hoopa disguised as my Ursaring in the back it would show Ursaring on the field and Togekiss as inheritor or smt.

It makes more sense to me that way imo, idk what the code is doing or what other people think. Even if I like it better that way because illusion is a busted ability and god damn was the illusion debate a pain in the neck last gen and I sure fucking hope it doesn't pop up again.

How is Illusion busted? I'm not trying to start an argument, just wondering why it was/is considered broken, 'cause it doesn't seem that good of an ability.
 
How is Illusion busted? I'm not trying to start an argument, just wondering why it was/is considered broken, 'cause it doesn't seem that good of an ability.

In a meta where any pokemon can run illusion it instantly becomes a lot more threatening because it can't be accounted for like if you were to be playing against a Zoroark in standards. It was particularly busted in Inheritance last gen compared to other metas that allow it because without the donor reveal mechanic, scouting for possible sets and running blanket checks became a very common and important part of the meta, but Illusion was always almost impossible to account for meaning that common scouting methods and blanket checks became irrelevant. This made Illusion very anti meta in a rather uncompetitive fashion as losing a blanket could often spell the end for Stall and some balance teams, with next to nothing they could do to prevent it from happening.
There were a bunch of campaigns against it with people compiling masses of replays including turn 1 KOs from an Illusion Hoopa-U disguised as a common lead, followed by a downhill spiral for the poor opposition to show just how crucial it could be losing a mon to something that you couldn't possibly be asked to expect.
It was all just really not pretty.
 
And it's not like inheriting from Zoroark was any hardship: you get Nasty Plot, Dark Pulse, Focus Blast, Flamethrower, Sludge Bomb, Extrasensory, Grass Knot, Swords Dance, Sucker Punch, Knock Off, Low Kick, Agility, Taunt...loads of good stuff.
 
Pshh you guys are overreacting...

Gotcha (Hoopa-Unbound) @ Life Orb
Ability: Illusion
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Focus Blast
- Extrasensory

Surprise! (Pheromosa) @ Life Orb
Ability: Illusion
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Low Kick
- Knock Off
- Sludge Bomb

Ok so maybe this is a bit scary. Zoroark's movepool isn't too shabby, works well on these guys. Hoopa-U and Phermosa could even run Sword Dance sets if they'd like. I'm just wondering if its Zoroark as a Donor that's strong, or if it's using pokes like Hoopa-U/Phermosa. I guess we'll be seeing these guys in February (inb4 plot twist), but will the Donor Reveal "nerf" Illusion enough to make it less bork?
 
Just messing around in editor and I got a few things

(Pheromosa) Magnezone @ Leftovers
Ability: Beast Boost
EVs: 252 Def / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Ice Beam
- Focus Blast
- Quiver Dance

This is basically just a slow Pheromosa on steroids. With 130 SpA, Steel/Electric typing and 70/115/90 Defences, this thing can dish out ludicrous amounts of damage.

(Xurkitree) Magnezone @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Dazzling Gleam
- Signal Beam/Volt Switch

This is like the Pheromosa variant, but sets up a tail glow instead.

(Magearna) Kyurem @ Life Orb
Ability: Soul-Heart
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Shift Gear
- Fleur Cannon/Dazzling Gleam
- Focus Blast/Thunderbolt/Energy Ball/Shadow Ball/Ice Beam/Aura Sphere/Flash Cannon
- Iron Head/Brick Break

A Shift Gear mixed attacker. It can run full special, but then it can't use shift gear to it's full potential.
 
Just messing around in editor and I got a few things

(Pheromosa) Magnezone @ Leftovers
Ability: Beast Boost
EVs: 252 Def / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Ice Beam
- Focus Blast
- Quiver Dance

This is basically just a slow Pheromosa on steroids. With 130 SpA, Steel/Electric typing and 70/115/90 Defences, this thing can dish out ludicrous amounts of damage.

No STAB moves means you won't be doing too much damage unless the target is either weak to one of those moves or specially frail in general. You'd be better off with a Shift Gear set inheriting from Magearna as that still lets you keep both STABs. Shift Gear, Flash Cannon, Thunderbolt, Ice Beam / Aura Sphere.

(Xurkitree) Magnezone @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Dazzling Gleam
- Signal Beam/Volt Switch

This is like the Pheromosa variant, but sets up a tail glow instead.

That is a solid set, personally I'd go with Grass Knot instead of Dazzling Gleam to hit bulky Ground types hard. Hidden Power Ice works too. I'd also invest 124 EVs into Speed so you can outrun uninvested Mega Scizor, but that's just me. You could also run Air Balloon or Chople Berry.

(Magearna) Kyurem @ Life Orb
Ability: Soul-Heart
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Shift Gear
- Fleur Cannon/Dazzling Gleam
- Focus Blast/Thunderbolt/Energy Ball/Shadow Ball/Ice Beam/Aura Sphere/Flash Cannon
- Iron Head/Brick Break

A Shift Gear mixed attacker. It can run full special, but then it can't use shift gear to it's full potential.

Interesting idea, however you'd be better off with Shift Gear, Ice Beam, Thunderbolt, Iron Head IMO. Ice Beam for STAB, Thunderbolt for coverage, Iron Head hits Fairies and lets you use the Shift Gear Attack boost. You also want to run 144 Speed EVs, so that you can outrun Scarf Kartana after Shift Gear. A STAB Ice Beam is stronger than Fleur Cannon, and has no stat penalties.

Comments in Bold

Some of my own sets:

Tapu Koko (Raikou) @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Grass Knot
- Hidden Power [Ice]

Thanks to Choice Specs and Electric Surge, Raikou's Electric moves hit insanely hard. Thunderbolt is the main STAB, 2HKOing everything that doesn't resist it (or isn't Chansey). Volt Switch is a secondary STAB that lets you grab momentum. Grass Knot hits the bulky Ground types that resist your STABs hard. Hidden Power Ice hits Garchomp and Landorus-T harder than anything else.

Rampardos (Tyranitar) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Crunch
- Thunderbolt
- Ice Beam / Fire Blast
- Rock Slide / Stealth Rock

Remember Mixed TTar? It's back! Crunch is the main STAB, hitting for similar power to a STAB Return thanks to Sheer Force. Thunderbolt 2HKOes physically defensive Suicune and Celesteela. Ice Beam 2HKOes Hippowdon and OHKOes Landorus-T. Fire Blast hits Ferrothorn, Scizor and the like. Rock Slide can be used as a back up STAB. Stealth Rock's an option is nothing else can set it up. The EVs maximise Speed, letting you outrun uninvested base 85s like Suicune. Special Attack is maximised, with the rest in Attack to boost Crunch and Rock Slide. Sheer Force powers up all your attacks and lets you use a Life Orb without recoil.

Pignite (Metagross) @ Metagrossite
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Heavy Slam
- Superpower
- Sucker Punch
- Zen Headbutt / Flare Blitz / Wild Charge

A set I used to run back in ORAS, and it's just as good now. Heavy Slam hits really hard considering Mega Metagross's huge weight, and it gets a Tough Claws boost. Superpower hits opposing Steel types, and again gets a Tough Claws boost. Sucker Punch is a useful priority move. Zen Headbutt is a nice secondary STAB which hits Water-types neutrally; Flare Blitz can be used to wreck Ferrothorn, Kartana and Scizor. Wild Charge retains coverage on Skarmory while also hitting Water types for super effective damage. Pignite is chosen as the donor, as that gives Thick Fat pre mega.
 
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My apologies if this has been asked before but what about inheriting some abilities which are exclusive to some pokemon(like Shields Down, Disguise etc.). Are these abilities hardcoded to work Only on that Pokemon? Or they can be inherited by anyone? Thanks in advance.
 
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My apologies if this has been asked before but what about inheriting some abilities which are exclusive to some pokemon(like Shields Down, Disguise etc.). Are these abilities hardcoded to work Only on that Pokemon? Or they can be inherited by anyone? Thanks in advance.
Unique abilities such as those can exist on any pokemon, but will have no effect. Almost all unique abilities work this way, from multitype to Stance Change; specifically, if it causes a form change other pokemon can't gain benefits from it. The only exception are abilities that are simply low distribution such as Comatose or Wimp Out.
 
My apologies if this has been asked before but what about inheriting some abilities which are exclusive to some pokemon(like Shields Down, Disguise etc.). Are these abilities hardcoded to work Only on that Pokemon? Or they can be inherited by anyone? Thanks in advance.

Abilities like Shields Down, Power Construct, Disguise and the like are hardcoded to specific Pokemon.

Edit: sniped
 
*Archeops shenanigans*

Nice sets, but you missed one of the best donors for Archeops:

Toucannon (Archeops) @ Choice Scarf
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant/Naughty Nature
- Rock Blast
- Brave Bird
- U-turn/Overheat
- Bullet Seed/Overheat

Skill Link along with Rock Blast is everything Archeops could ever ask for in a Rock STAB. It has more power than Rock Slide, Diamond Storm, or Stone Edge, is much more reliable than Head Smash, and can bypass Focus Sash and Substitutes making it harder to outlast. Brave Bird forces recoil damage, but is easily the best Flying STAB option that Archeops can run because of its nuclear damage output. U-Turn works perfectly with Archeops' great speed and attack, allowing strong momentum whenever needed. Bullet Seed, along with Skill Link, is the best coverage option you could give Archeops while smacking down on Rock and Ground types that think they can avoid its wrath. If Steel types are a concern, Archeops has enough special attack to effectively run Overheat to punish any poor Steel that tries to switch in on you. Choice Scarf gives you enough speed to combat with the likes of Pheromosa and guarantee that you will be dealing damage before your opponent can respond (assuming no priority), while a positive nature in attack gives Archeops enough strength to make even Scizor jealous and smack whatever is in its way as hard as possible.
 
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