Post new creative movesets/EV spreads here:

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It looks like a good idea. I'd go ahead and use Swords Dance, since most people will assume that Raticate will be using the Endeavor + Focus Sash set, so they won't directly attack the first turn. I'd probably use Super Fang over Flame Wheel, as it's a lot easier to just have another Pokemon on your team with a Fire move than it is to have a move like Super Fang, but it's not a bad option nonetheless.
 
Not sure about this one...

Lucario @ Petaya Berry
Nature: Mild/Rash
Ability: Steadfast
EV's: 200Sp.Atk, 252Spd, 52Atk, 6Hp
- Focus Punch
- Substitute
- Aura Sphere
- Psychic

Substitute gives you something to Focus Punch behind, as well as allowing you to sub down to activate the Petaya berry. Focus Punch for Bliss mostly, and also, if it fails, for the speed boost from Steadfast. Opinions?
 
Hariyama@Leftovers

Brave

Thick Hat

EV's 252 HP/252 Atk/6 Def
Focus Punch
Knock Off
Substitute
Bulk Up


HE need too be slow too this and he can take a hit and after that I substitute and Focus Punch the opponent and Hariyamas Focus Punch even takes good on they as resists Fight Knock of its for take of Leftovers and
other item as Choice item. Bilk Up for build som defense and Atk after 1 Bulk Up it takes around 20% from Swallows Aerial Ace and it runs to Substitute and Focus Punch are the best. Psychic hardly never seen as a attack and i OHKO a Alakazam easly with Focus Punch.
Brave nature are good for substituteso i am guaranteed a Focus Punch Tyranitar are slower than Haryiama so i need Brave.
Snorlax is a little problem because its slower than Hariyama so Substitute been broken to fast.
Still a great moveset on Hariyama he takes Ice and Fire thanks to Thick Hat.
 
Here is a set that I have been testing on Shoddy in BL. It works very well and it gets results.

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Mismagius (♂) @ Life Orb
Ability: Levitate
EVs: 252 SPD/252 SATK/6 HP
Timid Nature (-ATK/+SPD)
- Hidden Power: Fighting
- Taunt
- Calm Mind
- Shadow Ball

It's a fast taunter. Shuts down many Pokemon that try to set up with Taunt. I can then hammer them with Life Orb Shadow Ball or HP:Fight or set up Calm Mind. With one Calm Mind in and Life Orb, combined with excellent coverage provided by two special attacks, Mismagius takes alot of things down.
 
Honestly, I'm just playing with ideas in my head at this point, but here's a rough idea.

Raticate @ Flame Orb
Jolly Nature
EV's: 252 Attack/ 252 Speed/ 6 HP

- Protect/Swords Dance
- Facade
- Sucker Punch
- Super Fang
Why not take advantage of Quick Attack? It has WAY more PP than Sucker Punch, and it would have the ability for no prediction (except on Gengar). But then again Sucker Punch could fit better in some situations. Just wanted to point it out I guess.

Actually that moveset doesn't sound so bad when you factor Swords Dance in it. That and Super Fang make it somewhat appealing.
 
I'm testing out this guy on 3v3 PBR Wifi with decent results.

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Item: Leftovers
Nature: Impish
EVs: 252 HPs / 100 Defense / 156 Attack
~Swagger
~Psych Up
~Iron Head
~Explosion/Focus Punch/Arm Hammer(I currently have Arm Hammer)


The idea is to come in on a NVE Choice Band move, or even a special attacker lacking Specs/Fire move. Swagger them, or the switch in. In most cases, outside of fighting/earthquake, Registeel will shrug off a Swagger-boosted attack.

Psych Up if you think they're staying in for a Sword Dance like attack boost, or if you're predicting switch you can land a Focus Punch. Of course, even if you predict wrong, confusion might help you. Iron Head is there for reliable STAB, and as not to be walled by ghost if you had Explosion AND a fighting move.

Swaggering a Special Attacker that comes in also has its advantages. Even if it scares Registeel away, confusion makes switching in a bit safer for other Pokemon on the team.

Just wanted to see what you guys thought.
 
Why not take advantage of Quick Attack? It has WAY more PP than Sucker Punch, and it would have the ability for no prediction (except on Gengar). But then again Sucker Punch could fit better in some situations. Just wanted to point it out I guess.

Actually that moveset doesn't sound so bad when you factor Swords Dance in it. That and Super Fang make it somewhat appealing.

In all truth, when you use something like Raticate, a significant amount of prediction is going to be needed anyway. Plus it tends to be a VERY bad idea to only have Normal moves on a moveset, because a lot of teams carry Ghosts to block things such as Rapid Spin, so if you have Quick Attack over Sucker Punch, it's just not going to do much damage, and you won't be able to hit Ghosts or Rocks well. I didn't mention Steels since the set can't really get around being walled by Steels anyway if it doesn't have Flame Wheel (don't use Flame Wheel, a NVE STAB Facade has 105 BP and a SE Flame Wheel has 120 BP, not worth it).
 
Why not take advantage of Quick Attack? It has WAY more PP than Sucker Punch, and it would have the ability for no prediction (except on Gengar). But then again Sucker Punch could fit better in some situations. Just wanted to point it out I guess.

Quick Attack was considered, but even with STAB, it hits for 60BP compared to Sucker Punch's 80BP. Also, a lot of faster foes are weak to Sucker Punch. The main fast foes that will be hit harder by QA are Infernape and Weavile.

I didn't mention Steels since the set can't really get around being walled by Steels anyway

True for the most part, but no Steels are gonna like losing 50% of their health to Super Fang. Skarm can Roost it off, but Pokemon who lack instand recovery are gonna be a lot less of a threat.
 
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@Salac Berry
Nature: Jolly
EVs: 252 HP, 228 Spd, 28 Def
~Spider-Web
~Baton Pass
~Endure
~Poison Jab/Night Shade


Ariados, the one trick pony. With a total HP investment, and enough speed, he can actually pull off a his one trick. The Jolly nature and 228 speed is to beat out base 80 Pokemon after the Salac, which is what you'll want to try and trap.

Switching in is not Ariados' game though, so it'll have to start, or be a revenge 'trapper'. You start with Spider-Web to trap, and take a huge hit probably. You'll want to stick to the physical end of things, unless you resist the special attack. You Endure the following hit, and activate Salac Berry. Then proceed to pass the speed boost+trap, of course.

Without any sort of investment into attack, Ariados' ability to deal damage is limited. If you go with Night Shade, you'll at least assure yourself a bit of damage when the spider comes back out later on. If it could possibly pull off another attack again. Heh.

Now those ridiculous damage calculations. All of these calculations consider 252 EVs into Attack.

Adamant Life Orb Dragonite Fire Punch Damage: 90.41% - 106.40%
Adamant Life Orb Tyranitar Crunch Damage: 72.38% - 84.88%
Adamant Choice Band Tyranitar Crunch Damage: 83.14% - 97.67%
Adamant Choice Band Abomasnow Ice Punch Damage: 60.17% - 70.93%
Adamant Life Orb Electivire Fire Punch: Damage: 85.17% - 100.00%
Adamant Expert Belt Electivire Fire Punch: Damage: 78.49% - 92.15%
Adamant Leftovers Metagross Meteor Mash: Damage: 69.77% - 81.98%
Adamant Life Orb Metagross Meteor Mash: Damage: 90.41% - 106.40%
Adamant Choice Band Metagross Earthquake: Damage: 69.48% - 81.69%

This is, of course, if you want to even think about using it in OU. Fun. :)
 
Well, that seems like an alright set, but why are you trying to outspeed base 80 pokemon anyway?

I just want to know which pokemon you intend for Ariados to trap, because it REALLY shouldn't wasting so many EVs and a positive nature for his worst stat.

If you're using a Baton Passing Ariados, why not just use Bug Bite as your attack? It could help out your passing by grabbing more boosts to pass from stealing other pokemon's berries. That, and nothing's immune to it and it gets STAB, and I know Poison Jab does, but Poison is a terrible attacking type.

Ariados's defenses aren't that bad, you could be using so many of those speed EVs in the defenses and it would take hits so much easier and therefore be able to switch in without taking a life-threatening hit.

I honestly just don't see why you want to take 40 base speed and make it outspeed anything, Salac Berry is a big waste on Ariados since it already learns Agility and such for its speed. It's just not a good idea to bring Ariados to 1 HP after enduring a hit to trap one pokemon that's probably not very fast anyway if Ariados can outspeed it after Salac.

Ariados can actually switch in perfectly fine with carefully spread defensive EVs since it does have some awesome resistances with its typing (4x grass, 4x fight and 2x bug are very useful). Plus it also has Insomnia to switch in on those annoying Hypnosises/Sporing Brelooms.

Now that I think about it, Ariados is actually a magnificent counter to Breloom having a 4x resistance to both of its STABs, is immune to Spore and can destroy it with a Poison Jab, interesting little tidbit.

Yeah, so basically, I'd recommend taking away the speed EVs and putting them in the defenses so you can switch in well and trap well. If you can actually explain why the speed EVs are there to outspeed base 80s, then I might be inclined to change my mind.
 
Well, that seems like an alright set, but why are you trying to outspeed base 80 pokemon anyway?

I just want to know which pokemon you intend for Ariados to trap, because it REALLY shouldn't wasting so many EVs and a positive nature for his worst stat.

If you're using a Baton Passing Ariados, why not just use Bug Bite as your attack? It could help out your passing by grabbing more boosts to pass from stealing other pokemon's berries. That, and nothing's immune to it and it gets STAB, and I know Poison Jab does, but Poison is a terrible attacking type.

Ariados's defenses aren't that bad, you could be using so many of those speed EVs in the defenses and it would take hits so much easier and therefore be able to switch in without taking a life-threatening hit.

I honestly just don't see why you want to take 40 base speed and make it outspeed anything, Salac Berry is a big waste on Ariados since it already learns Agility and such for its speed. It's just not a good idea to bring Ariados to 1 HP after enduring a hit to trap one pokemon that's probably not very fast anyway if Ariados can outspeed it after Salac.

Ariados can actually switch in perfectly fine with carefully spread defensive EVs since it does have some awesome resistances with its typing (4x grass, 4x fight and 2x bug are very useful). Plus it also has Insomnia to switch in on those annoying Hypnosises/Sporing Brelooms.

Now that I think about it, Ariados is actually a magnificent counter to Breloom having a 4x resistance to both of its STABs, is immune to Spore and can destroy it with a Poison Jab, interesting little tidbit.

Yeah, so basically, I'd recommend taking away the speed EVs and putting them in the defenses so you can switch in well and trap well. If you can actually explain why the speed EVs are there to outspeed base 80s, then I might be inclined to change my mind.


The point of outspeeding base 80 Pokemon is to actually be able to pull of the trap-pass on decent OU Pokemon (see damage calculations for a few of those Pokemon). I originally looked at a simple 252/252 HP Defense split, but after Salac, he's still too slow to be able to pass without being KO. While damage will be A LOT less with a more defensively minded spider, he'll still be 2HKO by most powerful attackers.

Ignoring his attack is simple because his move pool is lack luster, and he'll never sweep with base 40 speed. As far as Agility passing goes, Ariados does it more simply, but there are a lot of options out there for that.

Bug Bite wouldn't be a horrible idea, but finding a time and place to pull it off would be quite situational. Of course, it's probably better than Poison Jab. Thanks for the comments and advice. :)
 
It's Bologo!

Here's my favorite Medicham set. Doesn't really count as new because its only slightly changed. Also with Obi stall clone teams out there it's less good because of that hippo whore Hippowdon. Regardless, still good. Also has some surprise value against noob players, also allowing me to size up my opponent.

Medicham @ Choice Scarf
Jolly 252/252
Brick Break
ThunderPunch
Ice Punch
Fire Punch

Foregoes all out "truck rammed into you" ness for OHKOing leads. Brick Break has all the power you need for this set, getting standard Weavilles, Tyranitars (lol), and the like for one hit (and you can ruin sashvile entirely). Thunderpunch always OHKOs Gyarados and can 2HKO Skarmory (Thank you, 466 Attack!). Ice Punch always OHKOs anything Dragon-type but only 3HKOs Hippodowhore.

Fire Punch is the main surprise. Although I pass up secondary STAB and Gengar-killing powers, I hit Heracross about the same (OHKO), plus I 1-2HKO Bronzongs, Jirachis, Metagrosses, Scizor, Forretress, and other stuff.

Overall, it's pretty good. Mine's paired with Energy Ball Gengar to absorb Hippowdon's EQ or Stealth Rock for free and kills it. That's about all there is to it. If it makes it to the late game, it's still really awesome, with an Attack stat hitting higher than even some Choice Banded stuff (anything less than Base 120 Banded does less than JollyCham). It can't exactly switch in though.
 
Agreeing with everything Bologo said. You're also hoping the opponent doesn't have SS/Hail or your Endure stratergy is gonna fail.

You need to decide exactly what you're looking to trap, then adjust the EV's accordingly. The best things to trap are the opponent's walls, so I'd cap the speed off at a neutral nature with 124 EV's. This allows you to outspeed Blissey, Donphan, Dusknoir, Forretress, Hippowdon, MixPert and the majority of slow walls like that. From there, an Impish nature and max defence/rest in HP makes sure that he takes physical hits very well.

he'll still be 2HKO by most powerful attackers.

Then just avoid powerful attackers! Some calculations...

Donphan Earthquake would only deal 37-43 percent, meaning he could switch in on the quake, trap then BP. A Dusknoir Fire Punch hits for a maximum of 37% damage. 394 attack Breloom does 12% with Seed Bomb and 20% with Focus Punch. Choice Band Hera Close Combat deals 24%...honestly, you're really overlooking his defensive power - these EV's generate 314 HP, 147 speed and 262 defence. 132HP/252Def/124speed, Impish.

As another point, you're essentially working with an inferior Umbreon, but Ariados does have one big move over Umbreon - Agility. If you could work that in, he will no longer be a one trick pony.

Come out on something that will run away. Agility the switch, going up to nearly 300 speed. If it's something you can trap, do so, then Baton Pass the Agility and the Spider Web. If not, feel free to just pass the speed on to a counter. You may want to invest more speed though, to make sure you outspeed key Pokemon after the Agility allowing for a getaway.

As far as Agility passing goes, Ariados does it more simply, but there are a lot of options out there for that.

Yes! But no Pokemon can pass Agility and Traps other than Smeargle. And Ariados is a lot bulkier than Smeargle.
 
Thanks for the advice, both of you.

As much as I was thinking of trapping slower sweepers, your point of trapping walls, while you yourself being able to take hits is well taken. Bulky is what I was going with first, and now I'll probably go back to it. Thanks. ;D
 
Yeah, the magic numbers for Ariados's Agility would be the following to execute a pass with lots of health to spare:

180 speed to outspeed neutral speed base 130s after agility

176 to outspeed +speed base 110s and neutral speed base 115s

170 to outspeed +speed base 105s

165 to outspeed +speed base 100s and neutral 110s

161 to outspeed +speed base 95s and neutral 110s

155 to outspeed neutral base 105s and +speed base 90s

or if you just wanted to outspeed the base 80s with +speed nature, you'd need 145.

Basically take your pick of how much speed you want on your spider according to these numbers with Agility. Essentially, choose how much defense you want, and then pick and choose from these numbers which pokemon you want to outspeed after an agility, and build your EV spread from there.

Lee's spread is quite nice to tell you the truth.
 
@Chris is Me

Hmm...so you've swapped out HJK and Psycho Cut for BB and Fire Punch? HJK's a risky move if your prediction/luck isn't good, but it is massively better than Fire Punch. A super effective Fire Punch has the same BP as HJK against all the Pokemon you listed except Scizor and Forretress. It's impossible to OHKO Forry with Fire Punch, and Scizor gets destroyed by HJK anyway. Sure, you hit Yanmega harder, but Yanmega will be killing Medicham before he moves 9.5 times out of 10 anyway.

can 2HKO Skarmory

466 Attack ThunderPunch vs standard Skarmory - 37-43 percent. That's not even close to a 2HKO.
 
Sorry, what I should've said in my post was mention of Crunch, but foolish me forgot it. But then again, it's maybe better just to run Sucker Punch for some reasons.

Also, what's funny about a Medicham lead was one person did attempt to use it. When I was using Pursuit Spiritomb in the back and Tyranitar as a lead, Spiritomb took all hits and chased Medicham out. And in some cases, Fire Punch would be equivalent to Thunderpunch. If you did have HJK, you would have STAB total of 150, which would equal a normal SE hit from the Base 75 moves (Thunderpunch, Ice Punch, Fire Punch, Brick Break, etc). Though then again there's the risk of missing.
 
@Chris is Me

Hmm...so you've swapped out HJK and Psycho Cut for BB and Fire Punch? HJK's a risky move if your prediction/luck isn't good, but it is massively better than Fire Punch. A super effective Fire Punch has the same BP as HJK against all the Pokemon you listed except Scizor and Forretress. It's impossible to OHKO Forry with Fire Punch, and Scizor gets destroyed by HJK anyway. Sure, you hit Yanmega harder, but Yanmega will be killing Medicham before he moves 9.5 times out of 10 anyway.



466 Attack ThunderPunch vs standard Skarmory - 37-43 percent. That's not even close to a 2HKO.

It's close if there's a crit!

HJK is really dumb. Ohai Gengar, you just killed me by switching in.

An SE Fire Punch does have the same BP as HJK except for Scizor, Forretress, Heracross, etc, which is the key since that's what I put in Fire Punch for. Steel-Psychics are just a bonus.

Yanmega's often EVd to outdo Scarfcross, which ScarfCham outdoes by 5-10 points or so.

Oh Nintendo, why did you restrict Medicham to moves with mediocre BP?
 
Yanmega's often EVd to outdo Scarfcross, which ScarfCham outdoes by 5-10 points or so.

No, the standard is 252 speed, which at 289 beats out ScarfCham after a Speed Boost.

name: The Assassin
move 1: Protect / Hypnosis
move 2: Hidden Power Ice / Hidden Power Ground
move 3: Bug Buzz
move 4: Air Slash
item: Focus Sash / Life Orb / Expert Belt
ability: Speed Boost
nature: Modest
evs: 6 Def / 252 Spd / 252 SpAtk

^ see!

HJK is really dumb. Ohai Gengar, you just killed me by switching in.

Well yeah, I did mention something about prediction. If you're that worried you can't see a Gengar switch coming that you're willing to give up nearly 40BP worth of power, then you should put more thought into your moves. It's definately worth it. You moan about Medicham only having low BP moves, but you're so opposed to the 150BP one?

An SE Fire Punch does have the same BP as HJK except for Scizor, Forretress, Heracross, etc, which is the key since that's what I put in Fire Punch for.

Well, Forry isn't KO'd by it so will most likely switch out after the first one. Scizor's fair enough, but he's not the kind of Pokemon you give up a moveslot for. Heracross can survive FirePunch occassionally...if only Medicham had an attack that was more powerful, super effective on Heracross and hit incoming ghosts hard. Oh yeah, Psycho Cut! :)

I guess if it's working out for you, then it's fine. But the standard seems much more devestating to me. Fire Punch is such a lame move.
 
I'm thinking this should be stickied; it'd likely prevent lots of "HAYMIXEDSWEEPERHYSTERIA" type scenarios from occuring again if it were permanently in the sticky-list.

Also:

Drifblim
Ability:Unburden
Modest
80 spd evs, 252 satk, 176 hp.
Item: Petaya Berry
Moves:
  1. Substitute
  2. Recycle
  3. Shadow-Ball
  4. HP-Fighting
Tactics:
Basically, by taking advantage of Drifblim's high hp stat, you use sub on turn one, resulting in, hopefully somewhere around 1/3 hp, activating your berry, making you faster than your opponent, and still leaving you with a sub. In this case, you can either opt to attack from behind the sub, possibly KOing the foe... or, you can use recycle, further increasing your satk and speed stats.

If you switch it out, and bring it back in later on against a Choice'd fighting or ground move, you're able to recycle again, doubling your speed and increasing your satk once more.
 
Ikaeru, that seems like an alright idea, but there's a big problem with it. Basically, it's that Drifblim is weak to stealth rock.

Sure, as a lead, it could sub down to the Petaya boost and get double speed, but then you're only at 25% HP or lower. 459 special attack is nice after the Petaya, but there's a lot that can survive that still and just KO it back. Plus, if it's at only 25% HP, it'll get massacred by Ice Shard or many other priority moves.

Recycle unfortunately doesn't seem like it would have much use since you're really just going to get one use of that berry, since being weak to stealth rock means that he gets stripped of 25% of his HP when he switches in, and when he only has 25% left, there's not much the guy can use Recycle for since it'll die before it can get that berry back.

I suppose if you have a spinner on your team then that can nullify the stealth rock stuff, but yeah.

It just doesn't seem that worth it to Sub this guy down to such low health to sweep when he's so much better with supporting.

I might change my mind about this set though if you can explain the motive behind the EVs to me. :]

Heh, sorry if it seemed like I crapped all over your set, but I just want to know the motive and some calculations. :P


But for that Ariados set that was posted, I think I'm going to put Ariados to the test sometime. I hate Brelooms and any Breloom counter is a friend of mine.
 
For that Ariados set that was posted, I think I'm going to put Ariados to the test sometime. I hate Brelooms and any Breloom counter is a friend of mine.

Now I need to think of something with good defense and Own Tempo and Ill be set to take on No Guard Machamp.
Seriously, that son of a bitch is annoying!
Anyway, here's something I got from the other options set from the Metagross analysis:

Metagross @ Shuca Berry
Clear Body: Jolly
24 HP, 252 Attack, 44 Defense, 188 Speed
Meteor Mash/ Earthquake
Thunderpunch
Ice Punch
Psych Up

At 245 speed, you beat anything at 244 trying to beat Jolly Tyranitars. The main idea of this set is to get a reverse sweep with Dragon Dance: letting your opponent's Gyarados Dragon Dance 3 times and let him kill something of yours off is a very good way of getting Metagross in: once it's in, they Earthquake while you survive with the Shuca Berry and Psych Up all their boosts. Meteor Mash and Earthquake both take care of Tyranitars, Ice Punch for Salamence(Dragon Dancing versions are showing up more often), and Thunderpunch for Gyarados. Earthquake is an poption over Meteor Mash if you hate 85% accuracy and love Type coverage: however, without Meteor Mash, you lose a good STAB move that would help against Cresselia, who takes twice as much damage when compared to the two Punches. Rock Slide can be used over both Punches and you can use Earthquake and Meteor Mash in the other two spots, but the problem with this is the lack of ability to take down bulky waters and similar physical walls such as Skarmory. Accuracy is also an issue.
The EVs allow for 245 Speed(as I've already explained), I then just maxed attack and maximized his Defense to take Earthquakes. You can change it around so you take more hits defensively, allowing you to copy more Dragon Dances. You could POSSIBLY make the defenses so you could take Earthquakes without the Shuca Berry: then you could use Leftovers, Life Orb, or Expert Belt.
Bronzong completely walls this set, but it is the only TRUE counter after you Psych Up the Dragon Dances. This set could also see some use in ubers: being able to copy Drangon Dances from an Outraging Rayquaza is always a plus. It can also copy Curses and go for a sweep like that, too.

Questions, comments, concerns?
 
Now I need to think of something with good defense and Own Tempo and Ill be set to take on No Guard Machamp.

Yeah, and maybe he could be a Psychic type too so he takes less damage from DynamicPunch and can hit back for SE damage. Shame that there isn't a Pokemon that meets that criteria... not now Slowbro, I'm busy!

That Psych Up set actually seems very, VERY fun and the Shuca Berry compliments it perfectly.
 
Yeah, and maybe he could be a Psychic type too so he takes less damage from DynamicPunch and can hit back for SE damage. Shame that there isn't a Pokemon that meets that criteria... not now Slowbro, I'm busy!

This just made my day =D
EDIT: NEW FREAKIN SIG!!!
Anyway, I'm glad you liked the Psych Up set: its worked quite a lot for me. I originally used Rock Slide, Earthquake, and Meteor Mash, but I moved it to other options: I hate missing the +4 Gyarados after I'm faster and I used Psych Up.
 
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