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Ask a simple question, get a simple answer - mark 8

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i have been playing shoddy battle for over a month now on my computer and it has worked perfectly everytime. suddenly, everytime i try to launch it, the shoddy battle box pops up saying there is an error with my program and it is unable to launch. i deleted and re installed it but it is still unable to launch.

is it shoddy battle, or is norton anti virus being evil again??

(i apologize for not being completely related to pokemon)
 
Just a simple question here, who on smogon is the person with the good bidoof/bidoof evolution in their thread?
 
How do the power items work? Getting tired of it taking so damn long to Ev train a pokemon using Macho Brace and Pokerus. =/
Power items provide 4 EV's in the corresponding stat in addition to whatever you beat gives you e.g. you beat a Bidoof while holding the Attack power item. You get 1 HP (from the Bidoof) and 4 Attack (from the item). This is doubled by Pokerus, so if you beat a Bidoof while using the HP Power item while having Pokerus you get 10 HP EV's. From ONE Bidoof.
 
Is it true that the Serebii IV calculator doesn't work accurately for lower level Pokemon (i.e. freshly hatched lv. 1)?

If so, what level is safe enough to check accurately? Or is there a calculator better than Serebii's out there that can check lower level IVs?

EDIT: I suspect so, since I've been getting godly IV's for several random stuff under level 20. >_>
 
Is it true that the Serebii IV calculator doesn't work accurately for lower level Pokemon (i.e. freshly hatched lv. 1)?

If so, what level is safe enough to check accurately? Or is there a calculator better than Serebii's out there that can check lower level IVs?
No calculator can check IVs that precise for freshly hatched lvl 1 Pokemon. I personally just rare candy it up to around level 10 first to get a general sense of the IVs using Metalkid's calc, then do an IV battle.
 
No calculator can check IVs that precise for freshly hatched lvl 1 Pokemon. I personally just rare candy it up to around level 10 first to get a general sense of the IVs using Metalkid's calc, then do an IV battle.
Is 10 a nice level to check, then? =/

And what about freshly caught wild Pokemon, do the same rules apply?
 
Is 10 a nice level to check, then? =/

And what about freshly caught wild Pokemon, do the same rules apply?
Well, if you have Pokemon with 31 IVs in a stat and you level it up to level 10, it usually comes out as 30-31. But some other stat ranges may be pretty widespread too (20-29 is pretty common, lol >_>).
 
I'm having diffcult time trying to fill in this Bronzong's moveset. It's Sassy nature with a IV spread of 31/7/30/31/31/7. I was thinking of put Charge Beam and Grass Knot on it as well as Stealth Rock and Hyponsis. Now I ask you is that a good idea or should I add something else into either offensive attack slots?

Was ignored.
 
Was ignored.

Gyro Ball really is an awesome move, and Trick Room can be used for scouting (use Trick Room on the switch, to see what Poke they bring out, then choose to either Gyro or EQ, instead of just Gyroing on something potentially resistant). EQ and Gyro make an awesome attack combination, with EQ hitting everything that Gyro Ball can't, except for some flyers/levitators, and certain waters. So really, the analysis set is my favourite. Trick Room doesn't last very long, either, so as long as you control it, and your team isn't full of Scarfers, it fits. The last slot is harder to fill, but I think that a screen or Grass Knot would be best. Grass Knot works well because Bronzong is such an awesome counter to Swampert, Hippowdon, and Rhyperior (all those bulky grounds that try to use a Ground/Ice combo).
 
I have a Dragonite with a Quiet nature and zero speed IVs. With no speed IVs, I calculated its speed at about 148 (assuming I used Metalkid's calculator correctly). About where does that put this Dragonite in terms of what outspeeds it and what it outspeeds? What if it is holding a Macho Brace?
 
Gyro Ball really is an awesome move, and Trick Room can be used for scouting (use Trick Room on the switch, to see what Poke they bring out, then choose to either Gyro or EQ, instead of just Gyroing on something potentially resistant). EQ and Gyro make an awesome attack combination, with EQ hitting everything that Gyro Ball can't, except for some flyers/levitators, and certain waters. So really, the analysis set is my favourite. Trick Room doesn't last very long, either, so as long as you control it, and your team isn't full of Scarfers, it fits. The last slot is harder to fill, but I think that a screen or Grass Knot would be best. Grass Knot works well because Bronzong is such an awesome counter to Swampert, Hippowdon, and Rhyperior (all those bulky grounds that try to use a Ground/Ice combo).
Gyroball has always failed me. I got walled and killed by a Magnezone because it was faster and used Magnet rise..>_>
 
Gyro Ball really is an awesome move, and Trick Room can be used for scouting (use Trick Room on the switch, to see what Poke they bring out, then choose to either Gyro or EQ, instead of just Gyroing on something potentially resistant). EQ and Gyro make an awesome attack combination, with EQ hitting everything that Gyro Ball can't, except for some flyers/levitators, and certain waters. So really, the analysis set is my favourite. Trick Room doesn't last very long, either, so as long as you control it, and your team isn't full of Scarfers, it fits. The last slot is harder to fill, but I think that a screen or Grass Knot would be best. Grass Knot works well because Bronzong is such an awesome counter to Swampert, Hippowdon, and Rhyperior (all those bulky grounds that try to use a Ground/Ice combo).

But it only have 7 attack IV which make it not equip for Gyro Balling and such. I can do Grass Knot and one screen okay but that greatly adds on pokemon that can resist it.
 
Mm...
He can Hypnosis, to give you time to set up a CM set, or use a weather move like Sunny Day. Interestingly enough, he also learns Solarbeam, so that might be good if you have something like Heatran on your team (to some extent, they cover each other's weaknesses).

It can also Rock, if you need one of those.

It'd help to have a bit of knowledge of your team.
 
How does perish song work exactly?

If you switch out a pokemon that heard perish song, will it still have the death count if it comes in again?
 
Is Double Team Primeape frowned upon? Because the way it worked in R/S/E, the downside of Double Team was that when it would hit, it would usually be critical (I am guessing they use the same expression to calculate crit, hit, or miss). Because of primeape's anger point, would this not be the ideal way to activate the ability?
 
Is double team primeape frowned upon? Because the way it worked in R/S/E, the downside of double team was that when it would hit, it would usually be critical hits (I am guessing they use the same expression to calculate crit, hit, or miss). Because of primeape's anger point, would this not be the ideal way to activate the ability?
The move is generally banned here. And DT has nothing to do with crits, IIRC. Either way, Ape can'd handle a CH.
 
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