http://www.smogon.com:81/dp/articles/tiersIs there anywhere I could find a general list of BL pokemon?
Power items provide 4 EV's in the corresponding stat in addition to whatever you beat gives you e.g. you beat a Bidoof while holding the Attack power item. You get 1 HP (from the Bidoof) and 4 Attack (from the item). This is doubled by Pokerus, so if you beat a Bidoof while using the HP Power item while having Pokerus you get 10 HP EV's. From ONE Bidoof.How do the power items work? Getting tired of it taking so damn long to Ev train a pokemon using Macho Brace and Pokerus. =/
No calculator can check IVs that precise for freshly hatched lvl 1 Pokemon. I personally just rare candy it up to around level 10 first to get a general sense of the IVs using Metalkid's calc, then do an IV battle.Is it true that the Serebii IV calculator doesn't work accurately for lower level Pokemon (i.e. freshly hatched lv. 1)?
If so, what level is safe enough to check accurately? Or is there a calculator better than Serebii's out there that can check lower level IVs?
Is 10 a nice level to check, then? =/No calculator can check IVs that precise for freshly hatched lvl 1 Pokemon. I personally just rare candy it up to around level 10 first to get a general sense of the IVs using Metalkid's calc, then do an IV battle.
Well, if you have Pokemon with 31 IVs in a stat and you level it up to level 10, it usually comes out as 30-31. But some other stat ranges may be pretty widespread too (20-29 is pretty common, lol >_>).Is 10 a nice level to check, then? =/
And what about freshly caught wild Pokemon, do the same rules apply?
I'm having diffcult time trying to fill in this Bronzong's moveset. It's Sassy nature with a IV spread of 31/7/30/31/31/7. I was thinking of put Charge Beam and Grass Knot on it as well as Stealth Rock and Hyponsis. Now I ask you is that a good idea or should I add something else into either offensive attack slots?
Was ignored.
Gyroball has always failed me. I got walled and killed by a Magnezone because it was faster and used Magnet rise..>_>Gyro Ball really is an awesome move, and Trick Room can be used for scouting (use Trick Room on the switch, to see what Poke they bring out, then choose to either Gyro or EQ, instead of just Gyroing on something potentially resistant). EQ and Gyro make an awesome attack combination, with EQ hitting everything that Gyro Ball can't, except for some flyers/levitators, and certain waters. So really, the analysis set is my favourite. Trick Room doesn't last very long, either, so as long as you control it, and your team isn't full of Scarfers, it fits. The last slot is harder to fill, but I think that a screen or Grass Knot would be best. Grass Knot works well because Bronzong is such an awesome counter to Swampert, Hippowdon, and Rhyperior (all those bulky grounds that try to use a Ground/Ice combo).
Gyroball has always failed me. I got walled and killed by a Magnezone because it was faster and used Magnet rise..>_>
Gyro Ball really is an awesome move, and Trick Room can be used for scouting (use Trick Room on the switch, to see what Poke they bring out, then choose to either Gyro or EQ, instead of just Gyroing on something potentially resistant). EQ and Gyro make an awesome attack combination, with EQ hitting everything that Gyro Ball can't, except for some flyers/levitators, and certain waters. So really, the analysis set is my favourite. Trick Room doesn't last very long, either, so as long as you control it, and your team isn't full of Scarfers, it fits. The last slot is harder to fill, but I think that a screen or Grass Knot would be best. Grass Knot works well because Bronzong is such an awesome counter to Swampert, Hippowdon, and Rhyperior (all those bulky grounds that try to use a Ground/Ice combo).
I already answered this question ON THIS PAGE. Look at my previous post here.how do the power items work, how many ev's to they add
The move is generally banned here. And DT has nothing to do with crits, IIRC. Either way, Ape can'd handle a CH.Is double team primeape frowned upon? Because the way it worked in R/S/E, the downside of double team was that when it would hit, it would usually be critical hits (I am guessing they use the same expression to calculate crit, hit, or miss). Because of primeape's anger point, would this not be the ideal way to activate the ability?