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Battle Tree Discussion and Records

My streak has unfortunately reached its end at 110 wins. The loss was a tough pill to swallow and it could have been completely avoided if I'd done 1 or 2 things differently (detailed below).

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Original write-up here. Only difference is that Lopunny now has Low Kick while she originally had High Jump Kick.

Salazzle (ギラヒム Ghirahim, F) @ Focus Sash
Nature: Timid
Ability: Corrosion
IVs: 31/0/31/31/31/31
EVs: 0/0/0/252/6/252
Moves:
- Toxic
- Sludge Bomb
- Flamethrower
- Protect

Tapu Koko (カプ・コケコ Kapu Kokeko) @ Choice Specs
Nature: Timid
Ability: Electric Surge
IVs: 31/0/HT/HT/31/31
EVs: 0/0/0/252/6/252
Moves:
- Grass Knot
- Thunderbolt
- Dazzling Gleam
- Volt Switch

Mimikyu (ボガート Boggart, M) @ Fairium Z
Nature: Jolly
Ability: Disguise
IVs: 31/31/31/X/31/31
EVs: 0/252/6/0/0/252
Moves:
- Shadow Sneak
- Play Rough (Twinkle Tackle)
- Shadow Claw
- Hone Claws

Lopunny (プレネール Pleinair, F) @ Lopunnite
Nature: Jolly
Ability: Limber > Scrappy
IVs: 31/31/31/X/31/31
EVs: 0/252/6/0/0/252
Moves:
- Return
- Low Kick
- Ice Punch
- Fake Out
Some Battle Videos. Hopefully these work, I only tested the first one. My character's name is Batt (バット) for those who are curious. Apparently nicknames do show up (I was unaware of this until I checked) so I've updated the team list above to show their names. Tapu Koko isn't nicknamed but its name is in Japanese rather than English despite being the EU event one (I really like that feature) so I included it.
CP4W-WWWW-WWW8-LRTC

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After I had lost to Red and Blue at 50 in Super Multi I was out for blood in this match. I hate losing to boss trainers. Straight up 4-0d him. Victory never tasted so sweet.
8KJW-WWWW-WWW8-LRTK

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When I reached 100 all that went through my head was "please be anyone but Cynthia or Wally" because both of them have the potential to carry Scarf-Chomp, something that is not only a threat to my team but is just something I've utterly despised since Gen4. Thankfully it was neither of those 2. I kind of feel bad doing this to poor Grimsley, he's my fave of the returning characters, but in my quest for a long streak sacrifices had to be made.
2DXW-WWWW-WWW8-LRTP

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VS
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This was a noteworthy battle for this team. Tamah led with 2 of the big threats to this team: Garchomp and Snorlax. Obviously at this point any Garchomp could be the dreaded Scarf-Chomp so I had no choice but to hard-switch out Tapu Koko which turned out to be the correct play as it was Scarf-Chomp. The Snorlax was also one I mentioned as a threat as well (the Life Orb one). Thankfully the rest of her team were trash and didn't last too long.

Looking through the spreadsheet and Serebii this appears to be Ace Trainer Tamah.
JJYW-WWWW-WWW8-LRTR

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And finally the most important battle: how I met my tragic undoing. I was completely unaware that Scarf-Heatran was even a thing so I was already off to a bad start. Salazzle going down early was not good as I couldn't use Protect to make my opponent waste her turn as so many opponents had done before. After that locking Tapu Koko into Thunderbolt led to my defeat as both opponents resisted it (Mega-Tyranitar has the special defence buff from Sandstorm so it basically does for this reason). If only I had picked Dazzling Gleam or doubled up on to Mega-Tyranitar I could have cleanly won this, or at least salvaged a win.

Losing is never fun but I can't blame the AI for my own mistakes. I honestly think I prefer losing this way rather than to some cheap hax, because I know what caused my loss and I can learn from it so I don't make the same mistake twice.

Looking through the spreadsheet and Serebii this appears to be Preschooler Naya.
Overall, I couldn't be happier with how this team went. I would never have imagined 4 randomly selected Pokemon could work so well together let alone net me 110 wins. In a way losing is a good thing as I can now work on making a new team and start a new streak without fear of possibly ruining my current one. I learned that the hard way in ORAS Multi...

Going to give the above team one more run while I work on my next team. While I've planned them, I haven't caught/bred any of them so it may take awhile.

EDIT: now updated with English Trainer names.
 
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Um, I would say that's a clear yes. Look at it this way:
- You have all of your stamps, something plenty of people on here are still struggling to achieve
- In a facility you have observed yourself to be stone-hard, you've managed to hit 200 twice over, something several people on the leaderboard have never managed
- You have all of your Maison trophies, something else plenty of people on here never managed (granted, that's partly because some of them don't have Gen 6 games, but my point still stands)
- You have a place on the Maison leaderboard: did you know you are the only person in the Triples section with Chandelure and/or MegaGross?
- Apparently, you have work in Frontier/Subway that, as far as I know, has never been documented. Given how vastly different Emerald Frontier is from everything that came after, given how different DP Tower is from PtHGSS Frontier, and given how inherently difficult the latter is, that you had any success in any of these is a testament to your skill (and luck, I guess)
- With your Tree work, once your Doubles streaks are wrapped up you will have made the Tree leaderboard three times over. I'll drink to that (which is saying something, since I don't drink)

"Not completely sure"? It's an easier question to answer than you might think.
A bit of a late reply, but I wanted to say thank you. Reading this honestly made me very happy. I feel like I looked at myself and my accomplishments in both the Tree and other battle facilities from the wrong perspective in my previous post. Sometimes you need to get another person's perspective to realize the truth regarding something about yourself. It might sound simple, but that's just how I feel. So thank you. I am pretty good at battle facilities after all, guess I shouldn't try to look down on myself and what I have achieved, though I really don't want to brag either.

You also gave me an idea. Most of the things I have accomplished in the battle facilities in Gen 3-5 (and 2 to a very small extent) have been documented at other places, or I have them memorized in my head. And I can just go back to my games and check certain things there if I am unsure. But I have never made any posts which summarized my experiences with them in the same way I have done with the Tree here or the Maison last generation. This got me thinking: maybe I should? It would be great to have everything collected in one post (or more than one, depending on how long it becomes). And maybe others would be interested in reading about it as well? Though it will probably have to wait for a while before I can post it since I need to actually write and summarize everything first, then I also have several other projects I need to work on which have higher priority right now. But whenever it is done, I might post it here if it is allowed (I would guess so since I recall turskain posting a 4th Gen Battle Factory streak in the Maison thread, I also remember that Altissimo made a post about her experiences with battle facilities in previous generations in that thread). Either way, it will be a while before I get around to doing anything regarding this, so don't expect anything anytime soon.
 
You also gave me an idea. Most of the things I have accomplished in the battle facilities in Gen 3-5 (and 2 to a very small extent) have been documented at other places, or I have them memorized in my head. And I can just go back to my games and check certain things there if I am unsure. But I have never made any posts which summarized my experiences with them in the same way I have done with the Tree here or the Maison last generation. This got me thinking: maybe I should? It would be great to have everything collected in one post (or more than one, depending on how long it becomes). And maybe others would be interested in reading about it as well? Though it will probably have to wait for a while before I can post it since I need to actually write and summarize everything first, then I also have several other projects I need to work on which have higher priority right now. But whenever it is done, I might post it here if it is allowed (I would guess so since I recall turskain posting a 4th Gen Battle Factory streak in the Maison thread, I also remember that Altissimo made a post about her experiences with battle facilities in previous generations in that thread). Either way, it will be a while before I get around to doing anything regarding this, so don't expect anything anytime soon.

Absolutely:
- since it seems really hard for some others to visit older facility threads, it would be convenient, encouraged really, to put everything onto this thread. Also, there are no rules against putting material/information from non-Tree facilities here, so you're good there
- Crystal Tower/Emerald Frontier leaderboards have never existed here, and the Frontier thread is locked and stored in Thread Cryonics; this would realistically be the only place to put those Gen 2-4 experiences
- there has been a strange groundswell in people playing Gen IV Frontier on the Battle Tree Discord this year, myself included: we certainly would be interested in hearing about your work there
- StoneDos95 wrote up that long Emerald Battle Frontier Guide PLEASE HELP DEVELOPING thing a while back; with your Emerald Frontier experiences, he would have at least one other Trainer to compare notes with

So yeah, awesome idea, if you're able to get around to it. I'll consider it your version of Light in the Attic, so defintely take your time with it--all great literary works require as much.
 
Hey, I got a doubles question I would like input on. I am finally getting around to breeding Cottonee for my doubles team. It's ultimately gonna look like this:


whimsicott.gif

Whimsicott @ Focus Sash
Ability: Prankster
Nature: Timid
EVS: 252 HP / 4 Def / 252 Speed
Tailwind
Taunt
Encore / Endeavor / Protect
Helping Hand

But I can't decide on the 3rd slot. Encore could buy me attack turns in the right situation. Endeavor would give me an attacking option and take good advantage of the Focus Sash. And Protect would allow Whimsicott to live longer. I am not sure which would be most consistently useful. As an FYI I intend to have it lead alongside a Mega Blastoise with Kartana and Garchomp in the back.

Also which would be better on a Blastoise with Kartana and Garchomp as wingmates: Dark Pulse or Ice Beam?
 
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The first teammate is Wally? I would honestly look for a different set because that Mega Altaria doesn't have the best moves for a partner. It's going to Earthquake your guy. But if you insist, I would use a flyer and a Levitator. Maybe something like Rotom-W for the first spot and Mega Charizard Y for the second. And I hope the Megnezone is the 4 attack moves one.

For the other teammate, it will be helpful to know which Mega Charizard it is.
 
Which pokemon would you guys recommend for Multi-battles with the following teammates: Mega-Altaria + Magnezone, MegaCharizard + Metagross

Mega altaria is often wasting turns setting up dragon dance and killing you with earthquake, maybe scout a scarf chomp (garchomp3) if you want a dragon partner. I'm not sure if you are talking about zardY or zardX, X will also waste turns with dragon dance, but with Y you could use heliolisk, a fire type such as mega houndoom, chlorophyll abusers such as venusaur and shiftry, or a scarf eruption typlosion to nuke the opponents. Maybe have a ghost type in the back because non-mega metagross likes to explode
 
In Battle Tree multis hell right now.

Especially galling since I made it to the 50th battle and lost on my very first run, the salt was real. I ran Mega-Gyarados (DD, Protect, Crunch, Waterfall) which pretty much perfectly covers the weaknesses of my partners Mega-Venusaur, had ScarfLando in the back.

His last mon was Charizard, I have my partially damaged Scarf Lando in with my partners partially damaged regular Charizard and have to decide what to lock into and at that point Stone Edge was the only thing I had that could hit both mega forms, turns out it's X and I miss Stone Edge and it KOs Charizard, then I miss again and it KOs Lando, then my full health not-yet-mega'd Gyarados come in and it hits three Dragon Rushes in a row, flinching on the middle one on the turn where I would have KO'd it - cumulative odds of both Stone Edge misses and the rest I think comes to 0.34%. Sigh.

After that I did a doubles run hoping to scout something better, reached 105 wins before the run came to an end (it was late and I was tired and sick so didn't even think of saving the last battle or anything, was using D34N's QR Team which is so much fun to use). Good doubles run, but bad scouting opportunities. Did get Kiawe with Mega-Kangaskhan and Salazzle, but that was really about it.

Since then I have had I think 8 runs at it, all ending in the high 30s or somewhere in the 40s. I have >2000 BP and nothing really to spend it on, but no 50 Super Multis stamp.

I think the Mega-Salamence/Celesteela pairing alongside Kiawe is probably better than the Mega-Gyarados/Mega-Venusaur pairing, but both seem solid.

Should I try and scout again, try some different mons alongside Kiawe, or just persevere do you think?

I'm wondering about a different lead pairing with Kangaskhan, something that doesn't invite ice attacks. Sure Celesteela switches in OK, but I got frozen and/or Kangaskhan did multiple times in various runs (I did actually win the game where both were frozen).
 
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I actually reached in the leaderboard in Super Multi with Kiawe having those two Pokemon. The set he had was the Mega Kangaskhan with Double Edge and Salazzle with Fake Out. I also used Celesteela as my second Pokemon, with my lead being Latios with Dragonium Z on Draco Meteor. If you have them already, both Mega Latios and Mega Latias would work too, since both are very bulky and do not have to rely so much on a one shot move.
 
Hey, I got a doubles question I would like input on. I am finally getting around to breeding Cottonee for my doubles team. It's ultimately gonna look like this:


whimsicott.gif

Whimsicott @ Focus Sash
Ability: Prankster
Nature: Timid
EVS: 252 HP / 4 Def / 252 Speed
Tailwind
Taunt
Encore / Endeavor / Protect
Helping Hand

But I can't decide on the 3rd slot. Encore could buy me attack turns in the right situation. Endeavor would give me an attacking option and take good advantage of the Focus Sash. And Protect would allow Whimsicott to live longer. I am not sure which would be most consistently useful. As an FYI I intend to have it lead alongside a Mega Blastoise with Kartana and Garchomp in the back.

Also which would be better on a Blastoise with Kartana and Garchomp as wingmates: Dark Pulse or Ice Beam?
I think running Protect is best. You really don't want Mega Blastoise (assuming it's Water Spout) getting damaged, and a 1 HP Whimsicott would work much better as a bait after a broken Sash.
And maybe Ice Beam? Cause you honestly don't have the strongest ways to hit Grass types, though the power boost for Dark Pulse is really nice.
 
I actually reached in the leaderboard in Super Multi with Kiawe having those two Pokemon. The set he had was the Mega Kangaskhan with Double Edge and Salazzle with Fake Out. I also used Celesteela as my second Pokemon, with my lead being Latios with Dragonium Z on Draco Meteor. If you have them already, both Mega Latios and Mega Latias would work too, since both are very bulky and do not have to rely so much on a one shot move.

Yeah, I had seen your post - my scouted Kiawe pair has exactly the same sets as yours. I probably chose Mega-Mence for similar reasons I would think (SE fighting coverage), between Substitute/DD and with Kangaskhan's Fake Out I found Salamence was a really nice pairing (and a little Intimidate support rarely hurts). I so have a Latios that just needs a little EV training and may give it a go next. Main issue with Latios/Latias is they both also encourage ice attacks, which are a pain even if you do switch into them well due to freeze. Might look at a flying mon that can switch into ice attacks *and* use Scald or a thawing fire move, although that doesn't help Kangaskhan
 
Hey, I got a doubles question I would like input on. I am finally getting around to breeding Cottonee for my doubles team. It's ultimately gonna look like this:


whimsicott.gif

Whimsicott @ Focus Sash
Ability: Prankster
Nature: Timid
EVS: 252 HP / 4 Def / 252 Speed
Tailwind
Taunt
Encore / Endeavor / Protect
Helping Hand

But I can't decide on the 3rd slot. Encore could buy me attack turns in the right situation. Endeavor would give me an attacking option and take good advantage of the Focus Sash. And Protect would allow Whimsicott to live longer. I am not sure which would be most consistently useful. As an FYI I intend to have it lead alongside a Mega Blastoise with Kartana and Garchomp in the back.

Also which would be better on a Blastoise with Kartana and Garchomp as wingmates: Dark Pulse or Ice Beam?
Protect on 3rd spot is probably best, seeing you are already running Taunt to shut down setuppers and statusers, you'll still be tauntfodder anyway, might as well use the Protect to shut down offenders.
You could consider just EVing spatk/speed instead and use Moonblast or GigaDrain as 3rd spot, in order to prevent the complete tauntfoddering. In the end Whimsicott is very fragile, with an awful defensive typing for b-tree and will still get focus sash triggered on first turn most of the time even with HP evs.

As for M-Blastoise, I'd still stick with the Dark Pulse due to the sudo-stab you get from Mega. (random TIL Mega Launcher also increases Heal Pulse)

In Battle Tree multis hell right now.
-snip-
From what I can grasp, you are running just inconsistent/risky setups. You should never run Stone Edge or any inaccurate move outside of Z-uses, with Lando-T being also a very mediocre pokemon for Doubles and B-Tree specifically, and running a Choice pokemon in multis is generally also a bad idea as it'll mean you will have to lock one move and likely have to stick to it for entire fight without a option to change.
If you really want to stick with Lando-T as main poke, consider Z-stone edge instead of Scarf.
If you instead really want that speedy frontline option, you should consider the likes of Pheromosa, priority user or other naturally fast pokemon rather than be forced into a Choice item.
 
I had considered Mega Salamence when I decided to team with Kiawe, but I figured that any Rock users that can down Mega Salamence will be able to down Salazzle soon after, so I didn't want to double up on weaknesses. I didn't experience too much problem with getting frozen between Kangaskhan's Fake Out and OHKO with Devastating Drake (Dragonium Z). Latios and Mega Salamence die in one hit from ice attacks anyway, but it doesn't do much damage to the other guys so the AI will usually use something else. In Multi, always remember to go after one opponent at a time to make it a 2 on 1 battle ASAP. I used Devastating Drake to eliminate the Pokemon that I know it can OHKO, then did whatever it takes, including sacking Latios, to eliminate the 2nd Pokemon from the same opponent. Once that's accomplished, everything else is just a formality.
 
From what I can grasp, you are running just inconsistent/risky setups. You should never run Stone Edge or any inaccurate move outside of Z-uses, with Lando-T being also a very mediocre pokemon for Doubles and B-Tree specifically, and running a Choice pokemon in multis is generally also a bad idea as it'll mean you will have to lock one move and likely have to stick to it for entire fight without a option to change.
If you really want to stick with Lando-T as main poke, consider Z-stone edge instead of Scarf.
If you instead really want that speedy frontline option, you should consider the likes of Pheromosa, priority user or other naturally fast pokemon rather than be forced into a Choice item.

That hasn't been a problem/isn't applicable for any runs other than the first, in the first I thought about the lead pair for Venusaur and then just threw a Lando from a box in there since it switched well with Gary. I didn't expect to get to 50 at all that run, was just seeing how it would go since I'd not played that mode before, else would never run a move with that accuracy unless backed by Z-Crystal. Not run Choice items outside that run either, I think they're doable in doubles where you control all four pokemon, but not as manageable here.
 
The first teammate is Wally? I would honestly look for a different set because that Mega Altaria doesn't have the best moves for a partner. It's going to Earthquake your guy. But if you insist, I would use a flyer and a Levitator. Maybe something like Rotom-W for the first spot and Mega Charizard Y for the second. And I hope the Megnezone is the 4 attack moves one.

For the other teammate, it will be helpful to know which Mega Charizard it is.
Mega altaria is often wasting turns setting up dragon dance and killing you with earthquake, maybe scout a scarf chomp (garchomp3) if you want a dragon partner. I'm not sure if you are talking about zardY or zardX, X will also waste turns with dragon dance, but with Y you could use heliolisk, a fire type such as mega houndoom, chlorophyll abusers such as venusaur and shiftry, or a scarf eruption typlosion to nuke the opponents. Maybe have a ghost type in the back because non-mega metagross likes to explode

My bad, I should have clarified. Yes, the first is Wally and Altaria loves to dragon dance, but no, it's the Magnezone that loves to spam T-Wave (IIRC, my previous attempt was undone at 43 because of that, then again, it saved me from going for full passport completion and having to take ten billion photos). Levi brings MegaZard Y.
 
Hello! I'm Looking a team that will go well with Mega Charizard Y in the Battle Tree if you have advice to give me not hesitate this will be nice. I am new in the forum i am from Belgium. ;)
 
Hello! I'm Looking a team that will go well with Mega Charizard Y in the Battle Tree if you have advice to give me not hesitate this will be nice. I am new in the forum i am from Belgium. ;)
It really depends on what format you want to play in, Singles or Doubles. For Doubles, you can abuse the sun a lot more than in Singles.
 
My bad, I should have clarified. Yes, the first is Wally and Altaria loves to dragon dance, but no, it's the Magnezone that loves to spam T-Wave (IIRC, my previous attempt was undone at 43 because of that, then again, it saved me from going for full passport completion and having to take ten billion photos). Levi brings MegaZard Y.

Forget about that Wally team, both of his Pokemon will be wasting too many turns not attacking for you to succeed. For the second partner, Mega Houndoom is an obvious choice as suggested above, but I feel it will get completely slaughtered when you run into an Aerodactyl. May I suggest Mega Gallade instead for being the hardest hitting Pokemon that has access to Wide Guard, or Hariyama for both Wide Guard and Fake Out support. But if you want absolute style points, use Mega Charizard X ;)

PikaCuber i want a team adapted in Super Single with Mega Charizard Y . I badly formulated my question sorry. :(

In singles, Mega Charizard Y can pretty much stand on his own and doesn't need much support. You can even run it with a physical and a special tanks if you want to. Otherwise, go with a Chlorophyl user plus a tank like Chansey.
 
Forget about that Wally team, both of his Pokemon will be wasting too many turns not attacking for you to succeed. For the second partner, Mega Houndoom is an obvious choice as suggested above, but I feel it will get completely slaughtered when you run into an Aerodactyl. May I suggest Mega Gallade instead for being the hardest hitting Pokemon that has access to Wide Guard, or Hariyama for both Wide Guard and Fake Out support. But if you want absolute style points, use Mega Charizard X ;)

But what do I bring that can partner up with tired-of-this-life Metagross?
 
If it's that Metagross, I would suggest finding a different partner, lol. Or maybe a Helping Hand Musharna with Telepathy for assisted suicide so at least it goes out with a big bang.
 
PikaCuber i want a team adapted in Super Single with Mega Charizard Y . I badly formulated my question sorry. :(
In that case, assuming that you'll lead with Mega Charizard Y, you'll need something to switch into fast Rock type moves aimed at Charizard. Your back line probably won't be in the sun for very long, so I wouldn't build around the sun specifically. I can see a Ground type like Garchomp working in the back, since Charizard can deal with Ice types. I don't remember if they resist Rock types though. Steel types can work in that spot as well, just be careful for Fire types, especially when the sun is out. Grass types can also basically do the same thing, but doing a better job of covering Charizard's weaknesses. If you end up picking a Chlorophyll user for that Grass type, run Protect on Charizard, so you can scout out your opponents and set up the sun for the Chlorophyll user.

Third Pokemon will really just depend on what your second is. Just try to have ways to deal with the type weaknesses that your team will have. Preferably, having one of those Pokemon be able to stall out those opponents is even better.
 
My dream team to reach 30 win for moment i take a break on this, i leave you my analysis of my team. ;)

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Garchomp
Lvl: 94
Ability: Rough Skin
Nature: Jolly
Item: Focus Sash
Stat: 337/337/212/165/193/
IV: 31/31/31/31/31/31
Ev: 4 HP/252 Atk/252 Spe
Move 1: Sword Dance
Move 2: Outrage
Move 3: Rock Tomb
Move 4: Earthquake

Yeah is my suicide lead with the Focus Sash allow to hold on 1 HP while i place my Sword Dance against an ice type attack but the Bruxish-3 with Ice Fang put a 2HKO.Good Rock Tomb can OHKO Volcarona and Charizard some any pokemon ice type hold this Rock Tomb +2 and Earthquake and Outrage allow to sweep and to do make big damage.

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------>
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Charizard ------> Mega Charizard Y
Lvl:100
Ability: Blaze ------> Drought
Nature: Timid
Item: Charizardite Y
Stat: 297/173/191/317/207/328
Mega Stat: 360/209/191/417/330/328
IV: 31/0/30/31/31/31
Ev: 252 SpA/4 SpD/252 Spe
Move 1: Fire Blast
Move 2: Solar Beam
Move 3: HP Ice
Move 4: Protect

Charizard is weak x4 against rock type in short i choice Protect in case like example Lycanroc Midday with his Z-Polirock and Accelrock the priority move. Its Advantage this is well with Drought is that the damage water type attack are reduced by the sun but Politoed Drizzle can break my Chlorophyll sweep is my disadvantage.

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Venusaur
Lvl:100
Ability: Chlorophyll
Nature: Modest
Item: Life Orb
Stat: 329/179/202/327/236/231
IV: 31/30/31/30/31/30
EV: 112HP/252 SpA/144 Spe
Move 1: Giga Drain
Move 2: Sludge Bomb
Move 3: Sleep Powder
Move 4: HP Fire

My Last pokemon is Venusaur yeah the Chlorophyll Sweeper. I nearly lost my chain by an Weavile and i used Sleep Powder and next turn Wealive have to asleep
HP fire and i really nearly to start all over.

1 hours 30min or 2 hours for write all...
 
My dream team to reach 30 win for moment i take a break on this, i leave you my analysis of my team. ;)
(snip)

Not an expert on this, but relying on Fire Blast and Sleep Powder can give you trouble on the long run. And you might want to consider replacing Venusaur for another mon, since it can't really enjoy Sun for many turns.
 
Not enough for a leaderboard but just want to share my results.

Got to level 65 in super single with only one team (didn't switch to another team)
Proof:
2l080P3X0D0c

https://cl.ly/2l080P3X0D0c

The team i'm using is the following:

latest

Dragonite @ Multiscale
Nature: Jolly
Item: Lum Berry
IV: 3 IV perfect (Att, Def, SpD)
EV: 252 Att / 252 Spe / 4 HP
- Dragon Dance
- Outrage
- Fire Punch
- EarthQuake

latest

Aegislash @ Stance Change
Nature: Quiet
Item: Weakness Policy
IV: 3 IV perfect (HP, Def, SpD) (unfortunately my Spe is not 0, sometimes it works out in my favor though)
EV: 252 HP / 252 SpA
- King's Shield
- Shadow Ball
- Sacred Sword
- Shadow Sneak

tumblr_n0twbikBbp1scncwdo1_500.gif

Kangaskhan @ Parental Bond (or scrappy before mega)
Nature: Adamant
Item: Kangaskhanite
IV: 3 IV perfect (HP, SpD, Def)
EV: 252 HP / 252 Att
- Fake Out
- Earthquake
- Return
- Sucker Punch


Thanks to the community as this team really got inspired by a lot of other guides, to be honest, this is prob one of the guides I found online in another spot which I forgot.

The amazing property of this team is its type coverage based on the teams I met throughout. And not only that, this team is the most consistent team I ever had, as each pokemon here is both strong in attack and strong in defense as well, and it works out pretty nicely going against a lot of other teams a lot of which has strong counter to this team.

First thing I would like to admit, is that Mega Kangaskhan surprised me, and she is really the VIP here in this team. She saved my team so many times from complete destruction, when aegislash and dragonite are clearly not the best opponent to a lot of pokemon that outright counter them completely.

This team can blaze through almost 90% of all the battles with just dragonite if you know what you are doing. The rest of the 10% are the ones you really need to be very careful about.

Strategy

I have tried so many teams in this leaderboard, and encountered a lot of teams ranging from stalling, strong in attack, all fairies, all electrics, status team, curse team, however unfortunately none of the teams could help me get over 20+ consistently. Only this team I can say with confidence that I can easily reproduce and get back to 50+ without switching the team up at all.

This team is very easy to think as well, as it has a strong and dominating item setup to make most of the team easy to counter if you know what teams they are going for, and what strategy they are also going for by predicting the moves they are going to make.

The general strategy is to make sure you never allow them to attack at all especially after DD. That's it!

Therefore the general tactics in my book for this team is usually:
1. Figure out if the first pokemon is either status spread pokemon, or a priority move pokemon, or pokemon with super effective hits (ice, dragon, fairy, rock, etc)
2. Figure out if I can take the first hit with multiscale and if it is worth taking a hit since you need the HP to take the rest of the team as well and need to consider surprises. You should not sacrifice any pokemon just because it has status boost in the team, as each of them has the ability to turn things around after switching out and back in.
3. Still with dragonite, DD, then proceed to sweep with outrage (surprisingly it works for pokemon even if it is not super effective.) Only use fire punch or EQ for bulky grass pokemon. (e.g. ferrothrone)
4. You are bound to met a fairy pokemon or choice scarf pokemon faster than you or pokemon with protect that will stop your outrage. I highly encourage you to not push too hard if the pokemon will kill you with super effective, and better to be handled by another mon, as the AI will be smarter and switch things up as well (more often after fight 30+)

Rince and repeat, almost all battles will either be you DD then you sweep, it is very consistent and very reliable.

Checks and counters

I guess most people here are veteran, so I don't need to write anymore here but for newcomers trying this team out, I would like to give some advice.
There are lot of counters, but instead of giving you a list, and never tell you how to counter them, I would like to give a list of strategy you can do to go around the counters.

1. Make a educated guess, predict what the pokemon will do. Practice until you can reliable guess what is going to happen and predict almost all of AI's move (will it attack? or will it switch? or it will status you?)
2. Counter by switching to the right pokemon to do the job for you. A lot of times is to switch into pokemon that doesn't get super effective. (or if you like being risky, try aegislash and hope they attack you first so you get weakness policy activated for a awesome revenge kill!)
3. That's it!

P.S. I'm surprised that haxorus is faster than dragonite, so if you meet him I highly suggest you switch into aegislash and don't hit it head on.

Comparison to other teams

What I really like about this team are the following:
1. This team rocks! As it does not relying on gimmick tricks to help you survive, as this team is based on you already dominating and proceed to blaze through the rest of the team with some backup options to make sure super effective teams against you you can still turn things around very easily with a very good defense team switch in (aegislash + kang synergy is awesome) with items that helps you instead of hanging on the hope that you will turn around. Focus sash is awesome item, but the fact that you have to rely on focus sash says that you are already assumed your lead will die on first hit, instead of getting better items (e.g. lum berry) to eliminate status hex from battle tree, you have to resort to other measure just to SURVIVE.
2. Not relying on weather or field effects. A lot of teams rely on terrains, rains, sunny day to boost your pokemon speed or attack. While this works in the first 5-8 turns, they run out very quickly, and you not only have to waste one turn on setting things up, you have also have to sacriface one pokemon slot for a pokemon to set things up, which is usually a throw away as your real pokemon is the one coming after.
3. Counter all probability, hex tricks the battle tree will throw at you. Namely: sleep, burn, paralyze, frozen, poison, all of them will not affect your ability to reliably sweep, and I believe status spread is the number 1 reason people fall in the early segment of the battle tree.
4. Not relying too much on status boost as well. Battle tree also has a lot of roar, whirdwind pokemon team setup that would ruin your day if you boosted so much just to be blown away ;P. Only dragonite really wants DD to sweep but it is not a requirement. Aegislash doesn't need one (weakness policy is a bonus), Kang doesn't need one (it has mega). Therefore if you play this the right way, very few teams can even bring you down to one mon. As by switching around to prevent the super effective attack makes you so powerful.

So far, a lot of teams on the web or even in this leaderboard filled with tricks to help you gain super power temporarily so you can sweep. However it is too risky as battle tree is very smart and can easily find ways to shut you down if you are unlucky (which you are pretty much true almost 90%+ in battle tree)

I would like to know if there are other similar teams that has the above attributes. If so I would really like to try them out as well.

Post mordem

The last fight I lost because I miscalculated and allowed a sleep/curse set hippdowdon cursed 2 times, resulting none of my team can fight against it, as EQ and Rock slides are both effective to dragonite and aegislash. Kang just can't take it the hit and dies as well.

However this team has no problem handling suicune, heatran, zeptos, etc, as dragonite will outspeed all of those pokemons after +1 DD.

Here is the video ID of my last losing fight if you are interested:
LSFG-WWWW-WWW8-NUYU

Conclusion

I think this team is really awesome, will be my goto team to break through at least first 50+ battle tree fights without having to guess. It makes battle too easy sometimes, but If you have trouble breaking even first 20+ I would highly recommend you start with this team.
 
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