Moon:
Team 1:
Tapu Lele @ Choice Scarf ** Psychomental
Ability: Psychic Surge
IVs: 31/5-6/31/31/31/31 (Hyper Trained)
EVs: 14 HP / 4 Def / 252 Sp.att / 4 Sp.def / 236 Spd
Nature: Modest
- Psychic
- Moonblast
- Dazzling Gleam
- Energy Ball
Metagross @ Metagrossite ** Power Glove
Ability: Clear Body -> Tough Claws
IVs: 31/31/31/x/31/31
EVs: 6 HP / 252 Att / 252 Spd
Nature: Jolly
- Iron Head
- Thunder Punch
- Ice Punch
- Protect
Hydreigon (M) @ Dragonium Z ** Brutal Kite
Ability: Levitate
IVs: 31/x/31/31/31/31
EVs: 6 HP / 252 Sp.att / 252 Spd
Nature: Timid
- Draco Meteor
- Dark Pulse
- Flamethrower
- Protect
Hawlucha (F) @ Psychic Seed ** Predator
Ability: Unburden
IVs: 31/31/31/x/31/31
EVs: 132 HP / 252 Att / 126 Def
Nature: Adamant
- Low Kick
- Acrobatics
- Tailwind
- Protect
Streak:
58
For Super Double, changing the Terrain seems to be the most efficient way to win and get high streaks in Super Double this generation. Naturally, the Tapu and their Surge Abilities are given choices for this... but you already know this, so let's get straight to the point. I wanted to use Tapu Lele here, got the set straight from
Josh C. and
his team. Then I tried to build the rest of the team around it, got some ideas from others in this thread which resulted in Mega Metagross, Hydreigon and Hawlucha being added. Can you guess the result? It didn't work. Or at least not as well as I had hoped. My first streak ended in Battle #47 against a Quick Claw Emboar. On the second attempt, I did get past Blue but lost quite soon after him in battle #59. I found that the team had a hard time handling Fire- and Electric-types since I couldn't hit them for super effective damage. I also had a hard time against Steel-types since Lele is weak to Steel while none of my backups resists it. I realized that if I wanted to win 200 battles in a row, things would have to be changed.
Battle Videos:
Battle #50: MWQG-WWWW-WWW8-H6EV
Vs. Blue
My battle against Blue with this team. A very simple battle without any difficulties, it got me the Stamp.
Battle #59: 3NPW-WWWW-WWW8-H6FK
Vs. Youngster Napoleon
My second loss with this team, and my last battle with it. Two legendary Electric-types and one Fire-type is not something this team can handle well. But I also played badly, I might have been able to win if I had focused on taking out Zapdos first. Now it ended up becoming a major threat once it had set up a few Double Teams and got some Charge Beam boosts.
Team 2:
Tapu Lele @ Choice Scarf ** Psychomental
Ability: Psychic Surge
IVs: 31/5-6/31/31/31/31 (Hyper Trained)
EVs: 14 HP / 4 Def / 252 Sp.att / 4 Sp.def / 236 Spd
Nature: Modest
- Psychic
- Moonblast
- Shadow Ball
- Energy Ball
Pheromosa @ Focus Sash ** Zebesian
Ability: Beast Boost
IVs: 0/31/9/31/31/31 (Hyper Trained in Sp.att)
EVs: 252 Att / 14 Sp.att / 244 Spd
Nature: Naughty
- Low Kick
- Lunge
- Ice Beam
- Protect
Garchomp (F) @ Groundium Z ** Dragonstar
Ability: Rough Skin
IVs: 31/31/31/x/31/31
EVs: 6 HP / 252 Att / 252 Spd
Nature: Jolly
- Dragon Claw
- Earthquake
- Poison Jab
- Protect
Celesteela @ Leftovers ** Reactor Core
Ability: Beast Boost
IVs: 31/31/31/1-2/31/31 (Hyper Trained)
EVs: 244 HP / 4 Att / 188 Def / 68 Sp.def / 6 Spd
Nature: Impish
- Heavy Slam
- Leech Seed
- Wide Guard
- Protect
Streak:
200 (ongoing)
Changes were made and this team became the new result. I really wanted to keep Tapu Lele, but the rest of the team could be changed. I made one change to Lele: switched Dazzling Gleam for Shadow Ball in order to have a better change against opposing Psychic-types, giving me an extra chance of beating Trick Room users since many of them are Psychic-types. It also lets Lele hit Steel-types for neutral damage... though I guess Psychic does more damage most of the time anyway. I don't think I ever used Dazzling Gleam during my first streak and I never felt like I was missing it with this team so it was all fine.
As for the others... Tapu Lele + Pheromosa is a common duo, first used by
turskain and then by many others here. While I wanted to do something original, my main goal was to actually win and since my own ideas rarely work, I went with Pheromosa to see how it would work in Double. Being both original and successful usually doesn't work for me, so why try again when I pretty much already knew the result?
I really wanted to have a good way to handle Fire- and Electric-types this time around and Garchomp does that very well in addition to being a second answer to Steel-types. Once again, I have Josh C. to thank for the set. As for the last slot, I was really unsure. A Steel-type seemed like a good choice, but I wasn't sure which one to go with. I was considering several alternatives like Aegislash, Magnezone, Mega Metagross and Mega Scizor, but also some non-Steel-types like Greninja, Rotom-Heat and Mega Sharpedo. As I was planning and having trouble deciding what to use, I saw
this team by
kneeshoeshoe. The team featured a Celesteela and kneeshoeshoe had gotten to 400 wins in a row with it. I was very impressed and since my second Celesteela had an Impish nature, that settled it. My team ended up very similar to kneeshoeshoe's, the main difference being that I used Z-Chomp instead of Mega Salamence.
My first tries with this team didn't give me the results I was after. I felt that the team had potential, but could I make it all the way to 200 in a row? I wasn't sure. I could get past Blue without major problems, but I lost twice in different situations in Battles #79 and #88. On my third attempt, I lost very early in Battle #9, quite possibly my most embarrassing and humiliating loss ever. At this point I was considering giving up on trying to reach 200, but I decided to make one more try. And this time, I managed to make it all the way to 200! This team ended up working well in the end and I'm so happy about it.
Battle Videos:
Battle #79: ZGZW-WWWW-WWW8-H6FR
Vs. Black Belt Chucky
My first loss with this team. Losing Lele on turn 1 is obviously not good (and this is not the last time I will have to say this), this battle taught me that I need to be careful around opposing Mimikyu. Losing Pheromosa on turn 2 was not good either, though it would have happened regardless of the Quick Claw since Lickilicky survived from Low Kick. Having only Celesteela and Garchomp left against 2 Electric-types, one of which is immune to Ground, is not a good situation. Though I could probably have gotten out of if I had played better. I expected Vikavolt to target Celesteela first, but no, it focused on Garchomp. In the end, I could probably have won if I had tried to defeat the bugger with Heavy Slam instead of trying to seed it with Leech Seed.
Battle #88: 9VYG-WWWW-WWW8-H6G3
Vs. Pokemon Breeder Danby
My second loss. Dhelmise is one of the non-Fire/Electric-types that Celesteela cannot reliably beat. The combination of Phantom Force, Leftovers and an immunity to Leech Seed is rather annoying to deal with if I only have Celesteela left. My mistake here was leaving it for last instead of taking it out earlier in the battle. Though other things like Bronzong's Quick Claw activating and Golisopod surviving a hit with just a little HP left did not exactly help either. I think I also ran out of PP for Heavy Slam towards the end of the battle (I have not used PP Ups on very many of my Pokemon, maybe I should). This battle taught me to be very careful around Dhelmise and take it out quickly unless there are other, more dangerous opponents on the field.
Battle #9: 6MXW-WWWW-WWW8-H6GY
Vs. Office Worker Dominica
How did I lose here? I blame it on the following: Reflect, Encore and extremely bad playing from my side. I shouldn't have tried to take out Reuniclus first, guess I was afraid of it using Trick Room which it probably wouldn't have anyway. One of my worst battles ever.
Battle #83: THWW-WWWW-WWW8-H6GT
Vs. Golfer Patrick
A rather close battle, but a win at least. Losing Lele on turn 1 is never good, Volcarona is a dangerous opponent and it is hard to beat without Lele if it has set up at least one Quiver Dance. It was also tricky to play against since I wasn't sure if it would use Bug Buzz or Heat Wave. Thankfully I got lucky towards the end of the battle with Garchomp surviving with exactly 1 HP left and Heat Wave missing against Celesteela. This is the kind of battle which I'm not really sure if I deserved to win.
Battle #179: LAEW-WWWW-WWW8-H6HD
Vs. Scientist Cal
Trick Room. Couldn't really prevent the opponent from setting it up this time around, but it wasn't that problematic. This battle wasn't really super hard, it just took a while to get it done. It was also rather hilarious as Slowbro's Surf got disabled by Jellicent's Cursed Body... twice!
Battle #199: VRJW-WWWW-WWW8-H6Y2
Vs. Collector Sam
Losing Lele on turn 1 was scary, other than that this battle was rather simple. Though it would have been pretty bad to lose here. The main reason I saved it is because I wanted to show a somewhat strange AI behavior I have noticed. Though it may already be well-known in this thread, I don't know. Don't think I have seen anyone else talk about it before at least. I use Psychic on Kangaskhan on turn 1 and then on turn 2, the opponent switches Kangaskhan for Hydreigon in order to nullify another Psychic, despite the fact that Lele had already fainted. This has happened to me in other battles too and I find it rather weird that the AI switches to take a hit even if the Pokemon that used the move on the previous turn has fainted.
Battle #200: SWUW-WWWW-WWW8-H6YA
Vs. Wally
Saved this battle just as proof of winning 200 battles in a row. The battle itself is nothing special, just a simple victory against Wally.
Sun:
Kangaskhan (F) @ Kangaskhanite ** Resilience
Ability: Scrappy -> Parental Bond
IVs: 31/31/31/x/31/31
EVs: 252 Att / 6 Sp.def / 252 Spd
Nature: Jolly
- Return
- Sucker Punch
- Power-Up Punch
- Fake Out
Tapu Koko @ Choice Specs ** Intensity
Ability: Electric Surge
IVs: 31/31/31/31/31/31 (Hyper Trained)
EVs: 6 HP / 252 Sp.att / 252 Spd
Nature: Timid
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Volt Switch
Latios (M) @ Dragonium Z ** Obstinance
Ability: Levitate
IVs: 31/31/31/31/31/31 (Hyper Trained)
EVs: 6 HP / 252 Sp.att / 252 Spd
Nature: Timid
- Draco Meteor
- Psychic
- Surf
- Protect
Excadrill (M) @ Focus Sash ** Vivacity
Ability: Mold Breaker
IVs: 31/31/31/x/31/31
EVs: 6 HP / 252 Att / 252 Spd
Nature: Adamant
- Drill Run
- Iron Head
- Rock Tomb
- Protect
Streak:
200 (ongoing)
Since I was using Tapu Lele on Moon, I decided to go for Koko on Sun as it seemed to be the second of the two most successful Tapu to use in Tree Doubles. I was initially planning to use Alolan Raichu as the lead partner but I was struggling to come up with some good backups for them. Eventually I decided to use Mega Kangaskhan as the lead partner instead, with Latios and Excadrill as the backups because they form a pretty good offensive and defensive synergy together with the leads. These two and their sets were inspired by
this team by turskain and
this team by
lolnub.
At first, this team didn't really work as well as I had hoped. I lost three times before reaching Blue, at Battles #27, #37 and #49. The last one in particular was rather annoying as I lost just one battle before Blue. I was wondering if I would be able to make it up to him after all. I noticed that the team had trouble against certain things, three major ones stand out. The first one is Ice-types since I don't have a resistance against Ice. The second is Trick Room since all four team members are quite fast. The best thing I can do against Trick Room teams is to try and prevent the opponent from setting it up with Fake Out, or defeat at least one of the possible Trick Room users if I can. The third is Ferrothorn since I can't really hit it for super effective damage (only with Kanga's PuP which isn't completely reliable) while it can possibly set up and sweep me if I should get unlucky.
Despite the flaws of the team, I decided to try again. At this point, I just wanted to beat Blue, it didn't matter much if I lost directly after him. To my own surprise, I made it past Blue this time around, and then all the way to 200 in a row! I wish I could explain how, but... I'm not really sure. This team just worked, despite its flaws.
Battle Videos:
Battle #50: 62EW-WWWW-WWW8-H6Z4
Vs. Blue
My battle against Blue. Easy and without any problems.
Battle #52: HNHG-WWWW-WWW8-H6ZY
Vs. Worker Dan
A battle against a Ferrothorn, one of the Pokemon my team cannot beat that easily. Wasn't really sure about how to play against it and ended up leaving it for last. Thankfully it decided to try and set up fully instead of attacking which allowed me to beat it in the end.
Battle #57: YCSG-WWWW-WWW8-H6ZQ
Vs. Veteran Xenophon
Not a close battle, but one showing some interesting AI behavior. My opponent has a Florges with Misty Terrain and an Exeggutor with Grassy Terrain, they end up switching the Terrain instead of attacking me towards the end. I saw this being discussed here in this thread, decided to save and upload this video after encountering it myself.
Battle #130: XGJG-WWWW-WWW8-H6P5
Vs. Sina
As mentioned, this team doesn't like Ice-types that much so Sina is not one of my favorite opponents to face. Fortunately I got a bit lucky here with Focus Blast missing against Kangaskhan, otherwise it might have gone much worse.
Battle #144: F4MG-WWWW-WWW8-H6PG
Vs. Scientist Cadel
Trick Room. Played a bit stupidly here since I could have prevented the opponent from setting it up with Fake Out on the first turn, but thankfully the backups weren't too dangerous. Nor were the leads, for that matter.
Battle #171: TX8G-WWWW-WWW8-H6PQ
Vs. Ace Trainer Poppy
One of the closest battles during the streak. I played a bit badly at first which lead to losing Kangaskhan and Koko early, leaving Latios and Excadrill left to deal with 3 opponents. Thankfully my opponent's last Pokemon was a Klinklang-4 which Excadrill auto-wins against.
Battle #200: G6F6-WWWW-WWW8-H6Q6
Vs. Wally
Saved this as proof of winning 200 battles in a row here as well. Like on Moon, I got to face Wally as my opponent. But unlike on Moon, this battle became quite close. I usually leave Magnezone for last since Excadrill can beat it pretty reliably, but this time it became annoying with hax in the form of Bright Powder and paralysis. I also completely forgot about the possibility of Gallade having Shadow Sneak which made things very scary for a moment near the end. Thankfully everything worked out eventually, this would have been the worst possible battle to lose at.