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Fusion Evolution V3 (Voting Phase)

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Hocham
DNA Donors: Ho-oh & Medicham
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Ability: Category 3 (Pure Power & Regenerator) - The user's moves are increased in power by 1.33x and heal the user by 33% max HP when using it, even if it fails. The user also gains 33% max HP when it switches out.
Stats: 83 HP (±0) / 115 Atk (+20) / 82 Def (±0) / 85 SpA (±0) / 114 SpD (±0) / 105 Spe (+20) - 584 BST
Notable Moves:
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: High Jump Kick, Drain Punch, Brave Bird, Earthquake, Sacred Fire, Bullet Punch, Fake Out, Rock Slide, Ice Punch, Poison Jab, Iron Head
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: Bulk Up, Roost, Recover, Baton Pass, Defog, Tailwind,
Role Identification: An powerful wallbreaker with the ability to gain large amounts of HP back (Drain Punch has a 83% HP regain!), powerful coverage, and useful tools and coverage, it's basically Hawlucha 2.0. But even Hawlucha will have a problem here, since the typing, while powerful offensively and quite decent defensively with the neutrality to Stealth Rock, has common weaknesses in Ice and Electric. It also has the problem with HJK missing, causing to lose a chunk of HP. It also doesn't truly gain the same amounts of power as some other fusions and the physical bulk is too frail to be a Bulk Up user, though the Special Defense is above average. It does have the mega with the even more monstorous 155 Attack with Huge Power and 145 Speed tier, but the Mega Stone is banned (for now).

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Yukari
Parents (Amorphus): Mimikyu & Eelektross
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Ability: Danmaku Barrier (Disguise & Levitate) - When the user is sent out, it sets up a decoy that blocks one attack. When the opponent hits this decoy, it disappears and reveals the true Pokemon, taking no damage in the process. Using any Ground-type moves against this will make it take no damage and sets back up the decoy. This can be triggered multiple times during a single turn.
Stats: 80 HP (±0) / 112 Atk (±0) / 90 Def (±0) / 87 SpA (±0) / 102 SpD (±0) / 83 Spe (±0) - 554 BST
Notable Moves:
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: Wild Charge, Play Rough, Knock Off, Drain Punch, Superpower, U-Turn, Wood Hammer
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: Swords Dance
Role Identification: A more powerful Mimikyu with more useful and more powerful moves, as well as a improved Disguise that can reactivated. However, it's slower and does not have the power like other fusions.




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Raiko (not the Pokemon, that Touhou character who is an drum set.)
Parents (Water 1): Dragonite & Pyukumuku

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Ability: Babylon's Sector (Innards Out & Regenerator) - Whenever the user is at full HP, it takes half damage from attacks. In addition, it deals the amount of damage that the attack would have done back to the opponent.
Stats: 83 HP (±0) / 107 Atk (±0) / 122 Def (±0) / 75 SpA (±0) / 125 SpD (±0) / 52 Spe (±0) - 564 BST
Notable Moves:
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: Waterfall, Dragon Tail, Dragon Claw, Outrage, Extreme Speed, Earthquake, Superpower, Stone Edge, Ice Punch, Thunder Punch, Fire Punch, Iron Head
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: Dragon Dance, Roost, Recover, Curse, Baton Pass, Memento, Counter, Thunder Wave, Taunt
Role Identification: An sea cucumber and a European Dragon make an Electric youkai. It's a pretty bulky one as well! Sporting nice 83/122/125 bulk, a good support movepool, the impressive Water/Dragon type, and even a decent Attack to use Dragon Dance with. However, Babylon's Sector is the icing on the take. Taking the power of Multiscale and Innards Out, it basically acts like a less powerful Metal Burst, dealing full damage to it from the the attack it took for half damage. Do note, however, with the existence of multiple Mold Breaker clones will bypass this wonderful ability and don't risk anything. It also has Recover, meaning it can abuse it as much. The 52 Speed tier, however, is horrible for sweeping, even after a Dragon Dance boost. The Attack is not much better, with enough to deal decent damage with Dragon Tail, but not enough to sweep with.

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ZE GOOSE
Parents (Field): Zangoose & Seviper
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Ability: ZE NINJA (Infiltrator & Immunity) - As long as it's still alive in the party, the party's protections are enhanced and becomes immune to Infiltraitor. In addition, it's immune to status conditions and bypasses the enemy's Substitute, Reflect, Light Screen, Aurora Veil, and Safeguard.

Effects of ZE NINJA:
Substitute: Immune to all forms of damage except for sound-based moves. This still removes a quarter of max HP.
Reflect: Immune to Physical damage for 5 turns.
Light Screen: Immune to Special damage for 5 turns.
Aurora Veil: Immune to all damage for 5 turns. Still only usable in Hail
Protect/Detect/King's Shield/Spiky Shield/Baneful Bunker: Gain a extra turn of protection.
Stats: 83 HP (±0) / 117 Atk (±0) / 70 Def (±0) / 90 SpA (±0) / 70 SpD (±0) / 87 Spe (±0) - 517 BST
Notable Moves:
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: Return, Quick Attack, Poison Jab, Close Combat, Earthquake, Rock Slide, Knock Off, Ice Punch, Fire Punch, Dragon Tail
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: Sludge Wave, Giga Drain, Flamethrower, Fire Blast, Thunderbolt, Ice Beam, Focus Blast, Final Gambit
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: Substitute, Swords Dance, Detect, Protect, Coil, Haze
Role Identification: ZE GOOSE IS ZE NINJA! In all reality, ZE GOOSE was mostly a joke, with lackluster stats and type, but the monstrosity that is ZE NINJA really shows it's potential as a team supported. Helping the team become immune to moves is a godsend for some, especially for Pokemon more vulnerable to certain types of moves, in which this important with many monstrosities running around. In addition, this also makes the team immune to Infiltrator, meaning they won't get destroyed behind the barriers. That's not all it got. ZE NINJA also makes it immune to status moves, meaning it won't get burned. Swords Dance and Coil can also make it have some hope of breaking barriers, as it has a decent attack movepool, including Fire-coverage. However, its frailty makes it unable to sustain a solid spot on the battlefield. As long as you keep it away from attackers, you'll become king of the battle. I mean come on, who doesn't want a team supporter?

NewSies

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Reghoulis

DNA Donors: Regigigas & Doublade
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Ability: D-Sword (Slow Start & No Guard) - Same as No Guard, but lasts for 5 turns instead.
Stats: 84 HP (±0) / 155 Atk (+20) / 130 Def (±0) / 62 SpA (±0) / 79 SpD (±0) / 87 Spe (+20) - 597 BST
Notable Moves:
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: Return, Shadow Sneak, Shadow Claw, Iron Head, Sacred Sword, Superpower, Drain Punch, Knock Off, Fire Punch, Ice Punch, Earthquake, Stone Edge, Pursuit
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: Swords Dance, Thunder Wave, Rest, Sleep Talk, Protect, Automonize
Role Identification: Reghoulis is basically what it is, a Regigigas with a better ability. While D-Sword harms the user quite a bit more for 5 turns, it's immunity to 3 types and solid 84/130/79 bulk really can make it hard to take down. It also can have access to a no-miss Stone Edge, forming a perfect EdgeQuake combo. In fact, its a pretty good attacker/wallbreaker, with an gargantuan 155 Attack and access to Automonize to patch up the speed. It's STABs aren't that bad either, with Return having good neutral damage and Shadow Sneak providing STAB priority, along with Drain Punch to heal off damage and other means. However, it ain't all perfect. It's STABs can be blocked and it's pretty slow before Choice Scarf/Automonize. Other than that, its a very good attacker.
 
resubs:
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Strong and versatile, what else is there in life?
Parents: Raichu + Florges
Shared egg group: Fairy
Offspring name: Florai
New type: Electric/Fairy
New base stats: 79/87/71/111/127/102 (577)
New ability and desc: Lightning Veil (Lightning Rod + Flower Veil) All Electric or Grass types on the user's side of the field, including the user if they have one of those types, have 1.5x Special Attack and are immune to Electric moves.
Notable moves: Thunderbolt, Thunder, Moonblast, Nasty Plot, Calm Mind, Volt Switch, Surf, Energy Ball, Wish, Synthesis, Aromatherapy
Role identification: Florai has a very versatile stat spread and a good ability that gives it insane levels of power. It could, in theory, be all of a special tank, a sweeper, or a wallbreaker, depending on what your team needs. It would probably fit best on more balanced teams, where what role it's doing will be more difficult to predict.

And in doubles, just pair it with one of the stupidly strong Xurkitree or Vikavolt fusions, or really any other Electric or Grass or Electric/Grass Special Attacker.

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Setting a weather and then mega evolving into an abuser of said weather is always a fun time.
Parents: Swampert + Tyranitar
Shared egg group: Monster
Offspring name: Tyrampert
New type: Water/Dark
New base stats: 110/132/110/100/105/70 (627)
New ability and desc: Torrent Stream (Torrent + Sand Stream): Summons Rain (Water-type weather) upon switchin for 5 turns, 8 with Damp Rock
Notable moves: Waterfall, Aqua Tail, Crunch, Earthquake, Stone Edge, Rock Slide, Avalanche, Hammer Arm, Thunder Punch, Iron Head, Dragon Claw, Brick Break, Stealth Rock, Dragon Dance
Role identification: A powerful Rain setter that can do a massive amount of damage with its Water attacks, tank a good amount of hits, and doesn't have shabby power for other moves... But if you wanna see something REALLY stupid, scroll down.

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Parents: Swampert-Mega + Tyranitar
Offspring name: Mega Tyrampert S
New type: Water/Dark
New base stats: 110/172/130/110/125/80 (727)
New ability and desc: Swift Swim
Notable moves: Waterfall, Aqua Tail, Crunch, Earthquake, Stone Edge, Rock Slide, Ice Punch, Thunder Punch, Iron Head, Dragon Claw, Brick Break
Role identification: There we go. A self-sufficient, and incredibly powerful, Swift Swim abuser. Very little can resist all of its onslaught. However, it can only use its base form to set rain once - after that, it's just a powerful tank rather than a hugely destructive sweeper.

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Parents: Swampert + Tyranitar-Mega
Offspring name: Mega Tyrampert T
New type: Water/Dark
New base stats: 110/162/150/100/125/80
New ability and desc: Sand Stream
Notable moves: no
Role identification: NOT THIS FAR DOWN SCROLL BACK UP

other:

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What Masquerain should have been... okay, maybe not THIS strong
Parents: Masquerain + Kyogre
Shared egg group: DNA (Legendary)
Offspring name: Kyorain
New type: Bug/Water
New base stats: 105(+20)/80/76/145(+20)/111/85 (BST: 602)
New ability and desc: Weather Alert (Intimidate + Drizzle): Both effects combined
Notable moves: Quiver Dance, Origin Pulse, Bug Buzz, Thunder, Roost, Scald, Surf, Ice Beam, Shadow Ball, Air Slash
Role identification: Simply put, a powerful Quiver Dance abuser. Rain will only last so long, but that barely matters when a single Quiver Dance under Rain will do a lot in the remaining 4 or 7 turns.

more will probably come eventually

more has came eventually

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Parents: Palossand + Gastrodon
Shared egg group: Amourphous
Offspring name: Gastrossand
New type: Ground/Water
New base stats: 108/89/99/106/88/47 (BST: 537)
New ability and desc: Storm Compaction (Storm Drain + Water Compaction): Draws in Water moves. When hit by a Water move, Defense increases by 2 and Special Attack increases by 1. Immune to Water moves.
Notable moves: Shore Up, Earth Power, Scald, Surf, Giga Drain, Energy Ball, Ice Beam, Shadow Ball
Role identification: A tank that soaks up Water moves to increase its bulk and power. Being Ground/Water is immensely useful, giving it a Fire resistance and Electric immunity, so it can also check the many powerful Fire types and Electric types in the tier in addition to Water types. Thanks to its Grass-type coverage, it can hit Water-types super-effectively as well.

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hey guys look it's BOOMBURST (also sparkling aria)
Parents: Primarina + Exploud
Shared egg group: Field
Offspring name: Exprina
New type: Water/Normal
New base stats: 102/92/78/118/104/74
New ability and desc: Torrential Sound (Torrent + Soundproof): Sound moves have 1.3x power over 1/3th HP. At or under 1/3th HP, sound moves have 1.5x power.
Notable moves: Boomburst, Sparkling Aria, Shadow Ball, Flamethrower, Moonblast, Ice Beam, Focus Blast.
Role identification: Click Boomburst a lot. Run into something that resists Boomburst? Click Sparkling Aria. Run into something that resists both (or is immune to sound)? Use a coverage move. Rinse, repeat, break everything.

Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
 
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REEEEEEEEEEEEEEEEEE
DNA Donors: Zygarde / Eevee
Offspring name: Zeeeee
New Type: Ground / Normal
Base Stats: 81 / 92 / 100 / 63 / 90 / 75 (+15 Atk, +15 Def, +10 SpD)
New ability and desc: Foundation (Power Construct + Adaptability) - This Pokemon's STAB bonus is 2x rather than 1.5x. When this Pokemon is at or below half of its maximum HP, this Pokemon transforms into Zeeeee-Complete. Zeeeee-Complete's STAB bonus becomes 2.33x rather than 2x.
Notable Moves: Thousand Arrows, Extreme Speed, Retaliate, Coil, Dragon Dance, Dragon Claw, Outrage. Facade, Glare, Substitute, Sing, Zen Headbutt, Brick Break, Baby-Doll Eyes
Role Identification: Aaabbb
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You CLOD!
DNA Donors: Pidgeot / Xurkitree
Offspring name: Peridot
New Type: Flying / Electric
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Limb Enhancers (Big Pecks + Beast Boost) - When this Pokemon knocks out an opponent, this Pokemon's highest non-HP non-Defense stat is raised by one stage along with its Defense.
Notable Moves: Aabb
Role Identification: Aaabbb

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*anime gasp*
DNA Donors: Lunala / Hitmonchan
Offspring name: Luna-Chan
New Type: Psychic / Fighting
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Magical Girl (Shadow Shield + Iron Fist) - Attacks against this Pokemon are halved, unless they are punching moves or Sucker Punch. Said moves do double the damage.
Notable Moves: Aabb
Role Identification: Aaabbb

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BUAHAHAHAHAHA
DNA Donors: Banette / Giratina
Offspring name: Banetina
New Type: Ghost
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Fatal Curse (Cursed Body + Pressure) - On switch-in, a move of the foe's is randomly selected and has all of its PP removed. This Pokemon cannot remove PP from multiple moves on the same Pokemon.
Notable Moves: Aabb
Role Identification: Aaabbb
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COOKIE CAT! HE'S A PET FOR YOUR TUMMY!
DNA Donors: Cinccino / Deoxys-Attack
Offspring name: Cookie Cat
New Type: Normal / Psychic
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Space Refugee (Technician + Pressure) - The power of moves at or under 60 BP are doubled.
Notable Moves: Aabb
Role Identification: Aaabbb
Banetina is a little bit too strong, removing all PP on a move on switchins is a little bit too powerful, especially since you can, yknow, switchout and switch back in.
 
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Parents: Silvally + Kingdra
Shared egg group: DNA
Offspring name: Singdra
New type: Normal/Dragon
New base stats: 95 (+10)/100 (+5)/95/100 (+5)/95/110 (+20)
New ability and desc: Prevention System - If this Pokémon is a Singdra, changes its type to match its held Memory; foes moves that match this Pokémon held memeroy have no effect at all.
Notable moves: Dragon Dance, Draco Meteor, Dragon Claw, Iron Head, Multi Attack, Ice Beam, Shadow Ball, Shadow Claw, Y-Turn, X-Scissor, Surf, Thunderbolt, Tri Attack, Swords Dance, Parting Shot, Pursuit, Flamethrower, Flash Cannon, Dragon Pulse, outrage, Scald, Waterfall, Signal Beam, Disable.
Role identification: An extremely powerful disable user, surprisingly. It's ability combined with Disable has a good chance to effectively remove 2 or 3 or even all of your opponent's moves from being used! You can hold Rock Memory to prevent SR, no memory to prevent Recover/Soft Boiled/Heal Bell and just a whole lot of crap. Ghost/Dragon typing is amazingly because they can't even use Ghost or Dragon moves! Singdra is an incredibly versatile mon who's only job is to prevent your opponent from doing anything at all, and it does it well.

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Parents: Camerupt + Kyurem-White
Shared egg group: DNA
Offspring name: Corrupt
New type: Fire/Dragon
New base stats: 100 (+3)/110/86 (+6)/155 (+18)/100 (+13)/67
New ability and desc: Turborock - This Pokémon's moves and their effects ignore the Abilties of other Pokémon. This Pokémon cannot be Frozen.
Notable moves: Ice Beam, Draco Meteor, Dragon Pulse, Flamethrower, Fire Blast, Earth Power, Flash Cannon, Focus Blast, Shadow Ball, Psychic, Signal Beam, Ancient Power, Eruption, Roost, Stealth Rock, Will-O-Wisp.
Role identification: Decent, and it's ability is very good in FE, but your aiming to use the almighty mega.

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Mega Evolution: Mega Corrupt
New type: Fire/Dragon
New base stats: 100/130/116/195/130/47
New ability and desc: Sheer Force
Notable moves: aforementioned, highlighting moves with Secondary Effects.
Role identification: 195 Base Sp. Atk coupled with an immense movepool with Secondary Effects is amazing! It also has really good 100/116/130 bulk now and Roost to recover HP, as well as good defensive and offensive typing.


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Parents: Mienshao + Hawlucha
Shared egg group: Human-Like
Offspring name: Hawshao
New type: Fighting/Flying
New base stats: 81/118/77/94/71/121
New ability and desc: Hawshao's Gift (Unburden + Regenerator) - When this Pokémon switches out, (except by fainting) the replacement Pokémon gets its speed multiplied by 1.33. This effect stays until that Pokémon switches out.
Notable moves: U-Turn, High Jump Kick, Superpower, Poison Jab, Roost, Taunt, Knock Off, Stone Edge, Rock Slide, Fake Out, Iron Head, Sky Attack, Acrobatics, Drain Ounch, Zen Headbutt, Encore, Swords Dance.
Role identification: An extremely useful mon, Hawshao can double the speed of you Pokémon! You can easily lead it and use U-Turn to get 1 of your mons to have 1.33 speed, which can make some extremely powerful wall breakers faster than all their original threats, allowing them to kill. 100 speed? No problem! With Hawshao that is now 1.33, meaning you can just freely kill everything! :)


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Parents: Medicham + Illumise
Shared egg group: Human-Like
Offspring name: Medill
New type: Bug/Fighting
New base stats: 72/63/85/77/90/92
New ability and desc: Power Lens - This Pokémon's attacks that are not very effective on a target deal quadruple damage. This Pokémon's attack is 1.5.
Notable moves: Fake Out, Bullet Punch, High Jump Kick, U-Turn, Play Rough, Thunder Punch, Zen Headbutt, Acrobatics, Drain Punch, Ice Punch, Poison Jab, Rock Slide,
Role identification: WAAAT, YOU RESIST FIGTING?!?! WELL NOW YOUR JUST GONNA HAVE TA DEAL WITH THE AWESOME POWER OF MEDILL'S NEW SWAGGY POWA LENS!!!! Resistances now become Weaknesses, and this Pokémon has good attack. Don't even think about switching in a mon that can resist, because it will die. A painful death. You can run either Choice Scarf or Focus Sash, both are great items with it.



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Parents: Yveltal + Araquanid
Shared egg group: DNA
Offspring name: Aral
New type: Dark/Water
New base stats: 100 (+3)/110 (+10)/100 (+7)/110 (+20)/115/70
New ability and desc: Doom Bubble - This Pokemon's Dark and Water-Type moves have 1.5 Power; takes half damage from Fire-Type Moves; immune to Burn.
Notable moves: Knock Off, Sucker Punch, Pursuit, Hone Claws, Taunt, U-Turn, Oblivion Wing, Foul Play, Shadow Ball, Focus Blast, Rock Slide, Zen Headbutt, Roost, Dark Pulse, Heat Wave, Ice Beam, Crunch, Leech Life, Lunge, Liquidation, Poison Jab, Scald, Psychic.
Role identification: An extremely powerful mon with an extremely good movepool. Each of its dark and water moves have 1.5 power, allowing it to hit EXTREMELY hard. It has a very good movepool and with Pursuit or Crunch or Knock Off or Sucker Punch and 1.5 power, you can easily kill with this mon. It has good special attack too meaning you can use a special movepool that would be good as well. Taunt can also be very helpful against some setup mons.



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Parents: Zygarde + Wailord
Shared egg group: DNA
Offspring name: War
New type: Water/Dragon
New base stats: 147 (+8)/95/85 (+2)/100 (+15)/85 (+15)/77
War-Complete: 255/95/85/110/85/67
New ability and desc: Power Mind - If War, changes to Complete 1/2 max HP or less at end or turn; immune to Taunt/Infatuation.
Notable moves: Core Enforcer, Scald, Hydro Pump, Dragon Dance, Outrage, Draco Meteor, Dragon Pulse, Glare, Haze, Thousadn Arrows, Coil, Extreme Speed, Sludge Wave, Ice Beam, Heavy Slam, Iron Head, Focus Blast, Crunch.
Role identification: Base form doesn't look to frightening, but 147/85/85 defenses is very good, along with Taunt immunity makes it amazing. It has DDance and Coil to easily setup, or you can use a Special set with Core Enforcer which is actually very good seeing as how FE pretty much relies on abilities. But then when you change to War-Complete, which is very very likely to happen, you get godly stats and 255/85/85 bulk which is amazing, 110 special attack further boosting the power of Core Enforcer, and 67 speed to make sure it goes last.


RESUBS:

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You shall rot at the hands of the almighty Rot!
Parents: Swalot + Reuniclus
Shared egg group: Amorphous
Offspring name: Rot
New type: Psychic/Poison
New base stats: 115/79/89/109/94/52
New ability and desc: Ooze Generator - This Pokémon damages foes trying to heal damage from themselves or others for as much as they or the target would heal. Those Pokémon do no the heal any damage.
Notable moves: Toxic, Ice Beam, Shadow Ball, Sludge Bomb, Sludge Wave, Encore, Calm Mind, Flash Cannon, Focus Blast, Grass Knot, Psychic, Psyshock, Recover, Thunder.
Role identification: Most walls or just, yknow, a crap ton of Pokémon, wether they be walls, setup sweepers, unaware mons, or whatever, probably have some way of healing. It might be in the form of attacks like Giga Drain or Drain Punch, Recover or Roost, or in the form of abilities or items like Regenerator and Leftovers. Now, all of the sudden, all that is ripped away by the hand of the almighty Rot. Preventing healing and then reversing it is a HUGE thing to do and can rip almost every stall team to shreds. Rot's Ooze Generator is an extremely powerful stall-breaking force to the FE metagame.
 
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Lopputic
Donors: Lopunny & Beartic
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Ability: Limber Rush (Limber & Slush Rush) - This pokemon has it's speed doubled in Hail, or when it's Paralyzed. Ignores Speed drop and paralysis chance from paralysis (cannot be fully paralyzed)
Stats: 90 HP / 113 Atk / 92 Def / 72 SpA / 98 SpD / 87 Spe - 552 BST

Notable Moves:
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: High Jump Kick, Iron Tail, Thunder/Fire/Ice Punch, Drain Punch, Jump Kick, Stone Edge, Play Rough, Icicle Crash, Rock Slide, Night Slash, Shadow Claw, Aqua Jet
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: Why tf would you run Special?
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: Agility, Bulk Up, Swords Dance, Hail
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: Supersonic Skystrike (Bounce), Splash, Yawn
Role Identification: Kinda slow-ish physical attacker that can set up with specific moves and rip your team to shreds with the right plays. The mega is also pretty cool.

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New Ability: Scrappy
New Base Stats: 90 HP / 173 Atk / 102 Def / 72 SpA / 98 SpD / 117 Spe - 652 BST
Notable Moves: Read above, - Z-Moves
Role Identification: Hey, Look. 173 attack on this thing. Agility on this thing bumps it up to a ludicrously high speed stat. It has advantages over its base form in Scrappy STAB HJK and Ice / Fighting as a type, although I definitely prefer Z-Sets on the non-mega.


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Banerem - Black
Donors: Banette & Kyurem - Black
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Ability: Voltage Search (Teravolt & Frisk) - This pokemon and it's moves ignore opponents items and abilities
Stats: 94 HP / 162 Atk (+20)/ 82 Def / 121 SpA (+20) / 76 SpD / 80 Spe - 615 BST

Notable Moves:
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: Gunk Shot, Sucker Punch, Shadow Claw, Knock off, Shadow Sneak, Stone Edge, Fusion Bolt, Outrage, Zen Headbutt, Iron Head, Rock Slide, Dragon Claw
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: Thunder, Thunderbolt, Psychic, Dazzling Gleam, Dark Pulse, Shadow Ball, Draco Meteor, Blizzard, Ice Beam, Earth Power, Flash Cannon, Signal Beam
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: Calm Mind, Cotton Guard, Trick Room, Will-o-Wisp, Hone Claws, Roost
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: Subzero Slammer (Freeze Shock), Never-Ending Nightmare (Phantom Force), Hail, Taunt
Role Identification: A slow, decently bulky mixed attacker that can set up and wreck your team with little to no effort. It can run Z-Hail for more speed, Trick Room with low speed, Cotton Guard on defence, and many other moves.

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New Ability: Prankster
New Base Stats: 94 HP / 212 Atk / 92 Def / 131 SpA / 96 SpD / 90 Spe - 715 BST
Notable Moves: Read above, - Z-Moves
Role Identification: 212 attack and Prankster to set up... You can run max special defence, max HP, Cotton Guard and still deal significant damage with that stat, as it hits 461 attack. Might be OP, I don't care :P


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Xernellow
Donors: Swellow & Xerneas
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Ability: Scrapped Aura (Scrappy + Fairy Aura): Normal, Fairy and Fighting moves deal 1.33x damage. This pokemon ignores type immunities.
Stats: 93 HP / 118 Atk (+10) / 77 Def / 123 SpA (+20) / 74 SpD / 122 Spe (+10) - 607 BST

Notable Moves:
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: Brave Bird, Double Edge, Steel Wing, U-Turn, Quick Attack, Megahorn, Outrage, Close Combat, Zen Headbutt, Horn Leech, Rock Slide, Night Slash
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: Boomburst, Hurricane, Heat Wave, Air Slash, Thunderbolt, Thunder, Moonblast, Focus Blast, Psychic, Flash Cannon, Psyshock
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: Agility, Roost, Geomancy, Thunder Wave?
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: Sky Attack, Geomancy
Role Identification: Decently fast mixed attacker with a fucking broken combo of: Adaptability (basically), Scrappy, Geomancy, Boomburst and 123 SpA... Have fun...

On a more serious note, it can run a nice mixed set due to it's nice 118 Atk and 123 SpA. It's frail as hell though, which is a downfall... But Scrapped Aura boosted Fighting moves like Close Combat are cool.


zekrom.gif
araquanid.gif

Araquarom
Donors: Kyurem-Black & Araquanid
DragonIC_Big.png
WaterIC_Big.png

Ability: Terabubble (Teravolt+ Water Bubble): Throw the 2 effects together + Moves that are affected by an ability (say, huge power / sheer force) deal 1/2 damage to this pokemon
Stats: 104 HP (+20) / 120 Atk (+10) / 116 Def (+10) / 85 SpA / 116 SpD / 66 Spe - 607 BST

Notable Moves:
Physical.png
: Liquidation, X-Scissor, Leech Life, Poison Jab, Bolt Strike, Stone Edge, Fusion Bolt, Outrage, Zen Headbutt, Crunch, Steel Wing, Shadow Claw,
Special.png
: Surf, Blizzard, Ice Beam, Scald
Status.png
: Hone Claws, Roost, Tailwind
Bag_Normalium_Z_Sprite.png
: Anything decent, ig
Role Identification: Amazing abuser of Terabubble, with STAB, 120 Atk, Terabubble boosted Liquidation. Can also Tailwind to boost speed to decent levels.
 
Parents: Bewear, Silvally
Shared egg group: DNA
Offspring name: Silvaware
New type: Normal/Fighting
New base stats: 107/110/88/85/88/98
New ability and desc: RKS Fluff: When user is holding a memory, its primary typing changes, and its Defense is doubled.
Notable moves: Multi Attack, Crunch, Parting Shot, Superpower, Sword Dance, U-Turn
Role identification: Ghost/Fighting, Fairy/Fighting, Psychic/Fighting...add with double defense, good speed and a great support moveset, and you have something to set up the table.

Parents: Araquanid, Pyukumuku
Shared egg group: Water 1
Offspring name: Araquamuku
New type: Water/Bug
New base stats: 82/95/111/40/131/24
New ability and desc: Innard Bubble: Combines both abilities.
Notable moves: Liquidation, Recover, Leech Life, Z-Purify, Curse, Counter, Mirror Coat, Baton Pass
Role identification: Another great support tool that can find a niche in Trick Room and result in some annoyances, especially with the base 82 HP and Innard Bubble.

Parents: Pallosand, Mimikyu
Shared egg group: Amorphous
Offspring name: Pallokyu
New type: Ground/Ghost
New base stats: 92/90/95/75/90/85
New ability and desc: Compact Disguise: When this Pokemon is hit by a move, it avoids damage for one turn. When this Pokemon is hit by a Water type move, this Pokemon's Defense is raised by 1 and resets the disguise.
Notable moves: Shadow Sneak, Shadow Claw, Earthquake, Shore Up, Hypnosis, Stone Edge, Hone Claws, Play Rough
Role identification: A never completely destroyed sandcastle. Waves will make this thing stick around, and with a lot of new toys, Pallokyu is a force to be reckoned with. You can deal with an annoying Jolly 252 ATK/SPE and 4 DEF Swords Dance/Hypnosis/Earthquake/Shadow Claw, even switching Sword Dance for Hone Claws. While it may make Mimikyu weaker, you can forget that when blasting off 80% Hypnosises.

Parents: Gumshoos and Incineroar
Shared egg group: Field
Offspring name: Incinershoos
New type: Fire/Normal
New base stats: 95/115/85/70/85/55
New ability and desc: Intimidation Game: Whenever a Pokemon switches in, their attack is lowered by 1 stage.
Notable moves: Double Edge, Flare Blitz, Swords Dance, Fake Out, Body Slam, Earthquake,
Role identification: Good defenses? Check. Good ability? Check. A good moveset? Mostly.

DNA: Alolan Persian and Tapu Fini
Shared egg group: DNA
Offspring name: Tapu Perlu
New type: Dark/Fairy
New base stats: 70/68/100/95/100/114
New ability and desc: Fuzzy Terrain: Summons Fuzzy Terrain when this Pokemon is sent out; for 5 turns, all physical damage is reduced and prevents all status conditions.
Notable moves: Dazzling Gleam, Dark Pulse, Power Gem, Moonblast, Defog, Scald, Nature's Madness, Parting Shot, Thunderbolt, Snarl, Calm Mind, Foul Play
Role identification: Possibly the best terrain for a lot of low defense FE-Mons. I debated on using other Tapus (like Bulu's terrain getting some HP back, Lele's stopping all priority, Koko's boosting all electric power), but Fini helps Tapu Perlu live a bit longer, so, yeah. If doubles are possible in this mod, you can also support some AV Pokemon with Flatter or Swagger. And when you're on the terrain, you gave 70/200/100 and you can break walls with your Nature's Madness move. Do I have any regrets? Nope. Not yet.
 
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DNA: Persian-A + Mimikyu
Offspring name: Mimersian-A
New type: Dark/Fairy
New base stats: 65/95/95/63/85/100 (503 BST, added 5 in HP, 20 in Attack, 15 in Defense)
New ability and desc: Fur Guise: This Pokemon can take one attack without taking damage. After that, this Pokemon's disguise breaks, and it's defense is doubled.
Notable moves: Shadow Sneak, Shadow Claw, Play Rough, Sword Dance, Leech Life, Trick Room, Foul Play, Parting Shot, Night Slash, Wood Hammer, Fake Out, Z-Snatch, Z-Splash
Role identification: The idea of Mimerisan-A having a goofy head, dedicated to a rather silly looking "improvement" is absurd, but the power it possesses is horrifying. You can have a Z-Move Nuke with +2 Black Hole Eclipse on Foul Play, outspeed some OU threats and go up against bigger, more threatening attackers with their own attack with regular Foul Play. The defense is rather necessary for longevity, and you can run AV on this thing, with a moveset of Leech Life/Play Rough/Night Slash/Shadow Sneak. Both versions of Parting Shot are threatening, too.

This fusion is illegal as both can breed naturally within there seperate egg groups and are not in the same egg groups
 
Similarly to last week, I'm gonna post fewer fusions than most.

One of the best sun abusers out there
tropius.gif
groudon.gif

Parents: Tropius + Groudon
Shared egg group: DNA
Offspring name: Tropidon
New type: Grass - Ground
New base stats: 110 / 109 / 111 / 103 / 100 / 70 (BST: 603, +11 HP, +17 SPA, +12 SPD)
New ability and desc: Photosynthesis (Drought + Harvest): The user sets sun for 5 turns, 8 if there it is holding a Heat Rock. The user has a 50% chance to restore a used berry at the end of a turn, which ups to 100% chance if there is sunlight. (Basically the two abilities combined)
Notable moves:
Physical: Earthquake/Precipice Blades, Leaf Blade, Fire Punch, Stone Edge
Speical: Solar Beam/Energy Ball, Earth Power, Fire Blast/Lava Plume/Flamethrower/Eruption
Status: Synthesis, Leech Seed, Stealth Rock, Substitute, Toxic, Will-o-wisp
Setup: Rock Polish, Swords Dance, Dragon Dance, Curse, Growth
Role identification: Tropidon is an incredible powerful sun abuser that can work on any team. Holding a Sitrus Berry, Tropidon can get a free 25% recovery per turn. Holding a Lum Berry gives it an effective immunity to status, and holding a Yache Berry can lessen its 4x weakness to Ice. Tropidon is not just a berry abuser, however, sporting great 110 / 111 / 100 bulk and a very powerful 67% HP recovery Synthesis to heal back up. Additionally, Tropidon has strong STAB moves (Including strong Fire type moves to nail Ice types) on both the physical and special side of the spectrum. Tropidon also gets Leech Seed, Stealth Rock, and Substitute to perform additional roles on the team if needed, and it has an incredible assortment of setup moves such as Dragon Dance and Growth. Overall, Tropidon can abuse the sun in a variety of ways, and its insane recovery rate can make it an important fusion to carry on any team, even if they are not focused on sun.

Don't even think about using the primal, its bad and probably not legal
 
I thought that the fancy formating wasn't allowed anymore?
There's a bunch of posts here using it. I know you allowed Exploudit to do it but what about these other posts?
 
I thought that the fancy formating wasn't allowed anymore?
There's a bunch of posts here using it. I know you allowed Exploudit to do it but what about these other posts?

I don't see why anyone in particular should or should not do it. That's a childish restriction and I think as long as its not over the top like what Yaboo did the last time it should be quite fine.
 
Reserving as resubs
torterra.gif
tyrantrum.gif

Recoil Ramhammer
Parents: Torterra and Tyrantrum
Shared Egg Group: Monster
Offspring: Torantrum
Typing:
Grass.png
Rock.png

Stats: 98/125/122/82/82/73
Ability and Desc: (Overgrowth + Rock Head) Rampage - The power of recoil based attacks are boosted by 1.5 and the recoil is ignored.
Notable Moves: Dragon Dance, Head Smash, Wood Hammer, Earthquake, Curse, Superpower, Stealth Rock, Swords Dance, Rock Polish, Double-Edge
Role Description: Recoil spam is a deadly thing. With an immunity to recoil, however, it becomes deadly for the opponent, as its extremely powerful after factoring in Rampage and STAB. Even the normal attack Double Edge, with doesn't hit anything supereffective, is so stupidly strong its a viable option to use. Dragon Dance, Swords Dance, Rock Polish and Curse are all viable setup options as well.
conkeldurr.gif
machamp.gif

Do you even lift bruh?
Parents: Conkeldurr and Machamp
Shared Egg Group: Human-Like
Offspring: Conkachamp
Typing:
Fighting.png

Stats: 112/150/102/75/90/65 (+15 to all)
Ability: Guts
Notable Moves: Drain Punch, Facade, Superpower, Close Combat, Mach Punch, Bullet Punch, Knock Off, Elemental Punches, Heavy Slam, Stone Edge
Role Description: You know how almost every tier had to suspect a Guts mon? Well now Fusion Evolution will have its own. Conkachamp is perhaps one of the most threatening things ever. This thing smashes offensive teams under TR, and can still threaten them with Mach Punch. Conkachamp is also ludicrously bulky, easily stomaching neutral hits and even tanking supereffective ones. With TR slowly turning into a real antimeta threat, Conkachamp can help address the build's obvious Dark type weakness.

New Subs
hydreigon.gif
kommoo.gif

Dragon Powers!! We need the versatility!
Parents: Kommo-O and Hydreigon
Shared egg group: Dragon
Offspring name: Komodreigon
New type:
Fighting.png
Dragon.png

New base stats: 93/117/117/125/107/101
New ability and desc: S.O.N.A.R - Immune to sound based and ground moves.
Notable moves: Clanging Scales, Draco Meteor, Focus Blast, Superpower, Outrage, Belly Drum, Dragon Dance, Fire Blast, Flash Cannon, Iron Tail, Swords Dance, Autotomize, Sky Uppercut, Dark Pulse, Thunderbolt, Surf, Taunt, Roost, Bulk Up
Role identification: Its a better Hydreigon. Komodreigon is a beast that shits on walls like its parents and is sooo versatile its disgusting. Autotomize sets, Choice sets, AoA sets, Swords Dance and Dragon Dance sets and even gimmicky Belly Drum sets are just a taste of Komodreigon's talent. It can lure in and beat most of its counters with the appropriate coverage. Its also a bonus to be immune to all Ground attacks, random Boombursts, other Clanging Scales, and Hyper Voices from Pixilating Fairies, which are very common.

sandslash-alola.gif
groudon.gif

The Sun sweeper we deserve
DNA Donors: Sandslash-Alola and Groudon
Offspring: Don Slash
Typing:
Steel.png
Ground.png

Stats: 90/140/140/62/86/80
(+15 Atk +10 Def +9 SpD +3 HP +3 Spe)
Ability and Desc: (Slush Rush + Drought) Solar Rush - Chlorophyll Clone
Notable Moves: Precipice Blades, Earthquake, Swords Dance, Rock Polish, Iron Head, Icicle Crash, Stone Edge, Rapid Spin, Fire Punch
Role Description: Extremely potent sun sweeper with a interesting typing for Sun abuse. It also packs Rapid Spin to clear hazards for Fire types.

stunfisk.gif
articuno.gif

You all know the reason why this exists
DNA Donors: Stunfisk and Articuno
Offspring: Stundicuno
Typing:
Ground.png
Ice.png

Stats: 115/75/94/100/120/60
(+16 HP +12 SpA +8 SpD +2 Def +2 Spe)
Ability and Desc: (Sand Veil + Pressure) Dirt Nap - The Evasion stats of the opponents are ignored
Notable Moves: Roost, Blizzard, Earth Power, Thunder, Hurricane, Defog, Aurora Veil, Stealth Rock, U-Turn, Freeze Dry, Fissure/Sheer Cold
Role Description: Stundicuno is a mixed bag. In one hand, it has an extremely potent ability with a decent enough movepool to make use of it. On the other hand, we have a less than optimzed start spread for its ability. None the less, its the final member of the Flatfish Bird trio and its decent bulk and interesting movepool allow it to fill a niche for your team of you allow it too.

dragonite.gif
arbok.gif

Rattlesnake Rattlesnake! Drake with Fangs! (Sing this to Paddycake)
Parents: Dragonite and Arbok
Shared Egg Group:Dragon
Offspring: Arbodrag
Typing:
Dragon.png
Poison.png

Stats: 85/122/92/92/99/90 (+10 to All)
Ability and Desc: (Multiscale + Shed Skin) Scaly Skin - 30% chance to heal all major status conditions at the end of the turn. At Full HP takes half damage from all attacks and always heals status.
Notable Moves: Rest, Gunk Shot, Outrage, Cool, Dragon Claw, Dragon Rush, Earthquake, Superpower, Extreme Speed, Sucker Punch, Fire Punch, Dragon Dance
Role Description: ULTIMATE COIL USER! Arbodrag can spam Rest as its guaranteed to heal the sleeping status. This makes bulky Coil sets extremely threatening, especially with the other effect of its ability that halves damage when at full, making it really hard to break once it has enough Coils.

drapion.gif
barbaracle.gif

No this is not a Sniper + Sniper mon. Sniper sucks.
Parents: Drapion and Barbaracle
Shared Egg Group: Water 3
Offspring: Drabaracle
Typing:
Dark.png
Water.png

Stats: 81/107/122/67/90/89 (+10 to All)
Ability and Desc: (Tough Claws + Sniper) Tough Luck - Critical hits are boosted by 50%. Contact moves land guaranteed crits.
Notable Moves: Shell Smash, Knock Off, Aqua Tail, Razor Shell, Poison Jab, Pursuit, Superpower, Earthquake, GRASS KNOT, Stone Edge
Role Description: Powerful Smash sweeper with an undeniably powerful ability, held in check by ok stats. Drabaracle can easily run through offensive and defensive teams alike once it's checks are weakened, and it doesn't require much weakening to break through them. While its notable Water STABs have notorious accuracy issues, its still not a big enough deterrent to stop Drabaracle from ripping apart teams.

My subs incase anyone misses them btw
 
I thought that the fancy formating wasn't allowed anymore?
There's a bunch of posts here using it. I know you allowed Exploudit to do it but what about these other posts?
I don't see why anyone in particular should or should not do it. That's a childish restriction and I think as long as its not over the top like what Yaboo did the last time it should be quite fine.
Yeah, like I said earlier in the thread, Fancy Formatting should be allowed as long as it isn't a bloody eyesore. (Looking at you Yahooboo >_>)
 
Yeah, like I said earlier in the thread, Fancy Formatting should be allowed as long as it isn't a bloody eyesore. (Looking at you Yahooboo >_>)
I wouldn't call what Yahooboo did fancy lol! But I completely agree with this, is adding fancy stuff in your post changes anything anyway.
 
I don't see why anyone in particular should or should not do it. That's a childish restriction and I think as long as its not over the top like what Yaboo did the last time it should be quite fine.
Yeah, like I said earlier in the thread, Fancy Formatting should be allowed as long as it isn't a bloody eyesore. (Looking at you Yahooboo >_>)
I wouldn't call what Yahooboo did fancy lol! But I completely agree with this, is adding fancy stuff in your post changes anything anyway.
can you people just stop flipping talking about that? please?
 
lunala.gif
lunatone.gif

*moon intensifies*
Parents: Lunala and Lunatone
Shared egg group: DNA
Offspring name: Lunaluna
New type: Ghost/Rock
New base stats: 113/84/77/136/116/83 (+20 Special Attack, +20 Special Defense) (BST: 609)
New ability and desc: Rising Shadows (Shadow Shield + Levitate) - This Pokemon takes halved damage from moves when at 100% HP. Immune to Ground type moves, and when one is used on it, the next hit it takes deals halved damage.
Notable moves: Moongeist Beam, Power Gem, Calm Mind, Psyshock, Moonblast, Ice Beam, Earth Power, Stealth Rock, Night Daze, Thunderbolt, Roost
Special mention to Solar Beam because why the heck does Lunala learn it?
Role identification: Lunaluna has a niche as a hail sweeper special tank with its good special bulk, Roost (Or Moonlight) for recovery and a wonderful ability which lets it both take any 1 hit with relative ease (If you keep hazards away) and switch in on many ground types (provided it can live a thousand arrows from some) despite being part Rock. Ghost/Rock is a bizarre typing but it works pretty well. Its ability also makes it a pretty good rocker at times.
solgaleo.gif
solrock.gif

*sun intensifies*
Parents: Solgaleo and Solrock
Shared egg group: DNA
Offspring name: Solsol
New type: Steel/Rock
New base stats: 113/136/116/84/77/83 (+20 Attack, +20 Defense) (BST: 609)
New ability and desc: LeviSteel Plating (Full Metal Body + Levitate) - Immune to Ground-type moves. This Pokemon's stats cannot be lowered by the opponent - if the opponent attempts to lower this Pokemon's stats, this Pokemon becomes immune to the next move aimed at it.
Notable moves: Sunsteel Strike, Stone Edge, Earthquake, Flare Blitz, Morning Sun, Crunch, Cosmic Power, Explosion, Rock Polish, Will-O-Wisp, Stealth Rock
Role identification: Solsol has a niche as a Wonder Room Abuser physical tank. It has good physical bulk, recovery in Morning Sun and a fantastic offensive movepool. Steel/Rock is a flawed defensive typing due to having two common 4x weaknesses, but when you turn the most common one into an immunity, it isn't that bad. This is one of the best Intimidate switch-ins out there because it literally can't be touched for one turn after something tries to intimidate this thing, barring Mold Breaker shenaniganery (Why isn't that a word?). Oh, and Will-O-Wisp and Stealth Rock give this mon some good utility, while Rock Polish lets it neuter its below-average speed.
araquanid.gif
xerneas.gif

Don't worry, I didn't make this quite as powerful as it could've been. *shudders*
Parents: Araquanid and Xerneas
Shared egg group: DNA
Offspring name: Xeraqueas
New type: Water/Fairy
New base stats: 100/100/100/110/115/80 (+3 Health, +7 Defense, +20 Special Attack, +10 Speed)
New ability and desc: Enchanted Bubble (Water Bubble + Fairy Aura) - Water and Fairy moves used by this mon have 1.5x the power. This Pokemon cannot be burned, and takes halved damage from Fairy moves (not fire).
Notable moves: Geomancy, Surf, Moonblast, Spider Web, Ice Beam, Thunderbolt, Ingrain, Focus Blast
Spider Web was mentioned because it was actually on a meta Araquanid set at some point :P
Role identification: Geomancy is obviously great and this Pokemon can use either Z-Geomancy or PH Geomancy to great effect, enabling it to be a very hard hitting sweeper. It's easy to set up with 100/100/115 bulk and an amazing defensive typing along with a free fairy resist thanks to the ability. However, Specs sets are also very good and should not be underestimated at all.
swellow.gif
arceus.gif

Forget immunities, I hit what I want!
Parents: Swellow and Arceus
Shared egg group: DNA
Offspring name: Arcellow
New type: Normal/Flying
New base stats: 90/102/90/117/85/142 (+20 Special Attack, +20 Speed)
New ability and desc: Scrappytype (Scrappy + Multitype) - This Pokemon's Normal typing is replaced with the typing of its held plate. Moves of that type, as well as Normal and Fighting moves, ignore immunities.
Notable moves: Judgment, Boomburst, a bunch of other stuff (Arceus's movepool is too big for me ;-;)
Role identification: It's a fast special attacker which can hit things many other Pokemon of its chosen type can't due to the ignoring of immunities. That's all that needs to be said, really.
 
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lunala.gif
lunatone.gif

*moon intensifies*
Parents: Lunala and Lunatone
Shared egg group: DNA
Offspring name: Lunaluna
New type: Ghost/Rock
New base stats: 113/84/77/136/116/83 (+20 Special Attack, +20 Special Defense) (BST: 609)
New ability and desc: Rising Shadows (Shadow Shield + Levitate) - This Pokemon takes halved damage from moves when at 100% HP. Immune to Ground type moves, and when one is used on it, the next hit it takes deals halved damage.
Notable moves: Moongeist Beam, Power Gem, Calm Mind, Psyshock, Moonblast, Ice Beam, Earth Power, Stealth Rock, Night Daze, Thunderbolt
Special mention to Solar Beam because why the heck does Lunala learn it?
Role identification: Lunaluna has a niche as a hail sweeper special tank with its good special bulk, Roost (Or Moonlight) for recovery and a wonderful ability which lets it both take any 1 hit with relative ease (If you keep hazards away) and switch in on many ground types (provided it can live a thousand arrows from some) despite being part Rock. Ghost/Rock is a bizarre typing but it works pretty well. Its ability also makes it a pretty good rocker at times.

Reserving Solgaleo + Solrock
Is the sun gonna intensify too? Will you call lt SoloSolo?
 
politoed.gif
tapukoko.gif

Parents: Politoed, Tapu Koko
Shared egg group: DNA
Offspring name: Polikoko
New type: Water / Electric
New base stats:
80 / 95 / 80 / 112 (+20) / 87 / 120 (+20)
New ability and desc: Thunderstorm Surge (Electric Surge + Drizzle, Summons Thunderstorm Terrain for 5 turns. Thunderstorm Terrain has the effects of Rain and Electric Terrain combined.)
Notable moves: Hyper Voice, Focus Blast, Scald, Hydro Pump, Grass Knot, Volt Switch, Thunderbolt, Psychic, Ice Beam, Dazzling Gleam, Calm Mind
Role identification:
ninetales.gif
tapulele.gif

Parents: Ninetales, Tapu Lele
Shared egg group: DNA
Offspring name: Leletales
New type: Fire / Psychic
New base stats:
71 / 80 / 75 / 125 (+20) / 107 / 117 (+20)
New ability and desc: Pyrokinetic Surge (Psychic Surge + Drought, Summons Pyrokinetic Terrain for 5 turns. Pyrokinetic Terrain has the effects of Sun and Psychic Terrain combined.)
Notable moves: Focus Blast, Shadow Ball, Flamethrower, Fire Blast, Energy Ball, Solar Beam, Thunderbolt, Psychic, Dark Pulse, Moonblast, Calm Mind
Role identification:
gigalith.gif
tapubulu.gif

Parents: Gigalith, Tapu Bulu
Shared egg group: DNA
Offspring name: Gigabulu
New type: Grass / Rock
New base stats:
77 / 132 / 122 / 72 / 107 (+20) / 70 (+20)
New ability and desc: Mossy Surge (Grassy Surge + Sand Stream, Summons Mossy Terrain for 5 turns. Mossy Terrain has the effects of Sand and Grassy Terrain combined.)
Notable moves: Return, Superpower, Earthquake, Stone Edge, Megahorn, Iron Head, Horn Leech, Wood Hammer, Zen Headbutt, Swords Dance
Role identification:
ninetales-alola.gif
tapufini.gif

Parents: Alolan Ninetales, Tapu Fini
Shared egg group: DNA
Offspring name: Ninefini
New type: Ice / Fairy
New base stats:
71 / 71 / 95 / 108 (+20) / 115 / 117 (+20)
New ability and desc: Frosty Surge (Misty Surge + Snow Warning, Summons Frosty Terrain. Frosty Terrain has the effects of Hail and Misty Terrain combined.)
Notable moves: Shadow Ball, Scald, Hydro Pump, Grass Knot, Extrasensory, Ice Beam, Dark Pulse, Moonblast, Aurora Veil
Role identification:
Note for everyone, the weather + Terrain combines ALL EFFECTS. This includes minor things such as Solar Beam and Aurora Veil
Bumping this to make sure nobody forgets.

Also if Gigabulu wins, then it would be the first Grass / Rock mon. Ninefini would be the second Ice / Fairy Mon to win if it does, with the first being Glalikiss, though it would be the first wining fusion with Tapu Fini (seriously, how did that happen?)
 
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Just a question, do the punch moves + Sucker do more double damage when used by Luna-Chan or when aimed at it? Wasn't clear from the ability's description :P

Btw, Cookie Cat is really cool!!
When they're aimed at Luna-Chan. I made it that way to balance it out, especially with Sucker since it's weak to it
 
lunala.gif
lunatone.gif

*moon intensifies*
Parents: Lunala and Lunatone
Shared egg group: DNA
Offspring name: Lunaluna
New type: Ghost/Rock
New base stats: 113/84/77/136/116/83 (+20 Special Attack, +20 Special Defense) (BST: 609)
New ability and desc: Rising Shadows (Shadow Shield + Levitate) - This Pokemon takes halved damage from moves when at 100% HP. Immune to Ground type moves, and when one is used on it, the next hit it takes deals halved damage.
Notable moves: Moongeist Beam, Power Gem, Calm Mind, Psyshock, Moonblast, Ice Beam, Earth Power, Stealth Rock, Night Daze, Thunderbolt, Roost
Special mention to Solar Beam because why the heck does Lunala learn it?
Role identification: Lunaluna has a niche as a hail sweeper special tank with its good special bulk, Roost (Or Moonlight) for recovery and a wonderful ability which lets it both take any 1 hit with relative ease (If you keep hazards away) and switch in on many ground types (provided it can live a thousand arrows from some) despite being part Rock. Ghost/Rock is a bizarre typing but it works pretty well. Its ability also makes it a pretty good rocker at times.
solgaleo.gif
solrock.gif

*sun intensifies*
Parents: Solgaleo and Solrock
Shared egg group: DNA
Offspring name: Solsol
New type: Steel/Rock
New base stats: 113/136/116/84/77/83 (+20 Attack, +20 Defense) (BST: 609)
New ability and desc: LeviSteel Plating (Full Metal Body + Levitate) - Immune to Ground-type moves. This Pokemon's stats cannot be lowered by the opponent - if the opponent attempts to lower this Pokemon's stats, this Pokemon becomes immune to the next move aimed at it.
Notable moves: Sunsteel Strike, Stone Edge, Earthquake, Flare Blitz, Morning Sun, Crunch, Cosmic Power, Explosion, Rock Polish, Will-O-Wisp, Stealth Rock
Role identification: Solsol has a niche as a Wonder Room Abuser physical tank. It has good physical bulk, recovery in Morning Sun and a fantastic offensive movepool. Steel/Rock is a flawed defensive typing due to having two common 4x weaknesses, but when you turn the most common one into an immunity, it isn't that bad. This is one of the best Intimidate switch-ins out there because it literally can't be touched for one turn after something tries to intimidate this thing, barring Mold Breaker shenaniganery (Why isn't that a word?). Oh, and Will-O-Wisp and Stealth Rock give this mon some good utility, while Rock Polish lets it neuter its below-average speed.
banette.gif
646_black_kyurem_by_3d_poke_sprites-d8hlawr.gif

Making creative abilities is too difficult, so I'll steal Harem's ability instead, and then give the fusion a supervillain name.
Parents: Banette and Kyurem-Black
Shared egg group: DNA
Offspring name: The Black Bane
New type: Ghost/Dragon
New base stats: 114/162/82/101/76/80 (+20 Health, +20 Attack) (BST: 615)
New ability and desc: Overwhelming Presence (Frisk + Teravolt) - Just like the original: Whenever this pokemon is on the field, all abilities and items the opponent has are negated. Incidentally, this fusion has far more justification than Harem for having this ability. Oh, and this'd be the first fusion ability (not normal ability) to be owned by multiple Pokemon in Fusion Evolution if it wins afaik.
Notable moves: Shadow Claw, Shadow Sneak, Dragon Claw, Outrage, Fusion Bolt, Gunk Shot, Knock Off, Sucker Punch, Will-O-Wisp, Ice Beam, Shadow Ball, Dragon Pulse, Draco Meteor, Destiny Bond, Roost, Freeze Shock, Stone Edge,
Role identification: I will definitely concede that this probably isn't as good as Harem, but it's by no means weak. The ability is every bit as amazing as it always has been, and it has 162 base attack to use it with. It clearly has a great movepool, with powerful moves, utility in Wisp and Destiny Bond as well as priority with Shadow Sneak and Sucker Punch. Be afraid. Be very afraid.
Sorry for double posting but Ludi already did Banette + Kyurem-B :(
 
And even if he didn't do it, there is no way we are getting another Harem in, especially one that is arguably more powerful than it. (Dragon/Ghost dual STAB is deadly)

Another that, Justice Power is the ability shared by the legendary three Muskateer/Dog Fusion trio. So that wouldn't be the first fusion ability shared in FE.

Bumping this to make sure nobody forgets.

Also if Gigabulu wins, then it would be the first Grass / Rock mon. Ninefini would be the second Ice / Fairy Mon to win if it does, with the first being Glalikiss, though it would be the first wining fusion with Tapu Fini (seriously, how did that happen?)

Just for these trash weather terrain godmons I am making an anti terrain mon. It's a shame I can only submit one
 
Would (theoretically) this stat spread be allowed, if any such fusion could do it?


50/31/270/32/33/99

It's the 270 I'm mainly worried about here, I don't know if that'd be allowed.
 
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