Kinda funny, I feel almost the opposite. Throughout most of the series, progressing through the game and leveling up your characters more usually means unlocking skills from other classes and looking for ones that synergize with your existing abilities to create versatile, powerful characters, but in 5 they took it in the opposite direction and the more advanced customization that replaces Subclassing/Grimoires from the previous games instead just makes your characters better at one specific thing. It makes your characters feel artificially limited for the first part of the game since there are so few abilities pre-2nd name, and a lot of the skill trees feel kinda gimmicky and overall you have a lot less abilities to play with regardless of your specific choices.
Aside from that it was a fun game though, and I can appreciate them wanting to try something a bit different. I also like that they expanded on the summon system from 3 and it had some pretty cool classes, Dragoon is probably my favorite tank class and Warlock is an interesting enough spin on the standard caster archetype, my party was Reaper/Dragoon/Cestus Herbalist/Warlock. Voice acting was a nice addition too, even if the amount of voiced dialogue in the story was probably all recorded during a single session.
Overall though I like the series a lot, as much as I enjoy my games like Persona 5 it's refreshing to have an RPG with very solid, refined mechanics that isn't weighed down by lengthy dialogue. In particular I've always really liked the way that it handles status effects, in most games they're either mostly useless or overpowered, EO has the simple, elegant solution of increasing status resistance after a boss has been afflicted (which then slowly goes back down) so they can still be effective you can't just spam them and keep a boss locked down forever, I'm actually a little disappointed more games haven't tried to copy it there.