Post new creative movesets/EV spreads here:

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Stallish antivire dosage (sorry for a retarted name)

Zapdos@Leftovers (Bold)

Thunderbolt
Roost
HP Ground
Protect/Substitute/Thunder Wave

252hp/186def/36sp.att/36speed

36 speed puts you at 245 which guarantees that you outrun tyranitar and all of the beasts that try to JUST outspeed him.

252 hp and 186 def is for tanking abilities in general.

Now here is where it is tricky....

I noticed that a common switch in to Zapdos is Electivire, especially when people assume I'm going to bolt. (especially gyarados leads)

36 sp.att guarantees that you always 2HKO a 4hp/0sp.def electivire. However, Ice Punch from a Life Orb'd Electivire does 50.5-59.6%, so there is a chance that Electivire can 2HKO, but only when it is carrying Life Orb. If you are able to predict correctly, you will always come out on top, so long as there are no critical hits. An expert belt Vire has no chance at 2hkoing Zapdos.

The final move on the moveset is for personal preference. A key Thunder Wave could really prove fatal to your oppoenent. Substitute can block status's and is a better method of stalling poke's slower than Zapdos. Protect is useful, especially when using Zapdos as a lead, for scouting and also to allow poisioned, burned, or weather-affected pokemon to reach their death faster.
 
I didn't see this in the analysis at all, so...
Sceptile @ Liechi
Jolly @ 252 Atk, 252 Speed, 4 HP
Overgrow
Substitute
Leech Seed/Swords Dance/Crunch
Focus Punch
Leaf Blade
Subpunch Sceptile! As the fastest Grasser around (not that Breloom with 70 Base speed) he can pull this off quite nicely. Sub, and either Focus Punch the enemy, or Leaf Blade, or Crunch, or SD. I usually use Leech Seed as it goes very well with Substitute. Swords Dance is a viable option here, and so is Crunch for coverage purposes. After a while, he can get to activate Liechi, which ups his rather mediocre attack. So, comments?
 
I actually rather like that Sceptile set Saturn. Leaf Blade will OHKO a lot of things once Liechi activates since when that happens, it also means it's time for Overgrow to activate as well which gives Leaf Blade another STAB I think, so yeah. Plus it's actually fast enough to abuse the super-duper suped up leaf blade after that.

P.S. Comment on my darn Sudowoodo set people! :P
 
I actually rather like that Sceptile set Saturn. Leaf Blade will OHKO a lot of things once Liechi activates since when that happens, it also means it's time for Overgrow to activate as well which gives Leaf Blade another STAB I think, so yeah. Plus it's actually fast enough to abuse the super-duper suped up leaf blade after that.
Oh, right, I forgot to talk about Overgrow as well. Basically, we're talking about a base 180 and 100 acc. Leaf Blade from 403 attack somewhere and 372 speed. Plus, he may still be behind a sub, which allows him to Focus Punch and/or Swords Dance, whih by then will equal 806 attack and 372 speed. Woah. Some nice potential. I actually got an inspiration by thinking about the subseeder set in the analysis, and then thinking "Wait. Doesn't he learn Focus Punch??" and then I see that so I say "WTF? Where is Focus Punch!?". There we get this.
EDIT: I think I should make a team based on it as well =D
I will scour the this topic for more good sets.
 
ohhhh tank saturn you just made what ive been looking for my sceppy..stupid breloom...

oh yeah and that feebas looked something like this...

feebas @ who cares it rocks
-ice beam
-surf..maybe water pulse
-tickle for fun ;)
-uhhhh protect return who knows what it had?!
 
Time for another episode of Bologo's pull predictions out of the ass movesets.

Today's episode, we feature the wannabe tree...Sudowoodo!

Sudowoodo @Leftovers/Muscle Band/Choice Band
EVs: 212 HP/252 ATK/44 DEF
Ability: Rock Head
Adamant Nature (+Atk, -SAtk)

- Focus Punch
- Sucker Punch
- Stone Edge/Wood Hammer
- Explosion/Block/Wood Hammer

Essentially, the premise of this set is that Sudowoodo can learn the awesome combo of Sucker Punch/Focus Punch which has the types Dark/Fighting therefore great coverage...but also the extra effects of th attacks. If they decide that they want to attack, Sucker Punch hits. If they decide to start setting up Focus Punch hits. Plus if you can tell that they're going to switch out, Focus Punch also hits. Stone Edge is more for things such as Gengar that can ruin your fun by coming in on a Focus Punch and start setting up plus it gets STAB. Wood Hammer works well too for getting rid of the water and ground types that like coming in on Sudowoodo but isn't as good against Gengar who completely counters this set otherwise.

Now, the last slot is entirely dependent on what you want Sudowoodo to do and your item.

With Leftovers, Block is generally a good option since you'll need staying power to deal with the ting you just trapped on their switch-in. If you can make a nice catch by using the right bait such as threatening with Focus Punch to lure in a flying type only to trick the opponent and use Stone Edge on the flying opponent they brought in, then they're in a boatload of trouble. Plus, if you trap something, they're probably not going to wanna set up on you since they wanna get that trap out fast, so Sucker Punch will work very well. But if they do wanna set up, then Focus Punch will teach them.

Wood Hammer gets another mention if you plan to run a Choice Banding set alongside Stone Edge, and as mentioned, hurts shit like Hippowdon or Slowbro that want to come in to end Sudowoodo. Plus no recoil from Rock Head is nice.

Explosion is probably the best bet you have, and it's most recommended with Muscle Band, but you can do it with Choice Band if you want to rely completely on prediction with this set. Once you feel that Sudowoodo has done enough damage, or that he can't really handle much more after the occuring turn, you explode, and it will hurt like hell coming from either a 10% boosted explosion, or a 492 attack from Choice Band.

Ok, so this set obviously requires damn near godly prediction, but it will cause a huge amount of damage if played correctly. Plus, it forces the opponent to predict as well, because if they don't, they're going to get hit hard to moves that basically eliminate the problem of Sudowoodo's awful awful speed.

What are the critics saying about this episode?
Well, Heracross does not care about Focus Punch/Sucker Punch/ Wood Hammer, and only doesn't like Explosion/Stone Edge. Block seems rather gimmicky, but can work. Otherwise, the set is pretty nice. It does require that you be at least a mid-level player with knowledge of OU, and have great prediction skills, but when it works, it seems like it can kick ass. I used Sudowoodo as a lead once, ruined many opposing leads (Hello Weavile, I Stone Edge and Sucker Punch your sash away).
 
About the Sceptile set, it seems potentially intriguing, however, I dislike the lack of coverage verus flyers. At least Thunderpunch can get you SE on Skarmory and neutral on Salamence. Crunch/Focus Punch doesn't seem to do that great, and even if, I'd rather have Earthquake.
 
I don't know what the EVs for Porygon2 are, but today, while bored, i came up with this:

Porygon2 @ Leftovers
Bold Nature
Trace

Now, here's the ridiculously complex EVs:

228 HP 184 DEF 40 Sp. Atk 58 Sp. Def

These EVs yield 378 HP, 300 DEF, 266 Sp. Atk, 250 Sp. Def . It's a very bulky Porygon. Best part is, it survives two Outrages from Garchomp, and counters (and OHKOs) Garchomp, Salamence and Gyarados easily. Does anyone have a moveset to go with this spread, though?

-Recover
-Thunderbolt
-Ice Beam
-???

Oh, PS, I'm gonna make this in-game. Does anyone have a good IV'd bold porygon kicking around :D

I thought you needed 266 Sp. Atk to guarentee a OHKO on Garchomp. I just checked, it could survive. It only does 98.98-114%.
 
Now I need to think of something with good defense and Own Tempo and Ill be set to take on No Guard Machamp.
Seriously, that son of a bitch is annoying!
Anyway, here's something I got from the other options set from the Metagross analysis:

Metagross @ Shuca Berry
Clear Body: Jolly
24 HP, 252 Attack, 44 Defense, 188 Speed
Meteor Mash/ Earthquake
Thunderpunch
Ice Punch
Psych Up

At 245 speed, you beat anything at 244 trying to beat Jolly Tyranitars. The main idea of this set is to get a reverse sweep with Dragon Dance: letting your opponent's Gyarados Dragon Dance 3 times and let him kill something of yours off is a very good way of getting Metagross in: once it's in, they Earthquake while you survive with the Shuca Berry and Psych Up all their boosts. Meteor Mash and Earthquake both take care of Tyranitars, Ice Punch for Salamence(Dragon Dancing versions are showing up more often), and Thunderpunch for Gyarados. Earthquake is an poption over Meteor Mash if you hate 85% accuracy and love Type coverage: however, without Meteor Mash, you lose a good STAB move that would help against Cresselia, who takes twice as much damage when compared to the two Punches. Rock Slide can be used over both Punches and you can use Earthquake and Meteor Mash in the other two spots, but the problem with this is the lack of ability to take down bulky waters and similar physical walls such as Skarmory. Accuracy is also an issue.
The EVs allow for 245 Speed(as I've already explained), I then just maxed attack and maximized his Defense to take Earthquakes. You can change it around so you take more hits defensively, allowing you to copy more Dragon Dances. You could POSSIBLY make the defenses so you could take Earthquakes without the Shuca Berry: then you could use Leftovers, Life Orb, or Expert Belt.
Bronzong completely walls this set, but it is the only TRUE counter after you Psych Up the Dragon Dances. This set could also see some use in ubers: being able to copy Drangon Dances from an Outraging Rayquaza is always a plus. It can also copy Curses and go for a sweep like that, too.

Questions, comments, concerns?

That's actually a really great idea. I was going to say that it wasn't worth guessing/hoping they had a dder, but then again, we prepare in advance for Blissey specifically.

This is NOT beatable if you manage to get at least two DDs, it resists most priority moves, and suckerpunchers are usually weak and predictable.

I'm going to try this. Thank you for being original.
 
About the Sceptile set, it seems potentially intriguing, however, I dislike the lack of coverage verus flyers. At least Thunderpunch can get you SE on Skarmory and neutral on Salamence. Crunch/Focus Punch doesn't seem to do that great, and even if, I'd rather have Earthquake.
Lol, I wanted to edit in Thunderpunch with Crunch / SD / Leech Seed, but you got ahead of me. I agree, Thunderpunch goes well with the set, but Cresselia walls you without Crunch, or at least Leech Seed/SD to hurt it. However, Overgrow Leaf Blade outdamages Crunch so Cresselia can Ice Beam thrice and feel the pain.
But a question... In order to chieve the Liechi/Overgrow mode in three subs, how many HP EVs/IVs does he need?
 
MAgility Gross:

Metagross @ Life Orb
-Naughty-
252 Atk / 108 Spd / 100 SAtk / 48 Def
- Earthquake
- Ice Punch / Meteor Mash / Thunderpunch
- HP Fire / Grass Knot
- Agility

Reaches that magical 405 Atk and 404 Speed after agility.

Agility on the switch, HP Fire 2HKOs Skarm with leftovers which isn't ideal as it can WW you away. EQ is your main attacking move as otherwise fire types will rip you apart.

EVs for this set were desingned around Arkarni's 31 / 31 / 24 / 30 / 27 / 30 HP Fire 67 Metang.

Idea I've been sitting on for a while.

What do you guys think of it?
 
dpmfb233.png
'Healygon' @ Lum Berry/Chesto Berry
Relaxed/Bold
129 HP/252 Def/129 SD

Thunderbolt
Ice Beam
Recover/Rest
Recycle

As a helpful person on the SQSA thread told me, Recycle here works as a pseudo-Aromatherapy/Heal Bell with Lum Berry, except with more PP. Status absorber with Recover and excellent coverage with Bolt-Beam. Switch in this baby to anything useful that you can Trace and blast away. EVs and nature can be tailored to your needs, works best on teams of physical sweepers, absorbing Statuses and killing things off. Such a team is also likely to carry a Magnezone killer, who is the principle waller of this set.

Comments?
 
Lol, I wanted to edit in Thunderpunch with Crunch / SD / Leech Seed, but you got ahead of me. I agree, Thunderpunch goes well with the set, but Cresselia walls you without Crunch, or at least Leech Seed/SD to hurt it. However, Overgrow Leaf Blade outdamages Crunch so Cresselia can Ice Beam thrice and feel the pain.
But a question... In order to chieve the Liechi/Overgrow mode in three subs, how many HP EVs/IVs does he need?

Divisible by 4.
 
Hey Age of Kings, wouldn't it be more useful to just use Chesto berry on that Porygon2 to wake it up right after using a move such as Rest? You could use Rest instead of Recover and not need the Lum Berry since Rest gets rid of statuses too. You could then have a 100% recovery move as much as you want with Recycle giving the Chestos back after you use them.
 
Hey Age of Kings, wouldn't it be more useful to just use Chesto berry on that Porygon2 to wake it up right after using a move such as Rest? You could use Rest instead of Recover and not need the Lum Berry since Rest gets rid of statuses too. You could then have a 100% recovery move as much as you want with Recycle giving the Chestos back after you use them.
True, that's an option. :'D Editing. Lum Berry, however is more instantaneous...if somebody statuses you, it's automatic when you Recycle, while you have to Recycle, then Rest if you use Chesto.
 
Depends on how badly you need P2 to absorb status.
His main job is Trace abuse and Bolt/Beam, Recycle/Rest might work.
 
Infernape - Hes broke many walls...

...but now hes offering team support?

That's right, not a joke.

[SET]
name: Trapfernape
move 1: Fire Spin
move 2: Over Heat/U-Turn
move 3: Slack Off
move 4: Taunt/Will o Wisp
item: Leftovers/Wide Lense
ability: Blaze
nature: Timid/Jolly
evs: 236 HP, 232 Speed, 42 Def

[SET COMMENTS]
The idea is to set up a trap that is not broken with switching or dieing. Fire Spin is a greatly underated move, it swaps the accuracy of Mean Look for the ability to switch-out instead of baton-pass. Overheat combined with Blaze works well if the wall decides to attack you (and you'll probably live, seeing this Infernape lives a 300 Base power EQ from a 6 Attack Nuetral Donphan %70 of the time). Wide Lense is recommended if you are running Fire Spin/WoW, seeing as there accuracies are 70/75.

[EVs]
The HP EVs give 352 for perfect Leftovers recovery, the Speed gives enough to outrun Adamant Duggy.

[Opinion]
This is my favorite Infernape set, and it works. I run it on shoddy, and I've screwed over so many Starmie switch-ins, trapping them, then switching to a Spc. Wall or something to set up on it like Curselaxs.

The Damage Calcs

Donphan Neutral 6 Attack - 300 BP Earthquake 91.19% - 107.10%
Cresselia Nuetral - 270 BP Psychic 58.81% - 69.03%
Suicune Nuetral 6 SpcAttack - 284 BP Surf 71.88% - 84.66%
Slowbro Nuetral 46 SpcAttack - 284 BP Surf 81.53% - 96.02%
Weezing Nuetral - 95 BP Thunderbolt 22.73% - 26.70%
Tangrowth Positive 232 Attack - 200 BP Earthquake 70.74% - 83.24%
Gyarados Positive 16 Attack - 240 BP Waterfall 84.09% - 98.86%

Not bad, eh? They are all 2HKOs (Donphan is potentially OHKO), but you get the chance to trap them and send out a counter.
 
...but now hes offering team support?

That's right, not a joke.

[SET]
name: Trapfernape
move 1: Fire Spin
move 2: Over Heat/U-Turn
move 3: Slack Off
move 4: Taunt/Will o Wisp
item: Leftovers/Wide Lense
ability: Blaze
nature: Timid/Jolly
evs: 236 HP, 232 Speed, 42 Def
ivs: 0atk

[SET COMMENTS]
The idea is to set up a trap that is not broken with switching or dieing. Fire Spin is a greatly underated move, it swaps the accuracy of Mean Look for the ability to switch-out instead of baton-pass. Overheat combined with Blaze works well if the wall decides to attack you (and you'll probably live, seeing this Infernape lives a 300 Base power EQ from a 6 Attack Nuetral Donphan %70 of the time). Wide Lense is recommended if you are running Fire Spin/WoW, seeing as there accuracies are 70/75.

[EVs]
The HP EVs give 352 for perfect Leftovers recovery, the Speed gives enough to outrun Adamant Duggy.

[Opinion]
This is my favorite Infernape set, and it works. I run it on shoddy, and I've screwed over so many Starmie switch-ins, trapping them, then switching to a Spc. Wall or something to set up on it like Curselaxs.
Looks good, but why 0 Atk IVs?
Premise seems nice, people will be WTFing at Infernape trapping and going to something like BellyZard (not Starmie, of course).
 
Ah, the IV section I forgot to delete when I copied and pasted the form. Jolly/Timid depends on whether or not you'd be using U-Turn for the damage on the switch or Overheat for the huge BP.

This Infernape is also much easier to use in my opinion. You will always get off a trap if the wall switches (unless they have Flash Fire). Mixape requires prediction, and some can be overly cunning enough to kill it with LO/SR/Spikes/Sandstorm damage.
 
I decided to do the opposite of everyone else in the thread...

dpmfa447.png

Hasty
24/31/8/31/31/31 Hp Ice 66
Egg Moves: Cross Chop, Bullet Punch, Blaze Kick, Crunch

I need some brilliant ideas for this guy. Was thinking countersash because of the low defence IV but don't know what to put for the other 3 moves. Any help would be appreciated and since the search function disappeared, I'm stuck.
 
Alakazam@Flame orb
Name:Proburner
Move 1:Protect
Move 2:Psychic
Move 3:HP=Ice/Fighting/Fire
Move 4:Energy ball
Ev's:252 spd/252 sp.attk/6hp
Ability:Sychoncirnize (Lol)
Nature:Timid

Miss anything?
 
I decided to do the opposite of everyone else in the thread...

dpmfa447.png

Hasty
24/31/8/31/31/31 Hp Ice 66
Egg Moves: Cross Chop, Bullet Punch, Blaze Kick, Crunch

I need some brilliant ideas for this guy. Was thinking countersash because of the low defence IV but don't know what to put for the other 3 moves. Any help would be appreciated and since the search function disappeared, I'm stuck.
Countersash...
Well, if you survive with the sash, Reversal is good.
Then, put Crunch and Extremespeed, I guess.
Unless Extremespeed is Egg Move, then Bullet Punch.
 
Countersash...
Well, if you survive with the sash, Reversal is good.
Then, put Crunch and Extremespeed, I guess.
Unless Extremespeed is Egg Move, then Bullet Punch.
Problem with reversal is that Lucario isn't exactly fast even with a +speed nature. Crunch will definitely be there and E-Speed is a lvl up move for it. That leaves 1 slot for whatever. Was thinking hp Ice for a surprise vs dragons or w/e but then i'd have to put EV into Sp.atk. Also need an EV spread. Should I totally ignored Lucario's Special movepool for this?
 
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