So my scramble begins! I have:
Prime the Mudkip:
Can only use attacking moves at prime levels
Must solo a pokemon from prime number gyms: brawly, wattson, norman, tate+liza
Can only evolve at prime number lvs
Mash the Beautifly:
Cannot hold items that raise move power
Must be lowest lv in party, or cannot fight
Solo winona's altaria
Postal the Pelipper:
Cannot learn water/ice moves, or any moves related to his mouth (peck, spit/swallow, etc) (note: this is basically pelipper's entire lv up movepool outside wing attack...)
Must hold mail, with a pokemon mystery dungeon reference written on it (I loved those games)
Must solo all grass, dark, and flying types that dont conflict with a solo, but cant be used vs fire types (I'm saying the fire type restriction supersedes the solo requirements)
Can't use berries, potions, or herbs
Silky the Exploud:
Must be female
Must always hold an item that helps in battle
Can't be used on water routes
Can't use man made medicines on her (potions, x-items, etc)
Thirsty the Gulpin:
All liquid recovery items can only be used on gulpin (potions, fresh water, etc)
Must solo all water types(including all gym leader/E4 member water types)
Must solo archie to evolve
Sunshine the Tropius:
Must learn sunny day ASAP, and use it first in every fight
All moves other than HMs must be related to the sun: fire and water moves, solarbeam, synthesis, growth, hidden power
Must hold an item that was grown (berries, herbs, etc)
And so I begin!
I'll post periodic updates just to prove that I am indeed actually doing this. I predict a rough early game before whismur, with a team of: a mudkip that probably cant attack, a wingull that cant attack until 13, and a wurple who can attack but only if he's low lv than the other 2.
Prime the Mudkip:
Can only use attacking moves at prime levels
Must solo a pokemon from prime number gyms: brawly, wattson, norman, tate+liza
Can only evolve at prime number lvs
Mash the Beautifly:
Cannot hold items that raise move power
Must be lowest lv in party, or cannot fight
Solo winona's altaria
Postal the Pelipper:
Cannot learn water/ice moves, or any moves related to his mouth (peck, spit/swallow, etc) (note: this is basically pelipper's entire lv up movepool outside wing attack...)
Must hold mail, with a pokemon mystery dungeon reference written on it (I loved those games)
Must solo all grass, dark, and flying types that dont conflict with a solo, but cant be used vs fire types (I'm saying the fire type restriction supersedes the solo requirements)
Can't use berries, potions, or herbs
Silky the Exploud:
Must be female
Must always hold an item that helps in battle
Can't be used on water routes
Can't use man made medicines on her (potions, x-items, etc)
Thirsty the Gulpin:
All liquid recovery items can only be used on gulpin (potions, fresh water, etc)
Must solo all water types(including all gym leader/E4 member water types)
Must solo archie to evolve
Sunshine the Tropius:
Must learn sunny day ASAP, and use it first in every fight
All moves other than HMs must be related to the sun: fire and water moves, solarbeam, synthesis, growth, hidden power
Must hold an item that was grown (berries, herbs, etc)
And so I begin!
I'll post periodic updates just to prove that I am indeed actually doing this. I predict a rough early game before whismur, with a team of: a mudkip that probably cant attack, a wingull that cant attack until 13, and a wurple who can attack but only if he's low lv than the other 2.













