Challenge The Scramble Challenge - Mark 2

Ok, lets do this
Chuckya the Surreally Strong Happiny

Every since he was a young child( or fetus if you choose to take the Happiny egg), Chuckya was obsessed with all the famous Happiny in the world. But none more than Brock's Happiny, whom he idolized as both a source of strength and courage. Inspired by his hero, Chuckya was determined to become the most strong pokemon there ever was. Boasting an impressive 5 Attack Stat, soon to be a 10 Atk stat when he evolves, Chuckya prided himself in mastering the arts of physical attack and defense. He will only have phsyical attacks with no status ailment, and must learn strength when possible
However, Chuckya hates everything about the Special side of battling, beleiving it to be for the cowards that fear doing real battle. This of course puts him at odds with Descartes, resulting in a unrivalled rivalry. To show his contempt for the sissy dinosaur, Chuckya will never help out the team if Descartes is sent out before him.
Chuckya also beleives that knowledge is useless and that physical activities are what is really important. So after everytime you educate yourself with Descartes the Rampardos, you must spend 10 minutes in the Sinnoh Underground working with Chuckya to improve your own physical strength.
Chuckya also wants to be an honorable warrior, and must solo at least one of Maylene's pokemon and Crasher Wake's Gyarados to show off his strength to these strong trainers.
Chuckya also always wants to have utmost strength and will therefore hold the blackbelt when you get it

Optional:
Optional: Chuckya has a deep and personal anger against Cyrus for wanting to create a new world. Why doesn't this sissy understand that making a new universe would reverse all of the hardwork and effort that people had done to accumulate strength to fight. Teach Cyrus a painful lesson in martial arts by defeating his first Pokemon with Chuckya's strength in every encounter. If you do, then Chuckya will realize the wrongness in wanting to beat up Cyrus for not respecting the strength and hardwork everyone has done since he himself has done everything is his power to reverse the reality that he and his line of evolution had spent many millenia working hard to become the ultimate special sponge. You can now teach Chuckya 1 Special Move. However, dont make him have to use his mind. After all, Chuckya is a champion of strength, not a nerd.

Recap
Chuckya will only use physical attacks.
Chuckya will never fight if Descartes is sent out before him
Chuckya must learn strength when you can teach him it
Everytime you educate yourself with Descartes, you must spend 10 minute mining in the Sinnoh Underground to improve your strength with Chuckya
Must hold the blackbelt when you get it
You must solo one of Maylene's pokemon and Crasher Wake's Gyarados
Optional: Beat up Cyrus's first pokemon with strength to unlock the potential to use 1 Special attack, but it cannot involve the mind

And yes before someone says it, this is meant to be the physical counterpart to Descartes the Rampardos
Accepted!
And with that, I can my start Scramble.

Recap of my team
From KingHeracrossTheBug

Anyways, I present Cricthoven the Kricketot/Kricetune

This Kricketot is a progidy in music... Or so he likes to believe. Because of this, he is obsessed with sound-based moves. He must never forget any sound-based moves he has and try and only use sound-based moves against his opponents (see exception below)

However, Cricthoven has a particularity. He hates Pokemon with the Soundproof ability. He must overcome these barriers on his path to musical success through using the power of music, embodied in a Metronome. He must have Fury Cutter and use it along with the item Metronome only against Pokemon with the Soundproof ability.

Because he is holding his precious Metronome, Cricthoven may not use any other items, lest he risks losing it

Finally, to show off his talents in the big spheres of power, he must solo a Pokemon from each Gym, Elite Four, and the Champion

Finally, his final rival is none other than your own rival's Starly. He must find a way to defeat said Starly on every occasion that you meet him, or ar least try to defeat him

From HotFuzzBall

I'll give you Bananasaur the Tropius (aka a Flyer)

Bananasaur loves to take the offensive stance so, it must have 2 physical and 2 special moves on it at all times and it may not utilize status moves.

Contrary to it's Pokedex entry, Bananasaur hates fruit. Therefore, you may not give it or use any berries on it.

Bananasaur also loves a challenge, so it must solo every Fire-type and avoid any Rock or Water-type you encounter until the end of the series.

Lastly, Bananasaur is also lazy af so you can use Fly a total of 5 times during the entire game so... use it wisely!

From SudowoodoIsTheNewSnorlax

I will give to you *drumroll* Descartes the literate Rampardos!

-Descartes loves to educate himself and taught himself how to read in no-time. Too bad the first thing it ever read was the Ultramoon Pokedex Entry for Rampardos. Deeply offended by the gross oversimplification of the entry it made a vow to the world, to make it marvel at the erudite feats a Rampardos´ mind is capable of. Therefore Descartes will only use status moves or special-attacking moves and forget any physical ASAP. (dont worry though, it has actually a very rich special movepool including, you guessed it: Surf)
-As stated: Descartes educates himself and so should you! Take in the monumental concerningness of our very own creation by staring at the painting in the ruins of Celestic Town for 5 minutes without moving a button. When you reach Canalave City, head to the library, change text speed to 1 and read every book in the library.
-Stress the academic nature of Descartes by making him hold no item besides Wise Glasses (talk to the Glasses-Guy in Celestic Town from 20pm to 4am)
-Optional: Descartes bears an intense grudge against Cyrus for wanting to create a new world. Doesnt this ignorant Simpleton understand, that the present is determined by the deeds of the past and that starting anew would erase every single action humanity ever took to improve itself? Teach Cyrus a valuable lesson in history by defeating his last Pokemon with Descartes´ Ancient Power in every encounter. If you do, then Descartes will realize the hypocrisy in despising Cyrus for not respecting the past and himself denying the past of its species by forcefully supressing its natural affinity for physical attacks. You can now teach Descartes 1 Physical Move. However, dont make him butt anything with its head. After all, Descartes is an intellectual, not a football player.

I hope you like him :3

From pretzel987

Yoshiblaze take Bellhop the bronzor.yes i made this whole challenge off of a bad pun

Bellhop, being, of course, a bellhop, always tries to be extremely helpful. Whenever a pokemon on your team faints, you must immediately switch Bellhop in and use a Revive on the fainted pokemon. However, Bellhop is so helpful that he doesn't always look out for himself. You cannot use Revives on Bellhop, except for during a solo.

To evolve Bellhop, defeat five pairs of trainers at the Seven Stars Restaurant at Hotel Grand Lake, alongside each of his teammates.
What this means is that each of the other pokemon in your party can only take part in one of the five fights, making each of the battles a "solo" of sorts. Good luck!

Since the types of hotels with fancy bellhops usually cater to the upper class, solo Fantina and Bertha, who are both classy people who would probably stay at expensive hotels (for different reasons though).

From Hitmonleet

Alright, take Pride the Burmy.

As a very subpar bug type, you'd think that being less than second fiddle would come with the territory. Well, this Burmy is done with that. It wants to come out on top.

It has a constant need to upstage it's fellow party members, and prove that it is the greatest. If it learns a move that another pokemon on your team learns through level-up, it must learn it. Furthermore, any pokemon not otherwise soloed of the same evolutionary family of a team member must be soloed by Aaron.

Being so egotistical causes Pride to reject assistance from others. As such, unless it would otherwise conflict with another scramblemon, you can never use items on Pride.

However, it still needs to prove itself the greatest in order to maintain their confidence. To evolve, Pride must solo 10 unique bug catchers. After this, Pride develops a swollen head. It now plans to defeat the greatest in the leagues of bugs. Finally, Pride must solo Aaron.

Optional: Have Pride solo another major trainer based on what it evolves into: Byron if Trash Cloak, Mars (since Bertha is already claimed) if Sandy Cloak, Gardenia (and Jupiter if too easy) if Grass Cloak, and Saturn (since no relevant Flying trainers) if Mothim. If you do this, then Pride realizes that sometimes, one has to swallow their pride, and so can have items used on it after.

Optional: If the challenge is too easy, then you can limit the non-required moves to STAB ones only.

To sum up:
  • Must learn a move if one of the other mons learn it through level-up.
  • Must solo all of the Pokémon that you have (atm, all Tropius, Craniados, Rampardos, Bronzors, Bronzongs, Kricketots, and Kricketunes (+Happiny, Chansey, Blissey) not otherwise soloed must be soloed)
  • Cannot use outside items on Pride.
  • Must solo 10 Bug Catchers to evolve.
  • Must solo Aaron.
  • Optionally, solo one of Byron, Mars (all fights), Gardenia (and Jupiter if too easy), or Saturn (all fights), based on what the evolution is. Success results in dropping the item restriction.
  • Optionally, outside of moves through restriction, can only use STAB moves.
Too difficult? Drop the teammates solo. Too easy? No held items either.

From stuuful12

Ok, lets do this
Chuckya the Surreally Strong Happiny

Every since he was a young child( or fetus if you choose to take the Happiny egg), Chuckya was obsessed with all the famous Happiny in the world. But none more than Brock's Happiny, whom he idolized as both a source of strength and courage. Inspired by his hero, Chuckya was determined to become the most strong pokemon there ever was. Boasting an impressive 5 Attack Stat, soon to be a 10 Atk stat when he evolves, Chuckya prided himself in mastering the arts of physical attack and defense. He will only have phsyical attacks with no status ailment, and must learn strength when possible
However, Chuckya hates everything about the Special side of battling, beleiving it to be for the cowards that fear doing real battle. This of course puts him at odds with Descartes, resulting in a unrivalled rivalry. To show his contempt for the sissy dinosaur, Chuckya will never help out the team if Descartes is sent out before him.
Chuckya also beleives that knowledge is useless and that physical activities are what is really important. So after everytime you educate yourself with Descartes the Rampardos, you must spend 10 minutes in the Sinnoh Underground working with Chuckya to improve your own physical strength.
Chuckya also wants to be an honorable warrior, and must solo at least one of Maylene's pokemon and Crasher Wake's Gyarados to show off his strength to these strong trainers.
Chuckya also always wants to have utmost strength and will therefore hold the blackbelt when you get it

Optional:
Optional: Chuckya has a deep and personal anger against Cyrus for wanting to create a new world. Why doesn't this sissy understand that making a new universe would reverse all of the hardwork and effort that people had done to accumulate strength to fight. Teach Cyrus a painful lesson in martial arts by defeating his first Pokemon with Chuckya's strength in every encounter. If you do, then Chuckya will realize the wrongness in wanting to beat up Cyrus for not respecting the strength and hardwork everyone has done since he himself has done everything is his power to reverse the reality that he and his line of evolution had spent many millenia working hard to become the ultimate special sponge. You can now teach Chuckya 1 Special Move. However, dont make him have to use his mind. After all, Chuckya is a champion of strength, not a nerd.

Recap
Chuckya will only use physical attacks.
Chuckya will never fight if Descartes is sent out before him
Chuckya must learn strength when you can teach him it
Everytime you educate yourself with Descartes, you must spend 10 minute mining in the Sinnoh Underground to improve your strength with Chuckya
Must hold the blackbelt when you get it
You must solo one of Maylene's pokemon and Crasher Wake's Gyarados
Optional: Beat up Cyrus's first pokemon with strength to unlock the potential to use 1 Special attack, but it cannot involve the mind

And yes before someone says it, this is meant to be the physical counterpart to Descartes the Rampardos

I'll start and have an update post.

Also, just one thing KingHeracrossTheBug , I might have to change Kricketot's restriction to using a sound move first in every battle, but being allowed to use regular moves until I have a damaging and/or 3 sound moves and Fury Cutter or else I'll have to get through Eterna Forest with just Growl. Do you have any objections to this?
 
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Chapter 3: These gyms are too close together

After defeating Grant, it is time to head on to Route 10!

I defeated all of the trainers here already to grind for Grant, but unfortunately, I still have to deal with Team Flare. Who have dark types. Perfect.

Many wasted turns, revives, and confuse rays later, I squeak by Houndour with an under leveled Insanity. One Team Flare member down, quite a few left to go! hooray.


Well, we end up making it through to Geosenge Town, and Calem arrives just in time! Lol who are we kidding he’s 5 minutes late, as usual.

Guess we’ll never know where Team Flare’s secret hideout is. Or who their leader is. Confounding puzzles here ladies and gents.

Korrina wants to challenge us with her two Lucario, which is actually super convenient, because both of them have only normal and fighting moves! EZ xp for King Arthur.

Route 11 and Reflection cave are pretty uneventful, except that Explorer faints once in each route, both during Double battles. Man double battles just have something against me don’t they. King Arthur also faints in the double battle trying to avenge Explorer, so bye bye Swords Dance. Explorer solos 2 trainers in Reflection cave, and since I’m not counting the Tower of mastery rival fight as the next “area,” Explorer is going to solo 2 trainers in Shalour Gym.

Speaking of rivals, Calem has an Absol. TIME TO GRIND! (Insanity’s Defense stat is and will always be piss poor, so I gotta win the speed battle here and get lucky).

So after grinding, I go and fight Calem. I defeat Quilladin and get Meowstic into the red, then switch in Insanity. I don’t want to waste a turn switching into Insanity when Absol is already on the field.

Insanity finishes off Meowstic, and lands a confuse ray on Absol. Absolve avoids the confusion, but luckily chooses Slash instead of Bite, and I live with a hair of HP. Whittling down Absol takes quite a while, as I still have Return as my only coverage move (not sure why), but confuuz ray comes in clutch and we manage to beat Calem.

The Shalour city gym is super underwhelming. Explorer solos the two single-pokemon trainers easily, and the only coverage Korrina has against King Arthur is Machoke’s rock tomb (or whatever rock move it is), which does almost 0 damage with Arthur’s defense boosting nature. Even without Swords dance, we slowly and steadily beat Korrina, netting lots of XP in the process.

We head back to the Tower of Mastery, do the whole Lucario thing, and promptly box him. I didn’t have the heart to not accept him. The free Lapras tho, not taking you buster. Wall learns Surf BB. The upside of having a RestTalk tank is that he also works as an HM slave and still wrecks. The move deleter shows up before his gym solo so I can still get Heavy Slam muahahaha.

Since this episode is wayy to short, lets go beet Ramos! (Get it? Beet? Grass type Gym? meh)

I skip all the Route 12 trainers to get to Coumarine city to pick up the Lucky Egg, then head back to net some key XP for Cookie Lover, who has a lot of soloing to do. Calem rears his ugly head again (well its only Absol doing the rearing), but now that Insanity knows Power Gem, I don’t have to rely as much on RNG. double confuse hax still nice tho.
Ok, time for Coumarine Gym!

Cookie Lover basically BSes his way through the entire gym, by way of Yawn, Infestation, and Power up Punch to make Returns stronk as hecc. Ramos is going to be an issue tho, since Gogoat knows EQ, which will probably one-shot Cookie Lover.

…Welp, what could go wrong?

RNGesus is definitely smiling upon me today. I think I earned some karma points from putting up with Insanity’s challenge (jk its actually pretty fun). While the random moves were a pain, throughout the entire Ramos fight I never double stacked Yawn or Infestation. Oh, and Gogoat decided not to use Earthquake. Not sure why.

With that (easier than expected) victory, next episode will see us return to Lumiose!
Whats that? Team Flare fights?
oh boy. Dark solos are going to be interesting.

See you on the flip side!



Explorer (Pidgey)
Lv 45
Timid Nature
Keen Eye
-Return
-Twister
-Fly
-Whirlwind

6 Psychic
6 Fighting
6 Poison
6 Water
5 Flying
5 Bug
4 Electric
4 Ground
3 Fairy
3 Normal
3 Flying
3 Rock
2 Ghost
2 Dark
2 Dragon
1 Fire
1 Grass


Unfortunately, even being miles ahead level-wise, still being a Pidgey with BST of 251 is taking its toll. Return still hits hard, but in the 3 turns before I can use it, Explorer’s low defenses have usually crippled it. I am taking a risk by replacing Gust with Fly, because the first 3 turns now are going to be either WW or a non-STAB BP 40 move, but I am banking on the added power of Fly. Besides, I usually am using Whirlwind at the start of fights nowadays anyways. The Whirlwind challenge is coming along nicely, but one of my evolutions is locked until the 7th Gym (since the 8th is soloed), so catching up will be slow. Once I evolve tho the levels will definitely result in some roflstomping.

Insanity (Spoink)
Lv 38
Naughty Nature
Own Tempo
-Psyshock
-Psywave
-Power Gem
-Confuse Ray

Insanity, I have officially decided. I can live with your random moves. I can live with having to catch up to Explorer’s level after evolving. I have the Lucky Egg after all. But soloing all of Team Flare’s dark types? Oh boy that ones painful. The worst part is that since the Trainers also have non-Dark pokemon, I can’t justify taking Explorer out of the lead slot. So when they lead with a dark type, I waste a turn, then have to switch, then have to do the solo. All ranting aside though, Insanity’s challenge is coming along much nicer than I initially expected. In a few episodes, Insanity is going to evolve, which will put even more pressure on a pokemon already suffering from 4MSS. But hey, when I get to Anistair City, I can buy Focus Blast. Team Flare will never know what hit them.

Wall (Snorlax)
Lv 32
Adamant Nature
Immunity
-Strength
-Sleep Talk
-Rest
-Surf

Yeah, nothing to say here. Had next to no usage this episode, with a Fighting-type gym followed by a Solo. However, Wall still is, and will always be, a great option when stalling out someone is needed. As long as Explorer lives long enough to use Whirlwind, Wall can (slowly) take care of the rest. Oh and HMs are nice too.

Burniate (Litleo)
Lv 33
Jolly Nature
Unnerve
-Noble Roar
-Work Up
-Fire Fang
-Ember

Again, not much usage this episode, since the Grass Gym was soloed. The issue right now is that with where I am in the region, most pokemon weak to Fire are also weak to Flying. Explorer is carrying the weight of himself and Burniate. Once I get to places with more Ice and Steel types, Burniate will get more love. Also, Team flare
fights are annoying AF. But hey, I never actually knew throwing a pokeball wasted a turn before. THE MORE YOU KNOW!
And Burniate doesn’t learn Incinerate until level 46 or some BS like that. welp.

King Arthur (Honedge)
Lv 32
Impish Nature
No Guard
-Retaliate
-Gyro Ball
-Pursuit
-Swords Dance

Arthur got some nice usage this episode with being able to BS Korrina, but hasn’t seen much more usage. Not having Swords Dance hurts, but now Retaliate does a surprisingly large amount of damage. Will be able to evolve in 2-ish episodes, so looking forward to that. Now that I think about it, Lots of pokemon are evolving soon
woohoo.

Cookie Lover (Gulpin)
Lv 34
Quiet Nature
Sticky Hold
-Power-up Punch
-Yawn
-Return
-Infestation

Not much to say here other than Cookie Lover put in some freaking work this episode. Singlehandedly borked the entirety of Ramos’ gym with 0 stab is quite impressive. if any y’all mention that its only because Gogoat didn’t use EQ i will deny it Gonna do more soloing in a few episodes, and then can join the evolve train. Unfortunately, in XY Stockpile is not learned until much later than I was expecting, but I will probably have it by Valerie’s gym. Im thinking of replacing PuP and Return with StockPile and Spit up. Not sure tho the attack boost is pretty sweet.




Tldr; Shalour Gym overall has nowhere near enough Ghost coverage, Infestation is the best move 100%
 
My First Ever Scramble Challenge - Pokemon Platinum
See here for Pokemon

And so the journey begins! I'm so... excited?

Game starts, Professor ramblings and stuff, name my (male) character "YB" (usually go with Yoshi or my real name, but might as well change it up) using the definitely new, unique, and innovative D S T O U C H S C R E E N (Wish I even knew what Pokemon was back then). Name my rival Bowler, named after my friend BowlerSSF2, who's one of the most successful Smash Flash 2 YouTubers, recently hitting 10k subs,and was kind of my rival when I played SSF2 competitively.

The early part is kinda pointless since I wasn't given a starter (honestly forgot to ask for one lol), just know that I picked Piplup, which gives me a good matchup there versus Bowler's ace, allowing Bananasaur, Pride, or Bellhop to destroy Torterra. Plus, it gets Defog and Cut. Oh, and before that, Professor Rowan stopped Bowler from being torn to shreds by very scary Bidoofs.

TERRIFYING

Kricketots I ran into before getting Poke Balls: 2

Alright, finally got some Poke Balls, time to begin my suffering...
I'm telling you right now, I don't expect much from Cricothoven util the 40s when it gets Perish Song, but hopefully me being inevitably overleveled as heck will be enough to carry me until I can get Bellhop. Well, not quite. I'm just hoping that on my way back to tell my mom about my adventuring, I don't run into any Kricketots so I might get a higher level one after the catching tutorial....

Yeah, literally the first PokemonI run into is a Kricketot, so there goes that. He is Level 3, though, so could've been worse. Anyways, I caught the little guy and now our journey really begins!

Cricthoven has a Gentle Nature, which isn't great considering the fact that with my slightly-modified-to-make-early-game-actually-doable-restriction, it has to click Bide a lot. Could've been worse, though.

And now, for Cricthoven's first battle! An epic duel with... a wild Level 3 Shinx.
Growl -> 2 Bides and 1 Potion used as the Shinx spams Tackle wins it for your hero... we're gonna have a great time, ladies and gents...

Oh, and in his 3rd battle, he already fainted to a Bidoof because I didn't want to waste Potions. Great.

Now for his first Trainer battle, he's just level 4 up against a level 5 Starly, but he'll be fine, right?
Well, a crit Quick Attack literally OHKOs, so as you can see, this went very well as it just took me, oh, idk, FIVE TRIES. This is literally the first trainer. Help me.

Hey look, this third trainer I'm facing has a Burmy! Yeah, I'm not looking forward to honey... Wait a minute, Burmy doesn't have any attacking moves at level 10. Hey, something I can actually beat with just Growl!... Is what I would say if this man wasn't a hacker and has Tackle already. Whatever, still only took 1 try. First route went well enough, getting Cricthoven up to Level 8 already with only the first 2 battles taking more than 2 tries, which is nice.

Enter Jubilife City, meet Looker, who's just delightful, and then we head into the Trainer School for some training and probably more resets.

Gave Bowler his stuff from his mom, he runs off, like always, and then we battle these two children and... Cricthoven actually more than holds his own, not fainting once. Impressive.

We start the Poketch promotional campaign thing, with the first clown telling me about growing through Exp. and evolution and stuff. With a Level 9 Kricketot, this is actually relevant information, so that's nice.

Now, we head left and face our biggest test so far: Bowler.
He leads with Starly, Cricthoven's destined rival, who, after spamming Growl for a little bit, is 3HKOed by Bide, so that goal was met easily. Turtwig's next, which just spams Withdraw for no good reason until he gets to +6. Then, entirely because he got a crit Tackle, Cricthoven is able to Bide twice to easily defeat Turtwig! That went extraordinarily well for a Kricketot and for my trouble...

"What?
Cricthoven is evolving!
Congratulations, Your Cricthoven evolved into Kricketune!
Cricthoven learned Fury Cutter!"

That's pretty exciting, might mean that I can use less Potions and also I can do damage now!.... To Soundproof mons, that is. Anyways, this is a good point to end part 1 at, now that we have taken down Bowler for the first time.
Caught:

Cricthoven (Kricketune) (M)
Ability: Swarm
Level: 10
Gentle Nature
- Growl
- Bide (temporarily usable)
- Fury Cutter
Has actually surprised me so far. After those first two dreadful battles, Cricthoven has really held his own thanks to the mighty Bide. Not much else to say. Let's see if we can carry this into our first Gym badge.

If there's any objection to me using Bide, I can restart.

Not Caught:


*odd number ID: Yes
Alright, part 2, here we go.
I start off by going to left just to see what's there and I find an Z Accuracy. Interesting... I also got an Old Rod, as if that matters.

I explored as much of Jubilfe City as I could, coming aay with a Quick Claw (which will be nice for Bellhop or Bananasaur) and some information about evolution despite the fact that I already have an evolved Pokemon.

And now, as I head north for a couple seconds, I accidentally get in Cicthoven's first battle as a Kricketune! After a few turns, Cricthoven easily handled a Level 7 Shinx. I know I was 3 levels higher and it was a Shinx, but dang I can feel the difference in bulk.

And, I enter a dilemma.
You see, I ran into this trainer to the east that had a Kricketot.
Kricketot only has Growl and Bide.
I am only allowed to use Growl and Bide (Fury Cutter is reserved for Soundproof mons only)
You see the problem here?
And what's worse is that he has a second Pokemon, too.
So, basically, cue a huge PP stalling battle.
What's worse is that using an item that has no effect doesn't use up your turn in this gen.... thank goodness Pokeballs do, though. And so, after more 70 or so turns and being reminded to not be a thief a ton of times, the Kricketot finally starts Struggle itself to death, and I successfully beat something by only using Growl (and a bunch of blocked Pokeballs). Now we have problem #2: Supersonic Zubat. With Bide being a 3 turn move, it's basically impossible to use, so I basically had to PP Stall again. And after all of that, this trainer is finally gone. By the way, that was an OPTIONAL trainer. Sigh...

This wasn't the last time I had to PP Stall a trainer, too, as Kricketune is so bulky with Growl that I ran out versus a trainer with 4 Level 4 Pokemon. I ran out of PP against their 3rd Pokemon, Starly, and thank goodness that their last Pokemon was just an Abra.

For my trouble, I was able to get myself an X Defend, which was somewhat useful I suppose, and entry into Oreburgh Gate. A nice Hiker guy gives me HM06 Rock Smash, which I wish I could teach to Kricktune so much right now.

"Cricthoven learned Leech Life!"
;~;

With that, we enter Oreburgh City and even have access to Route 207. The latter is only relevant as I decided to catch a Geodude to show a guy in building (getting a Heal Ball..) and to teach Rock Smash.

After exploring Oreburgh City, which was admittedly uneventful, I headed into the mine to go get the Gym Leader and start my suffering. Upon entering, I got a Super Potion which is sooooooo great, as Potions are starting to not cut it anymore. After some battles, I ran into the Gym Leader, Roark, who shows me how to Smash rocks. Wish I could do that in battle, but hey, now we can actually battle the Gym Leader.

Ah, the gym, probably the hardest thing I'll have to do until Cynthia, probably. Even with Bide, Rock-types hit REALLY hard, even after a Growl or two.

The trainers went down easily enough, surprisingly, though Defense Curl was annoying for Bide. After this, I was at only Level 16, two away from Sing, which might bea problem, though honestly, I have faith in Growl + Bide.

And now, for Roark...
"I'll need to see the toughness of the Pokemon that battle with you!"
Yeah, you can say that again.

Attempt 1:
I force-Growl, he thankfully Stealth Rocks. Then, I decide to use an X Defend for extra assurance as he Rock Throws. I Bide up as he spams Rock Throw, but he misses one of his Rock Throws, which is killer. I heal up and Bide up again as he only hits 1/2 once again, this time to my favor.

Onix comes out, I Growl as per requirement as he immediately Rock Throws, which does very little as Onix is quite weak (X Defend comin' through). Onix survives the first Bide and gets Potioned up... and that's when he pulls out Screech... Now, I'm forced to use my Super Potion earlier that I wanted to just to beat Onix.

Cranidos comes out as I Potion up. And Headbutt does way too much. I Growl as he chokes by using Pursuit. I Potion up as he of course gets a crit on Headbutt...

Attempts 2-3:
I Growl and he thankfully Stealth Rocks again and this time immediately click Bide, but of course he gets a crit Rock Throw and 2HKOs.

Attempt 4:
VS Geodude
Growl - Stealth Rock
Bide - Rock Throw
Bide2 - Rock Throw miss
Bide3 - Actually Lucky Rock Throw miss
Bide - Potion
Bide2 - Rock Throw
Bide3 KOs Geodude.

VS Onix
I Growl as he Rock Throws before I heal for a few turns. I Bide and after 2 Rock Throws, I OHKO Onix and grow to Level 17.

VS Cranidos
I Super Potion as he gets a crit Headbutt, ruining that. I Growl before healing with regular Potions. I actually get a Bide off before he gets another lucky crit and KOs.

Attempt 5:
VS Geodude
Growl - Rocks
Bide OHKOs after 2 Rock Throws

VS Onix
Potion - Rock Throw
Growl - Rock Throw
Potion - Rock Throw
Bide OHKOs after 2 Rock Throws (Level 17!)

VS Cranidos
Potion - Crit Headbutt
Super Potion - Headbutt
Growl - Leer
I Bide at the wrong time as he spams Leer

*Skipping ahead*

Attempt 9:
Onix and Geodude went the same as Attempt 5 more or less

VS Cranidos (I forgot how it exactly went, but it was something like this)
I healed up before using Growl followed by Bide. Bide doesn't quite kill, letting Roark use a Potion. I healed up as well (I think I used my X Defend and another Growl somewhere in here), before using Bide 1 more time and barely winning. During this, the only move he used was Headbutt.


FINALLY, WE WON.
I'm not going to say that I hate you for making me use a Kricketune without Leech Life to beat Roark, but I'd be lying if I said that I wasn't at all mad.

"This is embarrassing..." Oh shut up...

"YB received the Coal Badge from Roark!" Well earned, though honestly I had it on Attempt 1 before crits happened. I also got TM76 Stealth Rock, which might be useful honestly.

Well, we'll end it off here. After finally defeating the Gym Leader, we can finally continue with the days of solo Kricketune being numbered.

Badges: 1

Caught:

Cricthoven (Kricketune) (M)
Ability: Swarm
Level: 17
Gentle Nature
- Growl
- Bide (temporarily usable)
- Leech Life
- Fury Cutter
Roark: Yes (Geodude, Onix, Cranidos)


Yeah, Cricthoven's bulk honestly hurt more than it helps. Having to use Growl first every battle mde Cricthoven more prone to either having to PP Stall in long battle, or in the case of the Gym, being just bulky enough to not OHKO the Gym Leader's Pokemon after 1 or Rock Throws/Headbutts but not being bulky enough to take 5 without having to heal 2-3 times. The Gym was very annoying because of this and Roark's extremely timely luck. Still better than what I could expect from a Kricketune, but not as impressed as before (though maybe Sing would've helped).

Not Caught:


*odd number ID: Yes
Well now that the painful trek to get the badge is over, I can finally continue on with my newly usable Rock Smash on HM Geodude.

Bowler interrupts me to my surprise, but luckily for me all he wanted to do was tell me about Eterna City. Believe me, I want to get there much more than you do, buddy.

Before getting to Route 204, I decided to explore as much of Oreburgh Gate as I could at the moment, coming away with TM70 Flash (bleh) and a Big Pearl (cool).

As I entered Jubilife City, Looker confronted me with a warning to watch out for shady individuals, which has me wondering, what do shady individuals look like? Hmm, they might a bowl cut... with teal hair... kinda dress like astronauts... eh, who am I kidding... Oh, would you look at that, shady men with bowl cuts, teal hair, and space outfits are harassing Dawn and Rowan. I guess it was just a lucky guess, eh? Rowan gives them some lip because Rowan is awesome, but I still had to fight them off for him with Dawn. It's not like you have that Chimchar that Dawn doesn't own and Bowler & I didn't pick, but whatever, as Cricthoven just ate hits while Dawn's Chimchar did damage.

Not much happened on the bottom part Route 204, except that one of the trainers I skipped earlier had a Magikarp that I had to PP Stall, which also got me to Level 18 and Sing. There was also TM39 Rock Tomb in Ravaged Path, but all that did was make me sad that I an teach it to my future Cranidos. Maybe if I get Wormadam-Sandy... Oh, and 1 trainer on the top part of Route 204 asked me if I was using different types of Pokemon. Yeah, I wish.

By the way, I really hate facing Budews and Leech Seed Cherubi, the latter of which is actually almost impossible to beat. Full disclosure, I had to stall out Leech Seed repeatedly switching because if I stayed in, I'd run out of healing items before successfully stalling out Cherubi and would be guaranteed to lose (Don't worry though, I didn't attack Cherubi with Piplup or Geodude). There was also a double battle, which was a bit weird considering I only had 1 Scramblemon at this point.

After a pretty tedious top part of Route 204, I entered Floaroma Town, and oh how I wish it was Eterna City at this point. I got the TM88 Pluck (bleh) and some berries before I was on my as you can't quite get Honey yet.

Next was Team Galactic, and EWWWWW HYPNOSIS GLAMEOWS
...
...
I just want Bronzor already ;~;

I got through the Grunt stationed at Valley Windworks okay-ish, but that's just a sign for things to come and I don't like that at all. Next were the Floaroma Meadow goons, who had an annoying Stunky with Screech and Poison Gas that took way too many attempts (Read: more than 1) to beat, and the second grunt you can't heal before had 2 dumb Zubats, the second of which I had to PP Stall as I have to sit there I wonder what I was doing with my life and why Fury Cutter had to restricted to Soundproof mons.

I got Honey for this, so I GUESS that getting my second mon is a silver lining.... in at least 6 hours. Why does the Honey mechanic exist? Why can't Sinnoh trees be cool like Headbutt Trees in Johto?... Oh, I also got the Works Key, if anyone cares.

I slathered up the dream outside of Valley Windworks before heading in. One annoying Zubat and now Commander time (I skipped a trainer) and this probably won't go well since she leads with Zubat....WITH TOXIC

Yeah, this took multiple attempts

Oh, not to mention, she has Purugly.

Full Disclosure, I had to cheat by using Fury Cutter on Zubat as using only Bide, Growl, and Sing made is impossible to win without literally hoping that she missed every single Toxic she had, which was never going to happen. Zubat took 5 or 6 tries to beat, and after that Purugly was actually a piece of cake.

At the end of the day, I defeated Mars and I cannot wait to get Pride or Belhop, I'm getting quite tired of dealing with Supersonic, poison, Leech Seed, PP stalling Budews, and all of the rest. Though maybe I'm overreacting, I mean, this is my first scramble, so...

Anyway, I'm stopping here because:
a) Eterna Forest would be nice to train a Burmy in if I get it first try,
b) I'm mad,
and
c) I have school tomorrow and need sleep.


See you next time and sorry for all of the NaCl...



Oh, Looker showed up again... this was all worth it, for Looker, right?

Badges: 1

Caught:

Cricthoven (Kricketune) (M)
Ability: Swarm
Level: 20
Gentle Nature
- Growl
- Bide (temporarily usable)
- Sing
- Fury Cutter
Roark: Yes (Geodude, Onix, Cranidos)

*unrelenting screams of agony*

Not Caught:


*odd number ID: Yes
That's a horrible title for this part.

Anyway, if you couldn't guess from the title, after a couple days, the honey (on the Floaroma Meadow tree I didn't originally know existed) finally attracted a Burmy. After putting it to sleep, I caught it quite easily in a Dusk Ball, getting Pride on the squad!

Pride is a girl, so she will evolve into one of the Wormadams. Currently, I'm planning on evolving it into Sandy Cloak, but we'll see. And who knows, it might just evolve before we;re done since Eterna Forest is just up ahead. Burmy isn't spectacular, but with a lucky Relaxed nature and the ability to freely attack, this little miss is a life saver right now.

Pride's first battle is against a Ponyt- wait, no. I did scout with Protect. It definitely had Ember. This battle against a Picnicker actually took 2 attempts because Cricthoven got burned and I forgot to stock up on Potions. The next trainer was a Hiker, so gonna have to wait a little longer.

Pride's first real battle came against a Level 14 Roselia. Roselia literally Growth'd up to +6 and almost OHKO'd with Mega Drain. Tackle was like a 900HKO. Obviously I let Cricthoven handle that one. At least Pride grew to level 13 on that.

As a matter of a fact, Pride really can't hold her own yet. Like, at all. So, Cricthoven still has to do everything pretty much. You know what that means... Biding... PP Stalling... yay....

After a couple more battles
"Cricthoven wants to learn Focus Energy!"
Nope.

Later on, Cricthoven actually fell to an Onix because it got a lucky crit on a Rock Throw. Pride came out and through sheer luck, she was actually able to Tackle it down! I don't know why the AI didn't use Rock Throw, it just didn't. But hey, it got Pride another level, and I'll take that any day.

So after the long trek through Route 205, we FINALLY make it to Eterna Forest and meet this nice green girl. I've been looking forward to this so much as Cheryl means that I won't have to go to the Pokemon Center 93 times in a row, which is more than great, lemme tell ya.

A Bug Catcher told me how great Bug Pokemon were. I mean, I've been frustrated a lot, but I don't think you really need to tell me how good Bugs can be looking at my team...

The first battle is a forced double battle that includes a Bug Catcher, which is good news for me, so I have to hope that Pride can handle herself, though she has Cheryl to fall back on. Just 1 Problem...

The Bug Catcher has a Beautifly.

So, that was a lost cause, so after my 5th or so attempt, I decided to grind to Level 15 to get Bug Bite, though I knew that even if I grinded to level 25, that Beautifly would be impossible to beat. I had to give up on it as Gust is a near OHKO, so there was really nothing I could do about that.

A little bit into the forest now, not 1 Bug Catcher has been soloed and Pride is already level 17. That worries me. Immensely. Luckily, after a pair of Psychics, I faced aa pair of Bug Catchers. I hoped for something not named Beautifly. The first one only had Burmies, so easy money there. 1 solo down, 9 to go. The 2nd, however, had a Dustox. sigh This won't go well... It didn't. In 2 attempts, I got extremely close, but it was clear that it was not happening. So, I grinded from 17 to 19 and tried again:
Against the Bug Catcher's Wurmple, it was an easy 2HKO and I only took 1 damage from Poison Sting. Next was Dustox. I spammed the heck out of Bug Bite while Dustox used a combination of Gust, Poison Sting, and Tackle. After a big back and forth, Pride survived the battle with just 1 HP. Next came Cascoon. Bug Bite was a 3HKO, but all it had to do was click its one attacking move out of 3 moves... Turn 1, Bug Bite VS Harden... Turn 2, Bug Bite VS String Shot miss, Turn 3 Bug Bite KOS! That took too long, but I don't care, 2 down! And that is, unfortunately, the last Bug Catcher in Eterna Forest, so I won't even have a Wormadam before the Gym it looks like.

Due to a wild battle with a Dustox...
"Pride grew to level 20!
Pride learned Hidden Power!
What? Pride is evolving!
...
Huh? Pride stopped evolving!"

Yeah, I'm gonna have to do that a lot...

As I continued through the last part of the forest, I narrowed down the possible type of Burmy's Hidden Power to Fire, as it was super effective on a wild Budew, not very effective on a wild Psyduck, and super effective on a Kricketot. This is really exciting as Bug Bite honetly hits like a truck and fire covers for a Steel-types, which could be important later.

After that ended my trek through Eterna Forest. TheBug Catcher battles were terrible, though the rest was pretty much fine, I guess. And Pride really held her own after getting a boost in those min-grinds, I'm actually kinda excited to see how she does.

After soloing some Fisherman, we arrive in Eterna City, and that's where we'll end it. I've realized that getting a Wormadam will be way more difficult than I initially thought, but hey, at least for now, I have a powerhouse "tank" in Burmy and the power of Bide in Kricketune. I'm surprisingly optimistic, really.

Badges: 1

Caught:

Pride (Burmy-Sandy) (F)
Ability: Shed Skin
Level: 21
Relaxed Nature
- Protect
- Tackle
- Bug Bite
- Hidden Power [Fire]
Bug Catcher Solos: 2/10
*Beat all Kricketots, Kricketunes, Bronzors, Bronzongs, Cranidos, Rampardos, Happinies, Chanseys, Blisseys, and Tropiuses
*Solo Aaron
*Can't use non-held items (Solo future Mars battles to remove)
Move - Team Member - Learned? - Method of Learning
Bug Bite - Kricketune (Kricketot) - No - Level-Up
Sunny Day - Bronzong - No - TM11
Rain Dance - Bronzong - No - TM18
Tackle - Bronzong - Yes - Level-Up
Confusion - Bronzong - No - Level-Up
Safeguard - Bronzong - No - TM20
Endeavor - Rampardos - No - Tutor
Natural Gift - Tropius - No - TM83

After a horribly rough start, after failing the 1st solo, Pride has held her own so well, espeically against the Dustox trainer. She did need grinding to get here, but honestly, this is way more that I could've expected from a Burmy, and she almost didn't even need to be grinded up. Definitely not the cleanest run so far, but at the very least, the next Gym should be a piece of cake with Pride here.

Cricthoven (Kricketune) (M)
Ability: Swarm
Level: 22
Gentle Nature
- Growl
- Bide (temporarily usable)
- Sing
- Fury Cutter
*Attempt to beat Bowler's Starly: (1-0)
*Holds Metronome
Roark: Yes (Geodude, Onix, Cranidos)

He did a good job preparing Pride for Eterna Forest and covering for her against the Beautifly, but after that I didn't use Cricthoven at all, as Pride nearly soloed Eterna Forest, so not much to say here.

Not Caught:


*odd number ID: Yes
 
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Ok, lets do this
Chuckya the Surreally Strong Happiny

Every since he was a young child( or fetus if you choose to take the Happiny egg), Chuckya was obsessed with all the famous Happiny in the world. But none more than Brock's Happiny, whom he idolized as both a source of strength and courage. Inspired by his hero, Chuckya was determined to become the most strong pokemon there ever was. Boasting an impressive 5 Attack Stat, soon to be a 10 Atk stat when he evolves, Chuckya prided himself in mastering the arts of physical attack and defense. He will only have phsyical attacks with no status ailment, and must learn strength when possible
However, Chuckya hates everything about the Special side of battling, beleiving it to be for the cowards that fear doing real battle. This of course puts him at odds with Descartes, resulting in a unrivalled rivalry. To show his contempt for the sissy dinosaur, Chuckya will never help out the team if Descartes is sent out before him.
Chuckya also beleives that knowledge is useless and that physical activities are what is really important. So after everytime you educate yourself with Descartes the Rampardos, you must spend 10 minutes in the Sinnoh Underground working with Chuckya to improve your own physical strength.
Chuckya also wants to be an honorable warrior, and must solo at least one of Maylene's pokemon and Crasher Wake's Gyarados to show off his strength to these strong trainers.
Chuckya also always wants to have utmost strength and will therefore hold the blackbelt when you get it

Optional:
Optional: Chuckya has a deep and personal anger against Cyrus for wanting to create a new world. Why doesn't this sissy understand that making a new universe would reverse all of the hardwork and effort that people had done to accumulate strength to fight. Teach Cyrus a painful lesson in martial arts by defeating his first Pokemon with Chuckya's strength in every encounter. If you do, then Chuckya will realize the wrongness in wanting to beat up Cyrus for not respecting the strength and hardwork everyone has done since he himself has done everything is his power to reverse the reality that he and his line of evolution had spent many millenia working hard to become the ultimate special sponge. You can now teach Chuckya 1 Special Move. However, dont make him have to use his mind. After all, Chuckya is a champion of strength, not a nerd.

Recap
Chuckya will only use physical attacks.
Chuckya will never fight if Descartes is sent out before him
Chuckya must learn strength when you can teach him it
Everytime you educate yourself with Descartes, you must spend 10 minute mining in the Sinnoh Underground to improve your strength with Chuckya
Must hold the blackbelt when you get it
You must solo one of Maylene's pokemon and Crasher Wake's Gyarados
Optional: Beat up Cyrus's first pokemon with strength to unlock the potential to use 1 Special attack, but it cannot involve the mind

And yes before someone says it, this is meant to be the physical counterpart to Descartes the Rampardos
i really love how Chuckya, right after Yoshiblaze spent 5 minutes of LITERALLY doing nothing or spent even more minutes slowly clicking himself through the library, is like: "What?! Do you think THAT was a tedious waste of time? Better go down and play dem awful minigames for 10 more minutes!"
 
Alright, new update!

Chapter 4: Electric is Super Effective against Flying, who knew?

Ok, 2 big boxes to check off this episode: Power Plant and Lumiose Gym. Nothing else happens in between the two, so this episode is just gonna be quick and painful.
Lets get down to business
to defeat the Huns

I would complain about how Team flare has lots of dark types and yada yada, but I did that last episode so w/e. Lots of hassle, long turns, many item, such wow

Although some of the Mighteyena with Roar proved all so helpful, as they dragged Insanity in ready to solo, which saved a turn.

After defeating the admin and the scientist lady, I stock up on the cheap fresh water because why not, and head to Lumiose Gym.
I contemplated getting trivia questions wrong intentionally for XP, but with Explorer leading, there are much better places to XP grind. And besides, all of the trainers have only 1 pokemon, so no whirlwinds for Explorer.

Now we get to Clemont, and the first issue is immediate: Explorer must phase two of Clemont's pokemon. The only one that doesn't 1HKO is Emolga, and its still pretty darn close.
So Emolga uses Volt Switch, bringing Explorer down to red, and I WW the subsequent Magneton, bringing in Helioisk. Now's where things get tricky. I have to switch into Arthur and intentionally let him die, so that he doesn't switch in every time, and heal Explorer. Then, since Explorer gets 1HKOed by helioisk, I have to switch in Gulpin and use Yawn. But, since I can't run the risk of Helioisk waking up, Helioisk needs to kill Gulpin on the turn that he falls asleep. TBolt crits, which allows me to switch Explorer in and WW the asleep Helioisk. Now that Explorer has WWed the 2 pokemon he needs to, I can switch into Wall (since I just WWed), and with Wall's gr8 bulk, we whittle down Clemont's pokemon one by one. Magneton does crit and kill Wall, but is immediately KOed by Insanity.

When the dust settles, 5 of my pokemon are fainted, and Insanity has 14 hp left. but hey, it worked out! I think?

So with that, we get our 5th Badge! Ironically, the actual defeating of the gym wasn't the hard part.

Next episode has Valerie's Gym and a trainer with a Ghost type pokemon, so we can evolve King Arthur, Cookie Lover, and Insanity!


Explorer (Pidgey)
Lv 49
Timid Nature
Keen Eye
-Return
-Twister
-Whirlwind
-Fly

6 Psychic
6 Fighting
6 Poison
6 Water
6 Flying
5 Bug
5 Dark
4 Electric
4 Ground
3 Fairy
3 Normal
3 Rock
2 Fire
2 Ghost
2 Dragon
1 Grass


Unfortunately, from here until the 7th gym is where Explorer is really going to fall off. Clemont was probably the toughest fight I've had this game, as Explorer's whopping Sp. Def of 43 doesn't exactly take any hits. Welp, at least he'll have levels going for him once he evolves. Speaking of evolving, can I find some Steel and Ice trainers? yeah thatd be great.

Insanity (Spoink)
Lv 45
Naughty Nature
Own Tempo
-Psychic
-Payback
-Confuse Ray
-Power Gem

Y'know, I had my doubts about this scramblemon. But right now, Insanity is the hardest hitting pokemon I have, with a SpA of 84 only ousted by Wall's 106 Atk. Insanity, however, has better coverage by far, and speed to abuse it. I rue the day that I finish next episode, and have to teach Insanity TWave and Rain Dance. It's been a good ride.

Wall (Snorlax)
Lv 35
Adamant Nature
Immunity
-Strength
-Rest
-Sleep Talk
-Surf

Instead of writing another paragraph about Wall's incredible bulk or something, I'm just gonna write some numbers. Helioisk's TBolt 1HKOed Explorer, dealing over 114 Damage. Wall? He took 28. 1HKO vs 7HKO. that is all

Burniate (Litleo)
Lv 37
Jolly Nature
Unnerve
-Noble Roar
-Work Up
-Fire Fang
-Flamethrower

Another day, another episode in which Burniate has next to no usage. But hey, he has flamethrower! gimme a Lysandre fight so I have an excuse to use him

King Arthur (Honedge)
Lv 36
Impish Nature
No Guard
-Retaliate
-Gyro Ball
-Night Slash
-Swords Dance

King Arthur has probably the best overall move set out of all of my mons, but without the use of Swords Dance, he's sort of a glorified revenge killer at the moment. Great bulk tho, his Defense is greater than either of Wall's defensive stats. Too bad his SpDef is even worse than Explorer's (37)


Cookie Lover (Gulpin)
Lv 37
Quiet Nature
Sticky Hold
-Power-up Punch
-Yawn
-Return
-Infestation

Cookie Lover may not have had as much screen time as he did last episode, but he still got in some clutch yawns. High HP gives a bit of bulk, but unfortunately the rest of the stats are a bit lackluster. He does his job though and that's what matters.


Tldr: TBolt + Pidgey = OUCHIE OUCHIE OUCHIE OUCHIE
 
My First Ever Scramble Challenge - Pokemon Platinum
See here for Pokemon

And so the journey begins! I'm so... excited?

Game starts, Professor ramblings and stuff, name my (male) character "YB" (usually go with Yoshi or my real name, but might as well change it up) using the definitely new, unique, and innovative D S T O U C H S C R E E N (Wish I even knew what Pokemon was back then). Name my rival Bowler, named after my friend BowlerSSF2, who's one of the most successful Smash Flash 2 YouTubers, recently hitting 10k subs,and was kind of my rival when I played SSF2 competitively.

The early part is kinda pointless since I wasn't given a starter (honestly forgot to ask for one lol), just know that I picked Piplup, which gives me a good matchup there versus Bowler's ace, allowing Bananasaur, Pride, or Bellhop to destroy Torterra. Plus, it gets Defog and Cut. Oh, and before that, Professor Rowan stopped Bowler from being torn to shreds by very scary Bidoofs.

TERRIFYING

Kricketots I ran into before getting Poke Balls: 2

Alright, finally got some Poke Balls, time to begin my suffering...
I'm telling you right now, I don't expect much from Cricothoven util the 40s when it gets Perish Song, but hopefully me being inevitably overleveled as heck will be enough to carry me until I can get Bellhop. Well, not quite. I'm just hoping that on my way back to tell my mom about my adventuring, I don't run into any Kricketots so I might get a higher level one after the catching tutorial....

Yeah, literally the first PokemonI run into is a Kricketot, so there goes that. He is Level 3, though, so could've been worse. Anyways, I caught the little guy and now our journey really begins!

Cricthoven has a Gentle Nature, which isn't great considering the fact that with my slightly-modified-to-make-early-game-actually-doable-restriction, it has to click Bide a lot. Could've been worse, though.

And now, for Cricthoven's first battle! An epic duel with... a wild Level 3 Shinx.
Growl -> 2 Bides and 1 Potion used as the Shinx spams Tackle wins it for your hero... we're gonna have a great time, ladies and gents...

Oh, and in his 3rd battle, he already fainted to a Bidoof because I didn't want to waste Potions. Great.

Now for his first Trainer battle, he's just level 4 up against a level 5 Starly, but he'll be fine, right?
Well, a crit Quick Attack literally OHKOs, so as you can see, this went very well as it just took me, oh, idk, FIVE TRIES. This is literally the first trainer. Help me.

Hey look, this third trainer I'm facing has a Burmy! Yeah, I'm not looking forward to honey... Wait a minute, Burmy doesn't have any attacking moves at level 10. Hey, something I can actually beat with just Growl!... Is what I would say if this man wasn't a hacker and has Tackle already. Whatever, still only took 1 try. First route went well enough, getting Cricthoven up to Level 8 already with only the first 2 battles taking more than 2 tries, which is nice.

Enter Jubilife City, meet Looker, who's just delightful, and then we head into the Trainer School for some training and probably more resets.

Gave Bowler his stuff from his mom, he runs off, like always, and then we battle these two children and... Cricthoven actually more than holds his own, not fainting once. Impressive.

We start the Poketch promotional campaign thing, with the first clown telling me about growing through Exp. and evolution and stuff. With a Level 9 Kricketot, this is actually relevant information, so that's nice.

Now, we head left and face our biggest test so far: Bowler.
He leads with Starly, Cricthoven's destined rival, who, after spamming Growl for a little bit, is 3HKOed by Bide, so that goal was met easily. Turtwig's next, which just spams Withdraw for no good reason until he gets to +6. Then, entirely because he got a crit Tackle, Cricthoven is able to Bide twice to easily defeat Turtwig! That went extraordinarily well for a Kricketot and for my trouble...

"What?
Cricthoven is evolving!
Congratulations, Your Cricthoven evolved into Kricketune!
Cricthoven learned Fury Cutter!"

That's pretty exciting, might mean that I can use less Potions and also I can do damage now!.... To Soundproof mons, that is. Anyways, this is a good point to end part 1 at, now that we have taken down Bowler for the first time.



Caught:

Cricthoven (Kricketune) (M)
Ability: Swarm
Level: 10
Gentle Nature
- Growl
- Bide (temporarily usable)
- Fury Cutter
Has actually surprised me so far. After those first two dreadful battles, Cricthoven has really held his own thanks to the mighty Bide. Not much else to say. Let's see if we can carry this into our first Gym badge.

If there's any objection to me using Bide, I can restart.

Not Caught:


*odd number ID: Yes
Wow, I didnt notice, that Krikthoven does learn its only allowed damaging move at level 46... thats harsh.
Also i am kind of curious about how you are gonna beat Roark :D
 
Wow, I didnt notice, that Krikthoven does learn its only allowed damaging move at level 46... thats harsh.
Also i am kind of curious about how you are gonna beat Roark :D
Man, we probably should have given him a starter for that. But nah, he gonna have to grind to level 18 for sing and pray to the RNG gods for sing not to miss to beat Roark. And that's gonna be interesting to read.
 
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My First Ever Scramble Challenge - Pokemon Platinum
See here for Pokemon

And so the journey begins! I'm so... excited?

Game starts, Professor ramblings and stuff, name my (male) character "YB" (usually go with Yoshi or my real name, but might as well change it up) using the definitely new, unique, and innovative D S T O U C H S C R E E N (Wish I even knew what Pokemon was back then). Name my rival Bowler, named after my friend BowlerSSF2, who's one of the most successful Smash Flash 2 YouTubers, recently hitting 10k subs,and was kind of my rival when I played SSF2 competitively.

The early part is kinda pointless since I wasn't given a starter (honestly forgot to ask for one lol), just know that I picked Piplup, which gives me a good matchup there versus Bowler's ace, allowing Bananasaur, Pride, or Bellhop to destroy Torterra. Plus, it gets Defog and Cut. Oh, and before that, Professor Rowan stopped Bowler from being torn to shreds by very scary Bidoofs.

TERRIFYING

Kricketots I ran into before getting Poke Balls: 2

Alright, finally got some Poke Balls, time to begin my suffering...
I'm telling you right now, I don't expect much from Cricothoven util the 40s when it gets Perish Song, but hopefully me being inevitably overleveled as heck will be enough to carry me until I can get Bellhop. Well, not quite. I'm just hoping that on my way back to tell my mom about my adventuring, I don't run into any Kricketots so I might get a higher level one after the catching tutorial....

Yeah, literally the first PokemonI run into is a Kricketot, so there goes that. He is Level 3, though, so could've been worse. Anyways, I caught the little guy and now our journey really begins!

Cricthoven has a Gentle Nature, which isn't great considering the fact that with my slightly-modified-to-make-early-game-actually-doable-restriction, it has to click Bide a lot. Could've been worse, though.

And now, for Cricthoven's first battle! An epic duel with... a wild Level 3 Shinx.
Growl -> 2 Bides and 1 Potion used as the Shinx spams Tackle wins it for your hero... we're gonna have a great time, ladies and gents...

Oh, and in his 3rd battle, he already fainted to a Bidoof because I didn't want to waste Potions. Great.

Now for his first Trainer battle, he's just level 4 up against a level 5 Starly, but he'll be fine, right?
Well, a crit Quick Attack literally OHKOs, so as you can see, this went very well as it just took me, oh, idk, FIVE TRIES. This is literally the first trainer. Help me.

Hey look, this third trainer I'm facing has a Burmy! Yeah, I'm not looking forward to honey... Wait a minute, Burmy doesn't have any attacking moves at level 10. Hey, something I can actually beat with just Growl!... Is what I would say if this man wasn't a hacker and has Tackle already. Whatever, still only took 1 try. First route went well enough, getting Cricthoven up to Level 8 already with only the first 2 battles taking more than 2 tries, which is nice.

Enter Jubilife City, meet Looker, who's just delightful, and then we head into the Trainer School for some training and probably more resets.

Gave Bowler his stuff from his mom, he runs off, like always, and then we battle these two children and... Cricthoven actually more than holds his own, not fainting once. Impressive.

We start the Poketch promotional campaign thing, with the first clown telling me about growing through Exp. and evolution and stuff. With a Level 9 Kricketot, this is actually relevant information, so that's nice.

Now, we head left and face our biggest test so far: Bowler.
He leads with Starly, Cricthoven's destined rival, who, after spamming Growl for a little bit, is 3HKOed by Bide, so that goal was met easily. Turtwig's next, which just spams Withdraw for no good reason until he gets to +6. Then, entirely because he got a crit Tackle, Cricthoven is able to Bide twice to easily defeat Turtwig! That went extraordinarily well for a Kricketot and for my trouble...

"What?
Cricthoven is evolving!
Congratulations, Your Cricthoven evolved into Kricketune!
Cricthoven learned Fury Cutter!"

That's pretty exciting, might mean that I can use less Potions and also I can do damage now!.... To Soundproof mons, that is. Anyways, this is a good point to end part 1 at, now that we have taken down Bowler for the first time.
Caught:

Cricthoven (Kricketune) (M)
Ability: Swarm
Level: 10
Gentle Nature
- Growl
- Bide (temporarily usable)
- Fury Cutter
Has actually surprised me so far. After those first two dreadful battles, Cricthoven has really held his own thanks to the mighty Bide. Not much else to say. Let's see if we can carry this into our first Gym badge.

If there's any objection to me using Bide, I can restart.

Not Caught:


*odd number ID: Yes

Alright, part 2, here we go.
I start off by going to left just to see what's there and I find an Z Accuracy. Interesting... I also got an Old Rod, as if that matters.

I explored as much of Jubilfe City as I could, coming aay with a Quick Claw (which will be nice for Bellhop or Bananasaur) and some information about evolution despite the fact that I already have an evolved Pokemon.

And now, as I head north for a couple seconds, I accidentally get in Cicthoven's first battle as a Kricketune! After a few turns, Cricthoven easily handled a Level 7 Shinx. I know I was 3 levels higher and it was a Shinx, but dang I can feel the difference in bulk.

And, I enter a dilemma.
You see, I ran into this trainer to the east that had a Kricketot.
Kricketot only has Growl and Bide.
I am only allowed to use Growl and Bide (Fury Cutter is reserved for Soundproof mons only)
You see the problem here?
And what's worse is that he has a second Pokemon, too.
So, basically, cue a huge PP stalling battle.
What's worse is that using an item that has no effect doesn't use up your turn in this gen.... thank goodness Pokeballs do, though. And so, after more 70 or so turns and being reminded to not be a thief a ton of times, the Kricketot finally starts Struggle itself to death, and I successfully beat something by only using Growl (and a bunch of blocked Pokeballs). Now we have problem #2: Supersonic Zubat. With Bide being a 3 turn move, it's basically impossible to use, so I basically had to PP Stall again. And after all of that, this trainer is finally gone. By the way, that was an OPTIONAL trainer. Sigh...

This wasn't the last time I had to PP Stall a trainer, too, as Kricketune is so bulky with Growl that I ran out versus a trainer with 4 Level 4 Pokemon. I ran out of PP against their 3rd Pokemon, Starly, and thank goodness that their last Pokemon was just an Abra.

For my trouble, I was able to get myself an X Defend, which was somewhat useful I suppose, and entry into Oreburgh Gate. A nice Hiker guy gives me HM06 Rock Smash, which I wish I could teach to Kricktune so much right now.

"Cricthoven learned Leech Life!"
;~;

With that, we enter Oreburgh City and even have access to Route 207. The latter is only relevant as I decided to catch a Geodude to show a guy in building (getting a Heal Ball..) and to teach Rock Smash.

After exploring Oreburgh City, which was admittedly uneventful, I headed into the mine to go get the Gym Leader and start my suffering. Upon entering, I got a Super Potion which is sooooooo great, as Potions are starting to not cut it anymore. After some battles, I ran into the Gym Leader, Roark, who shows me how to Smash rocks. Wish I could do that in battle, but hey, now we can actually battle the Gym Leader.

Ah, the gym, probably the hardest thing I'll have to do until Cynthia, probably. Even with Bide, Rock-types hit REALLY hard, even after a Growl or two.

The trainers went down easily enough, surprisingly, though Defense Curl was annoying for Bide. After this, I was at only Level 16, two away from Sing, which might bea problem, though honestly, I have faith in Growl + Bide.

And now, for Roark...
"I'll need to see the toughness of the Pokemon that battle with you!"
Yeah, you can say that again.

Attempt 1:
I force-Growl, he thankfully Stealth Rocks. Then, I decide to use an X Defend for extra assurance as he Rock Throws. I Bide up as he spams Rock Throw, but he misses one of his Rock Throws, which is killer. I heal up and Bide up again as he only hits 1/2 once again, this time to my favor.

Onix comes out, I Growl as per requirement as he immediately Rock Throws, which does very little as Onix is quite weak (X Defend comin' through). Onix survives the first Bide and gets Potioned up... and that's when he pulls out Screech... Now, I'm forced to use my Super Potion earlier that I wanted to just to beat Onix.

Cranidos comes out as I Potion up. And Headbutt does way too much. I Growl as he chokes by using Pursuit. I Potion up as he of course gets a crit on Headbutt...

Attempts 2-3:
I Growl and he thankfully Stealth Rocks again and this time immediately click Bide, but of course he gets a crit Rock Throw and 2HKOs.

Attempt 4:
VS Geodude
Growl - Stealth Rock
Bide - Rock Throw
Bide2 - Rock Throw miss
Bide3 - Actually Lucky Rock Throw miss
Bide - Potion
Bide2 - Rock Throw
Bide3 KOs Geodude.

VS Onix
I Growl as he Rock Throws before I heal for a few turns. I Bide and after 2 Rock Throws, I OHKO Onix and grow to Level 17.

VS Cranidos
I Super Potion as he gets a crit Headbutt, ruining that. I Growl before healing with regular Potions. I actually get a Bide off before he gets another lucky crit and KOs.

Attempt 5:
VS Geodude
Growl - Rocks
Bide OHKOs after 2 Rock Throws

VS Onix
Potion - Rock Throw
Growl - Rock Throw
Potion - Rock Throw
Bide OHKOs after 2 Rock Throws (Level 17!)

VS Cranidos
Potion - Crit Headbutt
Super Potion - Headbutt
Growl - Leer
I Bide at the wrong time as he spams Leer

*Skipping ahead*

Attempt 9:
Onix and Geodude went the same as Attempt 5 more or less

VS Cranidos (I forgot how it exactly went, but it was something like this)
I healed up before using Growl followed by Bide. Bide doesn't quite kill, letting Roark use a Potion. I healed up as well (I think I used my X Defend and another Growl somewhere in here), before using Bide 1 more time and barely winning. During this, the only move he used was Headbutt.


FINALLY, WE WON.
I'm not going to say that I hate you for making me use a Kricketune without Leech Life to beat Roark, but I'd be lying if I said that I wasn't at all mad.

"This is embarrassing..." Oh shut up...

"YB received the Coal Badge from Roark!" Well earned, though honestly I had it on Attempt 1 before crits happened. I also got TM76 Stealth Rock, which might be useful honestly.

Well, we'll end it off here. After finally defeating the Gym Leader, we can finally continue with the days of solo Kricketune being numbered.

Badges: 1

Caught:

Cricthoven (Kricketune) (M)
Ability: Swarm
Level: 17
Gentle Nature
- Growl
- Bide (temporarily usable)
- Leech Life
- Fury Cutter
Roark: Yes (Geodude, Onix, Cranidos)


Yeah, Cricthoven's bulk honestly hurt more than it helps. Having to use Growl first every battle mde Cricthoven more prone to either having to PP Stall in long battle, or in the case of the Gym, being just bulky enough to not OHKO the Gym Leader's Pokemon after 1 or Rock Throws/Headbutts but not being bulky enough to take 5 without having to heal 2-3 times. The Gym was very annoying because of this and Roark's extremely timely luck. Still better than what I could expect from a Kricketune, but not as impressed as before (though maybe Sing would've helped).

Not Caught:


*odd number ID: Yes
Put up part 2
 
Chapter 5: (almost) Everyone Evolves

Ok, I want to get away from Lumiose City as fast as possible. Im getting Clemont flashbacks already.

Apparently, everyone is meeting at Route 14. I wonder why.

Surprise surprise! Calem wants to lose again! As usual, some switch shenanigans need to happen to take down Absol, but it works out. Power Gem is goodly move.

Anyways! We go through route 14, and we find a trainer with a Ghost type mon! I intentionally let Burniate faint, then swap in King Arthur and let him faint. Now that King Arthur has retaliated a Ghost Type mon, we can evolve him!

First evolution of this series so far! wow those stats increased a lot. Atk and Def are now 105 and 140 respectively. Now that I have the use of Swords Dance back, all i need to do is not die to any Special moves!
Speaking of not dying, I fly back to Shalour city and pick up an Eviolite. Probably gonna shuffle it between all of my pokemon not named Wall.

The haunted house is stupid, but I still gave him $100, cuz I'm a generous type of person. JK, I misclicked.

The PokeBall Factory has a totally unsuspicious person in a red suit standing in front of it, so guess it’s time to take on Laverre Gym!

>You are challenged by Furisode Girl Kali!

… A fairy type trainer named after the Hindu god of destruction. huh.

So unfortunately, Insanity immediately forces Gulpin to use Yawn twice in a row, but the opponent uses Volt Switch, so that’s nice.

Remember how I said I got really lucky with Ramos, and never doubled moves from Insanity? Divine karma right here folks. There was only one time between the 4 trainers where I did NOT use infestation or Yawn twice in a row. Any fairy types know lots of psychic moves. Thank god for that eviolite I picked up cuz otherwise I would not have survived.

So anyways, the 4 trainers go down, so now it's time to solo Valerie with Insanity!

The main issue was Mawile, with Feint attack and Crunch. Luckily, Confuse hax was such that I only had to use 1 Revive in this stage. Mr. Mime and Sylveon weren't too difficult, Light screen made Insanity do 0 damage, but they didn't do any damage either, so it worked.

After the battle, both Cookie Lover and Insanity evolve, making this challenge both better and a loooot worse. Hitmonleet whyf

Welp, since not much has happened this episode, gonna go take on Team Flare in the Pokeball factory!

So uhhhh unfortunately basically all of the Dark type pokemon that Insanity has to solo use physical moves. As a grumpig, Insanity is slightly bulkier, but switching is still painful, especially when combined with random moves. Thankfully, outside of Dark type solos this restriction will be pretty fine, since Insanity isn't meant to be tanking physical moves anyways-that's King Arthur's job.

I get a bit of a get out of jail free card when battling the scientists, because Calem kills the Liepard before I can get Insanity in for the solo. I mean that literally too: Insanity had to switch, then I used the random moves on the non-dark type, and by that time Liepard was dead.

So with that tedious pain, this episode concludes! Next episode we should probably get all the way to the 7th gym, which means that Explorer can finally evolve at least once!


So far, my pokemon have been loosely sorted from MVP to LVP, but imma make it official now.
Insanity (Grumpig)
Lv 52
Naughty nature
Own Tempo
-Psychic
-Thunder Wave
-Confuse Ray
-Power Gem

I wish Insanity wasn't so overleveled, I really do. But there is almost no way to avoid this, because Insanity now needs to be the highest level on my team, and Explorer soaks up so much EXP that there's not much I can do. Anyways, Insanity is in a bit of a weird spot. He's the MVP this episode because of how well he dealt with Valerie, but now that he's evolved, hes going to go downhill veeeeery quickly. I haven't taught him Rain Dance for now, since Explorer doesn't know Hurricane yet, so I am savoring the STAB while it lasts. Can I get some special Dark types please? Id much rather solo those, thanks.

Cookie Lover (Swalot)
Lv 42
Quiet nature
Sticky Hold
-Power-up Punch
-Yawn
-Return
-Infestation

Cookie Lover had a couple stumbles today with Valerie's gym, but persevered nonetheless. The main issue I have with Cookie Lover is that he doesn't have a defined role in the team. His stats are so uniform and lackluster that there's not much I can do with him. This is looking to be his permanent move set, since the only level up move he can use from now on is Wring Out, and with a stall set, Wring Out won't be terribly helpful. I'm not expecting Cookie Lover to go downhill the same way as Insanity, but I do think that he'll see less usage with a Psychic type gym coming up.

King Arthur (Duoblade)
Lv 41
Impish nature
No Guard
-Retaliate
-Gyro Ball
-Night Slash
-Swords Dance

Not much usage this episode, but I am SOOOO looking forward to using Arthur now. With Eviolite, Arthur is the first scramblemon I have to break 200 in a stat, with an effective 226 Defense with Eviolite. Add to that an Attack stat within 5 of Wall's attack and Insanity's special attack (And permission to use Swords Dance again!), this guy's gonna be a powerhouse. Unfortunately, SpDef is a pitiful 54, so not much is going to come out of the next gym, even with a Psychic resistance. Either way, this guy's gonna be so fun. I'm predicting that by the Elite 4, when he evolves again, Arthur will be prime MVP candidate.

Wall (Snorlax)
Lv 38
Adamant nature
Immunity
-Strength
-Sleep Talk
-Rest
-Surf

The only issue with Wall is his level. However, even 14 levels behind Insanity and Explorer, Wall still does his job: take a nap and slowly torture anyone without Fighting moves. Once Wall catches up level-wise, his SpDef is going to probably be more than Insanity's, so Wall might be good for taking down Olympia.

Explorer (Pidgey)
Lv 52
Timid nature
Keen Eye
-Return
-Fly
-Twister
-Whirlwind

6 Psychic
6 Flying
6 Fighting
6 Poison
6 Water
6 Dark
5 Bug
4 Electric
4 Ground
4 Fire
3 Fairy
3 Normal
3 Rock
3 Ghost
2 Dragon
1 Grass


Agh. Despite being tied for the highest level, Explorer has close to, if not the worst stats on the team. I'm not putting him as LVP because he still sees use (even if its because he's forced to be in battles). Just evolve already wouldn't you? Youre getting left behind by everyone.

Burniate (Litleo)
Lv 42
Jolly nature
Unnerve
-Work up
-Noble Roar
-Fire Fang
-Flamethrower

Incinerate. Please. 4 more levels 4 morelevels4morelevelsfmeiaowgeuwaofdjiaog. Yeah. Burniate still exists y'all.


tldr; lots of guys evolve, the other ones are now sad.
 
I think I'm going to keep the Rain Dance requirement but make it once per battle. I explain it in detail next episode, but when soloing Dark types, sometimes Insanity only gets one move every 5 turns. I don't want to make it too much easier though.
 
I've decided to use a bunch of Pokemon I either rarely or never use the next time I play emerald so here's an OG scrambler back for some fun

I have a single rule:
- Under no circumstances will I accept challenges that are pure drudgery gruntwork. No "must solo every grass type", no "must always be the highest level", no "must exhaust all PP" type challenges. These are stupid, pointless, grind challenges that ask of no creativity. Things like "cannot evolve unless it solos Flannery" are totally fine

That might seem extreme but I've gone out of my way to take obnoxiously hard challenges before (special attacking Machop, no Evo Sunkern, etc) and I want fun quirks to spice up the run rather than things that make you want to kill yourself

Anyway here's what I'm going with:

- Exploud
- Beautifly / Banette (replacement at Mt Pyre)
- Camerupt
- Altaria
- Whiscash / Wailord (replacement at Lilycove)
- Grumpig

Have fun giving me creative/rewarding challenges!
 
I've decided to use a bunch of Pokemon I either rarely or never use the next time I play emerald so here's an OG scrambler back for some fun

I have a single rule:
- Under no circumstances will I accept challenges that are pure drudgery gruntwork. No "must solo every grass type", no "must always be the highest level", no "must exhaust all PP" type challenges. These are stupid, pointless, grind challenges that ask of no creativity. Things like "cannot evolve unless it solos Flannery" are totally fine

That might seem extreme but I've gone out of my way to take obnoxiously hard challenges before (special attacking Machop, no Evo Sunkern, etc) and I want fun quirks to spice up the run rather than things that make you want to kill yourself

Anyway here's what I'm going with:

- Exploud
- Beautifly / Banette (replacement at Mt Pyre)
- Camerupt
- Altaria
- Whiscash / Wailord (replacement at Lilycove)
- Grumpig

Have fun giving me creative/rewarding challenges!
I am giving to you Cpt.Magma, the Camerupt ^^

1) As a Fire/Ground-type he naturally avoids anything water like the plague. He will not fight any water-type-Pokemon, nor will he fight in the rain, or while you currently are surfing or diving.
2) Cpt.Magma loves to fight in a team. So let him participate in every Double Battle and do not switch him out, unless he would have to violate the first rule to do so.
3) However, due to its hatred of water he is indeed a little smelly... none of your other Pokemon can stand his stench for more than 1 round. You must switch out your other Pokemon every other round.
4) Aware and ashamed of this Cpt.Magma tries to cover up his stench by holding the Lax Incense (Mt. Pyre). And it works! Give him the Lax Incense and if you do, you dont have to apply the third rule.
5) He would never admit it, but he sympathizes with Team Magmas Goal and will therefore fight them with only half of his power. Do not use his super-effective moves against members of Team Magma.
6) Lastly Cpt.Magma is a little mean-spirited and especially likes bullying smaller and weaker Pokemon.
You can evolve Cpt.Magma only after overkilling a Pokemon that is 4-times-weak to ground-type attacks and at least 20 levels below Cpt.Magma with a scale-10-Magnitude.

7) Optional: Cpt.Magma prides himself on his strong Fire-type moves. Show him that you are proud too, by shouting "Krakatoa!" when one of his fire attacks crits.


Enjoy :)
 
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Rule 6 is going to be interesting lol SudowoodoIsTheNewSnorlax from what I can tell the only two evo lines commonly found that meet this requirement (Aron, magnemite) both have a chance to have Sturdy. (Unless magcargo can be found at low levels in the wild)
This is Emerald--Sturdy doesn't matter yet.

I wish I was creative enough to write challenges, but oh well.

I will accept a challenge, however.

CHALLENGE BEGUN
Game: SoulSilver (to Red)
Difficulty: Easy-Medium (don't want to kill myself on my first scramble)

Give me a starter and a Flyer, please, but no trade evos.

Sunkern
Evolves into Sunflora by soloing Eusine 1
Soloes Clair's Kingdra

S0n1cc (Cyndaquil)
Must have +Speed nature
Must hold Quick Claw
Must receive an X Speed in each important battle
Soloes any Exeggcute/Magemite
Soloes Silver (except the bat) for the sick Sonic '06 memes
Only damaging fire move is Flame Wheel (Ember is allowed until then)
Evolves into Quilava at 50 Speed
Evolves into Typhlosion at 100 Speed EVs

Blue Bat (Zubat)
Must hold Sky Plate
Soloes one member of every blue species (might make this all, we'll see)
Uses every blue item (e.g. Oran Berries)
Must take one attack from each Kimono Girl
Evolves into Golbat by entering every building until Ecruteak in the lead and receiving 2 haircuts
Evolves into Crobat by soloing each member of 4 different families that change color (e.g. Butterfree, Rattata)

F-14 (Spearow)
Must know "fighter-jet" style moves
Must solo any mon that kills Blue Bat (doesn't override soloes)
Soloes Falkner
Soloes Silver's bat
Evolves by learning Fly
Never forgets Fly

Gwen (Girafarig)
Only usable items are Full Restores and Max Revives
Must hold Nugget
Uses half of the Rare Candies
 
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This is Emerald--Sturdy doesn't matter yet.

I wish I was creative enough to write challenges, but oh well.

I will accept a challenge, however.

Game: SoulSilver (to Red)
Difficulty: Easy-Medium (don't want to kill myself on my first scramble)

Give me a starter, please, but no trade evos.
Take a Sunkern with no restrictions, having to is Sunkern is painful enough. However to evolve it has to solo the Eusine fight on Cianwood and as a Sunflora must solo Claire's Kingdra
 
This is Emerald--Sturdy doesn't matter yet.
Ah, right. Forgot that thats how Sturdy mechanics worked.

Texas Cloverleaf take Charts are Hard the Swablu! (Feel free to compress the name any way you like to fit the character restrictment)

What charts are difficult for CaH(imma nickname him that for now)? Type Charts of course! Swablu really wants to learn the type chart, but seems to forget about it all the time, so he's constantly learning.

When CaH wants to use a damaging move, he must either use a Super-effective move, or the move with the highest BP. However, each battle, CaH starts out believing that all of his moves are neutral. In order to "learn" the type effectiveness of a move, he must use it on an opponent. Once he has learned the effectiveness of a move, he is no longer forced to use that move, but may use it if he still wants to.

That might have been a bit confusing, so lemme try to rephrase lol
-May use status moves at any time.
-If using a damaging move, must use either a "learned move" or the unlearned move with the highest BP.
-A move is learned after using it once, but resets each fight.
-Unlearned moves are all assumed to have neutral effectiveness until learned


Because you, being the smart and amazing trainer that you (hopefully) are, know the type chart, You are allowed to change his moves to better suit upcoming battles at any time, but must follow the rules once in battle.

CaH may evolve at any time, but since he wants to learn lots about the type chart, Solo Winona, whose pokemon use the most move types (8) out of all the gym leaders. (Make sure to show her doubly illegal Altaria who's boss)(knows dragon dance and evolves early you cheater)

Hopefully that challenge makes sense lol. Tried to make it unique while also leaving leeway if you want to use TMs.
 
I've decided to use a bunch of Pokemon I either rarely or never use the next time I play emerald so here's an OG scrambler back for some fun

I have a single rule:
- Under no circumstances will I accept challenges that are pure drudgery gruntwork. No "must solo every grass type", no "must always be the highest level", no "must exhaust all PP" type challenges. These are stupid, pointless, grind challenges that ask of no creativity. Things like "cannot evolve unless it solos Flannery" are totally fine

That might seem extreme but I've gone out of my way to take obnoxiously hard challenges before (special attacking Machop, no Evo Sunkern, etc) and I want fun quirks to spice up the run rather than things that make you want to kill yourself

Anyway here's what I'm going with:

- Exploud
- Beautifly / Banette (replacement at Mt Pyre)
- Camerupt
- Altaria
- Whiscash / Wailord (replacement at Lilycove)
- Grumpig

Have fun giving me creative/rewarding challenges!
I'll write up Wiscash for you later today, if you don't mind me reserving it in advance.

EDIT: Alright. Take Wrath the Barboach. (I don't know how difficult you want this scramble to be, so I put things into "Tiers", based on the difficulty you want.)

As you would expect, Wrath is a very ANGRY Barboach. He is FURIOUS, and he has to take it out on the world.

Tier 1: First off, Wrath refuses to use any non-damaging moves. How can it express it's fury if it doesn't attack? Furthermore, if Wrath can learn a move with a higher BP than one it already has, it must learn it (this includes TMs). The only exception is if it must learn an HM.

Tier 2: Wrath is even more furious and rambunctious than before! Wrath refuses to have items used on it in battle. The dedication it has towards fighting is deeper as well. You cannot switch out Wrath once it is switched in. It's do or die. Another form of anger Wrath has is outrage (ignore the fact that it can't actually learn Outrage). In this case, the outrage Wrath has is directed towards the region's villainous teams. To evolve, Wrath must solo all of Slateport Museum and Mt. Chimney. To finish off the expression of ire towards the teams, Wrath must solo the Weather Institute and Archie.

Tier 3: Another form of wrath that Wrath has is vindictiveness. It hates that it gets thrown off of your team in favor of a fat and oafish whale. Once you obtain the Wailord, the no used items restriction passes to it as well. Also, it refuses to simply be abandoned and cast aside. It still has so much anger against the world. Every time you enter a pokemon center, you must swap the Wailord and Wrath. Finally, because of his spite, Wrath must solo any Wailmers and Wailords encountered while in your party.

Tier 4: Wrath's anger has reached the point where it is simply blind fury against others. This can cause him to run headlong into difficult circumstances. Wrath must solo two Gym Leaders/E4 that he does not have type advantage against (So not Roxanne, Wattson, or Flannery). This blinding rage also drives it to refuse any forms of assistance at all. Wrath may not have a held item.

Tier 5: After evolving, Wrath has found that he also turns his wrath inwards, with sullenness that puts off the rest of the party. The entire party is now effected by the no items and switching clauses. Finally, Wrath must solo Wallace.

Choose the Tiers that you want based on how much of a challenge you're looking for. I didn't find any specifications on difficulty when I read your post, so I'm offering a variety.
 
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This is Emerald--Sturdy doesn't matter yet.

I wish I was creative enough to write challenges, but oh well.

I will accept a challenge, however.

Game: SoulSilver (to Red)
Difficulty: Easy-Medium (don't want to kill myself on my first scramble)

Give me a starter, please, but no trade evos.

Sunkern
Must solo Eusine 1 to evolve
Must solo Clair's Kingdra
Take S0n1cc the Memehog Cyndaquil
1) S0n1cc gotta go fast. He must have a speed-increasing nature.
2) gotta go fAtsr FaTsr!! S0n1cc must hold the Quickclaw (National Park)
3) U R 2 Slow! Give S0n1cc at least one X-Speed during each important battle (Rival, Gym, E4)
4) Last one is a rotten Eggman! He must solo any Pokemon of the Exeggcute- and Magnemite-Evolution-Line
5) His only allowed damaging Fire-Move is Flame Wheel as a homage to the classic Sonic-Spinattack. Before S0n1cc learns Flame Wheel you may use Ember though.
6) FAAAAAAZZZTRAAA!!!!11! Evolves to Quilava when his speed-stat is 50 or higher and to Typhlosion when it gained enough speed EVs to refuse taking Carbos.

Have fun being 3Fsat5Fruiuos
 
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Take S0n1cc the Memehog Cyndaquil
1) S0n1cc gotta go fast. He must have a speed-increasing nature.
2) gotta go fAtsr FaTsr!! S0n1cc must hold the Quickclaw (National Park)
3) U R 2 Slow! Give S0n1cc at least one X-Speed during each important battle (Rival, Gym, E4)
4) Last one is a rotten Eggman! He must solo any Pokemon of the Exeggcute- and Magnemite-Evolution-Line
5) His only allowed damaging Fire-Move is Flame Wheel as a homage to the classic Sonic-Spinattack. Before S0n1cc learns Flame Wheel you may use Ember though.
6) FAAAAAAZZZTRAAA!!!!11! Evolves to Quilava when his speed-stat is 50 or higher and to Typlosion when it gained enough speed EVs to refuse taking Carbos.

Have fun being 3Fsat5Fruiuos
Accepted!
 
I've decided to use a bunch of Pokemon I either rarely or never use the next time I play emerald so here's an OG scrambler back for some fun

I have a single rule:
- Under no circumstances will I accept challenges that are pure drudgery gruntwork. No "must solo every grass type", no "must always be the highest level", no "must exhaust all PP" type challenges. These are stupid, pointless, grind challenges that ask of no creativity. Things like "cannot evolve unless it solos Flannery" are totally fine

That might seem extreme but I've gone out of my way to take obnoxiously hard challenges before (special attacking Machop, no Evo Sunkern, etc) and I want fun quirks to spice up the run rather than things that make you want to kill yourself

Anyway here's what I'm going with:

- Exploud
- Beautifly / Banette (replacement at Mt Pyre)
- Camerupt
- Altaria
- Whiscash / Wailord (replacement at Lilycove)
- Grumpig

Have fun giving me creative/rewarding challenges!

Randomly checked out this thread and saw you accepting challenges so I thought why not give you something befitting a scrambler OG.

Take Hamm, the Grumpig. This Grumpig is actually a famous actor; he played a starring role in the great film trilogy Toy Story. Being the serious method actor that he is, Hamm has placed restrictions on himself coinciding with three plot points from his previous movies:

- As he sees himself as the true hero of the original Toy Story, Hamm cannot live with himself unless he defeats the evil Sid(ney)! Therefore, if he evolves into Grumpig, he must solo Sid(ney)'s Absol.

- As he's sure you'll know, Hamm was a bit obsessed with the video game Buzz Lightyear: Attack on Zurg. In order to commemorate that, Hamm will refuse to use the move Psychic unless it is purchased from the Game Corner using only money WON at the game corner.

- Finally, at the end of Toy Story 3 Hamm and the rest of Andy's toys are given away to Bonnie... who bares a striking resemblance to Elite Four member Phoebe! In order to prove his worth to his new owner, Hamm must solo one each of Bonnie's (Phoebe's) two favorite toys! (Banette and Dusclops)!

Finally, since Hamm is in fact a piggy bank, he must always hold the Amulet Coin, because old habits die hard.
 
Episode 6: I Crash Random.org

Disclaimer: I did not actually crash the Random.org servers

First things first, now that Insanity's restrictions are getting real, imma pin down how I'm going to go about this now so I don't mess up, especially regarding Double Battles.

After the first turn, check if an opponent who was not previously paralyzed or confused has become so. If not, all active pokemon must randomly select a move. Repeat this X*2 times, where X is the number of opponents. This way, a single battle can trigger 2 random moves, a double battle 4, and so on. I am trying to be as true to the restrictions as possible while still making sense.

Why do I bring this up? I tried grinding at the cafe in Lumiose City. You know, the one with Triple battles. I theoretically had to generate 18 random moves in each battle (6 per pokemon). Luckily, I killed them before that happened, but thats just a showcase of the extremities of this challenge lol.

However, an upside to the Cafe is that the Chef that you battle at the end has given Berries to his Pokemon! So I grind up Burniate a bit to finally learn Incinerate, and can finally evolve him! Just Explorer left to evolve now.

Anyways, back to the actual storyline. I sorta skip most of the trainers in Routes 15, 16, and Frost cavern for now, since I want to come back with a plan and with spare time. I am probably going to use these routes for level grinding and fulfilling WW challenges, so I want to wait until I see if a specific Pokemon needs grinding before coming back to these routes. This results in a few less levels this episode, but it will come back later. Explorer does reach a high enough level to learn Hurricane, though, so that means that I have to give Insanity Rain Dance now. Rip 4MSS.

However, I do still have to face Team flare in the Frost Cavern. And guess what type pokemon they have! Dark! howd you guess
So, now that Insanity is also paranoid, I have an interesting dilemma. Houndoom is 1-2HKOd by Power Gem, but because his moveset is Embargo and 3 physical moves, I cannot switch Insanity into an attack, because I will probably just have to switch out afterwards. This means that every time Insanity switches out, I have to let another Pokemon faint so that I can give Insanity a turn to attack. However, the only pokemon i can reasonably do this with are Burniate and Cookie Lover, since Wall cannot be switched in and the other 2 have death penalties. However, since neither of these pokemon use any moves (because they aren't soloing), the random move trigger from Insanity backs up all the way to the next time Insanity switches in. I got the worst luck possible this time, and got Rain Dance for both random moves, making what should have been a 2 turn fight cost almost 15 turns and at least 4 Revives. The price we pay for internet stardom i guess.

Route 17 only has one Trainer, but Explorer cannot take part in Sky Battles yet, so its off to Anistar City!

Calem wants to battle again, and while Insanity faces the same predicament as Houndoom (and will always face now, rip my patience), I am able to switch Insanity in on Meowstic, and get lucky hax, making the fight much smoother. Since Chesnaught apparently doesn't have Dark moves anymore, King Arthur takes care of the rest of the team.

Honestly, not much to say about the Anistar Gym. Every Trainer had only 1 Pokemon, which makes Explorer sad, but none of them could out damage King Arthur's night slash with Eviolite. Even with his pitiful SpDef, type advantages and Eviolite work wonders.

Olympia (Miss Haiku) was slightly more challenging, since Explorer had to WW two pokemon. This fight was slightly RNG, as Explorer had to WW into Meowstic for two reasons. One, Slowing's Power Gem had a high chance of 1HKOing Explorer before WW. Two, Meowstic has Shadow Ball, and needs to be removed before I can safely bring King Arthur in.

Luckily (well 50% chance so not too bad), this happens, and the rest of the fight goes smoothly. Wall takes down Meowstic then dies to a lucky crit from Slowking, but Arthur comes in, retaliates, and Night Slashes his way to victory!

With that, 7 Badges are ours! And since Wulfric is being soloed, one of Explorer's evolve requirements has been activated!

Next episode will probably deal entirely with Team Flare, not sure I will fit Gym no.8 in there as well.


King Arthur (Duoblade)
Lv 47
Impish Nature
No Guard
-Swords Dance
-Retaliate
-Iron Head
-Night Slash

Oh, Arthur. Watch as enemies cower before your Base 49 Special Defense. But in all honesty, King Arthur's Eviolite-Boosted Defense stat is 264, which is not something I thought I'd be saying at this point in the game. Add to that almost no restrictions (Dark is a pretty good substitute for Ghost, barring STAB and priority), and I have a monster of a sweeper. Even with no Swords Dances set up, Iron head has been a 2HKO on basically anything that doesn't resist it. As long as I don't match him up against unresisted special pokemon, Arthur will smite down anything and everything. (oh and retaliate hits hard af too)

Wall (Snorlax)
Lv 45
Adamant Nature
Immunity
-Strength
-Surf
-Rest
-Sleep Talk

You know, its only when I'm writing these reviews that I remember that Wall is the lowest level member of my team. Even with Arthur's ridiculous defense stat, Wall is still the team's premier... well... wall. Rocky helmet has done more damage than Burniate has this entire game so far, and Rest has saved me a ludicrous amount of cash. I am honestly looking forward to the Wulfric solo, since Wall learns Heavy Slam in 5 levels.

Insanity (Grumpig)
Lv 61
Naughty Nature
Own Tempo
-Rain Dance
-Thunder Wave
-Confuse Ray
-Power Gem

Most of what I needed to say about Insanity I said earlier this post. Lots of RNG, one of the worst cases of 4MSS I've ever seen, happy feet that keep switching. To be fair though, he's not dead weight. He still gets my Number 3 spot because Insanity has the highest Attack stat of all my pokemon, and is only 1 off the highest Speed of all my pokemon. Insanity is also just about as bulky specially as Wall, with a little more SpDef and a little less HP. Really, to sum it up, this is one of the rare pokemon that becomes harder to use when I'm not using it. Lucky Egg is making sure Insanity's the highest level, hence the exorbitant Level 61 you see.

Cookie Lover (Swalot)
Lv 47
Quiet Nature
Sticky Hold
-Power-up Punch
-Yawn
-Return
-Infestation

Man, Cookie Lover's stats are really lackluster compared to everyone else's. Solid stats across the board, but nothing really shines out. Cookie Lover is actually the only pokemon on my team with no stat, barring HP, over 100. Yes, 3 of those stats are 97 or 98, but it just doesn't feel the same. He feels like a slow wall that builds up power, but that job is already taken by Wall. He still has his uses though, and if given the chance to stack Power up Punches, hits almost as hard as King Arthur. It's just hard to get there.

Explorer (Pidgeotto)
Lv 59
Timid Nature
Keen Eye
-Hurricane
-Twister
-Fly
-Whirlwind

(not posting WW's because they barely changed from last episode)

FINALLY YOU EVOLVED! now you'll die slightly less until you evolve again. Not much to say here. Yes, highest speed, Yes, hurricane hits hard, but frankly at this point, I'm so scared of the fainting restriction to use him that much. Although now that I think about it, I could intentionally faint Explorer to avoid Insanity's dark type solos. Meh too much effort. Explorer is basically in a holding pattern until he evolves again.

Burniate (Pyroar)
Lv 47
Jolly Nature
Unnerve
-Work Up
-Noble Roar
-Fire Fang
-Incinerate

Remember what I said about Cookie Lover being too slow, and having his job better achieved by other people? Burniate is that issue, but on steroids. The only type that Burniate hits for SE damage that is not easily SE'd by another pokemon is Steel (Power up Punch doesn't count here); Flying hits grass and bug, and Steel hits ice. The lack of coverage just kills Burniate, especially with both the Grass and Ice gyms having solos. Im sure he will bust out in the Lysandre fights, what with work up and yada yada, but theres just so many more efficient ways to do what he does. Give me a room full of Steel mons, I'd love that. (I'd also love to WW all of them Kappa)


Tldr; I take 18 random turns, skip lots of Trainers, and get all the way down to 1 Evolution left. We're all looking at you, Pidgeotto.


Also! If anyone has pending Scrambles that I have not given challenges to, Let me know! I frequently miss posts, and I know people are chomping at the bit to get started, so I can always provide.
 
[
Episode 6: I Crash Random.org

Disclaimer: I did not actually crash the Random.org servers

First things first, now that Insanity's restrictions are getting real, imma pin down how I'm going to go about this now so I don't mess up, especially regarding Double Battles.

After the first turn, check if an opponent who was not previously paralyzed or confused has become so. If not, all active pokemon must randomly select a move. Repeat this X*2 times, where X is the number of opponents. This way, a single battle can trigger 2 random moves, a double battle 4, and so on. I am trying to be as true to the restrictions as possible while still making sense.

Why do I bring this up? I tried grinding at the cafe in Lumiose City. You know, the one with Triple battles. I theoretically had to generate 18 random moves in each battle (6 per pokemon). Luckily, I killed them before that happened, but thats just a showcase of the extremities of this challenge lol.

However, an upside to the Cafe is that the Chef that you battle at the end has given Berries to his Pokemon! So I grind up Burniate a bit to finally learn Incinerate, and can finally evolve him! Just Explorer left to evolve now.

Anyways, back to the actual storyline. I sorta skip most of the trainers in Routes 15, 16, and Frost cavern for now, since I want to come back with a plan and with spare time. I am probably going to use these routes for level grinding and fulfilling WW challenges, so I want to wait until I see if a specific Pokemon needs grinding before coming back to these routes. This results in a few less levels this episode, but it will come back later. Explorer does reach a high enough level to learn Hurricane, though, so that means that I have to give Insanity Rain Dance now. Rip 4MSS.

However, I do still have to face Team flare in the Frost Cavern. And guess what type pokemon they have! Dark! howd you guess
So, now that Insanity is also paranoid, I have an interesting dilemma. Houndoom is 1-2HKOd by Power Gem, but because his moveset is Embargo and 3 physical moves, I cannot switch Insanity into an attack, because I will probably just have to switch out afterwards. This means that every time Insanity switches out, I have to let another Pokemon faint so that I can give Insanity a turn to attack. However, the only pokemon i can reasonably do this with are Burniate and Cookie Lover, since Wall cannot be switched in and the other 2 have death penalties. However, since neither of these pokemon use any moves (because they aren't soloing), the random move trigger from Insanity backs up all the way to the next time Insanity switches in. I got the worst luck possible this time, and got Rain Dance for both random moves, making what should have been a 2 turn fight cost almost 15 turns and at least 4 Revives. The price we pay for internet stardom i guess.

Route 17 only has one Trainer, but Explorer cannot take part in Sky Battles yet, so its off to Anistar City!

Calem wants to battle again, and while Insanity faces the same predicament as Houndoom (and will always face now, rip my patience), I am able to switch Insanity in on Meowstic, and get lucky hax, making the fight much smoother. Since Chesnaught apparently doesn't have Dark moves anymore, King Arthur takes care of the rest of the team.

Honestly, not much to say about the Anistar Gym. Every Trainer had only 1 Pokemon, which makes Explorer sad, but none of them could out damage King Arthur's night slash with Eviolite. Even with his pitiful SpDef, type advantages and Eviolite work wonders.

Olympia (Miss Haiku) was slightly more challenging, since Explorer had to WW two pokemon. This fight was slightly RNG, as Explorer had to WW into Meowstic for two reasons. One, Slowing's Power Gem had a high chance of 1HKOing Explorer before WW. Two, Meowstic has Shadow Ball, and needs to be removed before I can safely bring King Arthur in.

Luckily (well 50% chance so not too bad), this happens, and the rest of the fight goes smoothly. Wall takes down Meowstic then dies to a lucky crit from Slowking, but Arthur comes in, retaliates, and Night Slashes his way to victory!

With that, 7 Badges are ours! And since Wulfric is being soloed, one of Explorer's evolve requirements has been activated!

Next episode will probably deal entirely with Team Flare, not sure I will fit Gym no.8 in there as well.


King Arthur (Duoblade)
Lv 47
Impish Nature
No Guard
-Swords Dance
-Retaliate
-Iron Head
-Night Slash

Oh, Arthur. Watch as enemies cower before your Base 49 Special Defense. But in all honesty, King Arthur's Eviolite-Boosted Defense stat is 264, which is not something I thought I'd be saying at this point in the game. Add to that almost no restrictions (Dark is a pretty good substitute for Ghost, barring STAB and priority), and I have a monster of a sweeper. Even with no Swords Dances set up, Iron head has been a 2HKO on basically anything that doesn't resist it. As long as I don't match him up against unresisted special pokemon, Arthur will smite down anything and everything. (oh and retaliate hits hard af too)

Wall (Snorlax)
Lv 45
Adamant Nature
Immunity
-Strength
-Surf
-Rest
-Sleep Talk

You know, its only when I'm writing these reviews that I remember that Wall is the lowest level member of my team. Even with Arthur's ridiculous defense stat, Wall is still the team's premier... well... wall. Rocky helmet has done more damage than Burniate has this entire game so far, and Rest has saved me a ludicrous amount of cash. I am honestly looking forward to the Wulfric solo, since Wall learns Heavy Slam in 5 levels.

Insanity (Grumpig)
Lv 61
Naughty Nature
Own Tempo
-Rain Dance
-Thunder Wave
-Confuse Ray
-Power Gem

Most of what I needed to say about Insanity I said earlier this post. Lots of RNG, one of the worst cases of 4MSS I've ever seen, happy feet that keep switching. To be fair though, he's not dead weight. He still gets my Number 3 spot because Insanity has the highest Attack stat of all my pokemon, and is only 1 off the highest Speed of all my pokemon. Insanity is also just about as bulky specially as Wall, with a little more SpDef and a little less HP. Really, to sum it up, this is one of the rare pokemon that becomes harder to use when I'm not using it. Lucky Egg is making sure Insanity's the highest level, hence the exorbitant Level 61 you see.

Cookie Lover (Swalot)
Lv 47
Quiet Nature
Sticky Hold
-Power-up Punch
-Yawn
-Return
-Infestation

Man, Cookie Lover's stats are really lackluster compared to everyone else's. Solid stats across the board, but nothing really shines out. Cookie Lover is actually the only pokemon on my team with no stat, barring HP, over 100. Yes, 3 of those stats are 97 or 98, but it just doesn't feel the same. He feels like a slow wall that builds up power, but that job is already taken by Wall. He still has his uses though, and if given the chance to stack Power up Punches, hits almost as hard as King Arthur. It's just hard to get there.

Explorer (Pidgeotto)
Lv 59
Timid Nature
Keen Eye
-Hurricane
-Twister
-Fly
-Whirlwind

(not posting WW's because they barely changed from last episode)

FINALLY YOU EVOLVED! now you'll die slightly less until you evolve again. Not much to say here. Yes, highest speed, Yes, hurricane hits hard, but frankly at this point, I'm so scared of the fainting restriction to use him that much. Although now that I think about it, I could intentionally faint Explorer to avoid Insanity's dark type solos. Meh too much effort. Explorer is basically in a holding pattern until he evolves again.

Burniate (Pyroar)
Lv 47
Jolly Nature
Unnerve
-Work Up
-Noble Roar
-Fire Fang
-Incinerate

Remember what I said about Cookie Lover being too slow, and having his job better achieved by other people? Burniate is that issue, but on steroids. The only type that Burniate hits for SE damage that is not easily SE'd by another pokemon is Steel (Power up Punch doesn't count here); Flying hits grass and bug, and Steel hits ice. The lack of coverage just kills Burniate, especially with both the Grass and Ice gyms having solos. Im sure he will bust out in the Lysandre fights, what with work up and yada yada, but theres just so many more efficient ways to do what he does. Give me a room full of Steel mons, I'd love that. (I'd also love to WW all of them Kappa)


Tldr; I take 18 random turns, skip lots of Trainers, and get all the way down to 1 Evolution left. We're all looking at you, Pidgeotto.


Also! If anyone has pending Scrambles that I have not given challenges to, Let me know! I frequently miss posts, and I know people are chomping at the bit to get started, so I can always provide.

Yeah, waiting sucks, I am still waiting for more suggestions for my Crystal Scramble ^^"
You havent made a mon for bbluewi´s Soulsilver Scramble

What is Pidgeottos fainting restriction again?
It would be nice, if you could repost your pokemons restrictions, I frequently lose track of them :P
 
[



Yeah, waiting sucks, I am still waiting for more suggestions for my Crystal Scramble ^^"
You havent made a mon for bbluewi´s Soulsilver Scramble

What is Pidgeottos fainting restriction again?
It would be nice, if you could repost your pokemons restrictions, I frequently lose track of them :P
If Explorer faints while in the first slot (which is basically all the time), must solo 2 trainers from the next tour route without items.

If King Arthur faints, he cannot use Swords Dance until he evolves.
 

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