greninja can now run the fabled hydro cannon-u-turn combo now with a better ability with battle bond, granting it a stronger hydro cannon and a really nice speed tier to boot.
Similarly to the previous examples, if Hyper Beam, etc. is at the end of a link, your cooldown extends to the next turn. If it's at the front, it will cancel your next Linked move, allowing you to spam a Hyper Beam every turn at the expense of your linkage.
Guys there have been some changes from last gen about how things work. I do recommend checking out the OP. Y'all are like all wrong.
So this isn't a one-liner here's some more bad sets.
Carracosta @ Rockium Z
Ability: Swift Swim
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Shell Smash
- Rain Dance
- Liquidation
- Stone Edge
Speed evs outspeed +1 base 110s because i don't know what's going to be relevant and I figure it's not worth to outspeed Scarf Koko in a meta where scarves are bad and idk what else to do. You essentially end up at +4/+6 after one turn of set up (+2 on non-water moves).
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe OR 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard / Freeze Dry
- Hypnosis / whatever I don't care
- Hail / stuff
This is the standard OU set, except I put Blizzard in the first slot because it makes a great combo. Veil HO might be good here.
Zapdos @ Rocky Helmet / Leftovers
Ability: Pressure / Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Whirlwind
- Volt Switch / U-Turn
- Roost
- Defog / Hidden Power Ice / Discharge
The combination of Whirlwind + a pivot move allows you to keep the matchups in your favor throughout the match. Mandibuzz and Mew can also do this, along with a number of other Pokemon not really suited to it. Rocky Helmet punishes the double contact moves that are likely to be common, Roost provides a measure of longevity, and the final move either provides hazard removal, coverage, or a STAB if you chose U-Turn.