Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
DNA Donors: Vivillon / Giratina Offspring name: Vatan New Type: Flying / Ghost Base Stats: 115 / 76 / 105 / 95 / 105 / 89 (585) (+20 Def, +20 SpD) New ability and desc:Force Guard (Friend Guard + Pressure) - While on field, reduces damage done to itself and teammates by 50%. Notable Moves: Hurricane, Shadow Ball, Quiver Dance, Sleep Powder, Defog, Roost, Dragon Tail, Roar, Aromatherapy, Toxic, U-turn Role Identification: BULKY. Main uses are Defogger and status Cleric.
Time to help fix this...
DNA Donors: Arbok / Kyurem-Black Offspring name: Meruyk-Black New Type: Ice / Poison Base Stats: 92 / 152 / 84 / 92 / 84 / 107 (611) (+20 Atk, +20 Spe) New ability and desc:Tera Terrorize (Intimidate + Teravolt) - Abilities that hinder own attacks are nullified. Any Abilities or stat boosts that affects the opponent's physical attacks are nullified. Notable Moves: Glare, Coil, Gunk Shot, Ice Fang, Freeze Shock, Fusion Bolt, Ice Beam, Stone Edge, Earthquake, Sucker Punch, Crunch, Aqua Tail, Iron Tail Role Identification:Ice / Poison is kinda shit so I made Harem-lite. Great Coil user that has a physical Unaware so it doesn't have to worry about physical hits once it sets up. Can also be a wallbreaker that ignores strong defensive abilities.
Resub time.
DNA Donors: Darmanitan / Meloetta Offspring name: Nirttama-Base New Type: Psychic/Fire Base Stats: 102 / 108 / 86 / 79 / 111 / 92 (+20 Def, +20 SpD) (578) New ability and desc:Absolutely Zen Allure (Zen Mode + Serene Grace) - Changes form permanently when the Pokemon uses a move with secondary effect. Doubles chance of secondary effects. Notable Moves: Flare Blitz, Zen Headbutt, Close Combat, Drain Punch, Ice Punch, Knock Off, U-Turn, Stone Edge, Rock Slide, Earthquake, Belly Drum Role Identification: This form is alright but you shouldn't be using it for long.
Base -> Pirouette -> Zen DNA Donors: Darmanitan / Meloetta Offspring name: Nirttama-Priest New Type: Psychic Base Stats: 102 / 108 / 142 / 79 / 136 / 71 (638) Notable Moves: Relic Song + Flare Blitz, Zen Headbutt, Close Combat, Drain Punch, Ice Punch, Knock Off, U-Turn, Stone Edge, Rock Slide, Earthquake, Belly Drum Role Identification: 102/142/136 bulk, coupled with great coverage and an average Atk stat. It can undo the Pirouette form change with Relic Song, so think of it as the Aegislash-Shield of this form.
Base -> Pirouette -> Zen -> Aria DNA Donors: Darmanitan / Meloetta Offspring name: Nirttama-Statue New Type: Psychic Base Stats: 102 / 79 / 136 / 108 / 71 / 142 (638) Notable Moves: Relic Song, Psychic, Psyshock, Focus Blast, Thunderbolt, Fire Blast, Grass Knot, Shadow Ball, Calm Mind Role Identification: Now we're talking. 102/136/71 bulk, an average SpA stat which can be fixed with Calm Mind, coupled with great coverage and great 142 Speed.
Base -> Zen DNA Donors: Darmanitan / Meloetta Offspring name: Nirttama-Monk New Type: Psychic Base Stats: 102 / 79 / 136 / 108 / 161 / 52 (638) Notable Moves: Relic Song, Psychic, Psyshock, Focus Blast, Thunderbolt, Fire Blast, Grass Knot, Shadow Ball, Calm Mind Role Identification: 102/136/161 bulk, coupled with great coverage and an average SpA stat. It can change into the Pirouette form with Relic Song, so think of it as the Aegislash-Shield of this form.
Base -> Zen -> Pirouette DNA Donors: Darmanitan-Zen / Meloetta Offspring name: Nirttama-Buddha New Type: Psychic/Fighting Base Stats: 102 / 108 / 52 / 79 / 136 / 161 (638) Notable Moves: Relic Song + Flare Blitz, Zen Headbutt, Close Combat, Drain Punch, Ice Punch, Knock Off, U-Turn, Stone Edge, Rock Slide, Earthquake, Belly Drum Role Identification: Incredibly fast form, with an average Attack stat that can be fixed with Belly Drum.
DNA Donors: Regirock / Minior Offspring name: Regicore New Type: Rock/Flying Base Stats: 80 / 80 / 160 / 55 / 100 / 75 (+10 HP, +10 Def, +20 Spe) (550) New ability and desc: Turning Point (Shields Down + Sturdy) - Survives any attack that would cause it to faint with 1 HP, at any health. Only works once. Turns Regicore into Regicore-Meteor when health goes below 50%. Notable Moves: Shell Smash, Acrobatics, Stone Edge, Superpower, Earthquake, Substitute, Stealth Rock, Toxic Role Identification: If you want to use the base form as an annoying Stealth Rock setter, you can. If you're holding Focus Sash and it activates, you will be guaranteed to survive two turns, one from ability and one from sash. This means guaranteed to use Stealth Rock.
DNA Donors: Regirock / Minior-Meteor Offspring name: Regicore-Meteor New Type: Rock/Flying Base Stats: 80 / 160 / 80 / 100 / 55 / 135 (550) New ability and desc: Turning Point (Shields Down + Sturdy) - Survives any attack that would cause it to faint with 1 HP, at any health. Only works once. Turns Regicore into Regicore-Meteor when health goes below 50%. Notable Moves: Shell Smash, Acrobatics, Stone Edge, Superpower, Earthquake, Substitute, Stealth Rock, Toxic Role Identification: 160 Attack, 135 Speed, access to Shell Smash and STAB Stone Edge. If you're holding Focus Sash and it activates, STAB Acrobatics will double in power and you'll be able to survive two turns.
Will-O-Wisp, Leech Seed, Synthesis, Trick Room, (Z-)Trick-or-Treat Role Identification: The most offensive Gourgeist you'll ever meet.
Gouverner, c'est faire le meilleur pour le peuple.
Parents: Gourgeist-Super / Trevenant Shared egg group: Amorphous Offspring name: Gouvernant New type: Grass / Ghost New base stats: 95 / 115 / 109 / 71 / 88 / 65 | 543 BST New ability and desc:Cadeau du Peuple (Pickup + Harvest) - At the end of every turn, the user has a 10% chance of gaining the effect of one of its allies' held Berries. This chance is increased to 20% if sun is active. Notable moves:
Will-O-Wisp, Leech Seed, Synthesis, Trick Room Role Identification: Trevenant provides a usable physical movepool, while Gourgeist provides priority and better stats. This fusion's Ability is very chance-based, but it can work well in conjunction with Tropeus and other Berry abusers.
DNA Donors: Gourgeist-Small / Darkrai Offspring name: Geistkrai New Type: Ghost / Dark Base Stats: 62 / 107 / 106 / 116 / 82 / 112 (+20 Atk, +20 SpA) | 585 BST New ability and desc:Bad Touch (Frisk + Bad Dreams) - Reveals the held items of all active foes. Foes revealed to have held items lose 1/8 max HP. Notable Moves:
Shadow Ball, Dark Pulse, Focus Blast, Fire Blast, Thunderbolt, Ice Beam, Sludge Bomb
(Z-)Trick-or-Treat, Nasty Plot, Swords Dance, Taunt, Will-O-Wisp, Leech Seed, Synthesis Role Identification: With a rather balanced stat distribution and decent movepool, Geistkrai can perform a wide variety of roles. However, what stands out most is Ghost/Dark typing with Z-Trick-or-Treat. (It even comes with Pursuit (which Darkrai gets via D/P level-up, wew lad) and multiple forms of priority.) It can even further boost its wallbreaking potential with both Swords Dance and Nasty Plot.
Yes, the Ability is a Sonic Adventure 2 reference.
DNA Donors: Bronzong / Gourgeist-Super Offspring name: Brongourz New Type: Steel / Grass Base Stats: 96 / 114 / 119 / 68 / 95 / 43 (+20 HP, +20 Atk) | 535 BST New ability and desc:Eternal Engine (Heatproof + Insomnia) - Immune to sleep, burn, and Fire-type attacks. Takes half damage from moves with a chance to afflict sleep or burn. Notable Moves:
Trick Room, Synthesis, Will-O-Wisp, Leech Seed, Stealth Rock Role Identification: There is indeed already a Steel/Grass FE immune to Fire, but this one is more offensively potent, cannot be put to sleep, and can set up Trick Room. It also takes less damage from Scald, Steam Eruption, Tri Attack, and Relic Song. Oh, and it has semi-reliable recovery in Synthesis, along with Shadow Sneak for priority.
Last call for this fusion. How about Average Gourgeist instead of Small? (btw this fusion originated as a reference submission alongside Kasukabe, Sakamaki, and Kudou)
DNA Donors: Tapu Koko / Gourgeist Offspring name: Kuro Usagi New Type: Electric / Grass Base Stats: 67 / 122 / 103 / 76 / 75 / 127 (+20 Atk, +20 Spe) | 570 BST New ability and desc:Judge Master (Electric Surge + Frisk) - On switch-in, detects the held items of all currently active opponents. If at least one item is detected, then the user's Electric-type attacks are boosted by a factor of 1.5 for the rest of the switch in. Notable Moves:
Calm Mind, Will-O-Wisp, Leech Seed, Taunt, Defog, Roost, (Z-)Mirror Move, (Z-)Trick-or-Treat Role Identification: Speedy attacker with a twist to its Electric STAB. Also has plenty of stallbreaking tools in case it has a hard time dealing damage.
DNA Donors: Alolan Graveler / Unbound Hoopa Offspring name: Groova New Type:
Base Stats: HP 70(+3) Atk 135(+8) Def 100(+13) SpA 110(+3) SpD 100(+13) Spe 57 BST 572 New ability and desc:Magicalize (Galvanize + BMagician) - User's Normal-type moves become Electric-type and inflict 20% more damage; if holder has no Item, it steals the item off a Pokemon it hits with an Electric-type attack. Notable Moves:
: Explosion, Double Edge, Body Slam, Facade, Thunder Punch, Wild Charge, Return, Knock Off, Hyperspace Fury, Foul Play, Ice Punch, Fire Punch, Drain Punch, Earthquake, Stone Edge, Rock Slide, Rock Blast, Gunk Shot, Gyro Ball, Superpower, Zen Headbutt
: Thunderbolt, Thunder, Discharge, Volt Switch, Dark Pulse, Fire Blast, Flamethrower, Energy Ball, Psychic, Psyshock, Shadow Ball
: Calm Mind, Nasty Plot, Stealth Rock, Destiny Bond, Thunder Wave, Taunt, Trick, Trick Room, Nature Power, Rock Polish, Autotomize Role Identification: WIP
DNA Donors: Zygarde 50% / Alolan Golem Offspring name: Golgarde New Type:
Base Stats: HP 100(+6)
Atk 124(+14)
Def 125
SpA 68
SpD 100(+20)
Spe 70
BST 587 New ability and desc:Galvanic Aura (Aura Break + Galvanize) - Holder's Normal-type moves become Electric-type and inflict 20% more damage; if holder hits the opponent with an Electric-type move, moves of opponent's primary type inflict 30% less damage. Notable Moves:
: Extreeme Speed, Double Edge, Explosion, Wild Charge, Thunder Punch, Earthquake, Thousand Waves, Thousand Arrows, Bulldoze, Stone Edge, Rock Slide, Rock Blast, Superpower, Fire Punch, Iron Head, Heavy Slam, Gyro Ball, Crunch, Zen Headbutt, Dragon Tail, Outrage
: Coil, Dragon Dance, Glare, Pain Split, Stealth Rock, Rock Polish Role Identification: WIP
Base Stats: HP 112
Atk 99
Def 84
SpA 102
SpD 93
Spe 81
BST 551 New ability and desc:Contaminate (Refrigerate + Poison Point) - Holder's Normal-type moves become Poison-type, inflict 20% more damage and have a 30% chance to Poison the target. Notable moves:
: Double Edge, Body Slam, Poison Jab, Avalance, Ice Punch, Fire Punch, Thunder Punch, Earthquake, Drill Run, Stone Edge, Rock Slide, Head Smash, Sucker Punch, Shadow Claw, Megahorn, Outrage, Aqua Tail, Iron Head
: Calm Mind, Stealth Rock, Toxic Spikes, Taunt, Venom Drench, Disable, Encore, Thunder Wave Role Identification: WIP
Resub:
DNA Donors: Blacephalon / Alolan Ninetales Offspring name: Nineblace New Type:
Base Stats: HP 65(+2) Atk 100(+3) Def 65(+1) SpA 130(+14) SpD 90(+1) Spe 127(+19) BST 592 New ability and desc:Snow Boost (Beast Boost + Snow Warning) - Summons Hail for 5 turns (8 of holding Icy Rock) on switch-in; under Hail, Ice-type Pokémon get a +1 boost to their most proficient stat. Notable Moves:
: Freeze Dry, Ice Beam, Blizzard, Shadow Ball, Hex, Night Shade, Dark Pulse, Psychic, Psyshock, Moonblast, Dazzling Gleam, Flamethrower, Fire Blast, Heat Wave, Overheat, Mind Blown, Signal Beam
: Nasty Plot, Taunt, Calm Mind, Aurora Veil, Disable, Encore, Heal Bell, Pain Split, Agility Role Identification: I think this is self-explainatory. Very good Speed and SpA with boosting moves like NP and Agility to make a real glass cannon that is perfect for this typing.
Parents: Venusaur & Lickilicky Shared Egg Group: Monster Offspring Name: Lickisaur New Type: Normal/Poison New BST: 105/93/99/100/107/75 New Ability and Desc: Solar Rest (Oblivious + Chlorophyll) While in sun, this pokemon can’t be taunted and have its speed doubled. Noteable Moves: Leech Seed, Growth, Synthesis, Petal Blizzard, Solar Beam, Curse, Giga Drain, Leaf Storm, Earthquake, Sludge Bomb, Knock Off, Power Whip, Belly Drum, Zen Headbutt, Fire Punch, Ice Punch, Thunder Punch, Flamethrower, Thunderbolt, Ice Beam Role Identification: With good stats all around and a good movepool to help it out, it can fill many roles for teams. With two weakness, not much can’t hit this for super effective. In the sun, it become even better with doubled speed, and a immune to taunt. It also get +2 from growth which help it a lot.
Parents: Mega Venusaur & Lickilicky Shared Egg Group: Monster Offspring Name: Mega Lickisaur New Type: Normal/Poison New BST: 105/111/139/122/127/75 New Ability and Desc: Thick Fat Noteable Moves: Same as Base Role Identification: Mega Lickisaur is way more tankier than normal Lickisaur. With 105/139/127 defensive stats, it can eat many hits before it can get knocked out. This mega isn’t useless for offense ever. It have 111/122 offensive stats.
Parents: Buzzwole & Whiscash Shared Egg Group: DNA Offspring Name: Buzzy Cash New Type: Fighting/Ground New BST: 108/128/106/64/62/89 (+20 Atk, +20 Spe) New Ability and Desc: Beast Eye (Beast Boost + Oblivious) Every time this pokemon scores a KO or get taunted, the highest non-hp stat get boosted by a stage. Immune to taunt. Noteable Moves: Fell Stinger, Ice Punch, Thunder Punch, Power-Up Punch, Bulk Up, Lunge, Taunt, Drain Punch, Iron, Head, Superpower, Earthquake, Poison Jab, Zen Headbutt, Waterfall, Dragon Dance Role Identification: Buzzy Cash is a very physical pokemon. Coming in with a base 128 attack and a good offensive typing, not manything would like to take hits from this thing. It also have access to dragon dance to boost its pretty average speed. Buzzy Cash have a good movepool that it can work with.
Parents: Breloom & Pheromosa Shared Egg Group: DNA Offspring Name: Bremosa New Type: Grass/Fighting New BST: 65/153/58/98/48/130 (+20 Atk, +20 Spe) New Ability and Desc: Hard Worker Boost (Technician + Beast Boost) When this pokemon scores a KO, the highest non-hp is raised by a stage. Also moves under 60 BP get boosted by 50%. Noteable Moves: Spore, Wake Up Slap, Mach Punch, Leech Seed, Force Palm, Seed Bomb, Bullet Seed, Drain Punch, Superpower, Thunder Punch, Rock Slide, Bulk Up, Rapid Spin, High Jump Kick, Lunge, Agility, Bug Bite, U-Turn, Poison Jab Role Identification: Bremosa is a definition of a scary pokemon. Rocking with 153 Attack and 130 Speed and a possibility to raise those stats after a KO make this thing a nightmare. This thing also have to one of the best status move in spore. Possibly the fastest spore user give it a good advantage over many sleep spreader pokemon.
Parents: Aurorus & Exploud Shared Egg Group: Monster Offspring Name: Aloudus New Type: Ice/Normal New BST: 123/94/77/105/92/73 New Ability and Desc: Frozen Aura (Refrigerate + Soundproof) This pokemon sound moves become Ice type moves and does 20% more damage. Immune to ice and sound moves. Noteable Moves: Boomburst, Freeze Dry, Encore, Earth Power, Flash Cannon, Dark Pulse, Rock Polish, Psychic, Thunderbolt, Surf, Overheat, Flamethrower, Shadow Ball Role Identification: With a 168 base attack in Boomburst, it may not a lot of other moves. Still it have many coverage moves to help it along. This thing biggest problem is the existed of Mach Punch and Fighting typing in general.
Parents: Wigglytuff & Whimsicott Shared Egg Group: Field Offspring Name: Wigglycott New Type: Fairy/Grass New BST: 110/78/75/91/72/90 New Ability and Desc: Battle Trickster (Competitive + Prankster) This pokemon status moves have +1 priority. If hit with a status drop, this pokemon get +2 in Special Attack. Noteable Moves: Disable, Heal Bell, Hyper Voice, Stealth Rock, Flamethrower, Shadow Ball, Thunderbolt, Psychic, Ice Beam, Leech Seed, Moonblast, Tailwind, Hurricane, Encore, Defog, Giga Drain, U-Turn, Light Screen, Memento, Cotton Guard, Taunt
Role Identification: This little trickster like playing games with status moves. It get many moves to utilize its ability like disable, encore, and leech seed. With decent stats and a great movepool, this thing can put in some work if use properly.
DNA donors: Electrode / Mimikyu Offspring name: Mimode New type:
New base stats: 57 HP / 90 Atk / 75 Def / 65 SpA / 92 SpD / 143 Spe (+20 Atk +20 Spe) (BST: 522) New ability and desc: Chaotic Dodge (Disguise + Static) - The first hit this Pokemon takes in battle deals 0 neutral damage and the attacker becomes paralyzed. Notable moves: Play Rough, Wild Charge, Explosion, Wood Hammer, Sucker Punch, Swords Dance, Destiny Bond, Taunt, Reflect, Light Screen Role Identification: WIP
+
=
DNA donors: Cresselia / Talonflame Offspring name: Flalia New type:
New base stats: 109 HP / 75 Atk / 95 Def / 74 SpA / 109 SpD / 125 Spe (+10 HP +10 SpD +20 Spe) (BST: 587) New ability and desc: Cosmic Wings (Levitate + Gale Wings) - This Pokemon is immune to Flying-type moves. Notable moves: Brave Bird, Zen Headbutt, Psychic, Psyshock, Moonblast, Flare Blitz, Fire Blast, Ice Beam, U-turn, Roost, Defog, Lunar Dance, Will-O-Wisp, Taunt, Reflect, Light Screen, Swords Dance, Bulk Up, Calm Mind Role Identification: Flalia is an interesting support Pokemon. It is bulky, fast, it has a lot of good utility options and it is immune to two common types. It is quite weak offensively, but doing major damage isn't its role.
Parents: Blaziken / Glaceon Shared egg group: Field Offspring name: Glazik New type:
New base stats: 82 HP / 100 Atk / 100 Def / 130 SpA / 92 SpD / 82 Spe (BST: 586) New ability and desc: Ice Skater (Speed Boost + Snow Cloak) - This Pokemon's Speed is raised 1 stage at the end of each full turn on the field. If Hail is active, it is raised by 2 instead; immunity to Hail. Notable moves: Ice Beam, Blizzard, Ice Fang, Ice Shard, Focus Blast, High Jump Kick, Vacuum Wave, Flare Blitz, Fire Blast, Blaze Kick, Earthquake, Thunder Punch, Poison Jab, Knock Off, Brave Bird, Stored Power, Swords Dance, Will-O-Wisp, Defog, Aurora Veil, Heal Bell, Bulk Up, Work Up, Wish Role Identification: Glazik is a fast, quite bulky and strong mixed sweeper. It has got an amazing STAB combo and lots of coverage. Glazik is even better on hail teams, with 100% accurate Blizzards, much more Speed and Aurora Veil.
Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- High Jump Kick
- Ice Beam
- Ice Shard / Vacuum Wave
- Work Up
Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Fang
- Ice Shard
- Swords Dance
Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam / Blizzard
- Focus Blast
- Vacuum Wave
- Work Up / Aurora Veil
+
=
Parents: Blaziken-Mega / Glaceon Shared egg group: Field Offspring name: Glazik-Mega New type:
New base stats: 82 HP / 140 Atk / 110 Def / 150 SpA / 102 SpD / 102 Spe (BST: 686) New ability and desc: Speed Boost Notable moves: Ice Beam, Blizzard, Ice Fang, Ice Shard, Focus Blast, High Jump Kick, Vacuum Wave, Flare Blitz, Fire Blast, Blaze Kick, Earthquake, Thunder Punch, Poison Jab, Knock Off, Brave Bird, Stored Power, Swords Dance, Will-O-Wisp, Defog, Aurora Veil, Heal Bell, Bulk Up, Work Up, Wish Role Identification: Mega Glazik has got more physical power than regular Glazik, so its Swords Dance sets are more dangerous.
Parents: Heatmor / Walrein Shared egg group: Field Offspring name: Morwal New type:
New base stats: 107 HP / 98 Atk / 88 Def / 110 SpA / 88 SpD / 75 Spe (BST: 566) New ability and desc: Thermal Control (Flash Fire + Thick Fat) - This Pokemon's Fire/Ice-type moves do 1.5x damage; Fire and Ice immunity. Notable moves: Ice Beam, Fire Blast, Flamethrower, Overheat, Fire Lash, Flare Blitz, Earthquake, Surf, Superpower, Focus Blast, Giga Drain, Knock Off, Sucker Punch, Thunder Punch, Belly Drum, Encore, Will-O-Wisp, Taunt, Hone Claws Role Identification: Morwal is a powerful mixed wallbreaker with some defensive utility thanks to its two rare immunities.
Morwal @ Life Orb / Firium Z
Ability: Thermal Control
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Ice Beam
- Earthquake
- Giga Drain / Taunt / Sucker Punch
DNA donors: Zygarde / Mawile Offspring name: Garwile New type:
New base stats: 99 HP / 112 Atk / 103 Def / 68 SpA / 75 SpD / 72 Spe (+20 HP +20 Atk) (BST: 529) New ability and desc: Evil Queen (Aura Break + Sheer Force) - This Pokemon's Fairy-type and Dark-type moves have 1.75x power. Notable moves: Play Rough, Thousand Arrows, Knock Off, Sucker Punch, Extreme Speed, Superpower, Fire Fang, Ice Punch, Thunder Punch, Dragon Dance, Swords Dance, Coil, Stealth Rock, Taunt, Glare, Pain Split Role Identification: Garwile is a strong physical sweeper with an unresisted STAB combination and strong coverage in Dark moves. It can choose a priority attack between Sucker Punch and Extreme Speed; Extreme Speed is more reliable but Sucker Punch is stronger and hits some Pokemon super-effectively.
Garwile @ Fairium Z / Life Orb
Ability: Evil Queen
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Play Rough
- Thousand Arrows
- Sucker Punch / Extreme Speed
Garwile @ Choice Band
Ability: Evil Queen
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Play Rough
- Thousand Arrows
- Knock Off
- Extreme Speed
Parents: Kabutops + Barbaracle Shared egg group: Water 3 Offspring name: Blockbuster New type: Water New base stats: 76/120/120/69/88/84 (BST: 557) New ability and desc:Unkind Rewind (Swift Swim + Tough Claws): This Pokémon's contact moves deal 33% more damage and its raw Speed stat is increased by 33%. If Rain or Heavy Rain is active, the damage of this Pokémon's contact moves and its Speed stat are further increased by 100%. Notable moves: Waterfall, Aqua Jet, Shadow Claw, Superpower, Dual Chop, Knock Off, Shell Smash, Taunt Role Identification: Bulky offense that still has pretty decent speed. Waterfall is preferred over the more powerful Aqua Tail for the boosted accuracy and the flinch chance, both of which are always useful. You can then run Shell Smash with GFC, or team it with Aqua Jet for fast, rain-boosted Priority. It's pretty awesome, but just remember: this is one fusion that won't be kind. =]
(A)
Parents: Lanturn + Whiscash Shared egg group: Water 2 Offspring name: Anarchist New type: Ground/Electric New base stats: 127/78/75/86/83/73 (BST: 522) New ability and desc:Smash The System (Volt Absorb + Anticipation): Upon being the target of an Electric-type move, a one-hit KO move, or super-effective move, this Pokémon takes no damage and instead heals for 25% of its maximum HP. Notable moves: Earth Power, Discharge, Ice Beam, Scald, Toxic, Ion Deluge, Aqua Ring, Substitute, Protect, Confuse Ray, Heal Bell Role Identification: A stallish, wallish fusion, though it does lack healing beyond Lefties and Aqua Ring. Discharge is preferred over Thunderbolt for the parahax chance, while Scald can slap down physical attackers with a burn. Ice Beam gives great coverage in general. There are a lot of support options too - Toxic is well known, it gets Heal Bell, Ion Deluge can stonewall the tier's Normal-type attackers such as Facade abusers, and more besides. Its real utility, however, is coming in on the switch; with five different types it can soak up (Electric, Grass, Ground, Ice, and Water) and resistances to a further four, this makes it very easy to form a defensive core around it, spreading status moves and irritating the living piss out of your opponent. Much like most anarchists, really. =]
Not even bad...
Parents: Druddigon + Dragalge Shared egg group: Dragon Offspring name: Language New type: Poison/Dragon New base stats: 81/107/100/88/116/56 (BST: 548) New ability and desc:@&*$%#!!! (Sheer Force + Adaptability): Moves with a secondary effect and STAB moves deal double damage, but lose any secondary effects. These effects stack multiplicatively. Notable moves: Draco Meteor, Outrage, Gunk Shot, Rock Slide, Earthquake, Shadow Claw, Superpower, Dragon Claw, Thunder Punch, Fire Punch, Aqua Tail, Hone Claws Role Identification: I've got two words for you: Life. Orb. Draco Meteor is almost a must, as it means it can come in and obliterate pretty much anything in the tier that isn't a Fairy-type and then swap out again. If you want to stay in, though, it's a powerful attacker with a slew of coverage options. Hell, if you're feeling a bit brave, you can even run items other than a Life Orb; Gunk Shot is a fantastic move despite its imperfect accuracy, and with a Choice Band it hits like even more of a speeding bus. It's up to you how you play it, but when you do, be prepared for some, er, increasingly salty vocabulary. =]
Swords Dance?
DNA Donors: Porygon-Z + Oricorio-Sensu Offspring name: Zorro Connoisseur New Type: Ghost/Normal Base Stats: 80/75/70/136 (+20)/72/111 (+20) (BST: 544) New ability and desc:The Mark Of Fusion (Adaptability + Dancer): This Pokémon's STAB modifier is increased from 1.5x to 2x. This Pokémon's dance moves have their effects doubled if it is a status move or have their base power doubled if it is a damaging move. Notable Moves: Revelation Dance, Tri Attack, BoltBeam, Psyshock, Dark Pulse, Feather Dance, Nasty Plot, Recover, Agility, Taunt Role Identification: Fast and agile special wallbreaker with some pretty awesome coverage and the ability to get around special walls, as well as the ability to stonewall slower physical attackers with a vicious debuff. Revelation Dance becomes an amazing move, able to plough through almost anything thanks to its enormous damage output, while Nasty Plot is there to boost that hideous damage output further. You can also run a fast Taunt set with Feather Dance to lower a boosting physical attacker's primary stat by 4 stages and force a switch, leaving you with time to switch into something interesting or blast away with your own moves. It's an extremely versatile mon, though I have to wonder what people will think about its Z-moves. =]
Crash dieting.
DNA Donors: Electrode + Deoxys-Attack Offspring name: Accelerated Detox New Type: Electric/Psychic Base Stats: 57/130 (+15)/50 (+5)/130/50/170 (+20) (BST: 587) New ability and desc:Purgative Nostrum (Aftermath + Pressure): Enemy Pokémon take 25% of this Pokémon's max HP in damage whenever they expend 2 PP or target this Pokémon with a contact move. Notable Moves: BoltBeam, Psyshock, Focus Blast, Shadow Ball, Psycho Boost, Volt Switch, Extreme Speed, Explosion, Substitute, Protect, Stealth Rock Role Identification: It's not often we get to meet a dedicated suicide lead in the madness that is Fusion Evolutions, but here we go. Even though it's not STAB or Ate-boosted, the benefit of Accelerated Detox's Explosion is that it is both powerful and extremely fast, with an eminently usable 130 Attack and a lightning-fast 170 base Speed. It's also surprisingly tanky despite defensive stats that could charitably be described as woeful; courtesy of a SubTect set that manages to bludgeon enemy defences even if they're not doing anything. You can also run Extreme Speed to be almost guaranteed to win Speed ties regardless of your priority bracket, or you can go for a more straightforward offensive set involving fast-paced BoltBeam and GFC. You can even bung Volt Switch and Psycho Boost on it and have a very fast pivot that deals surprisingly good damage. There's a lot of options for something with such a paucity of moves. However, Accelerated Detox is here for a good time, not a long time, so if you're gonna use it you'd better think fast. =]
Has anyone done this yet?
DNA Donors: Greninja + Greninja-Ash Offspring name: Greninja-Prime New Type: Water/Dark Base Stats:-
Base Forme: 72/95/67/123 (+20)/71/142 (+20) (BST: 550) Prime Forme: 72/145/67/173/71/152 (BST: 660) New ability and desc:Primasea (Torrent + Battle Bond): Upon KOing an opposing Pokémon, this Pokémon shifts to Prime Forme and has its Water-type moves deal 50% more damage. While in Prime Forme, Water Shuriken is boosted. Notable Moves: As Greninja-Ash Role Identification: ... Ash-Greninja with a bucketload more Special Attack and an even more busted ability. I'm surprised nobody's had a go at this yet. =]
Shoo DNA Donors: Sylveon & Hoopa Ability: Itemize (Pixilate & Magician) - This Pokemon's Normal-Type moves change type to match this Pokémon's held item and gain a 1.2x boost. (Type-Changing Items: All Drives, all Memories, all Plates, Silk Scarf clones, Berries (Takes Nature Gift types into account)) Stats: 107 HP (+20) / 87 Atk (±0) / 82 Def (+20) / 130 SpA (±0) / 130 SpD (±0) / 65 Spe (±0) - 601 BST
Role Identification: It's got a great type with neutral coverage + a 108 BP coverage move of any type it wants. A bulk of 107 / 82 / 130 helps it stay around for longer, and hits back with 130 Sp. Atk, dealing some heavy damage. It's also slow enough to abuse Trick Room, so it pairs well with things suck as Sablegigas.
Zykrow DNA Donors: Zygarde & Honchkrow Ability: Sleep Paralyzis (Aura Break & Insomnia) - If foe is asleep, it cannot wake up and cannot use any moves. Chesto and Lum Berry will fail. Foes can't use Fairy or Dark type moves. Stats: 104 HP (±0) / 132 Atk (+20) / 86 Def (±0) / 93 SpA (±0) / 73 SpD (±0) / 103 Spe (+20) - 591 BST
Role Identification: Made to punish RestTalk sets. If foe clicks Rest, just switch in this thing, and now they're unnable to do anything. You then opt to Pursuit, as they will obviously switch, or Dragon Dance up. However, it has no way of putting the foe to sleep itself (Unless you like gimmicks and use Rest + Sleep Talk + Psycho Shift), which helps make it balanced.
Re-subs:
Celenitar DNA Donors: Celebi & Tyranitar Ability: Sand Spa (Natural Cure & Sand Stream) - This Pokemon summons sandstorm upon switching in or out. This pokémon cures itself from any status condition if switching in or out, and under Sand, cannot have an status condition at all. Stats: 105 HP (+5) / 120 Atk (+3) / 115 Def (+10) / 99 SpA (+2) / 100 SpD (±0) / 100 Spe (+20) - 639 BST
Role Identification: A part Rock-Type with 105 / 115 / 100 bulk that summons Sand both when switching in and out? With usable 100 Speed and 120 base Attack? Hell yes. Burns aren't going to bother it either. Grass / Rock is a decent type, even tho it's individual components aren't good, and it has a large ammount of coverage. Not only that, as it also has great utility in moves such as Leech Seed, Stealth Rock, Healing Wish, any Set-Up it prefers (Dragon Dance being probably the best) and even a direct way to regain HP in Recover.
Celenitar (Mega form) DNA Donors: Celebi & Tyranitar-Mega Ability: Sand Stream (Tyranitarite) - On switch-in, this Pokemon summons Sandstorm. Stats: 105 HP (±0) / 150 Atk (+30) / 155 Def (+40) / 99 SpA (±0) / 120 SpD (+20) / 110 Spe (+10) - ??? BST
Role Identification: Oh geez. Nevermind the base's bulk, the mega is overall better, with the only disadvantage being not being immune to status under Sand and not being able to summon it by switching out as well. Either way, a 105 / 155 / 120 bulk for something with 150 / 110 Physical offense and Dragon Dance, which summons sand when switching in to further boost it's Sp. Def, and also has useful things like Recover, is definetly worth a shot. The only thing that doesn't get better is Sp. Atk, which to begin with only had offensive presence due to Nasty Plot so who cares. Overall, it's a bulkier Mega Tyranitar that has pretty decent Speed and reliable recovery, as well as expanded coverage.
Muk (Prime form) Parents: Muk & Muk-Alola Ability: Poison Touch (Poison Touch & Poison Touch) - This Pokémon's contact moves have a 30% chance of poisoning. Stats: 120 HP (+15) / 120 Atk (+15) / 90 Def (+15) / 80 SpA (+15) / 115 SpD (+15) / 65 Spe (+15) - 590 BST
Notable Moves: Whatever you’d run on Alolan Muk Role Identification: What if Alolan Muk decided to get +15 all around it's stats? And gain a few moves too? The answer is Prime Muk, which has a fantastic bulk of 120 / 90 / 115. 120 base attack makes it also not be a passive mon. Poison Touch is not FE's usual level of ability, but works decently well. Poison / Dark is also a pretty nice type combo, with only one weakness in Ground. Overall, Prime Muk is an Alolan Muk that was adjusted to FE's levels of strenght
Shargira DNA Donors: Sharpedo & Giratina Ability: PP Boost (Spped Boost & Pressure) - Effects of both + This Pokémon's party restore 2 PP at the end of every turn Stats: 110 HP (±0) / 110 Atk (±0) / 100 Def (+20) / 97 SpA (±0) / 100 SpD (+20) / 92 Spe (±0) - 609 BST
Notable Moves:
Physical: Liquidation, Dragon Claw, Dragon Tail, Earthquake, Aqua Jet, Shadow Sneak, Stone Edge, Crunch, Poison Jab, Psychic Fangs, Super Fang
Role Identification: Does a fantastic PP Stalling job, and allows your own party members to not be PP Stalled so easly. Just by being sent out, even inactive members will regain PP. It can do things such as Status spreading with Thunder Wave and Scald, Super Fang to cut your HP, Protect to do what Speed Boost mons usualy do, Defog, Phasing with Dragon Tail and Roar, Magic Coat for anti-leads sets, or just be an offensive mon. This also couples well with a bunch of fusions that have PP Penality.
Shargira (Mega Form) DNA Donors: Sharpedo & Giratina Ability: Strong Jaw (Sharpedonite) - This Pokemon's bite-based attacks have their power multiplied by 1.5. Stats: 110 HP (±0) / 130 Atk (+20) / 130 Def (+30) / 112 SpA (+15) / 125 SpD (+25) / 102 Spe (+10) - 709 BST
Notable Moves:
Physical: Liquidation, Dragon Claw, Dragon Tail, Earthquake, Aqua Jet, Shadow Sneak, Stone Edge, Crunch, Poison Jab, Psychic Fangs, Super Fang, Poison Fang, Ice Fang
Role Identification: This turned out to be much better than I had originally expected. It's still really bulky, yet it also has an usable 130 Atk and not horrible 112 Sp. Atk / 102 Speed. Grab some Speed Boosts from the base and be ready to do some damage.
Heatiquen DNA Donors: Heatran & Vespiquen Ability: Overheated Machine (Flash Fire & Pressure) - Effects of both. When hit by a Fire-Type move, foe's PP reduction is 4 instead Stats: 100 HP (+20) / 85 Atk (±0) / 114 Def (+10) / 105 SpA (±0) / 114 SpD (+10) / 58 Spe (±0) - 576 BST
Role Identification: Simple bulky mon. Has a better version of Pressure after being hit by a Fire move (Something that would otherwise pressure it), and gives Heatran all it needed in a Healing move, as well as giving Vespiquen everything it always wanted in not sucking. You can also boost up with Defend Order.
Fusion DNA Donors: One & two type Ability: This thing (this & thing) - This Pokemon does something Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
New base stats: 104 Hp/109 Atk/110 Def/79 SpA/108 SpD/35 Spe New ability and desc:Paz y... (Regenerator + Iron Barbs) - If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP and the user will restore 1/8 of its maximum HP. When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored. Notable moves:
-Physical: Gyro Ball, Poison Jab, Knock Off, Iron Head, Stomping Tantrum, Power Whip, Foul Play, Shadow Claw, Seed Bomb, Explosion, Bulldoze. -Special: Clear Smog. -Status (here cancer begins :): SPORE, Leech Seed, Stealth Rock, Spikes, Toxic, Synthesis, Curse, Stun Spore, Thunder Wave, Swords Dance, Gastro Acid, Rage Powder, Ingrain. Role Identification: Aaabbb
I am...
Parents: Crawdaunt / Golisopod Shared egg group: Water 3 Offspring name: Groot New type:
New base stats: 79 Hp/132 Atk/122 Def/85 SpA/82 SpD/57 Spe New ability and desc:I am Groot (Adaptability + Emergency Exit) - Increases the Same Type Attack Bonus from *1.5 to *2. Under 50% health it raises to *3. Notable moves:
-Physical: Crabhammer, Sucker Punch, Knock Off, Aqua Jet, Liquidation, Waterfall, Razor Shell, Poison Jab, Leech Life, Drill Run, Superpower, Rock Slide, Brick Break, Throat Chop, Dual Chop, First Impression, Avalanche. -Special: Hydro Pump, Scald, Dark Pulse, Sludge Bomb, Sludge Wave, Ice Beam, Focus Blast. -Status: Swords Dance, Dragon Dance, Spikes, Bulk Up, Taunt, Wide Guard. Role Identification: Aaabbb
Hell yeah, I still have to do more references to Kaijus
DNA Donors: Venomoth / Necrozma-Dawn Wings Offspring name: Mothra-Pheromone Kaiju New Type:
Base Stats: 97 Hp/89 Atk/84 Def/131 SpA/101 SpD/101 Spe (+14 HP, +8 SpA, +18 Spe) New ability and desc:The Thinggoes skraa (Tinted Lens + Prism Armor) - This Pokemon's resisted and super effective hits are doubled. Takes halve damage from super effective and resisted hits (was the latter even necessary? lol). Notable Moves:
-Physical: U-Turn. -Special: Moongeist Beam, Bug Buzz, Heat Wave, Earth Power, Energy Ball, Giga Drain, Photon Geyzer, Psyshock, Power Gem, Stored Power, Flash Cannon. -Status: QUIVER DANCE, Roost, Stealth Rock, Defog, Toxic Spikes, Refresh, Moonlight, Morning Sun, Rock Polish, Autotomize, Sleep Powder, Thunder Wave, Disable. Role Identification: Aaabbb
DNA Donors: Venomoth / Necrozma-Ultra Offspring name: Mothra-Deity Kaiju New type:
New base stats: 97 Hp/141 Atk/71 Def/141 SpA/71 SpD/153 Spe (+52 Atk, -13 Def, +10 SpA, -30 SpD, +52 Spe) New ability and desc:Neuroforce Notable moves: Same as above +... -Physical: Leech Life, Outrage, Earthquake, Stone Edge, Rock Slide, Iron Head, Brick Break, Knock Off, Shadow Claw, Night Slash, Rock Tomb, Bulldoze. -Special: Dragon Pulse, Sludge Bomb. -Status: Swords Dance. Role Identification: Aaabbb
DNA Donors: Marowak / Rayquaza Offspring name: Qwaza New Type:
Base Stats: 82 Hp/135 Atk/100 Def/100 SpA/85 SpD/90 Spe (+20 Atk, +20 Spe) New ability and desc:The Eye of the Storm (Rock Head + Air Lock) - Under weather, negates the effects of any other ability. Disables any other weather effect. Notable Moves:
-Physical: Dragon Ascent, Bonemerang, V-Create, Elemental Punches, Extreme Speed, Stone Edge, Rock Slide, Drain Punch, Waterfall, Aqua Tail, Knock Off, Throat Chop, Shadow Claw, Iron Head, Low Kick, Outrage, Dragon Claw, Dragon Tail, Power-Up Punch. -Special: Earth Power, Air Slash, Fire Blast, Flamethrower, Ice Beam, Surf, Focus Blast, Thunderbolt, Energy Ball, Dark Pulse, Shadow Ball, Draco Meteor, Dragon Pulse, Icy Wind. -Status: BELLY DRUM, Swords Dance, Dragon Dance, Stealth Rock, Defog, Thunder Wave, Roar, Hone Claws, Tailwind, Perish Song? Role Identification: Aaabbb
DNA Donors: Marowak / Rayquaza-Mega Offspring name: Qwaza-Mega New Type:
Base Stats: 82 Hp/165 Atk/110 Def/130 SpA/95 SpD/110 Spe (+30 Atk, +10 Def, +30 SpA, +10 SpD, +20 Spe) New ability and desc:Delta Stream Notable Moves: Same as above. Role Identification: Oh boi, imagine if it was legal.
Parahax is for losers.
DNA Donors: Zapdos / Shuckle Offspring name: Headlock New Type:
Base Stats: 75 Hp/50 Atk/163 Def/70 SpA/160 SpD/60 Spe (+20 HP, +6 Def, +3 SpA, +3 SpD, +8 Spe) New ability and desc:Taser Chest (Static + Sturdy) - When at full HP, the opponent has a 100% chance of being induced with paralyze when using an attack against this Pokémon. Below full HP, only contact moves have this effect. Notable Moves:
-Physical: U-Turn, Knock Off, Bulldoze, Rock Tomb, Rock Tomb. -Special: Volt Switch, Discharge, Struggle Bug, Gastro Acid, Infestation, Final Gambit, Earth Power, Heat Wave. -Status: Roost, Stealth Rock, Sticky Web, Defog, Roar, Reflect, Light Screen, Tailwind. Role Identification: Aaabbb
FE's most drugged fusion.
DNA Donors: Volcanion / Celebi Offspring name: Cocaine New Type:
Base Stats: 90 Hp/110 Atk/110 Def/130 SpA/110 SpD/90 Spe (+5 Atk, +15 SpA, +15 SpD, +5 Spe) New ability and desc:Anesthesia (Water Absorb + Natural Cure) - Prevents any Water-Type Pokemon of the Pkemon's team from being statused. Anytime a Water-Type Pokemon of the users' team switches out, it heals 25% of its maximum HP. Notable Moves:
-Physical: Liquidation, Seed Bomb, Flare Blitz, Earthquake, Superpower, Stone Edge, Brick Break, Rock Slide, U-Turn, Zen Headbutt, Sucker Punch, EXPLOSION, Bulldoze, Rock Tomb. -Special: Steam Eruption, Giga Drain, Hydro Pump, Leaf Storm, Energy Ball, Fire Blast, Earth Power, Flamethrower, Focus Blast, Sludge Bomb, Sludge Wave, Shadow Ball, Psychic, Psyshock, Signal Beam, Dazzling Gleam, Flash Cannon, Charge Beam. -Status: Recover, Stealth Rock, Nasty Plot, Swords Dance, Leech Seed, Defog, Will-O-Wisp, Haze, Calm Mind, Roar, Baton Pass, Thunder Wave, Trick, Magic Coat, Heal Bell. Role Identification: Aaabbb
Typhlozard Parents: Typhlosion & Charizard Ability: Blaze (Blaze & Blaze) - When this Pokemon has 1/3 or less of its maximum HP, rounded down, its attacking stat is multiplied by 1.5 while using a Fire-type attack. Stats: 93 HP (+15) / 99 Atk (+15) / 93 Def (+15) / 124 SpA (+15) / 100 SpD (+15) / 115 Spe (+15) - 624 BST
Notable Moves:
Special: Eruption, Fire Blast, Focus Blast, Extrasensory, Solarbeam
Role Identification: Charizard, but with +15 all around and no longer gets so damged by SR. However, we're here for the Megas
Typhlozard (Mega X form) Parents: Typhlosion & Charizard-Mega-X Ability: Tough Claws (Charizardite X) - This Pokemon's contact moves have their power multiplied by 1.3. Stats: 93 HP (±0) / 145 Atk (+46) / 126 Def (+33) / 145 SpA (+21) / 100 SpD (±0) / 115 Spe (±0) - 724 BST
Notable Moves:
Physical: Throat Chop, Wild Charge + Whatever you'd run on Mega Zard X
Special: Eruption, Fire Blast, Focus Blast, Extrasensory, Solarbeam
Status: Dragon Dance
Role Identification: What if we gave Mega Charizard X, an already powerful mon, a +15 all around? This is essentially what the fusion is. It also gains a few moves from Typhlosion, but most moves Zard could already learn anyways
Typhlozard (Mega Y form) Parents: Typhlosion & Charizard-Mega-Y Ability: Drought (Charizardite Y) - On switch-in, this Pokemon summons Sunny Day. Stats: 93 HP (±0) / 119 Atk (+20) / 93 Def (±0) / 174 SpA (+50) / 130 SpD (+30) / 115 Spe (±0) - 724 BST
Notable Moves:
Special: ERUPTION, Fire Blast, Focus Blast, Extrasensory, Solarbeam
Status: Dragon Dance?
Role Identification: The other mega, tho, is also really powerful. Eruption with Drought and 174 Sp. Atk is really powerful. 115 Speed is also pretty good, and if you're satisfied with the Speed, there's Dragon Dance I guess.
Zykrow DNA Donors: Zygarde & Honchkrow Ability: Sleep Paralyzis (Aura Break & Insomnia) - If foe is asleep, it cannot wake up and cannot use any moves. Chesto and Lum Berry will fail. Stats: 104 HP (±0) / 132 Atk (+20) / 86 Def (±0) / 93 SpA (±0) / 73 SpD (±0) / 103 Spe (+20) - 591 BST
Role Identification: Made to punish RestTalk sets. If foe clicks Rest, just switch in this thing, and now they're unnable to do anything. You then opt to Pursuit, as they will obviously switch, or Dragon Dance up. However, it has no way of putting the foe to sleep itself (Unless you like gimmicks and use Rest + Sleep Talk + Psycho Shift), which helps make it balanced.
Re-subs:
Celenitar DNA Donors: Celebi & Tyranitar Ability: Sand Spa (Natural Cure & Sand Stream) - This Pokemon summons sandstorm upon switching in or out. This pokémon cures itself from any status condition if switching in or out, and under Sand, cannot have an status condition at all. Stats: 105 HP (+5) / 120 Atk (+3) / 115 Def (+10) / 99 SpA (+2) / 100 SpD (±0) / 100 Spe (+20) - 639 BST
Role Identification: A part Rock-Type with 105 / 115 / 100 bulk that summons Sand both when switching in and out? With usable 100 Speed and 120 base Attack? Hell yes. Burns aren't going to bother it either. Grass / Rock is a decent type, even tho it's individual components aren't good, and it has a large ammount of coverage. Not only that, as it also has great utility in moves such as Leech Seed, Stealth Rock, Healing Wish, any Set-Up it prefers (Dragon Dance being probably the best) and even a direct way to regain HP in Recover.
Celenitar (Mega form) DNA Donors: Celebi & Tyranitar-Mega Ability: Sand Stream (Tyranitarite) - On switch-in, this Pokemon summons Sandstorm. Stats: 105 HP (±0) / 150 Atk (+30) / 155 Def (+40) / 99 SpA (±0) / 120 SpD (+20) / 110 Spe (+10) - ??? BST
Role Identification: Oh geez. Nevermind the base's bulk, the mega is overall better, with the only disadvantage being not being immune to status under Sand and not being able to summon it by switching out as well. Either way, a 105 / 155 / 120 bulk for something with 150 / 110 Physical offense and Dragon Dance, which summons sand when switching in to further boost it's Sp. Def, and also has useful things like Recover, is definetly worth a shot. The only thing that doesn't get better is Sp. Atk, which to begin with only had offensive presence due to Nasty Plot so who cares. Overall, it's a bulkier Mega Tyranitar that has pretty decent Speed and reliable recovery, as well as expanded coverage.
Muk (Prime form) Parents: Muk & Muk-Alola Ability: Poison Touch (Poison Touch & Poison Touch) - This Pokémon's contact moves have a 30% chance of poisoning. Stats: 120 HP (+15) / 120 Atk (+15) / 90 Def (+15) / 80 SpA (+15) / 115 SpD (+15) / 65 Spe (+15) - 590 BST
Notable Moves: Whatever you’d run on Alolan Muk Role Identification: What if Alolan Muk decided to get +15 all around it's stats? And gain a few moves too? The answer is Prime Muk, which has a fantastic bulk of 120 / 90 / 115. 120 base attack makes it also not be a passive mon. Poison Touch is not FE's usual level of ability, but works decently well. Poison / Dark is also a pretty nice type combo, with only one weakness in Ground. Overall, Prime Muk is an Alolan Muk that was adjusted to FE's levels of strenght
Shargira DNA Donors: Sharpedo & Giratina Ability: PP Boost (Spped Boost & Pressure) - Effects of both + This Pokémon's party restore 2 PP at the end of every turn Stats: 110 HP (±0) / 110 Atk (±0) / 100 Def (+20) / 97 SpA (±0) / 100 SpD (+20) / 92 Spe (±0) - 609 BST
Notable Moves:
Physical: wip
Special: wip
Status: wip
Role Identification: Does a fantastic PP Stalling job, and allows your own party members to not be PP Stalled so easly. Just by being sent out, even inactive members will regain PP. This also couples well with a bunch of fusions that have PP Penality.
Heatiquen DNA Donors: Heatran & Vespiquen Ability: Overheated Machine (Flash Fire & Pressure) - Effects of both. When hit by a Fire-Type move, foe's PP reduction is 4 instead Stats: 100 HP (+20) / 85 Atk (±0) / 114 Def (+10) / 105 SpA (±0) / 114 SpD (+10) / 58 Spe (±0) - 576 BST
Notable Moves:
Physical: wip
Special: wip
Status: wip
Role Identification: wip
Fusion DNA Donors: One & two type Ability: This thing (this & thing) - This Pokemon does something Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
DNA Donors: Infernape + Celesteela Offspring name: Sesana New type: Flying/Fighting New base stats: 86/105 (+3)/107 (+20)/105/86/101 (+17) (BST: 590) New ability and desc: Mystic Boost (Beast Boost + Blaze): When this Fusion reaches below 1/3rd of its HP, its highest stat is boosted by 50%. Notable moves: Close Combat, Acrobatics, U-turn, Earthquake, Stone Edge, Mach Punch, Flare Blitz, Gunk Shot, Explosion, Focus Blast, Fire Blast, Air Slash, Grass Knot, Flash Cannon, Giga Drain, Slack Off, Hidden Power, Fake Out, Nasty Plot, Leech Seed, Protect, Autotomize, Swords Dance, Stealth Rock, Will-O-Wisp, Encore, Endeavor, Vacuum Wave, Iron Defense Role Identification: Basically if you made Celesteela with less than stellar overall bulk and typing, but gains a more offensive presence and gaining reliable recovery, Stealth Rock, pivot roles, and better status roles. That's what Sesana is for. It may not have the raw power, speed, or even movepools than some of the other Fusions, but with the ability to sharply raise almost all of its stats and a ability that raises its highest stat in a pinch, plus solid support and coverage options, it just adds another decent Fusion to the roster. Shame it doesn't have a good Flying STAB...
The lion to end all lions...
Parents: Luxray + Pyroar Shared egg group: Field Offspring name: Pyrayox New type: Fire/Electric New base stats: 93/104/85/112/82/98 (BST: 574) New ability and desc:Kingly Duty (Moxie + Intimidate): Upon entering the battle, it lowers the opponent's Attack by 1 stage and raises its own Attack by 1 stage. Notable moves: Flare Blitz, Wild Charge, Crunch, Superpower, Ice Fang, Fire Blast, Thunderbolt, Hidden Power, Dark Pulse, Volt Switch Role Identification: Really only made so that Pyroar could use Flare Blitz actually, but turns out its a decent mixed attacker with a great STAB combo, decent coverage, and a free Attack boost on switch in. However, its pretty slowish and has a Stealth Rock weakness.
Hard as the World Comet...
DNA Donors: Necrozma + Aegislash Offspring name: Comaegisa New type: Psychic/Steel New base stats: Refractor Form: 83 (+5)/88 (+10)/125/88/125 (+6)/88 (+19) (BST: 597)
Cutter Form: 83 (+5)/125/88 (+10)/125 (+6)/88/88 (+19) (BST: 597) New ability and desc: Celestial Aegis (Stance Change + Prism Armor): Works like Stance Change, but takes 25% less damage in Refractor Form and deals 25% more damage in Cutter Form. Notable moves: Photon Geyser, Iron Head, Sacred Sword, Earthquake, Stone Edge, Knock Off, Pursuit, Swords Dance, King's Shield, Flash Cannon, Heat Wave, Power Gem, Earth Power, Stealth Rock, Automonize, Moonlight, Morning Sun Role Identification: Almost inpenetrable in Refractor From, and killer in Cutter Form, this Fusion will be enough to plow through any target in this. This may at first also be banworthy in OU with its excellent Abilty, coverage, and solid stat spread, but it lacks a bit of speed and there are way more broken things in this meta like Harem. This also has reliable recovery at least.
Parents: Darmanitan / Necrozma
Egg Group: DNA
Name: Nitronix
Type: Fire / Psychic
Stats: 111/123/88/98/72/87 (+20 special attack, +10 defense and hp)
Stats (Nitronix-Cosmic): 111/68/113/153/97/67 (+20 special attack, +10 defense and hp)
Ability and Description: Zen Mode + Prism Armor = COSMIC ARMOR - At the end of the turn, changes mode to standard if hp is equal to or greater than half of max hp; if lower, takes 3/4 less damage from all direct damage and change form to zen. (Sorry if I changed it to "receive 3/4 LESS damage. I kept the reduced damage and 3/4 part; just wanted it to be able to function well.)
Notable Moves: Fire Blast, Flare Blitz, Psychic,
Playstyle: One of my favorites that I came up with. When equal to or above half hp, it is kind of fragile, but when it is below half hp, it is a power tank. When Darmanitan-Zen and Necrozma are fused, they are great defensively and have awesome special attack. This ability gives Nitronix survivability when hp is low, giving it the chance of getting a few extra hits in before dying. Leftovers can be nice on Nitronix because it is a minor heal that won't put it over half of max hp when tanking. Its defensive stats in Cosmic form are pretty nice too.
Parents: Oricorio-Pom-Pom / Nihilego
Egg Group: DNA
Name: Cheequa
Type: Electric / Poison
Stats: 112/61/58/122/110/98 (+20 hp, +10 special defense and special attack)
Ability and Description: Dancer + Beast Boost = PUNISH - When another pokemon uses another move, raise your highest stat by 1 stage. (I changed it to "uses ANY move" to give it more usefulness. Dance moves are only a few moves out of them all.)
Notable Moves:
Playstyle: Okay... Turn 6 you already have +4 in your highest stat... that is, if your opponent's pokemon makes a move, which it most likely will at some point. You can even spam roost! Typing is pretty defensive, withhe exception to ground attacks, so just watch for those. This was kind of a troll mon and I'll most likely swap it with a diffeent fusion, but it would be sweet to hear your comments anyways.
Parents: Slowbro / Audino
Egg Group: Water 1
Name: Aquatibreq
Type: Water
Stats: 130/75/115/70/82/47 (+20 defense and special defense)
Ability and Description: Regenerator + Healer = LOVELY BUBBLES - When taking direct damage, heal yourself for 1/3 of the damage inflicted and remove all status effects. This effect has a 30% chance to activate upon attacking a target.
Notable Moves: Aqua Ring, Rest, Scald, Toxic, Wish, Foul Play, Magic Coat, Seismic Toss, Safeguard, Slack Off
Playstyle: If you can't 1-shot it, you might get a little annoyed. Upon taking any direct damage, you heal a little and remove status effects. It's the perfect cleansing machine, equipped with Knock Off, Wish, Scald, Toxic, and other support moves. Having a 30% chance to activate the same effect with an attack doesn't necessarily heal as much, but it is still really good. Putting a leftovers is pretty nice. Rest us actually a viable option now! When you get low, use Rest to heal back up to full HO and if you are hit with direct damage, sleep is removed. Sure, special defense is a little low, unfortunately, but it's not the worst and I loved the idea.
Parents: Araquanid / Wormadam-Sandy
Egg Group: Bug
Name: Magrados
Type: Water / Bug
Stats: 74/84/108/64/118/49 (+10 to all stats)
Ability and Description: Water Absorb + Anticipation = On switch-in, this pokemon identifies the opponent's pokemon's moves that are super-effective or OHKO and heal 25% of max hp when hit.
Notable Moves: Stealth Rock, Toxic, possibly Quiver Dance, Infestation, Psych Up, Leech Life, Liquidation, Magic Coat, Sticky Web, Scald, Stockpile???
Playstyle: I'll admit... not the best stats unfortunately. I tried not to make this guy's ability too OP by not making its typing horrible. This guy has 3 immunities now that give it great sustainability. It also prevents the opposing pokemon from using specific moves (electric, rock, and flying). Now it has no weaknesses, 3 healing types, and 5 resistances. No reliable recovery, but gets Leech Life and Stockpike (lol).
Parents: Volcarona / Heatran
Egg Group: DNA
Name: Zencesta
Type: Bug / Steel
Stats: 98/75/85/132/115/108 (+20 speed, +10 hp and special defense)
Ability and Description: Swarm + Flash Fire = MOLTEN WEB - This pokemon's bug type and fire type moves have 1.5x power. Immune to fire moves (will-o-wisp doesn't affect it, but burns through scald do).
Notable Moves: Quiver Dance, Fiery Dance, Flash Cannon, Roost, Bug Buzz, Stealth Rock, Lava Plume,
Playstyle: This guy is OP! Gets a STAB in fire types now along with a good boost in bug type moves. Also immune to its only weakness: fire. Gets Quiver Dance and Roost for sustainability and stat boosting, and Fiery Dance, now with a damage bonus. Bug Buzz is more powerful than ever. Simple and basic, yet very, very powerful.
Parents: Buzzwole / Golisopod
Egg Group: DNA
Name: Catalizard
Type: Bug / Water
Stats: 111/132/139/56/91/59 (+20 hp and special defense)
Ability and Description: Beast Boost + Emergency Exit = EMPOWER - When hp reaches 1/2 or less of max hp, raise your highest stat by 1 and baton pass it to the switch-in (baton pass is banned though, do not sure if this idea is that valid...) This effect can activate multiple times. [I'll make it like this: before switch-out, delete other stats before gaining +1 in other stat for less coding problems. Is this hard to code? Ability won't activate if this is last mon, right?]
Notable Moves: Roost, Leech Life, Liquidation, Earthquake, Lunge, Toxic, Fell Stinger, Aqua Jet, Bulk Up, First Impression, Knock Off, Pain Split, Razor Shell, Spikes, Swords Dance, Spite....?
Playstyle: Just looking this guys stats, I feel safer. A balance of tank and fighter, debuffer and support, this mon has it all, but special defense could be higher... (it's probably good). Spikes for "hurting other mons," Toxic for "really hurting other mons," Swords Dance and Bulk Up for preparing to hurt ther mons... Leftovers for a little heal. I didn't want to make it a full on baton pass for all stats. It would be cool but insanely broken! Leech Life and Roost for sustain, and First Impression if you want to go a more offensive build. Razor Shell can lower target's defense while this mon's ability can baton pass +1 attack to a sweeper if built with the highest stat as attack. SPITE.......???!
challenge: use the least used type combo for every fusion
DNA Donors: Abomasnow + Zygarde Offspring Name: Abzy New Type: Grass/Dragon New Base Stats: 101/102/103/99/98/83 (+2 HP, +6 Atk, +5 Def, +13 SpA, +8 SpD, +6 Spe) BST: 586 New Ability: Black Ice (Snow Warning + Aura Break): Summons Black Ice for 5 turns, while Black Ice is active, all Fairy and Dark type attacks have no effect. All other Hail effects happen. The Pokemon with this ability is immune to Hail damage. Notable Moves:
Physical: Wood Hammer, Outrage, Ice Punch, Thousand Arrows, Extreme Speed, Superpower
Special: Energy Ball, Giga Drain, Draco Meteor, Core Enforcer, Focus Blast, Blizzard, Earth Power, Sludge Wave
Status: Swords Dance, Dragon Dance, Coil, Synthesis, Leech Seed, Glare Role Identification: A neat weather setter for teams that need an immunity to Dark and Fairy. This Pokemon has average stats, but it is backed up with Set Up options, a large coverage pool, and the ability to go mixed. It's mega is better for damage, but if you want Black Ice, this pokemon is good to use.
DNA Donors: Vespiquen / Landorus-Incarnate Offspring name: Quendorus New Type: Bug / Flying Base Stats: 99 / 107 / 96 / 107 / 96 / 70 (+20 HP, +5 Atk,+10 SpA, +5 SpD) New ability and desc:Scary Sandwich (Unnerve + Sand Force) - The foe cannot eat berries or use Ground, Rock or Steel-type moves. This Pokemon's moves have 1.3x power if it is holding a berry. Notable Moves: Attack Order, U-Turn, Z-Fly, Acrobatics, Aerial Ace, Fell Stinger, Pursuit, Superpower, Outrage, Hammer Arm, Iron Tail, Stone Edge, Earthquake, Knock Off, Bug Buzz, Air Slash, Sludge Bomb, Power Gem, Focus Blast, Sludge Wave, Psychic, Earth Power, Grass Knot, Defend Order, Defog, Destiny Bond, Heal Order, Hone Claws, String Shot, Tailwind, Toxic, Bulk Up, Calm Mind, Rock Polish, Stealth Rock, Swords Dance Role Identification: This can either be a defensive Pokemon, a berry abuser, a set up sweeper, or even an All-Out Attacker on both sides. Its ability gives it some unique abilities, including to the type it was once quad weak to. With three immunities and resists, while only having four weaknesses, it actually somehow works defensively. That Steel immunity is also quite useful, since they are pretty much everywhere. Overall, this fusion takes advantage of Bug/Flying and has a horrifying meal to go with it. =]
Now that Hail has a lot of abusers and setters.......
Parents: Venusaur / Abomasnow Shared egg group: Grass Offspring name: Venusnow New type: Poison / Ice New base stats: 95 / 97 / 89 / 106 / 102 / 80 New ability and desc:Evergreen (Chlorophyll + Snow Warning) - Summons Sun on switch-in. In sun, Speed is doubled and Ice-type moves have 1.5x power. Notable moves: Sludge Bomb, Blizzard, Ice Beam, Grass Knot, Energy Ball, Giga Drain, Focus Blast, Shadow Ball, Weather Ball, Hidden Power, Power Whip, Outrage, Earthquake, Wood Hammer, Ice Punch, Iron Tail, Brick Break, Double Edge, Amnesia, Z-Celebrate, Leech Seed, Light Screen, Reflect, Roar, Sleep Powder, Sling Shot, Swords Dance, Synthesis, Toxic Role Identification: Sun setter and abuser of a bulky variety. Has a lot of tricks up its sleeve, including Z-Celebrate, Roar and screens. It also can be physical or special, so there's an element of unpredictability with this (despite a lack of a physical Poison move, but hey- Ice + EdgeQuake will work). Also, two of its weaknesses are beaten by the built in Grass moves, while another weakness is beaten by Fighting. Hell, you could use this as a bulky mon, though frankly I would do that with a mega.
T H I C C
Parents: Venusaur-Mega / Abomasnow Shared egg group: Grass Offspring name: Venusnow-Mega-V New type: Poison / Ice New base stats: 95 / 115 / 129 / 128 / 122 / 80 New ability and desc:Thick Fat Notable moves: Same as base minus Z-Celebrate Role Identification: Bulky Pokemon with decent resistances. It is not passive, however, with decent attacking stats and good coverage.
You want it to summon Hail? Fine.
Parents: Venusaur / Abomasnow-Mega Shared egg group: Grass Offspring name: Venusnow-Mega-A New type: Poison / Ice New base stats: 95 / 137 / 129 / 146 / 122 / 50 New ability and desc:Snow Warning Notable moves: Same as base minus Z-Celebrate Role Identification: Another Hail setter, only this one is extremely bulky. Also can run Swords Dance for more fun and could easily find a spot on Trick Room.
*Insert Football joke*
Parents: Passimian / Scrafty Shared egg group: Field Offspring name: Passcraft New type: Fighting New base stats: 92 / 115 / 112 / 52 / 97 / 79 New ability and desc:Interception (Reciever + Moxie) - When this Pokemon scores a KO, its Attack is raised by one, and it gains the effect of the foe's ability. It can have up to two ability effects this way. It cannot gain the effects of untraceable abilities (as well as Kars' ability if that wasn't clear), nor can it gain this ability. After gaining two ability effects, new effects replace the oldest one. Notable moves: High Jump Kick, Drain Punch, Gunk Shot, Earthquake, Iron Tail, Stone Edge, U-Turn, Knock Off, Outrage, Dragon Claw, Throat Chop, Zen Headbutt, Iron Head, Ice Punch, Thunder Punch, Fire Punch, Dragon Tail, Fake Out, Bulk Up, Taunt, Toxic, Amnesia, Dragon Dance, Iron Defense, Roar Role Identification: Remember Taiwan, the fusion which gained item effects when it got KOs? This is that, but with ability effects instead!
Since they are usually more powerful than items, this can come in handy. While it lacks the raw power of its bootleg brother, it has a much easier time setting up, has better bulk, a more powerful ability (since again, abilities), and a much better STAB move and defensive type. Both are fine choices imo, but Passcraft will take the ball away from you and run with it. =]
Starting to see a pattern here?
DNA Donors: Lunala / Sandslash-Alola Offspring name: Lunalash-Alola New Type: Ghost / Ice Base Stats: 106 / 106 / 104 / 101 / 96 / 91 (+20 SpA, +10 SpD, +10 Spe) New ability and desc:Shadow Slush (Shadow Shield + Slush Rush) - At full HP, this Pokemon takes half the damage from attacks. Under full HP, the foe's speed is halved. Notable Moves: Moongeist Beam, Shadow Claw, Blizzard, Ice Beam, Icicle Crash, Night Shade, Thunder, Focus Blast, Moonblast, Heat Wave, Thunderbolt, Psychic, Psyshock, Air Slash, Signal Beam, Iron Tail, Earthquake, Aqua Tail, Throat Chop, Poison Jab, Leech Life, Iron Head, Knock Off, Rapid Spin, Calm Mind, Cosmic Power, Defog, (Z-)Hypnosis, Light Screen, Reflect, Roost, Roar, Z-Splash, Tailwind, Thunder Wave, Will-o-Wisp, Toxic, Amnesia, Iron Defense, Stealth Rock, Swords Dance Role Identification: Defensive Pokemon, sweeper on either side, or even a suicide lead of sorts. Take your pick. Lunalash-Alola can do all of these roles with ease! Amazing STABs on both sides and types, a Multiscale on drugs that gives it speed when it's broken, and a choice of a butt load of coverage and set up options, offensive and defensive alike. Who knew Ghost / Ice could be so good?
Wobbuffet needs more love.
Parents: Palossand / Wobbuffet Shared egg group: Amorphous Offspring name: Paloffet New type: Ground / Psychic New base stats: 147 / 64 / 94 / 76 / 76 / 44 New ability and desc:Soggy Soul (Water Compaction + Telepathy) - Immune to moves that can hit more than one enemy, as well as Water-type moves. If targetted with such a move, this Pokemon's Defense is raised sharply. Notable moves: Amnesia, Destiny Bond, Hypnosis, Iron Defense, Pain Split, Recycle, Shore Up, Stealth Rock, Stockpile, Toxic, Mirror Coat, Counter, Encore, Charm Role Identification: I'm not going to lie- this is pretty much a stall mon (I suppose in Trick Room it could be annoying but eh). However, it is certainly no ordinary stall mon. It walls anything that runs Blizzard with an Electric move (such as Joltales-Alola, Region, etc.), as well as being immune to Earthquake, Dazzling Gleam (RIP Togekiss fusions without a better Fairy move), and all the Water moves. What's more, targetting it with one of these common moves makes it even bulkier. Combine that with the fact that it has Destiny Bond, rocks and Shore Up, as well as Mirror Coat, Counter, Hypnosis and Encore, this thing is going to drive you absolutely insane.
I made Steel/Rock good! :D
DNA Donors: Aerodactyl / Bronzong Offspring name: Aeronzong New Type: Rock / Steel Base Stats: 88 / 102 / 90 / 69 / 95 / 101 (+15 HP, +5 Atk, +20 Spe) New ability and desc:Berry Block (Unnerve + Levitate) - Immune to Ground-type moves, as well as moves from the type corresponding to its berry (Natural Gift types apply). Notable Moves: Hypnosis, Iron Defense, Light Screen, Reflect, Recycle, Rock Polish, Stealth Rock, Toxic, Defog, Roar, Roost, Tailwind, Taunt, Hone Claws, Heavy Slam, Stone Edge, Zen Headbutt, Aqua Tail, Dragon Claw Role Identification: The base can realistically hold one item- Salac Berry. If you didn't know, Salac Berry makes Natural Gift Fighting-type,
meaning it becomes immune to Ground and Fighting thanks to the ability! That leaves you with three immunities, eight resistances (two of which are 4x), and only a single weakness in Water! Of course, since it has a pretty decent 101 speed, you could just say screw it to Fighting-types and run Scarf if you so desired. However, I personally would go for the mega in that case instead.
AAAAAAAAAAAAAAAAAAAA-
DNA Donors: Aerodactyl / Bronzong Offspring name: Aeronzong-Mega New Type: Rock / Steel Base Stats: 88 / 132 / 110 / 79 / 115 / 121 New ability and desc:Tough Claws Notable Moves: Same as base, emphasis on Heavy Slam Role Identification: Tough Claws boosted Heavy Slam on a Bronzong fusion, packing 132/121 physical sweeping stats. It also has better bulk, but lacks the immunities to its major weaknesses. Basically, run the base as a bulky attacker with a great defensive type, and run the mega as a sweeper/cleaner. Overall, Aeronzong is somewhat unpredictable, as the two sets it can run viably work completely differently from one another.
DNA Donors: Infernape + Celesteela Offspring name: Sesana New type: Flying/Fighting New base stats: 86/105 (+3)/107 (+20)/105/86/101 (+17) (BST: 590) New ability and desc: Mystic Boost (Beast Boost + Blaze): When this Fusion reaches below 1/3rd of its HP, its highest stat is boosted by 50%. Notable moves: Close Combat, Acrobatics, U-turn, Earthquake, Stone Edge, Mach Punch, Flare Blitz, Gunk Shot, Explosion, Focus Blast, Fire Blast, Air Slash, Grass Knot, Flash Cannon, Giga Drain, Slack Off, Hidden Power, Fake Out, Nasty Plot, Leech Seed, Protect, Autotomize, Swords Dance, Stealth Rock, Will-O-Wisp, Encore, Endeavor, Vacuum Wave, Iron Defense Role Identification: Basically if you made Celesteela with less than stellar overall bulk and typing, but gains a more offensive presence and gaining reliable recovery, Stealth Rock, pivot roles, and better status roles. That's what Sesana is for. It may not have the raw power, speed, or even movepools than some of the other Fusions, but with the ability to sharply raise almost all of its stats and a ability that raises its highest stat in a pinch, plus solid support and coverage options, it just adds another decent Fusion to the roster. Shame it doesn't have a good Flying STAB...
The lion to end all lions...
Parents: Luxray + Pyroar Shared egg group: Field Offspring name: Pyrayox New type: Fire/Electric New base stats: 93/104/85/112/82/98 (BST: 574) New ability and desc:Kingly Duty (Moxie + Intimidate): Upon entering the battle, it lowers the opponent's Attack by 1 stage and raises its own Attack by 1 stage. Notable moves: Flare Blitz, Wild Charge, Crunch, Superpower, Ice Fang, Fire Blast, Thunderbolt, Hidden Power, Dark Pulse, Volt Switch Role Identification: Really only made so that Pyroar could use Flare Blitz actually, but turns out its a decent mixed attacker with a great STAB combo, decent coverage, and a free Attack boost on switch in. However, its pretty slowish and has a Stealth Rock weakness.
Hard as the World Comet...
DNA Donors: Necrozma + Aegislash Offspring name: Comaegisa New type: Psychic/Steel New base stats: Refractor Form: 83 (+5)/88 (+10)/125/88/125 (+6)/88 (+19) (BST: 597)
Cutter Form: 83 (+5)/125/88 (+10)/125 (+6)/88/88 (+19) (BST: 597) New ability and desc: Celestial Aegis (Stance Change + Prism Armor): Works like Stance Change, but takes 25% less damage in Refractor Form and deals 25% more damage in Cutter Form. Notable moves: Photon Geyser, Iron Head, Sacred Sword, Earthquake, Stone Edge, Knock Off, Pursuit, Swords Dance, King's Shield, Flash Cannon, Heat Wave, Power Gem, Earth Power, Stealth Rock, Automonize, Moonlight, Morning Sun Role Identification: Almost inpenetrable in Refractor From, and killer in Cutter Form, this Fusion will be enough to plow through any target in this. This may at first also be banworthy in OU with its excellent Abilty, coverage, and solid stat spread, but it lacks a bit of speed and there are way more broken things in this meta like Harem. This also has reliable recovery at least.
DNA Donors: Oranguru / Bronzong Offspring name: Zonguru New Type:Normal / Steel Base Stats: 98 / 74 / 118 / 84 / 113 / 46 (+20 HP, +0 Atk, +20 Def, +0 SpA, +0 SpD, +0 Spe) [BST: 533] New ability and desc:Above It All (Telepathy + Levitate) - Immune to all attacks that target more than one enemy. Notable Moves:
STAB: Explosion, Flash Cannon
Coverage: Foul Play, Knock Off, Thunderbolt, Focus Blast, Shadow Ball, Future Sight, Psychic, Psyshock, Stored Power
Status/Support: Calm Mind, Hypnosis, Light Screen, Magic Coat, Nasty Plot, Pain Split, Reflect, Stealth Rock, Taunt, Trick Room Role Identification: A solid utility fusion with a unique ability that lets it no-sell several common attacking moves (and a few not-so-common ones). Most notably, it takes no damage from Earthquake, Bulldoze and Thousand Arrows, effectively covering one of its few weaknesses (to a point, that is: it still takes damage from Earth Power). Its offensive stats are rather lacking, but Foul Play lets it reliably deal damage without offensive EV investment, and it also has Knock Off as a way to neuter attackers, so it's not exactly passive. Throw in pseudo-recovery in the form of Pain Split, and you've got a handy addition to your team that's pretty difficult to take down.
DNA Donors: Qwilfish / Lunala Offspring name: Qwilala New Type:Poison / Ghost Base Stats: 101 / 104 / 102 / 101 / 101 / 91 (+0 HP, +0 Atk, +15 Def, +5 SpA, +20 SpD, +0 Spe) [BST: 600] New ability and desc:Poison Shield (Poison Point + Shadow Shield) - Takes 50% damage from attacks when HP is full. If attacked directly when HP is full, the attacker is poisoned. Notable Moves:
STAB: Acid Spray, Poison Jab, Sludge Bomb, Sludge Wave, Moongeist Beam, Phantom Force, Shadow Claw
Coverage: Thunderbolt, Moonblast, Focus Blast, Heat Wave, Ice Beam, Psychic, Psyshock, Hydro Pump, Liquidation, Scald, Surf
Status/Support: Calm Mind, Cosmic Power, Defog, Destiny Bond, Haze, Hypnosis, Light Screen, Magic Coat, Reflect, Roar, Roost, Spikes, Tailwind, Taunt, Thunder Wave, Toxic, Toxic Spikes, Trick, Will-o-Wisp, Work Up Role Identification: A surprisingly versatile support mon with good defensive typing, an ability that makes it a powerful asset to stall teams, and a movepool that lets it do... well, just about anything. From status spreading to hazard setting to hazard removal to phasing to dual screens, there's almost no support role that Qwilala can't fill. It also has decent offensive stats and access to Calm Mind and Work Up, so you can use it as a setup sweeper if you're so inclined. Oh, and did I mention that it can recover?
DNA Donors: Toxapex / Heatran Offspring name: Heatox New Type:Poison / Steel Base Stats: 90 / 76 / 139 / 91 / 134 / 56 (+20 HP, +0 Atk, +10 Def, +0 SpA, +10 SpD, +0 Spe) [BST: 586] New ability and desc:Fire Eater (Regenerator + Flash Fire) - Immune to Fire. Recovers 33% of its max HP if targeted by a Fire-type attack. Notable Moves:
STAB: Acid Spray, Sludge Bomb, Sludge Wave, Flash Cannon Coverage: Knock Off, Fire Blast, Flamethrower, Lava Plume, Magma Storm, Solar Beam, Earth Power, Earthquake, Ice Beam, Ancient Power, Stone Edge,Scald, Surf Status/Support: Baneful Bunker, Haze, Magic Coat, Recover, Roar, Stealth Rock, Taunt, Toxic Spikes, Will-o-Wisp Role Identification: Holy... I almost feel bad for unleashing this thing on the world. What we have here is a defensive wall/supporter that takes everything that makes Toxapex so effective in standard play and amplifies it. Its new typing and ability leave it with only a single weakness (a crippling double weakness, but still), a plethora of resistances and two immunities. On top of that, it has a usable SpA stat so it's not completely passive, a reliable way of burning attackers outside of Scald (Will-o-Wisp), and, of course, reliable recovery.