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I'm not on the list, but I've also been out of creative fusion ideas and somewhat busy as well. But I might as well resub a few fusions I made a while ago.
New base stats: 87 / 120 / 110 / 52 / 95 / 100 | BST: 564 New ability and desc:Tough Nerves (Poison Heal + Guts) – When induced with a major status condition, Attack is multiplied by 1.5x and hitpoints are restored by 1/8th of the max each turn. Ignores Attack reduction due to burn. Notable moves: Poison Jab, Elemental Fangs, Knock Off, U-turn, Swords Dance, Earthquake, Rock Polish, Aqua Tail, Stealth Rock, Roost, Bullet Seed, Pin Missile, Megahorn, Close Combat, Stone Edge, Rock Blast, Pursuit, Defog, Taunt, Facade Role identification: Good attack stat and overall bulk with a decent speed tier. Its ability makes great use of Toxic Orb or Flame Orb, and with its 87 / 110 / 95 bulk it can behave as a kind of tanky status absorber. Roost provides reliable recovery, while Swords Dance and Rock Polish can be used to set up. Gliscross' base 120 Attack means that it isn't passive, and it has access to strong STAB moves in Earthquake and Megahorn, along with many other offensive options like Stone Edge, elemental fangs, and Close Combat. Utility-wise, it has STAB U-turn, Stealth Rock, Taunt, and Defog while not being weak to Stealth Rock.
Offspring name: Gliscross-Mega New type:
/
New base stats: 87 / 180 / 150 / 52 / 105 / 90 | BST: 664 New ability and desc: Skill Link Notable moves: Same as above, emphasis on Bullet Seed, Pin Missile, and Rock Blast Role identification: Loses its boosts from being statused so I wouldn't use it. However, base 180 Attack with access to Swords Dance can be terrifying to most walls, and 87 / 150 / 105 bulk with reliable recovery is very physically bulky.
New base stats: 87 / 78 / 72 / 126 / 92 / 114 | BST: 569 New ability and desc:Blazing Gaze (Flame Body + Compoundeyes) – Raises the Pokemon's accuracy by 60%, and contact moves used against this Pokemon have a 60% chance to burn the attacker. Notable moves: Quiver Dance, Fiery Dance, Hurricane, Heat Wave, Bug Buzz, Psychic, Fire Blast, Will-O-Wisp, Roost, Giga Drain, Sticky Web, Thunder Role identification: Good special attack and speed stats along with an ability that ensures that moves like Hurricane, Fire Blast, and Thunder always hit. Besides having access to powerful and accurate STAB moves in Fire Blast and Thunder, Volvantula also has Quiver Dance or Fiery Dance to boost. It also has access to the amazing Sticky Web, with other options like Roost for recovery and Giga Drain to hit bulky Water-, Rock-, and Ground-types. While Volvantula's physical bulk is mediocre, Blazing Gaze deters physical attackers and contact moves, including priority moves and U-turn.
Parents: Cobalion / Sandslash-Alola Shared egg group: DNA Offspring name: Slashion-Ice New type:
/
New base stats: 83 / 115 / 124 / 57 / 68 / 106 | BST: 553 (+20 Atk, +20 Spe) New ability and desc:Swift Justice (Justified + Slush Rush) – Attack and Speed stats are multiplied by 1.5x during Hail. When hit by a Dark-type move, Attack and Speed increase by 1 stage each. Notable moves: Close Combat, Iron Head, Poison Jab, Sacred Sword, Stealth Rock, Stone Edge, Superpower, Swords Dance, Volt Switch, Aurora Veil, Earthquake, Icicle Crash, Leech Life Role identification: Has good physical bulk, attack, and speed. Its typing is defensively terrible but offensively amazing, and it has access to powerful STABs in Close Combat and Icicle Crash. It becomes much faster and stronger in the hail, and it can switch into Knock Offs with ease to boost its attack and speed too. It can also set Aurora Veil during hail or can boost itself with Swords Dance.
Parents: Kyogre / Tropius Shared egg group: DNA Offspring name: Kyopius New type:
/
New base stats: 99 / 84 / 86 / 131 / 113 / 90 | BST: 603 (+20 SpA, +20 Spe) New ability and desc:Deluge (Drizzle + Solar Power) – Summons rain for 5 turns when entering battle. During rain, the Pokemon’s Special Attack is multiplied by 1.5x but HP decreases by 1/8th of its max HP every turn. Notable moves: Calm Mind, Ice Beam, Origin Pulse, Thunder, Water Spout, Air Slash, Defog, Giga Drain, Leaf Storm, Roost Role identification: Powerful special attacker that creates rain which boosts its special attack even higher. STAB, rain, and Deluge cause Kyopius’ Water-type attacks to hit very hard. Perfectly accurate Thunder is always nice.
Offspring name: Kyopius-Primal New type:
/
New base stats: 99 / 134 / 86 / 161 / 133 / 90 | BST: 703 New ability and desc: Primordial Sea Notable moves: Same as above, plus Earthquake, Iron Head, Waterfall, Dragon Dance, Leaf Blade, Outrage, Swords Dance Role identification: The base form is probably better, though the Primal has high special attack.
Parents: Hippowdon / Torkoal Shared egg group: Field Offspring name: Hippokoal New type:
/
New base stats: 99 / 108 / 139 / 86 / 81 / 43 | BST: 556 New ability and desc:Scorching Sands (Sand Stream + Drought) – Summons the weather Sandscorch Storm for 5 turns upon entering battle. Sandscorch Storm increases the power of Ground- and Fire-type moves by 33%, decreases the power of Water- and Ice-type moves by 33%, Solar Beam/Blade don't need a turn to charge, Morning Sun/Moonlight/Shore Up heal 66% max HP, attacks with a burn chance have that chance doubled, and Fire-types have their Special Defense boosted by 1.5x. Notable moves: Earthquake, Crunch, Elemental Fangs, Yawn, Stone Edge, Curse, Slack Off, Whirlwind, Iron Head, Superpower, Stealth Rock, Rapid Spin, Will-O-Wisp, Explosion, Shell Smash, Earth Power, Lava Plume, Fire Blast, Solar Beam, Sludge Bomb Role identification: Has great physical bulk with decent special bulk and a usable attack stat. Fire Fang is unfortunately its strongest physical Fire-type attack but it can potentially become a special attacker with Shell Smash and its good special movepool. Also has access to support options like Slack Off, Whirlwind, Stealth Rock, and Rapid Spin. Its unique weather Sandscorch Storm boosts its special defense and gives it great mixed bulk while reducing its 4x Water-type weakness and boosts the power of its STAB moves.
New base stats: 132 / 122 / 115 / 80 / 85 / 60 | BST: 594 New ability and desc:Recovery Armor (Water Absorb + Solid Rock) - Moves that would be super effective against this Pokemon instead heal it for 25% of its max HP. Notable moves: Waterfall, Dragon Dance, Curse, Avalanche, Iron Head, Heal Bell, Outrage, Hammer Arm, Poison Jab, Earthquake, Stone Edge, Megahorn, Swords Dance, Crunch, Metal Burst, Elemental Punches, Superpower, Stealth Rock Role Identification: Slow physical attacker with great physical bulk and moderate special bulk. It has a good defensive typing with an ability that negates Grass-type attacks and Freeze-Dry, further boosting it defensive capabilities. It also has good coverage moves with three different set up moves in Dragon Dance, Curse, and Swords Dance. However, it lacks reliable recovery and its speed means it will probably take a hit before doing anything.
DNA Donors: Lucario / Zeraora Offspring name: Lucaora New Type: Electric-Fighting Base Stats: 79 / 120 / 72 / 120 / 75 / 135 | BST 601 (+9 Atk / +12 SpA / +19 Spe) New ability and description: Bad Absorb (Justified + Volt Absorb). Heals 25% HP when hit by a Dark-type attack. Notable Moves: Physical: Close Combat, Plasma Fists, Extreme Speed, Ice Punch, Knock Off, Meteor Mash
Special: Focus Blast, Thunderbolt, Vacuum Wave, Aurasphere, Shadow Ball
Set Up: Swords Dance, Nasty Plot Role Identification: A nice anti-offensive Pokémon, thanks to its high 135 Speed and access to strong STAB moves coming from its 120 offensive stats. Lucaora is also unpredictable, its impossible to guess if it is a special set or physical. Moreover, Lucaora has access to Nasty Plot and Swords Dance which let it clean offensive teams and threaten fater teams.
Swords Dance
Lucaora @ Life Orb
Ability: Bad Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Close Combat
-Plasma Fist
-Extreme Speed/Ice Punch
-Swords Dance
New Type: Electric-Fighting Base Stats: 79 / 155 / 90 / 145 / 120 / 157 | BST 693 New ability and description: Adaptability Role Identification: Same thing as regular but faster and stronger.
Swords Dance
Lucaora @ Life Orb
Ability: Bad Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Close Combat
-Plasma Fist
-Extreme Speed/Ice Punch
-Swords Dance
DNA Donors: Manaphy / Ampharos Offspring name: Manapharos New Type: Water-Electric Base Stats: 100 / 89 / 100 / 125 / 100 / 79 | BST 593 (+5 HP, +2 Atk, +8 Def, +18 SpA, +5 SpD, +2 Spe) New ability and description: Hydropower (Plus + Hydratation). This Pokémon’s Special Attack increases by 50% in rain. Notable Moves: Offensive: Thunderbolt, Scald, Ice Beam, Focus Blast, Thunder, Energy Ball, Power Gem
Set Up: Tail Glow, Rain Dance,Calm Mind, Agility Role Identification: Manapharos has a wide movepool including Tail Glow. It can easily set up one thanks to its solid 100/100/100 bulk and abuse it thanks to its 125 SpA. However Manapahros’ speed is pretty low for a wallbreaker and as a Rain sweeper Manapharos might be outclassed by Kyonun which has a similar movepool, same type, better speed and summons rain. Manapharos niche in FE will be Tail Glow attacker under Rain.
New Type: Water-Dragon Base Stats: 100 / 109 / 120 / 175 / 120 / 69 | BST 693 New ability and description: Mold Breaker Notable Moves: Dragon Pulse Role Identification: Unlike regular Manapharos, Mega-Manapharos might not be outclassed. Mega-Manapharos has a huge SpA coupled with Tail Glow which allows it to destroy defensive core. It can 6-0 a stall on its own thanks to Mold Breaker which ignores Unaware and Water Immunity (and Dialcatty’s broken ability). Manapharos because of its terrible speed tier struggles against more offensive archetypes, however thanks to its solid 100/120/120 bulk Manapharos can live some hits and strikes back.
DNA Donors: Farfadetch’d / Genesect Offspring name: Farfect New Type: Normal-Bug Base Stats: 61 / 125 / 80 / 90 / 80 / 91 | BST 527 (+20 Atk / +5 Def / +1 SpA / +2 SpD / +12 Spe) New ability and description: Rebel (Defiant + Download). Boosts Attack by one stage upon switch-in and by two stages for every stat drop. Notable Moves: Offensive: First Impression, Extreme Speed, U-Turn, Brave Bird, Blaze Kick, Frustration, Explosion, Knock Off
Set Up: Shift Gear, Swords Dance Role Identification: Farfect is a nice a revenge killer thanks to its access to 2 STAB +2 priority in First Impression and Extreme Speed. Thanks to its ability, Pokémon which doesn't resist its STAB are threaten to OHKOed by one of its strong priority. Farfect can also work in a Sticky Web team, punishing Defog. It can also run a Shift Gear set which compensate its low speed. However Farfect struggles to get through Steel and Ghost types which resist/are immune to its STAB. Moreover its terrible defensive typing along with its poor 61/80/80 bulk force it to come through predictated switches or slow Volt-Turn.
A calc just to show how hard Farfetc hits.
+1 252+ Atk Silk Scarf Farfetch'd Extreme Speed vs. 0 HP / 0 Def Mew: 252-297 (73.9 - 87%) -- guaranteed 2HKO
DNA Donors: Clefable / Heatran Offspring name: Cleftran Base Type: Fairy-Steel Base Stats: 100 / 80 / 100 / 130 / 100 / 70 | BST 580 (+7 HP/+11 Def/+18 SpA/+2 SpD/+2 Spe) New ability and description: Magmatic Alchemy (Flash Fire + Magic Guard). This Pokémon doesn’t take indirect damages and Fire-type moves. Notable Moves: Offensive: Moonblast, Flash Canon, Earth Power, Magma Storm, Ice Beam, Fire Blast, Thunderbolt, (Z-)Solar Beam
Utility: Soft-Boiled, Will-O-Wisp, Stealth Rock, Thunder Wave, Toxic, Knock Off, Heal Bell, Healing Wish, Wish, Roar, Taunt
Set Up: Calm Mind Role Identification: A bulky support/wall with 9 resistances and 3 immunities for only one weakness. Super bulky with a 100/100/100 bulk, hazard immunity and reliable recovery in Soft-Boiled. It has enough coverage to hit what it wants to hit and can support its team with its access to Stealth Rock, Heal Bell, Thunder Wave, Will-O-Wisp, Healing Wish, Roar,... Unlike a lot of wall, Clefran is not near passive because it has 130 base Special Attack. It can also run a more offensive set with Calm Mind.
Wall
Clefran @ Leftovers/Rocky Helmet
Ability: Magmatic Alchemy
EVs: 252 HP / 4 Def / 252 SpD OR 252 HP / 252 Def / 4 SpD
Calm / Bold Nature
-Moonblast
-Soft-Boiled
-Stealth Rock/Roar/Heal Bell/Earth Power
/Will-O-Wisp/Thunder Wave/Healing Wish
Calm Mind
Clefran @ Leftovers
Ability: Magmatic Alchemy
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
-Moonblast
-Calm Mind
-Soft-Boiled
-Taunt / Earth Power
Parents: Kabutops + Barbaracle Shared egg group: Water 3 Offspring name: Blockbuster New type: Water New base stats: 76/120/120/69/88/84 (BST: 557) New ability and desc:Unkind Rewind (Swift Swim + Tough Claws): This Pokémon's contact moves deal 33% more damage and its raw Speed stat is increased by 33%. If Rain or Heavy Rain is active, the damage of this Pokémon's contact moves and its Speed stat are further increased by 100%. Notable moves: Waterfall, Aqua Jet, Shadow Claw, Superpower, Dual Chop, Knock Off, Shell Smash, Taunt Role Identification: Bulky offense that still has pretty decent speed. Waterfall is preferred over the more powerful Aqua Tail for the boosted accuracy and the flinch chance, both of which are always useful. You can then run Shell Smash with GFC, or team it with Aqua Jet for fast, rain-boosted Priority. It's pretty awesome, but just remember: this is one fusion that won't be kind. =]
(A)
Parents: Lanturn + Whiscash Shared egg group: Water 2 Offspring name: Anarchist New type: Ground/Electric New base stats: 127/78/75/86/83/73 (BST: 522) New ability and desc:Smash The System (Volt Absorb + Anticipation): Upon being the target of an Electric-type move, a one-hit KO move, or super-effective move, this Pokémon takes no damage and instead heals for 25% of its maximum HP. Notable moves: Earth Power, Discharge, Ice Beam, Scald, Toxic, Ion Deluge, Aqua Ring, Substitute, Protect, Confuse Ray, Heal Bell Role Identification: A stallish, wallish fusion, though it does lack healing beyond Lefties and Aqua Ring. Discharge is preferred over Thunderbolt for the parahax chance, while Scald can slap down physical attackers with a burn. Ice Beam gives great coverage in general. There are a lot of support options too - Toxic is well known, it gets Heal Bell, Ion Deluge can stonewall the tier's Normal-type attackers such as Facade abusers, and more besides. Its real utility, however, is coming in on the switch; with five different types it can soak up (Electric, Grass, Ground, Ice, and Water) and resistances to a further four, this makes it very easy to form a defensive core around it, spreading status moves and irritating the living piss out of your opponent. Much like most anarchists, really. =]
Not even bad...
Parents: Druddigon + Dragalge Shared egg group: Dragon Offspring name: Language New type: Poison/Dragon New base stats: 81/107/100/88/116/56 (BST: 548) New ability and desc:@&*$%#!!! (Sheer Force + Adaptability): Moves with a secondary effect and STAB moves deal double damage, but lose any secondary effects. These effects stack multiplicatively. Notable moves: Draco Meteor, Outrage, Gunk Shot, Rock Slide, Earthquake, Shadow Claw, Superpower, Dragon Claw, Thunder Punch, Fire Punch, Aqua Tail, Hone Claws Role Identification: I've got two words for you: Life. Orb. Draco Meteor is almost a must, as it means it can come in and obliterate pretty much anything in the tier that isn't a Fairy-type and then swap out again. If you want to stay in, though, it's a powerful attacker with a slew of coverage options. Hell, if you're feeling a bit brave, you can even run items other than a Life Orb; Gunk Shot is a fantastic move despite its imperfect accuracy, and with a Choice Band it hits like even more of a speeding bus. It's up to you how you play it, but when you do, be prepared for some, er, increasingly salty vocabulary. =]
Swords Dance?
DNA Donors: Porygon-Z + Oricorio-Sensu Offspring name: Zorro Connoisseur New Type: Ghost/Normal Base Stats: 80/75/70/136 (+20)/72/111 (+20) (BST: 544) New ability and desc:The Mark Of Fusion (Adaptability + Dancer): This Pokémon's STAB modifier is increased from 1.5x to 2x. This Pokémon's dance moves have their effects doubled if it is a status move or have their base power doubled if it is a damaging move. Notable Moves: Revelation Dance, Tri Attack, BoltBeam, Psyshock, Dark Pulse, Feather Dance, Nasty Plot, Recover, Agility, Taunt Role Identification: Fast and agile special wallbreaker with some pretty awesome coverage and the ability to get around special walls, as well as the ability to stonewall slower physical attackers with a vicious debuff. Revelation Dance becomes an amazing move, able to plough through almost anything thanks to its enormous damage output, while Nasty Plot is there to boost that hideous damage output further. You can also run a fast Taunt set with Feather Dance to lower a boosting physical attacker's primary stat by 4 stages and force a switch, leaving you with time to switch into something interesting or blast away with your own moves. It's an extremely versatile mon, though I have to wonder what people will think about its Z-moves. =]
Crash dieting.
DNA Donors: Electrode + Deoxys-Attack Offspring name: Accelerated Detox New Type: Electric/Psychic Base Stats: 57/130 (+15)/50 (+5)/130/50/170 (+20) (BST: 587) New ability and desc:Purgative Nostrum (Aftermath + Pressure): Enemy Pokémon take 25% of this Pokémon's max HP in damage whenever they expend 2 PP or target this Pokémon with a contact move. Notable Moves: BoltBeam, Psyshock, Focus Blast, Shadow Ball, Psycho Boost, Volt Switch, Extreme Speed, Explosion, Substitute, Protect, Stealth Rock Role Identification: It's not often we get to meet a dedicated suicide lead in the madness that is Fusion Evolutions, but here we go. Even though it's not STAB or Ate-boosted, the benefit of Accelerated Detox's Explosion is that it is both powerful and extremely fast, with an eminently usable 130 Attack and a lightning-fast 170 base Speed. It's also surprisingly tanky despite defensive stats that could charitably be described as woeful; courtesy of a SubTect set that manages to bludgeon enemy defences even if they're not doing anything. You can also run Extreme Speed to be almost guaranteed to win Speed ties regardless of your priority bracket, or you can go for a more straightforward offensive set involving fast-paced BoltBeam and GFC. You can even bung Volt Switch and Psycho Boost on it and have a very fast pivot that deals surprisingly good damage. There's a lot of options for something with such a paucity of moves. However, Accelerated Detox is here for a good time, not a long time, so if you're gonna use it you'd better think fast. =]
Has anyone done this yet?
DNA Donors: Greninja + Greninja-Ash Offspring name: Greninja-Prime New Type: Water/Dark Base Stats:-
Base Forme: 72/95/67/123 (+20)/71/142 (+20) (BST: 550) Prime Forme: 72/145/67/173/71/152 (BST: 660) New ability and desc:Primasea (Torrent + Battle Bond): Upon KOing an opposing Pokémon, this Pokémon shifts to Prime Forme and has its Water-type moves deal 50% more damage. While in Prime Forme, Water Shuriken is boosted. Notable Moves: As Greninja-Ash Role Identification: ... Ash-Greninja with a bucketload more Special Attack and an even more busted ability. I'm surprised nobody's had a go at this yet. =]
Last three at the ones who I like the most. Zorro's effect-doubling on Status Dance moves is really interesting (Shame it doesn't have Quiver tho). It also destroys most non-Normal things with Revelation Dance.
Detox is a refreshing break from the usual roles you see. I don't remember much impressive suicide leads fusions before.
Prime Greninja (Which yes, had been submited before, tho with Protean instead of Torrent, and named differently too), tho, is my personal favorite. 90 BP STAB Priority that breaks Sashes, and has a great stat spread overall too.
Language is nice but I'm not sure if I'd vote for it, as it certanly isn't something I'd like to face.
Anarchist sounds like it'd be pretty infuriating to face given its ability, but it does lack reliable recovery and its overall stats aren't great, so I guess it balances out.
Detox is probably my favorite. As AquaticPanic pointed out, it's rare that you see a fusion designed to be a suicide lead.
Blockbuster... eh. I think you went a little bit overboard when you designed its ability. It sounds like it'll be nigh-unstoppable in the rain.
DNA Donors: Oranguru / Bronzong Offspring name: Zonguru New Type:Normal / Steel Base Stats: 98 / 74 / 118 / 84 / 113 / 46 (+20 HP, +0 Atk, +20 Def, +0 SpA, +0 SpD, +0 Spe) [BST: 533] New ability and desc:Above It All (Telepathy + Levitate) - Immune to all attacks that target more than one enemy. Notable Moves:
STAB: Explosion, Flash Cannon
Coverage: Foul Play, Knock Off, Thunderbolt, Focus Blast, Shadow Ball, Future Sight, Psychic, Psyshock, Stored Power
Status/Support: Calm Mind, Hypnosis, Light Screen, Magic Coat, Nasty Plot, Pain Split, Reflect, Stealth Rock, Taunt, Trick Room Role Identification: A solid utility fusion with a unique ability that lets it no-sell several common attacking moves (and a few not-so-common ones). Most notably, it takes no damage from Earthquake, Bulldoze and Thousand Arrows, effectively covering one of its few weaknesses (to a point, that is: it still takes damage from Earth Power). Its offensive stats are rather lacking, but Foul Play lets it reliably deal damage without offensive EV investment, and it also has Knock Off as a way to neuter attackers, so it's not exactly passive. Throw in pseudo-recovery in the form of Pain Split, and you've got a handy addition to your team that's pretty difficult to take down.
DNA Donors: Qwilfish / Lunala Offspring name: Qwilala New Type:Poison / Ghost Base Stats: 101 / 104 / 102 / 101 / 101 / 91 (+0 HP, +0 Atk, +15 Def, +5 SpA, +20 SpD, +0 Spe) [BST: 600] New ability and desc:Poison Shield (Poison Point + Shadow Shield) - Takes 50% damage from attacks when HP is full. If attacked directly when HP is full, the attacker is poisoned. Notable Moves:
STAB: Acid Spray, Poison Jab, Sludge Bomb, Sludge Wave, Moongeist Beam, Phantom Force, Shadow Claw
Coverage: Thunderbolt, Moonblast, Focus Blast, Heat Wave, Ice Beam, Psychic, Psyshock, Hydro Pump, Liquidation, Scald, Surf
Status/Support: Calm Mind, Cosmic Power, Defog, Destiny Bond, Haze, Hypnosis, Light Screen, Magic Coat, Reflect, Roar, Roost, Spikes, Tailwind, Taunt, Thunder Wave, Toxic, Toxic Spikes, Trick, Will-o-Wisp, Work Up Role Identification: A surprisingly versatile support mon with good defensive typing, an ability that makes it a powerful asset to stall teams, and a movepool that lets it do... well, just about anything. From status spreading to hazard setting to hazard removal to phasing to dual screens, there's almost no support role that Qwilala can't fill. It also has decent offensive stats and access to Calm Mind and Work Up, so you can use it as a setup sweeper if you're so inclined. Oh, and did I mention that it can recover?
DNA Donors: Toxapex / Heatran Offspring name: Heatox New Type:Poison / Steel Base Stats: 90 / 76 / 139 / 91 / 134 / 56 (+20 HP, +0 Atk, +10 Def, +0 SpA, +10 SpD, +0 Spe) [BST: 586] New ability and desc:Fire Eater (Regenerator + Flash Fire) - Immune to Fire. Recovers 33% of its max HP if targeted by a Fire-type attack. Notable Moves:
STAB: Acid Spray, Sludge Bomb, Sludge Wave, Flash Cannon Coverage: Knock Off, Fire Blast, Flamethrower, Lava Plume, Magma Storm, Solar Beam, Earth Power, Earthquake, Ice Beam, Ancient Power, Stone Edge,Scald, Surf Status/Support: Baneful Bunker, Haze, Magic Coat, Recover, Roar, Stealth Rock, Taunt, Toxic Spikes, Will-o-Wisp Role Identification: Holy... I almost feel bad for unleashing this thing on the world. What we have here is a defensive wall/supporter that takes everything that makes Toxapex so effective in standard play and amplifies it. Its new typing and ability leave it with only a single weakness (a crippling double weakness, but still), a plethora of resistances and two immunities. On top of that, it has a usable SpA stat so it's not completely passive, a reliable way of burning attackers outside of Scald (Will-o-Wisp), and, of course, reliable recovery.
Oh hey, you used my favourite Gen 2 Pokémon! Qwilala (which I keep wanting to call Quilava for some reason) is a great status spreader and a pretty fantastic wall overall, with cool boosts from Cosmic Power and reliable recovery outside Black Sludge. I think it'd be a great addition to a lot of balanced and defensive teams, and we need more fusions like that. =]
Heatox is a really cool defensive fusion, but I've got one word for you: Unconventional. That fusion kinda hard-counters it thanks to its ability and the amount of Ground-type damage it can dish out, while it can also passively heal off its attacks via using Water- and Ground-type attacks. I think you could form a really great defensive core with Heatox and a Flying-type fusion.
I love fusions that take on "forgotten" mons like Oranguru, and Zonguru's ability is pretty great. One thing that worries me is that it's 4x weak to Fighting, which the ability doesn't really have an answer for despite its pretty good defences. With Ghost/Fighting coverage being a common selling point in Fusion Evolutions, I'm not sure you can build a defensive fusion with that kind of weakness and have it truly excel. Don't get me wrong, I like Zonguru, but its typing leaves it a little fragile.
Oh hey, you used my favourite Gen 2 Pokémon! Qwilala (which I keep wanting to call Quilava for some reason) is a great status spreader and a pretty fantastic wall overall, with cool boosts from Cosmic Power and reliable recovery outside Black Sludge. I think it'd be a great addition to a lot of balanced and defensive teams, and we need more fusions like that. =]
Heatox is a really cool defensive fusion, but I've got one word for you: Unconventional. That fusion kinda hard-counters it thanks to its ability and the amount of Ground-type damage it can dish out, while it can also passively heal off its attacks via using Water- and Ground-type attacks. I think you could form a really great defensive core with Heatox and a Flying-type fusion.
I love fusions that take on "forgotten" mons like Oranguru, and Zonguru's ability is pretty great. One thing that worries me is that it's 4x weak to Fighting, which the ability doesn't really have an answer for despite its pretty good defences. With Ghost/Fighting coverage being a common selling point in Fusion Evolutions, I'm not sure you can build a defensive fusion with that kind of weakness and have it truly excel. Don't get me wrong, I like Zonguru, but its typing leaves it a little fragile.
Thanks for the feedback! For the past few slates I've been trying to use mons that haven't been part of a winning fusion yet, which is tricky, since most of them are neglected for a reason. But I think I got a lot of mileage out of Oranguru's ability - though, admittedly, as you said, its double weakness may be a hindrance in a meta that's rife with Fighting types.
Regarding Heatox... to be honest, I don't usually take existing fusions into account when making my own, but after reading your post, maybe I should. Though, on the other hand, every mon's gotta have their checks and counters, right?
New base stats: 104 Hp/109 Atk/110 Def/79 SpA/108 SpD/35 Spe New ability and desc:Paz y... (Regenerator + Iron Barbs) - If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP and the user will restore 1/8 of its maximum HP. When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored. Notable moves:
-Physical: Gyro Ball, Poison Jab, Knock Off, Iron Head, Stomping Tantrum, Power Whip, Foul Play, Shadow Claw, Seed Bomb, Explosion, Bulldoze. -Special: Clear Smog. -Status (here cancer begins :): SPORE, Leech Seed, Stealth Rock, Spikes, Toxic, Synthesis, Curse, Stun Spore, Thunder Wave, Swords Dance, Gastro Acid, Rage Powder, Ingrain. Role Identification: Aaabbb
I am...
Parents: Crawdaunt / Golisopod Shared egg group: Water 3 Offspring name: Groot New type:
New base stats: 79 Hp/132 Atk/122 Def/85 SpA/82 SpD/57 Spe New ability and desc:I am Groot (Adaptability + Emergency Exit) - Increases the Same Type Attack Bonus from *1.5 to *2. Under 50% health it raises to *3. Notable moves:
-Physical: Crabhammer, Sucker Punch, Knock Off, Aqua Jet, Liquidation, Waterfall, Razor Shell, Poison Jab, Leech Life, Drill Run, Superpower, Rock Slide, Brick Break, Throat Chop, Dual Chop, First Impression, Avalanche. -Special: Hydro Pump, Scald, Dark Pulse, Sludge Bomb, Sludge Wave, Ice Beam, Focus Blast. -Status: Swords Dance, Dragon Dance, Spikes, Bulk Up, Taunt, Wide Guard. Role Identification: Aaabbb
Hell yeah, I still have to do more references to Kaijus
DNA Donors: Venomoth / Necrozma-Dawn Wings Offspring name: Mothra-Pheromone Kaiju New Type:
Base Stats: 97 Hp/89 Atk/84 Def/131 SpA/101 SpD/101 Spe (+14 HP, +8 SpA, +18 Spe) New ability and desc:The Thinggoes skraa (Tinted Lens + Prism Armor) - This Pokemon's resisted and super effective hits are doubled. Takes halve damage from super effective and resisted hits (was the latter even necessary? lol). Notable Moves:
-Physical: U-Turn. -Special: Moongeist Beam, Bug Buzz, Heat Wave, Earth Power, Energy Ball, Giga Drain, Photon Geyzer, Psyshock, Power Gem, Stored Power, Flash Cannon. -Status: QUIVER DANCE, Roost, Stealth Rock, Defog, Toxic Spikes, Refresh, Moonlight, Morning Sun, Rock Polish, Autotomize, Sleep Powder, Thunder Wave, Disable. Role Identification: Aaabbb
DNA Donors: Venomoth / Necrozma-Ultra Offspring name: Mothra-Deity Kaiju New type:
New base stats: 97 Hp/141 Atk/71 Def/141 SpA/71 SpD/153 Spe (+52 Atk, -13 Def, +10 SpA, -30 SpD, +52 Spe) New ability and desc:Neuroforce Notable moves: Same as above +... -Physical: Leech Life, Outrage, Earthquake, Stone Edge, Rock Slide, Iron Head, Brick Break, Knock Off, Shadow Claw, Night Slash, Rock Tomb, Bulldoze. -Special: Dragon Pulse, Sludge Bomb. -Status: Swords Dance. Role Identification: Aaabbb
DNA Donors: Marowak / Rayquaza Offspring name: Qwaza New Type:
Base Stats: 82 Hp/135 Atk/100 Def/100 SpA/85 SpD/90 Spe (+20 Atk, +20 Spe) New ability and desc:The Eye of the Storm (Rock Head + Air Lock) - Under weather, negates the effects of any other ability. Notable Moves:
-Physical: Dragon Ascent, Bonemerang, V-Create, Elemental Punches, Extreme Speed, Stone Edge, Rock Slide, Drain Punch, Waterfall, Aqua Tail, Knock Off, Throat Chop, Shadow Claw, Iron Head, Low Kick, Outrage, Dragon Claw, Dragon Tail, Power-Up Punch. -Special: Earth Power, Air Slash, Fire Blast, Flamethrower, Ice Beam, Surf, Focus Blast, Thunderbolt, Energy Ball, Dark Pulse, Shadow Ball, Draco Meteor, Dragon Pulse, Icy Wind. -Status: BELLY DRUM, Swords Dance, Dragon Dance, Stealth Rock, Defog, Thunder Wave, Roar, Hone Claws, Tailwind, Perish Song? Role Identification: Aaabbb
DNA Donors: Marowak / Rayquaza-Mega Offspring name: Qwaza-Mega New Type:
Base Stats: 82 Hp/165 Atk/110 Def/130 SpA/95 SpD/110 Spe (+30 Atk, +10 Def, +30 SpA, +10 SpD, +20 Spe) New ability and desc:Delta Stream Notable Moves: Same as above. Role Identification: Oh boi, imagine if it was legal.
Parahax is for losers.
DNA Donors: Zapdos / Shuckle Offspring name: Headlock New Type:
Base Stats: 75 Hp/50 Atk/163 Def/70 SpA/160 SpD/60 Spe (+20 HP, +6 Def, +3 SpA, +3 SpD, +8 Spe) New ability and desc:Taser Chest (Static + Sturdy) - When at full HP, the opponent has a 100% chance of being induced with paralyze when using an attack against this Pokémon. Below full HP, only contact moves have this effect. Notable Moves:
-Physical: U-Turn, Knock Off, Bulldoze, Rock Tomb, Rock Tomb. -Special: Volt Switch, Discharge, Struggle Bug, Gastro Acid, Infestation, Final Gambit, Earth Power, Heat Wave. -Status: Roost, Stealth Rock, Sticky Web, Defog, Roar, Reflect, Light Screen, Tailwind. Role Identification: Aaabbb
Parents: Pachirisu / Wigglytuff Shared Egg Group - Fairy
Offspring name: Pachifluf New Type:Electric / Fairy Base Stats: 110 / 68 / 68 / 75 / 80 / 80 New ability and desc:Delicate Charge (Volt Absorb + Cute Charm) - When attacked with a contact move, this Pokemon is healed by 30%, and has a 25% chance to infatuate the opposing Pokemon if it is the opposite gender. Notable Moves: Attacking - Thunderbolt, Volt Switch, Dazzling Gleam, Grass Knot, Super Fang, Fire Blast, Flamethrower, Ice Beam, Play Rough, Wild Charge, U-turn, Focus Blast, Seismic Toss
Status - Wish, Stealth Rock, Thunder Wave, Heal Bell Role Identification: Semi-bulky mon that shines with its ability. Has a possibility to be a cleric with wish and heal bell, and can also set p stealth rock. An assault vest set could also be run for the insane move pool. (Also just to look cute.)
Are you shora your chances of winning?
DNA Donors: Sunflora / Reshiram Offspring name: Sunishora New Type:Grass / Fire Base Stats: 95 / 100 / 80 / 148 / 103 / 70 (+6 HP, +2 Atk, +2 Def, +20 SpA, +0 SpD, +10 Spe) New ability and desc:Blind Dancing (Chlorophyll + Turboblaze) - This Pokemon's speed is doubled regardless of weather conditions, and this Pokemon ignores any foe's ability. Notable Moves: Attacking - Earth Power, Giga Drain, Energy Ball, Leaf Storm, Blue Flare, Fusion Flare, Stone Edge, Sludge Bomb
Status - Tailwind, Will-O-Wisp, Morning Sun, Defog, Roost Role Identification: Wall Breaker. Slap a specs on this mon and you're ready to wreak havoc.
You will Vylosi how strong this mon is.
Parents: Sylveon / Nidoking Shared egg group: Field Offspring name: Vylosi New type:Fairy / Ground New base stats: 98 / 94 / 81 / 108 / 113 / 83 New ability and desc:Nymph Rush (Cute Charm + Sheer Force) - This Pokemon's attacks with secondary effects have 1.6x power; nullifies the effects. Notable moves: Attacking - Moonblast, Earth Power, Ice Beam, Thunderbolt, Flamethrower, Fire Blast, Shadow Ball, Sludge Wave, Superpower, Sucker Punch
Status - Heal Bell, Wish, Taunt, Calm Mind, Toxic Spikes Role Identification: Wall Breaker - Nidoking on steroids, Fairy / Ground / Electric / Fire coverage is amazing, and 1.5x power on them is completely insane. Vylosi can also function as a cleric with Heal Bell and Wish.
Honestly just click Outrage and win.
DNA Donors: Zweilous / Hoopa-Unbound Offspring name: Zwoopa-Unbound New Type:Dragon / Dark Base Stats: 76 / 143 / 65 / 118 / 100 / 89 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) New ability and desc:Money Moves (Hustle + Magician) - This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x, if this Pokemon has no item, all move's accuracy are raised to 100%. Notable Moves: Attacking - Outrage, Draco Meteor, Earth Power, Superpower, Head Smash, Elemental Punches, Drain Punch, Gunk Shot, Hyperspace Fury, Knock Off, Dark Pulse
Status - Nasty Plot, Calm Mind, Taunt, Thunder Wave, Roar, Destiny Bond, Trick Room Role Identification: Wall Breaker - Erm, hello? This Pokemon works in and out of trick room amazingly, move options are widened when this Pokemon has no item, but if it does have an item, it still has hyperspace fury, which never misses. When adamant, this mon has 635 attack!!! Incoming band hyperspace fury spam tbh.
One Word, Thicc
Parents: Wailord / Mamoswine Shared egg group: Field Offspring name: Momlord New type:Water / Ground New base stats: 150 / 120 / 73 / 90 / 63 / 80 New ability and desc:Thick Bubble (Water Veil + Thick Fat) - This Pokemon cannot be burned, and Fire/Ice attacks' power directing this Pokemon are halved. Notable moves: Attacking - Liquidation, Earthquake, Heavy Slam, Ice Shard, Icicle Crash, Knock Off, Rock Slide, Superpower, Stone Edge, Ice Beam, Earth Power, Scald
Status - Stealth Rock, Roar Role Identification: To be a thicc boi. This Pokemon can set up rocks, tank his for days, and deal massive damage.
Keep an eye on the Cloctowl.
DNA Donors: Noctowl / Dialga Offspring name: Cloctowl New Type:Flying / Steel Base Stats: 102 / 85 / 100 / 138 / 100 / 81 (+2 HP, +0 Atk, +15 Def, +20 SpA, +2 SpD, +1 Spe) New ability and desc:Tag Tinged (Tinted Lens + Telepathy) - This Pokemon's moves that deal not very effective damage on a target deal double damage, any not very effective attacks from the foe deal half damage to this Pokemon. Notable Moves: Attacking - Hurricane, Air Slash, Moonblast, Aura Sphere, Flash Cannon, Earth Power, Fire Blast, Flamethrower, Ice Beam, Power Gem, Thunderbolt
Status - Roost, Defog, Agility, Tailwind, Whirlwind, Stealth Rock, Thunder Wave Role Identification: Heavy Hitting Semi-Wall - With access to the effects of tinted lens, this Pokemon can rip through teams with the likes of choice specs hurricane. Also because of its ability, it is able to soak up all of the not very effective attacks, and have great utility in stealth rock, roost, and defog. This Pokemon also has access to set up in the form of agility.
Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall" (underused type)
Parents: Ho-Oh + Sandslash-Alola Shared egg group: DNA (Legendary) Offspring name: Honoka New type: Fire/Steel New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack) New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage. Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.
Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin
Poison/Ice boi
Parents: Salazzle + Kyurem Shared egg group: DNA Offspring name: Kyule New type: Poison/Ice New base stats: 96/97/75/140/75/126 (609) (+20 Sp.A, +20 Speed) New ability and desc: G-Corrode (Corrosion + Pressure): Ignores immunities to poison status and Poison-type moves used by the user. If a target would normally be immune to such a move, they lose 1 PP on all of their moves. Notable moves: Sludge Wave, Ice Beam, Nasty Plot, Flamethrower, Shadow Ball, Earth Power, Flash Cannon Role identification: Poison/Ice has no fusions, and for good reason, given the clash of its types. Regardless, I tried to make this work. G-Corrode allows Poison to not be as shit offensively, so Kyule won't be walled by mere steel. G-Corrode also fucks over Steel-type walls further by tearing away at their PP.
nice EdgeQuake and Sneaky Pebbles nerd
Parents: Raichu + Hippowdon Shared egg group: Field Offspring name: Raidon New type: Electric/Ground New base stats: 94/111/96/89/86/88 (564) New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1 Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls StoneEdge, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.
Raidon @ Leftovers
Ability: Lightning Stream
EVs: 252 HP / 252 Atk / 4 Def
- Slack Off
- Volt Tackle
- Earthquake / Stealth Rock
- Nuzzle / Yawn / Stealth Rock
Anarchist sounds like it'd be pretty infuriating to face given its ability, but it does lack reliable recovery and its overall stats aren't great, so I guess it balances out.
Detox is probably my favorite. As AquaticPanic pointed out, it's rare that you see a fusion designed to be a suicide lead.
Blockbuster... eh. I think you went a little bit overboard when you designed its ability. It sounds like it'll be nigh-unstoppable in the rain.
Amor is nice, and it surprises me Amoongus hasn't been used already. It sounds like a pain to take down (And also, punishes Multi-hit users)
Groot is your usual Broken Fusion that has no rights to hit as hard as it does. Sucker Punch and Aqua Jet both are incredible on it
Mothra sounds good. Takes less damage from a lot of things and still hits back really hard.
Qwaza is fine. Remember to make it not take Hail damge, tho, as most abilities that interact with either Hail or Sand grant immunity to it
Headlock is OK too but doesn't stand out as much as the others to me.
Shoo DNA Donors: Sylveon & Hoopa Ability: Itemize (Pixilate & Magician) - This Pokemon's Normal-Type moves change type to match this Pokémon's held item and gain a 1.2x boost. (Type-Changing Items: All Drives, all Memories, all Plates, Silk Scarf clones, Berries (Takes Nature Gift types into account)) Stats: 107 HP (+20) / 87 Atk (±0) / 82 Def (+20) / 130 SpA (±0) / 130 SpD (±0) / 65 Spe (±0) - 601 BST
Role Identification: It's got a great type with neutral coverage + a 108 BP coverage move of any type it wants. A bulk of 107 / 82 / 130 helps it stay around for longer, and hits back with 130 Sp. Atk, dealing some heavy damage. It's also slow enough to abuse Trick Room, so it pairs well with things suck as Sablegigas.
Zykrow DNA Donors: Zygarde & Honchkrow Ability: Sleep Paralyzis (Aura Break & Insomnia) - If foe is asleep, it cannot wake up and cannot use any moves. Chesto and Lum Berry will fail. Foes can't use Fairy or Dark type moves. Stats: 104 HP (±0) / 132 Atk (+20) / 86 Def (±0) / 93 SpA (±0) / 73 SpD (±0) / 103 Spe (+20) - 591 BST
Role Identification: Made to punish RestTalk sets. If foe clicks Rest, just switch in this thing, and now they're unnable to do anything. You then opt to Pursuit, as they will obviously switch, or Dragon Dance up. However, it has no way of putting the foe to sleep itself (Unless you like gimmicks and use Rest + Sleep Talk + Psycho Shift), which helps make it balanced.
Re-subs:
Celenitar DNA Donors: Celebi & Tyranitar Ability: Sand Spa (Natural Cure & Sand Stream) - This Pokemon summons sandstorm upon switching in or out. This pokémon cures itself from any status condition if switching in or out, and under Sand, cannot have an status condition at all. Stats: 105 HP (+5) / 120 Atk (+3) / 115 Def (+10) / 99 SpA (+2) / 100 SpD (±0) / 100 Spe (+20) - 639 BST
Role Identification: A part Rock-Type with 105 / 115 / 100 bulk that summons Sand both when switching in and out? With usable 100 Speed and 120 base Attack? Hell yes. Burns aren't going to bother it either. Grass / Rock is a decent type, even tho it's individual components aren't good, and it has a large ammount of coverage. Not only that, as it also has great utility in moves such as Leech Seed, Stealth Rock, Healing Wish, any Set-Up it prefers (Dragon Dance being probably the best) and even a direct way to regain HP in Recover.
Celenitar (Mega form) DNA Donors: Celebi & Tyranitar-Mega Ability: Sand Stream (Tyranitarite) - On switch-in, this Pokemon summons Sandstorm. Stats: 105 HP (±0) / 150 Atk (+30) / 155 Def (+40) / 99 SpA (±0) / 120 SpD (+20) / 110 Spe (+10) - ??? BST
Role Identification: Oh geez. Nevermind the base's bulk, the mega is overall better, with the only disadvantage being not being immune to status under Sand and not being able to summon it by switching out as well. Either way, a 105 / 155 / 120 bulk for something with 150 / 110 Physical offense and Dragon Dance, which summons sand when switching in to further boost it's Sp. Def, and also has useful things like Recover, is definetly worth a shot. The only thing that doesn't get better is Sp. Atk, which to begin with only had offensive presence due to Nasty Plot so who cares. Overall, it's a bulkier Mega Tyranitar that has pretty decent Speed and reliable recovery, as well as expanded coverage.
Muk (Prime form) Parents: Muk & Muk-Alola Ability: Poison Touch (Poison Touch & Poison Touch) - This Pokémon's contact moves have a 30% chance of poisoning. Stats: 120 HP (+15) / 120 Atk (+15) / 90 Def (+15) / 80 SpA (+15) / 115 SpD (+15) / 65 Spe (+15) - 590 BST
Notable Moves: Whatever you’d run on Alolan Muk Role Identification: What if Alolan Muk decided to get +15 all around it's stats? And gain a few moves too? The answer is Prime Muk, which has a fantastic bulk of 120 / 90 / 115. 120 base attack makes it also not be a passive mon. Poison Touch is not FE's usual level of ability, but works decently well. Poison / Dark is also a pretty nice type combo, with only one weakness in Ground. Overall, Prime Muk is an Alolan Muk that was adjusted to FE's levels of strenght
Shargira DNA Donors: Sharpedo & Giratina Ability: PP Boost (Spped Boost & Pressure) - Effects of both + This Pokémon's party restore 2 PP at the end of every turn Stats: 110 HP (±0) / 110 Atk (±0) / 100 Def (+20) / 97 SpA (±0) / 100 SpD (+20) / 92 Spe (±0) - 609 BST
Notable Moves:
Physical: Liquidation, Dragon Claw, Dragon Tail, Earthquake, Aqua Jet, Shadow Sneak, Stone Edge, Crunch, Poison Jab, Psychic Fangs, Super Fang
Role Identification: Does a fantastic PP Stalling job, and allows your own party members to not be PP Stalled so easly. Just by being sent out, even inactive members will regain PP. It can do things such as Status spreading with Thunder Wave and Scald, Super Fang to cut your HP, Protect to do what Speed Boost mons usualy do, Defog, Phasing with Dragon Tail and Roar, Magic Coat for anti-leads sets, or just be an offensive mon. This also couples well with a bunch of fusions that have PP Penality.
Shargira (Mega Form) DNA Donors: Sharpedo & Giratina Ability: Strong Jaw (Sharpedonite) - This Pokemon's bite-based attacks have their power multiplied by 1.5. Stats: 110 HP (±0) / 130 Atk (+20) / 130 Def (+30) / 112 SpA (+15) / 125 SpD (+25) / 102 Spe (+10) - 709 BST
Notable Moves:
Physical: Liquidation, Dragon Claw, Dragon Tail, Earthquake, Aqua Jet, Shadow Sneak, Stone Edge, Crunch, Poison Jab, Psychic Fangs, Super Fang, Poison Fang, Ice Fang
Role Identification: This turned out to be much better than I had originally expected. It's still really bulky, yet it also has an usable 130 Atk and not horrible 112 Sp. Atk / 102 Speed. Grab some Speed Boosts from the base and be ready to do some damage.
Heatiquen DNA Donors: Heatran & Vespiquen Ability: Overheated Machine (Flash Fire & Pressure) - Effects of both. When hit by a Fire-Type move, foe's PP reduction is 4 instead Stats: 100 HP (+20) / 85 Atk (±0) / 114 Def (+10) / 105 SpA (±0) / 114 SpD (+10) / 58 Spe (±0) - 576 BST
Role Identification: Simple bulky mon. Has a better version of Pressure after being hit by a Fire move (Something that would otherwise pressure it), and gives Heatran all it needed in a Healing move, as well as giving Vespiquen everything it always wanted in not sucking. You can also boost up with Defend Order.
Fusion DNA Donors: One & two type Ability: This thing (this & thing) - This Pokemon does something Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
Parents: Pachirisu / Wigglytuff Shared Egg Group - Fairy
Offspring name: Pachifluf New Type:Electric / Fairy Base Stats: 110 / 68 / 68 / 75 / 80 / 80 New ability and desc:Delicate Charge (Volt Absorb + Cute Charm) - When attacked with a contact move, this Pokemon is healed by 30%, and has a 25% chance to infatuate the opposing Pokemon if it is the opposite gender. Notable Moves: Attacking - Thunderbolt, Volt Switch, Dazzling Gleam, Grass Knot, Super Fang, Fire Blast, Flamethrower, Ice Beam, Play Rough, Wild Charge, U-turn, Focus Blast, Seismic Toss
Status - Wish, Stealth Rock, Thunder Wave, Heal Bell Role Identification: Semi-bulky mon that shines with its ability. Has a possibility to be a cleric with wish and heal bell, and can also set p stealth rock. An assault vest set could also be run for the insane move pool. (Also just to look cute.)
Are you shora your chances of winning?
DNA Donors: Sunflora / Reshiram Offspring name: Sunshora New Type:Grass / Fire Base Stats: 89 / 98 / 78 / 148 / 103 / 80 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) New ability and desc:Blind Dancing (Chlorophyll) - This Pokemon's speed is doubled regardless of weather conditions, and this Pokemon ignores any foe's ability. Notable Moves: Attacking - Earth Power, Giga Drain, Energy Ball, Leaf Storm, Blue Flare, Fusion Flare, Stone Edge, Sludge Bomb
Status - Tailwind, Will-O-Wisp, Morning Sun, Defog, Roost Role Identification: Wall Breaker. Slap a specs on this mon and you're ready to wreak havoc.
You will Vylosi how strong this mon is.
Parents: Sylveon / Nidoking Shared egg group: Field Offspring name: Vylosi New type:Fairy / Ground New base stats: 98 / 94 / 81 / 108 / 113 / 83 New ability and desc:Nymph Rush (Pixilate + Sheer Force) - This Pokemon's attacks with secondary effects have 1.5x power; nullifies the effects. Notable moves: Attacking - Moonblast, Earth Power, Ice Beam, Thunderbolt, Flamethrower, Fire Blast, Shadow Ball, Sludge Wave, Superpower, Sucker Punch
Status - Heal Bell, Wish, Taunt, Calm Mind, Toxic Spikes Role Identification: Wall Breaker - Nidoking on steroids, Fairy / Ground / Electric / Fire coverage is amazing, and 1.5x power on them is completely insane. Vylosi can also function as a cleric with Heal Bell and Wish.
Honestly just click Outrage and win.
DNA Donors: Zweilous / Hoopa-Unbound Offspring name: Zwoopa-Unbound New Type:Dragon / Dark Base Stats: 76 / 143 / 65 / 118 / 100 / 89 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) New ability and desc:Money Moves (Hustle + Magician) - This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x, if this Pokemon has no item, all move's accuracy are raised to 100%. Notable Moves: Attacking - Outrage, Draco Meteor, Earth Power, Superpower, Head Smash, Elemental Punches, Drain Punch, Gunk Shot, Hyperspace Fury, Knock Off, Dark Pulse
Status - Nasty Plot, Calm Mind, Taunt, Thunder Wave, Roar, Destiny Bond, Trick Room Role Identification: Wall Breaker - Erm, hello? This Pokemon works in and out of trick room amazingly, move options are widened when this Pokemon has no item, but if it does have an item, it still has hyperspace fury, which never misses. When adamant, this mon has 635 attack!!! Incoming band hyperspace fury spam tbh.
One Word, Thicc
Parents: Wailord / Mamoswine Shared egg group: Field Offspring name: Momlord New type:Water / Ground New base stats: 150 / 120 / 73 / 90 / 63 / 80 New ability and desc:Thick Bubble (Water Veil + Thick Fat) - This Pokemon cannot be burned, and Fire/Ice attacks' power directing this Pokemon are halved. Notable moves: Attacking - Liquidation, Earthquake, Heavy Slam, Ice Shard, Icicle Crash, Knock Off, Rock Slide, Superpower, Stone Edge, Ice Beam, Earth Power, Scald
Status - Stealth Rock, Roar Role Identification: To be a thicc boi. This Pokemon can set up rocks, tank hits for days, and deal massive damage.
Keep an eye on the Cloctowl.
DNA Donors: Noctowl / Dialga Offspring name: Cloctowl New Type:Flying / Steel Base Stats: 102 / 85 / 100 / 138 / 100 / 81 (+2 HP, +0 Atk, +15 Def, +20 SpA, +2 SpD, +1 Spe) New ability and desc:Tag Tinged (Tinted Lens + Telepathy) - This Pokemon's moves that deal not very effective damage on a target deal double damage, any not very effective attacks from the foe deal half damage to this Pokemon. Notable Moves: Attacking - Hurricane, Air Slash, Moonblast, Aura Sphere, Flash Cannon, Earth Power, Fire Blast, Flamethrower, Ice Beam, Power Gem, Thunderbolt
Status - Roost, Defog, Agility, Tailwind, Whirlwind, Stealth Rock, Thunder Wave Role Identification: Heavy Hitting Semi-Wall - With access to the effects of tinted lens, this Pokemon can rip through teams with the likes of choice specs hurricane. Also because of its ability, it is able to soak up all of the not very effective attacks, and have great utility in stealth rock, roost, and defog. This Pokemon also has access to set up in the form of agility.
Welcome! Vylosi's ability is not allowed because it is Pixilate and Sheer Force are both the parents' Hidden Abilities. When fusing abilities, you can't use two hidden abilities together. That being said, I really like Sunshora and Cloctowl, though I think Sunshora's speed always being doubled can be a bit overpowered with its movepool and special attack stat (max speed Sunshora would still be faster than a max speed Pokemon with a base speed stat of 200).
Shoo really reminds to me to STABmons Judgement Sylveon, but with better mixed bulk, Special Attack and offensive typing, so I really like it.
Zykrow's ability seems a bit too situational for me except of the Fairy inmunity.
Even without STAB on Scald and Dragon Tail, I think Shargira and its would prefer having Dark/Ghost typing, otherwise pretty cool.
Heatiqueen seems neat and it's always nice to have almost unused DNA Donors like Vespiqueen.
DNA Donors: Chandelure/Dhelmise Offspring name: Dhelure Base Type: Grass/Ghost Stats: 80 (+15)/100 (+7)/100 (+5)/120 (+5)/98 (+8)/60 New ability and description: Hello, Heatran ~ Immune to Fire and Steel-type moves. This Pokemon’s Fire and steel type moves have their power increased by 1.5. When hit by a fire or steel type move, this rises to 2.0. Notable Moves: Fire Blast, Anchor Shot, Energy Ball, Shadow Ball, Giga Drain, Shadow Claw, Dark Pulse, Calm Mind, EQ, Knock Off, Brick Break, Switcheroo, Synthesis, Taunt, WoW, Haze, Clear Smog, Power Whip, Rapid Spin, Surf Role Identification: Dhelure is a great mon. Immunity to 2 typings, 4 effective STABS, a huge movepool including just about everything’s except hazards, now including Synthesis! Thanks USUM!! It also has decent 80/100/98 bulk, and it’s good offensive movepool makes it a good pick for an assault vest user.
DNA Donors: Lucario / Zeraora Offspring name: Lucaora New Type: Electric-Fighting Base Stats: 79 / 120 / 72 / 120 / 75 / 135 | BST 601 (+9 Atk / +12 SpA / +19 Spe) New ability and description: Bad Absorb (Justified + Volt Absorb). Heals 25% HP when hit by a Dark-type attack. Notable Moves: Physical: Close Combat, Plasma Fists, Extreme Speed, Ice Punch, Knock Off, Meteor Mash
Special: Focus Blast, Thunderbolt, Vacuum Wave, Aurasphere, Shadow Ball
Set Up: Swords Dance, Nasty Plot Role Identification: A nice anti-offensive Pokémon, thanks to its high 135 Speed and access to strong STAB moves coming from its 120 offensive stats. Lucaora is also unpredictable, its impossible to guess if it is a special set or physical. Moreover, Lucaora has access to Nasty Plot and Swords Dance which let it clean offensive teams and threaten fater teams.
Swords Dance
Lucaora @ Life Orb
Ability: Bad Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Close Combat
-Plasma Fist
-Extreme Speed/Ice Punch
-Swords Dance
New Type: Electric-Fighting Base Stats: 79 / 155 / 90 / 145 / 120 / 157 | BST 693 New ability and description: Adaptability Role Identification: Same thing as regular but faster and stronger.
Swords Dance
Lucaora @ Life Orb
Ability: Bad Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Close Combat
-Plasma Fist
-Extreme Speed/Ice Punch
-Swords Dance
DNA Donors: Manaphy / Ampharos Offspring name: Manapharos New Type: Water-Electric Base Stats: 100 / 89 / 100 / 125 / 100 / 79 | BST 593 (+5 HP, +2 Atk, +8 Def, +18 SpA, +5 SpD, +2 Spe) New ability and description: Hydropower (Plus + Hydratation). This Pokémon’s Special Attack increases by 50% in rain. Notable Moves: Offensive: Thunderbolt, Scald, Ice Beam, Focus Blast, Thunder, Energy Ball, Power Gem
Set Up: Tail Glow, Rain Dance,Calm Mind, Agility Role Identification: Manapharos has a wide movepool including Tail Glow. It can easily set up one thanks to its solid 100/100/100 bulk and abuse it thanks to its 125 SpA. However Manapahros’ speed is pretty low for a wallbreaker and as a Rain sweeper Manapharos might be outclassed by Kyonun which has a similar movepool, same type, better speed and summons rain. Manapharos niche in FE will be Tail Glow attacker under Rain.
New Type: Water-Dragon Base Stats: 100 / 109 / 120 / 175 / 120 / 69 | BST 693 New ability and description: Mold Breaker Notable Moves: Dragon Pulse Role Identification: Unlike regular Manapharos, Mega-Manapharos might not be outclassed. Mega-Manapharos has a huge SpA coupled with Tail Glow which allows it to destroy defensive core. It can 6-0 a stall on its own thanks to Mold Breaker which ignores Unaware and Water Immunity (and Dialcatty’s broken ability). Manapharos because of its terrible speed tier struggles against more offensive archetypes, however thanks to its solid 100/120/120 bulk Manapharos can live some hits and strikes back.
DNA Donors: Farfadetch’d / Genesect Offspring name: Farfect New Type: Normal-Bug Base Stats: 61 / 125 / 80 / 90 / 80 / 91 | BST 527 (+20 Atk / +5 Def / +1 SpA / +2 SpD / +12 Spe) New ability and description: Rebel (Defiant + Download). Boosts Attack by one stage upon switch-in and by two stages for every stat drop. Notable Moves: Offensive: First Impression, Extreme Speed, U-Turn, Brave Bird, Blaze Kick, Frustration, Explosion, Knock Off
Set Up: Shift Gear, Swords Dance Role Identification: Farfect is a nice a revenge killer thanks to its access to 2 STAB +2 priority in First Impression and Extreme Speed. Thanks to its ability, Pokémon which doesn't resist its STAB are threaten to OHKOed by one of its strong priority. Farfect can also work in a Sticky Web team, punishing Defog. It can also run a Shift Gear set which compensate its low speed. However Farfect struggles to get through Steel and Ghost types which resist/are immune to its STAB. Moreover its terrible defensive typing along with its poor 61/80/80 bulk force it to come through predictated switches or slow Volt-Turn.
A calc just to show how hard Farfetc hits.
+1 252+ Atk Silk Scarf Farfetch'd Extreme Speed vs. 0 HP / 0 Def Mew: 252-297 (73.9 - 87%) -- guaranteed 2HKO
DNA Donors: Clefable / Heatran Offspring name: Cleftran Base Type: Fairy-Steel Base Stats: 100 / 80 / 100 / 130 / 100 / 70 | BST 580 (+7 HP/+11 Def/+18 SpA/+2 SpD/+2 Spe) New ability and description: Magmatic Alchemy (Flash Fire + Magic Guard). This Pokémon doesn’t take indirect damages and Fire-type moves. Notable Moves: Offensive: Moonblast, Flash Canon, Earth Power, Magma Storm, Ice Beam, Fire Blast, Thunderbolt, (Z-)Solar Beam
Utility: Soft-Boiled, Will-O-Wisp, Stealth Rock, Thunder Wave, Toxic, Knock Off, Heal Bell, Healing Wish, Wish, Roar, Taunt
Set Up: Calm Mind Role Identification: A bulky support/wall with 9 resistances and 3 immunities for only one weakness. Super bulky with a 100/100/100 bulk, hazard immunity and reliable recovery in Soft-Boiled. It has enough coverage to hit what it wants to hit and can support its team with its access to Stealth Rock, Heal Bell, Thunder Wave, Will-O-Wisp, Healing Wish, Roar,... Unlike a lot of wall, Clefran is not near passive because it has 130 base Special Attack. It can also run a more offensive set with Calm Mind.
Wall
Clefran @ Leftovers/Rocky Helmet
Ability: Magmatic Alchemy
EVs: 252 HP / 4 Def / 252 SpD OR 252 HP / 252 Def / 4 SpD
Calm / Bold Nature
-Moonblast
-Soft-Boiled
-Stealth Rock/Roar/Heal Bell/Earth Power
/Will-O-Wisp/Thunder Wave/Healing Wish
Calm Mind
Clefran @ Leftovers
Ability: Magmatic Alchemy
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
-Moonblast
-Calm Mind
-Soft-Boiled
-Taunt / Earth Power
Believe it or not I've submitted Ampharos/Phione before and it had almost the same ability and even the mega had the same typing.
Farfect is good, I think. It's poor bulk and below average speed hinders it a lot, but Extreme Speed and First Impression patch these flaws.
Cleftran will face competition from Sylveon/Heatran, but its higher Physical bulk and access to Soft Boiled helps it.
I like Manaphros a lot. Mold Breaker mons need more love (If I may do a suggestion on the sprite, ry making the ball thingies at the end of the antenna also be light balls, like the Tail)
Lucaora is fine. Not bad but doesn't pop out that much to me.
Farfect's perfect. It has pretty cool STABs and revenge kills easly
Clefran is also really nice. I like bulky mons that can pack a punch, and Clefran is exactally that.
I'm not sure tbh. I made it Water / Dragon so that it has a good defensive type for the base and a good offensive one for the Mega (As Dark / Ghost, it would lose a lot of offensive presence due to it's STABs hitting basically the same things). Thanks for the feedback tho.