Fusion Evolution V4

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AquaticPanic

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I already gave my opinions on Pelininja / Miencham last slate, so...
Modo has the potential to be broken, but I'm not quite sure if it is or not
tomb(2).png sounds pretty cool, auto Screen-Setting without the actual need to use the moves is prety useful
Minirill sounds slightly borked, but not the unballanced kind of borked, just that one thing that has no rights to be as strong as it is. In short, pretty cool.
Duorem is my favorite out of them... Partially bc it sounds like it would be cool to sprite, but mostly because it has great potential among the ability breakers in the meta
 

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Parents: Greninja / Zeraora
Egg Group: DNA
Name: Zaegrir
Type: Water / Electric
Stats: 80/123/71/102/75/152 (+20 speed, +20 attack)
Ability and Description: Protean + Volt Absorb = RAINBOW SHIELD - The type changing concept from Protean plus the hp absorbing from a specific type clearly becomes this. The user's type changes to match the type of the move it's about to use. You are immune to attacks of your current type and heal yourself for 25% of max hp when hit by them. Your moves also do 2x damage against the target that shares the same type as you [2 types do not get stacked, simply means "2x damage against type 1 and type 2, separately"].
Notable Moves: Plasma Fists, Fire Punch, Drain Punch, Hydro Pump, Scald, Toxic, Toxic Spikes, Ice Beam, even all hidden powers (movepool is so wide it's probably not necessary), Bulk Up, Knock-Off, Thunderbolt, Thunder Wave, Dark Pulse, Ice Punch, Spikes, Rock Slide, Shadow Sneak, U-Turn, Happy Hour, Waterfall, Work Up (for dual) MOVEPOOL + ABILITY = OP!
Playstyle: This guy is VERY situational. Zaegrir will always get a STAB bonus on his attacks, and will heal himself if hit by the type of move that is the same as his current type. This is good for getting that free damage, and he has sustain, and his speed helps him accomplish that goal. Zaegrir starts out with electric and water immunities, and he will do 2x damage to them with any of his moves. He can have 6 type immunities and targets he does more damage to in total, but 4 after he uses his first move.) Rendering 1 out of 4 moves of the target is OP, and it's even better if you have more moves belonging to the same type as the target's moves. Plasma fists is OP on him because he can render the target's normal moves useless because they become electric for the current turn. It's all a mind game from here... Hope this isn't too hard to code. If it is, I will scrap it. (Is unreleased even allowed to fuse atm? D: )
(Im deleting this after you guys respond to it)
Again, all of your fusions have to be on the same post. Unreleased mons can be fused (We got Eternal Floette and Zeraora fusions already).
Quick question tho, how did you get "Your moves also do 2x damage against the target that shares the same type as you"? Neither of these abilities even boost anything.
 

Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"
(underused type)
Parents: Ho-Oh + Sandslash-Alola
Shared egg group: DNA (Legendary)
Offspring name: Honoka
New type: Fire/Steel
New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack)
New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage.
Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost
Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.

Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin



Poison/Ice boi
Parents: Salazzle + Kyurem
Shared egg group: DNA
Offspring name: Kyule
New type: Poison/Ice
New base stats: 96/97/75/140/75/126 (609) (+20 Sp.A, +20 Speed)
New ability and desc: G-Corrode (Corrosion + Pressure): Ignores immunities to poison status and Poison-type moves used by the user. If a target would normally be immune to such a move, they lose 1 PP on all of their moves.
Notable moves: Sludge Wave, Ice Beam, Nasty Plot, Flamethrower, Shadow Ball, Earth Power, Flash Cannon
Role identification: Poison/Ice has no fusions, and for good reason, given the clash of its types. Regardless, I tried to make this work. G-Corrode allows Poison to not be as shit offensively, so Kyule won't be walled by mere steel. G-Corrode also fucks over Steel-type walls further by tearing away at their PP.



nice EdgeQuake and Sneaky Pebbles nerd
Parents: Raichu + Hippowdon
Shared egg group: Field
Offspring name: Raidon
New type: Electric/Ground
New base stats: 94/111/96/89/86/88 (564)
New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1
Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge
Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls StoneEdge, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.

Raidon @ Leftovers
Ability: Lightning Stream
EVs: 252 HP / 252 Atk / 4 Def
- Slack Off
- Volt Tackle
- Earthquake / Stealth Rock
- Nuzzle / Yawn / Stealth Rock



hail wall bitches
Parents: Walrein + Dragonite
Shared egg group: Water 1
Offspring name: Wagonite
New type: Water/Flying
New base stats: 110/117/102/107/105/82 (623)
New ability and desc: Ice Scale (Ice Body + Multiscale): Halves damage taken in hail. Takes no damage from Hail.
Notable moves: Waterfall, Aqua Tail, Surf, ExtremeSpeed, Roost, Earthquake, Iron Head, Crunch, Avalange
Role identification: Ice Scale gives Wagonite insane bulk in Hail. Its defensive typing is pretty good as well, being immune to Ground and resisting Fighting and Fire, all pretty spicy, while only having two weaknesses (albeit, one is a 4x)
 

What if Lycanroc-Dusk was even faster?
Parents: Lycanroc-Dusk / Darmanitan
Shared egg group: Field
Offspring name: Lycanitan-Nightmare
New type: Fire / Rock
New base stats: 100 / 138 / 70 / 52 / 70 / 112
New ability and desc: Paw Prayer (Tough Claws + Zen Mode) - This Pokemon has 1.5x power on contact moves. If this Pokemon has a Psychic-type move in its moveset, it immediately transforms into Lycanitan-Daydream. In Daydream form, Psychic-type moves have an additional 1.5x power, and contact moves go off of the user's Special Attack.
Notable moves: Flare Blitz, Drill Run, Stone Edge, Accelerock, Outrage, Iron Tail, Iron Head, U-Turn, Flame Charge, Z-Happy Hour, Stealth Rock, (Z-)Belly Drum, Taunt
Role Identification: Fast attacker with extremely powerful contact moves. It even has Belly Drum and Z-Happy Hour. However, if you run Zen Headbutt....

Livin' On A Prayer!!!
Parents: Lycanroc-Dusk / Darmanitan-Zen
Shared egg group: Field
Offspring name: Lycanitan-Daydream
New type: Fire / Psychic
New base stats: 100 / 52 / 120 / 138 / 120 / 82
New ability and desc: Paw Prayer (Tough Claws + Zen Mode) - This Pokemon has 1.5x power on contact moves. If this Pokemon has a Psychic-type move in its moveset, it immediately transforms into Lycanitan-Daydream. In Daydream form, Psychic-type moves have an additional 1.5x power, and contact moves go off of the user's Special Attack.
Notable moves: Same as base + Zen Headbutt, Grass Knot, Roar, Iron Defense, Rock Polish, Will-o-Wisp, Rest, Sleep Talk -Belly Drum
Role Identification: Extremely powerful contact moves, especially Zen Headbutt. Also can still be fast, although it now requires Rock Polish or Z-Happy Hour. It can phaze as well, which is nice. Overall, Lycanitan will keep you up at night just by touching you. =]


C stands for Cancer!
DNA Donors: Type: Null / Chansey
Offspring name: Type: C
New Type: Normal
Base Stats: 172 / 50 / 70 / 85 / 100 / 54 (+20 Def, +20 SpA)
New ability and desc: Graceful Armor (Serene Grace + Battle Armor) - This Pokemon's secondary effect chance and critical ratio are doubled. This Pokemon is immune to secondary effects and cannot be critical hit.
Notable Moves: Iron Defense, Roar, Thunder Wave, Toxic, Aromatherapy, Calm Mind, Light Screen, Metronome, Reflect, Soft-Boiled, Stealth Rock, Wish, Seismic Toss, Hyper Voice, Tri Attack, Signal Beam, Air Slash, Blizzard, Thunder, Fire Blast, Ice Beam, Thunder, Flamethrower, Shadow Ball, Dazzling Gleam
Role Identification: Welcome to hell! This Pokemon qualifies for Eviolite, meaning the bulk is even crazier than what you see here. It also has reliable recovery, rocks, phazing, Iron Defense, Aromatherapy, Seismic Toss and Wish, making it even more unkillable. It even can run a defensive Calm Mind set, with the decent amount of coverage Chansey's colorful movepool provides. It also nearly always crits, so even opposing defensive Pokemon cannot stop you! Of course, you can always go the old-fashioned way and use Seismic Toss and Toxic to destroy your foes. Overall, this fusion is basically Chansey on steroids. What more could you ask for?


I think Hail is going to be a lot better in FE.
Parents: Ninetales-Alola / Stoutland
Shared egg group: Field
Offspring name: Talestout-Aloland
New type: Fairy / Normal
New base stats: 89 / 98 / 92 / 73 / 105 / 104
New ability and desc: Blizzard Blur (Snow Warning + Sand Rush) - Summons Hail upon switch-in. This Pokemon's Speed is doubled in Hail. This Pokemon cannot be damaged by hail.
Notable moves: Play Rough, Return, Aurora Veil, Aqua Tail, Iron Tail, Iron Head, Stomping Tantrum, Psychic Fangs, Wild Charge, Crunch, Pursuit, Fire Fang, Superpower, Agility, Z-Celebrate, Baby-Doll Eyes, Encore, (Z-)Hypnosis, Pain Split, Roar, Charm, (Z-)Howl
Role Identification: Finally! Something that basically uses Slush Rush well! Yes, it is Sand Rush, but that's where Ninetales-Alola comes in! Also, because of the speed stat, it can set Veil and use Howl repeatedly (or Z-Howl), be a nice Banded wallbreaker, or my personal favorite- Z-Celebrate! Z-Celebrate combined with Veil, Play Rough and Stomping Tantrum (or Fire Fang if you prefer) is a winning combination that is hard to stop once it starts.


Kyonun seems lonely...
DNA Donors: Groudon / Plusle
Offspring name: Grousle
New Type: Ground / Electric
Base Stats: 90 / 100 / 90 / 110 / 94 / 92 (+10 HP, +18 SpAtk, +12 SpD)
New ability and desc: Solar Panel (Drought + Lightning Rod) - This Pokemon is immune to Electric, Fire and Grass-type moves. If targetted by one, this Pokemon's Special Attack is raised by one stage, and harsh sunlight appears.
Notable Moves: Precipice Blades, Earth Power, Thunder, Thunderbolt, Wild Charge, Fire Blast, Fire Punch, Stone Edge, Iron Tail, Dragon Pulse, Dragon Claw, Iron Head, Lava Plume. Brick Break, Shadow Claw, Signal Beam, Volt Switch, Rock Polish, Swords Dance, Stealth Rock, Thunder Wave, Toxic, Encore, Fake Tears, Nasty Plot, Light Screen, Wish
Role Identification: Mixed attacker with decent bulk and utility paired with uncommon immunities. A lot of moves to play with, including rocks, encore, and even Rock Polish. If you want to be physical, the base is your only choice. Otherwise, it really is a matter of taste between this and primal.

Kyonun-Primal seems lonely...
DNA Donors: Groudon-Primal / Plusle
Offspring name: Grousle-Primal
New Type: Ground / Fire
Base Stats: 90 / 130 / 110 / 160 / 94 / 92
New ability and desc: Desolate Land
Notable Moves: Same as base, emphasis on Special and Status moves
Role Identification: Basically a Special Primal-Groudon with more coverage and utility. Also, Rock Polish and Nasty Plot are super powerful here. Good luck taking this thing down. If you thought vanilla primal groudon was a headache, imaginewhat it'll be like to have a primal groudon that isn't always primal running around!


NO NOT THE POWER CORD-
Parents: Lanturn / Gyarados
Shared egg group: Water 2
Offspring name: Lantyara (pronounced Lan-tiara)
New type: Water / Flying
New base stats: 120 / 101 / 78 / 78 / 98 / 84
New ability and desc: Volt Villain (Volt Absorb + Intimidate) - The foe's Attack is lowered by one stage when this Pokemon switches in. This Pokemon is immune to Electric-type moves. If targetted with one, this Pokemon uses Strength Sap. It still uses the move it originally selected, similar to Dancer.
Notable moves: Agility, Amnesia, Aqua Ring, Curse, Eerie Impluse, Heal Bell, Stockpile, Thunder Wave, Toxic, Z-Celebrate, Dragon Dance, Reflect, Roar, Z-Splash, Taunt, Aqua Tail, Waterfall, Z-Bounce, Sucker Punch, Wild Charge, Outrage, Earthquake, Stone Edge, Iron Tail, Crunch, Iron Head, Dragon Tail
Role Identification: Bulky Pokemon that can either wall or be a Z-Sweeper. The ability also removes the only thing that would normally hold Lantyara back, being a quad weakness to Electric. Now, not only is that gone, but the poor sucker who tried to blow you away faces the rath of Strength Sap, arguably the most powerful healing move in all of Pokemon. However, if you want to go the more offensive route...

I guess we're going back to the Dark Ages.
Parents: Lanturn / Gyarados-Mega
Shared egg group: Water 2
Offspring name: Lantyara-Mega
New type: Water / Dark
New base stats: 120 / 131 / 108 / 88 / 128 / 84
New ability and desc: Mold Breaker
Notable moves: Same as base - Z moves
Role Identification: Bulky Offensive DD Sweeper. It also has Mold Breaker, which is always extremely good in FE. If you're gutsy and can make due wihout reliable recovery, you could run the mega as a Defensive Pokemon too.


What's your favorite?
DNA Donors: Regice / Glaceon
Offspring name: Region
New Type: Ice
Base Stats: 92 / 55 / 125 / 115 / 147 / 57 (+20 HP, +20 Def)
New ability and desc: Tour To Russia (Clear Body + Ice Body) - This Pokemon heals 1/16 of its HP at the end of each turn for how many stat boosts it has, maxing out at 6/16. When this Pokemon first has its stats raised, or if a Pokemon attempts to lower this Pokemon's stats, hail is summoned. This Pokemon's stats cannot be lowered by opposing Pokemon.
Notable Moves: Z-CELEBRATE, Blizzard, Thunder, Ice Beam, Thunderbolt, Rock Polish, Shadow Ball, Signal Beam, Focus Blast, Flash Cannon, Aurora Veil, Heal Bell, Roar, Reflect, Wish, Toxic, Amnesia, Thunder Wave, Baby-Doll Eyes, Charm
Role Identification: Defensive setup abuser. Also has nice BoltBeam coverage, as well as Rock Polish to patch that speed. It also can be a defensive ice-type that isn't hot trash, or even a Trick Room wall. Wish and Heal Bell also makes Region a nice cleric, so pack your bags before this fusion makes you. =]
These are all wrapped up. Thoughts?
 

AquaticPanic

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These are all wrapped up. Thoughts?
Also remember we have Joltales-Alola and Laprasnow :D
Don't forget Dramasnow, with iirc infinite hail, and Regetta, a fine sweeper once it transforms (Which is where Hail kicks in)

Groudon / Plusle makes me extremamly happy tbh. Kyonun was one of my first fusions and I have a really soft spot for it (And its not so lonly now with Yvenne). Not sure if the Primal is better off as Electric / Fire or Ground / Fire tho

Type: C sounds interesting. May open the gates for more NFE fusions.
 

DNA Donors: Suicune / Tangrowth
Offspring name: Suigrowth
New Type:

Base Stats:
HP 106(+6)
Atk 100(+13)
Def 120
SpA 100
SpD 100(+18)
Spe 70(+3)
BST 596
New ability and desc: Total Recover (Pressure + Regenerator) - Recovers all of its PPs and 33% of its full HP when it switches out.
Notable Moves:
: Power Whip, Bullet Seed, Seed Bomb, Waterfall, Earthquake, Rock Slide, Knock Off, Poison Jab, Ice Fang, Avalanche, Iron Head
: Leaf Storm, Giga Drain, Energy Ball, Hydro Pump, Scald, Surf, Ice Beam, Blizzard, Air Slash, Shadow Ball, Focus Blast, Extrasensory, Signal Beam
: Sleep Powder, Stun Spore, Calm Mind, Swords Dance, Synthesis/Morning Sun, Detect, Leech Seed
Role Identification: A very solid wall with good typing, nice 106/120/100 bulk and very good moveset including both physical and special STABs, coverage and utility moves.



Parents: Honchkrow / Archeops
Shared egg group: Flying
Offspring name: Archkrow
New Type:

Base Stats:
HP 97
Atk 142
Def 68
SpA 118
SpD 68
Spe 100
BST 593
New ability and desc: Wind Up (Insomnia + Defeatist) - At the end of the turn it reaches 50% or less of its max HP for the first time since it switched-in, it uses Rest automatically.
Notable moves:
: Head Smash, Rock Slide, Stone Edge, Sucker Punch, Knock Off, Pursuit, Crunch, Night Slash, Foul Play, Earthquake, U-turn, Aqua Tail, Brave Bird, Drill Peck, Acrobatics, Dragon Claw, Dragon Tail, Outrage, Zen Headbutt, Shadow Claw, Quick Attack, Endeavor
: Dark Pulse, Ancient Power, Earth Power, Focus Blast, Heat Wave, Shadow Ball, Night Shade, Psychic
: Roost, Stealth Rock, Defog, Tailwind, Switcheroo, Thunder Wave, Taunt, Tailwind, Detect, Perish Song, Nasty Plot, Calm Mind
Role Identification: It could be pretty useful and its ability can be considered balanced if you keep in mind that it has one of the typings with the highest number of weaknesses and low defenses. If you think the ability isn't good enough, tell me and I'll replace it with Moxie+Defeatist (get a +1 to Atk and Spe when it scores a KO).



Parents: Togekiss / Pelipper
Shared egg group: Flying
Offspring name: Topper
New Type:

Base Stats:82/60/107/117/102/82
HP 82
Atk 60
Def 107
SpA 117
SpD 102
Spe 82
BST 550

New ability and desc: Afterstorm (Serene Grace + Drizzle) - Summons Rainbow Sky for 5 turns; during Rainbow Sky, moves have their secondary effect chance doubled and said moves have 50% more power; moves with no secondary effect inflict 50% less damage (also moves afflicted by Sheer Force and variants that nullify secondary effect).
Notable moves:
: Extremespeed, Drain Punch, Seismic Toss, Gunk Shot, Knock Off, Pursuit, U-turn
: Dazzling Gleam, Air Slash, Hurricane, Hydro Pump, Ice Beam, Blizzard, Aura Sphere, Psychic, Psyshock, Extrasensory, Shadow Ball, Heat Wave, Flamethrower, Fire Blast
: Nasty Plot, Calm Mind, Roost, Soft-Boiled, Defog, Tailwind, Encore, Thunder Wave, Baton Pass, Heal Bell, Wish, Trick
Role Identification: Dunno, could be interesting.
Hey! Can i ask for comments too?
 
Hey! Can i ask for comments too?
I think Archkrow and Topper are great, but Suigrowth might be a bit unbalanced with the PP restoring effect of its ability. I'm worried it might cause some long and painful PP stalling match ups, so I suggest you tweak Suigrowth's ability a bit and it'll be all good.
 

AquaticPanic

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Hey! Can i ask for comments too?
I love how you brought back Rainbow Sky (From the pledge combos, albeit with some small changes). That's my favorite of the bunch.
Archkrow is fine, but a bit underpowered
Suigrowth should restore less PP when switching tho. Maybe 1/3 of the max PP of the move or something. Although I do like the idea of a PP restoring mon.
 
Lycanroc-Dusk / Darmanitan-Zen
Ninetales-Alola / Stoutland
Regice / Glaceon
Groudon / Plusle
Tapu Bulu / Marowak-Alola
Marill / Minior
Dragonite / Mew
Walrein / Dragonite
Pikachu / Pikachu-Cap
Spiritomb / Porygon2
 
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Zoroark / Rapidash (Zoroark fusion I think I was trying to make)
Greninja / Pelipper (wish stats were better)
Porygon-2 / Spiritomb (best team support)
Lycanroc-Dusk / Darmanitan (dual attacker without actually being dual)
Suicune / Tangrowth (i like the bulk and stall possibilities)
 
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Dragonite / Mew
Cresselia / Talonflame
Blaziken / Glaceon
Heatmor / Walrein
Zygarde / Mawile
Spiritomb / Porygon2
Doduo / Kyurem-Black
Ninetales-Alola / Stoutland
Togekiss / Pelipper
Pikachu / Pikachu-Cap
 
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Just a spreadsheet note that all of the Pikachu hats are being merged as one Pokémon: Pikachu-Cap. Since the caps have no differences between each other, I have no reason to distinguish them. Keep in mind that Pikachu-Cap and Pikachu are two seperate Pokémon, similar to Ash Gren.
 
Marill / Minior
Spiritomb / Porygon2
Doduo / Kyurem-Black
Regice / Glaceon
Togekiss / Pelipper
Pikachu / Pikachu-Cap
Groudon / Plusle
Marowak-Alola / Tapu Bulu
Walrein / Dragonite
Zoroark / Rapidash
 

AquaticPanic

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Marill / Minior
Groudon / Plusle
Doduo / Kyurem-B
Walrein / Dragonite
Stoutland / Ninetales-A
Regice / Glaceon
Pelipper / Togekiss
Darmanitan / Lycanroc-Dusk
Ursaring / Buzzwole
Dragonite / Mew
 
None

None

Lycanroc-Dusk / Darmanitan
Marill / Minior
Spiritomb / Porygon2

Pikachu / Pikachu-Cap
Ninetales-Alola / Stoutland
Groudon / Plusle
Regice / Glaceon
Walrein / Dragonite
Dragonite / Mew
Togekiss / Pelipper

Tapu Bulu / Marowak-Alola
Doduo / Kyurem-Black

Blaziken / Glaceon
Zoroark / Rapidash
Suicune / Tangrowth
Heatmor / Walrein

If I missed anything, let me know. Voting ends in half an hour.
 

AquaticPanic

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Drewni.png
Drewni-Back.png

Drewni-Shiny.png
Drewni-Shiny-Back.png

Code:
drewni: {
num:
species: "Drewni",
types: ["Dragon", "Psychic"],
genderRatio: "{M: 0.0, F: 0.0}",
baseStats: {hp: 105, atk: 120, def: 99, spa: 115, spd: 100, spe: 100},
abilities: {0: "Synch Scale"},
heightm: 1.3,
weightkg: 107,
color: "Orange",
eggGroups: ["Undiscovered"],
}
 

AquaticPanic

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Not sure how to code the new Pikachu form.
With the Prime Forms and Deoxys-Confused, we did it like this:

Code:
{ num: 28
species: "Sandslash-Prime",
baseSpecies: "Sandslash",
forme: "Sandslash-Prime",
formeLetter: "P",
types: ["Ground", "Ice"],
genderRatio: {M: 50.0, F:50.0}
baseStats: {hp: 85, atk: 110, def: 125, spa: 45, spd: 70, spe: 75},
abilities: {0: "Mountain Climber"}, }
heightm: 1.1,
weightkg: 42.3,
color: "Yellow",
eggGroups: ["Field"], }
So just copy-paste it, under "num" you put Pikachu's Dex Number, and do the rest according to what the Pikachu fusion is.
 
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