Fusion Evolution V4

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Ok, thanks.

Sorry if my english is bad, it's not my native language, this is my first time posting here so do tell me if I did something wrong.
I'm not really good in strategy that's why my "Role Explanation" aren't really useful.

Edit : I realized i messed up the stats of the DNA Fusions, it should be good now.


Parents: Arcanine / Manectric
Shared egg group: Field
Offspring name: Arcatric
New type: Fire / Electric
New base stats: 90 / 102 / 80 / 112 / 80 / 110
New ability and desc:Plasma Rod (Flash Fire + Lightning Rod) - Take half damage from Fire and Electric attacks and increase Attack or Special Attack(Highest one) upon receiving one.
Notable moves: Flare Blitz, Wild Charge, Iron Head, Close Combat, Crunch, Outrage, Ice Fang, Extreme Speed, Flamethrower, Overheat, Thunderbolt, Volt Switch, Signal Beam, Morning Sun, Roar
Role Identification: An offensive and fast pokemon, who can switch-in against fire and electric attacks to get a boost before sweeping.



Parents: Mightyena / Absol
Shared egg group: Field
Offspring name: Mightsol
New type: Dark
New base stats: 77 / 120 / 75 / 77 / 70 / 82
New ability and desc:Late Luck (Quick Feet + Super Luck) - When the Pokemon is affected by a status condition it always land a critical hit.
Notable moves: Crunch, Pursuit, Sucker Punch, Facade, Fire Fang, Ice Fang, Iron Tail, Megahorn, Play Rough, Poison Fang, Psycho Cut, Rock Slide, Shadow Claw, Stone Edge, Superpower, Thunder Fang, X-Scissor, Zen Headbutt, Baton Pass, Heal Bell, Swords Dance, Taunt,
Role Identification: Offensive physcial pokemon.



DNA Donors: Victini / Mismagius
Offspring name: Victagius
New type: Fire / Ghost
New base stats: 80 / 80 / 80 / 122 / 102 / 122
New ability and desc:Shooting Star (Victory Star + Levitate) - When the Pokemon uses a offensive move, it's immune to Ground and can't miss unless Gravity is in action,
if it uses a non-offensive move it isn't immune to ground and can't be missed unless it is under the effect of Telekinesis, Air Balloon or Magnet Rise.
Notable moves: Inferno, Blue Flare, Shadow Ball, Dark Pulse, Dazzling Gleam, Energy Ball, Final Gambit, Focus Blast, Glaciate, Power Gem, Psychic, Psyshock, Signal Beam, U-Turn, Zap Cannon, Stored Power,
Calm Mind, Nasty Plot, Celebrate, Confuse Ray, Destiny Bond, Heal Bell, Pain Split, Taunt, Thunder Wave
Role Identification: Offensive special pokemon.



Parents: Lilligant / Whimsicott
Shared egg group: Grass
Offspring name: Lillicott
New type: Grass / Fairy
New base stats: 75 / 73 / 90 / 103 / 85 / 113
New ability and desc:Photophilic (Chlorophyll + Prankster) - Under the sun all the moves gain +1 in priority.
Notable moves: Solar Beam, Energy Ball, Giga Drain, Leaf Storn, Moonblast, Hurricane, Psychic, Shadow Ball, Aromatherapy, Heal Bell, Cotton Guard, Defog, Entrainment, Healing Wish, Leech Seed, Quiver Dance, Sleep Powder, Stun Spore, Synthesis, Tail Wind, Taunt, Toxic
Role Identification: With its ability and Quiver Dance, can be a Sun Team sweeper.



Parents: Blissey / Audino
Shared egg group: Fairy
Offspring name: Audissey
New type: Normal
New base stats: 189 / 45 / 58 / 77 / 120 / 62
New ability and desc:Nurse (Healer + Regenerator) - When the Pokemon switch-out heal 1/4 and the status ailment of the pokemon who switch-in.
Notable moves: Seismic Toss, Stealth Rock, Encore, Thunder Wave, Wish, Soft-Boiled, Aromatherapy, Heal Bell, Healing Wish, Heal Pulse
Role Identification: Defensive pokemon and cleric.



DNA Donors: Raikou / Thundurus-Therian
Offspring name: Raidurus
New type: Electric / Flying
New base stats: 84 / 95 / 72 / 140 / 100 / 128
New ability and desc:Volt Drain (Pressure + Volt Absorb) - When the Pokemon uses an Electric move on a Pokemon who owns an Electric move with PP on it, this Pokemon will use its enemy's pp instead of his own.
This Pokemon also absorb electric attack while draining one additionnal PP which will go to its electric attack with the lowet PP upon receiving it.
Notable moves: Discharge, Thunder Bolt, Thunder, Volt Switch, Aura Sphere, Dark Pulse, Flash Cannon, Focus Blast, Psychic, Shadow Ball, Signal Beam, Sludge Bomb, Sludge Wave, Weather Ball, Agility, Calm Mind, Defog, Nasty Plot
Role Identification: Offensive special pokemon.
 
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AquaticPanic

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Reserving Regice / Avalugg, Mew / Dragonite, Exeggutor / Exeggutor-A, Naganadel / Suicune, Omastar / Milotic, Chansey / Type: Null (This can use Eviolite, right?)

Edit: Reviloja753 the description for Monarch Of The Sea in the spreadsheet is still wrong; it's showing up as the same desc as Mountain Climber
 
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Reserving Necrozma/Magearna, Archeops/Talonflame, Magearna/Absol, Necrozma/Kyurem and Darkrai/Pidgeot.

Somebody forgot to not deal with the devil....
DNA Donors: Necrozma/Magearna
Offspring name: Necromage
New Type:

Base Stats: 97 Hp/121 Atk/109 Def/131 SpA/109 SpD/72 Spe (+9 HP, +20 Atk, +1 Def, +3 SpA, +7 SpD)
New ability and desc: Blood Ritual (Prism Armor + Soul-Heart) - Boosts its highest attacking stat every time a Pokémon faints or when being hit by a Super Effective move. Reduces the power of Super Effective moves used against this Pokémon by 25% and increases the power of Super Effective moves used by this Pokémon by 75%.
Notable Moves:
-Physical:
Iron Head, Earthquake, Stone Edge, Rock Slide, Knock Off, Brick Break, Shadow Claw, Gyro Ball, X-Scissor, Bulldoze, Rock Tomb, Explosion.
-Special: Photon Geyzer, Flash Cannon, Fleur Cannon, Dazzling Gleam, Focus Blast, Aura Sphere, Earth Power, Heat Wave, Ice Beam, Volt Switch, Shadow Ball, Dark Pulse, Psyshock, Energy Ball, Thunderbolt, Grass Knot, Power Gem, Signal Beam, Stored Power, Charge Beam.
-Status: Shift Gear, Stealth Rock, Moonlight, Morning Sun, Calm Mind, Heal Bell, Swords Dance, Pain Split, Rock Polish, Autotomize, Trick Room, Thunder Wave, Heart Swap, Light Screen, Reflect.
Role Identification: Good mon by both defensive and offensive part: offensibly it can be both Physicaly or Specially oriented due to its good 121/131 mixed offences, access to Shift Gear and a really wide movepool by both sides, letting it to be quite unpredictable at most situations, while defensibly its typing lets it to check lots of offensive mons due to its stupid amount of resistances (8 in total) and access to reliable rcovery on Moonlight and Morning Sun and access to a big amount of supportive moves.

The oldest birb isn't even birb type...oh god I hate myself.
Parents: Archeops/Talonflame
Shared egg group: Flying
Offspring name: Arcane
New type:

New base stats: 86 Hp/120 Atk/78 Def/103 SpA/77 SpA/128 Spe
New ability and desc: Primitive Rush (Defeatist + Gale Wings) - Over 50% health, every attack that uses the holder's highest attacking stat has priority. Under 50% health, every attack that uses the holder's lowest attacking stat has priority and negates the first effect.
Notable moves:
-Physical:
Head Smash, Flare Blitz, Stone Edge, Rock Slide, Earthquake, U-turn, Aqua Tail, Knock Off, Brave Bird, Crunch, Zen Headbutt, Shadow Claw, Dragon Claw, Dragon Tail, Flame Charge.
-Special: Fire Blast, Flamethrower, Ancient Power? Earth Power, Focus Blast, Dragon Pulse, Overheat.
-Status: Swords Dance, Stealth Rock, Roost, Bulk Up, Taunt, Defog, Will-O-Wisp, Agility, Roar, Tailwind, Work Up.
Role Identification: Abuse the first turns when this thing is still healthy to attack with those powerful Rock and Fire-type STAB attacks for revenge killing mons that are weak to these attacks. Under 50% Hp, well, Arcane's special movepool and attack isn't that bad, and with the correct investiment, it can surprise mons that could usually safetly switch into it.

In honor to the new Pet Mod, I guess...okno
DNA Donors: Absol/Magearna
Offspring name: Abnormal
New Type:

Base Stats: 72 Hp/122 Atk/87 Def/112 SpA/87 SpD/90 Spe (+10 Atk, +10 SpA,+20 Spe)
New ability and desc: Brave-heart (Justified + Soulheart) - Its highest attacking stat raises by 1 stage everytime a Pokemon faints or when being hit by a Dark-type move. If a Dark-type Pokemon faints, its highest attacking stat raises by 2 stage.
Notable Moves:
-Physical:
Sucker Punch, Knock Off, Pursuit, Play Rough, Superpower, Stone Edge, Brick Break, Rock Slide, Megahorn, Iron Head, X-Scissor, Explosion, Zen Headbutt.
-Special: Fleur Cannon, Dark Pulse, Dazzling Gleam, Fire Blast, Flamethrower, Focus Blast, Aura Sphere, Ice Beam, Thunderbolt, Volt Switch, Flash Cannon, Energy Ball, Grass Knot, Signal Beam, Charge Beam.
-Status: Shift Gear, Swords Dance, Calm Mind, Heal Bell, Pain Split, Taunt, Trick Room, Hone Claws, Heart Swap.
Role Identification: Aaabbb

DNA Donors: Absol-Mega/Magearna
Offspring name: Abnormal-Mega
New Type:

Base Stats: 72 Hp/142 Atk/87 Def/152 SpA/87 SpD/130 Spe (+20 Atk, +40 SpA,+40 Spe)
New ability and desc: Magic Bounce
Notable Moves: Same as above.
Role Identification: Aaabbb

Yung epidemia strikes again :]
Parents: Sceptile/Drampa
Shared egg group: Dragon
Offspring name: Malaria
New type:

New base stats: 84 Hp/82 Atk/85 Def/130 SpA/98 SpD/88 Spe
New ability and desc: Epidemic Rush (Unburden + Berserk) - Speed and SpA double when an item is used or lost when it reaches 1/2 or less of its max HP. Boosts don't stack and are lost after the user switches out.
Notable moves:
-Physical:
lul
-Special: Draco Meteor, Dragon Pulse, Energy Ball, Leaf Storm, Giga Drain, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Hurricane, Thunderbolt, Extrasensory, Signal Beam, Surf, Shadow Ball, Hyper Voice.
-Status: Calm Mind, Roost, Defog, Leech Seed, Roar, Synthesis, Tailwind.
Role Identification: Aaabbb


Because Pidgeotite Darkrai was totally balanced at MnM =]
DNA Donors: Darkrai/Pidgeot
Offspring name: Drake
New Type:

Base Stats: 80 Hp/85 Atk/82 Def/120 SpA/80 SpD/131 Spe (+4 HP, +0 Def, +18 SpA, +18 Spe)
New ability and desc: Dream Procastinater (Bad Dreams + Big Pecks) - Every foe with any stat boost falls asleep. This ability only works if any other foe hasn't been induced into sleep already by the user or a teammate.
Notable Moves:
-Physical:
Knock Off, Brave Bird, Pursuit, Sucker Punch, U-Turn, Drain Punch, Poison Jab.
-Special: Hurricane, Dark Pulse, Focus Blast, Sludge Bomb, Air Slash, Heat Wave, Ice Beam, Thunderbolt, Spacial Rend, Dream Eater.
-Status: Nasty Plot, Roost, Taunt, Defog, Trick, Haze, Will-O-Wisp, Thunder Wave, Calm Mind, Swords Dance, Disable.
Role Identification: Great revenge killer that fucks any kind of set-up sweeper when using Choice Scarf. It can also abuse its ability to click either Haze, Will-O-Wisp to boosted targets OR using that free turn to set-up with Nasy Plot or even to mega evolve...

DNA Donors: Darkrai/Pidgeot
Offspring name: Drake-Mega
New Type:

Base Stats: 80 Hp/85 Atk/87 Def/185 SpA/90 SpD/151 Spe (+5 Def, +65 SpA, +10 SpD, +20 Spe)
New ability and desc: NO GUARD
Notable Moves: Same as above, focus on Hurricane and Focus Blast + Dark Void and Hypnosis
Role Identification: Ok, i'm still thinking why the hell I thought this was ok, but anyways. Say hi to one of the strongest special set up sweepers in FE, with an almost unresisted STAB combination, huge 185 base SpA, great 151 speed and 100% accuracy Hurricanes, Focus Blasts and Dark Voids, this monster is almost unstopable after a Nasty Plot boost.


When being weak to your own type combination is your best strength.
DNA Donors: Kyurem/Necrozma
Offspring name: Nekrey
New Type:

Base Stats: 111 Hp/130 Atk/95 Def/130 SpA/95 SpD/107 Spe (+0 HP, +12 Atk, +0 Def, +2 SpA, +6 SpD, +20 Spe)
New ability and desc: Prismatic Piston (Pressure + Prism Armor) - The foe gets its resistances replaced by this Pokemon's weaknesses.
Notable Moves:
-Physical:
Outrage, Dragon Claw, Knock Off, X-Scissor, Shadow Claw.
-Special: Draco Meteor, Dragon Pulse, Photon Geyzer, Ice Beam, Dark Pulse, Shadow Ball, Signal Beam.
-Status: Swords Dance, Stealth Rock, Calm Mind, Roost, Thunder Wave, Autotomize, Moonlight, Morning Sun,
Role Identification: This is maybe one of the few mons that won't ever suffer from the annoying 4MSS due to just having to use it's own STABs (not even both) to deal tons of damage with guaranteed super effective hits with its great 130/130/107 offensive stats. Oh, and don't forget that it has access to Swords Dance, Calm Mind and Autotomize for boosting them. It also posseses a decent supportive movepool on things like Stealth Rock, Roost or...well, not much more really, and we must remember that its typing still sucks defensibly.
 
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Yung Dramps

awesome gaming
+

Fusion Name: Pankia
Egg Group: DNA
Stats: 70 / 86 / 74 / 121 (+20)/ 84 / 102 (+20) (537)
Ability: Spacial Flood (Torrent + Pressure): If this Pokemon is below 1/3 HP, the power of its Water type moves increases by 1.5x. In addition, the PP consumption of Water moves used against this Pokemon is tripled.
Type:
/

Notable Moves: Draco Meteor, Surf, Nasty Plot, Ice Beam, Scald, Fire Blast, Spacial Rend
Role Identification: Pankia can hit hard and serve as an epic Scald switch-in.

+

Fusion Name: Panialga
Egg Group: DNA
Stats: 95 (+20)/ 86 / 84 / 121 (+20)/ 74 / 77 (537)
Ability: Temporal Flames (Blaze + Pressure): If this Pokemon is below 1/3 HP, the power of its Fire type moves increases by 1.5x. In addition, the PP consumption of Fire moves used against this Pokemon is tripled.
Type:
/

Notable Moves: Fire Blast, Draco Meteor, Nasty Plot, Earth Power, Ice Beam, Stealth Rock
Role Identification: Panialga can be either a Stealth Rock lead or a menacing NP TR Sweeper. Temporal Flames (no pun intended) is a flames ability, making Fire spam from Drought users and stuff a risky strategy.

+

Fusion Name: Pantina-Origin
Egg Group: DNA
Stats: 100 / 96 (+10)/ 84 (+10)/ 96 (+10)/ 84 (+10)/ 77 (537)
Ability: Distortion Forest (Overgrow + Levitate): If this Pokemon is below 1/3 HP, the power of its Grass moves will increase by 1.5x. In addition, Pantina is immune to Ice, Bug and Fire moves.
Type:
/

Notable Moves: Draco Meteor, Nasty Plot, Shadow Ball, Giga Drain, Leaf Storm, Spiky Shield, Aura Sphere
Role Identification: Pantina is extremely annoying, for it can be a bulky Defogger, a sweeper, or a supporter. Distortion forest further adds to the insanity by making Pantina immune to most of its weaknesses.

+

Fusion Name: Sharportar
Egg Group: Human-like
Stats: 80 / 120 / 93 / 102 / 92 / 86 (573)
Ability: Chemical Fire (Flame Body + Defiant): If this Pokemon has a lowered stat, any foe that switches in will be instantly Burned.
Type:
/

Notable Moves: Belly Drum, Sucker Punch, Mach Punch, Flare Blitz, Knock Off, Iron Head, Swords Dance, Fire Blast, Dark Pulse, Flash Cannon
Role Identification: Probably one of the highest risk, highest reward Pokemon in FE. If you can manage to pull it off, Belly Drum + Sucker Punch can just win games on its own. Chemical Fire further aids in Drumming up. If you don’t feel like a daredevil, you can always just go with a standard SD set. But where’s the fun in that?
 
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AquaticPanic

Intentional Femboy Penguin
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Suicidal
DNA Donors: Suicune & Naganadel

Ability: Depressure (Pressure & Beast Boost) - This Pokemon's two highest stats are doubled, but so is it's PP usage
Stats: 106 HP (+20) / 74 Atk (±0) / 104 Def (+10) / 108 SpA (±0) / 104 SpD (+10) / 103 Spe (±0) - 599 BST

Notable Moves:

Special: Scald, Surf, Sludge Wave, Fire Blast, Flamethrower, Heat Wave, Thunderbolt, Extrasensory, Ice Beam, Shadow Ball

Status: Nasty Plot, Tailwind

Role Identification: Surprisingly not a suicide lead, and doesn't have any of Memento, Explosion, Self-Destruct or Final Gambit either. Instead, it is an all-around mon with an all-around ability to work with. If you see one in the foe's team, you don't know what to expect - Is it a fast special sweeper? Or is it a tanky mon? Are they running a Physical set for a surprise factor? You just won't know. As for where the ability comes from: I took the "Foe uses 2 PP instead of one", the "Foe's PP usage is doubled" and the "Highest Stat" parts of both abilities, so when put together, doubles this mon's two highest stats at the cost of aditional PP loss. Btw, if anyone wants me to change the name (For obvious reasons), I will.




Moralistic
Parents: Milotic & Omastar

Ability: PU Worth (Competitive & Weak Armor) - This Pokemon's Speed and Special Attack go up by two stages whenever any of it's stats is lowered by external means. Upon being hit by a physical move, decreses Defense by one stage (This triggers the other part of the ability)
Stats: 92 HP (+10) / 70 Atk (+10) / 112 Def (+10) / 117 SpA (+10) / 107 SpD (+10) / 78 Spe (+10) - 576 BST

Notable Moves:

Special: Hydro Pump, Surf, Scald, Ancient Power, Ice Beam, Earth Power

Status: Shell Smash, Recover

Role Identification: Ever played a meta where you can use Weak Armor + Defiant / Competitive? If you have, you'll know that it gets boosts pretty easly. With 92 / 112 def, taking a physical hit is rather easy (And STAB on Scald is always good on situations like this). You can switch in on things like a Fake Out or something, and get what's essentialy a Shell Smash without the Sp. Def drop and Attack boost. Moralistic also benefits from Webs and opposing Intimidate (Or other abilities that lower your stats upon switcing in), as those will also easly boost your stats. And that's not even considering it can use Shell Smash on it's own.



Resubs:




Fragrant
DNA Donors: Smeargle & Arceus

Ability: Multitech (Multitype & Technician) - This Pokemon changes type to match it's held plate, and it's moves with 60 BP or less are boosted by 1.5x. If this Pokémon hold a plate, the plate will boost the low BP moves regardless of type (If it is the same type as the plate, then it recieves the boost twice, one for being of the typeof the plate and one for being a low BP move), and all of it's moves gain a 1.5x boost
Stats: 87 HP (±0) / 80 Atk (+10) / 87 Def (+10) / 80 SpA (+10) / 87 SpD (+5) / 102 Spe (+5) - 523 BST

Notable Moves:

Status: Sketch

Role Identification: Smelly was made when Legendary Fusions weren't allowed. This is better in pretty much every way possible. Much like it's bad smelling kid, Fragrant's role is to be versatile: Learns every move (Considering the new Smeargle rules), can be of any type it wants. It also has the advantage of plates giving it a boost on it's moves, and has a further boost to low BP moves.




Miniodon (Fossil form)
DNA Donors: Minior-Meteor & Bastiodon

Ability: Living Fossil (Shields Down & Sturdy) - This Pokemon enters the battle as a fossil. In fossil form, it cannot recieve status conditions, and if a move was to KO this mon from full health, it instead survives at 50% HP. Immune to OHKO moves. Upon reaching 50% HP, it is revived. In Revived form, if a move was to KO this mon from 50% HP, it instead survives at 1 HP. No longer immune to status conditions, but retains the OHKO moves immunity.
Stats: 60 HP (±0) / 56 Atk (±0) / 134 Def (±0) / 53 SpA (±0) / 139 SpD (+20) / 65 Spe (+20) - 507 BST

Notable Moves:

Status: Shell Smash

Role Identification: Miniodon-Fossil doesn't have much of a role. It is there mainly to Shell Smash and go to the Revived form. At the least it has a more OP version of Sturdy (That guarantees you will become Revived).


Miniodon (Revived form)
DNA Donors: Minior-Core & Bastiodon

Ability: Living Fossil (Shields Down & Sturdy) - This Pokemon enters the battle as a fossil. In fossil form, it cannot recieve status conditions, and if a move was to KO this mon from full health, it instead survives at 50% HP. Immune to OHKO moves. Upon reaching 50% HP, it is revived. In Revived form, if a move was to KO this mon from 50% HP, it instead survives at 1 HP. No longer immune to status conditions, but retains the OHKO moves immunity.
Stats: 60 HP (±0) / 134 Atk (±0) / 56 Def (±0) / 139 SpA (±0) / 53 SpD (+20) / 125 Spe (+20) - 567 BST

Notable Moves:

Physical: Stone Edge, Iron Head, Earthquake, Acrobatics, Self-Destruct, U-Turn

Special: Power Gem, Flash Cannon, Earth Power, Flamethrower, Fire Blast, Ice Beam, Thunder, Thunderbolt, Dazzling Gleam, Psychic

Status: Shell Smash

Role Identification: Miniodon-Revived is a pretty straightfoward mon. With 134 / 139 / 125 offenses + Shell Smash and an oddly great movepool (Which oddly enough comes from Bastiodon), it can easly obliterate teams. It also is a grounded mon, meaning it can use things like Psychic Terrain and Slippery Web, and due to the ability, it will also always survive at the least one hit while in this form.


Drewni.png

Drewni
DNA Donors: Dragonite & Mew

Ability: Synch Scales (Synchronze & Multiscales) - This Pokemon recieves 1/2 damage from attacks if it has a status condition.
Stats: 105 HP (+10) / 120 Atk (+3) / 99 Def (+2) / 115 SpA (+15) / 100 SpD (±0) / 100 Spe (+10) - 639 BST

Notable Moves:

Physical: Extreme Speed, Earthquake, Fire Punch, Ice Punch, Iron Head, Outrage, Stone Edge, Superpower, Thuder Punch, Waterfall, Counter, Drill Run, Explosion, Fake Out, Foul Play, Gunk Shot, Knock Off, Leech Life, Liquidation, Poison Jab, Power-Up Punch, Seed Bomb, Sucker Punch, Throat Chop, U-turn, Dragon Claw

Special: Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Surf, Thunderbolt, Thunder, Aura Sphere, Dark Pulse, Dazzling Gleam, Earth Power, Energy Ball, Flash Cannon, Night Shade, Psychic, Psyshock, Scald, Signal Beam, Sludge Bomb, Sludge Wave, Vacuum Wave, Volt Switch

Status: Defog, Dragon Dance, Haze, Roost, Tailwind, Bulk Up, Calm Mind, Magic Coat, Nasty Plot, Roar, Rock Polish, Snatch, Soft-Boiled, Stealth Rock, Swords Dance, Taunt, WoW, Metronome

Role Identification: Pick your poison: Flame Orb that somewhat forces you to run Special sets but allows for you to stay on the field for longer or Toxic Orb so you can use your higher attacking stat but will be switching more often. Drewni is extremamly bulky when it has a status condition, allowing it to easly set up, sponge attacks, use Haze or do whatever the hell else it wants, because it's a Mew fusion, so there's a lot to play with here. Also, Metronome memes





Exeggutor (Prime form)
Parents: Exeggutor & Exeggutor-Alola

Ability: Berry Collector (Chrolophill & Harvest) - At the end of every turn, this Pokémon hás a 100% chance to recover it’s Berry (50% x2). The effects of the Berries this Pokémon eats is doubled. Under Sun, this Pokémon’s Speed is doubled.
Stats: 105 HP (+10) / 110 Atk (+10) / 95 Def (+10) / 135 SpA (+10) / 85 SpD (+10) / 60 Spe (+10) - 590 BST

Notable Moves: Depends on the set, but overall you can use Substitute, Leech Seed, Dragon Hammer, Draco Meteor, Psyshock/sych, Zen Headbutt, Wood Hammer, Earthquake, Iron Head, Knock Off, Explosion, Energy Ball, Sludge Bomb, Dragon Pulse, Flamethrower

Role Identification: Before talking about this, let’s view the berries:
Aguav: Restores 100% HP when at ¼ HP or less, confuses if –SpD Nature.
Apicot: Raises holder’s Sp. Def by 2 when at ¼ HP or less.
Aspear: Cures holder of freeze.
Babiri: Damage taken from a supereffective Steel-Type attack do ¼ of their original damage.
Belue: No effect.
Bluk: No effect.
Charti: Damage taken from a supereffective Rock-Type attack do ¼ of their original damage.
Cheri: Cures holder os paralysis.
Chesto: Cures holder of sleep.
Chillan: Damage taken from a Normal-Type attack do ¼ of their original damage.
Chople: Damage taken from a supereffective Fighting-Type attack do ¼ of their original damage.
Coba: Damage taken from a supereffective Flying-Type attack do ¼ of their original damage.
Colbur: Damage taken from a supereffective Dark-Type attack do ¼ of their original damage.
Cornn: No effect.
Custap: Holder’s next move has +2 priority when at ¼ HP or less.
Durin: No effect.
Enigma: Restores 50% HP when hit by a supereffective attack.
Figy: Restores 100% HP when at ¼ HP or less, confuses if –Atk Nature.
Ganlon: Raises holder’s Def by 2 when at ¼ HP or less.
Grepa: No effect.
Haban: Damage taken from a supereffective Dragon-Type attack do ¼ of their original damage.
Hondew: No effect.
Iapapa: Restores 100% HP when at ¼ HP or less, confuses if –Def Nature.
Jaboca: If holder is hit by a Physical move, attacker loses ¼ of it’s Max HP.
Kasib: Damage taken from a supereffective Ghost-Type attack do ¼ of their original damage.
Kebia: Damage taken from a supereffective Poison-Type attack do ¼ of their original damage.
Kee: Raises holder’s Def by 2 stages after it is hit by a physical attack.
Kelpsy: No efect.
Lansat: Holder gains the Laser Focus effect when at ¼ HP or less.
Leppa: Restores 20 PP to the first of the holder’s move to reach 0 PP.
Liechi: Raises holder’s Atk by 2 when at ¼ HP or less.
Lum: Cures user of status and confusion.
Mago: Restores 100% HP when at ¼ HP or less, confuses if –Spe Nature.
Magost: No effect.
Maranga: Raises holder’s Sp. Def by 2 stages after it is hit by a special attack.
Micle: Holder’s next move has 2.4x accuracy when at ¼ HP or less.
Nanab: No effect.
Nomel: No effect.
Occa: Damage taken from a supereffective Fire-Type attack do ¼ of their original damage.
Oran: Restores 20 HP when at ½ HP or less.
Pamtre: No effect.
Passho: Damage taken from a supereffective Water-Type attack do ¼ of their original damage.
Payapa: Damage taken from a supereffective Psychic-Type attack do ¼ of their original damage.
Pecha: Cures holder of Poison.
Persim: Cures holder of Confusion.
Petaya: Raises holder’s Sp. Atk by 2 when at ¼ HP or less.
Pinap: No effect.
Pomeg: No effect.
Qualot: No effect.
Rabuta: No effect.
Rawst: Cures holder of Burn.
Razz: No effect.
Rindo: Damage taken from a supereffective Grass-Type attack do ¼ of their original damage.
Roseli: Damage taken from a supereffective Fairy-Type attack do ¼ of their original damage.
Rowap: If holder is hit by a Special move, attacker loses ¼ of it’s Max HP.
Salac: Raises holder’s Speed by 2 when at ¼ HP or less.
Shuca: Damage taken from a supereffective Ground-Type attack do ¼ of their original damage.
Sitrus: Restores 50% HP when at ½ HP or less.
Spelon: No effect.
Starf: Raises a random stat by 4 when at ¼ HP or less.
Tamato: No effect.
Tanga: Damage taken from a supereffective Bug-Type attack do ¼ of their original damage.
Wacan: Damage taken from a supereffective Electric-Type attack do ¼ of their original damage.
Watmel: No effect.
Wepear: No effect.
Wiki: Restores 100% HP when at ¼ HP or less, confuses if –SpA Nature.
Yache: Damage taken from a supereffective Ice-type attack do ¼ of their original damage.

As you can see, this Exeggutor is pretty versatile. It can run Sitrus to regen HP like there’s no tomorrow, or any of the ones that regen HP at ¼ health, making it survive anything that can’t do more than 25% to it (And also making Substitute sets fantastic). It can turn any weakness it wants into a resistance (Or gain a quad resistance to Normal-Types). You can also use Micle to use low-Acc moves like Hypnosis or Sleep Powder, although that’s more gimmicky. Rowap/Jaboca are basically better Rocky Helmet, Who also don’t require the move to make contact. Lansat makes you a crit monster. Custap makes everything become Extreme Speed. And my favorite one has to be Starf - As gimmicky as ever, but with a much better boost. You can Just use Substitute untill you get to the point where the Berry activates, and then you will be boosting for days (Shame it doesn’t have Stored Power tho). Leppa is infinite PP stalling. And with the decent bulk you have, as well as huge 135 Sp. Atk, and pretty fine 110 Attack, you do have a bunch of options to run – And that’s not even considering the fact that it gets Double speed under Sun.


Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:


Btw, I've decided to drop Type: Null / Chansey and Regice / Avalugg. If anyone else wants to go ahead and do them, you may.
 
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DNA Donors: Lunala / Girafarig
Offspring name: Lunarig
New Type: Normal / Ghost
Base Stats: 103 / 96 / 97 / 113 / 106 / 91 (+0 HP, +0 Atk, +20 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 606]
New ability and desc: Sap Sipping Shadow Shield (Sap Sipper + Shadow Shield) - Reduces damage by 50% when HP is full. Immune to Grass.
Notable Moves:
STAB: Moongeist Beam, Phantom Force, Shadow Ball, Shadow Claw, Hyper Voice, Return
Coverage: Crunch, Foul Play, Night Daze, Thunderbolt, Dazzling Gleam, Focus Blast, Heat Wave, Energy Ball, Earthquake, Ice Beam, Psychic, Psychic Fangs, Psyshock
Status/Support: Agility, Amnesia, Baton Pass, Calm Mind, Cosmic Power, Defog, Hypnosis, Light Screen, Magic Coat, Moonlight, Nasty Plot, Reflect, Roar, Tailwind, Thunder Wave, Trick, Trick Room, Will-o-Wisp, Wish, Work Up
Other: Mirror Coat
Role Identification: A surprisingly versatile jack-of-all-stats with a diverse support movepool that includes reliable recovery. Your first instinct might be to put it in a support role, but it's not bad on offense either; it has a decent SpA stat, a passable Atk stat, and plenty of strong STAB and coverage options if you want to use it as a setup sweeper. That, and Normal/Ghost is quite an effective type combination offensively.



DNA Donors: Ursaring / Buzzwole
Offspring name: Buzzring
New Type: Normal / Fighting
Base Stats: 108 / 144 / 107 / 64 / 64 / 87 (+10 HP, +10 Atk, +20 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 574]
New ability and desc: Time to Get Ill (Quick Feet + Beast Boost) - Speed doubles when statused (ignores the speed drop from paralysis). Boosts most proficient stat one stage if it KOs a target.
Notable Moves:
STAB: Brick Break, Close Combat, Cross Chop, Focus Punch, Low Kick, Power-Up Punch, Reversal, Superpower, Double-Edge, Facade, Return
Coverage: Leech Life, Crunch, Throat Chop, Thunder Punch, Play Rough, Fire Punch, Seed Bomb, Earthquake, Ice Punch, Gunk Shot, Poison Jab, Rock Slide, Stone Edge, Iron Head
Status/Support: Belly Drum, Bulk Up, Roar, Roost, Swords Dance, Taunt, Yawn
Role Identification: A terrifying sweeper/wallbreaker, packing a great offensive type combination, more coverage options than it knows what to do with, and an ability that makes it pretty difficult to outspeed when statused. Give it a Toxic Orb, wait one turn, and let the destruction begin.



DNA Donors: Chimecho / Giratina
Offspring name: Girecho
New Type: Psychic / Dragon
Base Stats: 112 / 75 / 120 / 97 / 125 / 77 (+0 HP, +0 Atk, +20 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 606]
New ability and desc: Beyond Earth (Levitate + Pressure) - Immune to Ground. Doubles the PP cost of any move that targets it.
Notable Moves:
STAB: Draco Meteor, Dragon Pulse, Dragon Tail, Psychic, Psyshock, Stored Power
Coverage: Dark Pulse, Knock Off, Thunderbolt, Dazzling Gleam, Aura Sphere, Shadow Ball, Energy Ball, Grass Knot, Earth Power
Status/Support: Calm Mind, Cosmic Power, Defog, Destiny Bond, Disable, Heal Bell, Healing Wish, Hypnosis, Light Screen, Magic Coat, Recover, Reflect, Roar, Taunt, Thunder Wave, Trick, Trick Room, Will-o-Wisp, Wish, Yawn
Role Identification: Bulky support. From status spreading to hazard removal to dual screens to team healing to phasing, there's virtually nothing that Girecho can't do. It's somewhat hindered by its okay-at-best defensive typing, but with reliable recovery, bulk comparable to Cresselia and a bonus Ground immunity, that won't be too much of a problem for it.



Parents: Excadrill / Stoutland
Shared egg group: Fielb
Offspring name: Landrill
New type: Normal / Ground
New base stats: 112 / 137 / 90 / 62 / 92 / 99 [BST: 592]
New ability and desc: Sand Rush
Notable moves:
STAB: Earthquake, Return
Coverage: X-Scissor, Crunch, Pursuit, Thunder Fang, Wild Charge, Play Rough, Brick Break, Reversal, Superpower, Fire Fang, Ice Fang, Poison Jab, Psychic Fangs, Rock Slide, Rock Tomb
Status/Support: Rapid Spin, Stealth Rock, Swords Dance, Thunder Wave, Yawn
Role Identification: Landrill is a straightforward, "what you see is what you get" type of fusion. It's a deadly sand sweeper with a great STAB combination, a frightening attack stat, respectable bulk, and enough speed to blaze past almost anything once its ability is activated.



DNA Donors: Ribombee / Magnezone
Offspring name: Magnebee
New Type: Fairy / Steel
Base Stats: 85 / 62 / 87 / 122 / 80 / 102 (+20 HP, +0 Atk, +0 Def, +10 SpA, +0 SpD, +10 Spe) [BST: 538]
New ability and desc: Ornate Shield (Shield Dust + Sturdy) - Cannot be OHKOd. Immune to attacks' secondary effects.
Notable Moves:
STAB: Draining Kiss, Moonblast, Flash Cannon
Coverage: Bug Buzz, Pollen Puff, U-Turn, Thunderbolt, Volt Switch, Energy Ball, Psychic
Status/Support: Aromatherapy, Baton Pass, Light Screen, Quiver Dance, Reflect, Sticky Web, Stun Spore, Thunder Wave
Role Identification: Quiver Dance sweeper. Despite its average-at-best defensive stats, it has a great defensive typing and an ability that prevents it from being taken down in one hit, so it'll have a lot of opportunities to set up.



DNA Donors: Mantine / Regirock
Offspring name: Regiman
New Type: Flying / Rock
Base Stats: 102 / 70 / 145 / 65 / 130 / 60 (+20 HP, +0 Atk, +10 Def, +0 SpA, +10 SpD, +0 Spe) [BST: 572]
New ability and desc: Cleanser (Water Absorb + Clear Body) - Immune to Water. If targeted by a Water-type attack, it will recover 25% of its max HP and all of its negative stat changes will be reverted.
Notable Moves:
STAB: Air Slash, Wing Attack, Rock Slide, Stone Edge
Coverage: Thunder Punch, Drain Punch, Hammer Arm, Superpower, Fire Punch, Earthquake, Ice Punch, Scald
Status/Support: Agility, Amnesia, Aqua Ring, Curse, Defog, Haze, Roost, Stealth Rock, Tailwind, Thunder Wave
Other: Explosion, Mirror Coat
Role Identification: A wall meant to patch up holes in defensive teams. Thanks to its typing and ability, it has a unique set of resistances and immunities that'll let it serve as a hard stop to plenty of offensive threats. On top of that, it has excellent defensive stats, reliable recovery, and Haze to stop setup sweepers, so getting rid of this thing will be no easy feat. It also can be used for hazard setting and removal, and it has Curse if you want to turn it into a setup sweeper itself.
 
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DNA donors: Cresselia / Talonflame
Offspring name: Flalia
New type:

New base stats:
109 HP / 75 Atk / 95 Def / 74 SpA / 109 SpD / 125 Spe (+10 HP +10 SpD +20 Spe) (BST: 587)
New ability and desc: Cosmic Wings (Levitate + Gale Wings) - This Pokemon is immune to Flying-type moves.
Notable moves: Brave Bird, Zen Headbutt, Psychic, Psyshock, Moonblast, Flare Blitz, Fire Blast, Ice Beam, U-turn, Roost, Defog, Lunar Dance, Will-O-Wisp, Taunt, Reflect, Light Screen, Swords Dance, Bulk Up, Calm Mind
Role Identification: Flalia is an interesting support Pokemon. It is bulky, fast, it has a lot of good utility options and it is immune to two common types. It is quite weak offensively, but doing major damage isn't its role.

Flalia @ Leftovers
Ability: Cosmic Wings
EVs: 248 HP / 252 Def / 4 SpD
Bold Nature
- Defog
- Roost
- U-turn
- Moonblast / Will-O-Wisp

Flalia @ Choice Scarf
Ability: Cosmic Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Lunar Dance

+
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Parents: Blaziken / Glaceon
Shared egg group: Field
Offspring name: Glazik
New type:

New base stats:
82 HP / 100 Atk / 100 Def / 130 SpA / 92 SpD / 82 Spe (BST: 586)
New ability and desc: Ice Skater (Speed Boost + Snow Cloak) - This Pokemon's Speed is raised 1 stage at the end of each full turn on the field. If Hail is active, it is raised by 2 instead; immunity to Hail.
Notable moves: Ice Beam, Blizzard, Ice Fang, Ice Shard, Focus Blast, High Jump Kick, Vacuum Wave, Flare Blitz, Fire Blast, Blaze Kick, Earthquake, Thunder Punch, Poison Jab, Knock Off, Brave Bird, Stored Power, Swords Dance, Will-O-Wisp, Defog, Aurora Veil, Heal Bell, Bulk Up, Work Up, Wish
Role Identification: Glazik is a fast, quite bulky and strong mixed sweeper. It has got an amazing STAB combo and lots of coverage. Glazik is even better on hail teams, with 100% accurate Blizzards, much more Speed and Aurora Veil.

Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- High Jump Kick
- Ice Beam
- Ice Shard / Vacuum Wave
- Work Up

Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Fang
- Ice Shard
- Swords Dance

Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam / Blizzard
- Focus Blast
- Vacuum Wave
- Work Up / Aurora Veil

+
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Parents: Blaziken-Mega / Glaceon
Shared egg group: Field
Offspring name: Glazik-Mega
New type:

New base stats:
82 HP / 140 Atk / 110 Def / 150 SpA / 102 SpD / 102 Spe (BST: 686)
New ability and desc: Speed Boost
Notable moves: Ice Beam, Blizzard, Ice Fang, Ice Shard, Focus Blast, High Jump Kick, Vacuum Wave, Flare Blitz, Fire Blast, Blaze Kick, Earthquake, Thunder Punch, Poison Jab, Knock Off, Brave Bird, Stored Power, Swords Dance, Will-O-Wisp, Defog, Aurora Veil, Heal Bell, Bulk Up, Work Up, Wish
Role Identification: Mega Glazik has got more physical power than regular Glazik, so its Swords Dance sets are more dangerous.

Glazik @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Fang
- Ice Shard
- Swords Dance

+
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DNA donors: Igglybuff / Psyduck
Offspring name: Pigglyduck
New type:

New base stats:
90 HP / 41 Atk / 31 Def / 72 SpA / 35 SpD / 35 Spe (+20 HP +20 SpA) (BST: 304)
New ability and desc: True Love (Friend Guard + Damp) - If this Pokemon faints because of a foe's attack, its last fainted teammate is revived with 3/4 max HP.
Notable moves: Seismic Toss, Scald, Hydro Pump, Ice Beam, Clear Smog, Fire Blast, Toxic, Heal Bell, Wish, Encore, Hypnosis, Whirlpool, Refresh
Role Identification: Pigglyduck's only purpose is to sacrifice itself... so the one it loves can live. Just make sure that it doesn't die to status and that it brings some really strong beast back to life.

Pigglyduck @ Leftovers
Ability: True Love
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Heal Bell
- Toxic
- Seismic Toss / Refresh / Encore

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Parents: Heatmor / Walrein
Shared egg group: Field
Offspring name: Morwal
New type:

New base stats:
107 HP / 98 Atk / 88 Def / 110 SpA / 88 SpD / 75 Spe (BST: 566)
New ability and desc: Thermal Control (Flash Fire + Thick Fat) - This Pokemon's Fire/Ice-type moves do 1.5x damage; Fire and Ice immunity.
Notable moves: Ice Beam, Fire Blast, Flamethrower, Overheat, Fire Lash, Flare Blitz, Earthquake, Surf, Superpower, Focus Blast, Giga Drain, Knock Off, Sucker Punch, Thunder Punch, Belly Drum, Encore, Will-O-Wisp, Taunt, Hone Claws
Role Identification: Morwal is a powerful mixed wallbreaker with some defensive utility thanks to its two rare immunities.

Morwal @ Life Orb / Firium Z
Ability: Thermal Control
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Ice Beam
- Earthquake
- Giga Drain / Taunt / Sucker Punch

Morwal @ Choice Specs
Ability: Thermal Control
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Ice Beam
- Giga Drain
- Surf / Focus Blast

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DNA donors: Zygarde / Mawile
Offspring name: Garwile
New type:

New base stats:
99 HP / 112 Atk / 103 Def / 68 SpA / 75 SpD / 72 Spe (+20 HP +20 Atk) (BST: 529)
New ability and desc: Evil Queen (Aura Break + Sheer Force) - This Pokemon's Fairy-type and Dark-type moves have 1.75x power.
Notable moves: Play Rough, Thousand Arrows, Knock Off, Sucker Punch, Extreme Speed, Superpower, Fire Fang, Ice Punch, Thunder Punch, Dragon Dance, Swords Dance, Coil, Stealth Rock, Taunt, Glare, Pain Split
Role Identification: Garwile is a strong physical sweeper with an unresisted STAB combination and strong coverage in Dark moves. It can choose a priority attack between Sucker Punch and Extreme Speed; Extreme Speed is more reliable but Sucker Punch is stronger and hits some Pokemon super-effectively.

Garwile @ Fairium Z / Life Orb
Ability: Evil Queen
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Play Rough
- Thousand Arrows
- Sucker Punch / Extreme Speed

Garwile @ Choice Band
Ability: Evil Queen
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Play Rough
- Thousand Arrows
- Knock Off
- Extreme Speed

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DNA donors: Hoopa-Unbound / Chansey
Offspring name: Choo
New type:

New base stats:
165 HP / 82 Atk / 52 Def / 122 SpA / 117 SpD / 65 Spe (+20 Def +20 SpA) (BST: 603)
New ability and desc: Plague (Magician + Natural Cure) - If this Pokemon is statused, it transfers its status to a Pokemon it hits with an attack.
Notable moves: Dark Pulse, Hyper Voice, Focus Blast, Knock Off, Fire Blast, Ice Beam, Thunderbolt, Soft-Boiled, Stealth Rock, Heal Bell, Healing Wish, Nasty Plot, Trick Room, Taunt
Role Identification: Choo can either be a status-spreading wall or a special Trick Room sweeper. It can even use Flame Orb to give all of its attacks a 100% chance to burn.

Choo @ Flame Orb
Ability: Plague
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Dark Pulse
- Hyper Voice
- Soft-Boiled
- Stealth Rock / Heal Bell / Healing Wish

Choo @ Darkinium Z / Flame Orb
Ability: Plague
EVs: 252 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dark Pulse
- Hyper Voice / Soft Boiled
- Nasty Plot
- Trick Room
 
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DNA donors: Cresselia / Talonflame
Offspring name: Flalia
New type:

New base stats:
109 HP / 75 Atk / 95 Def / 74 SpA / 109 SpD / 125 Spe (+10 HP +10 SpD +20 Spe) (BST: 587)
New ability and desc: Cosmic Wings (Levitate + Gale Wings) - This Pokemon is immune to Flying-type moves.
Notable moves: Brave Bird, Zen Headbutt, Psychic, Psyshock, Moonblast, Flare Blitz, Fire Blast, Ice Beam, U-turn, Roost, Defog, Lunar Dance, Will-O-Wisp, Taunt, Reflect, Light Screen, Swords Dance, Bulk Up, Calm Mind
Role Identification: Flalia is an interesting support Pokemon. It is bulky, fast, it has a lot of good utility options and it is immune to two common types. It is quite weak offensively, but doing major damage isn't its role.

Flalia @ Leftovers
Ability: Cosmic Wings
EVs: 248 HP / 252 Def / 4 SpD
Bold Nature
- Defog
- Roost
- U-turn
- Moonblast / Will-O-Wisp

Flalia @ Choice Scarf
Ability: Cosmic Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Lunar Dance

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Parents: Blaziken / Glaceon
Shared egg group: Field
Offspring name: Glazik
New type:

New base stats:
82 HP / 100 Atk / 100 Def / 130 SpA / 92 SpD / 82 Spe (BST: 586)
New ability and desc: Ice Skater (Speed Boost + Snow Cloak) - This Pokemon's Speed is raised 1 stage at the end of each full turn on the field. If Hail is active, it is raised by 2 instead; immunity to Hail.
Notable moves: Ice Beam, Blizzard, Ice Fang, Ice Shard, Focus Blast, High Jump Kick, Vacuum Wave, Flare Blitz, Fire Blast, Blaze Kick, Earthquake, Thunder Punch, Poison Jab, Knock Off, Brave Bird, Stored Power, Swords Dance, Will-O-Wisp, Defog, Aurora Veil, Heal Bell, Bulk Up, Work Up, Wish
Role Identification: Glazik is a fast, quite bulky and strong mixed sweeper. It has got an amazing STAB combo and lots of coverage. Glazik is even better on hail teams, with 100% accurate Blizzards, much more Speed and Aurora Veil.

Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- High Jump Kick
- Ice Beam
- Ice Shard / Vacuum Wave
- Work Up

Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Fang
- Ice Shard
- Swords Dance

Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam / Blizzard
- Focus Blast
- Vacuum Wave
- Work Up / Aurora Veil

+
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Parents: Blaziken-Mega / Glaceon
Shared egg group: Field
Offspring name: Glazik-Mega
New type:

New base stats:
82 HP / 140 Atk / 110 Def / 150 SpA / 102 SpD / 102 Spe (BST: 686)
New ability and desc: Speed Boost
Notable moves: Ice Beam, Blizzard, Ice Fang, Ice Shard, Focus Blast, High Jump Kick, Vacuum Wave, Flare Blitz, Fire Blast, Blaze Kick, Earthquake, Thunder Punch, Poison Jab, Knock Off, Brave Bird, Stored Power, Swords Dance, Will-O-Wisp, Defog, Aurora Veil, Heal Bell, Bulk Up, Work Up, Wish
Role Identification: Mega Glazik has got more physical power than regular Glazik, so its Swords Dance sets are more dangerous.

Glazik @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Fang
- Ice Shard
- Swords Dance

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DNA donors: Zygarde / Mawile
Offspring name: Garwile
New type:

New base stats:
99 HP / 112 Atk / 103 Def / 68 SpA / 75 SpD / 72 Spe (+20 HP +20 Atk) (BST: 529)
New ability and desc: Evil Queen (Aura Break + Intimidate) - This Pokemon's Fairy-type and Dark-type moves have 1.75x power.
Notable moves: Play Rough, Thousand Arrows, Knock Off, Sucker Punch, Extreme Speed, Superpower, Fire Fang, Ice Punch, Thunder Punch, Dragon Dance, Swords Dance, Coil, Stealth Rock, Taunt, Glare, Pain Split
Role Identification: Garwile is a strong physical sweeper with an unresisted STAB combination and strong coverage in Dark moves. It can choose a priority attack between Sucker Punch and Extreme Speed; Extreme Speed is more reliable but Sucker Punch is stronger and hits some Pokemon super-effectively.

Garwile @ Fairium Z / Life Orb
Ability: Evil Queen
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Play Rough
- Thousand Arrows
- Sucker Punch / Extreme Speed

Garwile @ Choice Band
Ability: Evil Queen
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Play Rough
- Thousand Arrows
- Knock Off
- Extreme Speed

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DNA donors: Hoopa-Unbound / Chansey
Offspring name: Choo
New type:

New base stats:
165 HP / 82 Atk / 52 Def / 122 SpA / 117 SpD / 65 Spe (+20 Def +20 SpA) (BST: 603)
New ability and desc: Plague (Magician + Natural Cure) - If this Pokemon is statused, it transfers its status to a Pokemon it hits with an attack.
Notable moves: Dark Pulse, Hyper Voice, Focus Blast, Knock Off, Fire Blast, Ice Beam, Thunderbolt, Soft-Boiled, Stealth Rock, Heal Bell, Healing Wish, Nasty Plot, Trick Room, Taunt
Role Identification: Choo can either be a status-spreading wall or a special Trick Room sweeper. It can even use Flame Orb to give all of its attacks a 100% chance to burn.

Choo @ Flame Orb
Ability: Plague
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Dark Pulse
- Hyper Voice
- Soft-Boiled
- Stealth Rock / Heal Bell / Healing Wish

Choo @ Darkinium Z / Flame Orb
Ability: Plague
EVs: 252 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dark Pulse
- Hyper Voice / Soft Boiled
- Nasty Plot
- Trick Room
Choo would be a lot better as Psychic imo. Also, how did you get Intimidate for Garwile? Other than that, they’re all pretty good (even the ones I mentioned), especially Glazik.
 
challenge: use the worst (subjective) abilities of pokemon


DNA Donors: Zygarde + Gardevoir
Offspring Name: Gardegarde
New Type: Dragon/Fairy
New Base Stats: 94/102/99/103/105/95 (+6 HP, +20 Atk, +6 Def, +8 Spe) BST: 598
New Ability and Desc: Cosmic Vacuum (Aura Break + Telepathy): Immune to Fairy and Dark type moves, and moves used by an ally in a Double Battle.
Notable Moves:
Physical: Outrage, Zen Headbutt, Thousand Arrows, Extreme Speed, Fire Punch, Ice Punch, Thunder Punch
Special: Core Enforcer, Draco Meteor, Moonblast Psychic, Focus Blast, Earth Power, Sludge Wave, Shadow Ball, Thunderbolt
Status: Dragon Dance, Calm Mind, Will O Wisp, Coil
Role Identification: A mixed set up sweeper with uncommon immunities. It's high bulk and decent speed allows it to set up easily. It's mega is where it shines though.


DNA Donors: Zygarde + Gardevoir-Mega
Offspring Name: Gardegarde-Mega
New Type: Dragon/Fairy
New Base Stats: 94/122/99/143/125/115 (+20 Atk, +40 SpA, +20 SpD, +20 Spe) BST: 698
New Ability: Pixilate
Notable Moves:
Physical: Same as above (Emphasis on Extreme Speed)
Special: Same as above +Hyper Voice
Status: Same as above
Role Identification: An even better mixed sweeper with Pixilate Extreme Speed and Hyper Voice to boot.
 
Resubmarines:

The weather here in Maryland can be pretty wild. This is that in a Pokemon
Parents: Greninja / Pelipper
Shared egg group: Water 1
Offspring name: Pelininja
New type: Water
New base stats: 76/82/93/109/80/103
New ability and desc: Meteorologist (Protean + Drizzle) - This Pokemon's type changes to the type of the move it used before using the move. If the move shares a type with a normal weather effect (not Primordial Sea, Desolate Land, or Delta Stream), then the weather effect is summoned.
Notable moves: Hydro Pump, Scald, Blizzard, Hidden Power (Fire), Rock Tomb, U-Turn, Surf, Dark Pulse, Extransensory, Spikes, Toxic Spikes, Hurricane, Knock Off, Taunt, Agility, Roost, Defog, Haze, Grass Knot, Tailwind, Wide Guard, Water Shuriken
Role identification: Don't like using conventional weather setters? Like having an extra boost to certain moves that can help you in other ways? Well, don't I have a deal for you. You see, Pelininja here is like a regular Greninja. That is until it uses, for example, Hydro Pump. Now, all of a sudden, it's raining, boosting the Hydro Pump's power and dealing a ton of damage. Or, it could use Blizzard and never worry about missing. Heck, Hidden Power (Fire) boosted by Auto-Sun can lure in and destroy Steel-types that resist Water. Plus, with plentiful coverage, Spikes, Taunt, and U-Turn, Pelininja can either be a weather menace and ultimate weather support Pokemon, or both, really.


H I G H J U M P K I C K
Parents: Mienshao / Medicham
Shared egg group: Human-Like
Offspring name: Miencham
New type: Fighting
New base stats: 72/102/77/87/77/102
New ability and desc: High Risk (Reckless + Pure Power) - This Pokemon's Attack is doubled and moves that have recoil damage have their power doubled. This Pokemon takes 20% more recoil than usual.
Notable moves: HIGH JUMP KICK, Ice Punch, Poison Jab, Knock Off, Stone Edge, U-Turn, Swords Dance, Thunder Punch, Taunt, Double-Edge, Fake Out, Bullet Punch, Zen Headbutt, Recover, Trick, Light Screen, Reflect, Magic Coat
Role identification: Spamming your 260 BP before STAB HJKs. If you think that something is clicking Protect or they have a Ghost, just switch, cuz if you slap a Choice Scarf or Band on this thing, why would you do anything else? I mean, I guess you do have U-Turn for momentum, Knock Off for Ghosts and utility, Bullet Punch on Banded sets for priority, as well as abunch of coverage, but who needs any of that anyway, right?


New submarines:

*insert Hunchback of Notre Dame (which I watched yesterday in fact) reference here*
Parents: Chimecho / Gardevoir
Shared egg group: Amorphous
Offspring name: (Quasi)Modo
New type: Psychic/Fairy
New base stats: 81/67/82/120/112/82
New ability and desc: Genetic Immunity (Levitate + Synchronize) - This Pokemon is immune to the opponent's moves if they have the same status condition. When this Pokemon is burned, poisoned, or paralyzed, the opponent is as well (if they are able to).
Notable moves: Heal Bell, Protect, Calm Mind, Psychic, Moonblast, Focus Blast, Destiny Bond, Will-O-Wisp, Defog, Healing Wish, Shadow Ball, Energy Ball, Thunderbolt, Signal Beam, Perish Song, Taunt, Thunder Wave, Recover, Mean Look, Disable, Reflect, Light Screen, Magic Coat
Role identification: Slap a Flame Orb on this thing and force a switch immediately! Well, good for the opponent, you can't do that more than once... oh, Heal Bell, right... Well, at least you switch, right?.... What do you mean this thing learns Mean Look and can run a set of Mean Look/Recover/Calm Mind/Moonblast and attempt a sweep after getting up to +6 (not to mention a bunch of other stupid things)? Uh oh.


Parents: Chimecho / Mega Gardevoir
Shared egg group: Amorphous
Offspring name: Mega (Quasi)Modo
New type: Psychic/Fairy
New base stats: 81/87/82/160/132/102
New ability and desc: Pixilate
Notable moves: See above list + Hyper Voice
Role identification: It's a slightly faster Mega Gardevoir... it's nothing special, wouldn't recommend.


Literally coding a ghost
DNA Donors: Spiritomb / Porygon2
Offspring Name: tomb(2).png
New type: Ghost/Normal
New base stats: 87/86/109/98/111/47 (+20 HP, +10 Def, +10 SpD)
New ability and desc: Firewall (Infiltrator + Download) - Upon switch-in, this Pokemon sets up Reflect or Light Screen depending on the opponent's higher Attacking stat. If they are tied, this Pokemon sets up Aurora Veil.
Notable moves: Shadow Ball, Nasty Plot, Calm Mind, Recover, Ice Beam, Tri Attack, Thunderbolt, Psychic, Trick, Will-O-Wisp, Taunt, Foul Play, Destiny Bond, Thunder Wave, Discharge, Trick Room, Magic Coat, Sucker Punch
Role identification: Screen setter extraordinaire! This thing can switch-in and immediately help its team and itself out by setting up a screen based on the opponent's strengths. From there, that's an easy Nasty Plot, Substitute, Trick Room, or Calm Mind to get a possible sweep going. Who knew a simple png file could be so useful?


Today we will learn about rocks and Minirills
DNA Donors: Marill / Minior-Meteor
Offspring Name: Minirill-Antisocial
New type: Fairy/Flying
New base stats: 65/41/85/41/85/68 ( +10 Def, +10 SpD, +18 Spe, +1 Atk, +1 SpA)
New ability and desc: Social Life (Huge Power + Shields Down) - On switch-in, this Pokemon enters Antisocial form. In Antisocial form, this Pokemon's Defense and Special Defense are doubled and it can't be statused. If this Pokemon's HP is lower than 50%, it enters Social form. In Social form, this Pokemon's Attack and Special Attack are doubled.
Notable moves: Shell Smash, Play Rough, Acrobatics, Stone Edge, Earthquake, Aqua Jet, Belly Drum, Dazzling Gleam, U-Turn, Zen Headbutt, Power Gem, Ice Punch, Knock Off, Ice Beam, Liquidation, Superpower, Brick Break, Grass Knot, Encore, Psychic, Stealth Rock, Light Screen, Iron Head, Reflect, Explosion, Endeavor, Hydro Pump, Surf
Role identification: Doubled defenses lets you Smash up. Do that. Or get a Substitute or Screens up or something, but the end goal should be to click Belly Drum or SHELL SMASH.

DNA Donors: Marill / Minior
Offspring Name: Minirill-Social
New type: Fairy/Flying
New base stats: 65/85/41/85/41/128
New ability and desc: Social Life (Huge Power + Shields Down) - On switch-in, this Pokemon enters Antisocial form. In Antisocial form, this Pokemon's Defense and Special Defense are doubled and it can't be statused. If this Pokemon's HP is lower than 50%, it enters Social form. In Social form, this Pokemon's Attack and Special Attack are doubled.
Notable moves: See above list
Role identification: Doubled offenses means that this thing is an absolute menace after a Shell Smash or Belly Drum, breaking down teams with a nice STAB combo and coverage in Knock Off, EdgeQuake, Ice Punch, Superpower/Brick Break, and Liquidation (as well as Special moves), not to mention priority in Aqua Jet. Luckily, its defenses are absolutely atrocious, made even worse by Shell Smash on non-White Herb sets, but if you lack a revenge killer with priority or even more Speed, then you're in for a world of pain. If only being more social could help me like this irl, eh?


BEATDOWN AND I'M BACK WITH TWO HEADS
DNA Donors: Doduo / Kyurem-Black
Offspring Name: Duorem
New type: Normal/Dragon
New base stats: 80/140/72/77/72/105 (+20 Spe, +13 Atk, +7 SpD)
New ability and desc: Wild Steps (Tangled Feet + Teravolt) - This Pokemon moves and their effects ignore the foe's ability and this Pokemon can't hit itself when confused. When confused, this Pokemon's moves have their effect chance doubled.
Notable moves: Thrash, Outrage, Jump Kick, Quick Attack, Knock Off, Swords Dance, Iron Head, Rock Slide, Reflect, Light Screen, Dragon Claw, Fusion Bolt, Zen Headbutt, Body Slam, Roost, Haze, Agility, Stone Edge, Freeze Shock, (Z-)Mirror Move
Role identification: Spam Thrash and Outrage, because penalties don't exist anymore. Who needs limitations anyway? Plus, when you get confused, instead of hitting yourself, your Iron Heads are now as annoying as Jirachi's and flinch stuff that usually can't. Oh yeah, you also have access to Agility and Swords Dance for setup, STAB Quick Attack, and coverage in Jump Kick, Knock Off, the aforementioned Iron Head, Fusion Bolt, Rock Slide, and Zen Headbutt.
 
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What if Lycanroc-Dusk was even faster?
Parents: Lycanroc-Dusk / Darmanitan
Shared egg group: Field
Offspring name: Lycanitan-Nightmare
New type: Fire / Rock
New base stats: 100 / 138 / 70 / 52 / 70 / 112
New ability and desc: Paw Prayer (Tough Claws + Zen Mode) - This Pokemon has 1.5x power on contact moves. If this Pokemon has a Psychic-type move in its moveset, it immediately transforms into Lycanitan-Daydream. In Daydream form, Psychic-type moves have an additional 1.5x power, and contact moves go off of the user's Special Attack.
Notable moves: Flare Blitz, Drill Run, Stone Edge, Accelerock, Outrage, Iron Tail, Iron Head, U-Turn, Flame Charge, Z-Happy Hour, Stealth Rock, (Z-)Belly Drum, Taunt
Role Identification: Fast attacker with extremely powerful contact moves. It even has Belly Drum and Z-Happy Hour. However, if you run Zen Headbutt....

Livin' On A Prayer!!!
Parents: Lycanroc-Dusk / Darmanitan-Zen
Shared egg group: Field
Offspring name: Lycanitan-Daydream
New type: Fire / Psychic
New base stats: 100 / 52 / 120 / 138 / 120 / 82
New ability and desc: Paw Prayer (Tough Claws + Zen Mode) - This Pokemon has 1.5x power on contact moves. If this Pokemon has a Psychic-type move in its moveset, it immediately transforms into Lycanitan-Daydream. In Daydream form, Psychic-type moves have an additional 1.5x power, and contact moves go off of the user's Special Attack.
Notable moves: Same as base + Zen Headbutt, Grass Knot, Roar, Iron Defense, Rock Polish, Will-o-Wisp, Rest, Sleep Talk -Belly Drum
Role Identification: Extremely powerful contact moves, especially Zen Headbutt. Also can still be fast, although it now requires Rock Polish or Z-Happy Hour. It can phaze as well, which is nice. Overall, Lycanitan will keep you up at night just by touching you. =]


C stands for Cancer!
DNA Donors: Type: Null / Chansey
Offspring name: Type: C
New Type: Normal
Base Stats: 172 / 50 / 70 / 85 / 100 / 54 (+20 Def, +20 SpA)
New ability and desc: Graceful Armor (Serene Grace + Battle Armor) - This Pokemon's secondary effect chance and critical ratio are doubled. This Pokemon is immune to secondary effects and cannot be critical hit.
Notable Moves: Iron Defense, Roar, Thunder Wave, Toxic, Aromatherapy, Calm Mind, Light Screen, Metronome, Reflect, Soft-Boiled, Stealth Rock, Wish, Seismic Toss, Hyper Voice, Tri Attack, Signal Beam, Air Slash, Blizzard, Thunder, Fire Blast, Ice Beam, Thunder, Flamethrower, Shadow Ball, Dazzling Gleam
Role Identification: Welcome to hell! This Pokemon qualifies for Eviolite, meaning the bulk is even crazier than what you see here. It also has reliable recovery, rocks, phazing, Iron Defense, Aromatherapy, Seismic Toss and Wish, making it even more unkillable. It even can run a defensive Calm Mind set, with the decent amount of coverage Chansey's colorful movepool provides. It also nearly always crits, so even opposing defensive Pokemon cannot stop you! Of course, you can always go the old-fashioned way and use Seismic Toss and Toxic to destroy your foes. Overall, this fusion is basically Chansey on steroids. What more could you ask for?


I think Hail is going to be a lot better in FE.
Parents: Ninetales-Alola / Stoutland
Shared egg group: Field
Offspring name: Talestout-Aloland
New type: Fairy / Normal
New base stats: 89 / 98 / 92 / 73 / 105 / 104
New ability and desc: Blizzard Blur (Snow Warning + Sand Rush) - Summons Hail upon switch-in. This Pokemon's Speed is doubled in Hail. This Pokemon cannot be damaged by hail.
Notable moves: Play Rough, Return, Aurora Veil, Aqua Tail, Iron Tail, Iron Head, Stomping Tantrum, Psychic Fangs, Wild Charge, Crunch, Pursuit, Fire Fang, Superpower, Agility, Z-Celebrate, Baby-Doll Eyes, Encore, (Z-)Hypnosis, Pain Split, Roar, Charm, (Z-)Howl
Role Identification: Finally! Something that basically uses Slush Rush well! Yes, it is Sand Rush, but that's where Ninetales-Alola comes in! Also, because of the speed stat, it can set Veil and use Howl repeatedly (or Z-Howl), be a nice Banded wallbreaker, or my personal favorite- Z-Celebrate! Z-Celebrate combined with Veil, Play Rough and Stomping Tantrum (or Fire Fang if you prefer) is a winning combination that is hard to stop once it starts.


Kyonun seems lonely...
DNA Donors: Groudon / Plusle
Offspring name: Grousle
New Type: Ground / Electric
Base Stats: 90 / 100 / 90 / 110 / 94 / 92 (+10 HP, +18 SpAtk, +12 SpD)
New ability and desc: Solar Panel (Drought + Lightning Rod) - This Pokemon is immune to Electric, Fire and Grass-type moves. If targetted by one, this Pokemon's Special Attack is raised by one stage, and harsh sunlight appears.
Notable Moves: Precipice Blades, Earth Power, Thunder, Thunderbolt, Wild Charge, Fire Blast, Fire Punch, Stone Edge, Iron Tail, Dragon Pulse, Dragon Claw, Iron Head, Lava Plume. Brick Break, Shadow Claw, Signal Beam, Volt Switch, Rock Polish, Swords Dance, Stealth Rock, Thunder Wave, Toxic, Encore, Fake Tears, Nasty Plot, Light Screen, Wish
Role Identification: Mixed attacker with decent bulk and utility paired with uncommon immunities. A lot of moves to play with, including rocks, encore, and even Rock Polish. If you want to be physical, the base is your only choice. Otherwise, it really is a matter of taste between this and primal.

Kyonun-Primal seems lonely...
DNA Donors: Groudon-Primal / Plusle
Offspring name: Grousle-Primal
New Type: Ground / Fire
Base Stats: 90 / 130 / 110 / 160 / 94 / 92
New ability and desc: Desolate Land
Notable Moves: Same as base, emphasis on Special and Status moves
Role Identification: Basically a Special Primal-Groudon with more coverage and utility. Also, Rock Polish and Nasty Plot are super powerful here. Good luck taking this thing down. If you thought vanilla primal groudon was a headache, imaginewhat it'll be like to have a primal groudon that isn't always primal running around!


NO NOT THE POWER CORD-
Parents: Lanturn / Gyarados
Shared egg group: Water 2
Offspring name: Lantyara (pronounced Lan-tiara)
New type: Water / Flying
New base stats: 120 / 101 / 78 / 78 / 98 / 84
New ability and desc: Volt Villain (Volt Absorb + Intimidate) - The foe's Attack is lowered by one stage when this Pokemon switches in. This Pokemon is immune to Electric-type moves. If targetted with one, this Pokemon uses Strength Sap. It still uses the move it originally selected, similar to Dancer.
Notable moves: Agility, Amnesia, Aqua Ring, Curse, Eerie Impluse, Heal Bell, Stockpile, Thunder Wave, Toxic, Z-Celebrate, Dragon Dance, Reflect, Roar, Z-Splash, Taunt, Aqua Tail, Waterfall, Z-Bounce, Sucker Punch, Wild Charge, Outrage, Earthquake, Stone Edge, Iron Tail, Crunch, Iron Head, Dragon Tail
Role Identification: Bulky Pokemon that can either wall or be a Z-Sweeper. The ability also removes the only thing that would normally hold Lantyara back, being a quad weakness to Electric. Now, not only is that gone, but the poor sucker who tried to blow you away faces the rath of Strength Sap, arguably the most powerful healing move in all of Pokemon. However, if you want to go the more offensive route...

I guess we're going back to the Dark Ages.
Parents: Lanturn / Gyarados-Mega
Shared egg group: Water 2
Offspring name: Lantyara-Mega
New type: Water / Dark
New base stats: 120 / 131 / 108 / 88 / 128 / 84
New ability and desc: Mold Breaker
Notable moves: Same as base - Z moves
Role Identification: Bulky Offensive DD Sweeper. It also has Mold Breaker, which is always extremely good in FE. If you're gutsy and can make due wihout reliable recovery, you could run the mega as a Defensive Pokemon too.


What's your favorite?
DNA Donors: Regice / Glaceon
Offspring name: Region
New Type: Ice
Base Stats: 92 / 55 / 125 / 115 / 147 / 57 (+20 HP, +20 Def)
New ability and desc: Tour To Russia (Clear Body + Ice Body) - This Pokemon heals 1/16 of its HP at the end of each turn for how many stat boosts it has, maxing out at 6/16. When this Pokemon first has its stats raised, or if a Pokemon attempts to lower this Pokemon's stats, hail is summoned. This Pokemon's stats cannot be lowered by opposing Pokemon.
Notable Moves: Z-CELEBRATE, Blizzard, Thunder, Ice Beam, Thunderbolt, Rock Polish, Shadow Ball, Signal Beam, Focus Blast, Flash Cannon, Aurora Veil, Heal Bell, Roar, Reflect, Wish, Toxic, Amnesia, Thunder Wave, Baby-Doll Eyes, Charm
Role Identification: Defensive setup abuser. Also has nice BoltBeam coverage, as well as Rock Polish to patch that speed. It also can be a defensive ice-type that isn't hot trash, or even a Trick Room wall. Wish and Heal Bell also makes Region a nice cleric, so pack your bags before this fusion makes you. =]
 
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+

Fusion Name: Pankia
Egg Group: DNA
Stats: 70 / 86 / 74 / 121 (+20)/ 84 / 102 (+20) (537)
Ability: Spacial Flood (Torrent + Telepathy): If this Pokemon or an ally is below 1/3 HP, they will become part Water type, and any non-STAB attacking moves they have will become Water type as well.
Type:
/

Notable Moves: Draco Meteor, Surf, Nasty Plot, Ice Beam, Scald, Fire Blast, Spacial Rend
Role Identification: Pankia can hit hard and assist allies in Doubles via Spacial Flood.

+

Fusion Name: Panialga
Egg Group: DNA
Stats: 95 (+20)/ 86 / 84 / 121 (+20)/ 74 / 77 (537)
Ability: Temporal Flames (Blaze + Telepathy): If this Pokemon or an ally is below 1/3 HP, they will become part Fire type, and any non-STAB attacking moves they have will become Fire type as well.
Type:
/

Notable Moves: Fire Blast, Draco Meteor, Nasty Plot, Earth Power, Ice Beam, Stealth Rock
Role Identification: Panialga can be either a Stealth Rock lead or a menacing NP TR Sweeper. Temporal Flames (no pun intended) is a flames ability, giving Pokemon like Landorus a burning edge.

+

Fusion Name: Pantina-Origin
Egg Group: DNA
Stats: 100 / 96 (+10)/ 84 (+10)/ 96 (+10)/ 84 (+10)/ 77 (537)
Ability: Distortion Forest (Overgrow + Levitate): If this Pokemon or an ally is below 1/3 HP, the power of their Grass moves will increase by 1.5x, doubling further if it hits a resisted target. In addition, Pantina is immune to Ice, Bug and Fire moves.
Type:
/

Notable Moves: Draco Meteor, Nasty Plot, Shadow Ball, Giga Drain, Leaf Storm, Spiky Shield, Aura Sphere
Role Identification: Pantina is extremely annoying, for it can be a bulky Defogger, a sweeper, or a supporter. Distortion forest further adds to the insanity by making Pantina and its allies' Grass attacks nigh unwallable and making it immune to most of its weaknesses.

+

Fusion Name: Sharportar
Egg Group: Human-like
Stats: 80 / 120 / 93 / 102 / 92 / 86 (573)
Ability: Chemical Fire (Flame Body + Defiant): If this Pokemon has a lowered stat, any foe that switches in will be instantly Burned.
Type:
/

Notable Moves: Belly Drum, Sucker Punch, Mach Punch, Flare Blitz, Knock Off, Iron Head, Swords Dance, Fire Blast, Dark Pulse, Flash Cannon
Role Identification: Probably one of the highest risk, highest reward Pokemon in FE. If you can manage to pull it off, Belly Drum + Sucker Punch can just win games on its own. Chemical Fire further aids in Drumming up. If you don’t feel like a daredevil, you can always just go with a standard SD set. But where’s the fun in that?
How did you get "become part Fire/Water type" on the first two? (Even if you provide an explination, those two abilities can't be fused, as they are both HAs and you can only fuse one HA)
 

Yung Dramps

awesome gaming
How did you get "become part Fire/Water type" on the first two? (Even if you provide an explination, those two abilities can't be fused, as they are both HAs and you can only fuse one HA)
Ok, I fixed Spacial Flood and Temporal Flames! I also adjusted Distortion Forest a bit.
 

DNA Donors: Suicune / Tangrowth
Offspring name: Suigrowth
New Type:

Base Stats:
HP 106(+6)
Atk 100(+13)
Def 120
SpA 100
SpD 100(+18)
Spe 70(+3)
BST 596
New ability and desc: Total Recover (Pressure + Regenerator) - Recovers 5 PPs on each of its moves and 33% of its full HP when it switches out.
Notable Moves:
: Power Whip, Bullet Seed, Seed Bomb, Waterfall, Earthquake, Rock Slide, Knock Off, Poison Jab, Ice Fang, Avalanche, Iron Head
: Leaf Storm, Giga Drain, Energy Ball, Hydro Pump, Scald, Surf, Ice Beam, Blizzard, Air Slash, Shadow Ball, Focus Blast, Extrasensory, Signal Beam
: Sleep Powder, Stun Spore, Calm Mind, Swords Dance, Synthesis/Morning Sun, Detect, Leech Seed
Role Identification: A very solid wall with good typing, nice 106/120/100 bulk and very good moveset including both physical and special STABs, coverage and utility moves.



Parents: Honchkrow / Archeops
Shared egg group: Flying
Offspring name: Archkrow
New Type:

Base Stats:
HP 97
Atk 142
Def 68
SpA 118
SpD 68
Spe 100
BST 593
New ability and desc: Wind Up (Insomnia + Defeatist) - At the end of the turn it reaches 50% or less of its max HP for the first time since it switched-in, it uses Rest automatically.
Notable moves:
: Head Smash, Rock Slide, Stone Edge, Sucker Punch, Knock Off, Pursuit, Crunch, Night Slash, Foul Play, Earthquake, U-turn, Aqua Tail, Brave Bird, Drill Peck, Acrobatics, Dragon Claw, Dragon Tail, Outrage, Zen Headbutt, Shadow Claw, Quick Attack, Endeavor
: Dark Pulse, Ancient Power, Earth Power, Focus Blast, Heat Wave, Shadow Ball, Night Shade, Psychic
: Roost, Stealth Rock, Defog, Tailwind, Switcheroo, Thunder Wave, Taunt, Tailwind, Detect, Perish Song, Nasty Plot, Calm Mind
Role Identification: It could be pretty useful and its ability can be considered balanced if you keep in mind that it has one of the typings with the highest number of weaknesses and low defenses. If you think the ability isn't good enough, tell me and I'll replace it with Moxie+Defeatist (get a +1 to Atk and Spe when it scores a KO).



Parents: Togekiss / Pelipper
Shared egg group: Flying
Offspring name: Topper
New Type:

Base Stats:
HP 82
Atk 60
Def 107
SpA 117
SpD 102
Spe 82
BST 550

New ability and desc: Afterstorm (Serene Grace + Drizzle) - Summons Rainbow Sky for 5 turns; during Rainbow Sky, moves have their secondary effect chance doubled and said moves have 50% more power; moves with no secondary effect inflict 50% less damage (also moves afflicted by Sheer Force and variants that nullify secondary effect).
Notable moves:
: Extremespeed, Drain Punch, Seismic Toss, Gunk Shot, Knock Off, Pursuit, U-turn
: Dazzling Gleam, Air Slash, Hurricane, Hydro Pump, Ice Beam, Blizzard, Aura Sphere, Psychic, Psyshock, Extrasensory, Shadow Ball, Heat Wave, Flamethrower, Fire Blast
: Nasty Plot, Calm Mind, Roost, Soft-Boiled, Defog, Tailwind, Encore, Thunder Wave, Baton Pass, Heal Bell, Wish, Trick
Role Identification: Dunno, could be interesting.
 
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Yung Dramps

awesome gaming
Parents: Regice / Snorlax
Egg Group: DNA
Offspring Name: Regilax
New Type: Normal / Ice
New Base Stats: 140/80/102/82/155/40 (+20 hp and def)
New Ability and Desc: Ice Body + Immunity = FROZEN HEART - Has a 10% chance to freeze the target upon contact (via attack or being hit with contact move). Every turn, heal 6% of max hp. If statused, heal double the amount.
Notable Moves and Role Identification: Both Regice and Snorlax only have Rest as recovery, which isn't so reliable at times. Using Rest now guves Regilax the ability to recover 12% hp each turn! Pair this and its defensive stats with Curse and you've got yourself a really annoying tank. Also, 10% to freeze upon any contact with the target is quite a lot. Freeze is just for coverage and sustain. Regilax gets facade, which doubles in power if the target is statused. With two chances to freeze the target, you're looking at quite a lot of damage very often. Regilax's attack stat is only 80, so it won't necessarily nuke every mon, but it can kill those low-defense assassins that try to kill it first. Giving this mon leftovers would mean a max of 18% heal per turn, while giving it leftovers would give it some extra damage in its field. Gets Whirlwind to deal with boosters and even Belly Drum, which seems op with its massive heal per turn. Block can be used to trap enemy pokemon and mess up opponent's strategy. This in theory sounds op, but I bet there will be even more op fusions out there.
Hello, and welcome to FE! All your fusions for each slate have to be in one post, just so you know.
 
Parents: Smeargle / Regigigas
Shared Egg Group: DNA
Offspring Name: Gigasmear
New Type: Normal
New Base Stats: 82/110/72/50/77/107 (+20 atk and spd)
New Ability and Desc: Moody + Slow Start = MIND TRICK - Every turn, doubles two random stats and halves one random stat (excluding hp).
Notable Moves and role identification: Smeargle gives this gargantuan of a fusion a reason to exist -- the ability to learn one move out of every move in the whole entire poke universe! I don't feel like listing them all... Regigigas gives a pretty good movepool such as earthquake, elemental punch moves, good normal stab moves... etc. Smeargle also gives spore, so if you want to see if you get lucky with the stat doubling, good luck. Of course, moody is all about luck, and this ability is no different. You can even get x4 atk and spd! Also, who wouldn't want to use a fusion with smeargle and regigigas!? (Shift Gear, Sticky Web, Shell smash, etc, are nice sketch moves)


Parents: Hoopa-Unbound / Hitmontop
Egg Group: DNA
Offspring Name: Jengagar
New Stats: 85/137/77/102/130/75 (+20 hp, +10 atk and special defense)
New Ability and Desc: Technician + Magician = MIND COLLAPSE - Every attack does extra damage based on the average of the item this pokemon and the target pokemon are holding (damage just based like the item damage of Fling) and negates target's item effect (mega stones and orbs excluded). (I chose negate and not destroy it to keep consistent damage :] )
Notable Moves and Role Identification: This guy is very, very good for switch-ins. If you switch this in for a good matchup, and your opponent switches their pokemon and you attack the new pokemon, you negate their item effect. Also, this guy has a nice little damage buff if the target still has their item. It has a little bit of survivability with its hp and special defense, and its attack is good enough at 137 to deal substantial damage. Giving it a useless item just to boost its damage, like iron ball, is nice but it reduces speed. You could go life orb, but it doesn't have as much power based on Fling damage. Choose wisely.

Parents: Tapu-Koko / Aerodactyl
Egg Group: DNA
Name: Voltajirr (This one I like better, but still too OP imo)
Type: Electric / Flying
Stats: 75/130/75/77/75/150 (+20 speed and attack)
Ability and Description: Electric Terrain + Rock Head = THUNDER HELM - Take no recoil damage from your moves (struggle, life orb, crash damage excluded). All attacks that do recoil damage inflict "Electrify" on the target (target's moves become electric this turn). Immune to sleep (terrain effect).
Notable Moves: U-Turn, Wild Charge, Brave Bird, Stone Edge, Earthquake, Nature's Madness, Roost, Thunder Wave, Taunt, Hone Claws, Rock Slide
Playstyle: This guy is still too OP imo, but he just seemed cool to me (picture an electric, ancient fossil flying dragon that can electrocute everything and everyone ;] ). His electrify trait is his greatest perk, now slightly limited in this version of the fusion. On his recoil moves, he electrifies the target, changing the type of their moves to electric for the current turn. Since Voltajirr (beta) is of theelectric type, electrified targets will only deal half of their actual damage against it. Due to its insane speed, Voltajirr will usually go first and tank damage. Doesn't have great defensive stats, so this kind of balances it out (maybe it's not so OP after all...?) It also has a sleep immunity due tothe electric terrain part of the fusion ability, which helps against those unique abilites out there (and possibly meloetta fusion with relic song!) I hope this gets accepted: everyone will like it! Reviloja will like this im sure!

Parents: Malamar / Gyarados
Egg Group: Water 2
Name: Psyrados
Type: Dark / Water
Stats: 90/108/93/64/97/97 (+10 defense and special defense, +20 speed)
Ability and Description: Contrary + Intimidate = NECROMANCER - I came up with this by fusing the ability to lower stats (intimidate) and do the opposite effect for stats (contrary). Whenever this pokemon's stats are lowered, raise them instead. Whenever your opponent's pokemon's stats are raised, lower them instead.
Notable Moves: Dragon Dance, Celebrate, Happy Hour, Superpower, Flatter, Curse, Waterfall, Knock Off, Crunch, Earthquake, Foul Play
Playstyle: This guy... OP! He can debuff without doing anything, while also boosting his own stats. Also, PSYRADOS GETS HAPPY HOUR! Z-Happy Hour will raise all your stats by 1. He also gets Dragon Dance, and I made it so that boosting stats won't lower them instead. Malamar gets Superpower, which will raise own attack and defense by 1. Malamar also gets Flatter, which will now lower target's special attack by 1 AND confuse it! Gyarados has Curse, which is technically just a better Dragon Dance since it now raises speed, defense, and attack by 1. Its stats are pretty balanced where they need to be; defensive stats are decent (i changed +20 hp to +20 speed) to help set up stats. It relies on its ability, so if it gets removed it's basically useless (as of many other fusions out there). Gastro Acid and Core Enforcer though.... (Replaced this with Voltajirr because he would be too op for non fe ubers imo)

Parents: Marowak-Alola / Tapu-Bulu
Egg Group: DNA
Name: Tapu-Waka
Type: Fire / Grass
Stats: 85/115/122/67/87/60 (+20 hp, +10 attack and defense)
Ability and Description: Grassy Terrain + Rock Head = FLORAL HELM - I just took a cool fusion I came up with for Frantic Fusions and turned it into something even cooler. This pokemon takes no recoil damage from its recoil attacks (life orb, Struggle, crash damage excluded) and heals itself for 50% of the damage inflicted to the target when using recoil moves. At the end of each turn, recover 1/16 of max hp.
Notable Moves: Leech Seed, Flare Blitz, Wood Hammer, Nature's Madness, Bonemerang, Grassy Terrain, Stealth Rock, Toxic, Will-o-Wisp
Playstyle: This guy's ability is simple and very good. It gives him regeneration on both Flare Blitz and Wood Hammer, which are two powerful recoil STABS that now heal Tapu-Waka for half of the inflicted damage. (I loved the name :] ) I turned this mon into a mon with even more regeneration and damage, and now it has more hp to tank. With thick club, it gains massive attack, and can heal up with Wood Hammer, Flare Blitz, Leech Seed, and even Grassy Terrain. You can play a less offensive and more defensive stall role with Will-o-Wisp or Toxic, or can even support by using Stealth Rock. This is by far my most balanced and coolest fusion imo.

Parents: Clefable / Thundurus
Egg Group: DNA
Name: Ashnarkji
Type: Fairy / Electric
Stats: 107/92/71/130/85/85 (+20 special attack and hp)
Ability and Description: Unaware + Prankster = PENETRATE - Your moves have +1 priority if the opponent's pokemon has positive stat boosts. Ignore target's stat boosts when doing and taking damage.
Notable Moves: Volt Switch, Moonblast, Calm Mind, Encore, Healing Wish, Fire Blast, Flamethrower, Endeavor, Ice Beam, Moonlight, Light Screen, Reflect, Soft-Boiled, Thunderbolt, Wish, Trick, Thunder Wave, Psych Up, Defog, Nasty Plot, Taunt, Torment, Stealth Rock
Playstyle: This guy can run multiple sets, but functions best as a sweeper assassin. Although Ashnarkji won't necessarily kill a pokemon at high hp, he is good for killing them at low hp before your team is swept. He has defog and stealth rock for support, Calm Mind for boosting, Volt Switch for maneuverability, Endeavor for trolls, Encore if opponent gets greedy, and good STAB and other movepool. Offensively, I might go Fireblast/Volt Switch/Moonblast/Ice Beam (and yes it gets boltbeam) with Choice Specs, or maybe Moonblast/Thunderbolt/Calm Mind/Soft-Boiled with leftovers or life orb. Its stats are alright, but this seemed really cool to me. Kind of wanted to give it 1.5x damage to targets with positive stats but figured it wasn't needed. I think you will like this, Reviloja.


I think I finished. Please leave your thoughts on what I should improve and what I should forget about if it's too OP or underwhelming.
 
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AquaticPanic

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Suicidal
DNA Donors: Suicune & Naganadel

Ability: Depressure (Pressure & Beast Boost) - This Pokemon's two highest stats are doubled, but so is it's PP usage
Stats: 106 HP (+20) / 74 Atk (±0) / 104 Def (+10) / 108 SpA (±0) / 104 SpD (+10) / 103 Spe (±0) - 599 BST

Notable Moves:

Special: Scald, Surf, Sludge Wave, Fire Blast, Flamethrower, Heat Wave, Thunderbolt, Extrasensory, Ice Beam, Shadow Ball

Status: Nasty Plot, Tailwind

Role Identification: Surprisingly not a suicide lead, and doesn't have any of Memento, Explosion, Self-Destruct or Final Gambit either. Instead, it is an all-around mon with an all-around ability to work with. If you see one in the foe's team, you don't know what to expect - Is it a fast special sweeper? Or is it a tanky mon? Are they running a Physical set for a surprise factor? You just won't know. As for where the ability comes from: I took the "Foe uses 2 PP instead of one", the "Foe's PP usage is doubled" and the "Highest Stat" parts of both abilities, so when put together, doubles this mon's two highest stats at the cost of aditional PP loss. Btw, if anyone wants me to change the name (For obvious reasons), I will.




Moralistic
Parents: Milotic & Omastar

Ability: PU Worth (Competitive & Weak Armor) - This Pokemon's Speed and Special Attack go up by two stages whenever any of it's stats is lowered by external means. Upon being hit by a physical move, decreses Defense by one stage (This triggers the other part of the ability)
Stats: 92 HP (+10) / 70 Atk (+10) / 112 Def (+10) / 117 SpA (+10) / 107 SpD (+10) / 78 Spe (+10) - 576 BST

Notable Moves:

Special: Hydro Pump, Surf, Scald, Ancient Power, Ice Beam, Earth Power

Status: Shell Smash, Recover

Role Identification: Ever played a meta where you can use Weak Armor + Defiant / Competitive? If you have, you'll know that it gets boosts pretty easly. With 92 / 112 def, taking a physical hit is rather easy (And STAB on Scald is always good on situations like this). You can switch in on things like a Fake Out or something, and get what's essentialy a Shell Smash without the Sp. Def drop and Attack boost. Moralistic also benefits from Webs and opposing Intimidate (Or other abilities that lower your stats upon switcing in), as those will also easly boost your stats. And that's not even considering it can use Shell Smash on it's own.



Resubs:




Fragrant
DNA Donors: Smeargle & Arceus

Ability: Multitech (Multitype & Technician) - This Pokemon changes type to match it's held plate, and it's moves with 60 BP or less are boosted by 1.5x. If this Pokémon hold a plate, the plate will boost the low BP moves regardless of type (If it is the same type as the plate, then it recieves the boost twice, one for being of the typeof the plate and one for being a low BP move), and all of it's moves gain a 1.5x boost
Stats: 87 HP (±0) / 80 Atk (+10) / 87 Def (+10) / 80 SpA (+10) / 87 SpD (+5) / 102 Spe (+5) - 523 BST

Notable Moves:

Status: Sketch

Role Identification: Smelly was made when Legendary Fusions weren't allowed. This is better in pretty much every way possible. Much like it's bad smelling kid, Fragrant's role is to be versatile: Learns every move (Considering the new Smeargle rules), can be of any type it wants. It also has the advantage of plates giving it a boost on it's moves, and has a further boost to low BP moves.




Miniodon (Fossil form)
DNA Donors: Minior-Meteor & Bastiodon

Ability: Living Fossil (Shields Down & Sturdy) - This Pokemon enters the battle as a fossil. In fossil form, it cannot recieve status conditions, and if a move was to KO this mon from full health, it instead survives at 50% HP. Immune to OHKO moves. Upon reaching 50% HP, it is revived. In Revived form, if a move was to KO this mon from 50% HP, it instead survives at 1 HP. No longer immune to status conditions, but retains the OHKO moves immunity.
Stats: 60 HP (±0) / 56 Atk (±0) / 134 Def (±0) / 53 SpA (±0) / 139 SpD (+20) / 65 Spe (+20) - 507 BST

Notable Moves:

Status: Shell Smash

Role Identification: Miniodon-Fossil doesn't have much of a role. It is there mainly to Shell Smash and go to the Revived form. At the least it has a more OP version of Sturdy (That guarantees you will become Revived).


Miniodon (Revived form)
DNA Donors: Minior-Core & Bastiodon

Ability: Living Fossil (Shields Down & Sturdy) - This Pokemon enters the battle as a fossil. In fossil form, it cannot recieve status conditions, and if a move was to KO this mon from full health, it instead survives at 50% HP. Immune to OHKO moves. Upon reaching 50% HP, it is revived. In Revived form, if a move was to KO this mon from 50% HP, it instead survives at 1 HP. No longer immune to status conditions, but retains the OHKO moves immunity.
Stats: 60 HP (±0) / 134 Atk (±0) / 56 Def (±0) / 139 SpA (±0) / 53 SpD (+20) / 125 Spe (+20) - 567 BST

Notable Moves:

Physical: Stone Edge, Iron Head, Earthquake, Acrobatics, Self-Destruct, U-Turn

Special: Power Gem, Flash Cannon, Earth Power, Flamethrower, Fire Blast, Ice Beam, Thunder, Thunderbolt, Dazzling Gleam, Psychic

Status: Shell Smash

Role Identification: Miniodon-Revived is a pretty straightfoward mon. With 134 / 139 / 125 offenses + Shell Smash and an oddly great movepool (Which oddly enough comes from Bastiodon), it can easly obliterate teams. It also is a grounded mon, meaning it can use things like Psychic Terrain and Slippery Web, and due to the ability, it will also always survive at the least one hit while in this form.


View attachment 102613
Drewni
DNA Donors: Dragonite & Mew

Ability: Synch Scales (Synchronze & Multiscales) - This Pokemon recieves 1/2 damage from attacks if it has a status condition.
Stats: 105 HP (+10) / 120 Atk (+3) / 99 Def (+2) / 115 SpA (+15) / 100 SpD (±0) / 100 Spe (+10) - 639 BST

Notable Moves:

Physical: Extreme Speed, Earthquake, Fire Punch, Ice Punch, Iron Head, Outrage, Stone Edge, Superpower, Thuder Punch, Waterfall, Counter, Drill Run, Explosion, Fake Out, Foul Play, Gunk Shot, Knock Off, Leech Life, Liquidation, Poison Jab, Power-Up Punch, Seed Bomb, Sucker Punch, Throat Chop, U-turn, Dragon Claw

Special: Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Surf, Thunderbolt, Thunder, Aura Sphere, Dark Pulse, Dazzling Gleam, Earth Power, Energy Ball, Flash Cannon, Night Shade, Psychic, Psyshock, Scald, Signal Beam, Sludge Bomb, Sludge Wave, Vacuum Wave, Volt Switch

Status: Defog, Dragon Dance, Haze, Roost, Tailwind, Bulk Up, Calm Mind, Magic Coat, Nasty Plot, Roar, Rock Polish, Snatch, Soft-Boiled, Stealth Rock, Swords Dance, Taunt, WoW, Metronome

Role Identification: Pick your poison: Flame Orb that somewhat forces you to run Special sets but allows for you to stay on the field for longer or Toxic Orb so you can use your higher attacking stat but will be switching more often. Drewni is extremamly bulky when it has a status condition, allowing it to easly set up, sponge attacks, use Haze or do whatever the hell else it wants, because it's a Mew fusion, so there's a lot to play with here. Also, Metronome memes





Exeggutor (Prime form)
Parents: Exeggutor & Exeggutor-Alola

Ability: Berry Collector (Chrolophill & Harvest) - At the end of every turn, this Pokémon hás a 100% chance to recover it’s Berry (50% x2). The effects of the Berries this Pokémon eats is doubled. Under Sun, this Pokémon’s Speed is doubled.
Stats: 105 HP (+10) / 110 Atk (+10) / 95 Def (+10) / 135 SpA (+10) / 85 SpD (+10) / 60 Spe (+10) - 590 BST

Notable Moves: Depends on the set, but overall you can use Substitute, Leech Seed, Dragon Hammer, Draco Meteor, Psyshock/sych, Zen Headbutt, Wood Hammer, Earthquake, Iron Head, Knock Off, Explosion, Energy Ball, Sludge Bomb, Dragon Pulse, Flamethrower

Role Identification: Before talking about this, let’s view the berries:
Aguav: Restores 100% HP when at ¼ HP or less, confuses if –SpD Nature.
Apicot: Raises holder’s Sp. Def by 2 when at ¼ HP or less.
Aspear: Cures holder of freeze.
Babiri: Damage taken from a supereffective Steel-Type attack do ¼ of their original damage.
Belue: No effect.
Bluk: No effect.
Charti: Damage taken from a supereffective Rock-Type attack do ¼ of their original damage.
Cheri: Cures holder os paralysis.
Chesto: Cures holder of sleep.
Chillan: Damage taken from a Normal-Type attack do ¼ of their original damage.
Chople: Damage taken from a supereffective Fighting-Type attack do ¼ of their original damage.
Coba: Damage taken from a supereffective Flying-Type attack do ¼ of their original damage.
Colbur: Damage taken from a supereffective Dark-Type attack do ¼ of their original damage.
Cornn: No effect.
Custap: Holder’s next move has +2 priority when at ¼ HP or less.
Durin: No effect.
Enigma: Restores 50% HP when hit by a supereffective attack.
Figy: Restores 100% HP when at ¼ HP or less, confuses if –Atk Nature.
Ganlon: Raises holder’s Def by 2 when at ¼ HP or less.
Grepa: No effect.
Haban: Damage taken from a supereffective Dragon-Type attack do ¼ of their original damage.
Hondew: No effect.
Iapapa: Restores 100% HP when at ¼ HP or less, confuses if –Def Nature.
Jaboca: If holder is hit by a Physical move, attacker loses ¼ of it’s Max HP.
Kasib: Damage taken from a supereffective Ghost-Type attack do ¼ of their original damage.
Kebia: Damage taken from a supereffective Poison-Type attack do ¼ of their original damage.
Kee: Raises holder’s Def by 2 stages after it is hit by a physical attack.
Kelpsy: No efect.
Lansat: Holder gains the Laser Focus effect when at ¼ HP or less.
Leppa: Restores 20 PP to the first of the holder’s move to reach 0 PP.
Liechi: Raises holder’s Atk by 2 when at ¼ HP or less.
Lum: Cures user of status and confusion.
Mago: Restores 100% HP when at ¼ HP or less, confuses if –Spe Nature.
Magost: No effect.
Maranga: Raises holder’s Sp. Def by 2 stages after it is hit by a special attack.
Micle: Holder’s next move has 2.4x accuracy when at ¼ HP or less.
Nanab: No effect.
Nomel: No effect.
Occa: Damage taken from a supereffective Fire-Type attack do ¼ of their original damage.
Oran: Restores 20 HP when at ½ HP or less.
Pamtre: No effect.
Passho: Damage taken from a supereffective Water-Type attack do ¼ of their original damage.
Payapa: Damage taken from a supereffective Psychic-Type attack do ¼ of their original damage.
Pecha: Cures holder of Poison.
Persim: Cures holder of Confusion.
Petaya: Raises holder’s Sp. Atk by 2 when at ¼ HP or less.
Pinap: No effect.
Pomeg: No effect.
Qualot: No effect.
Rabuta: No effect.
Rawst: Cures holder of Burn.
Razz: No effect.
Rindo: Damage taken from a supereffective Grass-Type attack do ¼ of their original damage.
Roseli: Damage taken from a supereffective Fairy-Type attack do ¼ of their original damage.
Rowap: If holder is hit by a Special move, attacker loses ¼ of it’s Max HP.
Salac: Raises holder’s Speed by 2 when at ¼ HP or less.
Shuca: Damage taken from a supereffective Ground-Type attack do ¼ of their original damage.
Sitrus: Restores 50% HP when at ½ HP or less.
Spelon: No effect.
Starf: Raises a random stat by 4 when at ¼ HP or less.
Tamato: No effect.
Tanga: Damage taken from a supereffective Bug-Type attack do ¼ of their original damage.
Wacan: Damage taken from a supereffective Electric-Type attack do ¼ of their original damage.
Watmel: No effect.
Wepear: No effect.
Wiki: Restores 100% HP when at ¼ HP or less, confuses if –SpA Nature.
Yache: Damage taken from a supereffective Ice-type attack do ¼ of their original damage.

As you can see, this Exeggutor is pretty versatile. It can run Sitrus to regen HP like there’s no tomorrow, or any of the ones that regen HP at ¼ health, making it survive anything that can’t do more than 25% to it (And also making Substitute sets fantastic). It can turn any weakness it wants into a resistance (Or gain a quad resistance to Normal-Types). You can also use Micle to use low-Acc moves like Hypnosis or Sleep Powder, although that’s more gimmicky. Rowap/Jaboca are basically better Rocky Helmet, Who also don’t require the move to make contact. Lansat makes you a crit monster. Custap makes everything become Extreme Speed. And my favorite one has to be Starf - As gimmicky as ever, but with a much better boost. You can Just use Substitute untill you get to the point where the Berry activates, and then you will be boosting for days (Shame it doesn’t have Stored Power tho). Leppa is infinite PP stalling. And with the decent bulk you have, as well as huge 135 Sp. Atk, and pretty fine 110 Attack, you do have a bunch of options to run – And that’s not even considering the fact that it gets Double speed under Sun.


Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:


Btw, I've decided to drop Type: Null / Chansey and Regice / Avalugg. If anyone else wants to go ahead and do them, you may.
Pretty much finished, so... Thoughts?
 
Oh, I didn't know you could request critiques on your fusions. Hold on, lemme do that too.


DNA Donors: Lunala / Girafarig
Offspring name: Lunarig
New Type: Normal / Ghost
Base Stats: 103 / 96 / 97 / 113 / 106 / 91 (+0 HP, +0 Atk, +20 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 606]
New ability and desc: Sap Sipping Shadow Shield (Sap Sipper + Shadow Shield) - Reduces damage by 50% when HP is full. Also grants immunity to Grass when HP is full.
Notable Moves:
STAB: Moongeist Beam, Phantom Force, Shadow Ball, Shadow Claw, Hyper Voice, Return
Coverage: Crunch, Foul Play, Night Daze, Thunderbolt, Dazzling Gleam, Focus Blast, Heat Wave, Energy Ball, Earthquake, Ice Beam, Psychic, Psychic Fangs, Psyshock
Status/Support: Agility, Amnesia, Baton Pass, Calm Mind, Cosmic Power, Defog, Hypnosis, Light Screen, Magic Coat, Moonlight, Nasty Plot, Reflect, Roar, Tailwind, Thunder Wave, Trick, Trick Room, Will-o-Wisp, Wish, Work Up
Other: Mirror Coat
Role Identification: A surprisingly versatile jack-of-all-stats with a diverse support movepool that includes reliable recovery. Your first instinct might be to put it in a support role, but it's not bad on offense either; it has a decent SpA stat, a passable Atk stat, and plenty of strong STAB and coverage options if you want to use it as a setup sweeper. That, and Normal/Ghost is quite an effective type combination offensively.



DNA Donors: Ursaring / Buzzwole
Offspring name: Buzzring
New Type: Normal / Fighting
Base Stats: 108 / 144 / 107 / 64 / 64 / 87 (+10 HP, +10 Atk, +20 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 574]
New ability and desc: Time to Get Ill (Quick Feet + Beast Boost) - Speed doubles when statused (ignores the speed drop from paralysis). Boosts most proficient stat one stage if it KOs a target while statused.
Notable Moves:
STAB: Brick Break, Close Combat, Cross Chop, Focus Punch, Low Kick, Power-Up Punch, Reversal, Superpower, Double-Edge, Facade, Return
Coverage: Leech Life, Crunch, Throat Chop, Thunder Punch, Play Rough, Fire Punch, Seed Bomb, Earthquake, Ice Punch, Gunk Shot, Poison Jab, Rock Slide, Stone Edge, Iron Head
Status/Support: Belly Drum, Bulk Up, Roar, Roost, Swords Dance, Taunt, Yawn
Role Identification: A terrifying sweeper/wallbreaker, packing a great offensive type combination, more coverage options than it knows what to do with, and an ability that makes it pretty difficult to outspeed when statused. Give it a Toxic Orb, wait one turn, and let the destruction begin.



DNA Donors: Chimecho / Giratina
Offspring name: Girecho
New Type: Psychic / Dragon
Base Stats: 112 / 75 / 120 / 97 / 125 / 77 (+0 HP, +0 Atk, +20 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 606]
New ability and desc: Beyond Earth (Levitate + Pressure) - Immune to Ground. Doubles the PP cost of any Ground-type move that targets it.
Notable Moves:
STAB: Draco Meteor, Dragon Pulse, Dragon Tail, Psychic, Psyshock, Stored Power
Coverage: Dark Pulse, Knock Off, Thunderbolt, Dazzling Gleam, Aura Sphere, Shadow Ball, Energy Ball, Grass Knot, Earth Power
Status/Support: Calm Mind, Cosmic Power, Defog, Destiny Bond, Disable, Heal Bell, Healing Wish, Hypnosis, Light Screen, Magic Coat, Recover, Reflect, Roar, Taunt, Thunder Wave, Trick, Trick Room, Will-o-Wisp, Wish, Yawn
Role Identification: Bulky support. From status spreading to hazard removal to dual screens to team healing to phasing, there's virtually nothing that Girecho can't do. It's somewhat hindered by its okay-at-best defensive typing, but with reliable recovery, bulk comparable to Cresselia and a bonus Ground immunity, that won't be too much of a problem for it.



Parents: Excadrill / Stoutland
Shared egg group: Fielb
Offspring name: Landrill
New type: Normal / Ground
New base stats: 112 / 137 / 90 / 62 / 92 / 99 [BST: 592]
New ability and desc: Sand Rush
Notable moves:
STAB: Earthquake, Return
Coverage: X-Scissor, Crunch, Pursuit, Thunder Fang, Wild Charge, Play Rough, Brick Break, Reversal, Superpower, Fire Fang, Ice Fang, Poison Jab, Psychic Fangs, Rock Slide, Rock Tomb
Status/Support: Rapid Spin, Stealth Rock, Swords Dance, Thunder Wave, Yawn
Role Identification: Landrill is a straightforward, "what you see is what you get" type of fusion. It's a deadly sand sweeper with a great STAB combination, a frightening attack stat, respectable bulk, and enough speed to blaze past almost anything once its ability is activated.



DNA Donors: Ribombee / Magnezone
Offspring name: Magnebee
New Type: Fairy / Steel
Base Stats: 85 / 62 / 87 / 122 / 80 / 102 (+20 HP, +0 Atk, +0 Def, +10 SpA, +0 SpD, +10 Spe) [BST: 538]
New ability and desc: Ornate Shield (Shield Dust + Sturdy) - Cannot be OHKOd. If it takes a hit at full HP, the attack's secondary effect will not activate.
Notable Moves:
STAB: Draining Kiss, Moonblast, Flash Cannon
Coverage: Bug Buzz, Pollen Puff, U-Turn, Thunderbolt, Volt Switch, Energy Ball, Psychic
Status/Support: Aromatherapy, Baton Pass, Light Screen, Quiver Dance, Reflect, Sticky Web, Stun Spore, Thunder Wave
Role Identification: Quiver Dance sweeper. Despite its average-at-best defensive stats, it has a great defensive typing and an ability that prevents it from being taken down in one hit, so it'll have a lot of opportunities to set up.



DNA Donors: Mantine / Regirock
Offspring name: Regiman
New Type: Flying / Rock
Base Stats: 102 / 70 / 145 / 65 / 130 / 60 (+20 HP, +0 Atk, +10 Def, +0 SpA, +10 SpD, +0 Spe) [BST: 572]
New ability and desc: Cleanser (Water Absorb + Clear Body) - Immune to Water. If targeted by a Water-type attack, it will recover 25% of its max HP and all of its negative stat changes will be reverted.
Notable Moves:
STAB: Air Slash, Wing Attack, Rock Slide, Stone Edge
Coverage: Thunder Punch, Drain Punch, Hammer Arm, Superpower, Fire Punch, Earthquake, Ice Punch, Scald
Status/Support: Agility, Amnesia, Aqua Ring, Curse, Defog, Haze, Roost, Stealth Rock, Tailwind, Thunder Wave
Other: Explosion, Mirror Coat
Role Identification: A wall meant to patch up holes in defensive teams. Thanks to its typing and ability, it has a unique set of resistances and immunities that'll let it serve as a hard stop to plenty of offensive threats. On top of that, it has excellent defensive stats, reliable recovery, and Haze to stop setup sweepers, so getting rid of this thing will be no easy feat. It also can be used for hazard setting and removal, and it has Curse if you want to turn it into a setup sweeper itself.
 
Oh, I didn't know you could request critiques on your fusions. Hold on, lemme do that too.
Sup. Im not really a critic lol, just seeing what i like. Maybe for lunarig, since stealth rock basicay cripples its ability, make it so that if it's targeted with a grass move, the next damage it takes from a direct attack is negated. Grass is just 1 type and imo not the most common attacking type, so maybe expand the ability a little bit? Just a thought.
 
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