Fusion Evolution V4

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reserving clamperl/hoopa-u


DNA Donors: Clamperl/Hoopa-Unbound
Offspring Name: Hooppearl
New Type
: Water/Psychic
New Base Stats: 77/112/92/122/92/56 (+20 Def, +20 HP) BST: 551
New Ability and Desc: Shell Magic (Shell Armor + Magician)- The Deep Sea Tooth and Deep Sea Scale items are usable by this pokemon.
Notable Moves:
Physical- Waterfall, Zen Headbutt, Gunk Shot, Knock Off, Thunder Punch, Ice Punch, Fire Punch
Special- Surf, Psyshock, Ice Beam, Focus Blast, Thunderbolt, Dark Pulse, Shadow Ball, Energy Ball
Status- Shell Smash, Trick Room
Role Identification: WIP
How the hell did you get that Ability?
 

Yung Dramps

awesome gaming
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Fusion Name: Suffering
Egg Group: DNA
Stats: 115 (+20) / 112 (+10) / 100 (+5) / 82 / 100 (+5) / 70 (579)
Ability: Crackdown (Pressure + Guts): If statused, the move that inflicted the status on this Pokemon loses all its PP. In addition, while it’s statused, this Pokemon’s Attack and Defense are given a 1.3x boost.
Type:
/

Notable Moves: Swords Dance, Bulk Up, Taunt, Extreme Speed, Thunder Punch, Rock Slide, Seed Bomb, Return, Low Kick, Ice Punch, Fire Punch, Earthquake, Facade, Double-Edge, Close Combat, Crunch, Calm Mind, Scald, Hydro Pump, Ice Beam, Waterfall, Roar, Hyper Voice
Original Element: Ursaring has never been used
Role Identification: I bet you never thought you would see the day when Suicune would be used as a bulky Swords Dance sweeper. But here it is, with a busted-ass ability that’ll make your foe think twice about clicking Toxic. And while Suffering is technically marginally frailer than regular Suicune, it’s still a tough nut to crack. Have fun trying to tank boosted Espeed from this guy!


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Fusion Name: Rotegent
Egg Group: Amorphous
Stats: 70 (+15) / 65 / 83 / 127 (+10) / 91 / 113 (+15) (549)
Ability: Gravity Curse (Cursed Body + Levitate): This Pokemon levitates. If hit by an attacking move, the attacker has a 30% chance to be permanently afflicted by Telekinesis for the rest of the battle.
Type:
/

Notable Moves: Clear Smog, Dark Pulse, Dazzling Gleam, Destiny Bond, Disable, Energy Ball, Explosion, Focus Blast, Haze, Hypnosis, Pain Split, Shadow Ball, Sludge Bomb, Sludge Wave, Taunt, Thunderbolt, Defog, Hex, Will-O-Wisp, Volt Switch, Blizzard
Original Element: First Ice/Poison fusion
Role Identification: Not every fusion has to be amazing! Rotegent is designed to be weird, silly and gimmicky, from its unique type to its situational, yet somewhat effective ability that can ensure 100% accurate Blizzards against unfortunate foes. These factors along with its stats and movepool combine to make a fun, yet trolly special attacker, for he is Roto, and annoyance is his motto.


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Fusion Name: Type: Abhorrent
Egg Group: DNA
Stats: 96 / 133 (+20) / 92 (+6) / 78 / 85 (+4) / 61 (+10) (545)
Ability: Pummel Armor (Battle Armor + Iron Fist): Against this Pokemon, Punch moves are nullified, while other contact moves have their damage reduced by 3/4x. Cannot be struck by critical hits.
Type:
/

Notable Moves: U-turn, Swords Dance, Iron Defense, Rest, Tri Attack, Thunder Wave, Shadow Claw, Return, Pursuit, Double-Edge, Facade, Iron Head, Magic Coat, Close Combat, Avalanche, Crabhammer, Bulk Up, Earthquake, Focus Blast, Focus Punch, Endeavor, Ice Hammer, Ice Punch, Power-Up Punch, Rock Slide, Scald, Drain Punch, Superpower
Original Element: First Type: Null fusion and second Crabominable fusion
Role Identification: Move over Silvally, it’s time for your first form to get a moment in the spotlight. Type: Abhorrent is designed to shrug off physical hits and retaliate back with its huge Attack stat and good coverage.


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Fusion Name:Barber
Egg Group: Water 3
Stats: 73 / 127 / 125 / 62 / 78 / 81 (546)
Ability: Shears (Tough Claws + Hyper Cutter): This Pokemon’s contact moves do 1.3x damage and ignore stat drops this Pokemon has sustained. Opponents' attacks also ignore any stat drops this Pokemon has sustained.
Type:
/

Notable Moves: Crabhammer, Shell Smash, Liquidation, Stone Edge, Superpower, Swords Dance, Knock Off, Rock Slide, Earthquake, Cross Chop
Original Element: Second fusions for Kingler and Barbaracle
Role Identification: A pretty standard Shell Smash sweeper with super strong contact moves. There isn't much is to be said.
 
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AquaticPanic

Intentional Femboy Penguin
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Imo, take the 10 out of attack and put it into speed for Rotegent, as well as the defense and put it into that special attack, and you have a mighty fine fusion. Also, instead of permanently grounding, permanently apply Telekinesis to the foe, which makes the foe float but makes it so moves against the foe cannot miss. Yay BlizzardSpam :D
And will also make it so that the foe cannot utilize any kind of terrain, since levitating mons don't recieve the terrain's effects

Edit: Also abot Rotogent; Rotom is Genderless, so it must be a DNA fusion.
 
How the hell did you get that Ability?
call this a stretch, but Magician allows the user to have an item that it technically couldn't use before because it wasn't holding that item originally, so i morphed that idea into items that Hooppearl couldn't use normally are useable. Because of this, it could have been all species exclusive items, so i reduced it to the two items that worked with Clamperl, Deep Sea Tooth and Deep Sea Scale. if this doesn't make sense, then there are already far bigger stretches in logic that have gone through.
 
call this a stretch, but Magician allows the user to have an item that it technically couldn't use before because it wasn't holding that item originally, so i morphed that idea into items that Hooppearl couldn't use normally are useable. Because of this, it could have been all species exclusive items, so i reduced it to the two items that worked with Clamperl, Deep Sea Tooth and Deep Sea Scale. if this doesn't make sense, then there are already far bigger stretches in logic that have gone through.
I'm fine with that bit but what happened to poor Shell Armor?
 
What if a Fusion fits all three categories?


DNA Donors: Gallade / Buzzwole
Offspring name: Gallabuzz
New Type:

Base Stats:
HP 90(+3)
Atk 144(+12)
Def 105(+3)
SpA 59
SpD 100(+16)
Spe 85(+6)
BST 583
New ability and desc: Fast Beast (Steadfast + Beast Boost) - Whenever holder is flinched or it scores a KO, its most proficient stat gets raised by 1.
Notable Moves:
: Drain Punch, Close Combat, Superpower, Hammer Arm, Power-Up Punch, Thunder Punch, Ice Punch, Fire Punch, Rock Slide, Stone Edge, Earthquake, Lunge, X-Scissor, Leech Life, Zen Headbutt, Psycho Cut, Shadow Sneak, Leaf Blade, Knock Off, Night Slash, Iron Head
: Swords Dance, Bulk Up, Will-O-Wisp, Thunder Wave, Roost, Destiny Bond, Disable, Encore, Taunt, Wish, Trick Room
Role Identification: WIP


DNA Donors: Mega Gallade / Buzzwole
Offspring name: Mega Gallabuzz
New Type:

Base Stats:
HP 90
Atk 184
Def 135
SpA 59
SpD 100
Spe 115
BST 683
New ability and desc: Inner Focus
Notable Moves:
: Drain Punch, Close Combat, Superpower, Hammer Arm, Power-Up Punch, Thunder Punch, Ice Punch, Fire Punch, Rock Slide, Stone Edge, Earthquake, Lunge, X-Scissor, Leech Life, Zen Headbutt, Psycho Cut, Shadow Sneak, Leaf Blade, Knock Off, Night Slash, Iron Head
: Swords Dance, Bulk Up, Will-O-Wisp, Thunder Wave, Roost, Destiny Bond, Disable, Encore, Taunt, Wish, Trick Room
Role Identification: WIP

DNA Donors: Black Kyurem / Volbeat
Offspring name: Black Kyubeat
New Type:

Base Stats:
HP 95
Atk 135 (+14)
Def 100 (+13)
SpA 83
SpD 100 (+13)
Spe 90
BST 603

New ability and desc: Volt Field (Teravolt + Prankster) - As long as the holder is on the field, opponent is under the effect of Taunt.
Notable Moves:
: U-turn, Lunge, Ice Punch, Fusion Bolt, Thunder Punch, Rock Slide, Stone Edge, Dragon Claw, Outrage, Quick Attack, Iron Head,
: Hone Claws, Roost, Moonlight, Thunder Wave, Encore, Baton Pass, Trick, Tailglow, Tailwind, Defog
Role Identification: WIP
 
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It's that time of year again!
DNA Donors: Florges / Naganadel
Offspring name: Allergens
New Type: Fairy / Dragon
Base Stats: 85 / 69 / 80 / 119 / 113 / 118 (+10 HP, +10 Def, +20 Spe)
New ability and desc: Flower Flaunt (Flower Veil + Beast Boost) - This Pokemon's stats cannot be lowered. If this Pokemon were to have any of its stats lowered, the stat that would have been lowered is raised by one. If multiple stats are lowered, the highest of them is raised by one. When this Pokemon gets a KO, its highest stat is raised by one.
Notable Moves: DRACO METEOR, Moonblast, Fire Blast, Sludge Wave, Sludge Bomb, Thunderbolt, Dark Pulse, Air Slash, Signal Beam, Petal Dance, Energy Ball, Giga Drain, Grass Knot, Nasty Plot, Tailwind, Aromatherapy, Calm Mind, Defog, Defog, Light Screen, Synthesis, Wish
Role Identification: Draco Meteor spam and Nasty Plot combined with okay bulk and pretty good speed! Also, you basically keep getting more and more powerful no matter what you do, so this one isn't going away til next Winter. =]


Let's review! 0w0
DNA Donors: Honchkrow / Rotom-Fan
Offspring name: Kahoot
New Type: Dark / Electric
Base Stats: 90 / 95 / 94 / 110 / 84 / 78 (+15 HP, +15 Def, +5 SpA, +5 SpD)
New ability and desc: Test Cram (Insomnia + Levitate) - This Pokemon is immune to Ground-type moves. When this Pokemon is asleep, it is grounded and can ONLY be hit by Ground-type moves.
Notable Moves: REST, Sleep Talk, Roost, Dark Pulse, Thunder, Thunderbolt, Shadow Ball, Air Slash, Discharge, Hex, Signal Beam, Volt Switch, Heat Wave, Psychic, Charge, Defog, Light Screen, Pain Split, Reflect, Thunder Wave, Toxic, Will-o-Wisp, Calm Mind, Feather Dance, Haze, Nasty Plot, Tailwind, Taunt, Whirlwind
Role Identification: Bulky Special attacker with Nasty Plot as well as the best Rest ever, albeit at the cost of two move slots (Rest and Sleep Talk). Even if Rest isn't your thing, it still has Roost and a Ground-type immunity, as well as all of those utility moves, including Whirlwind, Haze and Feather Dance from our head honch. Study up, or this is one test you will certainly fail. =]


Feraligatr is fun to fuse with, for some reason.
Parents: Feraligatr / Milotic
Shared egg group: Water 1
Offspring name: Feralotic
New type: Water
New base stats: 100 / 92 / 99 / 99 / 114 / 89
New ability and desc: Sheer Marvel (Sheer Force + Marvel Scale) - 1.3x Defense and power on moves with secondary effects, but the effects are ignored. When statused, 1.6x Defense and power on moves with secondary effects with the effects added back on. Ignores status debuffs.
Notable moves: Agility, Coil, Dragon Dance, Hone Claws, Roar, Swords Dance, Haze, (Z-)Hypnosis, Light Screen, Recover, Z-Splash, Toxic, Hydro Pump, Liquidation, Blizzard, Iron Tail, Earthquake, Ice Beam, Scald, Dragon Pulse, Dragon Claw, Crunch, Ice Punch, Dragon Tail, Shadow Claw, Focus Blast, Outrage, Whirlpool
Role Identification: Mixed attacker with amazing stats all around. Also has multiple setup options and nice coverage on both sides. Also, it when statused has half a fur coat and a Sheer Force but a lot better. It even has reliable recovery! All in all, this is one fusion that will tear you to shreads.


The biggest fusion of all time...
Parents: Machamp / Throh
Shared egg group: Human-Like
Offspring name: Macro
New type: Fighting
New base stats: 125 / 115 / 92 / 57 / 95 / 60
New ability and desc: Gigantic Courage (Steadfast + Guts) - When statused, this Pokemon's Attack and Speed are raised by one stage at the end of each turn. However, moves against this Pokemon have a 30% chance to flinch. If this Pokemon flinches, it does not recieve the boosts at the end of the turn in which it flinched. Ignores status debuffs.
Notable moves: Close Combat, Superpower, Circle Throw, Brick Break, Heavy Slam, Earthquake, Elemental Punches, Poison Jab, Throat Chop, Knock Off, Bullet Punch, Facade, Stone Edge, Zen Headbutt, Pain Split, Protect, Bulk Up, Encore, Taunt, Light Screen, Toxic
Role Identification: This fusion is a really interesting Guts mon that can get titantic strength over a match. Great bulk, good Attack, and an ability that's Speed Boost combined with Attack being raised. The only downside is that you're much weaker to flinching, meaning a Serene Grace abuser can come in before you get faster than it and flinch you to death. Otherwise, this fusion will walk all over you. Fee Fi Fo Fum! =]


What if Lycanroc-Dusk was even faster?
Parents: Lycanroc-Dusk / Darmanitan
Shared egg group: Field
Offspring name: Lycanitan-Nightmare
New type: Fire / Rock
New base stats: 100 / 138 / 70 / 52 / 70 / 112
New ability and desc: Paw Prayer (Tough Claws + Zen Mode) - This Pokemon has 1.5x power on contact moves. If this Pokemon has a Psychic-type move in its moveset, it immediately transforms into Lycanitan-Daydream. In Daydream form, Psychic-type moves have an additional 1.5x power, and contact moves go off of the user's Special Attack.
Notable moves: Flare Blitz, Drill Run, Stone Edge, Accelerock, Outrage, Iron Tail, Iron Head, U-Turn, Flame Charge, Z-Happy Hour, Stealth Rock, (Z-)Belly Drum, Taunt
Role Identification: Fast attacker with extremely powerful contact moves. It even has Belly Drum and Z-Happy Hour. However, if you run Zen Headbutt....

Livin' On A Prayer!!!
Parents: Lycanroc-Dusk / Darmanitan-Zen
Shared egg group: Field
Offspring name: Lycanitan-Daydream
New type: Fire / Psychic
New base stats: 100 / 52 / 120 / 138 / 120 / 82
New ability and desc: Paw Prayer (Tough Claws + Zen Mode) - This Pokemon has 1.5x power on contact moves. If this Pokemon has a Psychic-type move in its moveset, it immediately transforms into Lycanitan-Daydream. In Daydream form, Psychic-type moves have an additional 1.5x power, and contact moves go off of the user's Special Attack.
Notable moves: Same as base + Zen Headbutt, Grass Knot, Roar, Iron Defense, Rock Polish, Will-o-Wisp, Rest, Sleep Talk -Belly Drum
Role Identification: Extremely powerful contact moves, especially Zen Headbutt. Also can still be fast, although it now requires Rock Polish or Z-Happy Hour. It can phaze as well, which is nice. Overall, Lycanitan will keep you up at night just by touching you. =]


What's your favorite?
DNA Donors: Regice / Glaceon
Offspring name: Region
New Type: Ice
Base Stats: 92 / 55 / 125 / 115 / 147 / 57 (+20 HP, +20 Def)
New ability and desc: Tour To Russia (Clear Body + Ice Body) - This Pokemon heals 1/16 of its HP at the end of each turn for how many stat boosts it has, maxing out at 6/16. When this Pokemon first has its stats raised, or if a Pokemon attempts to lower this Pokemon's stats, hail is summoned. This Pokemon's stats cannot be lowered by opposing Pokemon.
Notable Moves: Z-CELEBRATE, Blizzard, Thunder, Ice Beam, Thunderbolt, Rock Polish, Shadow Ball, Signal Beam, Focus Blast, Flash Cannon, Aurora Veil, Heal Bell, Roar, Reflect, Wish, Toxic, Amnesia, Thunder Wave, Baby-Doll Eyes, Charm
Role Identification: Defensive setup abuser. Also has nice BoltBeam coverage, as well as Rock Polish to patch that speed. It also can be a defensive ice-type that isn't hot trash, or even a Trick Room wall. Wish and Heal Bell also makes Region a nice cleric, so pack your bags before this fusion makes you. =]
 
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New subs on a mission, kill the competition, sell the next edition:

it's a bibarel with sunglasses and that's all you need to know (I got an expert opinion that this was balanced enough
Parents: Krokorok / Bibarel
Shared egg group: Field
Offspring name: Bibokrook
New type: Dark/Water
New base stats: 97/111/80/70/75/91
New ability and desc: Confidence Boost (Moxie + Moody) - If this Pokemon gets a KO, all of its stats are boosted by 1
Notable moves: POWER TRIP, Aqua Jet, Swords Dance, Liquidation, Knock Off, Earthquake, Stone Edge, Fire Fang, Thunder Fang, Taunt, Low Kick, Superpower, Super Fang, Stealth Rock, Roar, Thunder Wave, Pursuit
Role identification: WIP (Power Trip sweeper)



Fusion prevos?
Parents: Sandile / Bibarel
Shared egg group: Field
Offspring name: Bibodile
New type: Ground/Water
New base stats: 74/88/57/55/57/78
New ability and desc: Confidence Breaker (Intimidate + Moody) - Upon switch-in, the opposing Pokemon has all of their stats lowered by 1.
Notable moves: Stealth Rock, Super Fang, Pursuit, Earthquake, Counter, Roar, Thunder Wave, Quick Attack, Curse, Scald, Taunt, Swords Dance, Focus Punch
Role identification: WIP (Disrupter)


This might spark and Regi + Kanto Bird trio...
DNA Donors: Articuno / Regice
Offspring Name: Regicuno
New type: Ice
New base stats: 95/67/110/97/182/67 (+20 SpD, +10 Def, +10 HP)
New ability and desc: Weigh Down (Pressure + Clear Body) - The opponent uses PP based on the amount of stat changes they have. (Amount of stat boosts/debuffs they have - 2)
Notable moves: Ice Beam, Freeze-Dry, Defog, Roost, Thunderbolt, Hurricane, Focus Blast, Flash Cannon, Thunder Wave, Signal Beam, Agility, Extrasensory, Tailwind, U-Turn, Whirlwind, Haze, Heal Bell, Zap Cannon
Role identification: WIP (High SpD Stall mon (that happens to pair well with Bibodile))


H I G H J U M P K I C K
Parents: Mienshao / Medicham
Shared egg group: Human-Like
Offspring name: Miencham
New type: Fighting
New base stats: 72/102/77/87/77/102
New ability and desc: High Risk (Reckless + Pure Power) - This Pokemon's Attack is doubled and moves that have recoil damage have their power doubled. This Pokemon takes 20% more recoil than usual.
Notable moves: HIGH JUMP KICK, Ice Punch, Poison Jab, Knock Off, Stone Edge, U-Turn, Swords Dance, Thunder Punch, Taunt, Double-Edge, Fake Out, Bullet Punch, Zen Headbutt, Recover, Trick, Light Screen, Reflect, Magic Coat
Role identification: WIP (HJK: The Pokemon)


A Bug/Flying-type that actually likes Stealth Rocks, never thought I'd see the day
DNA Donors: Sigilyph / Genesect
Offspring Name: Genesylph
New type: Flying/Bug
New base stats: 71/89/90/125/90/118 (+20 Spe, +3 Def, +3 SpD, +14 SpA)
New ability and desc: Turnaround (Magic Guard + Download) - This Pokemon is immune to indirect damage and, upon switch-in, has its Attack or Special Attack raised 1 stage depending on the opponent's lower Defensive stat. On the turn it switches in, every time it would otherwise take indirect damage, its Attack or Special Attack raised 1 stage depending on the opponent's lower Defensive stat.
Notable moves: Bug Buzz, Air Slash, Calm Mind, Roost, U-Turn, Ice Beam, Fire Blast, Thunderbolt, Flash Cannon, Extreme Speed, Shift Gear/Rock Polish, Psychic, Psyshock, Dazzling Gleam, Defog, Giga Drain, Shadow Ball, Dark Pulse, Energy Ball, Ancient Power
Role identification: WIP (Bug/Flying-type that takes advantage of hazards)


The weather here in Maryland can be pretty wild. This is that in a Pokemon
Parents: Greninja / Pelipper
Shared egg group: Water 1
Offspring name: Pelininja
New type: Water
New base stats: 76/82/93/109/80/103
New ability and desc: Meteorologist (Protean + Drizzle) - This Pokemon's type changes to the type of the move it used before using the move. If the move shares a type with a normal weather effect (not Primordial Sea, Desolute Land, or Delta Stream), then the weather effect is summoned.
Notable moves: Hydro Pump, Scald, Blizzard, Hidden Power (Fire), Rock Tomb, U-Turn, Surf, Dark Pulse, Extransensory, Spikes, Toxic Spikes, Hurricane, Knock Off, Taunt, Agility, Roost, Defog, Haze, Grass Knot, Tailwind, Wide Guard
Role identification: WIP (Weather Setter 3000)
Done with these
Thoughts?
 
Top 10 questions science still can't answer
Random question, but where are the eyes supposed to be?
edit:
What if a Fusion fits all three categories?


DNA Donors: Gallade / Buzzwole
Offspring name: Gallabuzz
New Type:

Base Stats:
HP 90(+3)
Atk 144(+12)
Def 105(+3)
SpA 59
SpD 100(+16)
Spe 85(+6)
BST 583
New ability and desc: Fast Beast (Steadfast + Beast Boost) - Whenever holder is flinched or it scores a KO, its most proficient stat gets raised by 1.
Notable Moves:
: Drain Punch, Close Combat, Superpower, Hammer Arm, Power-Up Punch, Thunder Punch, Ice Punch, Fire Punch, Rock Slide, Stone Edge, Earthquake, Lunge, X-Scissor, Leech Life, Zen Headbutt, Psycho Cut, Shadow Sneak, Leaf Blade, Knock Off, Night Slash, Iron Head
: Swords Dance, Bulk Up, Will-O-Wisp, Thunder Wave, Roost, Destiny Bond, Disable, Encore, Taunt, Wish, Trick Room
Role Identification: WIP


DNA Donors: Mega Gallade / Buzzwole
Offspring name: Mega Gallabuzz
New Type:

Base Stats:
HP 90
Atk 184
Def 135
SpA 59
SpD 100
Spe 115
BST 683
New ability and desc: Inner Focus
Notable Moves:
: Drain Punch, Close Combat, Superpower, Hammer Arm, Power-Up Punch, Thunder Punch, Ice Punch, Fire Punch, Rock Slide, Stone Edge, Earthquake, Lunge, X-Scissor, Leech Life, Zen Headbutt, Psycho Cut, Shadow Sneak, Leaf Blade, Knock Off, Night Slash, Iron Head
: Swords Dance, Bulk Up, Will-O-Wisp, Thunder Wave, Roost, Destiny Bond, Disable, Encore, Taunt, Wish, Trick Room
Role Identification: WIP
there's nothing special for that.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Done with these
Thoughts?
Bibokrook is cool and all, but gets kinds screwed by anything that stops Set-Up sweepers (And there's quite a ton in the meta)
Bibodile has a cool concept and hates Defiant
Regicuno is probably as interesting as any pure Ice-Type will go. Also has a cool concept
HJK is a pretty nice fusion
Genesylph is odd. Benefits from SR, tho I'm not sure if it's good enough to make Flying / Bug good
Pelininja sounds like an interesting idea for a weather setter.
 

Marshal of the Royal Air Force Arthur would like to battle!
Parents: Emboar + Bewear
Shared egg group: Field
Offspring name: Area Bomber
New type: Fighting
New base stats: 125/134/82/87/72/72 (BST: 572)
New ability and desc: Saturation Targeting (Reckless + Fluffy): This Pokémon's moves deal double damage if they have a recoil component. The damage this Pokémon receives from recoil and crash damage is halved. (N.B.: This does not affect moves that faint the user or reset the user's HP to a certain amount, such as Explosion or Belly Drum)
Notable moves: Superpower, Shadow Claw, Flare Blitz, Head Smash, Wild Charge, Earthquake, Poison Jab, Drain Punch, Elemental Punches, Sucker Punch, Dual Chop, Flame Charge, Bulk Up, Swords Dance
Role Identification: Bulky attacker that abuses the living daylights out of Life Orb. While it lacks the perfect Fighting STAB move in HJK, Area Bomber has plenty more to recommend it, including hugely boosted Superpower which is almost as good if you're running a Life Orb, which you almost certainly are. Drain Punch is much less powerful, sure, but it can really help to heal up the damage you'll be taking from moves like Head Smash; with Life Orb recoil halved, you can run it with relative impunity. The problem really lies in your lacklustre Speed; you can come in as a wallbreaker and beat the hell out of something, but if you lose your LO then your damage output drops significantly. Still, this is one fusion that can really butcher the enemy. =]


Cabaret King Mikelangelo would like to battle!
DNA Donors: Salamence + Genesect
Offspring name: Sea Gentleman
New Type: Bug/Flying
Base Stats: 90 (+7)/127/96 (+9)/135 (+20)/90 (+3)/100 (+1) (BST: 638)
New ability and desc: Devil's Wedding (Intimidate + Download): Upon any Pokémon entering the field, this Pokémon's Attack and Special Attack are boosted by one combat stage and all opponents have their Attack and Special Attack decreased by one combat stage.
Notable Moves: Bug Buzz, BoltBeam, Draco Meteor, Hydro Pump, Fire Blast, Flash Cannon, Tailwind, Roost
Role Identification: A pretty reasonably bulky special attacker that could conceivably run some physical moves if it wanted, but I really can't be arsed faffing about with that. It's quite sturdy for something with as many weaknesses as it has, though, but let's see how bulky it can really get...
===
Offspring name: Mega Sea Gentleman @ Salamencite
New Type: Bug/Flying
Base Stats: 90/137/146/145/100/120 (BST: 738)
New ability and desc: Aerilate
Notable Moves: See above + Techno Blast, Extreme Speed
Role Identification: Now we're talking. While it might lack the cachet of Boomburst, people always seem to forget that Techno Blast is a Normal-type attack when the user isn't holding a drive; thus, you have a perfectly accurate 120 BP move that gets a 20% boost followed up by becoming STAB. It also gets Ate-boosted priority without having to faff about with movesets, so make of that what you will. That crippling Stealth Rock weakness is pretty dreadful, but then it always is, and Mega Pinsir's generally fine. Being able to mow down stuff with great coverage and Aerilate-boosted STAB is a godsend, and at 120 base Speed it's fairly quick off the mark as well. All in all, it isn't just this fusion's marinade that's formidable. Fuck these references are getting obscure. =]

Truck-Driving Superhero Ulysses would like to battle!
Parents: Camerupt + Musharna
Shared egg group: Field
Offspring name: Superhuman Tarmac
New type: Ground/Psychic
New base stats: 103/87/87/116/95/44 (BST: 532)
New ability and desc: Road Grit (Solid Rock + Forewarn): This Pokémon takes 25% less damage from super-effective attacks and from the enemy's strongest attacking move. These effects stack multiplicatively.
Notable moves: Earth Power, Psychic, Fire Blast, Ancient Power, Shadow Ball, Signal Beam, Energy Ball, Calm Mind, Moonlight
Role Identification: Surprisingly tanky fusion. However, you're best off just using the mega, to be honest.
===
Offspring name: Mega Superhuman Tarmac @ Cameruptite
New type: Ground/Psychic
New base stats: 103/107/117/156/125/24 (BST: 632)
New ability and desc: Sheer Force
Notable moves: See above
Role Identification: Now we're talking. This is a brutal Trick Room sweeper that can dish out a shedload of damage via a wide array of SF-boosted coverage moves. Yeah, Fire Blast not being STAB sucks, but it's still really powerful, and STAB SF Earth Power covers a multitude of sins. Beyond that, you can bag Signal Beam to punish Dark- and Grass-types, Energy Ball to deal with Water-types, and more besides. That's not where things end, though; you can pop Calm Mind on for some boosting action or Moonlight for reliable recovery. There's a lot of options, and you can get neutral damage on a pretty wide variety of things, so give it a try! This fusion's just plain super. =]

Dark Preacher Jim would like to battle!
DNA Donors: Kyurem-Black + Araquanid
Offspring name: Umbral Cyanide
New Type: Bug/Ice
Base Stats: 96/120/96/85/111/68 (BST: 616)
New ability and desc: Shadow Poison (Teravolt + Water Bubble): Both effects combined.
Notable Moves: Later
Role Identification: Physical attacker; more details later
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
"Each of the parents have to have been used a maximum of two times."


Name: Pelidra
Parents:
Pelipper / Kingdra
Shared egg group: Water 1
New type: Water / Dragon
New base stats: 77 / 82 / 107 / 105 / 92 / 82 (545)
New ability and desc: Rain Master (Drizzle + Swift Swim): This Pokemon attempts to set Rain when it enters battle. If it succeeds, its Speed is doubled.
Notable moves: Defog, Roost, Scald, U-Turn, Hydro Pump, Hurricane, Ice Beam, Dragon Pulse, Draco Meteor
Role Identification: Probably not the best defensive Rain setter, but it could be okay with Damp Rock or Specs due to how fast it is. Primal Kyogre or Groudon-based fusions prevent this thing from doing too much, though, so they could easily pressure it if it's the crutch for a Rain team. But yeah, Specs sets have decent enough power to them and solid enough coverage, and due to the high Speed, just running a fast Damp Rock pivot could simply be nice enough, since when fully invested with Modest, this Pokemon has an effective base 213 Speed, which is freaking incredible.


"The fusion has to be monotyped."


Parents: Ursaring / Linoone
Shared egg group: Field
Offspring name: Ursaroone
New type: Normal
New base stats: 94 / 110 / 78 / 72 / 78 / 87 (519)
New ability and desc: Status Surge (Guts + Quick Feet) - The user's Attack and Speed stats are boosted by 1.5x. The drops to Attack and Speed from Burn and Paralysis are ignored.
Notable moves: Facade, ExtremeSpeed, Belly Drum, Shadow Claw, Seed Bomb, Play Rough, Earthquake, Stone Edge, Close Combat, Iron Tail, Gunk Shot.
Role Identification: This makes for a nice status absorber thanks to its ability and Flame Orb, and with it, it has a decent Speed and a great Attack stat. It would probably get outsped by some common Scarf users, yes, but if you suspect something is Choice Scarf, that's what ExtremeSpeed is for.
 
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resubs:

Snow (Warning) without Ice(-type), a perfect winter wonderland. (underused components)
Parents: Abomasnow + Lapras
Shared egg group: Monster
Offspring name: Laprasnow
New type: Grass/Water
New base stats: 120/98/87/98/100/70 (573)
New ability and desc: Snow Absorb (Snow Warning + Water Absorb): Summons Hail on entry. Heals 12.5% of its max HP each turn in Hail. Immune to Ice, absorbs Ice-type moves for 25% HP.
Notable moves: Energy Ball, Scald, Blizzard, Waterfall, Seed Bomb, Wood Hammer, Ice Shard, Avalanche, Earthquake, Thunderbolt, Dragon Dance
Role identification: Ever wanted your enemies to suffer the agony that is Hail without having those pesky weaknesses that the Ice-type brings? Now you finally can! It recovers more HP than Ice Body, too!



Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"
(underused type)
Parents: Ho-Oh + Sandslash-Alola
Shared egg group: DNA (Legendary)
Offspring name: Honoka
New type: Fire/Steel
New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack)
New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage.
Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost
Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.

Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin



I like making really, really hard to kill fusions all of a sudden. (underused type)
Parents: Corsola + Lunala
Shared egg group: DNA (Legendary)
Offspring name: Lunar Core
New type: Water/Ghost
New base stats: 121/84/92/121/101/66 (545) (+20 HP, +20 SpA)
New ability and desc: Regenerating Shield (Regenerator + Shadow Shield): When at or above 33% of max HP, takes 50% of normal damage. Recovers 33% of max HP when switching out.
Notable moves: Moongeist Beam, Scald, Ice Beam, Thunderbolt, Moonblast, Earth Power, Thunder Wave, Will-o-Wisp
Role identification: A nigh-invulnerable tank. Has amazing coverage and is very, very hard to get rid of.

Lunar Core @ Leftovers
Ability: Regenerating Shield
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Moongeist Beam
- Scald
- Moonblast
- Earth Power


new:

underused mons
Parents: Groudon + Ponyta
Shared egg group: DNA (Legendary)
Offspring name: Donyta
New type: Fire/Ground
New base stats: 75/137/97/82/77/110 (558) (+20 Attack, +20 Speed)
New ability and desc: Solar Flash (Drought + Flash Fire): Sets Sun on entry. Multiplies power of Fire moves by 1.5x in sun. Immune to Fire-type moves.
Notable moves: Flare Blitz, Precipice Blades, Earthquake, Rock Slide, Stone Edge, Swords Dance, Iron Head
Role identification: Kill the shit out of everything with an absurdly powerful Flare Blitz. That's all you do.



unique type
Parents: Salazzle + Kyurem
Shared egg group: DNA
Offspring name: Kyule
New type: Poison/Ice
New base stats: 96/97/75/140/75/126 (609) (+20 Sp.A, +20 Speed)
New ability and desc: G-Corrode (Corrosion + Pressure): Ignores immunities to poison status and Poison-type moves used by the user. If a target would normally be immune to such a move, they lose 1 PP on all of their moves.
Notable moves: Sludge Wave, Ice Beam, Nasty Plot, Flamethrower, Shadow Ball, Earth Power, Flash Cannon
Role identification: Poison/Ice has no fusions, and for good reason, given the clash of its types. Regardless, I tried to make this work. G-Corrode allows Poison to not be as shit offensively, so Kyule won't be walled by mere steel. G-Corrode also fucks over Steel-type walls further by tearing away at their PP.
 
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Sorry for double posting, but my fusions are all done. They're at the top of the page. Thoughts?
Doing this for the free likes. Lycanitan is fucking aids, Kahoot is touching the broken line, Feralotic would wish having a bit better initial offensive presence, Allergens with Choice Scarf can be a cool answer to set-up sweepers, I wish Macro could have better speed and all Hail Mother Russia (get the pun?).
 
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Do you like Lycanitan?
Yeah, A LOT. Its ability is useful for both Nightmare and Daydream forms, both forms hits hard as fuck, the Daydream form doesn't have to take a hit for activating and it also has a really decent speed in comparison to other Zen Form clones, and the idea of making a Pokemon's physical movepool Special is something that i couldn't imagine to be implemented at FE. I'm definetly gonna give it a vote when Voting phase starts =^]
 

Cookie Butter

formerly the someone

Parents: Mienshao / Skuntank
Shared egg group: Field
Offspring name: Killer Queen
New type: Fighting / Poison
New base stats: 94 / 119 / 73 / 93 / 70 / 104 (553)
New ability and desc: Bites The Dust (Reckless + Aftermath) - Contact moves have a 20% chance of doing an extra 25% flat damage to the opponent. When this Pokemon gets KOed by a damaging move, opponent who KOed it also does.
Notable moves: Taunt, Protect, Pursuit, Sucker Punch, Fake Out, U-Turn, Knock Off, High Jump Kick, Poison Jab, Toxic, Defog, Haze, Roar
Role Identification: Offensive attacker that has a wide array of utility moves, and an ability that lets it do damage with those weak utility moves. The buffed Aftermath helps against set-up sweepers and the like.


DNA Donors: Reuniclus / Blacephalon
Offspring name: Reclusion
New Type: Fire/Psychic
Base Stats: 81 / 96 / 64 / 158 / 82 / 88 (+20 SpA, +20 Spe) (569)
New ability and desc: Beast Guard (Telepathy + Beast Boost) - The user is impervious to indirect damage. In situations where it would normally take indirect damage, its highest non-HP stat is boosted by one stage.
Notable Moves: Mind Blown, Energy Ball, Psychock, Psychic, Focus Blast, Calm Mind, Recover
Role Identification: By Gamefreak standards, Mind Blown counts as indirect damage. This means that with Beast Guard, Reclusion gets STAB Mind Blown with no downsides, that also raises its SpA by 1 when used. The only reason this isn't completely broken is because it's a bit slow.


DNA Donors: Darmanitan / Meloetta
Offspring name: Nirttama-Base
New Type: Psychic/Fire
Base Stats: 102 / 108 / 86 / 79 / 111 / 92 (+20 Def, +20 SpD) (578)
New ability and desc: Absolutely Zen Allure (Zen Mode + Serene Grace) - Changes form permanently when the Pokemon uses a move with secondary effect. Doubles chance of secondary effects.
Notable Moves: Flare Blitz, Zen Headbutt, Close Combat, Drain Punch, Ice Punch, Knock Off, U-Turn, Stone Edge, Rock Slide, Earthquake, Belly Drum
Role Identification: This form is alright but you shouldn't be using it for long.

Base -> Pirouette -> Zen
DNA Donors: Darmanitan / Meloetta
Offspring name: Nirttama-Priest
New Type: Psychic
Base Stats: 102 / 108 / 142 / 79 / 136 / 71 (638)
Notable Moves: Relic Song + Flare Blitz, Zen Headbutt, Close Combat, Drain Punch, Ice Punch, Knock Off, U-Turn, Stone Edge, Rock Slide, Earthquake, Belly Drum
Role Identification: 102/142/136 bulk, coupled with great coverage and an average Atk stat. It can undo the Pirouette form change with Relic Song, so think of it as the Aegislash-Shield of this form.

Base -> Pirouette -> Zen -> Aria
DNA Donors: Darmanitan / Meloetta
Offspring name: Nirttama-Statue
New Type: Psychic
Base Stats: 102 / 79 / 136 / 108 / 71 / 142 (638)
Notable Moves: Relic Song, Psychic, Psyshock, Focus Blast, Thunderbolt, Fire Blast, Grass Knot, Shadow Ball, Calm Mind
Role Identification: Now we're talking. 102/136/71 bulk, an average SpA stat which can be fixed with Calm Mind, coupled with great coverage and great 142 Speed.


Base -> Zen
DNA Donors: Darmanitan / Meloetta
Offspring name: Nirttama-Monk
New Type: Psychic
Base Stats: 102 / 79 / 136 / 108 / 161 / 52 (638)
Notable Moves: Relic Song, Psychic, Psyshock, Focus Blast, Thunderbolt, Fire Blast, Grass Knot, Shadow Ball, Calm Mind
Role Identification: 102/136/161 bulk, coupled with great coverage and an average SpA stat. It can change into the Pirouette form with Relic Song, so think of it as the Aegislash-Shield of this form.

Base -> Zen -> Pirouette
DNA Donors: Darmanitan-Zen / Meloetta
Offspring name: Nirttama-Buddha
New Type: Psychic/Fighting
Base Stats: 102 / 108 / 52 / 79 / 136 / 161 (638)
Notable Moves: Relic Song + Flare Blitz, Zen Headbutt, Close Combat, Drain Punch, Ice Punch, Knock Off, U-Turn, Stone Edge, Rock Slide, Earthquake, Belly Drum
Role Identification: Incredibly fast form, with an average Attack stat that can be fixed with Belly Drum.


Parents: Kirlia / Ralts
Shared egg group: lol
Offspring name: Kars
New type: Fairy
New base stats: 43 / 40 / 40 / 65 / 55 / 55 (298)
New ability and desc: Ultimate Lifeform (Trace + Telepathy) - Traces all of its teammates' abilities at once.
List of untraceable abilities:
  1. Trace's list of untraceable abilities.
  2. Any ability that traces the opponent's ability.
  3. Wonder Guard and variants that give immunities to non-super-effective moves.
  4. Any ability that changes the user's form.
Notable moves: Dazzling Gleam, Psychic, Thunderbolt, Shadow Ball, Grass Knot, Draining Kiss, Calm Mind, Destiny Bond, Memento, Hypnosis, Will-o-Wisp, Trick Room
Role Identification: This fusion has a lot of roles. There are at least two different "double Special Attack" abilities, and Cosmill's ability doubles all stats, so that'll make it hit pretty hard. As for Speed, you can use a Rain setter combined with one of those Swift Swim clones. You can also use Trick Room, but keep in mind Cosmill's ability doubles Speed if you're using him.
If Bunny is the ultimate 'form' fusion, then Kars is the ultimate 'ability' fusion. And since Wonder Guard is untraceable, all crazy combinations are beatable (probably).


DNA Donors: Regirock / Minior
Offspring name: Regicore
New Type: Rock
Base Stats: 80 / 80 / 160 / 55 / 100 / 75 (+10 HP, +10 Def, +20 Spe) (550)
New ability and desc: Shields Clear (Shields Down + Clear Body) - Immunity to stat drops of all kinds. Turns Regicore into Regicore-Meteor if something attempts to drop its stats.
Notable Moves: Shell Smash, Stone Edge, Superpower, Earthquake
Role Identification: Use Shell Smash.

DNA Donors: Regirock / Minior-Meteor
Offspring name: Regicore-Meteor
New Type: Rock
Base Stats: 80 / 160 / 80 / 100 / 55 / 135 (550)
New ability and desc: Shields Clear (Shields Down + Clear Body) - Immunity to stat drops of all kinds. Turns Regicore into Regicore-Meteor if something attempts to drop its stats.
Notable Moves: Shell Smash, Stone Edge, Superpower
Role Identification: 160 Attack, 135 Speed, access to Shell Smash and STAB Stone Edge. Also it doesn't get stat drops from Shell Smash or Superpower.
Thoughts on these?
Yeah, A LOT. Its ability is useful for both Nightmare and Daydream forms, both forms hits hard as fuck, the Daydream form doesn't have to take a hit for activating and it also has a really decent speed in comparison to other Zen Form clones, and the idea of making a Pokemon's physical movepool Special is something that i couldn't imagine to be implemented at FE. I'm definetly gonna give it a vote when Voting phase starts =^]
That was already done lol. It's a Genesect fusion with something else. There probably are more after that but that's the one I remember. You can look it up in the doc.
 
Thoughts on these?
That was already done lol. It's a Genesect fusion with something else. There probably are more after that but that's the one I remember. You can look it up in the doc.
Sorry for my ignorance, I couldn't see every fusion at the spreadsheet :p. Regicore is a cool Shell Smash sweeper that doesn't need either White Herb or Focus Shash to set up, which is nice for using any other offensive item, Kars with the Cosmog/Marill fusion and any other mon with a good offensive ability can be nice, Reclusion is nice and Nirttama is such a really versatile mon with all those forms (well, there're FEs with more forms out there).
 

Huge Power on a regular mon? Not with that crappy typing!
DNA Donors: Virizion, Accelgor
Offspring name: Virizelgor
New Type: Bug / Grass
Base Stats: 85 / 90 / 66 / 95 / 94 / 146 (+0 HP, +10 Atk, +10 Def, +0 SpA, +0 SpD, +20 Spe)
New ability and desc: Justifiable Burden (Justified + Unburden) - This Pokemon's attack is doubled.
Notable Moves: Return, Quick Attack, Sacred Sword, Close Combat, Stone Edge, U-Turn, Leech Life, Leaf Blade, Zen Headbutt, Knock Off
Role Identification: That's quite easy to find out.


I found a way to get around the rules!
DNA Donors: Silvally, Alolan Dugtrio
Offspring name: Dugally
New type: Normal / Steel(or is it?)
New base stats: 65 / 117 / 77 / 72 / 82 / 122 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe)
New ability and desc: Type Force (RKS System + Sand Force) - This Pokemon is Ground + the type of memory it holds. All moves used by this Pokemon that are Ground, Rock, Steel, or the type of the held memory have a 1.3× boost.
Notable moves: Return, Multi-Attack, Earthquake, Rock Slide, Stone Edge, X-Scissor, U-Turn, Shadow Claw, Iron Head, Zen Headbutt, Dragon Claw, Crunch, Swords Dance
Role Identification: Screw the rules!


Moar Terrains!
DNA Donors: Hippowdon, Tapu Lele
Offspring Name: Apou Hippo

New Type: Ground / Fairy
Base Stats
: 99 / 98 / 106 / 119 / 93 / 71 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Sandy Surge (Sand Stream + Psychic Terrain) - Summons Sandy Terrain for five turns (eight if holding Terrain Extender). In Sandy Terrain, Ground-Type moves get 1.5× power, and grounded Pokémon which are not of the Ground, Rock, Steel, or Psychic types take 1/16 HP damage at the end of each turn. Grounded Rock, Ground, Steel, and Psychic types also can't be targeted with a priority move.
Notable Moves: Focus Blast, Earth Power, Signal Beam, Shadow Ball, Energy Ball, Thunderbolt, Psychic, Moonblast
Role Identification: Aaabbb


The best spinblocker in the world!
DNA Donors: Fletchinder, Giratina-O
Offspring name: Fletchitina
New Type: Fire / Ghost
Base Stats:
106 / 96 / 86 / 108 / 87 / 87 (+0 HP, +0 Atk, +10 Def, +20 SpA, +10 SpD, +0 Spe)
New ability and desc: Gale Levitation (Gale Wings + Levitate) - This Pokémon is not grounded and can't be hit with Ground or Flying-Type moves. Attempting to use one of those moves on this Pokémon gives this Pokémon +1 priority to all its attacks untill it switches out.
Notable Moves: Hyper Voice, Aura Sphere, Earth Power, Shadow Ball, Flamethrower, Fire Blast, Energy Ball, Thunderbolt, Psychic, Dragon Pulse, Dark Pulse, Roost, Taunt, Thunder Wave, Will-O-Wisp, U-Turn, Calm Mind, Defog, Roar, Tailwind
Role Identification: Aaabbb


Instant paralysis
DNA Donors: Elekid, Zekrom
Offspring name: Elerom
New Type: Electric / Dragon
Base Stats:
72 / 126 / 78 / 92 / 77 / 112 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe)
New ability and desc: Static Volt (Static + Teravolt) - On switchin, the opponent is paralyzed, ignoring anything that would otherwise prevent it apart from already having a status. Contact with the Pokemon also has a 30% chance to paralyze the foe, again, ignoring anything that would otherwise prevent it apart from already having a status.
Notable Moves: Aabb
Role Identification: Aaabbb


Instant burns
DNA Donors: Magby, Reshiram
Offspring name: Magram
New Type: Fire / Dragon
Base Stats:
72 / 97 / 68 / 130 / 87 / 106 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe)
New ability and desc: Flame Blaze (Flame Body + Turboblaze) - On switchin, the opponent is burned, ignoring anything that would otherwise prevent it apart from already having a status. Contact with the Pokemon also has a 30% chance to burn the foe, again, ignoring anything that would otherwise prevent it apart from already having a status.
Notable Moves: Aabb
Role Identification: Aaabbb
just wanna say subs are done!
edit: oh wait voting is open...
 
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