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Fusion Evolution V4

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Three things.

1. We need ideas. We want to get back to where this Pet Mod has a lot of submitters. However, we cannot think of what to add to improve FE. Ideas would be greatly appreciated.

2. We need someone who can use Google Sheets well. I’m currently the only one editing the sheet, so it would be nice to have someone else to help me.

3. We need submissions, because SUBMISSIONS ARE OPEN!
 
Three things.

1. We need ideas. We want to get back to where this Pet Mod has a lot of submitters. However, we cannot think of what to add to improve FE. Ideas would be greatly appreciated.
Idk if this would exactally bring more people here, butI remember that in a past slate (Venustoise's, I believe), we were allowed to fuse both HAs of a mon. Could be a cool thing for a special slate
Sorry I have no other ideas rip
 
Reserving Sableye/Mewtwo, and Castform/Drifblim

camerupt.gif
groudon.gif

What? Camerupt is the only Fire-Type with Solid Rock
DNA Donors: Groudon / Camerupt
Offspring name: Grouderupt
New Type: Ground / Fire
Base Stats:
103 / 127 / 107 / 102 / 100 / 65 (+18 HP, +2 Atk, +2 Def, +0 SpA, +18 SpD, +0 Spe)
New ability and desc: Amplified Sunshine (Drought + Solid Rock) - Summons Amplified Sun for 5 turns (8 if holding Heat Rock). Amplifies Sunshine raises the power of Fire-Type moves by 1.75×, Lowers the power of Water-Type moves by 0.25×, makes Fire-Types take 0.75× Damage from attacks, and has all of the other effects of Sun minus the damage effections
Notable Moves: Aabb
Role Identification: Aaabbb

camerupt.gif
groudon-primal.gif

DNA Donors: Groudon-Primal / Camerupt
Offspring name: Grouderupt-Primal
New Type: Ground / Fire
Base Stats:
103 / 157 / 127 / 152 / 100 / 65 (+0 HP, +30 Atk, +20 Def, +50 SpA, +0 SpD, +0 Spe)
New ability and desc: Desolate Land
Notable Moves: Aabb
Role Identification: Aaabbb
camerupt.gif
kyogre.gif

What? Camerupt is the only good specially offensive Ground-Type that can fuse with this.
DNA Donors: Kyogre / Camerupt
Offspring name: Camerogre
New Type: Ground / Water
Base Stats:
103 / 102 / 100 / 127 / 107 / 65 (+18 HP, +2 Atk, +20 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Amplified Rainstom (Drizzle + Solid Rock) - Summons Amplified Rain for 5 turns (8 if holding Damp Rock). Amplifies Sunshine raises the power of Water-Type moves by 1.75×, Lowers the power of Fire-Type moves by 0.25×, makes Water-Types take 0.75× Damage from attacks, and has all of the other effects of Rain minus the damage effections
Notable Moves: Aabb
Role Identification: Aaabbb

camerupt.gif
kyogre-primal.gif

DNA Donors: Kyogre-Primal / Camerupt
Offspring name: Camerogre-Primal
New Type: Ground / Water
Base Stats:
103 / 157 / 127 / 152 / 100 / 65 (+0 HP, +30 Atk, +20 Def, +50 SpA, +0 SpD, +0 Spe)
New ability and desc: Primordal Sea
Notable Moves: Aabb
Role Identification: Aaabbb
flareon.gif
tapufini.gif

terrains...
DNA Donors: Flareon, Tapu Fini
Offspring name: Apou Flaro

New Type: Fire / Fairy
Base Stats
: 77 / 102 / 97 / 115 / 120 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Fiery Surge (Flash Fire + Misty Surge) - Summons Fiery Terrain for five turns eight if holding Terrain Extender). In Fiery Terrain, Fire-Type moves recieve 1.5× power and no grounded Pokémon can be damaged by moves which can inflict a status unless the move is Fire-Type. When the terrain fades, the ability functions like Flash Fire.
Notable Moves: Aabb
Role Identification: Aaabbb
virizion.gif
accelgor.gif

Huge Power on a regular mon? Not when I shift into BUG/GRASS Typing!
DNA Donors: Virizion, Accelgor
Offspring name: Virizelgor
New Type: Bug / Grass
Base Stats: 85 / 90 / 66 / 95 / 94 / 146 (+0 HP, +10 Atk, +10 Def, +0 SpA, +0 SpD, +20 Spe)
New ability and desc: Justifiable Burden (Justified + Unburden) - This Pokemon's attack is doubled.
Notable Moves: Return, Quick Attack, Sacred Sword, Close Combat, Stone Edge, U-Turn, Leech Life, Leaf Blade, Zen Headbutt, Knock Off
Role Identification: Have an offensive Grass/Bug fusion.
sableye.gif
mewtwo.gif

You know what this will do?
DNA Donors: Sableye, Mewtwo
Offspring name: Mewbltwo
New Type: Dark / Psychic
Base Stats:
78 / 92 / 82 / 129 / 77 / 110 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe)
New ability and desc: Pranking Pressure (Prankster + Pressure) - This Pokemon's Dark-Type moves have +2 Priority.
Notable Moves: Aabb
Role Identification: The base form has merrits, but I suggest you take a look at the megas:
sableye.gif
mewtwo-megax.gif

DNA Donors: Sableye, Mewtwo
Offspring name: Mega Mewbltwo X
New Type: Dark / Fighting
Base Stats:
78 / 172 / 92 / 129 / 87 / 110 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe)
New ability and desc: Steadfast
Notable Moves: Aabb
Role Identification: Physical Attacker
sableye.gif
mewtwo-megay.gif

DNA Donors: Sableye, Mewtwo
Offspring name: Mega Mewbltwo Y
New Type: Dark / Psychic
Base Stats:
78 / 132 / 62 / 169 / 107 / 120 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe)
New ability and desc: Insomnia
Notable Moves: Aabb
Role Identification: Special Attacker
sableye-mega.gif
mewtwo.gif

DNA Donors: Sableye, Mewtwo
Offspring name: Mega Mewbltwo Z
New Type: Dark / Psychic
Base Stats:
78 / 102 / 132 / 149 / 127 / 80
New ability and desc: Magic Bounce
Notable Moves: Aabb
Role Identification: Wall
 
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Reserving Victini / Hydreigon, Sylveon / Hoopa, Scyther / Scizor, Ferrothorn / Marshadow and Emolga / Kyurem-W
 
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ampharos.gif
nidoking.gif

Hardbass and vodka are his best friends
Parents: Ampharos / Nidoking
Shared egg group: Field / Monster
Offspring name: Gopnik
New type:
electric.gif
ground.gif

New base stats: 95 Hp/98 Atk/91 Def/110 SpA/92 SpD/80 Spe
New ability and desc: Ionized Slav (Static + Sheer Force) - Increases power of moves with secondary effects by 50%, but removes the effects and makes the moves to always parlayze in case they're using a Life Orb. Life Orb recoil is ignored when a move that is affected by Ionized Slav is used.
Notable moves:
-Physical:
Earthquake, Bulldoze, Elemental Punches, Rock Slide, Aqua Tail, Megahorn, Throat Chop, Sucker Punch, Shadow Claw, Super Fang, Dragon Tail, Head Smash, Smack Dawn.
-Special: Thunderbolt, Earth Power, Fire Blast, Ice Beam, Flamethower, Focus Blast, Volt Switch, Sludge Wave, Discharge, Shadow Ball, Signal Beam.
-Status: Stealth Rock, Toxic Spikes, Heal Bell, Taunt, Agility, Light Screen, Reflect, Curse, Cotton Guard.
Role Identification: Wallbreaker that spread paralysis and tons of damage at once.
ampharos-mega.gif
nidoking.gif

Parents: Ampharos-Mega / Nidoking
Shared egg group: Field / Monster
Offspring name: Gopnik-Mega
New Type:
electric.gif
dragon.gif

Base Stats: 95 Hp/118 Atk/111 Def/160 SpA/112 SpD/70 Spe
New ability and desc: Mold Breaker
Notable Moves: Same as above + Outrage, Dragon Pulse.
Role Identification: Bulkier and faster Ampharos-Mega
magnezone.gif
cofagrigus.gif

The true trap God.
DNA Donors: Magnezone / Cofagrigus
Offspring name: Amun-Ra
New Type:
electric.gif
ghost.gif

Base Stats: 80 Hp/60 Atk/130 Def/130 SpA/103 SpD/45 Spe (+16 HP, +0 Atk, +18 SpA, +6 SpD)
New ability and desc: The Hidden One (Magnet Pull + Mummy) - Contact with the Pokémon traps the attacker and changes the attacker's Ability to Mummy. Steel types have their abilities changed to Mummy and they cannot run nor switch while this Pokémon is in battle.
Notable Moves:
-Physical:
Knock Off.
-Special: Thunderbolt, Shadow Ball, Energy Ball, Grass Knot, Volt Switch, Hex, Signal Beam, Psychic, Flash Cannon, Discharge, Charge Beam, Mirror Shot, Mirror Coat, Electro Web, Infestation.
-Status: Nasty Plot, Trick Room, Toxic Spikes, Will-O-Wisp, Thunder Wave, Trick, Haze, Calm Mind, Crafty Shield, Destiny Bond, Disable, Heal Block, Memento, Light Screen, Reflect, Magnet Rise.
Role Identification: OTR bulky mon that punishes VoltTurn and Steel-types.
regigigas.gif
quagsire.gif

You know this thing is weird just looking at its name.
DNA Donors: Regigigas / Quagsire
Offspring name: RegigigeR
New Type:
normal.gif
water.gif

Base Stats: 107 Hp/127 Atk/107 Def/72 SpA/107 SpD/67 Spe (+5 HP, +5 Atk, +10 Def, +20 SpD)
New ability and desc: Shabby Genesis (Slow Start + Unaware) - While this Pokemon is active, none of the oppontents can boost its stats. On switch-in, resets the foe's stat boosts.
Notable Moves:
-Physical:
Return, Double Edge, Frustration, Waterfall, Aqua Tail, Knock Off, Elemental Punches, Earthquake, Bulldoze, Superpower, Drain Punch, Stone Edge, Rock Slide, Zen Headbutt, Heavy Slam, Iron Head, Rock Tomb, Power-Up Punch.
-Special: Scald.
-Status: Recover, Encore, Thunder Wave, Curse, Stockpile, Wide Guard.
Role Identification: Sweepers doen't exist.
terrakion.gif
heracross.gif

God is dead and it's his fault.
DNA Donors: Terrakion / Heracross
Offspring name: Kratos
New Type:
rock.gif
fighting.gif

Base Stats: 90 Hp/137 Atk/92 Def/56 SpA/92 SpD/111 Spe (+5 HP, +10 Atk, +10 Def, +15 Spe)
New ability and desc: God Stalker (Justified + Guts) - When burned, its attack is doubled and the power of Dark-type attacks is raised by 50%.
Notable Moves:
-Physical:
Close Combat, Stone Edge, Knock Off, Rock Slide, Earthquake, Facade, Megahorn, Sacred Sword, Low Kick, Poison Jab, Iron Head, Zen Headbutt, Brick Break, Rock Tomb, Bulldoze.
-Status: Swords Dance, Stealth Rock, Taunt, Rock Polish, Bulk Up.
Role Identification: Almost perfect coverage moves abuser with 3 STABs and a huge attack stat after being statused.
terrakion.gif
heracross-mega.gif

DNA Donors: Terrakion / Heracross-Mega
Offspring name: Kratos-Mega
New Type:
rock.gif
fighting.gif

Base Stats: 90 Hp/197 Atk/132 Def/56 SpA/102 SpD/101 Spe
New ability and desc: Skill Link
Notable Moves: Same as above + Rock Blast, Arm Thrust, Bullet Seed, Pin Missile.
Role Identification: Aaabbb
hawlucha.gif
pierroteknik-png.95177

Broken shit + overhyped shit=This thing
DNA Donors: Hawlucha / Blacephalon
Offspring name: Luchalon
New Type:
fighting.gif
ghost.gif

Base Stats: 67 Hp/127 Atk/67 Def/113 SpA/79 SpD/120 Spe (+2 HP, +18 Atk, +3 Def, +1 SpA, +8 SpD, +8 Spe)
New ability and desc: Freed Beast (Unburden + Beast Boost) - Upon using or losing item, its speed and its highest non-hp stat are doubled. Only works once, and loses the boosts upon switch out. Upon switching out or if it's holding an item, works like regular Beast Boost.
Notable Moves:
-Physical:
High Jump Kick, Drain Punch, Low Kick, Shadow Claw, Fire Punch, Thunder Punch, Acrobatics, Stone Edge, U-Turn, Rock Slide, Poison Jab, Iron Head, Brick Break, Low Kick, Knock Off, EXPLOSION, Flame Charge, Rock Tomb.
-Special: Shadow Ball, Focus Blast, Fire Blast, Flametrower, Overheat, Heat Wave, Psychic, Psyshock, Mind Blown, Stored Power, Dark Pulse.
-Status: Swords Dance, Roost, Taunt, Trick, Bulk Up, Will-O-Wisp, Hone Claws, Tailwind.
Role Identification: Give this guy a Terain seed and pair it with any Tapu Fusion and see how your foe's team is sweept.
RECIVILWARSUBMARINE
amoonguss.gif
ferrothorn.gif

First Amoonguss Fusion c:
Parents: Amoonguss/Ferrothorn
Shared egg group: Grass
Offspring name: Amor
New type:
grass.gif
steel.gif

New base stats: 104 Hp/109 Atk/110 Def/79 SpA/108 SpD/35 Spe
New ability and desc: Heart Breaker (Regenerator + Iron Barbs) - If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP and the user will restore 1/8 of its maximum HP. When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored.
Notable moves:
-Physical:
Gyro Ball, Power Whip, Knock Off, Iron Head, Seed Bomb, Stomping Tantrum, Foul Play, Shadow Claw, Poison Jab, Explosion, Bulldoze.
-Special: Clear Smog.
-Status (here cancer begins :): SPORE, Leech Seed, Stealth Rock, Spikes, Toxic, Synthesis, Curse, Stun Spore, Thunder Wave, Swords Dance, Gastro Acid, Rage Powder, Ingrain.
Role Identification: Aaabbb
 
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passimian.gif
scrafty.gif

*Insert Football joke*
Parents: Passimian / Scrafty
Shared egg group: Field
Offspring name: Passcraft
New type: Fighting
New base stats: 92 / 115 / 112 / 52 / 97 / 79
New ability and desc: Interception (Reciever + Moxie) - When this Pokemon scores a KO, its Attack is raised by one, and it gains the effect of the foe's ability. It can have up to two ability effects this way. It cannot gain the effects of untraceable abilities (as well as Kars' ability if that wasn't clear), nor can it gain this ability. After gaining two ability effects, new effects replace the oldest one.
Notable moves: High Jump Kick, Drain Punch, Gunk Shot, Earthquake, Iron Tail, Stone Edge, U-Turn, Knock Off, Outrage, Dragon Claw, Throat Chop, Zen Headbutt, Iron Head, Ice Punch, Thunder Punch, Fire Punch, Dragon Tail, Fake Out, Bulk Up, Taunt, Toxic, Amnesia, Dragon Dance, Iron Defense, Roar
Role Identification: Remember Taiwan, the fusion which gained item effects when it got KOs? This is that, but with ability effects instead!
Since they are usually more powerful than items, this can come in handy. While it lacks the raw power of its bootleg brother, it has a much easier time setting up, has better bulk, a more powerful ability (since again, abilities), and a much better STAB move and defensive type. Both are fine choices imo, but Passcraft will take the ball away from you and run with it. =]
regigigas.gif
vulpix.gif

DNA Donors: Regigigas / Vulpix
Offspring name: Gigapix
New Type: Normal / Fire
Base Stats: 89 / 100 / 90 / 65 / 85 / 92 (+15 HP, +15 Def, +10 Spe)
New ability and desc: Climate Change (Slow Start + Drought) - On switch-in and every five turns this Pokemon is on the field, sun is summoned. In the sun, this Pokemon has 1.5x Attack and Speed.
Notable Moves: Double Edge, Flare Blitz, Earthquake, Stone Edge, Zen Headbutt, Ice Punch, Thunder Punch, Drain Punch, Iron Tail, Rock Polish, Thunder Wave, Toxic, (Z-)Hypnosis, Reflect, Roar, Will-o-Wisp
Role Identification: Aaabbb
mawile.gif
togekiss.gif

Parents: Mawile / Togekiss
Shared egg group: Fairy
Offspring name: Wiliss
New type: Steel / Fairy
New base stats: 77 / 77 / 100 / 97 / 95 / 75
New ability and desc: weep (Sheer Force + Hustle) - The foe's moves with secondary effects have 0.7x accuracy and lose their secondary effects.
Notable moves: Aaabbb
Role Identification: Aaabbb
Reserving Ampharos/Turtonator, Tyranitar/Kartana[/hide]
 
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hooh.gif
sandslash-alola.gif

Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"

Parents: Ho-Oh + Sandslash-Alola
Shared egg group: DNA (Legendary)
Offspring name: Honoka
New type: Fire/Steel
New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack)
New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage.
Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost
Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.

Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin

salazzle.gif
kyurem.gif

Poison/Ice boi
Parents: Salazzle + Kyurem
Shared egg group: DNA
Offspring name: Kyule
New type: Poison/Ice
New base stats: 96/97/75/140/75/126 (609) (+20 Sp.A, +20 Speed)
New ability and desc: G-Corrode (Corrosion + Pressure): Ignores immunities to poison status and Poison-type moves used by the user. If a target would normally be immune to such a move, they lose 1 PP on all of their moves.
Notable moves: Sludge Wave, Ice Beam, Nasty Plot, Flamethrower, Shadow Ball, Earth Power, Flash Cannon
Role identification: Poison/Ice has no fusions, and for good reason, given the clash of its types. Regardless, I tried to make this work. G-Corrode allows Poison to not be as shit offensively, so Kyule won't be walled by mere steel. G-Corrode also fucks over Steel-type walls further by tearing away at their PP.

raichu.gif
hippowdon.gif

nice EdgeQuake and Sneaky Pebbles nerd
Parents: Raichu + Hippowdon
Shared egg group: Field
Offspring name: Raidon
New type: Electric/Ground
New base stats: 94/111/96/89/86/88 (564)
New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1, and is immune. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1, and again is immune.
Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge
Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls EdgeQuake, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.

Raidon @ Leftovers
Ability: Lightning Stream
EVs: 252 HP / 252 Atk / 4 Def
- Slack Off
- Volt Tackle
- Earthquake / Stealth Rock
- Nuzzle / Yawn / Stealth Rock
 
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hooh.gif
sandslash-alola.gif

Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"

Parents: Ho-Oh + Sandslash-Alola
Shared egg group: DNA (Legendary)
Offspring name: Honoka
New type: Fire/Steel
New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack)
New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage.
Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost
Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.

Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin

salazzle.gif
kyurem.gif

Poison/Ice boi
Parents: Salazzle + Kyurem
Shared egg group: DNA
Offspring name: Kyule
New type: Poison/Ice
New base stats: 96/97/75/140/75/126 (609) (+20 Sp.A, +20 Speed)
New ability and desc: G-Corrode (Corrosion + Pressure): Ignores immunities to poison status and Poison-type moves used by the user. If a target would normally be immune to such a move, they lose 1 PP on all of their moves.
Notable moves: Sludge Wave, Ice Beam, Nasty Plot, Flamethrower, Shadow Ball, Earth Power, Flash Cannon
Role identification: Poison/Ice has no fusions, and for good reason, given the clash of its types. Regardless, I tried to make this work. G-Corrode allows Poison to not be as shit offensively, so Kyule won't be walled by mere steel. G-Corrode also fucks over Steel-type walls further by tearing away at their PP.

raichu.gif
hippowdon.gif

nice EdgeQuake and Sneaky Pebbles nerd
Parents: Raichu + Hippowdon
Shared egg group: Field
Offspring name: Raidon
New type: Electric/Ground
New base stats: 94/111/96/89/86/88 (564)
New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1
Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge
Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls StoneEdge, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.

Raidon @ Leftovers
Ability: Lightning Stream
EVs: 252 HP / 252 Atk / 4 Def
- Slack Off
- Volt Tackle
- Earthquake / Stealth Rock
- Nuzzle / Yawn / Stealth Rock
Is Raidon actually immune to those types of move or does it just draw them in?
 
Also, you listed "StoneEdge" as one of the best coverage combos in the game. Did you mean EdgeQuake? Bc Stone Edge isn't a combo
 
marowak.gif
marowak-alola.gif

Marowak-Prime
Parents: Marowak + Marowak-Alola (Monster)
It's back bois
New Typing:
GroundIC_Big.png
FireIC_Big.png

Ability: Rock Head Rock Head + Rock Head - This Pokémon is protected from recoil from its own moves.
Stats: 75 HP +15 / 95 Atk +15 / 125 Def +15 / 65 SpA +15 / 95 SpD +15 / 60 Spe +15
Notable Moves:
Physical.png
: Earthquake, Flare Blitz, Shadow Bone, Double-Edge, Stone Edge, Knock Off, Iron Head, Thunder Punch, Bonemerang
Status.png
: Swords Dance, Stealth Rock, Perish Song, Belly Drum
Role Identification: This Marowak can use SD in conjunction with Thick Club, resulting in assured annihilation to those unlucky enough to get smacked across the face by it. For reference, 95 Attack + Thick Club = Hits harder than Mega Heratana. Fire/Ground opens it up to severe damage from Water-types, but its only other weakness is other Ground-types. And that's without mentioning the decent physical movepool...
guzzlord.gif
cofagrigus.gif

Guzzlorgrigus
Donors: Guzzlord + Cofagrigus
A draconic being, armed with an unbreakable hide of gold.
New Typing:
GhostIC_Big.png
DarkIC_Big.png

Ability: Overflowing Greed Beast Boost + Mummy - Any Pokémon that makes contact with this Pokémon gets its ability changed to Mummy. If the Pokémon in question already has Mummy before the attack, this Pokémon's most proficient stat gets boosted.
Stats: 140 HP ±0 / 75 Atk ±0 / 109 Def +10 / 116 SpA +20 / 89 SpD +10 / 36 Spe ±0
Notable Moves:
Physical.png
: Knock Off
Special.png
: Shadow Ball, Dark Pulse, Energy Ball, Psychic, Infestation, Sludge Wave, Fire Blast, Dragon Pulse, Z-Belch
Status.png
: Will-O-Wisp, Nasty Plot/Calm Mind/Haze, Trick Room, Trick, Toxic Spikes, Destiny Bond
Role Identification: Beefy mon that can prove quite dangerous if you run Trick Room or Nasty Plot.
 
Re-SUB(s)WAY, EAT FRESH:
doduo.gif
kyurem-black.gif

BEATDOWN AND I'M BACK WITH TWO HEADS
DNA Donors: Doduo / Kyurem-Black
Offspring Name: Duorem
New type: Normal/Dragon
New base stats: 80/140/72/77/72/105 (+20 Spe, +13 Atk, +7 SpD)
New ability and desc: Wild Steps (Tangled Feet + Teravolt) - This Pokemon moves and their effects ignore the foe's ability and this Pokemon can't hit itself when confused. When confused, this Pokemon's moves have their effect chance doubled.
Notable moves: Thrash, Outrage, Jump Kick, Quick Attack, Knock Off, Swords Dance, Iron Head, Rock Slide, Reflect, Light Screen, Dragon Claw, Fusion Bolt, Zen Headbutt, Body Slam, Roost, Haze, Agility, Stone Edge, Freeze Shock, (Z-)Mirror Move
Role identification: Spam Thrash and Outrage, because penalties don't exist anymore. Who needs limitations anyway? Plus, when you get confused, instead of hitting yourself, your Iron Heads are now as annoying as Jirachi's and flinch stuff that usually can't. Oh yeah, you also have access to Agility and Swords Dance for setup, STAB Quick Attack, and coverage in Jump Kick, Knock Off, the aforementioned Iron Head, Fusion Bolt, Rock Slide, and Zen Headbutt.

New subs on a mission, kill the competition, sell the next edition:
kecleon.gif
groudon.gif

It's Pelininja...
DNA Donors: Kecleon / Groudon
Offspring Name: On Dek
New type: Ground/Normal
New base stats: 80/120/105/100/125/65 (+20 SpA, +20 SpD)
New ability and desc: Meteorologist (Protean + Drought) - This Pokemon's type changes to the type of the move it used before using the move. If the move shares a type with a normal weather effect (not Primordial Sea, Desolate Land, or Delta Stream), then the weather effect is summoned.
Notable moves: Fire Punch, Stone Edge, Aqua Tail, Ice Punch, Thunder Punch, Knock Off, Fake Out, Earthquake, Precipice Blades, Recover, Swords Dance, Rock Polish, Stealth Rock, Flamethrower, Blizzard, Thunderbolt, Grass Knot, Earth Power, Ancient Power, Eruption, Lava Plume, Fire Blast, Hammer Arm, Drain Punch, Focus Blast, Iron Head, Thunder Wave, Shadow Sneak, Sucker Punch, Bulk Up, Body Slam, Low Kick, Shadow Ball, Nasty Plot, Foul Play, Aerial Ace, Thunder
Role identification: THAT'S A LOT OF MOVES. For a Protean user with fairly balanced stats, that's really scary. With more options than movement in Smash Bros. Melee, On Dek can run a number of sets, from hazard setting, to bulky Swords Dance, to Bulk Up, to Nasty Plot, to Rock Polish, and probably more and that's not even talking about its Primal form. Oh yeah, and you can set any weather to your liking, that's a thing too.
kecleon.gif
groudon-primal.gif

DNA Donors: Kecleon / Primal Groudon
Offspring Name: Primal Reversion On Dek (PROD, if that name is too long)
New type: Ground/Fire
New base stats: 80/150/125/150/125/65
New ability and desc: Desolate Land
Notable moves: See above list
Role identification: It's a Primal Groudon that trades some stats for better coverage and Recover. I mean, in an "OU-based" metagame, that should sounds like a pretty good deal to me.
frogadier.gif
kyogre.gif

...but better!
DNA Donors: Frogadier / Kyogre
Offspring Name: Kyodier
New type: Water
New base stats: 77/81/85/125/98/110 (+17Spe, +14 Def, +9 SpA)
New ability and desc: Meteorologist (Protean + Drizzle) - This Pokemon's type changes to the type of the move it used before using the move. If the move shares a type with a normal weather effect (not Primordial Sea, Desolate Land, or Delta Stream), then the weather effect is summoned.
Notable moves: Water Spout, Blizzard, Hidden Power (Fire), Ancient Power, Scald, Surf, Origin Pulse, Grass Knot, Gunk Shot, Thunder, Thunder Wave, Roar, Taunt, Toxic Spikes, Dark Pulse, U-turn, Signal Beam, Thunderbolt
Role identification: WIP

frogadier.gif
kyogre-primal.gif

DNA Donors: Frogadier / Kyogre
Offspring Name: Kyodier
New type: Water
New base stats: 77/131/85/155/118/110
New ability and desc: Primordial Sea
Notable moves: See above + Liquidation, Low Kick, Earthquake, Iron Head, Ice Punch
Role identification: WIP
 
blacephalon.png
genesect.png

Mind meets matter. (Ghost/Bug)
DNA Donors: Blacephalon / Genesect
Offspring name: Cephalosect
New Type: Ghost / Bug
Base Stats: 63 / 137 / 77 / 137 / 87 / 123 (+1 HP, +14 Atk, +3 Def, +2 SpA, +20 Spe) | 624 BST
New ability and desc: Brain Power (Beast Boost + Download) - Lets the bass kick. The user's damage output is always calculated using its higher raw attacking stat, prioritizing Attack if the two are tied. If the user scores a KO, then the user gets +1 to that attacking stat.
Notable Moves:
Offensive: U-turn, Bug Buzz, Shadow Ball, Fire Blast, Thunderbolt, Ice Beam, Knock Off, Extreme Speed, Explosion
Status: Shift Gear, Magic Coat, Taunt, Will-O-Wisp
Role Identification: Basically, the way the Ability works, Cephalosect only needs to invest in one attacking stat regardless what moveset it runs, whether going physical for Shift Gear or special for fear of burn. This means that it can always take advantage of its best STABs (U-turn, Bug Buzz, Shadow Ball) and its best coverage (Fire Blast and BoltBeam). E-Speed and Explosion are cool too.
machamp.png
buzzwole.png

A stronghold of muscles. (Fighting)
DNA Donors: Machamp / Buzzwole
Offspring name: Chazz
New Type: Fighting
Base Stats: 101 / 151 / 109 / 59 / 89 / 67 (+3 HP, +17 Atk, +20 SpD) | 576 BST
New ability and desc: Equilibrium (No Guard + Beast Boost) - As long as the user is active, stat stages cannot be lowered or raised.
Notable Moves:
physical.png
Superpower, Drain Punch, Knock Off, Poison Jab, Stone Edge, Earthquake, Bullet Punch
other.png
Roost, Taunt
Role Identification: Can use Superpower without stat drops and makes opposing stat boosters stagnant. Its movepool isn't much, but it's enough to get by.
minior-meteor.png
probopass.png

Crossing the line, perhaps? (Rock/Steel)
DNA Donors: Minior / Probopass
Offspring name: Inapropro
New Type: Rock / Steel
Base Stats (Censored Form): 60 / 60 / 130 / 70 / 131 / 70 (+3 Atk, +8 Def, +3 SpA, +6 SpD, +20 Spe) | 521 BST
Base Stats (Explicit Form): 60 / 130 / 60 / 131 / 70 / 130 | 581 BST
New ability and desc: Shifting Sands (Shields Down + Sand Force) - At the start of battle or at the end of a turn, if Inapropro's HP is above 50%, it will change into its Censored Form. At the end of the turn, if its HP is below half, it will change back to its Explicit Form. This Ability cannot be negated, copied, or removed.
In Censored Form, Inapropro is immune to non-volatile status conditions, as well as Rock-, Ground-, and Steel-type attacks.
In Explicit Form, Inapropro deals 1.3* damage with Rock-, Ground-, and Steel-type attacks.
Notable Moves:
physical.png
Stone Edge / Rock Blast / Rock Slide, Iron Head, Earthquake, elemental punches, U-turn
special.png
Power Gem, Flash Cannon, Earth Power, Psychic, Dazzling Gleam, Volt Switch
other.png
Shell Smash, Stealth Rock, Taunt, Pain Split, Magic Coat
Role Identification: Like standard Minior but with valuable immunities as a meteor and stronger STABs (and Ground coverage) as a core. Also has a better movepool and stats, but with arguably worse typing. (Don't forget that it's quad weak to Fighting, still weak to Water, and prone to priority.)
sudowoodo.png
xerneas.png

So tree-like, yet it's not a tree. (Rock/Fairy, Sudowoodo)
DNA Donors: Sudowoodo / Xerneas
Offspring name: Woodee
New Type: Rock / Fairy
Base Stats: 98 / 135 / 105 / 80 / 81 / 84 (+20 Atk, +20 Spe) | 583 BST
New ability and desc: Divine Helm (Rock Head + Fairy Aura) - The user's recoil moves become Fairy-type, deal 4/3 damage, and do not induce recoil.
Notable Moves:
physical.png
Head Smash, Wood Hammer / Double-Edge, Stone Edge, Earthquake, Close Combat, Megahorn, elemental punches, Horn Leech, Sucker Punch
other.png
Rock Polish, Stealth Rock, Defog
Role Identification: For a Fairy, this has frighteningly strong physical STAB: 200 BP Head Smash and 160 BP Wood Hammer / Double-Edge. (Plus Head Smash and Wood Hammer are nasty surprises for Maroram-Alola and Kromork respectively.) Also has Stone Edge for secondary STAB, a boat load of coverage, and Rock Polish to patch up its low Speed.
rotom-frost.png
toxapex.png

It stays frosty, and it stays on top. (Ice/Poison, Rotom-Frost)
DNA Donors: Rotom-Frost / Toxapex
Offspring name: Frostapex
New Type: Ice / Poison
Base Stats: 70 / 64 / 129 / 99 / 124 / 60 (+20 HP, +20 SpA) | 546 BST
New ability and desc: Air Raider (Levitate + Merciless) - The user is considered airborne and protected from critical hits from airborne attackers. If the user attacks an airborne target that does not also have Air Raider, then the attack is a guaranteed critical hit.
Notable Moves:
physical.png
Knock Off
special.png
Ice Beam, Sludge Bomb/Wave, Scald, Dark Pulse / Shadow Ball, Discharge / Volt Switch
other.png
Recover, Defog, Will-O-Wisp, Thunder Wave, Toxic Spikes, Haze
Role Identification: A strange balance between bulky and offensive. Granted it doesn't have the best defensive typing, but it does get reliable recovery along with Will-O-Wisp and Scald. Can also T-Spikes and Haze like an ordinary Toxapex.
darkrai.png
gourgeist-small.png

Probably the best Trick-or-Treat user. (Gourgeist-Small)
DNA Donors: Darkrai / Gourgeist-Small
Offspring name: Darkgeist
New Type: Dark / Ghost
Base Stats: 62 / 107 / 106 / 116 / 82 / 112 (+20 Atk, +20 SpA) | 585 BST
New ability and desc: Bad Touch (Frisk + Bad Dreams) - Reveals the held items of all active foes. Foes revealed to have held items lose 1/8 max HP.
Notable Moves:
physical.png
Knock Off, Sucker Punch, Shadow Sneak, Pursuit, Foul Play, Drain Punch, Poison Jab
special.png
Shadow Ball, Dark Pulse, Focus Blast, Fire Blast, Thunderbolt, Ice Beam, Sludge Bomb
other.png
(Z-)Trick-or-Treat, Nasty Plot, Swords Dance, Taunt, Will-O-Wisp, Leech Seed, Synthesis
Role Identification: With a rather balanced stat distribution and decent movepool, Darkgeist can perform a wide variety of roles. However, what stands out most is Dark/Ghost typing with Z-Trick-or-Treat. (It even comes with Pursuit (which Darkrai gets via D/P level-up, wew lad) and multiple forms of priority.) It can even further boost its wallbreaking potential with both Swords Dance and Nasty Plot.
 
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blacephalon.png
genesect.png

Mind meets matter. (Ghost/Bug)
DNA Donors: Blacephalon / Genesect
Offspring name: Cephalosect
New Type: Ghost / Bug
Base Stats: 63 / 137 / 77 / 137 / 87 / 123 (+1 HP, +14 Atk, +3 Def, +2 SpA, +20 Spe) | 624 BST
New ability and desc: Brain Power (Beast Boost + Download) - Lets the bass kick. The user's damage output is always calculated using its higher raw attacking stat, prioritizing Attack if the two are tied. If the user scores a KO, then the user gets +1 to that attacking stat.
Notable Moves:
Offensive: U-turn, Bug Buzz, Shadow Ball, Fire Blast, Thunderbolt, Ice Beam, Knock Off, Extreme Speed, Explosion
Status: Shift Gear, Magic Coat, Taunt, Will-O-Wisp
Role Identification: Basically, the way the Ability works, Cephalosect only needs to invest in one attacking stat regardless what moveset it runs, whether going physical for Shift Gear or special for fear of burn. This means that it can always take advantage of its best STABs (U-turn, Bug Buzz, Shadow Ball) and its best coverage (Fire Blast and BoltBeam). E-Speed and Explosion are cool too.
machamp.png
buzzwole.png

A stronghold of muscles. (Fighting)
DNA Donors: Machamp / Buzzwole
Offspring name: Chazz
New Type: Fighting
Base Stats: 101 / 151 / 109 / 59 / 89 / 67 (+3 HP, +17 Atk, +20 SpD) | 576 BST
New ability and desc: Equilibrium (No Guard + Beast Boost) - As long as the user is active, stat stages cannot be lowered or raised.
Notable Moves:
physical.png
Superpower, Drain Punch, Knock Off, Poison Jab, Stone Edge, Earthquake, Bullet Punch
other.png
Roost, Taunt
Role Identification: Can use Superpower without stat drops and makes opposing stat boosters stagnant. Its movepool isn't much, but it's enough to get by.
minior-meteor.png
probopass.png

Crossing the line, perhaps? (Rock/Steel)
DNA Donors: Minior / Probopass
Offspring name: Inapropro
New Type: Rock / Steel
Base Stats (Censored Form): 60 / 60 / 130 / 70 / 131 / 70 (+3 Atk, +8 Def, +3 SpA, +6 SpD, +20 Spe) | 521 BST
Base Stats (Explicit Form): 60 / 130 / 60 / 131 / 70 / 130 | 581 BST
New ability and desc: Shifting Sands (Shields Down + Sand Force) - At the start of battle or at the end of a turn, if Inapropro's HP is above 50%, it will change into its Censored Form. At the end of the turn, if its HP is below half, it will change back to its Explicit Form. This Ability cannot be negated, copied, or removed.
In Censored Form, Inapropro is immune to non-volatile status conditions, as well as Rock-, Ground-, and Steel-type attacks.
In Explicit Form, Inapropro deals 1.3* damage with Rock-, Ground-, and Steel-type attacks.
Notable Moves:
physical.png
Stone Edge / Rock Blast / Rock Slide, Iron Head, Earthquake, elemental punches, U-turn
special.png
Power Gem, Flash Cannon, Earth Power, Psychic, Dazzling Gleam, Volt Switch
other.png
Shell Smash, Stealth Rock, Taunt, Pain Split, Magic Coat
Role Identification: Like standard Minior but with valuable immunities as a meteor and stronger STABs as a core. Also has a better movepool and stats, but with arguably worse typing. (Don't forget that it's quad weak to Fighting, still weak to Water, and prone to priority.)
sudowoodo.png
xerneas.png

So tree-like, yet it's not a tree. (Rock/Fairy, Sudowoodo)
DNA Donors: Sudowoodo / Xerneas
Offspring name: Woodee
New Type: Rock / Fairy
Base Stats: 98 / 135 / 105 / 80 / 81 / 84 (+20 Atk, +20 Spe) | 583 BST
New ability and desc: Divine Helm (Rock Head + Fairy Aura) - The user's recoil moves become Fairy-type, deal 4/3 damage, and do not induce recoil.
Notable Moves:
physical.png
Head Smash, Wood Hammer / Double-Edge, Stone Edge, Earthquake, Close Combat, Megahorn, elemental punches, Horn Leech, Sucker Punch
other.png
Rock Polish, Stealth Rock, Defog
Role Identification: For a Fairy, this has frighteningly strong physical STAB: 200 BP Head Smash and 160 BP Wood Hammer / Double-Edge. Also has Stone Edge for secondary STAB, a boat load of coverage, and Rock Polish to patch up its low Speed.
rotom-frost.png
toxapex.png

Not the sort of Totem you're used to... (Ice/Poison, Rotom-Frost)
DNA Donors: Rotom-Frost / Toxapex
Offspring name: Frost Totem
New Type: Ice / Poison
Base Stats: 70 / 64 / 129 / 99 / 124 / 60 (+20 HP, +20 SpA) | 546 BST
New ability and desc: Air Raider (Levitate + Merciless) - The user is considered airborne and protected from critical hits from airborne attackers. If the user attacks an airborne target that does not also have Air Raider, then the attack is a guaranteed critical hit.
Notable Moves:
physical.png
Knock Off
special.png
Ice Beam, Sludge Bomb/Wave, Scald, Dark Pulse / Shadow Ball, Discharge / Volt Switch
other.png
Recover, Defog, Will-O-Wisp, Thunder Wave, Toxic Spikes, Haze
Role Identification: A strange balance between bulky and offensive. Granted it doesn't have the best defensive typing, but it does get reliable recovery along with Will-O-Wisp and Scald. Can also T-Spikes and Haze like an ordinary Toxapex.
darkrai.png
gourgeist-small.png

Possibly the best Trick-or-Treat user. (Gourgeist-Small)
DNA Donors: Darkrai / Gourgeist-Small
Offspring name: Darkgeist
New Type: Dark / Ghost
Base Stats: 62 / 107 / 106 / 116 / 82 / 112 (+20 Atk, +20 SpA) | 585 BST
New ability and desc: Bad Touch (Frisk + Bad Dreams) - Reveals the held items of all active foes. Foes revealed to have held items lose 1/8 max HP.
Notable Moves:
physical.png
Knock Off, Sucker Punch, Shadow Sneak, Pursuit, Foul Play, Drain Punch, Poison Jab
special.png
Shadow Ball, Dark Pulse, Focus Blast, Fire Blast, Thunderbolt, Ice Beam, Sludge Bomb
other.png
(Z-)Trick-or-Treat, Nasty Plot, Swords Dance, Taunt, Will-O-Wisp, Leech Seed, Synthesis
Role Identification: With a rather balanced stat distribution and decent movepool, Darkgeist can perform a wide variety of roles. However, what stands out most is Dark/Ghost typing with Z-Trick-or-Treat. (It even comes with Pursuit (which Darkrai gets via D/P level-up, wew lad) and multiple forms of priority.) It can even further boost its wallbreaking potential with both Swords Dance and Nasty Plot.
I love your fusions, but I would personally like the name to be different. Maybe Frostapex? Rotox-Frex?
 
JIRACHI. ARAQUANID.
DNA Donors: Jirachi/Araquanid
Offspring name: Arachi
New Type: Steel / Bug
Base Stats: 100 (+16)/89 (+4)/110 (+16)/75/120 (+4)/71
New ability and desc: Serenity Bubble ~ Ths Poemon’s moves with secondary effects have 2x power, and their secondary effect chances are doubled, but replaced with an equal % chance to Burn. In addition, this Pokémon is immune to Burn and takes 1/4 damage from Fire-Type attacks.
Notable Moves: Wish/Protect, L U N G E, Iron Head, Icy Wind, Sticky Web, Ice Punch, Power-Up Punch, Stealth Rock, U-Turn.
Role Identification: Power, pivoting, setup, hazards, Burn spam, essentially no weakness, good 100/110/120 bulk, dang Arachi does a lot! Me of course Id use a wish/protect/lunge/iron head set, but assault vest with lunge/iron head/ice punch/liquidation sounds FUN too.
 
JIRACHI. ARAQUANID.
DNA Donors: Jirachi/Araquanid
Offspring name: Arachi
New Type: Steel / Bug
Base Stats: 100 (+16)/89 (+4)/110 (+16)/75/120 (+4)/71
New ability and desc: Serenity Bubble ~ Ths Poemon’s moves with secondary effects have 2x power, and their secondary effect chances are doubled, but replaced with an equal % chance to Burn. In addition, this Pokémon is immune to Burn and takes 1/4 damage from Fire-Type attacks.
Notable Moves: Wish/Protect, L U N G E, Iron Head, Icy Wind, Sticky Web, Ice Punch, Power-Up Punch, Stealth Rock, U-Turn.
Role Identification: Power, pivoting, setup, hazards, Burn spam, essentially no weakness, good 100/110/120 bulk, dang Arachi does a lot! Me of course Id use a wish/protect/lunge/iron head set, but assault vest with lunge/iron head/ice punch/liquidation sounds FUN too.
Why not just calling it "Arachinid"?



sylveon.gif
hoopa.gif

Shoo
DNA Donors: Sylveon & Hoopa

Ability: Itemize (Pixilate & Magician) - This Pokemon's Normal-Type moves change type to match this Pokémon's held item and gain a 1.2x boost. (Type-Changing Items: All Drives, all Memories, all Plates, Silk Scarf clones, Berries (Takes Nature Gift types into account))
Stats: 107 HP (+20) / 87 Atk (±0) / 82 Def (+20) / 130 SpA (±0) / 130 SpD (±0) / 65 Spe (±0) - 601 BST

Notable Moves:

Special: Shadow Ball, Moonblast, Hyper Voice, Psyshock, Energy Ball, Thunderbolt, Psychic, Focus Blast, Hyperspace Hole

Status: Nasty Plot, Wish

Role Identification: It's got a great type with neutral coverage + a 108 BP coverage move of any type it wants. A bulk of 107 / 82 / 130 helps it stay around for longer, and hits back with 130 Sp. Atk, dealing some heavy damage. It's also slow enough to abuse Trick Room, so it pairs well with things such as Sablegigas.


Hydrini
DNA Donors: Hydreigon & Victini

Ability: Shooting Star (Levitate & Victory Star) - This Pokemon is immune to moves with imperfect accuracy (Before modifiers)
Stats: 99 HP (+3) / 115 Atk (+13) / 100 Def (+5) / 120 SpA (+8) / 100 SpD (+5) / 105 Spe (+6) - 639 BST

Notable Moves:

Physical: V-Create, Flare Blitz, Outrage, Bolt Strike, Fusion Bolt, Quick Attack, U-Turn, Aqua Tail, Crunch, Throat Chop, Earthquake, Stone Edge, Superpower

Special: Flamethrower, Heat Wave, Fusion Flare, Searing Shot, Fire Blast, Draco Meteor, Dragon Pulse, Energy Ball, Final Gambit, Focus Blast, Shadow Ball, Thunderbolt, Earth Power, Flash Cannon, Surf

Status: Z-Celebrate, Taunt, WoW, Defog, Roar, Roost, Tailwind

Role Identification: Hydrini's main selling point is the immunity to a bunch of relevant moves. It also punushes No Guard users who think they can just use low acc moves. It's got a pretty solid typing, and has coverage galore. 105 Speed is not bad, and 99 / 100 / 100 bulk is pretty impressive for something supposed to be more Offensively oriented. Mixed 115 / 120 Attacks are also great, allowing it to use either category of moves with ease (And being able to pull a Mixed set). Here's a list of relevant moves that Hydini is immune to:
- High horsepower
- Sacred Fire
- Rock Tomb (Technician users)
- Pin Missile (Skill Link, Mega Heracross)
- Spacial Rend
- Night Daze
- Diamond Storm
- Aeroblast
- V-Create
- (High) Jump Kick
- Flying Press
- Steam Eruption
- Overheat
- Circle Throw
- Aqua Tail
- Nature's Madness
- Crabhammer
- Rock Wrecker
- Rock Slide
- Rock Blast (Skill Link)
- Draco Meteor
- Dragon Tail
- Roar of Time
- Light of Ruin
- Leech Seed
- Leaf Storm
- Psycho Boost
- Fleur Cannon
- Super Fang
- Icicle Crash
- Bone Rush (Skill Link)
- Ice Hammer
- Toxic
- Bonemerang
- Freeze Shock
- Ice Burn
- Thunder Wave
- Play Rough
- Hammer Arm
- Bolt Strike
- Gear Grind
- Tail Slap (Skill Link)
- Precipice Blades
- Origin Pulse
- Megahorn
- Hydro Pump
- Gunk Shot
- Head Smash
- Cross Chop
- Stone Edge
- Dragon Rush
- Focus Blast

Usual moves on No Guard fusions that it is immune to:
- Blizzard
- Thunder
- Hurricane
- Hypnosis
- Sing
- Inferno
- Dynamic Punch
- Zap Cannon
- Dark Void


Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:

Reserving Scyther / Scizor, Ferrothorn / Marshadow, Emolga / Kyurem-W, Stakatakatakatakataka/Pyukumukumukumukumukumukumuku
 
Why not just calling it "Arachinid"?



sylveon.gif
hoopa.gif

Shoo
DNA Donors: Sylveon & Hoopa

Ability: Itemize (Pixilate & Magician) - This Pokemon's Normal-Type moves change type to match this Pokémon's held item and gain a 1.2x boost. (Type-Changing Items: All Drives, all Memories, all Plates, Silk Scarf clones, Berries (Takes Nature Gift types into account))
Stats: 107 HP (+20) / 87 Atk (±0) / 82 Def (+20) / 130 SpA (±0) / 130 SpD (±0) / 65 Spe (±0) - 601 BST

Notable Moves:

Special: Shadow Ball, Moonblast, Hyper Voice, Psyshock, Energy Ball, Thunderbolt, Psychic, Focus Blast, Hyperspace Hole

Status: Nasty Plot, Wish

Role Identification: It's got a great type with neutral coverage + a 108 BP coverage move of any type it wants. A bulk of 107 / 82 / 130 helps it stay around for longer, and hits back with 130 Sp. Atk, dealing some heavy damage. It's also slow enough to abuse Trick Room, so it pairs well with things such as Sablegigas.


Hydrini
DNA Donors: Hydreigon & Victini

Ability: Shooting Star (Levitate & Victory Star) - This Pokemon is immune to moves with imperfect accuracy (Before modifiers)
Stats: 99 HP (+3) / 115 Atk (+13) / 100 Def (+5) / 120 SpA (+8) / 100 SpD (+5) / 105 Spe (+6) - 639 BST

Notable Moves:

Physical: V-Create, Flare Blitz, Outrage, Bolt Strike, Fusion Bolt, Quick Attack, U-Turn, Aqua Tail, Crunch, Throat Chop, Earthquake, Stone Edge, Superpower

Special: Flamethrower, Heat Wave, Fusion Flare, Searing Shot, Fire Blast, Draco Meteor, Dragon Pulse, Energy Ball, Final Gambit, Focus Blast, Shadow Ball, Thunderbolt, Earth Power, Flash Cannon, Surf

Status: Z-Celebrate, Taunt, WoW, Defog, Roar, Roost, Tailwind

Role Identification: Hydrini's main selling point is the immunity to a bunch of relevant moves. It also punushes No Guard users who think they can just use low acc moves. It's got a pretty solid typing, and has coverage galore. 105 Speed is not bad, and 99 / 100 / 100 bulk is pretty impressive for something supposed to be more Offensively oriented. Mixed 115 / 120 Attacks are also great, allowing it to use either category of moves with ease (And being able to pull a Mixed set). Here's a list of relevant moves that Hydini is immune to:
- High horsepower
- Sacred Fire
- Rock Tomb (Technician users)
- Pin Missile (Skill Link, Mega Heracross)
- Spacial Rend
- Night Daze
- Diamond Storm
- Aeroblast
- V-Create
- (High) Jump Kick
- Flying Press
- Steam Eruption
- Overheat
- Circle Throw
- Aqua Tail
- Nature's Madness
- Crabhammer
- Rock Wrecker
- Rock Slide
- Rock Blast (Skill Link)
- Draco Meteor
- Dragon Tail
- Roar of Time
- Light of Ruin
- Leech Seed
- Leaf Storm
- Psycho Boost
- Fleur Cannon
- Super Fang
- Icicle Crash
- Bone Rush (Skill Link)
- Ice Hammer
- Toxic
- Bonemerang
- Freeze Shock
- Ice Burn
- Thunder Wave
- Play Rough
- Hammer Arm
- Bolt Strike
- Gear Grind
- Tail Slap (Skill Link)
- Precipice Blades
- Origin Pulse
- Megahorn
- Hydro Pump
- Gunk Shot
- Head Smash
- Cross Chop
- Stone Edge
- Dragon Rush
- Focus Blast

Usual moves on No Guard fusions that it is immune to:
- Blizzard
- Thunder
- Hurricane
- Hypnosis
- Sing
- Inferno
- Dynamic Punch
- Zap Cannon
- Dark Void


Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:

Reserving Scyther / Scizor, Ferrothorn / Marshadow, Emolga / Kyurem-W, Stakatakatakatakataka/Pyukumukumukumukumukumukumuku
hydrini's ability is kinda absurd to be honest. i really like Shoo though


also Scyther/Scizor was one of the first submissions I ever made in my first slate so GL making it a winner, I'd love to see it actually get there
 
rhydon.gif
rhyperior.gif

Not quite Rhy-Prime...
Parents: Rhydon + Rhyperior
Shared egg group: Monster
Offspring name: Rhyrhy-Pride
New type: Rock/Ground
New base stats: 120/145/135/60/60/50 (BST: 570)
New ability and desc: Delilah (Lightning Rod + Solid Rock): Moves that would be supereffective against this Pokémon are drawn to it. When this Pokémon is hit by a supereffective attack, it takes no damage and boosts its Special Attack by +1 Combat Stage.
Notable moves: As Rhyperior
Role Identification: Oh look, Rock/Ground is an amazing defensive typing once you get shot of the weaknesses. With five resistances and seven immunities (barring Mould Breaker and related abilities), this is a seriously brutal defensive powerhouse that can wreak absolute havoc on a Trick Room team. Yes, it's gimmicky as all hell, but who knows? It might even work. =]
slowbro.gif
slowking.gif

Not quite Slow-Prime...
Parents: Slowbro + Slowking
Shared egg group: Monster
Offspring name: Slowslow-Boink
New type: Water/Psychic
New base stats: 105/85/105/110/105/40 (BST: 550)
New ability and desc: Take It Easy (Regenerator + Own Tempo): This Pokémon heals for 33% of its max HP upon switching out. While confused, this Pokémon heals for 33% of its maximum HP at the end of its turn.
Notable moves: As Slowbro + Calm Mind, etc.
Role Identification: Very, very tanky fusion. Water/Psychic is a pretty great defensive typing, and its 105/105/105 defensive statline is very good too. Additionally, reliable Regenerator healing is always welcome. Yes, this is gimmicky too, but that's the idea of my submissions this slate. A Calm Mind set can be very, very strong too; just watch out for that dreadful Speed unless you're running a TR team. Of course, there's a Mega to think about too...
===
Offspring name: Mega Slowslow-Boink @ Slowbronite
New type: Water/Psychic
New base stats: 105/85/175/140/105/40 (BST: 650)
New ability and desc: Shell Armour
Notable moves: As Mega Slowbro
Role Identification: With 5 points of Defence traded in for 25 Special Defence and 10 HP, Mega Slowslow-Boink gives a lot more utility to an already very useful MEvo. It has reliable recovery and some great boosting moves, enabling it to check a lot of the meta's very, very many physical attackers. It also hits a little harder too, but that's beside the point. You've got a lot of power here, despite its status as a gimmick; just remember to use it correctly. =]
porygon2.gif
porygon-z.gif

Not quite Pory-Prime...
DNA Donors: Porygon2 + Porygon-Z
Offspring name: Porypory-Z2
New Type: Normal
Base Stats: 85/80/80/140 (+20)/85/95 (+20) (BST: 565)
New ability and desc: Defender Of Order (Download + Adaptability): Upon entering the field, this Pokémon's Attack or Special Attack is boosted by +1 Combat Stage, depending on the opponent's highest defensive stat. This Pokémon's STAB moves gain a 2x boost rather than a 1.5x boost, and boost either its Attack or Special Attack by +1 Combat Stage depending on the category of the move used. Status Moves of the same type as this Pokémon boost both Attack and Special Attack.
Notable Moves: As Porygon-Z
Role Identification: Very, very, very dangerous. Z-Conversion activates the ability, as Conversion is a Normal-type STAB move; this means that you'll get +2 Attack and Special Attack as well as +1 to all your other main stats. While Normal isn't the greatest attacking type in the universe, a +2 Tri Attack off 140 base Special Attack is more than enough to dish out some serious damage, and it'll just keep getting boosted too. However, you can also run something else in the top slot and get a new, better defensive typing like Electric. Protect and Recover are also very strong options for the fourth moveslot, as BoltBeam is a thing. It's a gimmick, yeah, but a strong one.
poliwrath.gif
politoed.gif

Not quite Poli-Prime...
Parents: Poliwrath + Politoed
Shared egg group: Water 1
Offspring name: Polipoli-Hotter
New type: Water/Fighting
New base stats: 100/95/95/90/105/80 (BST: 565)
New ability and desc: Full Steam Ahead (Water Absorb + Drizzle): Upon entering the field, this Pokémon sets up Rain for 5 turns (8 if holding Damp Rock). This Pokémon heals for 25% of its max HP per turn while Rain is active.
Notable moves: Special as Politoed + Vacuum Wave, Focus Blast, Haze; physical as Belly Drum Poliwrath
Role Identification: A very versatile mon that can either sink Fire-types as a wall or hammer someone into the ground with a physical set. Polipoli-Hotter can do a lot with surprisingly little, as its drumming is healed off in 2 turns and means it can dish out a serious amount of hurt. However, just be careful when using that set. The other set is much more stable, allowing it to set up burns across the enemy team and tank a surprising amount of hits courtesy of its good defensive statline and reasonable typing.
latias.gif
latios.gif

Not quite Lati-Prime...
DNA Donors: Latias + Latios
Offspring name: Latilati-Ossa
New Type: Dragon/Psychic
Base Stats: 80/90 (+5)/90 (+5)/140 (+20)/130 (+10)/110 (BST: 640)
New ability and desc: Levitate
Notable Moves: As Lati@s.
Role Identification: Y'know, it might as well just be a Mega Stone holder. Pick one!
===
Offspring name: Mega Latilati-Ossa @ Latiasite
New Type: Dragon/Psychic
Base Stats: 80/110/120/170/150/110 (BST: 740)
New ability and desc: Levitate
Notable Moves: See above
Role Identification: Bulky offence with some serious bulk and equally serious speed.
===
Offspring name: Mega Latilati-Ossa @ Latiosite
New Type: Dragon/Psychic
Base Stats: 80/130/110/170/140/110 (BST: 740)
New ability and desc: Levitate
Notable Moves: See above
Role Identification: ... Ever get the feeling of déja-vu?
huntail.gif
gorebyss.gif

Not quite... uh... Deep Sea Item Prime? I don't even know.
Parents: Huntail + Gorebyss
Shared egg group: Water 1
Offspring name: Gelatinous
New type: Water
New base stats: 70/109/110/119/90/67 (BST: 565)
New ability and desc: Swift Swim
Notable moves: As Gorebyss
Role Identification: Fast (ish) and damaging (ish) rain sweeper that can turn up the heat in rain. With pretty great all-round defences and a surprisingly high pair of attacking stats, it's a powerful attacker both in rain and out. Plus, mixed sweepers aren't all that common around these parts, so this should be fun. =]
 
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Also, sorry to DP, but here's code for Accelerated Detox

Code:
name: {
        num: 7500557,
        species: "Accelerated Detox",
        types: ["Electric", "Psychic"], 
        baseStats: {
            hp: 57,
            atk: 130,
            def: 50,
            spa: 130,
            spd: 50,
            spe: 170
        },
         abilities: {0: "Purgative Nostrum"},
    },
 
Also, sorry to DP, but here's code for Accelerated Detox

Code:
name: {
        num: 7500557,
        species: "Accelerated Detox",
        types: ["Electric", "Psychic"],
        baseStats: {
            hp: 57,
            atk: 130,
            def: 50,
            spa: 130,
            spd: 50,
            spe: 170
        },
         abilities: {0: "Purgative Nostrum"},
    },
What exactally is that after num? What does the number even stand for?
 
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