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1. We need ideas. We want to get back to where this Pet Mod has a lot of submitters. However, we cannot think of what to add to improve FE. Ideas would be greatly appreciated.
2. We need someone who can use Google Sheets well. I’m currently the only one editing the sheet, so it would be nice to have someone else to help me.
3. We need submissions, because SUBMISSIONS ARE OPEN!
1. We need ideas. We want to get back to where this Pet Mod has a lot of submitters. However, we cannot think of what to add to improve FE. Ideas would be greatly appreciated.
Idk if this would exactally bring more people here, butI remember that in a past slate (Venustoise's, I believe), we were allowed to fuse both HAs of a mon. Could be a cool thing for a special slate Sorry I have no other ideas rip
What? Camerupt is the only Fire-Type with Solid Rock
DNA Donors: Groudon / Camerupt Offspring name: Grouderupt New Type: Ground / Fire
Base Stats: 103 / 127 / 107 / 102 / 100 / 65 (+18 HP, +2 Atk, +2 Def, +0 SpA, +18 SpD, +0 Spe) New ability and desc:Amplified Sunshine (Drought + Solid Rock) - Summons Amplified Sun for 5 turns (8 if holding Heat Rock). Amplifies Sunshine raises the power of Fire-Type moves by 1.75×, Lowers the power of Water-Type moves by 0.25×, makes Fire-Types take 0.75× Damage from attacks, and has all of the other effects of Sun minus the damage effections Notable Moves: Aabb Role Identification: Aaabbb
DNA Donors: Groudon-Primal / Camerupt Offspring name: Grouderupt-Primal New Type: Ground / Fire
Base Stats: 103 / 157 / 127 / 152 / 100 / 65 (+0 HP, +30 Atk, +20 Def, +50 SpA, +0 SpD, +0 Spe) New ability and desc:Desolate Land Notable Moves: Aabb Role Identification: Aaabbb
What? Camerupt is the only good specially offensive Ground-Type that can fuse with this.
DNA Donors: Kyogre / Camerupt Offspring name: Camerogre New Type: Ground / Water
Base Stats: 103 / 102 / 100 / 127 / 107 / 65 (+18 HP, +2 Atk, +20 Def, +0 SpA, +0 SpD, +0 Spe) New ability and desc:Amplified Rainstom (Drizzle + Solid Rock) - Summons Amplified Rain for 5 turns (8 if holding Damp Rock). Amplifies Sunshine raises the power of Water-Type moves by 1.75×, Lowers the power of Fire-Type moves by 0.25×, makes Water-Types take 0.75× Damage from attacks, and has all of the other effects of Rain minus the damage effections Notable Moves: Aabb Role Identification: Aaabbb
DNA Donors: Kyogre-Primal / Camerupt Offspring name: Camerogre-Primal New Type: Ground / Water
Base Stats: 103 / 157 / 127 / 152 / 100 / 65 (+0 HP, +30 Atk, +20 Def, +50 SpA, +0 SpD, +0 Spe) New ability and desc:Primordal Sea Notable Moves: Aabb Role Identification: Aaabbb
terrains...
DNA Donors: Flareon, Tapu Fini Offspring name: Apou Flaro New Type: Fire / Fairy Base Stats: 77 / 102 / 97 / 115 / 120 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe) New ability and desc: Fiery Surge (Flash Fire + Misty Surge) - Summons Fiery Terrain for five turns eight if holding Terrain Extender). In Fiery Terrain, Fire-Type moves recieve 1.5× power and no grounded Pokémon can be damaged by moves which can inflict a status unless the move is Fire-Type. When the terrain fades, the ability functions like Flash Fire. Notable Moves: Aabb Role Identification: Aaabbb
Huge Power on a regular mon? Not when I shift into BUG/GRASS Typing!
DNA Donors: Virizion, Accelgor Offspring name: Virizelgor New Type: Bug / Grass Base Stats: 85 / 90 / 66 / 95 / 94 / 146 (+0 HP, +10 Atk, +10 Def, +0 SpA, +0 SpD, +20 Spe) New ability and desc:Justifiable Burden (Justified + Unburden) - This Pokemon's attack is doubled. Notable Moves: Return, Quick Attack, Sacred Sword, Close Combat, Stone Edge, U-Turn, Leech Life, Leaf Blade, Zen Headbutt, Knock Off Role Identification: Have an offensive Grass/Bug fusion.
You know what this will do?
DNA Donors: Sableye, Mewtwo Offspring name: Mewbltwo New Type: Dark / Psychic
Base Stats: 78 / 92 / 82 / 129 / 77 / 110 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) New ability and desc:Pranking Pressure (Prankster + Pressure) - This Pokemon's Dark-Type moves have +2 Priority. Notable Moves: Aabb Role Identification: The base form has merrits, but I suggest you take a look at the megas:
DNA Donors: Sableye, Mewtwo Offspring name: Mega Mewbltwo X New Type: Dark / Fighting
Base Stats: 78 / 172 / 92 / 129 / 87 / 110 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) New ability and desc: Steadfast Notable Moves: Aabb Role Identification: Physical Attacker
DNA Donors: Sableye, Mewtwo Offspring name: Mega Mewbltwo Y New Type: Dark / Psychic
Base Stats: 78 / 132 / 62 / 169 / 107 / 120 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) New ability and desc:Insomnia Notable Moves: Aabb Role Identification: Special Attacker
DNA Donors: Sableye, Mewtwo Offspring name: Mega Mewbltwo Z New Type: Dark / Psychic
Base Stats: 78 / 102 / 132 / 149 / 127 / 80 New ability and desc:Magic Bounce Notable Moves: Aabb Role Identification: Wall
Idk if this would exactally bring more people here, butI remember that in a past slate (Venustoise's, I believe), we were allowed to fuse both HAs of a mon. Could be a cool thing for a special slate Sorry I have no other ideas rip
Parents: Ampharos / Nidoking Shared egg group: Field / Monster Offspring name: Gopnik New type:
New base stats: 95 Hp/98 Atk/91 Def/110 SpA/92 SpD/80 Spe New ability and desc:Ionized Slav (Static + Sheer Force) - Increases power of moves with secondary effects by 50%, but removes the effects and makes the moves to always parlayze in case they're using a Life Orb. Life Orb recoil is ignored when a move that is affected by Ionized Slav is used. Notable moves:
-Physical: Earthquake, Bulldoze, Elemental Punches, Rock Slide, Aqua Tail, Megahorn, Throat Chop, Sucker Punch, Shadow Claw, Super Fang, Dragon Tail, Head Smash, Smack Dawn. -Special: Thunderbolt, Earth Power, Fire Blast, Ice Beam, Flamethower, Focus Blast, Volt Switch, Sludge Wave, Discharge, Shadow Ball, Signal Beam. -Status: Stealth Rock, Toxic Spikes, Heal Bell, Taunt, Agility, Light Screen, Reflect, Curse, Cotton Guard. Role Identification: Wallbreaker that spread paralysis and tons of damage at once.
Parents: Ampharos-Mega / Nidoking Shared egg group: Field / Monster Offspring name: Gopnik-Mega New Type:
Base Stats: 95 Hp/118 Atk/111 Def/160 SpA/112 SpD/70 Spe New ability and desc:Mold Breaker Notable Moves: Same as above + Outrage, Dragon Pulse. Role Identification: Bulkier and faster Ampharos-Mega
The true trap God.
DNA Donors: Magnezone / Cofagrigus Offspring name: Amun-Ra New Type:
Base Stats: 80 Hp/60 Atk/130 Def/130 SpA/103 SpD/45 Spe (+16 HP, +0 Atk, +18 SpA, +6 SpD) New ability and desc:The Hidden One (Magnet Pull + Mummy) - Contact with the Pokémon traps the attacker and changes the attacker's Ability to Mummy. Steel types have their abilities changed to Mummy and they cannot run nor switch while this Pokémon is in battle. Notable Moves:
-Physical: Knock Off. -Special: Thunderbolt, Shadow Ball, Energy Ball, Grass Knot, Volt Switch, Hex, Signal Beam, Psychic, Flash Cannon, Discharge, Charge Beam, Mirror Shot, Mirror Coat, Electro Web, Infestation. -Status: Nasty Plot, Trick Room, Toxic Spikes, Will-O-Wisp, Thunder Wave, Trick, Haze, Calm Mind, Crafty Shield, Destiny Bond, Disable, Heal Block, Memento, Light Screen, Reflect, Magnet Rise. Role Identification: OTR bulky mon that punishes VoltTurn and Steel-types.
You know this thing is weird just looking at its name.
DNA Donors: Regigigas / Quagsire Offspring name: RegigigeR New Type:
Base Stats: 107 Hp/127 Atk/107 Def/72 SpA/107 SpD/67 Spe (+5 HP, +5 Atk, +10 Def, +20 SpD) New ability and desc:Shabby Genesis (Slow Start + Unaware) - While this Pokemon is active, none of the oppontents can boost its stats. On switch-in, resets the foe's stat boosts. Notable Moves:
-Physical: Return, Double Edge, Frustration, Waterfall, Aqua Tail, Knock Off, Elemental Punches, Earthquake, Bulldoze, Superpower, Drain Punch, Stone Edge, Rock Slide, Zen Headbutt, Heavy Slam, Iron Head, Rock Tomb, Power-Up Punch. -Special: Scald. -Status: Recover, Encore, Thunder Wave, Curse, Stockpile, Wide Guard. Role Identification: Sweepers doen't exist.
God is dead and it's his fault.
DNA Donors: Terrakion / Heracross Offspring name: Kratos New Type:
Base Stats: 90 Hp/137 Atk/92 Def/56 SpA/92 SpD/111 Spe (+5 HP, +10 Atk, +10 Def, +15 Spe) New ability and desc:God Stalker (Justified + Guts) - When burned, its attack is doubled and the power of Dark-type attacks is raised by 50%. Notable Moves:
-Physical: Close Combat, Stone Edge, Knock Off, Rock Slide, Earthquake, Facade, Megahorn, Sacred Sword, Low Kick, Poison Jab, Iron Head, Zen Headbutt, Brick Break, Rock Tomb, Bulldoze. -Status: Swords Dance, Stealth Rock, Taunt, Rock Polish, Bulk Up. Role Identification: Almost perfect coverage moves abuser with 3 STABs and a huge attack stat after being statused.
DNA Donors: Terrakion / Heracross-Mega Offspring name: Kratos-Mega New Type:
Base Stats: 90 Hp/197 Atk/132 Def/56 SpA/102 SpD/101 Spe New ability and desc:Skill Link Notable Moves: Same as above + Rock Blast, Arm Thrust, Bullet Seed, Pin Missile. Role Identification: Aaabbb
Broken shit + overhyped shit=This thing
DNA Donors: Hawlucha / Blacephalon Offspring name: Luchalon New Type:
Base Stats: 67 Hp/127 Atk/67 Def/113 SpA/79 SpD/120 Spe (+2 HP, +18 Atk, +3 Def, +1 SpA, +8 SpD, +8 Spe) New ability and desc:Freed Beast (Unburden + Beast Boost) - Upon using or losing item, its speed and its highest non-hp stat are doubled. Only works once, and loses the boosts upon switch out. Upon switching out or if it's holding an item, works like regular Beast Boost. Notable Moves:
-Physical: High Jump Kick, Drain Punch, Low Kick, Shadow Claw, Fire Punch, Thunder Punch, Acrobatics, Stone Edge, U-Turn, Rock Slide, Poison Jab, Iron Head, Brick Break, Low Kick, Knock Off, EXPLOSION, Flame Charge, Rock Tomb. -Special: Shadow Ball, Focus Blast, Fire Blast, Flametrower, Overheat, Heat Wave, Psychic, Psyshock, Mind Blown, Stored Power, Dark Pulse. -Status: Swords Dance, Roost, Taunt, Trick, Bulk Up, Will-O-Wisp, Hone Claws, Tailwind. Role Identification: Give this guy a Terain seed and pair it with any Tapu Fusion and see how your foe's team is sweept.
New base stats: 104 Hp/109 Atk/110 Def/79 SpA/108 SpD/35 Spe New ability and desc:Heart Breaker (Regenerator + Iron Barbs) - If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP and the user will restore 1/8 of its maximum HP. When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored. Notable moves:
-Physical: Gyro Ball, Power Whip, Knock Off, Iron Head, Seed Bomb, Stomping Tantrum, Foul Play, Shadow Claw, Poison Jab, Explosion, Bulldoze. -Special: Clear Smog. -Status (here cancer begins :): SPORE, Leech Seed, Stealth Rock, Spikes, Toxic, Synthesis, Curse, Stun Spore, Thunder Wave, Swords Dance, Gastro Acid, Rage Powder, Ingrain. Role Identification: Aaabbb
Parents: Passimian / Scrafty Shared egg group: Field Offspring name: Passcraft New type: Fighting New base stats: 92 / 115 / 112 / 52 / 97 / 79 New ability and desc:Interception (Reciever + Moxie) - When this Pokemon scores a KO, its Attack is raised by one, and it gains the effect of the foe's ability. It can have up to two ability effects this way. It cannot gain the effects of untraceable abilities (as well as Kars' ability if that wasn't clear), nor can it gain this ability. After gaining two ability effects, new effects replace the oldest one. Notable moves: High Jump Kick, Drain Punch, Gunk Shot, Earthquake, Iron Tail, Stone Edge, U-Turn, Knock Off, Outrage, Dragon Claw, Throat Chop, Zen Headbutt, Iron Head, Ice Punch, Thunder Punch, Fire Punch, Dragon Tail, Fake Out, Bulk Up, Taunt, Toxic, Amnesia, Dragon Dance, Iron Defense, Roar Role Identification: Remember Taiwan, the fusion which gained item effects when it got KOs? This is that, but with ability effects instead!
Since they are usually more powerful than items, this can come in handy. While it lacks the raw power of its bootleg brother, it has a much easier time setting up, has better bulk, a more powerful ability (since again, abilities), and a much better STAB move and defensive type. Both are fine choices imo, but Passcraft will take the ball away from you and run with it. =]
DNA Donors: Regigigas / Vulpix Offspring name: Gigapix New Type: Normal / Fire Base Stats: 89 / 100 / 90 / 65 / 85 / 92 (+15 HP, +15 Def, +10 Spe) New ability and desc:Climate Change (Slow Start + Drought) - On switch-in and every five turns this Pokemon is on the field, sun is summoned. In the sun, this Pokemon has 1.5x Attack and Speed. Notable Moves: Double Edge, Flare Blitz, Earthquake, Stone Edge, Zen Headbutt, Ice Punch, Thunder Punch, Drain Punch, Iron Tail, Rock Polish, Thunder Wave, Toxic, (Z-)Hypnosis, Reflect, Roar, Will-o-Wisp Role Identification: Aaabbb
Parents: Mawile / Togekiss Shared egg group: Fairy Offspring name: Wiliss New type: Steel / Fairy New base stats: 77 / 77 / 100 / 97 / 95 / 75 New ability and desc:weep (Sheer Force + Hustle) - The foe's moves with secondary effects have 0.7x accuracy and lose their secondary effects. Notable moves: Aaabbb Role Identification: Aaabbb
Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"
Parents: Ho-Oh + Sandslash-Alola Shared egg group: DNA (Legendary) Offspring name: Honoka New type: Fire/Steel New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack) New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage. Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.
Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin
Poison/Ice boi
Parents: Salazzle + Kyurem Shared egg group: DNA Offspring name: Kyule New type: Poison/Ice New base stats: 96/97/75/140/75/126 (609) (+20 Sp.A, +20 Speed) New ability and desc: G-Corrode (Corrosion + Pressure): Ignores immunities to poison status and Poison-type moves used by the user. If a target would normally be immune to such a move, they lose 1 PP on all of their moves. Notable moves: Sludge Wave, Ice Beam, Nasty Plot, Flamethrower, Shadow Ball, Earth Power, Flash Cannon Role identification: Poison/Ice has no fusions, and for good reason, given the clash of its types. Regardless, I tried to make this work. G-Corrode allows Poison to not be as shit offensively, so Kyule won't be walled by mere steel. G-Corrode also fucks over Steel-type walls further by tearing away at their PP.
nice EdgeQuake and Sneaky Pebbles nerd
Parents: Raichu + Hippowdon Shared egg group: Field Offspring name: Raidon New type: Electric/Ground New base stats: 94/111/96/89/86/88 (564) New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1, and is immune. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1, and again is immune. Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls EdgeQuake, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.
Raidon @ Leftovers
Ability: Lightning Stream
EVs: 252 HP / 252 Atk / 4 Def
- Slack Off
- Volt Tackle
- Earthquake / Stealth Rock
- Nuzzle / Yawn / Stealth Rock
Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"
Parents: Ho-Oh + Sandslash-Alola Shared egg group: DNA (Legendary) Offspring name: Honoka New type: Fire/Steel New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack) New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage. Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.
Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin
Poison/Ice boi
Parents: Salazzle + Kyurem Shared egg group: DNA Offspring name: Kyule New type: Poison/Ice New base stats: 96/97/75/140/75/126 (609) (+20 Sp.A, +20 Speed) New ability and desc: G-Corrode (Corrosion + Pressure): Ignores immunities to poison status and Poison-type moves used by the user. If a target would normally be immune to such a move, they lose 1 PP on all of their moves. Notable moves: Sludge Wave, Ice Beam, Nasty Plot, Flamethrower, Shadow Ball, Earth Power, Flash Cannon Role identification: Poison/Ice has no fusions, and for good reason, given the clash of its types. Regardless, I tried to make this work. G-Corrode allows Poison to not be as shit offensively, so Kyule won't be walled by mere steel. G-Corrode also fucks over Steel-type walls further by tearing away at their PP.
nice EdgeQuake and Sneaky Pebbles nerd
Parents: Raichu + Hippowdon Shared egg group: Field Offspring name: Raidon New type: Electric/Ground New base stats: 94/111/96/89/86/88 (564) New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1 Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls StoneEdge, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.
Raidon @ Leftovers
Ability: Lightning Stream
EVs: 252 HP / 252 Atk / 4 Def
- Slack Off
- Volt Tackle
- Earthquake / Stealth Rock
- Nuzzle / Yawn / Stealth Rock
Marowak-Prime Parents: Marowak + Marowak-Alola (Monster) It's back bois
New Typing:
Ability: Rock Head Rock Head + Rock Head - This Pokémon is protected from recoil from its own moves. Stats: 75 HP +15 / 95 Atk +15 / 125 Def +15 / 65 SpA +15 / 95 SpD +15 / 60 Spe +15 Notable Moves:
: Earthquake, Flare Blitz, Shadow Bone, Double-Edge, Stone Edge, Knock Off, Iron Head, Thunder Punch, Bonemerang
: Swords Dance, Stealth Rock, Perish Song, Belly Drum Role Identification: This Marowak can use SD in conjunction with Thick Club, resulting in assured annihilation to those unlucky enough to get smacked across the face by it. For reference, 95 Attack + Thick Club = Hits harder than Mega Heratana. Fire/Ground opens it up to severe damage from Water-types, but its only other weakness is other Ground-types. And that's without mentioning the decent physical movepool...
Guzzlorgrigus Donors: Guzzlord + Cofagrigus A draconic being, armed with an unbreakable hide of gold.
New Typing:
Ability: Overflowing Greed Beast Boost + Mummy - Any Pokémon that makes contact with this Pokémon gets its ability changed to Mummy. If the Pokémon in question already has Mummy before the attack, this Pokémon's most proficient stat gets boosted. Stats: 140 HP ±0 / 75 Atk ±0 / 109 Def +10 / 116 SpA +20 / 89 SpD +10 / 36 Spe ±0 Notable Moves:
: Knock Off
: Shadow Ball, Dark Pulse, Energy Ball, Psychic, Infestation, Sludge Wave, Fire Blast, Dragon Pulse, Z-Belch
: Will-O-Wisp, Nasty Plot/Calm Mind/Haze, Trick Room, Trick, Toxic Spikes, Destiny Bond Role Identification: Beefy mon that can prove quite dangerous if you run Trick Room or Nasty Plot.
DNA Donors: Doduo / Kyurem-Black Offspring Name: Duorem New type: Normal/Dragon New base stats: 80/140/72/77/72/105 (+20 Spe, +13 Atk, +7 SpD) New ability and desc: Wild Steps (Tangled Feet + Teravolt) - This Pokemon moves and their effects ignore the foe's ability and this Pokemon can't hit itself when confused. When confused, this Pokemon's moves have their effect chance doubled. Notable moves: Thrash, Outrage, Jump Kick, Quick Attack, Knock Off, Swords Dance, Iron Head, Rock Slide, Reflect, Light Screen, Dragon Claw, Fusion Bolt, Zen Headbutt, Body Slam, Roost, Haze, Agility, Stone Edge, Freeze Shock, (Z-)Mirror Move Role identification: Spam Thrash and Outrage, because penalties don't exist anymore. Who needs limitations anyway? Plus, when you get confused, instead of hitting yourself, your Iron Heads are now as annoying as Jirachi's and flinch stuff that usually can't. Oh yeah, you also have access to Agility and Swords Dance for setup, STAB Quick Attack, and coverage in Jump Kick, Knock Off, the aforementioned Iron Head, Fusion Bolt, Rock Slide, and Zen Headbutt.
New subs on a mission, kill the competition, sell the next edition:
It's Pelininja...
DNA Donors: Kecleon / Groudon Offspring Name: On Dek New type: Ground/Normal New base stats: 80/120/105/100/125/65 (+20 SpA, +20 SpD) New ability and desc: Meteorologist (Protean + Drought) - This Pokemon's type changes to the type of the move it used before using the move. If the move shares a type with a normal weather effect (not Primordial Sea, Desolate Land, or Delta Stream), then the weather effect is summoned. Notable moves: Fire Punch, Stone Edge, Aqua Tail, Ice Punch, Thunder Punch, Knock Off, Fake Out, Earthquake, Precipice Blades, Recover, Swords Dance, Rock Polish, Stealth Rock, Flamethrower, Blizzard, Thunderbolt, Grass Knot, Earth Power, Ancient Power, Eruption, Lava Plume, Fire Blast, Hammer Arm, Drain Punch, Focus Blast, Iron Head, Thunder Wave, Shadow Sneak, Sucker Punch, Bulk Up, Body Slam, Low Kick, Shadow Ball, Nasty Plot, Foul Play, Aerial Ace, Thunder Role identification: THAT'S A LOT OF MOVES. For a Protean user with fairly balanced stats, that's really scary. With more options than movement in Smash Bros. Melee, On Dek can run a number of sets, from hazard setting, to bulky Swords Dance, to Bulk Up, to Nasty Plot, to Rock Polish, and probably more and that's not even talking about its Primal form. Oh yeah, and you can set any weather to your liking, that's a thing too.
DNA Donors: Kecleon / Primal Groudon Offspring Name: Primal Reversion On Dek (PROD, if that name is too long) New type: Ground/Fire New base stats: 80/150/125/150/125/65 New ability and desc: Desolate Land Notable moves: See above list Role identification: It's a Primal Groudon that trades some stats for better coverage and Recover. I mean, in an "OU-based" metagame, that should sounds like a pretty good deal to me.
...but better!
DNA Donors: Frogadier / Kyogre Offspring Name: Kyodier New type: Water New base stats: 77/81/85/125/98/110 (+17Spe, +14 Def, +9 SpA) New ability and desc: Meteorologist (Protean + Drizzle) - This Pokemon's type changes to the type of the move it used before using the move. If the move shares a type with a normal weather effect (not Primordial Sea, Desolate Land, or Delta Stream), then the weather effect is summoned. Notable moves: Water Spout, Blizzard, Hidden Power (Fire), Ancient Power, Scald, Surf, Origin Pulse, Grass Knot, Gunk Shot, Thunder, Thunder Wave, Roar, Taunt, Toxic Spikes, Dark Pulse, U-turn, Signal Beam, Thunderbolt Role identification: WIP
DNA Donors: Frogadier / Kyogre Offspring Name: Kyodier New type: Water New base stats: 77/131/85/155/118/110 New ability and desc: Primordial Sea Notable moves: See above + Liquidation, Low Kick, Earthquake, Iron Head, Ice Punch Role identification: WIP
DNA Donors: Blacephalon / Genesect Offspring name: Cephalosect New Type: Ghost / Bug Base Stats: 63 / 137 / 77 / 137 / 87 / 123 (+1 HP, +14 Atk, +3 Def, +2 SpA, +20 Spe) | 624 BST New ability and desc:Brain Power (Beast Boost + Download) - Lets the bass kick. The user's damage output is always calculated using its higher raw attacking stat, prioritizing Attack if the two are tied. If the user scores a KO, then the user gets +1 to that attacking stat. Notable Moves: Offensive: U-turn, Bug Buzz, Shadow Ball, Fire Blast, Thunderbolt, Ice Beam, Knock Off, Extreme Speed, Explosion Status: Shift Gear, Magic Coat, Taunt, Will-O-Wisp Role Identification: Basically, the way the Ability works, Cephalosect only needs to invest in one attacking stat regardless what moveset it runs, whether going physical for Shift Gear or special for fear of burn. This means that it can always take advantage of its best STABs (U-turn, Bug Buzz, Shadow Ball) and its best coverage (Fire Blast and BoltBeam). E-Speed and Explosion are cool too.
A stronghold of muscles. (Fighting)
DNA Donors: Machamp / Buzzwole Offspring name: Chazz New Type: Fighting Base Stats: 101 / 151 / 109 / 59 / 89 / 67 (+3 HP, +17 Atk, +20 SpD) | 576 BST New ability and desc:Equilibrium (No Guard + Beast Boost) - As long as the user is active, stat stages cannot be lowered or raised. Notable Moves:
Roost, Taunt Role Identification: Can use Superpower without stat drops and makes opposing stat boosters stagnant. Its movepool isn't much, but it's enough to get by.
Crossing the line, perhaps? (Rock/Steel)
DNA Donors: Minior / Probopass Offspring name: Inapropro New Type: Rock / Steel Base Stats (Censored Form): 60 / 60 / 130 / 70 / 131 / 70 (+3 Atk, +8 Def, +3 SpA, +6 SpD, +20 Spe) | 521 BST Base Stats (Explicit Form): 60 / 130 / 60 / 131 / 70 / 130 | 581 BST New ability and desc:Shifting Sands (Shields Down + Sand Force) - At the start of battle or at the end of a turn, if Inapropro's HP is above 50%, it will change into its Censored Form. At the end of the turn, if its HP is below half, it will change back to its Explicit Form. This Ability cannot be negated, copied, or removed.
In Censored Form, Inapropro is immune to non-volatile status conditions, as well as Rock-, Ground-, and Steel-type attacks.
In Explicit Form, Inapropro deals 1.3* damage with Rock-, Ground-, and Steel-type attacks. Notable Moves:
Stone Edge / Rock Blast / Rock Slide, Iron Head, Earthquake, elemental punches, U-turn
Power Gem, Flash Cannon, Earth Power, Psychic, Dazzling Gleam, Volt Switch
Shell Smash, Stealth Rock, Taunt, Pain Split, Magic Coat Role Identification: Like standard Minior but with valuable immunities as a meteor and stronger STABs (and Ground coverage) as a core. Also has a better movepool and stats, but with arguably worse typing. (Don't forget that it's quad weak to Fighting, still weak to Water, and prone to priority.)
So tree-like, yet it's not a tree. (Rock/Fairy, Sudowoodo)
DNA Donors: Sudowoodo / Xerneas Offspring name: Woodee New Type: Rock / Fairy Base Stats: 98 / 135 / 105 / 80 / 81 / 84 (+20 Atk, +20 Spe) | 583 BST New ability and desc:Divine Helm (Rock Head + Fairy Aura) - The user's recoil moves become Fairy-type, deal 4/3 damage, and do not induce recoil. Notable Moves:
Head Smash, Wood Hammer / Double-Edge, Stone Edge, Earthquake, Close Combat, Megahorn, elemental punches, Horn Leech, Sucker Punch
Rock Polish, Stealth Rock, Defog Role Identification: For a Fairy, this has frighteningly strong physical STAB: 200 BP Head Smash and 160 BP Wood Hammer / Double-Edge. (Plus Head Smash and Wood Hammer are nasty surprises for Maroram-Alola and Kromork respectively.) Also has Stone Edge for secondary STAB, a boat load of coverage, and Rock Polish to patch up its low Speed.
It stays frosty, and it stays on top. (Ice/Poison, Rotom-Frost)
DNA Donors: Rotom-Frost / Toxapex Offspring name: Frostapex New Type: Ice / Poison Base Stats: 70 / 64 / 129 / 99 / 124 / 60 (+20 HP, +20 SpA) | 546 BST New ability and desc:Air Raider (Levitate + Merciless) - The user is considered airborne and protected from critical hits from airborne attackers. If the user attacks an airborne target that does not also have Air Raider, then the attack is a guaranteed critical hit. Notable Moves:
Knock Off
Ice Beam, Sludge Bomb/Wave, Scald, Dark Pulse / Shadow Ball, Discharge / Volt Switch
Recover, Defog, Will-O-Wisp, Thunder Wave, Toxic Spikes, Haze Role Identification: A strange balance between bulky and offensive. Granted it doesn't have the best defensive typing, but it does get reliable recovery along with Will-O-Wisp and Scald. Can also T-Spikes and Haze like an ordinary Toxapex.
Probably the best Trick-or-Treat user. (Gourgeist-Small)
DNA Donors: Darkrai / Gourgeist-Small Offspring name: Darkgeist New Type: Dark / Ghost Base Stats: 62 / 107 / 106 / 116 / 82 / 112 (+20 Atk, +20 SpA) | 585 BST New ability and desc:Bad Touch (Frisk + Bad Dreams) - Reveals the held items of all active foes. Foes revealed to have held items lose 1/8 max HP. Notable Moves:
Shadow Ball, Dark Pulse, Focus Blast, Fire Blast, Thunderbolt, Ice Beam, Sludge Bomb
(Z-)Trick-or-Treat, Nasty Plot, Swords Dance, Taunt, Will-O-Wisp, Leech Seed, Synthesis Role Identification: With a rather balanced stat distribution and decent movepool, Darkgeist can perform a wide variety of roles. However, what stands out most is Dark/Ghost typing with Z-Trick-or-Treat. (It even comes with Pursuit (which Darkrai gets via D/P level-up, wew lad) and multiple forms of priority.) It can even further boost its wallbreaking potential with both Swords Dance and Nasty Plot.
DNA Donors: Blacephalon / Genesect Offspring name: Cephalosect New Type: Ghost / Bug Base Stats: 63 / 137 / 77 / 137 / 87 / 123 (+1 HP, +14 Atk, +3 Def, +2 SpA, +20 Spe) | 624 BST New ability and desc:Brain Power (Beast Boost + Download) - Lets the bass kick. The user's damage output is always calculated using its higher raw attacking stat, prioritizing Attack if the two are tied. If the user scores a KO, then the user gets +1 to that attacking stat. Notable Moves: Offensive: U-turn, Bug Buzz, Shadow Ball, Fire Blast, Thunderbolt, Ice Beam, Knock Off, Extreme Speed, Explosion Status: Shift Gear, Magic Coat, Taunt, Will-O-Wisp Role Identification: Basically, the way the Ability works, Cephalosect only needs to invest in one attacking stat regardless what moveset it runs, whether going physical for Shift Gear or special for fear of burn. This means that it can always take advantage of its best STABs (U-turn, Bug Buzz, Shadow Ball) and its best coverage (Fire Blast and BoltBeam). E-Speed and Explosion are cool too.
A stronghold of muscles. (Fighting)
DNA Donors: Machamp / Buzzwole Offspring name: Chazz New Type: Fighting Base Stats: 101 / 151 / 109 / 59 / 89 / 67 (+3 HP, +17 Atk, +20 SpD) | 576 BST New ability and desc:Equilibrium (No Guard + Beast Boost) - As long as the user is active, stat stages cannot be lowered or raised. Notable Moves:
Roost, Taunt Role Identification: Can use Superpower without stat drops and makes opposing stat boosters stagnant. Its movepool isn't much, but it's enough to get by.
Crossing the line, perhaps? (Rock/Steel)
DNA Donors: Minior / Probopass Offspring name: Inapropro New Type: Rock / Steel Base Stats (Censored Form): 60 / 60 / 130 / 70 / 131 / 70 (+3 Atk, +8 Def, +3 SpA, +6 SpD, +20 Spe) | 521 BST Base Stats (Explicit Form): 60 / 130 / 60 / 131 / 70 / 130 | 581 BST New ability and desc:Shifting Sands (Shields Down + Sand Force) - At the start of battle or at the end of a turn, if Inapropro's HP is above 50%, it will change into its Censored Form. At the end of the turn, if its HP is below half, it will change back to its Explicit Form. This Ability cannot be negated, copied, or removed.
In Censored Form, Inapropro is immune to non-volatile status conditions, as well as Rock-, Ground-, and Steel-type attacks.
In Explicit Form, Inapropro deals 1.3* damage with Rock-, Ground-, and Steel-type attacks. Notable Moves:
Stone Edge / Rock Blast / Rock Slide, Iron Head, Earthquake, elemental punches, U-turn
Power Gem, Flash Cannon, Earth Power, Psychic, Dazzling Gleam, Volt Switch
Shell Smash, Stealth Rock, Taunt, Pain Split, Magic Coat Role Identification: Like standard Minior but with valuable immunities as a meteor and stronger STABs as a core. Also has a better movepool and stats, but with arguably worse typing. (Don't forget that it's quad weak to Fighting, still weak to Water, and prone to priority.)
So tree-like, yet it's not a tree. (Rock/Fairy, Sudowoodo)
DNA Donors: Sudowoodo / Xerneas Offspring name: Woodee New Type: Rock / Fairy Base Stats: 98 / 135 / 105 / 80 / 81 / 84 (+20 Atk, +20 Spe) | 583 BST New ability and desc:Divine Helm (Rock Head + Fairy Aura) - The user's recoil moves become Fairy-type, deal 4/3 damage, and do not induce recoil. Notable Moves:
Head Smash, Wood Hammer / Double-Edge, Stone Edge, Earthquake, Close Combat, Megahorn, elemental punches, Horn Leech, Sucker Punch
Rock Polish, Stealth Rock, Defog Role Identification: For a Fairy, this has frighteningly strong physical STAB: 200 BP Head Smash and 160 BP Wood Hammer / Double-Edge. Also has Stone Edge for secondary STAB, a boat load of coverage, and Rock Polish to patch up its low Speed.
Not the sort of Totem you're used to... (Ice/Poison, Rotom-Frost)
DNA Donors: Rotom-Frost / Toxapex Offspring name: Frost Totem New Type: Ice / Poison Base Stats: 70 / 64 / 129 / 99 / 124 / 60 (+20 HP, +20 SpA) | 546 BST New ability and desc:Air Raider (Levitate + Merciless) - The user is considered airborne and protected from critical hits from airborne attackers. If the user attacks an airborne target that does not also have Air Raider, then the attack is a guaranteed critical hit. Notable Moves:
Knock Off
Ice Beam, Sludge Bomb/Wave, Scald, Dark Pulse / Shadow Ball, Discharge / Volt Switch
Recover, Defog, Will-O-Wisp, Thunder Wave, Toxic Spikes, Haze Role Identification: A strange balance between bulky and offensive. Granted it doesn't have the best defensive typing, but it does get reliable recovery along with Will-O-Wisp and Scald. Can also T-Spikes and Haze like an ordinary Toxapex.
Possibly the best Trick-or-Treat user. (Gourgeist-Small)
DNA Donors: Darkrai / Gourgeist-Small Offspring name: Darkgeist New Type: Dark / Ghost Base Stats: 62 / 107 / 106 / 116 / 82 / 112 (+20 Atk, +20 SpA) | 585 BST New ability and desc:Bad Touch (Frisk + Bad Dreams) - Reveals the held items of all active foes. Foes revealed to have held items lose 1/8 max HP. Notable Moves:
Shadow Ball, Dark Pulse, Focus Blast, Fire Blast, Thunderbolt, Ice Beam, Sludge Bomb
(Z-)Trick-or-Treat, Nasty Plot, Swords Dance, Taunt, Will-O-Wisp, Leech Seed, Synthesis Role Identification: With a rather balanced stat distribution and decent movepool, Darkgeist can perform a wide variety of roles. However, what stands out most is Dark/Ghost typing with Z-Trick-or-Treat. (It even comes with Pursuit (which Darkrai gets via D/P level-up, wew lad) and multiple forms of priority.) It can even further boost its wallbreaking potential with both Swords Dance and Nasty Plot.
DNA Donors: Jirachi/Araquanid Offspring name: Arachi New Type: Steel / Bug Base Stats: 100 (+16)/89 (+4)/110 (+16)/75/120 (+4)/71 New ability and desc: Serenity Bubble ~ Ths Poemon’s moves with secondary effects have 2x power, and their secondary effect chances are doubled, but replaced with an equal % chance to Burn. In addition, this Pokémon is immune to Burn and takes 1/4 damage from Fire-Type attacks. Notable Moves: Wish/Protect, L U N G E, Iron Head, Icy Wind, Sticky Web, Ice Punch, Power-Up Punch, Stealth Rock, U-Turn. Role Identification: Power, pivoting, setup, hazards, Burn spam, essentially no weakness, good 100/110/120 bulk, dang Arachi does a lot! Me of course Id use a wish/protect/lunge/iron head set, but assault vest with lunge/iron head/ice punch/liquidation sounds FUN too.
DNA Donors: Jirachi/Araquanid Offspring name: Arachi New Type: Steel / Bug Base Stats: 100 (+16)/89 (+4)/110 (+16)/75/120 (+4)/71 New ability and desc: Serenity Bubble ~ Ths Poemon’s moves with secondary effects have 2x power, and their secondary effect chances are doubled, but replaced with an equal % chance to Burn. In addition, this Pokémon is immune to Burn and takes 1/4 damage from Fire-Type attacks. Notable Moves: Wish/Protect, L U N G E, Iron Head, Icy Wind, Sticky Web, Ice Punch, Power-Up Punch, Stealth Rock, U-Turn. Role Identification: Power, pivoting, setup, hazards, Burn spam, essentially no weakness, good 100/110/120 bulk, dang Arachi does a lot! Me of course Id use a wish/protect/lunge/iron head set, but assault vest with lunge/iron head/ice punch/liquidation sounds FUN too.
Shoo DNA Donors: Sylveon & Hoopa Ability: Itemize (Pixilate & Magician) - This Pokemon's Normal-Type moves change type to match this Pokémon's held item and gain a 1.2x boost. (Type-Changing Items: All Drives, all Memories, all Plates, Silk Scarf clones, Berries (Takes Nature Gift types into account)) Stats: 107 HP (+20) / 87 Atk (±0) / 82 Def (+20) / 130 SpA (±0) / 130 SpD (±0) / 65 Spe (±0) - 601 BST
Role Identification: It's got a great type with neutral coverage + a 108 BP coverage move of any type it wants. A bulk of 107 / 82 / 130 helps it stay around for longer, and hits back with 130 Sp. Atk, dealing some heavy damage. It's also slow enough to abuse Trick Room, so it pairs well with things such as Sablegigas.
Hydrini DNA Donors: Hydreigon & Victini Ability: Shooting Star (Levitate & Victory Star) - This Pokemon is immune to moves with imperfect accuracy (Before modifiers) Stats: 99 HP (+3) / 115 Atk (+13) / 100 Def (+5) / 120 SpA (+8) / 100 SpD (+5) / 105 Spe (+6) - 639 BST
Role Identification: Hydrini's main selling point is the immunity to a bunch of relevant moves. It also punushes No Guard users who think they can just use low acc moves. It's got a pretty solid typing, and has coverage galore. 105 Speed is not bad, and 99 / 100 / 100 bulk is pretty impressive for something supposed to be more Offensively oriented. Mixed 115 / 120 Attacks are also great, allowing it to use either category of moves with ease (And being able to pull a Mixed set). Here's a list of relevant moves that Hydini is immune to:
- High horsepower
- Sacred Fire
- Rock Tomb (Technician users)
- Pin Missile (Skill Link, Mega Heracross)
- Spacial Rend
- Night Daze
- Diamond Storm
- Aeroblast
- V-Create
- (High) Jump Kick
- Flying Press
- Steam Eruption
- Overheat
- Circle Throw
- Aqua Tail
- Nature's Madness
- Crabhammer
- Rock Wrecker
- Rock Slide
- Rock Blast (Skill Link)
- Draco Meteor
- Dragon Tail
- Roar of Time
- Light of Ruin
- Leech Seed
- Leaf Storm
- Psycho Boost
- Fleur Cannon
- Super Fang
- Icicle Crash
- Bone Rush (Skill Link)
- Ice Hammer
- Toxic
- Bonemerang
- Freeze Shock
- Ice Burn
- Thunder Wave
- Play Rough
- Hammer Arm
- Bolt Strike
- Gear Grind
- Tail Slap (Skill Link)
- Precipice Blades
- Origin Pulse
- Megahorn
- Hydro Pump
- Gunk Shot
- Head Smash
- Cross Chop
- Stone Edge
- Dragon Rush
- Focus Blast
Usual moves on No Guard fusions that it is immune to:
- Blizzard
- Thunder
- Hurricane
- Hypnosis
- Sing
- Inferno
- Dynamic Punch
- Zap Cannon
- Dark Void
Fusion DNA Donors: One & two type Ability: This thing (this & thing) - This Pokemon does something Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
Shoo DNA Donors: Sylveon & Hoopa Ability: Itemize (Pixilate & Magician) - This Pokemon's Normal-Type moves change type to match this Pokémon's held item and gain a 1.2x boost. (Type-Changing Items: All Drives, all Memories, all Plates, Silk Scarf clones, Berries (Takes Nature Gift types into account)) Stats: 107 HP (+20) / 87 Atk (±0) / 82 Def (+20) / 130 SpA (±0) / 130 SpD (±0) / 65 Spe (±0) - 601 BST
Role Identification: It's got a great type with neutral coverage + a 108 BP coverage move of any type it wants. A bulk of 107 / 82 / 130 helps it stay around for longer, and hits back with 130 Sp. Atk, dealing some heavy damage. It's also slow enough to abuse Trick Room, so it pairs well with things such as Sablegigas.
Hydrini DNA Donors: Hydreigon & Victini Ability: Shooting Star (Levitate & Victory Star) - This Pokemon is immune to moves with imperfect accuracy (Before modifiers) Stats: 99 HP (+3) / 115 Atk (+13) / 100 Def (+5) / 120 SpA (+8) / 100 SpD (+5) / 105 Spe (+6) - 639 BST
Role Identification: Hydrini's main selling point is the immunity to a bunch of relevant moves. It also punushes No Guard users who think they can just use low acc moves. It's got a pretty solid typing, and has coverage galore. 105 Speed is not bad, and 99 / 100 / 100 bulk is pretty impressive for something supposed to be more Offensively oriented. Mixed 115 / 120 Attacks are also great, allowing it to use either category of moves with ease (And being able to pull a Mixed set). Here's a list of relevant moves that Hydini is immune to:
- High horsepower
- Sacred Fire
- Rock Tomb (Technician users)
- Pin Missile (Skill Link, Mega Heracross)
- Spacial Rend
- Night Daze
- Diamond Storm
- Aeroblast
- V-Create
- (High) Jump Kick
- Flying Press
- Steam Eruption
- Overheat
- Circle Throw
- Aqua Tail
- Nature's Madness
- Crabhammer
- Rock Wrecker
- Rock Slide
- Rock Blast (Skill Link)
- Draco Meteor
- Dragon Tail
- Roar of Time
- Light of Ruin
- Leech Seed
- Leaf Storm
- Psycho Boost
- Fleur Cannon
- Super Fang
- Icicle Crash
- Bone Rush (Skill Link)
- Ice Hammer
- Toxic
- Bonemerang
- Freeze Shock
- Ice Burn
- Thunder Wave
- Play Rough
- Hammer Arm
- Bolt Strike
- Gear Grind
- Tail Slap (Skill Link)
- Precipice Blades
- Origin Pulse
- Megahorn
- Hydro Pump
- Gunk Shot
- Head Smash
- Cross Chop
- Stone Edge
- Dragon Rush
- Focus Blast
Usual moves on No Guard fusions that it is immune to:
- Blizzard
- Thunder
- Hurricane
- Hypnosis
- Sing
- Inferno
- Dynamic Punch
- Zap Cannon
- Dark Void
Fusion DNA Donors: One & two type Ability: This thing (this & thing) - This Pokemon does something Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
Parents: Rhydon + Rhyperior Shared egg group: Monster Offspring name: Rhyrhy-Pride New type: Rock/Ground New base stats: 120/145/135/60/60/50 (BST: 570) New ability and desc:Delilah (Lightning Rod + Solid Rock): Moves that would be supereffective against this Pokémon are drawn to it. When this Pokémon is hit by a supereffective attack, it takes no damage and boosts its Special Attack by +1 Combat Stage. Notable moves: As Rhyperior Role Identification: Oh look, Rock/Ground is an amazing defensive typing once you get shot of the weaknesses. With five resistances and seven immunities (barring Mould Breaker and related abilities), this is a seriously brutal defensive powerhouse that can wreak absolute havoc on a Trick Room team. Yes, it's gimmicky as all hell, but who knows? It might even work. =]
Not quite Slow-Prime...
Parents: Slowbro + Slowking Shared egg group: Monster Offspring name: Slowslow-Boink New type: Water/Psychic New base stats: 105/85/105/110/105/40 (BST: 550) New ability and desc:Take It Easy (Regenerator + Own Tempo): This Pokémon heals for 33% of its max HP upon switching out. While confused, this Pokémon heals for 33% of its maximum HP at the end of its turn. Notable moves: As Slowbro + Calm Mind, etc. Role Identification: Very, very tanky fusion. Water/Psychic is a pretty great defensive typing, and its 105/105/105 defensive statline is very good too. Additionally, reliable Regenerator healing is always welcome. Yes, this is gimmicky too, but that's the idea of my submissions this slate. A Calm Mind set can be very, very strong too; just watch out for that dreadful Speed unless you're running a TR team. Of course, there's a Mega to think about too...
=== Offspring name: Mega Slowslow-Boink @ Slowbronite New type: Water/Psychic New base stats: 105/85/175/140/105/40 (BST: 650) New ability and desc:Shell Armour Notable moves: As Mega Slowbro Role Identification: With 5 points of Defence traded in for 25 Special Defence and 10 HP, Mega Slowslow-Boink gives a lot more utility to an already very useful MEvo. It has reliable recovery and some great boosting moves, enabling it to check a lot of the meta's very, very many physical attackers. It also hits a little harder too, but that's beside the point. You've got a lot of power here, despite its status as a gimmick; just remember to use it correctly. =]
Not quite Pory-Prime...
DNA Donors: Porygon2 + Porygon-Z Offspring name: Porypory-Z2 New Type: Normal Base Stats: 85/80/80/140 (+20)/85/95 (+20) (BST: 565) New ability and desc:Defender Of Order (Download + Adaptability): Upon entering the field, this Pokémon's Attack or Special Attack is boosted by +1 Combat Stage, depending on the opponent's highest defensive stat. This Pokémon's STAB moves gain a 2x boost rather than a 1.5x boost, and boost either its Attack or Special Attack by +1 Combat Stage depending on the category of the move used. Status Moves of the same type as this Pokémon boost both Attack and Special Attack. Notable Moves: As Porygon-Z Role Identification: Very, very, very dangerous. Z-Conversion activates the ability, as Conversion is a Normal-type STAB move; this means that you'll get +2 Attack and Special Attack as well as +1 to all your other main stats. While Normal isn't the greatest attacking type in the universe, a +2 Tri Attack off 140 base Special Attack is more than enough to dish out some serious damage, and it'll just keep getting boosted too. However, you can also run something else in the top slot and get a new, better defensive typing like Electric. Protect and Recover are also very strong options for the fourth moveslot, as BoltBeam is a thing. It's a gimmick, yeah, but a strong one.
Not quite Poli-Prime...
Parents: Poliwrath + Politoed Shared egg group: Water 1 Offspring name: Polipoli-Hotter New type: Water/Fighting New base stats: 100/95/95/90/105/80 (BST: 565) New ability and desc:Full Steam Ahead (Water Absorb + Drizzle): Upon entering the field, this Pokémon sets up Rain for 5 turns (8 if holding Damp Rock). This Pokémon heals for 25% of its max HP per turn while Rain is active. Notable moves: Special as Politoed + Vacuum Wave, Focus Blast, Haze; physical as Belly Drum Poliwrath Role Identification: A very versatile mon that can either sink Fire-types as a wall or hammer someone into the ground with a physical set. Polipoli-Hotter can do a lot with surprisingly little, as its drumming is healed off in 2 turns and means it can dish out a serious amount of hurt. However, just be careful when using that set. The other set is much more stable, allowing it to set up burns across the enemy team and tank a surprising amount of hits courtesy of its good defensive statline and reasonable typing.
Not quite Lati-Prime...
DNA Donors: Latias + Latios Offspring name: Latilati-Ossa New Type: Dragon/Psychic Base Stats: 80/90 (+5)/90 (+5)/140 (+20)/130 (+10)/110 (BST: 640) New ability and desc:Levitate Notable Moves: As Lati@s. Role Identification: Y'know, it might as well just be a Mega Stone holder. Pick one!
=== Offspring name: Mega Latilati-Ossa @ Latiasite New Type: Dragon/Psychic Base Stats: 80/110/120/170/150/110 (BST: 740) New ability and desc:Levitate Notable Moves: See above Role Identification: Bulky offence with some serious bulk and equally serious speed.
=== Offspring name: Mega Latilati-Ossa @ Latiosite New Type: Dragon/Psychic Base Stats: 80/130/110/170/140/110 (BST: 740) New ability and desc:Levitate Notable Moves: See above Role Identification: ... Ever get the feeling of déja-vu?
Not quite... uh... Deep Sea Item Prime? I don't even know.
Parents: Huntail + Gorebyss Shared egg group: Water 1 Offspring name: Gelatinous New type: Water New base stats: 70/109/110/119/90/67 (BST: 565) New ability and desc:Swift Swim Notable moves: As Gorebyss Role Identification: Fast (ish) and damaging (ish) rain sweeper that can turn up the heat in rain. With pretty great all-round defences and a surprisingly high pair of attacking stats, it's a powerful attacker both in rain and out. Plus, mixed sweepers aren't all that common around these parts, so this should be fun. =]