Pokemon: Zekrom (THE MAN FOR A THIRD TIME IN A ROW DOES IT)
Type: Electric/Dragon
Old Stats: 100 / 150 / 120 / 120 / 100 / 90 (680 BST)
New Stats: 100 / 150 / 110 (-10) / 70 (-50) / 70 (-30) / 70 (-20) (570 BST)
Abilities: Teravolt / Leviate (HA)
New Moves: Earthquake, Dragon Dance, Bulk Up
Removed Moves: None
Justification: Hey, Zekrom. Heard you were a lil' bad in Ubers. Care to join OU?
Zekrom keeps to his roots as the strong, incredibly bulky Dragon-Electric type that doesn't care about no resists. Teravolt shreds through Mimikyu's Disguise, Sturdy, Levitate, Volt Absorb, and everything else inbetween, meaning Zekrom doesn't give a damn about the main counters to it. However, if that's not your fancy, Levitate's here to make stuff like Landorus have a painfully hard time doing anything besides pivoting out. Earthquake makes a nice addition, round out a coverage option it definitely should have had before. And what's this? DUAL setup? Bulk Up lets Bulky Zekrom slowly render stall teams just about obsolete, while Dragon Dance after a boost or two can render offense a new butt. This does come at a cost, though, since Zekrom's natural BST is insane. Drops to its Special Attack, Special Defense, and Speed hurt, but investing into Special Defense or Speed for a Bulk Up or Dragon Dance set still are viable. That or you can meme with Scarf Zekrom, I suppose.
this is adorable holy hell
Pokemon: Buzzwole (Swapped out over Stunfisk)
Type: Electric / Ground
Old Stats: 107 / 139 / 139 / 53 / 53 / 71 (570 BST)
New Stats: 107 / 139 / 139 / 43 (-10) / 83 (+30) / 51 (-20) (570 BST)
Abilities: Beast Boost / Regenerator (HA)
New Moves: U-Turn, Swords Dance, Wild Charge
Removed Moves: Ice Punch
Justification: Based around my Camomons ace, Ground/Electric Buzzwole (who remains on their sample teams, mind you.) Ground / Electric Buzzwole is a niche pick for any team, in Camomons and with my changes here. He'll be fat, sure, and with a boosted Special Defense stat at the cost of Speed and Special Attack, he'll be tanking just about anything thrown his way with a RegenVest set. He'll tank through a lot, and, if he decides to use Beast Boost, can become a terrifying late-game cleaner with Swords Dance/Bulk Up, Roosts, and clicking Wild Charge or Earthquake to victory. You also can still use Thunder Punch if you don't like recoil. He does lose to Ground/Flyings, though, with the removal of Ice Punch.
Pokemon: Ampharos
Type: Electric/Fairy
Old Stats: 90 / 75 / 85 / 115 / 90 / 55 (510 BST)
New Stats: 110 (+20) / 125 (+50) / 115 (+30) / 55 (-60) / 110 (+20) / 55 (570 BST)
Abilities: Filter / Iron Fist / Download (HA)
New Moves: Play Rough, Ice Punch, Nasty Plot
Removed Moves: None
Justification: Essentially works as a counterpart to its Mega form. While Mega Ampharos is an Electric/Dragon, weak to fairies and ice and works off its special attack, regular Ampharos is an Electric/Fairy ready to kick some butt. With an already decent physical movepool (including but notwithstanding Thunder Punch, Fire Punch, and Focus Punch), this new Ampharos aims to capitalize a bit more off that with the addition of Ice Punch, a boosting ability for all of his Punching moves, and Play Rough, an option for STAB. Download helps if you decide you want to swap between Regular and Mega form on a whim, and Filter means you can switch in easier if your aim isn't necessarily purely offensive play - after all, with 110/115/110 bulk, Amphy here can take a few hits like champ before he falls to Poison or Ground coverage. And, for those who like Mega Ampharos, fear not! He also gets a new tool, in the form of Nasty Plot, letting Trick Room teams with a suicide lead have a few turns of reckless play with a +2 165 base Special Attack monster!