Clean Slate

Hazard Control: Anaconja, Gravity Monkey, Jucherz
Special Wall: Anaconja, Jucherz, Tuthur1
Physical Wall: Brodaha, Solosist, Gravity Monkey
Free Slot: Anaconja, Solosist, leonard
 
Hazard control: scoopapa, brodaha, leonard
Special wall: tuthur1, solosist, scoopapa
Physical wall: anaconja, jucherz, scoopapa
Free slot: solosist, jucherz, anaconja
 
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#1 is a tie between Scoopapa's Milotic and Brodaha's Tapu Fini

Tuther gets their first win with their specially defensive Lanturn:
lanturn.gif

Name of the Pokemon: Lanturn
Role(s): Special Wall, Defensive Pivot, Cleric
Type:
Electric.png
Water.png

Abilities:
Water Absorb, Volt Absorb | Abyssal Light
Stat Distribution: 125/40/50/85/85/70 | 455
Movepool Additions: Recover
Movepool Removals: Ice Beam
Custom Elements: Abyssal Light: Lightning Rod clone for Dark-type which raises Special Defense.
Justification:
+: reliable recovery, super special bulk ; pivoting, clerics, walls Cloyster, walls Raichu
-: bad physical bulk, can't wall both Raichu and Cloyster, can't touch Grass-type
Lanturn @ Leftovers
Ability: Volt Absorb / Abyssal Light
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt-Switch
- Scald
- Recover
- Heal Bell / Toxic

Physical Wall winner is Brodaha's Toucannon:
toucannon.gif

Name of the Pokemon: Toucannon
Role(s): Physical Wall, Trick Room Abuser, Hazard Control
Type: Flying
Abilities: Poison Heal / Sheer Force
Stat Distribution: 70 / 110 / 110 / 75 / 75 / 55
Movepool Additions: Whirlwind
Movepool Removals: Boomburst, Bullet Seed, Rock Blast
Custom Elements: N/A
Justification: Toucannon has one move that can set it apart from other physical walls: Beak Blast. Not only is it a strong Flying STAB move, but it can also burn the opponent if they make contact. Whirlwind is useful utility to stop opponents who are trying to set up.

Solosist takes the free slot with their jack of all trades mew:
151.png

Name of the Pokemon: Mew
Role(s): SR Setter, Stallbreaker (Taunt), Setup Sweeper, Hazard Control, Cleric, Suicide Lead, Aurora Veil Setter
Type: Psychic - Fairy
Abilities: Prankster
Stat Distribution: 85 - 85 - 85 - 85 - 85 - 85
BST: 510
Movepool Additions: Healing Wish
Movepool Removals:
Justification:
Mew is an amazing support Pokemon, with a brilliant movepool and the addition of Prankster making it a very useful mon for anyone's team. Moves such as Will-o-Wisp, Taunt, Defog, Heal Bell and even Aurora Veil provide Mew with plenty of options and a sweeper set is also not out of question. However Mew is a jack of all trades yet a master of none, with well rounded but not spectacular stats meaning it can struggle when faced with a powerful STAB attack.

The next slate will be up shortly. Tiebreaker voting will end in around 8 hours.
 
Scoopapa

Both of the subs are lowkey outclassed by Mew but the concept of counter-trapping trapinch is too good of a meme to pass up
 
248.png
Slate 7: Megas
248-m.png

3 Base Pokemon and their Mega Evolutions


Submitted Pokemon must already have a Mega Evolution that exists in the base game. Additionally, Dark-types are still not allowed. Some quick info on this slate:
094.png
Base Form: The base form of each submission should be viable in the metagame and have a legitimate argument to be used over their mega form. Some examples of base pokemon that match or excel their mega forms would be Tyranitar (who packs much more power with a Choice Band and can also run Choice Scarf whereas the Mega has much better bulk and can run a Dragon Dance set better due to slightly higher speed) or Gyardos (base form has just as much speed and a better offensive typing+access to a Z-Nuke alongside Moxie whereas the mega has much better bulk and a great stall matchup due to Mold Breaker). Typically this can be achieved by the Mega and the Base having different roles, such as Wallbreaker compared to Stealth Rock Setter for the Tyranitars.

094-m.png
Mega Form: The Mega form of each submission should pack sufficient power and/or utility in order to justify their use over the base, whether that be through a great ability, fantastic stat placement, a new typing, or a combination of the 3. As in the main game, a mega evolution grants +100 BST and optional ability and/or type change. No new moves are granted to the mega that is not granted to the base.

This will be a difficult slate to balance, so I implore everyone to use the thread or discord to comment on each others subs to ensure that both the base and mega of all submissions can be viable and balanced. Good luck everybody!

(Tiebreaker is still going for another few hours)
 
sharpedo.gif

Pokemon: Sharpedo
Roles: Set-up Sweeper, Priority
Type:
Water.png
Steel.png

Abilities:
Unnerve / Water Veil | Moxie (HA)
Stat Distribution: 60 / 100 / 70 / 85 / 40 / 95 (450 BST)
Added Moves: Shift Gear, Smart Strike, Fire Fang, Fire Blast, Flamethrower, Thunder
Removed Moves: Destiny Bond, Poison Jab, Psychic Fangs, Zen Headbutt, Blizzard, Ice Beam
Justification: Ascendant speed tier and solid power after a Shift Gear allows Sharpedo to either snowball with moxie (Steel-Z is quite solid in this meta) or yeet on Mew with Water Veil. However it crumples to Sash Raichu and is easily revenge killed by Ninjask. And that's not mentioning the difficulty in setting up in the first place with that garbage bulk.
sharpedo-mega.gif

Pokemon: Sharpedo-Mega
Roles: Special Wallbreaker
Type:
Water.png
Fire.png

Ability: No Guard
Stat Distribution: 60 / 110 / 70 / 145 / 60 / 105 (550 BST, +10 Atk, +60 SpA, +20 SpD, +10 Spe)
Justification: Completely different from normal Sharpedo, Mega Sharpedo trades the ability to clean up opposing teams for devastatingly powerful, perfectly accurate Hydro Pumps, Fire Blasts, and Thunders. However, this shark-torpedo-head thing suffers from being hard-walled by Lanturn and struggling against targets such as Meganium and Flygon, as its Ice-type coverage is quite weak. Very powerful, but should be manageable for teams to handle.

banette.gif

Pokemon: Banette
Roles: Stallbreaker, Special Wallbreaker
Type:
Ghost.png
Normal.png

Abilities: Cursed Body / Anger Point | Flare Boost (HA)
Stat Distribution: 60 / 72 / 63 / 114 / 70 / 66 (445 BST)
Movepool Additions: Psycho Cut, Hyper Voice
Movepool Removals: None
Justification: A pretty straight-forward "guts" wallbreaker that boasts very solid power when burned at the cost of poor bulk and a weak speed tier. Additionally, while Ghost/Normal has great neutral coverage it doesn't enjoy the prevalence of Dark-types and Knock Off present in the metagame.
banette-mega.gif

Pokemon:
Banette-Mega
Roles: Physical Wallbreaker, Stallbreaker, Priority
Type:
Ghost.png
Psychic.png

Abilities:
Pure Power
Stat Distribution: 60 / 97 / 78 / 134 / 90 / 86 (545 BST, +25 Atk, +15 Def, +20 SpA, +20 SpD, +20 Spe)
Justification: Before you yell at me about 97 base attack+Pure Power take a moment to appreciate the dual STABs of... Shadow Claw and Psycho Cut. Both are 70 BP and severely undermine the power of this guy, but that doesn't mean that it doesn't still pack a punch. With an adamant nature Bannete can 2HKO Mew even when burned and can chunk offensive opponents with Shadow Sneak. It can even lure Cloyster with Thunderbolt off of a still fantastic 134 base special attack! However, Dark-types are everywhere and Ghost/Psychic is a notoriously poor defensive typing.
Stallbreaker (Banette-Mega) @ Banettite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Psycho Cut
- Taunt

Lure Set (Banette-Mega) @ Banettite
Ability: Pure Power
EVs: 180 Atk / 120 SpA / 208 Spe
Naive Nature
- Shadow Ball
- Shadow Sneak
- Psycho Cut
- Thunderbolt
This set aims to lure physical wall Mew + Cloyster with Shadow Ball and Thunderbolt, respectively. Even with less investment Psycho Cut is still devastating against neutral targets and Shadow Sneak still bugs offense.

abomasnow.gif

Pokemon: Abomasnow
Roles: Mixed Wallbreaker, Priority, Swords Dance
Type:
Grass.png
Ice.png

Abilities:
Snow Warning | Soundproof (HA)
Stat Distribution: 104 / 91 / 70 / 91 / 70 / 74 (500 BST)
Movepool Additions: Recover, Ice Hammer
Movepool Removals: None
Justification: Pretty standard Abomasnow, spam Blizzard, Swords Dance boosts your Wood Hammers, Ice Hammers, and Ice Shards etc. Poor defensively but makes for a fine breaker.
abomasnow-mega.gif

Pokemon: Abomasnow-Mega
Roles: Mixed Wall
Type:
Grass.png
Ice.png

Abilities:
Magic Bounce
Stat Distribution: 104 / 111 / 130 / 91 / 110 / 54 (600 BST, +20 Attack, +60 Defense, +40 Defense, -20 Spe)
Justification: If all megas were offensive, that would skew our meta towards offense. So here's a Stall mega that has great bulk and Magic Bounce at the cost of a poor defensive typing and not the greatest matchups against most setters (outside of Flygon and Cloyster). With support should be worth consideration.
Specially Defensive (Abomasnow-Mega) @ Abomasite
Ability: Magic Bounce
EVs: 248 HP / 40 Atk / 220 SpD
Sassy Nature
- Ice Hammer
- Energy Ball
- Earthquake
- Recover

Walls Flygon and Cloyster, 2 common spikers. 40 Atk means that Ice Hammer can 2HKO Meganium while Energy Ball OHKOes Cloyster
 
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glalie.gif

Pokemon: Glalie
Roles: Hazard Setter, Suicide Lead, Gravity Abuser
Type:
ice.gif
rock.gif

Abilities: Levitate / Ice Body / Orbital Speed* (HA)
Base Stats: 80 / 80 / 85 / 95 / 80 / 100 (520 BST)
Movepool Additions: Aurora Veil, Stealth Rock, Power Gem, Rock Blast, Accelerock, Rock Polish, Superpower, Sky Uppercut, Focus Blast
Movepool Removals: Earthquake, Bulldoze
Custom Elements: Orbital Speed: If Gravity is active, this Pokemon's Speed is 1.5x, but it loses 1/8 of its max HP per turn. (Solar Power clone)
Uses: WIP

glalie-mega.gif

Pokemon: Glalie-Mega
Roles: Wallbreaker
Type:
ice.gif
fighting.gif

Ability: Sheer Force
Base Stats: 80 / 110 / 115 / 115 / 100 / 100 (620 BST; +30 Atk +30 Def +20 SpA +20 SpD)
Custom Elements: None
Uses: WIP

rayquaza.gif

Pokemon: Rayquaza
Roles: Set-Up Sweeper, All-Out Attacker, Choice Scarf User, Choice Band User, Wallbreaker, Weather Setter/Abuser
Type:
dragon.gif
flying.gif

Abilities: Drizzle / Drought / Snow Warning (HA)
Base Stats: 85 / 95 / 70 / 95 / 70 / 95 (510 BST)
Movepool Additions: Hail, Gravity, Weather Ball, Hurricane, Strong Winds*
Movepool Removals: V-create, Earthquake, Earth Power
Custom Elements: Strong Winds |
flying.gif
|
other.png
| --- Power | --- Accuracy | 8 PP | For 5 turns, the weather becomes Strong Winds. (Rain Dance clone)
Uses: WIP

rayquaza-mega.gif

Pokemon: Rayquaza-Mega
Roles: Set-Up Sweeper, All-Out Attacker, Wallbreaker, Weather Abuser
Type:
dragon.gif
flying.gif

Ability: Master of All*
Base Stats: 85 / 125 / 80 / 125 / 80 / 115 (620 BST; +30 Atk +10 Def +30 SpA +10 SpD +20 Spe)
Custom Elements: Master of All: If any weather is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Sandstorm and Hail. (Ice Body clone)
Uses: WIP

heracross.gif

Pokemon: Heracross
Roles: Priority Abuser, Physical Attacker, Wallbreaker
Type:
bug.gif
fighting.gif

Abilities: Swarm / Technician / Rivalry (HA)
Base Stats: 100 / 125 / 75 / 60 / 75 / 85 (520 BST)
Movepool Additions: Mach Punch, Roost
Movepool Removals: None
Custom Elements: None
Uses: WIP

heracross-mega.gif

Pokemon: Heracross-Mega
Roles: Physical Wall, Mixed Wall, Priority Abuser, Physical Attacker, Wallbreaker
Type:
bug.gif
fighting.gif

Ability: Intimidate
Base Stats: 100 / 125 / 145 / 60 / 135 / 55 (620 BST; +70 Def +60 SpD -30 Spe)
Custom Elements: None
Uses: WIP
 
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Not resubs

gallade.gif

Name of the Pokemon: Gallade
Role(s): Set-Up Sweeper, Choice Scarf user, Choice Band user, Priority User
Type:
psychic.gif
fighting.gif

Abilities: Scrappy / Justified (HA)
Stat Distribution: 70 / 90 / 70 / 60 / 80 / 90 | BST: 460
Movepool Additions: Recover, Mach Punch, Sacred Sword
Movepool Removals: Close Combat, Vacuum Wave, Shadow Sneak, Stone Edge
Custom Elements: N/A
Justification: Can set up with Swords Dance or Bulk Up. Sacred Sword is its main STAB along with Zen Headbutt which hits Poison-types like Nihilego. Scrappy allows Gallade to hit Cofagrigus super effectively, but beware that if Cofagrigus runs Mummy, Scrappy will be replaced too. An offense-boosting item like Life Orb and Iron Fist together actually give Gallade greater immediate offenses than its Mega, as Mega Gallade loses Iron Fist and cannot hold a Life Orb. Trick is also something Mega Gallade cannot utilize, but the base form can potentially Trick a Choice item to a wall to cripple it.
+2 252 Atk Life Orb Gallade Sacred Sword vs. 252 HP / 252+ Def Cofagrigus: 281-330 (98.9 - 116.1%) -- 81.3% chance to OHKO after Leftovers recovery
252 Atk Life Orb Gallade Zen Headbutt vs. 248 HP / 252+ Def Nihilego: 244-291 (60.2 - 71.8%) -- guaranteed 2HKO after Black Sludge recovery // Unaware max defense

0- Atk Cofagrigus Foul Play vs. 0 HP / 0 Def Gallade: 324-382 (115.3 - 135.9%) -- guaranteed OHKO // if Gallade is at +2
0 Atk Nihilego Venom Slam vs. 0 HP / 0 Def Gallade: 124-147 (44.1 - 52.3%) -- 17.6% chance to 2HKO // Gallade can avoid Venom Slam if running Psycho Cut instead of Zen Headbutt while still securing a 2HKO
gallade-mega.gif

Name of the Pokemon: Gallade-Mega
Role(s): Set-Up Sweeper, Physical Tank, Priority User
Type:
psychic.gif
fighting.gif

Abilities: Intimidate
Stat Distribution: 70 / 110 / 140 / 60 / 90 / 90 | BST: 560 (+20 Atk, +70 Def, +10 SpD)
Custom Elements: N/A
Justification: Mega Gallade gains Intimidate and a major Defense boost, turning it into a capable physical tank, something the base form couldn't do. It loses Scrappy so it can no longer hit Cofagrigus, though.

gardevoir.gif

Name of the Pokemon: Gardevoir
Role(s): Stallbreaker, Set-Up Sweeper, Hazard Control, Choice Scarf user, Choice Specs user
Type:
ground.gif
psychic.gif

Abilities: Synchronize / Magic Bounce (HA)
Stat Distribution: 70 / 60 / 70 / 90 / 90 / 80 | BST: 460
Movepool Additions: Earth Power, Refresh
Movepool Removals: Focus Blast
Custom Elements: N/A
Justification: Gardevoir is a stallbreaker who can use Taunt to prevent healing. It can also set up with Calm Mind if the extra power is needed to break through. If it must, it can use Grudge to attempt taking out the opposing Pokemon. Magic Bounce provides a form of hazard control and helps against stall, preventing it from being affected by status moves.

gardevoir-mega.gif

Name of the Pokemon: Gardevoir-Mega
Role(s): Stallbreaker, Set-Up Sweeper, Special Wallbreaker
Type:
ground.gif
fairy.gif

Abilities: Trace
Stat Distribution: 70 / 60 / 80 / 130 / 120 / 100 | BST: 560 (+10 Def, +40 SpA, +30 SpD, +20 Spe)
Custom Elements: N/A
Justification: Mega Gardevoir gains Trace which can be used to copy useful abilities from opponents, like Flygon's Mythical Presence or Poipole's Adaptability. This can allow it to provide mini-roles depending on what ability it copies, forcing the opponent to carefully consider what Pokemon they send out. Its increased special attack and speed also help with sweeping, though it loses Magic Bounce and can't bounce back hazards and status for its team anymore. Switching Psychic for Fairy typing also gives it a powerful offensive STAB combo, as well as removing its fear of the many Dark-types in this meta.

altaria.gif

Name of the Pokemon: Altaria
Role(s): Utility, Cleric, Bulky Pivot, Mixed Wall
Type:
dragon.gif
flying.gif

Abilities: Natural Cure / Regenerator (HA)
Stat Distribution: 70 / 60 / 110 / 60 / 110 / 50 | BST: 460
Movepool Additions: Healing Wish, Wish, Trick Room, Calm Mind, Thunder Wave, Air Slash, Blaze Kick, U-turn
Movepool Removals: Solar Beam, Moonblast, Dazzling Gleam, Play Rough
Custom Elements: N/A
Justification: Altaria provides plenty of utility for its team in Healing Wish, Heal Bell, and Wish support. Regenerator synergizes well with Wish and U-turn, allowing Altaria to serve as a bulky pivot. However, it is terribly slow and passive, though Haze can be used to stop set-up attackers.

altaria-mega.gif

Name of the Pokemon: Altaria-Mega
Role(s): Revenge Killer, Set-Up Sweeper
Type:
dragon.gif
flying.gif

Abilities: Aerilate
Stat Distribution: 70 / 110 / 80 / 110 / 80 / 110 | BST: 560 (+50 Atk, -30 Def, +50 SpA, -30 SpD, +60 Spe)
Custom Elements: N/A
Justification: Mega Altaria loses bulk but gains immense offensive and speed boosts, allowing it to function as a set-up sweeper with Dragon Dance or Calm Mind. Aerilate provides stronger Flying STABs in Hyper Voice or Return, and it has a powerful Dragon/Flying/Fire combo that hits practically anything it needs to hit.
252 Atk Aerilate Altaria-Mega Return vs. 248 HP / 252+ Def Meganium: 264-312 (71.9 - 85%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Aerilate Altaria-Mega Return vs. 248 HP / 252+ Def Tapu Bulu: 234-276 (62.7 - 73.9%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
252 Atk Altaria-Mega Earthquake vs. 0 HP / 4 Def Metagross: 186-220 (61.7 - 73%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Altaria-Mega Earthquake vs. 248 HP / 252+ Def Swalot: 182-216 (32.9 - 39%) -- 7.9% chance to 3HKO after Leftovers recovery

0 Atk Meganium Dragon Hammer vs. 0 HP / 4 Def Altaria-Mega: 198-234 (70.4 - 83.2%) -- guaranteed 2HKO
252 Atk Metagross Iron Head vs. 0 HP / 4 Def Altaria-Mega: 153-181 (54.4 - 64.4%) -- guaranteed 2HKO
0 SpA Swalot Sludge Bomb vs. 0 HP / 0 SpD Altaria-Mega: 97-115 (34.5 - 40.9%) -- guaranteed 3HKO
 
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camerupt.gif

Name of the Pokemon: Camerupt
Role(s): Defensive Pivot, Trick Room Setter
Type:
fire.gif
ground.gif

Abilities: Solid Rock / Regenerator
Stat Distribution: 60/70/100/80/100/40 (450 BST)
Movepool Additions: Trick Room
Justification: Camerupt is a solid defensive pivot, checking the likes of Special Raichu, Setup Kricketune, and Flygon. Lava Plume also has a good chance to burn, but Camerupt's lack of movepool hinders it to an extent.

Camerupt @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Lava Plume
- Earth Power
- Rock Slide / Stone Edge
- Flash Cannon / Hidden Power Grass

camerupt-mega.gif

Name of the Pokemon: Camerupt-Mega
Role(s): Wallbreaker, Trick Room Abuser
Type:
fire.gif
ground.gif

Abilities: Drought
Stat Distribution: 60/110/120/120/120/20 (+40 Atk, +20 Def, +40 SpA, +20 SpD, -20 Spe)
Justification: Camerupt-Mega is a scary wallbreaker in Sun and Trick Room, having great coverage in Fire Blast, Earth Power, and Solar Beam. While its type greatly appreciates Drought, it needs to take a hit before setting up Trick Room, which lessens the number of turns it can stay alive since it has no reliable recovery.

Camerupt @ Cameruptite
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fire Blast
- Earth Power
- Solar Beam

absol.gif

Name of the Pokemon: Absol
Role(s): Wallbreaker, Set-up Sweeper
Type:
ghost.gif
fairy.gif

Abilities: Pressure / Justified / Sheer Force
Stat Distribution: 80/75/70/110/80/85
Movepool Additions: Moonblast, Dazzling Gleam, Roost, Defog
Movepool Removals: Swords Dance, Taunt, Thunderbolt, Ice Beam, Fire Blast, Flamethrower
Justification: Absol is a powerful special attacker, having good STAB synergy in Sheer Force-boosted Shadow Ball and Moonblast. It lacks good special coverage, however, and is therefore hard countered by Swalot and Nihilego.

Absol @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Moonblast
- Calm Mind
- Substitute / Roost / Will-o-Wisp

absol-mega.gif

Name of the Pokemon: Absol-Mega
Role(s): Mixed Wall, Hazard Check
Type:
ghost.gif
fairy.gif

Abilities: Cursed Body
Stat Distribution: 80/85/120/120/130/65 (+10 Atk, +50 Def, +10 SpA, +50 SpD, -20 Spe)
Justification: Absol-Mega has great bulk and support movepool with Knock Off, Will-o-Wisp, Wish, and Thunder Wave. Its typing gives it good immunities; however, its lack of a good ability sets it back.

Absol @ Absolite
Ability: Pressure / Sheer Force
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Roost
- Defog / Hex
- Moonblast

swampert.gif

Name of the Pokemon: Swampert
Role(s): Stallbreaker, Set-up Sweeper
Type:
water.gif
ground.gif

Abilities: Torrent / Poison Heal
Stat Distribution: 100/100/85/70/85/60 (500 BST)
Movepool Additions: Bulk Up, Liquidation
Movepool Removals: Ice Punch, Ice Beam, Avalanche
Justification: Swampert is a powerful stallbreaker thanks to its ability in Poison Heal combined with Bulk Up, allowing it to shred through unprepared teams. However, it has a lack of good coverage, meaning that it is checked easily by Meganium and Tapu Bulu, and its power is underwhelming without any boosts.

Swampert @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Liquidation / Stone Edge
- Earthquake
- Protect

Swampert @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Liquidation / Scald
- Earthquake
- Protect / Roar

swampert-mega.gif

Name of the Pokemon: Swampert-Mega
Role(s): Mixed Wall, Sand Stream Setter
Type:
water.gif
ground.gif

Abilities: Sand Stream
Stat Distribution: 100/120/110/90/110/70 (+20 Atk, +25 Def, +20 SpA, +25 SpD, +10 Spe)
Justification: Mega Swampert is a solid wall, with its ability in Sand Stream chipping opponents and (possibly in the future) acting as a solid setter for Sand Rush and Sand Force sweepers. While it has very good bulk, it lacks reliable recovery, and is almost completely countered by Tapu Bulu and Meganium.

Swampert @ Swampertite
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Liquidation / Scald
- Earthquake
- Toxic / Rest
 
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sceptile.gif

Name of the Pokemon: Sceptile
Role(s): Physical Sweeper, Offensive Pivot
Type:
Grass.png
Electric.png

Abilities: Lightning Rod | Leaf Guard | HA: Reckless
Stat Distribution:
HP 75
ATK 105
DEF 75
SPA 85
SPD 75
SPE 95
BST 520
Movepool Additions:
Wood Hammer, Wild Charge, Thunderbolt, Thunder, Discharge, Volt Switch, Electric Terrain, Thunder Wave
Movepool Removals: none
Custom Elements: none
Justification: A great yet unused typing to take advantage of Reckless, keeping it balanced thanks to modest Atk stat and Wild Charge not having 120 BP. Just like all Grass types, it learns a lot of utility moves, such as Leech Seed, Synthesis and Grass Whistle. You just need to setup and sweep with your main STAB and EQ or a coverage move.

sceptile-mega.gif

Name of the Pokemon: Mega Sceptile
Role(s): Special Sweeper
Type:
Grass.png
Dragon.png

Abilities: Contrary
Stat Distribution:
HP 75
ATK 105
DEF 85
SPA 120
SPD 95
SPE 130
BST 620
(+0 Atk, +10 Def, +35 SpA, +20 SpD, +35 Spe)
Custom Elements:
none
Justification: Special plot twist, it was originally intended for Technician to use Dragon Breath as an effective STAB, but I just realised it was too weak, so I went with a Serperior-like way to use Contrary.

audino.gif

Name of the Pokemon: Audino
Role(s): Cleric, Status Absorber, Mixed Wall
Type:
Fairy.png
Normal.png

Abilities: Aroma Veil / Own Tempo | HA: Natural Cure
Stat Distribution:
HP 125
ATK 60
DEF 80
SPA 85
SPD 80
SPE 50
BST 480
Movepool Additions:
Moonblast, Earth Power, Cosmic Power
Movepool Removals: none
Custom Elements: none
Justification: Kind of a cleric with good bulkiness, 2 immunities, a lot of useful moves and some abilities to give it other roles, as a Taunt, Confusion or Status absorber. It could be useful for stall teams, but also to block Dragons and Ghosts.

audino-mega.gif

Name of the Pokemon: Mega Audino
Role(s): Special Tank, Misty Terrain Setter, TR Sweeper, CM Sweeper
Type:
Fairy.png
Normal.png

Abilities: Misty Surge
Stat Distribution:
HP 125
ATK 80
DEF 100
SPA 125
SPD 100
SPE 50
BST 590
(+20 Atk, +20 Def, +40 SpA, +20 SpD, +0 Spe)
Custom Elements:
none
Justification: A Misty Terrain setter, stronger and bulkier but less versatile than Tapu Fini.

medicham.gif

Name of the Pokemon: Medicham
Role(s): Physical Sweeper, Special Sweeper
Type:
Psychic.png
Fighting.png

Abilities: Pure Power | HA: *Pure Soul
Stat Distribution:
HP 80
ATK 60
DEF 85
SPA 60
SPD 85
SPE 100
BST 480
Movepool Additions:
Mach Punch, Drain Punch, Thunderbolt, Thunder
Movepool Removals: Bullet Punch
Custom Elements: *Pure Soul (Special clone of Pure Power.)
Justification: A good way to introduce unpredictability in the meta, something that our OU metagame currently doesn’t have. At 252+ it reaches the level of a full invested 169 base stat in both offenses, it has priority (until it Megas) and some very strong STABs, both physical and special. It also learns both CM and Bulk Up, that can help it to reach insane levels of offensive capabilities.

medicham-mega.gif

Name of the Pokemon: Medicham
Role(s): Special Sweeper, Psychic Terrain Setter
Type:
Psychic.png
Fighting.png

Abilities: Psychic Surge
Stat Distribution:
HP 80
ATK 140
DEF 95
SPA 60
SPD 95
SPE 100
BST 580
(+80 Atk, +10 Def, +0 SpA, +10 SpD, +0 Spe)
Justification:
A way to deal with priority and to introduce Psychic Terrain in the meta.
 
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sceptile.gif

Name of the Pokemon: Sceptile
Role(s): Physical Wallbreaker, Balanced Pivot
Type: Electric / Grass
Abilities: Overgrow / Regenerator
Stat Distribution: 96 / 85 / 73 / 57 / 104 / 95
Movepool Additions: Volt Switch, Zing Zap, Dragon Rush, Horn Leech
Movepool Removals: Focus Blast, Brick Break, Hidden Power, Drain Punch, Swords Dance
Custom Elements: N/A
Justification: Sceptile works as a physical Wallbreaker with useful utility options in Regenerator. Grass / Electric is a great typing with nice offensive and defensive capabilities. Nicely balanced Stats let Sceptile run bulky or offensive sets, and utilize a good physical movepool.

sceptile-mega.gif

Pokemon: Sceptile-Mega
Role(s): Physical Sweeper, Setup Sweeper, Offensive pivot
Type: Electric / Dragon
Abilities: Adaptability
Stat Distribution: 96 / 120 / 73 / 92 / 114 / 115 (+35 Atk, +35 SpA, +10 SpD, +20 Spe)
Justification: Sceptile is a fast physical wallbreaker that also has some mixed capabilities. Hone Claws is a nice utility move to boost Sceptile's attack and accuracy, and let's it run moves like Dragon Rush, Iron Tail, and even Dynamic Punch. Adaptability boosts Sceptile's STABs and encourages Pivot sets using Volt Switch.

alakazam.gif

Name of the Pokemon: Alakazam
Role(s): Special Wallbreaker, Setup Sweeper
Type: Psychic
Abilities: Magic Guard / Berserk / Steelworker
Stat Distribution: 55 / 50 / 45 / 120 / 90 / 120
Movepool Additions: Flash Cannon, Spoon Sneak
Movepool Removals: N/A
Custom Elements: Spoon Sneak: Steel type Shadow Sneak clone
Justification: Fast special sweeper with 3 good abilities. Magic Guard is good all around too avoid hazard and status damage, and Berserk is good for Focus Sash Calm Mind sets to get some quick boosts. Steelworker gives Alakazam a secondary STAB and let's it use Spoon Sneak to great effect.

alakazam-mega.gif

Pokemon: Alakazam-Mega
Role(s): Special Wallbreaker, Setup Sweeper
Type: Psychic / Steel
Abilities: Levitate
Stat Distribution: 55 / 50 / 80 / 140 / 125 / 130 (+35 Def, +20 SpA, +35 SpD, +10 Spe)
Justification: Alakazam takes a slightly more defensive role while still gaining offensive boosts. Levitate lets it safely switch safely in on double dance Thick Fat Rhydon to force it to switch, allowing Alakazam to set up using Calm Mind.

steelix.gif

Name of the Pokemon: Steelix
Role(s): Physical Wallbreaker, Grassy Terrain abuser, Physical wall
Type: Steel / Fire
Abilities: Sturdy / Heavy Metal
Stat Distribution: 75 / 85 / 150 / 55 / 65 / 30
Movepool Additions: Heat Crash, Flare Blitz
Movepool Removals: N/A
Custom Elements: N/A
Justification: Great abuser of Heavy Slam and Heat Crash using Heavy Metal, doubling its chances of being much heavier than the target. Steelix thrives under grassy terrain because of Earthquake damage being halved, and also because it can take out the grass types that will be more common in it. Steelix also has a great defense stat, letting it act as a decent check to Tapu Bulu due to 4x grass resistance and a neutrality to Fire.

steelix-mega.gif

Pokemon: Steelix-Mega
Role(s): Physical Wall, Mixed Wall, Physical Wallbreaker, Grassy Terrain abuser
Type: Steel / Fire
Abilities: Empowering Roots
Stat Distribution: 75 / 105 / 180 / 55 / 105 / 30 (+20 Atk, +30 Def, +50 SpD)
Custom Elements: Empowering Roots: Grassy Coat clone that raises Attack.
Justification: Great Mixed wall with an ability that boosts it's power and essentially weakens Earthquake.


Stitch98 great minds think alike
 
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banette.gif

Pokemon: Banette
Roles: Stallbreaker, Calm Mind Sweeper
Type:
Ghost.png

Abilities:
Insomnia / Bad Dreams | Immunity (HA)
Stat Distribution: 55 / 100 / 85 / 90 / 85 / 90 | BST: 505
Added Moves: Aura Sphere, Play Rough, Splash
Removed Moves: Dazzling Gleam, Gunk Shot
Justification: A stallbreaker and Mew counter that can use Calm Mind and Pain Split alongside Immunity to set up on many walls and sweep through defensive teams, or attempt a Z-Splash setup set to sweep with priority. Stall teams will need Haze or pHaze to keep this at bay, while bulky offense will want to try to paralyze it or just hit it hard. Will-o-Wisp and Taunt are other toys it can play with. Offensive teams will have a much easier time against it, though, so it requires support.

banette-mega.gif

Pokemon:
Banette-Mega
Roles: Cursed Terrain Setter, Physical Attacker, Priority
Type:
Ghost.png

Abilities:
*Shadow Surge
CustomElements:
Shadow Surge - Summons Cursed Terrain for 5 turns
Cursed Terrain - Nullifies the effect of items and halves the power of Dark-type moves for grounded pokemon ( Misty Terrain clone ( Safeguard -> Magic Room effect and Dragon -> Normal power reduction ) )
Stat Distribution: 55 / 140 / 110 / 110 / 95 / 95 | BST: 605 ( +40 Atk, +25 Def, +20 SpA, +10 SpD, +5 Spe )
Justification: Sets a new type of terrain that messes with a lot of pokemon that would otherwise check or counter it. It screws over Swalot and Eviolite users, as well as many Scarf users that it can OHKO. It also leaves it with only one weakness to Ghost. However, Shadow Claw is an abysmal STAB move, and it can't use a boosting item, so it doesn't do much damage to some targets like Celesteela, Milotic, Tapu Bulu, and Toucannon. Its terrain, while great for itself, also will nerf a lot of potential teammates. Overall though, it's a pretty strong all-out attacker that can heavily pressure balance teams.

diancie.gif

Pokemon: Diancie
Roles: Stealth Rock, Offensive Pivot, Choice Band, Choice Scarf
Type:
Rock.png
Fairy.png

Abilities:
Clear Body / Sturdy | Dazzling ( HA )
Stat Distribution: 60 / 95 / 145 / 95 / 50 / 95 | BST: 540
Added Moves: Recover, Earthquake, Play Rough, Healing Wish
Removed Moves: Psyshock, Earth Power
Justification: A reasonably fast Stealth Rock setter and offensive pivot. It boasts very good physical bulk but rather unfortunate special bulk, which makes it excel more at bulky offense than full defense. It's mixed attacking stats, typing, and movepool allow it to be a pretty threatening attacker which leans more towards physical offense because it has Earthquake instead of Earth Power ( and Diamond Storm ). Dazzling helps it avoid things such as Bullet Punch and Water Shuriken.

diancie-mega.gif

Pokemon: Diancie-Mega
Roles: Stealth Rock, Physical Wall, Cleric, Trick Room Setter
Type:
Rock.png
Fairy.png

Abilities:
*Compression
Custom Elements: Compression - raises Def 1 stage when hit by a Ground-type attack. Ground immunity.
Stat Distribution: 60 / 110 / 185 / 110 / 115 / 60 | BST: 640 weight: 550 kg ( +15 Atk, +40 Def, +15 SpA, +65 SpD, -35 Spe )
Justification: A physical or mixed wall with good offensive presence. A very reliable Raticate switch-in as well, fearing only Choice Band Heavy Slam, which 2HKOes. It pairs very well with Swalot as a Ground and Knock Off absorber, but unfortunately Mold Breaker Rhydon still smashes it. It would be invaluable on Stall teams, and could fit on some balance builds as well. It's main issues are its weaknesses to Metagross and Rhydon, which prevent it from outclassing Cofagrigus.

gyarados.gif

Pokemon: Gyarados
Roles: Dragon Dance Sweeper, Coil Sweeper, Choice Specs,
Type:
Water.png
Dragon.png

Abilities:
Torrent | Water Veil ( HA )
Stat Distribution: 87 / 100 / 70 / 88 / 85 / 70 | BST: 500
Added Moves: Coil, Agility, Dragon Hammer, Dragon Rush, Draco Meteor,
Removed Moves: Zap Cannon, Celebrate, Happy Hour, Earthquake, Stone Edge
Justification: A well rounded bulky sweeper that can set up with Dragon Dance or Coil, making it a big threat to offensive and bulky offensive teams. It has poor matchups vs. physical walls such as Flaffy, Cofagrigus, and Toucannon, but it can break through many faster pokemon with Dragon Dance or bulky tanks with Coil. It can also run Choice Specs in order to blast its usual counters, though it faces competition from its mega forme. Water Veil so that Mew isn't a hard stop to it.

gyarados-mega.gif

Pokemon: Gyarados
Roles: Mixed Wallbreaker
Type:
Water.png
Flying.png

Abilities:
No Guard
Stat Distribution: 87 / 130 / 80 / 130 / 113 / 60 | BST: 600 ( +30 Atk, +10 Def, +42 SpA, +28 SpD, -10 Spe )
Justification: A powerful special attacker with perfectly accurate Hurricane, Hydro Pump, Thunder, and Fire Blast. It has tons of room with its attacking stats and movepool to target certain mons. It would actually pair decently with its same-typed cousin Ninjask by breaking down its defensive checks. It has a poor matchup vs. most Electric-types, however. It could still try to Dragon Dance, but it's speed tier is much worse in its Mega forme and it loses its Dual STAB, as well as Water Veil. It can also give up on some coverage to run Agility with special or mixed attacks.
 
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Reserving Reckless Blaziken, Iron Fist Gengar and Rock Head(-> Sand Stream) Steelix, also please don't close submissions until Monday.
blaziken.gif

Name of the Pokemon: Blaziken
Role(s): Physical Wallbreaker, Choice Band, Choice Scarf, Swords Dance
Type:
Fire.png
Fighting.png

Abilities: Blaze | Reckless
Stat Distribution: 70/90/70/70/70/80 | 450
Movepool Additions: Swords Dance is now incompatible with Baton Pass
Movepool Removals: Agility, Flame Charge, Poison Jab, Earthquake, Solar Beam, Stone Edge, Thunder Punch
Custom Elements: none
Justification:
+: can 2HKO every wall bar Milotic with the proper move and Adamant nature, insane offensive double typing, can pivot with Baton Pass, can OHKO most offensive Pokémon
-: reliant on Adamant nature, not very fast for an offensive mon, frail, short staying power, lacks of defensive utility, no priority
Choice Attacker
Blaziken @ Choice Band / Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature / Jolly Nature
- Flare Blitz
- High Jump Kick
- Brave Bird
- Baton Pass

Swords Dance
Blaziken @ Firium-Z / Flyinium-Z
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Brave Bird
- Swords Dance
blaziken-mega.gif

Name of the Pokemon: Blaziken-Mega
Role(s): Swords Dance, Offensive Utility
Type:
Fire.png
Flying.png

Abilities: Magic Guard
Stat Distribution: 70/120/90/70/90/110 | 550 (+30 Atk, +20 Def, +20 SpD, +30 Spe)
Custom Elements: none
Justification:
+: fast, bulky and immune to every entry hazard, powerfull STAB combination
-: lacks offensive power and misses some OHKO at +2, is forced out by most hazard setter, struggles against rock-type
Swords Dance
Blaziken @ Blazikenite
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- High Jump Kick
- Swords Dance

Offensive Utility
Blaziken @ Blazikenite
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Defog / High Jump Kick
- Will-O-Wisp
gengar.gif

Name of the Pokemon: Gengar
Role(s): All Out Attacker, Stallbreaker
Type:
Ghost.png

Abilities: Cursed Body | Iron Fist
Stat Distribution: 60/110/50/80/70/120 | 500
Movepool Additions: Shadow Hammer, Shadow Sneak
Movepool Removals: Focus Blast, every poison move besides Toxic
Custom Elements: Shadow Hammer: 80 BP, 15 PP, Fist move, --- Accuracy (Shadow Punch clone)
Justification:
+: unresisted coverage, utility move, only outsped by Scarf user and Raichu, versatile
-: 4mss, lacks power to break through physical walls, lacks bulk, susceptible to Pursuit
SubPuncher
Gengar @ Leftovers / Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Shadow Hammer
- Focus Punch
- Disable / Pain Split

All Out Attacker
Gengar @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Hammer
- Drain Punch
- Shadow Sneak / Sucker Punch (it's not boosted by Iron Fist)
- Explosion

gengar-mega.gif

Name of the Pokemon: Gengar-Mega
Role(s): Offensive Utility, Stallbreaker
Type:
Ghost.png

Abilities: Shadow Glare
Stat Distribution: 60/90/105/120/120/95 | 600 (-20 Atk, +55 Def, +40 SpA, +50 SpD, -25 Spe)
Custom Elements: Shadow Glare: upon switch-in trapps the opponent for one turn (intimidate clone with Fairy-Lock)
Justification:
+: very versatile, can trap and 1v1 Mew with an offensive set, good bulk, can 1v1 passive mon such as Milotic and Nihilego with its stallbreaker set, very strong ability, can keep hazards up with the combination of spinblocking and Taunt.
-: no reliable recovery, susceptible to Pursuit and Trapinch, weak to Dark-type
Stallbreaker
Gengar @ Gengarite
Ability: Cursed Body
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Mean Look
- Perish Song
- Protect / Pain Split
- Shadow Ball / Pain Split

Offensive Utility
Gengar @ Gengarite
Ability: Cursed Body
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Shadow Ball
- Dazzling Gleam
- Taunt / Will-O-Wisp
- Destiny Bond / Will-O-Wisp

Substitute
Gengar @ Gengarite
Ability: Cursed Body
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Disable / Pain Split
- Dazzling Gleam / Pain Split
steelix.gif

Name of the Pokemon: Steelix
Role(s): Choice Band, Dragon Dance
Type:
Steel.png
Ground.png

Abilities: Sturdy, Rock Head | Sheer Force
Stat Distribution: 75/100/200/30/45/70 | 520
Movepool Additions: Head Smash, Dragon Dance
Movepool Removals: Rock Polish,
Custom Elements: none
Justification:
+: good physical bulk, electric immunity, power to at least OHKO most none Steel-resists.
-: Heavy Competition with Metagross (no priority, weaker steel-STAB, slower), slow, shitty special bulk, good coverage, good STAB combination, set-up option
Choice Band
Steelix @ Choice Band
Ability: Rock Head
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Heavy Slam
- Head Smash
- Earthquake
- Explosion / Stealth Rock

Dragon Dance
Steelix @ Steelium-Z / Normalium-Z
Ability: Rock Head / Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Heavy Slam
- Earthquake
- Head Smash / Explosion
- Dragon Dance
steelix-mega.gif

Name of the Pokemon: Steelix-Mega
Role(s): Physical Wall, Physical Tank
Type:
Steel.png
Ground.png

Abilities:
Sand Stream
Stat Distribution: 75/130/240/30/75/70 | 620 (+30 Atk,+40 Def, +30 SpD)
Custom Elements: none
Justification:
+: extremely bulky on the physical side, good defensive typing, not passive, utility options (SR, Roar, Toxic), toxic immunity
-: no recovery beside Rest, easy to chip, struggles against special attacker, competition from Celesteela, removes Gravity
Tank
Steelix @ Steelixite
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock

Wall
Steelix @ Steelixite
Ability: Sturdy
EVs: 248 HP / 8 Def /252 SpD
Careful Nature
- Earthquake
- Toxic
- Roar
- Stealth Rock
 
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mawile.gif

Pokemon: Mawile
Roles: Defensive Pivot, Offensive Pivot, Assault Vest User, Trick Room Abuser
Type:
fairy.gif

Abilities: Intimidate / Strong Jaw / Last Chomp*
Stats: 80 / 80 / 85 / 60 / 105 / 50 (BST: 460)
Movepool Additions: Poison Jab, Poison Fang, U-turn, Parting Shot, Sweet Tooth**
Movepool Removals: Iron Head, Sucker Punch, Fire Fang
Custom Elements:
*Last Chomp:
Intimidate clone, but upon switching out and for speed.
**Sweet Tooth: Fairy-type Drain Punch clone, bite-based
Justification: Fairy-type is a really strong typing in the clean slate metagame because it can counter a lot of dark-type threats like Cloyster, Alolan-Raticate or Flygon. This, coupled with Mawile's access to Intimidate, Last Chomp and Parting Shot, makes it a pokemon that can handle the majority of the metagame. It is also highly versatile, with a really wide movepool, three interesting abilities and even a mega form! It is still crushed by steel-types pokemon like celesteela or metagross who can switch-in without even worrying. Poipole can also revenge kill it.

mawile-mega.gif

Pokemon: Mawile-Mega
Roles: Physical Wallbreaker, Stallbreaker, Trick Room Abuser (?), Special Wall (???)
Type:
fairy.gif
poison.gif

Ability: Huge Power
Stats: 80 / 85 / 105 / 85 / 135 / 70 (BST: 560) (+5 Atk, +20 Def, +25 SpA, +30 SpD, +20 Spe)
Justification: Stall's greatest nightmare is back, but this time with less power and no priority, just to avoid messing too much with offense. It has 70 speed, to make it more manageable under trick room, but also to outspeed some defensive pivots (with some speed investment), like Tapu Bulu, Meganium or our new friend Toucannon. Also it has 80/135 special bulk, which is honestly remarquable. Finally, I have to mention that it is very vulnerable to burn and to physical revenge killing.
252+ Atk Huge Power Mawile-Mega Brick Break vs. 248 HP / 72 Def Celesteela: 244-288 (61.4 - 72.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Mawile-Mega Brick Break vs. 248 HP / 252+ Def Celesteela: 190-224 (47.8 - 56.4%) -- 28.9% chance to 2HKO after Leftovers recovery
 
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Quick announcement for you people running Pure Power/clone abilities, please calc to see if its manageable. Gravity Monkey case take into account the huge bulk + relative speed/bulk increase from pre-mega abilities and decent defensive typing for balance. Stitch98 pre-mega medicham is obviously busted, base 80 attacking stats with the pure ability boosts is too much.
 
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