Clean Slate


Pokemon: Komala
Roles: Hazard Control, Defensive Pivot, Physical Attacker, Set-Up Sweeper
Type:

Abilities: Comatose / Scrappy (HA)
Base Stats: 120 / 110 / 65 / 55 / 85 / 65 (500 BST)
Movepool Additions: Slack Off
Movepool Removals: Swords Dance
Custom Elements: None
Uses: Komala can work as a defensive pivot and hazard control with U-turn and Rapid Spin, or it can be a set-up sweeper with Bulk Up. Comatose is the preferred ability most of the time, but Scrappy can be used if you really want to make sure Rapid Spin won't be blocked. It has some pretty hard checks in the tier (such as Metagross, Poipole or Celesteela) but it can use Sucker Punch or Earthquake to make their job harder.
Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 220 Def / 36 Spe
Impish Nature
- Rapid Spin
- U-turn
- Slack Off
- Play Rough

Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 220 SpD / 36 Spe
Careful Nature
- Bulk Up
- Slack Off
- Play Rough
- Earthquake / Sucker Punch



Pokemon: Parasect
Roles: Special Wall, Defensive Pivot, Physical Attacker, Wallbreaker, Cleric
Type:

Abilities: Effect Spore / Dry Skin / Regenerator (HA)
Base Stats: 100 / 95 / 100 / 50 / 165 / 30 (540 BST)
Movepool Additions: Infestation, Stomping Tantrum
Movepool Removals: None
Custom Elements: None
Uses: Despite having a bad defensive typing, Parasect is still an extremely bulky special wall and defensive pivot. It has a good movepool which contains a few utility options such as Spore, Knock Off, Leech Seed or Aromatherapy. Parasect can check/counter Cloyster, Flygon and Pangoro but in return it gets heavily countered by Tapu Bulu,
Parasect @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spore
- Knock Off
- Leech Life
- Leech Seed

Parasect @ Leftovers / Buginium Z
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Spore
- Swords Dance
- Leech Life
- Knock Off

.

Pokemon: Duskull (Eviolite compatible)
Roles: Physical Wall, Physical Attacker, Trapper
Type:

Abilities: Reaper Cometh* / Infiltrator (HA)
Base Stats: 60 / 115 / 90 / 40 / 70 / 45 (420 BST)
Movepool Additions: Spirit Shackle, Moonlight
Movepool Removals: None
Custom Elements: Reaper Cometh: This Pokemon can hit Normal types with Ghost-type moves. (Scrappy clone)
Uses: Duskull is a physical wall, but it isn't passive at all. It has got 115 Attack which is quite above average in the meta and it can effectively wallbreak with it's trapping move Spirit Shackle. However Duskull has a hard time against all the Dark Pokemon running around right now.
Duskull @ Eviolite
Ability: Reaper Cometh
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spirit Shackle
- Moonlight
- Will-O-Wisp
- Toxic



Pokemon: Salazzle
Roles: Status Spreader, Mixed Wall, Special Attacker
Type:

Abilities: Corrosion / Shed Skin (HA)
Base Stats: 68 / 64 / 90 / 81 / 100 / 117 (520 BST)
Movepool Additions: Recover
Movepool Removals: Nasty Plot
Custom Elements: None
Uses: Salazzle is a fast and bulky status spreader that has a favorable match-up against most of the meta. Thanks to Corrosion it can poison Pokemon that wall it such as Nihilego or Swalot which severely cripples these walls.
Salazzle (F) @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Fire Blast
- Sludge Wave
- Recover
 
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Name of the Pokemon: Tapu Fini
Role(s): Hazard Control, Mixed Wall, Terrain Setter, Whirlpool trapper
Type: Fairy
Abilities: Misty Surge / Telepathy
Stat Distribution: 85 / 70 / 100 / 85 / 115 / 65
Movepool Additions: N/A
Movepool Removals: N/A
Custom Elements: N/A
Justification: Tapu Fini already has the ability and movepool of a great support pokemon, so it just needed it's stats to be readjusted to Clean Slate levels. Tapu Fini is pure fairy now, a great typing with offensive and defensive capabilities. Misty Surge stops annoying status for Tapu Fini and it's teammates, pairing well with Physical attackers who hate to be burned. Good overall stats let Tapu Fini tank hits from neutral attacks and even some attacks that it's weak to, while also dealing decent damage with Moonblast. Whirlpool is a good option that allows Tapu Fini to trap and kill passive threats using Taunt and Nature's Madness.


Name of the Pokemon: Toucannon
Role(s): Physical Wall, Trick Room Abuser, Hazard Control
Type: Flying
Abilities: Poison Heal / Sheer Force
Stat Distribution: 70 / 110 / 110 / 75 / 75 / 55
Movepool Additions: Whirlwind
Movepool Removals: Boomburst, Bullet Seed, Rock Blast
Custom Elements: N/A
Justification: Toucannon has one move that can set it apart from other physical walls: Beak Blast. Not only is it a strong Flying STAB move, but it can also burn the opponent if they make contact. Whirlwind is useful utility to stop opponents who are trying to set up.



Name of the Pokemon: Araquanid
Role(s): Special Wall, Sticky web setter
Type: Water
Abilities: Intimidate / Water Absorb
Stat Distribution: 78 / 60 / 78 / 68 / 152 / 42
Movepool Additions: Bubble Sip
Movepool Removals: Leech Life
Custom Elements: Bubble Sip: Shore Up clone, restores 2/3 under rain.
Justification: Araquanid has lots of tools to be a great defensive pokemon. Intimidate, Sticky Web, Lunge and Toxic are all good support options. Unfortunately, Araquanid doesn't have very good stats except for it's sky-high special defense. Setting Sticky Web is helpful with Poipole as a teammate in case you don't want to use Kricketune. Water Absorb is mostly flavor because it's instantly revealed if you have it or not when you switch in. It's also helpful because Scald can burn physical attackers to cripple them. Bubble Sip is just some nice reliable recovery.


Name of the Pokemon: Metang (Eviolite compatible)
Role(s): Eviolite user, setup check
Type: Normal / Psychic
Abilities: Clear Body / Unaware
Stat Distribution: 70 / 75 / 105 / 65 / 70 / 70
Movepool Additions: Recover
Movepool Removals: Meteor Mash, Hone Claws, Power-Up Punch, Earthquake
Justification: Metang is a bulkier version of Metagross, but with not many offensive options. Steel / Normal is a decent defensive typing, but a 4x fighting weakness hurts it with threats like Pangoro around. Unaware lets Metang check setup sweepers like Kricketune and Rhydon.

I also just realized that Celesteela is our only monotyped pokemon. Not really a problem, just interesting.
 
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Name of the Pokemon: Milotic
Role(s): Hazard Control, Mixed Wall, Bulky Attacker
Type:

Abilities: Trace / Damp | Hydration
Stat Distribution: 85 / 95 / 90 / 85 / 90 / 95 | 540 BST
Movepool Additions: Moonblast, Dazzling Gleam, Defog,
Movepool Removals: Hydro Pump, Coil
Justification: An anti-meta Defog user that can counter or 1v1 most of the current hazard setters thanks to it's typing, well-rounded stats, and ability. A defensive spread lets it tank Iron Head from Leftovers Metagross, Liquidation 2HKOes Nihilego, Trace turns Flygon and Kricketune's abilities against them, and Rhydon and Cloyster are weak to its typing. It doesn't completely walk all over these pokemon, but if played right it should be able to Defog against them. It's stats are well rounded, but not enough to be a top tier attacker or wall without Defog.
Defensive ( Milotic ) @ Leftovers
Ability: Trace
252 HP / 156 Def / 96 Spe
Naive / Timid Nature
- Liquidation / Scald
- Moonblast / Knock Off
- Defog
- Recover

Offensive ( Milotic ) @ Life Orb
Ability: Trace
252 SpA / 4 Def / 252 Spe
Timid / Naive Nature
- Scald / Liquidation
- Moonblast
- Defog / Knock Off / Ice Beam
- Recover


Name of the Pokemon: Serperior
Role(s): Special Wall, Defensive Pivot, Defogger, Win Condition
Type:

Abilities: Volt Absorb / Inflitrator | Chlorophyll
Stat Distribution: 75 / 75 / 75 / 90 / 150 / 60 | 525 BST
Movepool Additions: Thunderbolt, Thunder, Wild Charge, Zing Zap, Thunder Wave, Volt Switch, Power Whip
Movepool Removals: Synthesis
Justification: A solid counter to Water-types, including Ninjask, which makes it pair well with Nihilego. Leech Seed, Glare, Defog, Aromatherapy, and Volt Switch give it a fair amount of utility to abuse, but it's movesets are limited due to its reliance on Leech Seed ( and possibly Protect ) for recovery. Calm Mind and Coil allow it to act as a bulky late-game sweeper, although it's coverage leaves much to be desired.
Defensive ( Serperior ) @ Leftovers
Ability: Infiltrator / Volt Absorb
252 HP / 156 Atk / 100 SpD
Careful / Sassy Nature
- Leech Seed
- Protect / Defog
- Power Whip
- Toxic / Volt Switch

Coil ( Serperior ) @ Leftovers
Ability: Infiltrator / Volt Absorb
252 HP / 4 Def / 252 SpD
Careful Nature
- Coil
- Power Whip
- Knock Off
- Leech Seed / Zing Zap

Calm Mind ( Serperior ) @ Leftovers
Ability: Infiltrator / Volt Absorb
252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Giga Drain
- Thunderbolt / Discharge
- Aromatherapy / HP Ice / Leech Seed


Name of the Pokemon: Druddigon
Role(s): Physical Wall, Stealth Rock, pHazer, Choice Band
Type:

Abilities: Rock Head / Sturdy | *Stone Heart
Stat Distribution: 90 / 100 / 115 / 65 / 65 / 25 | 460 BST
Movepool Additions: Slack Off, Drain Punch, Spiky Shield
Movepool Removals: Gunk Shot, Iron Head, Iron Tail
Custom Elements: *Stone Heart - Immune to Fairy-type attacks, and gains +1 Atk when hit by one.
Justification: It has a Fairy immunity to protect Cofagrigus and a Rock resistance to check Rhydon; it's also a decent check to Gravity because it comes in on Celesteela. It's more reliable in general than Cofagrigus, although it's not quite as bulky. It makes a solid Stealth Rock setter and can avoid being overly passive by using Dragon Tail. It struggles a bit with Metagross, however, due to the Psychic weakness, and many of the tier's special attackers hit it super effectively. Otherwise, it walls Tapu Bulu and Pangoro.
Wall ( Druddigon ) @ Leftovers
Ability: Stone Heart
252 HP / 252 Def / 4 SpD
Impish Nature
- Slack Off
- Drain Punch
- Dragon Tail / Aqua Tail
- Stealth Rock / Toxic

Choice Band ( Druddigon ) @ Choice Band
Ability: Stone Heart
124 HP / 252 Atk / 132 Spe
Adamant Nature
- Outrage
- Drain Punch / Superpower
- Aqua Tail
- Earthquake



Name of the Pokemon: Aurorus
Role(s): Physical Wall, Stealth Rock, pHazer
Type:

Abilities: Filter / Sturdy | *Clear Body
Stat Distribution: 160 / 95 / 100 / 90 / 55 / 30 | 530 BST
Movepool Additions: Moonlight, Icicle Crash, Draco Meteor
Movepool Removals: Calm Mind
Justification: This is one tanky dino, taking 50.9% max from Choice Band Metagross Iron Head ( with fully maxed HP and Def which admittedly it probably won't do ). This makes it rather hard to break on the physical side and allows it to function as a blanket check to physical attackers, including Raticate. It also packs a decent punch on both ends of the spectrum and has good STAB and coverage moves. However, it's weak to Stealth Rock, it's Special Defense is rather low, and it has many type weaknesses holding it back.
Physical Wall ( Aurorus ) @ Leftovers
Ability: Filter
100 HP / 252 Def / 156 SpD
Relaxed Nature
- Recover
- Icicle Crash / Ice Beam
- Earth Power / Earthquake
- Stealth Rock / Toxic / Dragon Tail

Mixed Wall ( Aurorus ) @ Leftovers
Ability: Filter
252 HP / 4 Def / 252 SpD
Sassy Nature
- Recover
- Ice Beam
- Earthquake
- Stealth Rock / Toxic / Dragon Tail

At full health, it survives +2 Life Orb Focus Blast from Raichu and anything physical Raichu can throw at it.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor

Name of the Pokemon: Empoleon
Role(s): Special Tank, Hazard Control
Type:

Abilities: Thick Fat / Insulation
Stat Distribution: 88/101/86/85/111/60 (530 BST)
Movepool Additions: Roost, U-Turn
Movepool Removals: Swords Dance, Hone Claws, Power Trip
Custom Elements: Insulation: Takes 1/2 damage from Electric-type attacks. (Heatproof clone)
Justification: Empoleon is a solid Defogger, thanks to its good special defenses, defensive typing, and the ability to either gain an extra Fire resistance or remove an Electric weakness. Additionally, it has a nice slow speed tier so that it can take a hit and pivot in its teammate safely. However, this can also be a curse, for its physical defense is subpar and it is prone to getting worn down faster than it can recover.


Name of the Pokemon: Goodra
Role(s): Special Wall, Status Spreader, Pseudohazer
Type:

Abilities: Flame Body / Solar Hearth / Gooey
Stat Distribution: 100/70/60/90/140/70 (530 BST)
Movepool Additions: Will-o-Wisp, Lava Plume
Movepool Removals: all Water moves, all Ice moves
Custom Elements: Solar Hearth: Cures this Pokemon’s status in sun at the end of every turn. (Hydration clone)
Justification: Goodra is a formidable Special Wall, being 4HKOd by Raichu’s Ice Beam. Lava Plume also has a healthy chance to burn the opponent, alleviating its drastically lower Defense. However, it relies on Rest to regain health, and is vulnerable to being set up on while asleep.


Name of the Pokemon: Type:Null (not Eviolite-compatible)
Role(s): Physical Wall, Set-up Check
Type:

Abilities: Battle Armor / Unaware
Stat Distribution: 95/85/115/75/75/40 (485 BST)
Movepool Additions: Superpower, Recover
Movepool Removals: Swords Dance
Justification: Type:Null is a great physical wall with 95/115 defenses combined with Unaware, allowing it to check physical attackers like Rhydon (without Mold Breaker), Metagross, and Trapinch. Its awkward defensive typing leaves it vulnerable to Fighting and Ground-type attackers, however.


Name of the Pokemon: Thundurus
Role(s): Mixed Wall, Set-up Check
Type:

Abilities: Prankster / Volt Absorb
Stat Distribution: 79/75/85/105/85/111 (540 BST)
Movepool Additions: Roost, Air Slash, Heat Wave, Haze
Movepool Removals: Nasty Plot, Bulk Up, Agility, Focus Blast, Sludge Bomb/Wave, Superpower
Justification: Thundurus is a fantastic set-up check, boasting a pseudo-Unaware with its Prankster-boosted Haze. It does not appreciate that the current set-up sweepers have STAB moves that are supereffective, however.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor

Name of the Pokemon: Aurorus
Role(s): Physical Wall, Stealth Rock, pHazer, Trick Room attacker
Type:

Abilities: Filter / Sturdy | *Snow Warning
Stat Distribution: 160 / 105 / 100 / 100 / 55 / 30 | 550 BST
Movepool Additions: Recover, Icicle Crash, Draco Meteor
Movepool Removals: Calm Mind
Justification: This is one tanky dino, taking 50.9% max from Choice Band Metagross Iron Head, which makes it rather hard to break on the physical side and allows it to function as a blanket check to physical attackers, including Raticate. It also packs a decent punch on both ends of the spectrum and has good STAB and coverage moves. However, it's weak to Stealth Rock, it's Special Defense is rather low, and it has many type weaknesses holding it back.
The auto-Hail+Blizzard argument that applied to your old Dragonair sub also applies here, it's very powerful. Even though it's not suited to be offensive uninvested Blizzards will still be quite a hit to stomach, similar to Heavy Slam Celesteela.
 

Tuthur

haha
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
I have finished my submissions, so you can vote for them when the slate ends. I won't be able to edit them as I go in vacation and won't have access to Internet.
 

Name: Banette
Roles: Phsyical Wall, Speed Control
Type: Ghost
Abilities: Insomnia / Frisk / Fluffy
Stat Distribution: 101/66/75/73/60/80 BST: 455
Movepool Additions: Soul Absorption
Movepool Removals: Cotton Guard, Calm Mind
Custom Elements: Soul Absorption- Strength Sap Clone, Heals Users HP= Opponents Speed Stat, lowers opponents speed by one
Justification: A Fluffy wall, that can also benefit against pokemon with high speed stats. Be wary for fire types, however. It can also use Night Shade and Will-O-Wisp well. It is 2HKOd by Raticate-Alola-Totem Knock Off in Gravity, so it is pretty good defensively.
Banette @ Leftovers
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Strength Sap
- Will-O-Wisp
- Night Shade
- Knock Off
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor

Pokemon: Ho-Oh
Roles: Hazard Control, Special Wall, Physical Wallbreaker
Type:

Abilities: Pressure / Magic Guard
Stats: 70 / 100 / 80 / 70 / 130 / 110 (BST: 560)
Movepool Additions: Blaze Kick
Movepool Removals: Sacred Fire, Recover, Thunder, Thunderbolt, Zap Cannon
Justification: The only fully special wall existing in clean slate is Nihilego, and it has a rough day against a lot of the physical threats of the meta like Poipole, Raticate or Metagross. Ho-Oh is another special wall that could handle more efficiently some of those. It also packs great utility with Magic Guard x Defog, which let it come in all safety onto pretty much every hazards. It can also be played offensively with a life orb set.


Pokemon: Probopass
Roles: Physical Wall, Defensive Pivot, SR Setter,
Type:

Abilities: Levitate / Magnet Pull
Stats: 105 / 60 / 125 / 80 / 85 / 30 (BST: 485)
Movepool Additions: Shore Up, Grass Knot, Metal Burst
Movepool Removals:
Justification: With that typing, plus that ability, Probopass can take on most physical threat of the tier and counter-attack. It packs a lot of utility with Volt Switch, SR, Taunt and eventually Magnet Pull.
Ho-Oh: LO+Magic Guard and really nice natural bulk isn't necessarily broken, but alongside a very good speed tier of 110 definitely leads this more towards an offensive 3 Attacks+Roost set over any sort of defensive set seeing as it can outspeed and kill most attackers anyhow and the ones that do outspeed beat it anyways, a set like this:
Ho-Oh @ Life Orb
Ability: Magic Guard
EVs: 228 HP / 188 Atk / 92 Spe
Adamant Nature
- Blaze Kick
- Brave Bird
- Iron Head
- Roost
Can wall LO Flygon while simultaneously applying heavy offensive pressure and outspeeding the mass of 69-77 speed tier attackers. A speed nerf would probably be the way to go here, it would force more speed investment and lower bulk as a result.

Probopass looks good, Magnet Pull does trap defensive celesteela but then again Trapinch does that better.

Pokemon: Komala
Roles: Hazard Control, Defensive Pivot, Physical Attacker, Set-Up Sweeper
Type:

Abilities: Comatose / Scrappy (HA)
Base Stats: 120 / 110 / 65 / 55 / 85 / 65 (500 BST)
Movepool Additions: Slack Off
Movepool Removals: Swords Dance
Custom Elements: None
Uses: Komala can work as a defensive pivot and hazard control with U-turn and Rapid Spin, or it can be a set-up sweeper with Bulk Up. Comatose is the preferred ability most of the time, but Scrappy can be used if you really want to make sure Rapid Spin won't be blocked. It has some pretty hard checks in the tier (such as Metagross, Poipole or Celesteela) but it can use Sucker Punch or Earthquake to make their job harder.
Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 220 Def / 36 Spe
Impish Nature
- Rapid Spin
- U-turn
- Slack Off
- Play Rough

Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 220 SpD / 36 Spe
Careful Nature
- Bulk Up
- Slack Off
- Play Rough
- Earthquake / Sucker Punch



Pokemon: Parasect
Roles: Special Wall, Defensive Pivot, Physical Attacker, Wallbreaker, Cleric
Type:

Abilities: Effect Spore / Dry Skin / Regenerator (HA)
Base Stats: 100 / 95 / 100 / 50 / 165 / 30 (540 BST)
Movepool Additions: Infestation, Stomping Tantrum
Movepool Removals: None
Custom Elements: None
Uses: Despite having a bad defensive typing, Parasect is still an extremely bulky special wall and defensive pivot. It has a good movepool which contains a few utility options such as Spore, Knock Off, Leech Seed or Aromatherapy. Parasect can check/counter Cloyster, Flygon and Pangoro but in return it gets heavily countered by Tapu Bulu,
Parasect @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spore
- Knock Off
- Leech Life
- Leech Seed

Parasect @ Leftovers / Buginium Z
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Spore
- Swords Dance
- Leech Life
- Knock Off
Komala: Looks neat, Fairy typing means that Cofagrigus can't spinblock you safely. It's also hard stopped by Nihilego, so it should be completely manageable.
Parasect: Normally I'd say the bulk is too much but Bug/Grass so lol, note that the SD set would at least run enough speed to outspeed Cofagrigus and maybe even enough to creep Swalot.

Name of the Pokemon: Tapu Fini
Role(s): Hazard Control, Mixed Wall, Terrain Setter, Whirlpool trapper
Type: Fairy
Abilities: Misty Surge / Telepathy
Stat Distribution: 85 / 70 / 100 / 85 / 115 / 65
Movepool Additions: N/A
Movepool Removals: N/A
Custom Elements: N/A
Justification: Tapu Fini already has the ability and movepool of a great support pokemon, so it just needed it's stats to be readjusted to Clean Slate levels. Tapu Fini is pure fairy now, a great typing with offensive and defensive capabilities. Misty Surge stops annoying status for Tapu Fini and it's teammates, pairing well with Physical attackers who hate to be burned. Good overall stats let Tapu Fini tank hits from neutral attacks and even some attacks that it's weak to, while also dealing decent damage with Moonblast. Whirlpool is a good option that allows Tapu Fini to trap and kill passive threats using Taunt and Nature's Madness.


Name of the Pokemon: Toucannon
Role(s): Physical Wall, Trick Room Abuser
Type: Flying
Abilities: Poison Heal / Sheer Force
Stat Distribution: 70 / 110 / 110 / 75 / 75 / 55
Movepool Additions: Whirlwind
Movepool Removals: Boomburst, Bullet Seed, Rock Blast
Custom Elements: N/A
Justification: Toucannon has one move that can set it apart from other physical walls: Beak Blast. Not only is it a strong Flying STAB move, but it can also burn the opponent if they make contact. Whirlwind is useful utility to stop opponents who are trying to set up.

I also just realized that Celesteela is our only monotyped pokemon. Not really a problem, just interesting.
Tapu Fini: Really nice, another terrain keeps Bulu from going too wild with CB Wood Hammer, and just generally looks like a solid balance addition.
Toucannon: List Toucan Sam as a hazard control option also, because Defog+PHeal is a very solid combination alongside a spikes immunity for hazard removal. Looks like a fun mon, messing with powerhouses like Metagross is always nice.


Name of the Pokemon: Milotic
Role(s): Hazard Control, Mixed Wall, Bulky Attacker
Type:

Abilities: Trace / Damp | Hydration
Stat Distribution: 85 / 95 / 90 / 85 / 90 / 95 | 540 BST
Movepool Additions: Moonblast, Dazzling Gleam, Defog,
Movepool Removals: Hydro Pump, Coil
Justification: An anti-meta Defog user that can counter or 1v1 most of the current hazard setters thanks to it's typing, well-rounded stats, and ability. A defensive spread lets it tank Iron Head from Leftovers Metagross, Liquidation 2HKOes Nihilego, Trace turns Flygon and Kricketune's abilities against them, and Rhydon and Cloyster are weak to its typing. It doesn't completely walk all over these pokemon, but if played right it should be able to Defog against them. It's stats are well rounded, but not enough to be a top tier attacker or wall without Defog.
Defensive ( Milotic ) @ Leftovers
Ability: Trace
252 HP / 156 Def / 96 Spe
Naive / Timid Nature
- Liquidation / Scald
- Moonblast / Knock Off
- Defog
- Recover

Offensive ( Milotic ) @ Life Orb
Ability: Trace
252 SpA / 4 Def / 252 Spe
Timid / Naive Nature
- Scald / Liquidation
- Moonblast
- Defog / Knock Off / Ice Beam
- Recover


Name of the Pokemon: Serperior
Role(s): Special Wall, Defensive Pivot, Defogger, Win Condition
Type:

Abilities: Volt Absorb / Inflitrator | Chlorophyll
Stat Distribution: 75 / 75 / 75 / 90 / 150 / 60 | 525 BST
Movepool Additions: Thunderbolt, Thunder, Wild Charge, Zing Zap, Thunder Wave, Volt Switch, Power Whip
Movepool Removals: Synthesis
Justification: A solid counter to Water-types, including Ninjask, which makes it pair well with Nihilego. Leech Seed, Glare, Defog, Aromatherapy, and Volt Switch give it a fair amount of utility to abuse, but it's movesets are limited due to its reliance on Leech Seed ( and possibly Protect ) for recovery. Calm Mind and Coil allow it to act as a bulky late-game sweeper, although it's coverage leaves much to be desired.
Defensive ( Serperior ) @ Leftovers
Ability: Infiltrator / Volt Absorb
252 HP / 156 Atk / 100 SpD
Careful / Sassy Nature
- Leech Seed
- Protect / Defog
- Power Whip
- Toxic / Volt Switch

Coil ( Serperior ) @ Leftovers
Ability: Infiltrator / Volt Absorb
252 HP / 4 Def / 252 SpD
Careful Nature
- Coil
- Power Whip
- Knock Off
- Leech Seed / Zing Zap

Calm Mind ( Serperior ) @ Leftovers
Ability: Infiltrator / Volt Absorb
252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Giga Drain
- HP Ice
- Thunderbolt / Discharge / Leech Seed


Name of the Pokemon: Druddigon
Role(s): Physical Wall, Stealth Rock, pHazer, Choice Band
Type:

Abilities: Rock Head / Sturdy | *Stone Heart
Stat Distribution: 90 / 100 / 115 / 65 / 65 / 25 | 460 BST
Movepool Additions: Slack Off, Drain Punch, Spiky Shield
Movepool Removals: Gunk Shot, Iron Head, Iron Tail
Custom Elements: *Stone Heart - Immune to Fairy-type attacks, and gains +1 Atk when hit by one.
Justification: It has a Fairy immunity to protect Cofagrigus and a Rock resistance to check Rhydon; it's also a decent check to Raticate. It's more reliable in general than Cofagrigus, although it's not quite as bulky. It makes a solid Stealth Rock setter and can avoid being overly passive by using Dragon Tail. It struggles a bit with Metagross, however, due to the Psychic weakness, and many of the tier's special attackers hit it super effectively. Otherwise, it walls Tapu Bulu and Pangoro.
Wall ( Druddigon ) @ Leftovers
Ability: Stone Heart
252 HP / 252 Def / 4 SpD
Impish Nature
- Slack Off
- Drain Punch
- Dragon Tail / Aqua Tail
- Stealth Rock / Toxic

Choice Band ( Druddigon ) @ Choice Band
Ability: Stone Heart
124 HP / 252 Atk / 132 Spe
Adamant Nature
- Outrage
- Drain Punch / Superpower
- Aqua Tail
- Earthquake



Name of the Pokemon: Aurorus
Role(s): Physical Wall, Stealth Rock, pHazer
Type:

Abilities: Filter / Sturdy | *Clear Body
Stat Distribution: 160 / 95 / 100 / 90 / 55 / 30 | 530 BST
Movepool Additions: Moonlight, Icicle Crash, Draco Meteor
Movepool Removals: Calm Mind
Justification: This is one tanky dino, taking 50.9% max from Choice Band Metagross Iron Head ( with fully maxed HP and Def which admittedly it probably won't do ). This makes it rather hard to break on the physical side and allows it to function as a blanket check to physical attackers, including Raticate. It also packs a decent punch on both ends of the spectrum and has good STAB and coverage moves. However, it's weak to Stealth Rock, it's Special Defense is rather low, and it has many type weaknesses holding it back.
Physical Wall ( Aurorus ) @ Leftovers
Ability: Filter
100 HP / 252 Def / 156 SpD
Relaxed Nature
- Recover
- Icicle Crash / Ice Beam
- Earth Power / Earthquake
- Stealth Rock / Toxic / Dragon Tail

Mixed Wall ( Aurorus ) @ Leftovers
Ability: Filter
252 HP / 4 Def / 252 SpD
Sassy Nature
- Recover
- Ice Beam
- Earthquake
- Stealth Rock / Toxic / Dragon Tail

At full health, it survives +2 Life Orb Focus Blast from Raichu and anything physical Raichu can throw at it.
Milotic: First of, it counter-traps Trapinch which is honestly hilarious, looks good. Trace is a fun ability
Serperior: Looks good, no comment
Druddigon: Wouldn't call it a Raticate check (anything that doesn't resist Normal is not a Rat check tbh) as it's 2HKOed by unboosted Double Edge under Gravity. Otherwise looks nice, a Bulu counter that can also set Rocks is useful role compression
Aurorus: Cool stuff, a blanket physical wall that loses much of its efficacy if Rocks are up makes it an interesting stall pick. Also I take back my earlier rat statement, this is a check if hazards are not up.
Name of the Pokemon: Empoleon
Role(s): Special Tank, Hazard Control
Type: Water/Steel
Abilities: Thick Fat / Insulation
Stat Distribution: 88/101/86/85/111/60 (530 BST)
Movepool Additions: Roost, U-Turn
Movepool Removals: Swords Dance, Hone Claws, Power Trip
Custom Elements: Insulation: Takes 1/2 damage from Electric-type attacks. (Heatproof clone)
Justification: Empoleon is a solid Defogger, thanks to its good special defenses, defensive typing, and the ability to either gain an extra Fire resistance or remove an Electric weakness. Additionally, it has a nice slow speed tier so that it can take a hit and pivot in its teammate safely. However, this can also be a curse, for its physical defense is subpar and it is prone to getting worn down faster than it can recover.

Name of the Pokemon: Goodra
Role(s): Special Wall, Status Spreader, Pseudohazer
Type: Fire/Dragon
Abilities: Flame Body / Solar Hearth / Gooey
Stat Distribution: 100/70/60/90/140/70 (530 BST)
Movepool Additions: Will-o-Wisp, Lava Plume
Movepool Removals: all Water moves, all Ice moves
Custom Elements: Solar Hearth: Cures this Pokemon’s status in sun at the end of every turn. (Hydration clone)
Justification: Goodra is a formidable Special Wall, being 4HKOd by Raichu’s Ice Beam. Lava Plume also has a healthy chance to burn the opponent, alleviating its drastically lower Defense. However, it relies on Rest to regain health, and is vulnerable to being set up on while asleep.
These look good, although if Empoleon wins we should keep an eye on him because Water+Steel is a lowkey broken typing on the special side if Eternal Pokemon has taught me anything. Goodra looks fine, sun based custom ability is a bit confusing as it stands but that depends on whether or not drought will be a future ability.

Name: Banette
Roles: Phsyical Wall, Speed Control
Type: Ghost
Abilities: Insomnia / Frisk / Fluffy
Stat Distribution: 101/66/75/73/60/80 BST: 455
Movepool Additions: Soul Absorption
Movepool Removals: Cotton Guard, Calm Mind
Custom Elements: Soul Absorption- Strength Sap Clone, Heals Users HP= Opponents Speed Stat, lowers opponents speed by one
Justification: A Fluffy wall, that can also benefit against pokemon with high speed stats. Be wary for fire types, however. It can also use Night Shade and Will-O-Wisp well. It is 2HKOd by Raticate-Alola-Totem Knock Off in Gravity, so it is pretty good defensively.
Banette @ Leftovers
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Strength Sap
- Will-O-Wisp
- Night Shade
- Knock Off
Looks good, blanket checks (most) physical attackers and I can see it being part of some interesting defensive cores if this wins.

You guys are getting too good at this I'm finding less and less problems with these subs as time goes on
 
Name of the Pokemon: Froslass
Role(s): Stallbreaker, Hazard Control, Speed Control
Type: Ice/Ghost
Abilities:
Prankster, Sniper
Stat Distribution: 70/80/70/80/90/110
Movepool Additions: Defog, Foul Play, Shadow Sneak, Swords Dance
Movepool Removals:
Custom Elements:
(optional, this is where you explain )
Justification:

Name of the Pokemon: Vespiquen
Role(s): Physical Wall, Hazard Control, Set Up Sweeper
Type: Bug
Abilities:
Sheer Force, Poison Heal, Unnerve
Stat Distribution: 70/90/132/80/102/40
Movepool Additions: Leech Life, Quiver Dance, Stone Edge, Psychic, Hurricane, Toxic Spikes, Stealth Rock, Earth Power
Movepool Removals:
Custom Elements:
(optional, this is where you explain )
Justification:

Name of the Pokemon: Ledian
Role(s): Pivot, Sweeper, Revenge Killer
Type: Bug/Fighting
Abilities:
Tinted Lens, Unburden, Iron Fist
Stat Distribution: 85/135/50/55/110/85
Movepool Additions: Close Combat, Leech Life, Quiver Dance, Meteor Mash
Movepool Removals:
Custom Elements:
(optional, this is where you explain )
Justification:
 

Name of the Pokemon: Araquanid
Role(s): Special Wall, Sticky web setter
Type: Water / Bug
Abilities: Water Bubble / Intimidate
Stat Distribution: 68 / 60 / 78 / 68 / 152 / 42
Movepool Additions: N/A
Movepool Removals: N/A
Custom Elements: N/A
Justification: Araquanid has lots of tools to be a great defensive pokemon. Intimidate, Sticky Web, Lunge and Toxic are all good support options. Unfortunately, Araquanid doesn't have very good stats except for it's sky-high special defense. Water Bubble can be used in place of Intimidate too boost Araquanid's water attacks and also take less damage from neutral fire type attacks, especially helpful against Tapu Bulu. Setting Sticky Web is helpful with Poipole as a teammate in case you don't want to use Kricketune.


Name of the Pokemon: Metang (Eviolite compatible)
Role(s): Eviolite user, setup check
Type: Normal / Steel
Abilities: Clear Body / Unaware
Stat Distribution: 70 / 75 / 105 / 65 / 70 / 70
Movepool Additions: Recover
Movepool Removals: Meteor Mash, Hone Claws, Power-Up Punch, Earthquake
Justification: Metang is a bulkier version of Metagross, but with not many offensive options. Steel / Normal is a decent defensive typing, but a 4x fighting weakness hurts it with threats like Pangoro around. Unaware lets Metang check setup sweepers like Kricketune, Rhydon, and Raticate-Alola.
Finished my last 2 subs, any criticisms?
 
I've added my free slot to my original post, does anyone have any opinions?


Name of the Pokemon: Thundurus
Role(s): Mixed Wall, Set-up Check
Type:

Abilities: Prankster / Volt Absorb
Stat Distribution: 89/65/90/105/90/101 (540 BST)
Movepool Additions: Roost, Air Slash, Heat Wave, Haze
Movepool Removals: Nasty Plot, Bulk Up, Agility, Focus Blast, Sludge Bomb/Wave, Superpower
Justification: Thundurus is a fantastic set-up check, boasting a pseudo-Unaware with its Prankster-boosted Haze. It does not appreciate that the current set-up sweepers have STAB moves that are supereffective, however.
Cool mashup of the strengths of Thundurus and Zapdos. I think T-Wave and Defog would be common from it as well. Might be a bit too strong ( compare stats/movepool to Zapdos in OU ), but I'm not really sure.

Finished my last 2 subs, any criticisms?
Araquanid and Metagross look good, they have some very powerful attributes but some pronounced weaknesses as well.
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
I've added my free slot to my original post, does anyone have any opinions?
Type Null: Not sure how beneficial ground-type is here, we already have a ground-type physical sponge in Rhydon and the typing doesn't really help or harm it one way or another outside of losing to all Raichu sets (whereas Rhydon can beat physical with Thick Fat). Perhaps a typing that resists normal so it can stand up to Raticate more consistently?
Thundurus: Priority Roost is quite powerful and will likely be overwhelming alongside that more than workable mixed bulk. Make it a bit frailer so that powerful unboosted hits have a better chance at breaking through it. Also mention priority Taunt for Stallbreaking and general utility.
Finished my last 2 subs, any criticisms?
Araquanid: Not super keen on this sub, lack of any recover+hazards weakness lends this to probably function as a more consistent webs lead over Kricketune that packs just as much offensive presence due to Water Bubble than that of a special wall (as it would be quickly worn down).
Metang: This would make both of our unaware users weak to ground and very vulnerable to Trapinch, and most physical boosters get past him anyways (Bulu has Fire STAB, Raticate clicks Knock Off->Dark Z, Rhydon has Ground STAB/Bypasses with Mold Breaker anyhow, Celesteela has Superpower, hell even physical Happy Hour Raichu can run Brick Break). Overall the typing doesn't quite mesh with the role it is currently trying to occupy.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Type Null: Not sure how beneficial ground-type is here, we already have a ground-type physical sponge in Rhydon and the typing doesn't really help or harm it one way or another outside of losing to all Raichu sets (whereas Rhydon can beat physical with Thick Fat). Perhaps a typing that resists normal so it can stand up to Raticate more consistently?
I would change Type:Null to be Rock/Grass so that it soft checks Raticate while not losing to Trapinch, but it doesn't really fit flavorwise. Is this okay?

Thundurus: Priority Roost is quite powerful and will likely be overwhelming alongside that more than workable mixed bulk. Make it a bit frailer so that powerful unboosted hits have a better chance at breaking through it. Also mention priority Taunt for Stallbreaking and general utility.
Changed to 79/85/85 defenses to be less bulky.
 

Name of the Pokemon: Aerodactyl
Role(s): Hazard Control, pHazer, Suicide Lead, Utility Pivot
Type:

Abilities: Levitate
Stat Distribution:
HP 75
ATK 105
DEF 85
SPA 65
SPD 85
SPE 120
BST 535
Movepool Additions:
Draco Meteor, Outrage, Dragon Tail, Dual Chop, Accelerock, Spikes, Light Screen, U-turn, Haze
Movepool Removals: Head Smash, Air Cutter, Sky Attack, Wing Attack
Custom Elements: none
Justification: Kinda inspired to both Latwins as Defoggers, Froslass as Suicide Lead and its actual role of hazard control in UU, giving Aerodactyl a resistance to SR can make it last longer, pivot in and out thanks to its many resistances.
 
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Name of the Pokemon: Araquanid
Role(s): Special Wall, Sticky web setter
Type: Water
Abilities: Intimidate / Arrogance
Stat Distribution: 78 / 60 / 78 / 68 / 152 / 42
Movepool Additions: Bubble Sip
Movepool Removals: Leech Life
Custom Elements:
Arrogance: Special Intimidate Clone (Mythical Presence sounds more like a signature ability imo)
Bubble Sip: Shore Up clone restoring 66% in Rain.
Justification: Araquanid has lots of tools to be a great defensive pokemon. Intimidate, Sticky Web, Lunge and Toxic are all good support options. Unfortunately, Araquanid doesn't have very good stats except for it's sky-high special defense. Setting Sticky Web is helpful with Poipole as a teammate in case you don't want to use Kricketune. Arrogance can be used in place of Intimidate in case you want to completely shut down special attackers. It's also helpful because Scald can burn physical attackers to cripple them.


Name of the Pokemon: Metang (Eviolite compatible)
Role(s): Eviolite user, setup check
Type: Normal / Psychic
Abilities: Clear Body / Unaware
Stat Distribution: 70 / 75 / 105 / 65 / 70 / 70
Movepool Additions: Recover
Movepool Removals: Meteor Mash, Hone Claws, Power-Up Punch, Earthquake
Justification: Metang is a bulkier version of Metagross, but with not many offensive options. Steel / Normal is a decent defensive typing, but a 4x fighting weakness hurts it with threats like Pangoro around. Unaware lets Metang check setup sweepers like Kricketune and Rhydon.
Removed Water Bubble from Araquanid, made it pure water, and gave it recovery. Might actually be too good now, not sure. Also, I gave it a new special Intimidate because Mythical Presence sounds more like a signature ability for Flygon.
Made Metang Normal / Psychic to better check most setup sweepers, except for Raticate-Alola.
 

Name of the Pokemon: Seismitoad
Role(s): Special Wall, Hazard Setter (Spikes, SR),
Type: Water - Ground
Abilities: Poison Heal
Stat Distribution: 120 - 70 - 50 - 90 - 100 - 60
BST: 490
Movepool Additions: Spikes
Movepool Removals:
Justification:
Seismitoad is a quality special wall with the ability to set Spikes and SR while it also gets good healing with Poison Heal. However it is slow and doesn't appreciate physical attacks.


Name of the Pokemon: Aggron
Role(s): Physical Wall, SR Setter, Phazer
Type: Steel - Dragon
Ability: Filter
Stat Distribution: 80 / 90 / 100 / 60 / 70 / 30
BST: 430
Movepool Additions: Shore Up
Movepool Removals:
Justification:
Aggron is a strong physical wall who fullfilles the much needed role of a bulky steel type. Aggron can set up Stealth Rock and phaze with Dragon Tail or Roar, while Filter improves Aggrons incredible typing even more. However Aggron lacks a bit on the specially defensive side and it is severely hindered in the speed department.


Name of the Pokemon: Mew
Role(s): SR Setter, Stallbreaker (Taunt), Setup Sweeper, Hazard Control, Cleric, Suicide Lead, Aurora Veil Setter
Type: Psychic - Fairy
Abilities: Prankster
Stat Distribution: 85 - 85 - 85 - 85 - 85 - 85
BST: 510
Movepool Additions: Healing Wish
Movepool Removals:
Justification:
Mew is an amazing support Pokemon, with a brilliant movepool and the addition of Prankster making it a very useful mon for anyone's team. Moves such as Will-o-Wisp, Taunt, Defog, Heal Bell and even Aurora Veil provide Mew with plenty of options and a sweeper set is also not out of question. However Mew is a jack of all trades yet a master of none, with well rounded but not spectacular stats meaning it can struggle when faced with a powerful STAB attack.
 
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earl

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Removed Water Bubble from Araquanid, made it pure water, and gave it recovery. Might actually be too good now, not sure. Also, I gave it a new special Intimidate because Mythical Presence sounds more like a signature ability for Flygon.
Made Metang Normal / Psychic to better check most setup sweepers, except for Raticate-Alola.
I like the bulky water idea, our 2 existing waters are offensive (defensive Cloyster is a myth). Not sure how necessary the Mythical Presence clone is, its special bulk is already quite high and would probably never be used in favor of Intimidate's physical bulk boost and allowing it to switch into Cloyster. Maybe just a flavor ability?
 

anaconja

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is a Community Contributoris a Tiering Contributor
Name of the Pokemon: Aggron
Role(s): Physical Wall, SR Setter, Phazer
Type: Steel - Dragon
Ability: Filter
Stat Distribution: 80 / 100 / 110 / 60 / 70 / 50
BST: 470
Movepool Additions: Shore Up
Movepool Removals:
Justification:
Aggron is a strong physical wall who fullfilles the much needed role of a bulky steel type. Aggron can set up Stealth Rock and phaze with Dragon Tail or Roar, while Filter improves Aggrons incredible typing even more. However Aggron lacks a bit on the specially defensive side and it is severely hindered in the speed department.
Aggron sounds way too overpowered. Steel/Dragon is an amazing typing, especially with Filter and Shore Up. Who needs a speed stat when you’re a physical wall? With 0 EVs you already outspeed Jolly Trapinch.
 
Aggron sounds way too overpowered. Steel/Dragon is an amazing typing, especially with Filter and Shore Up. Who needs a speed stat when you’re a physical wall? With 0 EVs you already outspeed Jolly Trapinch.
Fair enough, I lowered his stats though I'll keep Shore Up in order to differentiate him from Cofagrigus in terms of recovery.
 

earl

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is a Community Contributor
Closing subs tonight, Jucherz and Speny tagging you guys as you have WIP/seemingly unfinished subs (they're fine for being voted on as it stands though)

Edit I'll open in the morning cuz I'm lazy lol
 
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earl

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is a Community Contributor
Voting open hurrah!

Hazard Control:
Tuther's Bastidon
Gravity Monkey's Ho-Oh

leonard's Lickitung
Jucherz' Komala
Brodaha's Tapu Fini
Scoopapa's Milotic
Anaconja's Empoleon
Speny's Froslass
Stitch's Aerodactyl

Special Wall:
Tuther's Lanturn
leonard's Throh
Jucherz' Parasect
Brodaha's Araquanid
Scoopapa's Serperior
Anaconja's Goodra
Solosist's Seismitoad

Physical Wall:
Tuther's Solrock
Gravity Monkey's Probopass

leonard's Litwick
Jucherz' Duskull
Brodaha's Toucannon
Scoopapa's Druddigon
Anaconja's Type:Null
Squawkerz' Banette
Speny's Vespiquen
Solosist's Aggron

Free Slot:
leonard's Sealeo
Jucherz' Salazzle
Brodaha's Metang
Scoopapa's Aurorus
Anaconja's Thundurus
Solosist's Mew
Note: Speny's Ledian was disqualified for not fitting any of the roles of this slate

My votes (please follow this template tallying votes was a bit difficult due to some people voting out of order):
Hazard Control: Tuther, Scoopapa, Anaconja
Special Wall: Jucherz, Tuther, Solosist
Physical Wall: leonard, Brodaha, Squawkerz
Free Slot: Solosist, Anaconja, Scoopapa

Some announcements:
Clean Slate is now partially playable on Dragon Heaven, we lack movepool additions and changes, however, so it's not a super-accurate representation of the meta (rip Kricketune lol). However movepools should be implemented soon. Thanks to Brodaha for coding most of it!

Additionally, all of the sample sets in the OP have been updated in case anyone cares.

Let's get this voting phase over quickly, the next slate is going to be an exciting one!
 
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Hazard Control: Jucherz, Brodaha , leonard
Special Wall: Tuther, Anaconja, Scoopapa
Physical Wall: Brodaha, Speny, Scoopapa
Free Slot: Solosist, Anaconja, Scoopapa

I haven't tested any of the code, so some things might not work. Specifically, Power of Attraction, Extreme Bulk, and Venostrike.
 
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anaconja

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is a Community Contributoris a Tiering Contributor
Hazard Control: Brodaha, Anaconja, leonard (from big bang theory)
Special Wall: Soloist, Brodaha, Tuther
Physical Wall: Brodaha, Anaconja, Gravity Monkey
Free Slot: leonard (from big bang theory), Anaconja, Scoopapa
 

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