Thanks a lot, dude.Ok, here goes a huge dump of the remaining requests (most of them that is)
Pprizrak
![]()
![]()
![]()
![]()
![]()
![]()
Having both Gardevoir and Roserade and neither as a scarfer makes building around them very restricting. Roserade may be incredible but offers very little defensively, and Gardevoir other sets besides specs can be a pain so balance it is. Gardevoir and Rose as breakers, Regi/Mandi/Spider as a defensive core and Araquanid is far more reactive against Ninetales (it doesnt flat out loses to it) and Scarf Tyrantrum doing its thing. Balance is on a rough spot but it can work still, watch out for Viriz. EQ Regi softens the issue with Barb and Salazzle to an extent. Huge thanks to RyLon for providing the skeleton, I just edited the sets.Gardevoir @ Choice Specs
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Psyshock
- Thunderbolt
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Seismic Toss
- Toxic
- Earthquake
Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Head Smash
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 184 Def / 20 SpD / 56 Spe
Impish Nature
- Brave Bird
- Knock Off
- Defog
- Roost
Araquanid @ Leftovers
Ability: Water Bubble
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Liquidation
- Leech Life
- Substitute
- Toxic
Roserade @ Poisonium Z
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
JuanchoTacorta
![]()
![]()
![]()
![]()
![]()
![]()
I like mismagius so wanted to try this one out. I believe Ghostium Mismagius is the most consistent today to nuke stuff like Ninetales, Roserade, and Darks arent on the best spot with fighters around. Speaking of those, getting the big hits on those can be crucial at this point of the metagame so yeah. Can be Electrium tbh if you prefer it, doesnt change how the team plays. Steelix is a decent rocker able to check important stuff like Meta and not being utterly passive like Regi, LO Shaymin can help overwhelm some spdef walls alongside Missy. Defog Flygon offers a nice fire resist and whatever Ninetales that risks the speed tie is bad so there is that. LO Toxicroak helps a lot with priority to handle faster threats like Salazzle and Scarf Houndoom... is a very weird scarfer tbh, but it offers very key resistances like the backup Ninetales check. If the Salazzle matchup is too abrasive let me know., wearing it down and never letting it set up is key so it can revenge killed by doom.Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Substitute
- Thunderbolt
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Earthquake
- Gyro Ball
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Air Slash
- Earth Power
- Seed Flare
- Synthesis
Flygon @ Earth Plate
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Defog
- Earthquake
- Roost
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Low Kick
- Gunk Shot
- Sucker Punch
Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Hidden Power [Ice]
- Overheat
Sir David
![]()
![]()
![]()
![]()
![]()
![]()
Swellow is cool, a swing to the offensive means that teams pack less than ideal boomburst sponges at many points so it can take advantage of that. Swellow + Mega Amphy and form a good voltturn core and scare each other checks. Love Mega Amphy. Shuca Metagross is pretty much the most mediocre glue ever but fits perfectly here. Groundium Donphan lures Mega Toise 100% of the time and puts it on Gatr range (and Gunk Shot for the Viriz is super clutch) and DD Gatr like Amphy and Swellow as partners. Scarf Salazzle in case stuff gets ugly with Barbaracle and DD Dog and stuff. Mega Toise is always gonna be a problem so always keep in mind in this matchup Mega Amphy can stay regular.Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Air Slash
- Boomburst
- Heat Wave
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Thunderbolt
- Focus Blast
Metagross @ Shuca Berry
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Toxic
- Meteor Mash
- Earthquake
Donphan @ Groundium Z
Ability: Sturdy
EVs: 252 HP / 16 Atk / 232 Def / 8 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Earthquake
- Gunk Shot
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Liquidation
- Superpower
Salazzle @ Choice Scarf
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Foul Play
- Hidden Power [Ice]
- Sludge Wave
- Fire Blast
Funbot28
![]()
![]()
![]()
![]()
![]()
![]()
You request some weird stuff, you know? Here is an attempt. With Doublade out of the way Croaker can run Vacuum Wave pretty safely which after a boost becomes pretty competent priority, and CB Zygarde is pretty self explanatory. SpDef SD Escav acts as a good fairy check and scouter for random scarfs and coverage moves, and the Megahorn packs a punch against many neutral targets. Seismitoad is a cool rocker and gets Barb and shit. 3 Attacks Sigi is a nice set that helps a lot in terms of not getting walled by stuff like Gastro which is hilarious when I realized this, and Scarf Goodra because facing a Ninetales fucking sucks with any resemblace of bulky, and it has coverage to revenge kill what I think are the 3 most important targets (Viriz, Dog, Salazzle) so thats nice (Viriz has to be weakened tho) but yeah. Fire Blast Queen is going to fucking destroy you so use protect wisely and there is no thousand arrows sponge technically but Zydog shouldnt run win anyways.Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Toxic
- Extreme Speed
Toxicroak @ Fightinium Z
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Sludge Wave
- Focus Blast
Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 152 SpD / 88 Spe
Adamant Nature
- Swords Dance
- Protect
- Megahorn
- Drill Run
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Toxic
- Earthquake
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Energy Ball
- Roost
Goodra @ Choice Scarf
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Muddy Water
- Thunderbolt
- Ice Beam
- Draco Meteor
Hope everyone enjoy! Just missing the HO, but thats harder than I would ever expect. Disconnecting the brain isnt easy task guys.
Take care everybody, see you soon.



















