Project RU Teambuilding Factory - The Return (Now on USM!)

Ok, here goes a huge dump of the remaining requests (most of them that is)

Pprizrak

gardevoir.png
registeel.png
tyrantrum.png
mandibuzz.png
araquanid.png
roserade.png

Gardevoir @ Choice Specs
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Psyshock
- Thunderbolt

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Seismic Toss
- Toxic
- Earthquake

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Head Smash

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 184 Def / 20 SpD / 56 Spe
Impish Nature
- Brave Bird
- Knock Off
- Defog
- Roost

Araquanid @ Leftovers
Ability: Water Bubble
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Liquidation
- Leech Life
- Substitute
- Toxic

Roserade @ Poisonium Z
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Having both Gardevoir and Roserade and neither as a scarfer makes building around them very restricting. Roserade may be incredible but offers very little defensively, and Gardevoir other sets besides specs can be a pain so balance it is. Gardevoir and Rose as breakers, Regi/Mandi/Spider as a defensive core and Araquanid is far more reactive against Ninetales (it doesnt flat out loses to it) and Scarf Tyrantrum doing its thing. Balance is on a rough spot but it can work still, watch out for Viriz. EQ Regi softens the issue with Barb and Salazzle to an extent. Huge thanks to RyLon for providing the skeleton, I just edited the sets.

JuanchoTacorta

mismagius.png
steelix.png
shaymin.png
flygon.png
toxicroak.png
houndoom.png

Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Substitute
- Thunderbolt

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Earthquake
- Gyro Ball

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Air Slash
- Earth Power
- Seed Flare
- Synthesis

Flygon @ Earth Plate
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Defog
- Earthquake
- Roost

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Low Kick
- Gunk Shot
- Sucker Punch

Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Hidden Power [Ice]
- Overheat
I like mismagius so wanted to try this one out. I believe Ghostium Mismagius is the most consistent today to nuke stuff like Ninetales, Roserade, and Darks arent on the best spot with fighters around. Speaking of those, getting the big hits on those can be crucial at this point of the metagame so yeah. Can be Electrium tbh if you prefer it, doesnt change how the team plays. Steelix is a decent rocker able to check important stuff like Meta and not being utterly passive like Regi, LO Shaymin can help overwhelm some spdef walls alongside Missy. Defog Flygon offers a nice fire resist and whatever Ninetales that risks the speed tie is bad so there is that. LO Toxicroak helps a lot with priority to handle faster threats like Salazzle and Scarf Houndoom... is a very weird scarfer tbh, but it offers very key resistances like the backup Ninetales check. If the Salazzle matchup is too abrasive let me know., wearing it down and never letting it set up is key so it can revenge killed by doom.

Sir David

swellow.png
ampharos-mega.png
metagross.png
donphan.png
feraligatr.png
salazzle.png

Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Air Slash
- Boomburst
- Heat Wave

Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Thunderbolt
- Focus Blast

Metagross @ Shuca Berry
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Toxic
- Meteor Mash
- Earthquake

Donphan @ Groundium Z
Ability: Sturdy
EVs: 252 HP / 16 Atk / 232 Def / 8 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Earthquake
- Gunk Shot

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Liquidation
- Superpower

Salazzle @ Choice Scarf
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Foul Play
- Hidden Power [Ice]
- Sludge Wave
- Fire Blast
Swellow is cool, a swing to the offensive means that teams pack less than ideal boomburst sponges at many points so it can take advantage of that. Swellow + Mega Amphy and form a good voltturn core and scare each other checks. Love Mega Amphy. Shuca Metagross is pretty much the most mediocre glue ever but fits perfectly here. Groundium Donphan lures Mega Toise 100% of the time and puts it on Gatr range (and Gunk Shot for the Viriz is super clutch) and DD Gatr like Amphy and Swellow as partners. Scarf Salazzle in case stuff gets ugly with Barbaracle and DD Dog and stuff. Mega Toise is always gonna be a problem so always keep in mind in this matchup Mega Amphy can stay regular.

Funbot28

zygarde-10.png
toxicroak.png
escavalier.png
seismitoad.png
sigilyph.png
goodra.png

Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Toxic
- Extreme Speed

Toxicroak @ Fightinium Z
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Sludge Wave
- Focus Blast

Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 152 SpD / 88 Spe
Adamant Nature
- Swords Dance
- Protect
- Megahorn
- Drill Run

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Toxic
- Earthquake

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Energy Ball
- Roost

Goodra @ Choice Scarf
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Muddy Water
- Thunderbolt
- Ice Beam
- Draco Meteor
You request some weird stuff, you know? Here is an attempt. With Doublade out of the way Croaker can run Vacuum Wave pretty safely which after a boost becomes pretty competent priority, and CB Zygarde is pretty self explanatory. SpDef SD Escav acts as a good fairy check and scouter for random scarfs and coverage moves, and the Megahorn packs a punch against many neutral targets. Seismitoad is a cool rocker and gets Barb and shit. 3 Attacks Sigi is a nice set that helps a lot in terms of not getting walled by stuff like Gastro which is hilarious when I realized this, and Scarf Goodra because facing a Ninetales fucking sucks with any resemblace of bulky, and it has coverage to revenge kill what I think are the 3 most important targets (Viriz, Dog, Salazzle) so thats nice (Viriz has to be weakened tho) but yeah. Fire Blast Queen is going to fucking destroy you so use protect wisely and there is no thousand arrows sponge technically but Zydog shouldnt run win anyways.

Hope everyone enjoy! Just missing the HO, but thats harder than I would ever expect. Disconnecting the brain isnt easy task guys.

Take care everybody, see you soon.
Thanks a lot, dude.
 
Ok, here goes a huge dump of the remaining requests (most of them that is)

Pprizrak

gardevoir.png
registeel.png
tyrantrum.png
mandibuzz.png
araquanid.png
roserade.png

Gardevoir @ Choice Specs
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Psyshock
- Thunderbolt

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Seismic Toss
- Toxic
- Earthquake

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Head Smash

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 184 Def / 20 SpD / 56 Spe
Impish Nature
- Brave Bird
- Knock Off
- Defog
- Roost

Araquanid @ Leftovers
Ability: Water Bubble
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Liquidation
- Leech Life
- Substitute
- Toxic

Roserade @ Poisonium Z
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Having both Gardevoir and Roserade and neither as a scarfer makes building around them very restricting. Roserade may be incredible but offers very little defensively, and Gardevoir other sets besides specs can be a pain so balance it is. Gardevoir and Rose as breakers, Regi/Mandi/Spider as a defensive core and Araquanid is far more reactive against Ninetales (it doesnt flat out loses to it) and Scarf Tyrantrum doing its thing. Balance is on a rough spot but it can work still, watch out for Viriz. EQ Regi softens the issue with Barb and Salazzle to an extent. Huge thanks to RyLon for providing the skeleton, I just edited the sets.

JuanchoTacorta

mismagius.png
steelix.png
shaymin.png
flygon.png
toxicroak.png
houndoom.png

Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Substitute
- Thunderbolt

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Earthquake
- Gyro Ball

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Air Slash
- Earth Power
- Seed Flare
- Synthesis

Flygon @ Earth Plate
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Defog
- Earthquake
- Roost

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Low Kick
- Gunk Shot
- Sucker Punch

Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Hidden Power [Ice]
- Overheat
I like mismagius so wanted to try this one out. I believe Ghostium Mismagius is the most consistent today to nuke stuff like Ninetales, Roserade, and Darks arent on the best spot with fighters around. Speaking of those, getting the big hits on those can be crucial at this point of the metagame so yeah. Can be Electrium tbh if you prefer it, doesnt change how the team plays. Steelix is a decent rocker able to check important stuff like Meta and not being utterly passive like Regi, LO Shaymin can help overwhelm some spdef walls alongside Missy. Defog Flygon offers a nice fire resist and whatever Ninetales that risks the speed tie is bad so there is that. LO Toxicroak helps a lot with priority to handle faster threats like Salazzle and Scarf Houndoom... is a very weird scarfer tbh, but it offers very key resistances like the backup Ninetales check. If the Salazzle matchup is too abrasive let me know., wearing it down and never letting it set up is key so it can revenge killed by doom.

Sir David

swellow.png
ampharos-mega.png
metagross.png
donphan.png
feraligatr.png
salazzle.png

Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Air Slash
- Boomburst
- Heat Wave

Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Thunderbolt
- Focus Blast

Metagross @ Shuca Berry
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Toxic
- Meteor Mash
- Earthquake

Donphan @ Groundium Z
Ability: Sturdy
EVs: 252 HP / 16 Atk / 232 Def / 8 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Earthquake
- Gunk Shot

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Liquidation
- Superpower

Salazzle @ Choice Scarf
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Foul Play
- Hidden Power [Ice]
- Sludge Wave
- Fire Blast
Swellow is cool, a swing to the offensive means that teams pack less than ideal boomburst sponges at many points so it can take advantage of that. Swellow + Mega Amphy and form a good voltturn core and scare each other checks. Love Mega Amphy. Shuca Metagross is pretty much the most mediocre glue ever but fits perfectly here. Groundium Donphan lures Mega Toise 100% of the time and puts it on Gatr range (and Gunk Shot for the Viriz is super clutch) and DD Gatr like Amphy and Swellow as partners. Scarf Salazzle in case stuff gets ugly with Barbaracle and DD Dog and stuff. Mega Toise is always gonna be a problem so always keep in mind in this matchup Mega Amphy can stay regular.

Funbot28

zygarde-10.png
toxicroak.png
escavalier.png
seismitoad.png
sigilyph.png
goodra.png

Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Toxic
- Extreme Speed

Toxicroak @ Fightinium Z
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Sludge Wave
- Focus Blast

Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 152 SpD / 88 Spe
Adamant Nature
- Swords Dance
- Protect
- Megahorn
- Drill Run

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Toxic
- Earthquake

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Energy Ball
- Roost

Goodra @ Choice Scarf
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Muddy Water
- Thunderbolt
- Ice Beam
- Draco Meteor
You request some weird stuff, you know? Here is an attempt. With Doublade out of the way Croaker can run Vacuum Wave pretty safely which after a boost becomes pretty competent priority, and CB Zygarde is pretty self explanatory. SpDef SD Escav acts as a good fairy check and scouter for random scarfs and coverage moves, and the Megahorn packs a punch against many neutral targets. Seismitoad is a cool rocker and gets Barb and shit. 3 Attacks Sigi is a nice set that helps a lot in terms of not getting walled by stuff like Gastro which is hilarious when I realized this, and Scarf Goodra because facing a Ninetales fucking sucks with any resemblace of bulky, and it has coverage to revenge kill what I think are the 3 most important targets (Viriz, Dog, Salazzle) so thats nice (Viriz has to be weakened tho) but yeah. Fire Blast Queen is going to fucking destroy you so use protect wisely and there is no thousand arrows sponge technically but Zydog shouldnt run win anyways.

Hope everyone enjoy! Just missing the HO, but thats harder than I would ever expect. Disconnecting the brain isnt easy task guys.

Take care everybody, see you soon.

Thanks, dude. Waitings were worth it)))
 
WHERE'S MY TEAM? GRRR, ALWAYS IGNORED :blobtriumph:

Ok, there you go



Disconnected my brain for a bit. Kinda standard for the type of build but quite fun regardless. Froslass and Nidoqueen are great when it comes to keeping hazards up due to their access to Taunt, and Froslass can also usually grab a kill with Destiny Bond if you play it right. Your main goal with this team might be to get SR and a layer of Spikes up as soon as possible, since it helps a lot by softening rolls for Linoone and Barbaracle. Nidoqueen is essential to pretend we have a Tyrantrum switch-in and being able to defeat most hazard removers such as STABless Mega Blastoise, Mantine and Mandibuzz is quite nice. Electrode is great at setting up Screens and also helps avoiding your hazards to get removed due to access to Taunt and Explosion (which usually can deal quite a bit of damage). After you get it up, Linoone and Barbaracle can wreck havoc breaking each other checks after setup. Linoone has almost perfect coverage and can usually sweep with hazards up. Barbaracle also can break pretty much everything thats not a fat frog (it should be broken by linoone) and Protect is really good to help you not losing to Golisopod it clicking First Impression 6 times. Low Kick is just fine to avoid popping your Z though. Gardevoir is a good way of speed control, helps against Fighting-types and can help cleaning after your 2 setup sweepers do their job, and Trick can help against many Pokémon to make them setup bait alongside Memento (i personally prefer Healing Wish to make one of your sweepers healthy again, but Memento works just fine).

Other options include running Screens Memento Uxie over Electrode, which allows another free slot over Gardevoir, but this is my favorite iteration of Screens offense lately. Have fun with it!
 
Last edited:
Hello, guys!!! I have another request for you.

A team, built around Nasty Plot Mismagius and Choise Specs Ninetails:

Mismagius @ Ghostium Z
Ability: Levitate
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Substitute

Ninetales @ Choice Specs
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Flamethower
- Solar Beam
- Hidden Power Ice

Thank yo'll. I know you can help me. Again.
 
gardevoir.gif
drapion.gif

Gardevoir (F) @ Choice Specs
Ability: Trace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball / Hidden Power [Fire]
- Trick / Healing Wish

Drapion @ Groundium-Z
Ability: Sniper
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Poison Jab
- Earthquake
I would like to take advantage of your service and request a team around this core. I really want to use Gardevoir and Specs seemed more appealing to me to make it into a formidable breaker. I partnered it with Drapion because it can potentially remove Pokemon like Registeel and Bronzong which appear to be the best defensive answers to it. Aqua Tail seems pretty redundant now that Gligar and Lix are gone, so I just opted for Earthquake to hit Regi and Toxicroak. I have very little knowledge on the tier so I don't know which item is best, so I'll leave that up to you builders. For now I went with Groundium as a placeholder, which can surprise Regi and Nidoqueen. Feel free to change up coverage options on either as I'm going off the recommended sets and I'd prefer BO if possible. Thanks in advance for your help ^_^​
 
roserade.gif
metagross.gif
ribombee.gif


Hi so I am requesting another team again lol. At least this time, I would like to request a hyper offensive team revolved around the dual hazard core of Sash Rose + Custap Metagross, as they can apply immense offensive pressure and can usually setup hazards with ease and keep them up. Then, I would like to utilize QD Z Move RIbombee as I have seen it pick up some steam and I think its a great addition to offensive teams as not only can it outspeed a lot of stuff without even needing to setup, but also can check threats such as Goodra + Viriz in a pinch. Thanks in advance!

Roserade @ Focus Sash
Ability: Technician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Fire]

Metagross @ Custap Berry
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Explosion
- Earthquake

Ribombee @ Fairium Z
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Moonblast
- Hidden Power [Fire]
- Psychic
 
Funbot28

roserade.png
metagross.png
ribombee.png
blastoise-mega.png
flygon.png
salazzle.png


Roserade @ Focus Sash
Ability: Technician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Fire]

Metagross @ Custap Berry
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Explosion
- Earthquake

Ribombee @ Fairium Z
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Moonblast
- Hidden Power [Fire]
- Psychic

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Dark Pulse
- Ice Beam
- Aura Sphere

Flygon @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Dragon Claw
- Crunch

Salazzle @ Metronome
Ability: Corrosion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Sludge Wave
- Substitute

Ok, this team is too simple, roserade lead puts spikes, then metagross puts the SR and explodes, from there the breakers start to appear, I decided to put Megastoise as it adds more solidity to the team apart from being the best spinner of the tier, then here comes the fun, Band Flygon:
252 Atk Choice Band Flygon Crunch vs. 252 HP / 4 Def Bronzong: 192-226 (56.8 - 66.8%) - guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Flygon Crunch vs. 252 HP / 112+ Def Cresselia: 156-184 (35.1 - 41.4%) - guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Flygon Crunch vs. 252 HP / 252+ Def Slowbro: 148-176 (37.5 - 44.6%) - guaranteed 3HKO after Stealth Rock and Leftovers recovery
wonderful
And finally we have Salazzle as another breaker, with Sub + NP you can get down to the whole goal with or without hazzards.
 
Pprizrak

ninetales.png
mismagius.png
forretress.png
rhyperior.png
noivern.png
virizion.png

Ninetales @ Firium Z
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hypnosis
- Solar Beam
- Fire Blast

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Taunt
- Shadow Ball
- Thunderbolt

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Atk / 240 Def
Brave Nature
IVs: 0 Spe
- Rapid Spin
- Spikes
- Volt Switch
- Gyro Ball

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 16 Atk / 4 Def / 152 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Smack Down
- Ice Punch
- Earthquake

Noivern @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Switcheroo
- Hurricane
- Draco Meteor

Virizion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Leaf Blade
- Close Combat
Again, dont think this was intentional but, special attackers with little defensive utility are very difficult to pair together, they just clash so much in terms of doing a very similar role so I took a different route. Ninetales with NP standard with colbur mismagius to lure toise accordingly and just have forretress role compress my life with spin + spikes. Rhyperior + SD Viriz + Scarf Noivern (despite it being an awful scarfer it is very useful) to complement the team shortcomings. Next time lets not pair such similar special attackers like that, it is too restricting. A simple request like "insert frail special attacker here" will do :v

Twilight

gardevoir.png
mantine.png
drapion.png
torterra.png
salazzle.png
metagross.png

Gardevoir @ Choice Specs
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Psyshock
- Thunderbolt

Mantine @ Flyinium Z / Leftovers
Ability: Water Absorb
EVs: 248 HP / 16 SpA / 84 SpD / 160 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Scald
- Air Slash
- Roost

Drapion @ Shuca Berry
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 Atk
- Swords Dance
- Knock Off
- Poison Jab
- Earthquake

Torterra @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 48 Def / 208 Spe
Impish Nature
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis

Salazzle @ Life Orb / Poisonium Z
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hidden Power [Grass]
- Sludge Wave
- Fire Blast

Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Ice Punch
- Meteor Mash
- Earthquake
Specs Gardevoir despite looking very appealing it is really hard to build with in this metagame. The set that offers more atm is scarf so specs just feels like a slow not so impressive wallbreaker compared to others where the speed and typing are more favorable but did the best possible to comply with something cool. Standard Specs Garde with Thunderbolt to pressure Waters better overall. Defog Mantine to have a Toise and Ninetales switch-in. SD Drapion with Shuca to lure opposing ground types like Nidoqueen and Zydog, Torterra is a really solid physical sponge that can keep stuff like DD Zygarde, Barbaracle and stuff at bay and a nice rocker. NP Salazzle is a very proven and effective breaker and Scarf Meta cause having ice resistances is nice and bonus pursuit is cool to trap stuff like opposing Gardes is nice.

Leave the option of the slashes on the items for Mantine and Salazzle cause the uses vary on matchup plenty. Z Salazzle is consistent but Z Mantine helps removing some really awful powerful mons like Machamp and Gatr out of the equation a lot easier. Keep that in mind.

Hope you guys enjoy! Any issues, you guys know where to find me.
 
1547538736486.png1547538755386.png

Hi! Can you help me with a team with Blastoise-Mega and Shaymin?

Can these sets work?

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Aura Sphere
- Dark Pulse
- Ice Beam

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Psychic
- Synthesis
 
Hey, I’m somewhat new to this meta and I was wondering if you could build an offense team around CB Metagross.
163704

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk/ 4 SpD / 252 Spe
Adamant Nature
-Meteor Mash
-Earthquake
-Thunder Punch
-Explosion / Bullet Punch / Trick

Thank you.
 
If you guys still have the time for a team... I'm looking to maybe get a hazards/bulky offensive core for a balanced team using M-Blastoise and Nidoqueen.

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Rapid Spin
- Dark Pulse
- Aura Sphere
- Ice Beam

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Ice Beam
- Toxic

The idea with this core is to have hazard setting and control handled rather well with a damage backbone to attack anything that may try and deal with it's side of the coin (whether it'd be blocking Blastoise or control Nido's rocks). This core would allow any sweepers or scarfers to better pivot around without risk of hazards pegging them or the enemy surviving barely due to SRs not being up.
 
Hi, i know my request will sound weird, but anyway i do it. I would like a team made around Golisopod, but not the normal one, i would like an RU team built around a non-ability Golisopod. I wont explain my situation in details, but there's a game i play where golisopod's ability isn't added yet, and i will have to play USM RU with exactly the same rules than Smogon. I feel golisopod without his ability would be very strong, even top tier, and its sets would change, so build with the set you want to. Oh and please try to avoid using legendarys if possible, but if you feel it's impossible without legendarys use them.

I hope someone will be interested in my request, but i would understand if no one is, have a nice day!
 
1547538736486.png1547538755386.png

Hi! Can you help me with a team with Blastoise-Mega and Shaymin?

Can these sets work?

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Aura Sphere
- Dark Pulse
- Ice Beam

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Psychic
- Synthesis
Yes, they can work. Tried a different approach tho.

blastoise-mega.png
shaymin.png
metagross.png
dragalge.png
lycanroc-dusk.png
noivern.png

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Aura Sphere
- Dark Pulse
- Ice Beam

Shaymin @ Normalium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Hidden Power [Fire]
- Psychic
- Seed Flare

Metagross @ Shuca Berry
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stealth Rock
- Toxic
- Meteor Mash
- Earthquake

Dragalge @ Choice Specs
Ability: Adaptability
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Dragon Pulse
- Sludge Wave
- Draco Meteor

Lycanroc-Dusk @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Swords Dance
- Drill Run
- Stone Edge
- Sucker Punch

Noivern @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Switcheroo
- Draco Meteor
Team built to give shaymin the most chances to sweep. Punch Holes with Lycanroc and Dragalge early game so Shaymin Mid to late game can proceed to sweep weakened teams. Pretty straight forward. The Shaymin can be Life Orb with the set you posted and you can make the lycanroc z if you want to, pretty interchangeable so have fun trying the options!

If you guys still have the time for a team... I'm looking to maybe get a hazards/bulky offensive core for a balanced team using M-Blastoise and Nidoqueen.

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Rapid Spin
- Dark Pulse
- Aura Sphere
- Ice Beam

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Ice Beam
- Toxic

The idea with this core is to have hazard setting and control handled rather well with a damage backbone to attack anything that may try and deal with it's side of the coin (whether it'd be blocking Blastoise or control Nido's rocks). This core would allow any sweepers or scarfers to better pivot around without risk of hazards pegging them or the enemy surviving barely due to SRs not being up.

aerodactyl.png
bronzong.png
virizion.png
nidoqueen.png
blastoise-mega.png
ribombee.png

Aerodactyl @ Rockium Z
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Ice Fang
- Earthquake
- Stone Edge

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Psywave
- Toxic
- Earthquake

Virizion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Synthesis

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Earth Power
- Ice Beam
- Fire Blast

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Aura Sphere
- Dark Pulse
- Ice Beam

Ribombee @ Choice Scarf
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Moonblast
- Bug Buzz
- Energy Ball
This core is pretty straight forward so building something around it doesnt make much sense, however as a core they are an excellent complement to many teams. Decided to pair them with hone claws aero and instead made the nidoqueen an all out attacker to lure out aero counters then have bronzong as the rocker cause why not, no need for the mirror meta matchups. Life Orb Viriz also helps punching holes for Aero late game and Scarf Bee... it is there mainly for momentum, revenge kills the necessary things like zydog and barb, and gets the jump on scarf noivern which can always be handy for viriz... yeah, I know it is weird but it just fits.

Hope you enjoy!
 
I'd love to breed my girlfriend an RU team, but I'm having a little trouble. Something incorporating both Umbreon and Espeon would be absolutely awesome. Other mons she really likes that hvae some viability in the tier are Noivern, Ribombee, Ninetales, Mismagius, the Slows, Pangoro, Sneasel, Honchkrow, Nidoqueen, Mega Ampharos and Bewear. I'm kinda stuck with choice paralysis and would love to see what others can help me brew.
 
Jericho Rehling Tried to build you a team around those parameters.
I'd love to breed my girlfriend an RU team, but I'm having a little trouble. Something incorporating both Umbreon and Espeon would be absolutely awesome. Other mons she really likes that hvae some viability in the tier are Noivern, Ribombee, Ninetales, Mismagius, the Slows, Pangoro, Sneasel, Honchkrow, Nidoqueen, Mega Ampharos and Bewear. I'm kinda stuck with choice paralysis and would love to see what others can help me brew.

umbreon.gif
espeon.gif
nidoqueen.gif
noivern.png
ninetales.png
bewear.png


Espeon @ Leftovers
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Shadow Ball
- Morning Sun

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Foul Play

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 16 HP / 8 Def / 252 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Thunder

Noivern @ Flyinium Z
Ability: Infiltrator
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
- Defog
- Roost
- U-turn
- Hurricane

Ninetales @ Choice Specs
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Fire Blast
- Solar Beam
- Hidden Power [Ice]

Bewear @ Choice Band
Ability: Fluffy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Double-Edge
- Hammer Arm
- Ice Punch
- Earthquake

I tried to make Espeon the star here. Its CM set can sweep if you pick around his counters, notably Golisopod, any physical scarfer, Lycanroc, Zydog, and any pursuiter. It is kind of a balance destroyer and sets up on Milotic, Roserade, Shaymin, Nido, Zong, and Registeel.
Umbreon doesn't fit in with the other mons you named, but it kinda works here to make this team bulky offense style. It's your Flygon/ Zydog check, as well as a Swellow answer. This thing is a pretty decent pivot which helps to get Espeon in, and in turn Magic Bounce deters toxics on it.
Nidoqueen is your Stealth Rocker- which is key on this team- as well as a wallbreaker and a Golisopod check. Thunder is for bulky waters and Mandibuzz, having a chance to OKHO Mega Stoise after rocks. Its EVd to outspeed Tyrantrum, Honchrow, Metagross, Modest Kingdra, etc. The bulk guarantees you'll live an EQ from a scarfed, Adamant Metagross.
Noivern outspeeds Salazzle which is a huge threat to this team. Generally it is pretty much there to revenge kill, pivot into your wallbreakers, and hit something really hard with Z Hurricane.
Ninetales is another wallbreaker and your big check to Bug types that give Espeon/Umbreon so much trouble. (A Nasty Plot set might work here, too).
Finally, Beware is a physically bulky and offensive mon that can break down dark types that handle Espeon. It also appreciates Wish support from Umbreon. You could run Band or SD- I just figured that Band would help break more walls to help your Espeon sweep.

Might not be the most viable team in the world- it would love a mon like Milotic, Vikavolt, or Shaymin- but it should suffice!
 
Last edited:
I wanted to use these two for a while, but I have been struggling to make a team with them. Can anybody help me out?

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Pursuit
- Superpower

Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
 
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Recover
- Discharge
- Ice Beam

I would like a stall team built around this pokemon. Im new to RU and struggle at teambuilding. Thank You!
 
Yo yo yo, want a team around these pokemon!


nidoqueen.gif
The idea of this mon was pretty brainless. it pretty much simplified to "lmfao nidoqueen's pretty stronk imma give it a LO and unresisted coverage and see where that gets me" and BAM! all-out-attacker Nidoqueen.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Ice Beam
- Thunderbolt

Now, with a Nidoqueen not being your rocker, you'll need an answer to that problem.


bronzong but bad.gif
Sounds like a job for Bronzong. It can easily clap the Psychics that impede its attack(see stupid gardevoir), and set up Stealth Rock to chip Pokemon into range of Nidoqueen. Great partner.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Gyro Ball
- Protect
 
*sees date* sigh, ok. Lets go straight to business

Datsplashtho

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or

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=== [gen7ru] Untitled 1 ===

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Thunder
- Fire Blast

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 16 Atk / 88 Def / 152 SpD
Adamant Nature
- Stealth Rock
- Psywave
- Toxic
- Earthquake

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Dark Pulse
- Aura Sphere
- Ice Beam

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Synthesis
- Aromatherapy

Virizion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge

Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Hidden Power [Ice]
- Overheat


=== [gen7ru] Untitled 2 ===

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Earth Power
- Toxic
- Fire Blast

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 16 Atk / 92 Def / 148 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Psywave
- Earthquake
- Gyro Ball

Aerodactyl @ Flyinium Z
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sky Attack
- Earthquake
- Stone Edge
- Roost

Florges @ Leftovers
Ability: Symbiosis
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Moonblast
- Synthesis
- Aromatherapy

Araquanid @ Leftovers
Ability: Water Bubble
EVs: 168 HP / 252 Atk / 4 Def / 84 Spe
Adamant Nature
- Leech Life
- Substitute
- Toxic
- Liquidation

Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Leech Seed
- Protect
- Leaf Storm
One is pretty much the common NidoToise concept with CM Florges to pressure opposing florges and put goli phan teams in a pickle. Second one is a lot more ballsy with probably the worse florges set but it is necessary here. Let me know which one suits you best.

murman064

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Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Stone Edge

Honchkrow @ Darkinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Brave Bird
- Superpower
- Sucker Punch

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 152 SpA / 16 SpD / 84 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Stealth Rock
- Moonblast
- Earth Power

Golisopod @ Insect Plate
Ability: Emergency Exit
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Aqua Jet
- Spikes
- Leech Life
- First Impression

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Thunder Punch
- Meteor Mash
- Earthquake

Tsareena @ Choice Scarf
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- U-turn
- Knock Off
- Power Whip
Hyper Offense? Hyper Offense. Triple priority should suit your needs. Scarf Tsareena to avoid the linoone cheesing and last resort emergency hazard control but you probably wont be bothering with that much anyways. This Cloyster set also works over Golisopod if you dont mind having no fighting resist... ballsy, but thats HO maybe it will do the trick.

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Spikes
- Icicle Spear
- Explosion

MeeMoon78

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Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Stealth Rock
- Toxic
- Gyro Ball

Articuno @ Leftovers
Ability: Pressure
EVs: 248 HP / 116 SpD / 144 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Defog
- Roost
- Heal Bell

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Psych Up
- Ice Beam
- Recover

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 32 Def / 224 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Synthesis

Cresselia @ Psychium Z
Ability: Levitate
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Toxic
- Moonlight

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Curse
- Earthquake
- Recover
P2 really doesnt fit on stall tbh but guess if we try to fit it in somehow the way can be done by using something silly. Psych Up despite looking silly makes sure you dont lose to random calm mind behemoths like sigi and necrozma so... have fun I guess.

Thanks to Sir Isaac Mewton for providing the base of the team which I just copied.

Bye
 
*sees date* sigh, ok. Lets go straight to business

Datsplashtho

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or

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=== [gen7ru] Untitled 1 ===

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Thunder
- Fire Blast

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 16 Atk / 88 Def / 152 SpD
Adamant Nature
- Stealth Rock
- Psywave
- Toxic
- Earthquake

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Dark Pulse
- Aura Sphere
- Ice Beam

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Synthesis
- Aromatherapy

Virizion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge

Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Hidden Power [Ice]
- Overheat


=== [gen7ru] Untitled 2 ===

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Earth Power
- Toxic
- Fire Blast

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 16 Atk / 92 Def / 148 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Psywave
- Earthquake
- Gyro Ball

Aerodactyl @ Flyinium Z
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sky Attack
- Earthquake
- Stone Edge
- Roost

Florges @ Leftovers
Ability: Symbiosis
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Moonblast
- Synthesis
- Aromatherapy

Araquanid @ Leftovers
Ability: Water Bubble
EVs: 168 HP / 252 Atk / 4 Def / 84 Spe
Adamant Nature
- Leech Life
- Substitute
- Toxic
- Liquidation

Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Leech Seed
- Protect
- Leaf Storm
One is pretty much the common NidoToise concept with CM Florges to pressure opposing florges and put goli phan teams in a pickle. Second one is a lot more ballsy with probably the worse florges set but it is necessary here. Let me know which one suits you best.

murman064

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Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Stone Edge

Honchkrow @ Darkinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Brave Bird
- Superpower
- Sucker Punch

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 152 SpA / 16 SpD / 84 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Stealth Rock
- Moonblast
- Earth Power

Golisopod @ Insect Plate
Ability: Emergency Exit
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Aqua Jet
- Spikes
- Leech Life
- First Impression

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Thunder Punch
- Meteor Mash
- Earthquake

Tsareena @ Choice Scarf
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- U-turn
- Knock Off
- Power Whip
Hyper Offense? Hyper Offense. Triple priority should suit your needs. Scarf Tsareena to avoid the linoone cheesing and last resort emergency hazard control but you probably wont be bothering with that much anyways. This Cloyster set also works over Golisopod if you dont mind having no fighting resist... ballsy, but thats HO maybe it will do the trick.

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Spikes
- Icicle Spear
- Explosion

MeeMoon78

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Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Stealth Rock
- Toxic
- Gyro Ball

Articuno @ Leftovers
Ability: Pressure
EVs: 248 HP / 116 SpD / 144 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Defog
- Roost
- Heal Bell

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Psych Up
- Ice Beam
- Recover

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 32 Def / 224 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Synthesis

Cresselia @ Psychium Z
Ability: Levitate
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Toxic
- Moonlight

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Curse
- Earthquake
- Recover
P2 really doesnt fit on stall tbh but guess if we try to fit it in somehow the way can be done by using something silly. Psych Up despite looking silly makes sure you dont lose to random calm mind behemoths like sigi and necrozma so... have fun I guess.

Thanks to Sir Isaac Mewton for providing the base of the team which I just copied.

Bye
thank
 
I dont generally do this but I felt pretty unsatisfied with how the zydog + honchkrow team ended up looking so I decided to throw some HO variants so I could satisfy my inner struggle of always posting something more competent

murman064

zygarde-10.png
honchkrow.png
golisopod.png
xatu.png
metagross.png
sceptile-mega.png


zygarde-10.png
honchkrow.png
virizion.png
barbaracle.png
metagross.png
gardevoir.png

=== [gen7ru] Untitled 4 ===

Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Stone Edge

Honchkrow @ Darkinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Night Slash
- Brave Bird
- Sucker Punch

Golisopod @ Insect Plate
Ability: Emergency Exit
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Aqua Jet
- Spikes
- First Impression
- Leech Life

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 184 HP / 104 SpA / 4 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Heat Wave
- Psyshock
- Roost

Metagross @ Colbur Berry
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Meteor Mash
- Explosion

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Work Up
- Dragon Pulse
- Protect
- Leaf Storm


=== [gen7ru] Untitled 5 ===

Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Stone Edge

Honchkrow @ Darkinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 Spe
- Taunt
- Night Slash
- Brave Bird
- Sucker Punch

Virizion @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hidden Power [Ice]
- Giga Drain
- Focus Blast

Barbaracle @ Shuca Berry
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Low Kick
- Liquidation
- Stone Edge

Metagross @ Shuca Berry
Ability: Clear Body
EVs: 16 HP / 224 Atk / 132 SpD / 136 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Meteor Mash
- Explosion

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Psychic
- Healing Wish
One with spikes, one with pure offensive pressure to win games by setup sweepers breaking each other... idek, I just want to feel good with myself.

MAKE YOUR REQUESTS IF YOU HAVE ANY
 
181000

Hello, I'd like to request a team around Belly Drum Snorlax.

Snorlax @ Figy Berry
Ability: Gluttony
EVs: 188 HP / 176 Def / 144 SpD
Careful Nature
- Belly Drum
- Recycle
- Facade
- Earthquake

I tried to build around this several times but haven't succeeded in doing so. As long as you keep Belly Drum I don't mind how you change the set :]
 
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