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Will edit descriptions later. Right now you guys can test them and tell me any issues you face so we can tackle them together asap. Sorry for the delay again! Hope you guys enjoy!
Hello! I would like to ask for a CM Extrasensory Raikou + Virizion team. I'm completely new to the tier (the last time I played it was still in alpha) but I think that this core could work well since since this Raikou set can break through Nido/Dragalge/Chester, all of which stop Virizion dead in its tracks, while Virizion can come in on stuff Umbreon, pressure Florges with +2 Leaf Blade/Grassium Z and chip down steels even further.
Up to you if you want to use the z on raikou or on viriz, mostly because I don't know what item to give to the musketteer if the z is already on Raikou.
Thank you a lot in advance!
Araquanid @ Splash Plate
Ability: Water Bubble
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sticky Web
- Liquidation
- Magic Coat
- Mirror Coat
Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Hidden Power [Ice]
Happy Holidays RU teambuilders! Today, I'm requesting a sticky web team with Honchkrow. Speed has always been one of the biggest things holding back the dark bird and RU is interesting in that it has two fairly viable web setters. The builder can pick whichever setter works best (tho I imagine Araquanid is best in most cases). I've been overwhelmed trying to make my own webs team bc there are just so many good choices for a webs team in RU, so thanks in advance!
Hey JaggerTheCario
This team was very complicated to build, because Goodra offensive is not a mon very easy to implement in any team, but I did it. This team is hazardstack style, I decided to do it as Goodra Band + support of hazards breaks completely as I have seen. I decided to put Megastoise as a spinner because it puts pressure on rockers like Gliscor, Steelix, Bronzong, etc. I decided to put Roserade speed control because grass type is very broken, apart from that outspeed mons as Noivern and Megastoise enemies, and nothing else. Enjoy!
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I decided to build this team around NP Toxicroak, because in RU there are not very good Dark Resist, so I take advantage of the webs while I kill 1,2 mons. I chose Gardevoir Specs + Honchkrow Trapper because they help each other, with Honchkrow I can catch things like Bronzong, which make Garde useless, and so can make Garde really dangerous, complete the team with our classic spinner Megastoise, which fits well into any team like hazard removal. Spread of Megastoise help vs Ninetales 1v1 and Virizion. Enjoy!
(sorry for my english, feel free of correct me) - click sprites for team's
I decided to build this team around NP Toxicroak, because in RU there are not very good Dark Resist, so I take advantage of the webs while I kill 1,2 mons. I chose Gardevoir Specs + Honchkrow Trapper because they help each other, with Honchkrow I can catch things like Bronzong, which make Garde useless, and so can make Garde really dangerous, complete the team with our classic spinner Megastoise, which fits well into any team like hazard removal. Spread of Megastoise help vs Ninetales 1v1 and Virizion. Enjoy!
(sorry for my english, feel free of correct me) - click sprites for team's
Already excited to test this and I'm really glad to know Specs Garde and Queen were on my initial list of Webs abusers that I tried to build off, so I know I was heading in the right direction. Thanks!
- Tried following your pair as close as I could, and ended up putting the z-move on Virizion because that power boost is generally a teensy bit more important for it, it has access to recovery anyway, and thus is generally more reliably in its consistency. That being said, there's ofc some matchups where Raikou having a z-tbolt or a z-extrasensory would come into play, which is always the struggle with pairing setup mons together really. If you decide to turn that around, I'd recommend LO on Virizion, since it can absorb the recoil fairly well with synthesis. Also Raikou is shiny cause hehe mindgames.
- Hazards core is a standard af RegiToise, for good reasons. They pair extremely well together, stomach hits that your offensive core could, but it really would rather not. It's just overall very reliable over the course of a game, can spread status and strong hits too, and since you said you're fairly new to this there's no point in throwing style for no reason. One thing I would potentially look at though is EQ on Registeel over protect; Salazzle and Croak are still very big threat to this team and punishing safe switches with an EQ is generally something Registeel appreciate to not get caught out too often.
- So, I put Gligar. Gligar is gone in two weeks more or less - sad days all - but it was still sort of needed due to it giving another bulky status absorber, pivot, and general fighting / Doublade check, alongside the so important knock user on the team. If I would adjust that slot for uh future months and we don't get like a Crobat in shifts, Mandibuzz can come in and generally do the same thing with Brave Bird / Knock / U-turn / Roost. I say generally cause it's weak to rocks and to electrics and to toxic and yeah gdi that's why this needs Gligar.
- Salazzle is the scarfer cause we don't lose to Barb on my watch, but also cause it's another offensive check to Virizion, which the team needs a bit tbh. Went with the reliable stabs cause my doctor told me my heart can't handle Scarf Fire Blast, but if you need that extra oomph, it's there. Toxic is a pretty dope move on Scarf Salazzle tbh, especially with nailing a Dragalge or Nidoqueen on the switch. While we have a Raikou made to punish them, Toxic wears them down a lot easier and allows Registeel some breathing room with regards to Dragalge, since it can then switch more confidently knowing it's gonna wear itself down eventually.
- Tried following your pair as close as I could, and ended up putting the z-move on Virizion because that power boost is generally a teensy bit more important for it, it has access to recovery anyway, and thus is generally more reliably in its consistency. That being said, there's ofc some matchups where Raikou having a z-tbolt or a z-extrasensory would come into play, which is always the struggle with pairing setup mons together really. If you decide to turn that around, I'd recommend LO on Virizion, since it can absorb the recoil fairly well with synthesis. Also Raikou is shiny cause hehe mindgames.
- Hazards core is a standard af RegiToise, for good reasons. They pair extremely well together, stomach hits that your offensive core could, but it really would rather not. It's just overall very reliable over the course of a game, can spread status and strong hits too, and since you said you're fairly new to this there's no point in throwing style for no reason. One thing I would potentially look at though is EQ on Registeel over protect; Salazzle and Croak are still very big threat to this team and punishing safe switches with an EQ is generally something Registeel appreciate to not get caught out too often.
- So, I put Gligar. Gligar is gone in two weeks more or less - sad days all - but it was still sort of needed due to it giving another bulky status absorber, pivot, and general fighting / Doublade check, alongside the so important knock user on the team. If I would adjust that slot for uh future months and we don't get like a Crobat in shifts, Mandibuzz can come in and generally do the same thing with Brave Bird / Knock / U-turn / Roost. I say generally cause it's weak to rocks and to electrics and to toxic and yeah gdi that's why this needs Gligar.
- Salazzle is the scarfer cause we don't lose to Barb on my watch, but also cause it's another offensive check to Virizion, which the team needs a bit tbh. Went with the reliable stabs cause my doctor told me my heart can't handle Scarf Fire Blast, but if you need that extra oomph, it's there. Toxic is a pretty dope move on Scarf Salazzle tbh, especially with nailing a Dragalge or Nidoqueen on the switch. While we have a Raikou made to punish them, Toxic wears them down a lot easier and allows Registeel some breathing room with regards to Dragalge, since it can then switch more confidently knowing it's gonna wear itself down eventually.
After some testing with less good teams and help from other players, this is the best I've come up with. Z Low Kick smacks alot, hitting Bewear, Stakataka, Registeel, the Panda, and Porygon 2 for good damage. Ice beam hits Zygarde, Flygon, Mega Amphy, Goodra, and Dragalge. Hydro Pump snipes everything else waters usually hit. Gunk Shot dunks (literally) on Florges and Gardevoir, as well as most grasses. Spikes works best with Gunk Shot, but U-turn is an option to generate momentum as most of you probably know. Anyways, good luck builders, I apologize in advance for putting you through this.
Hey Take Azelfie, as you said, I added the team ttrum scarf, but with a small change, it's a set that I'm trying and I really like, Ttrum Scarf with Rocks, this opens the game and allows you to put rocks much faster by forcing switchs, the team has a very simple way to play, I did the build thinking about a twave spam with shaymin + pursuit that is very broken atm, ty
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Hey Sickist, This team was very difficult to do, because Frogadier is not a good mon for RU, I tried to put in the team different mons that abuse the Toxic Spikes, I added Torterra because Zydog is very difficult to stop with the other members of the team and that adds me a plus of rocks,
ty
Hey Take Azelfie, as you said, I added the team ttrum scarf, but with a small change, it's a set that I'm trying and I really like, Ttrum Scarf with Rocks, this opens the game and allows you to put rocks much faster by forcing switchs, the team has a very simple way to play, I did the build thinking about a twave spam with shaymin + pursuit that is very broken atm, ty
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Hey Sickist, This team was very difficult to do, because Frogadier is not a good mon for RU, I tried to put in the team different mons that abuse the Toxic Spikes, I added Torterra because Zydog is very difficult to stop with the other members of the team and that adds me a plus of rocks,
ty
It's been more than a week I think since I've requested a team (love the teams btw thanks again for building them MrAldo and RyLon ). So I'm requesting an offensive team with Honchkrow and Metagross. It's more around Metagross but I like Krow with it because Pursuit trapping the Bell and other Gross, Ground immunity, and Metagross in return can wear down the fatter waters and Mandi with Thunder punch.
Hey everyone :) I'd like to request a team built around Belly Drum Linoone, supported by Dual Screens and/or Memento to assist it in setting up. January's shifts ie. the ban of Doublade, Mega Steelix and Gligar from the tier removed 3 of Linoone's greatest counters/checks, meaning that it is more viable than ever.
It's always been known as a devastating sweeper in the lower tiers once set up, the challenge is getting to that point, but if a more skilful builder than I supports it properly with hazard removal, Dual screens, memento and possibly volt turn to give it a set up opportunity, I believe it has great potential.
I look forward to seeing what you guys create
Just to let everybody know that all requests are being worked on (Even the older ones since Doublade and Gligar leaving means everything need a ton of revamps) so yeah. I will go ahead and post a team to make sure this post isnt empty
Gotta be honest, not 100% sold on the team so we adapting and stuff but right now Im sold in that honchkrow it is better used with some form of hazard stacking. Taunt Darkinium Z is Honch best set hands down. Take control of the passive control users and funnily enough means you plow through random trick room squads. Running Metagross without rocks is actually surprising hard. More options for priority are never bad. Pretty much your standard CB Metagross to whole punches. Shuca Queen cause you either run a Golisopod alongside roserade or something to lure it out so I went with the second. LO Spikes Roserade keeps hazards against everything so thats pretty self explanatory. Mega Toise as best possible hazard control so thats also neat, and Scarf Noivern which blows but is a necessity to keeps many threats in check like +2 Barb or DD Dog. Switcheroo so it does something else besides attempting to look like a revenge killer.
Running CB Gross opens more options and make handling some things easier so let me know if you are interesting in a variant with that. Test it and let me know any immediate issues to see how we can patch them. Cheers!
Thanks a ton, Aldo! I and other people making requests really appreciate you and the other builders here, so I hope you have a good day and keep on building!
I would like to request a CB Zygarde and Special Toxicroak (Nasty Plot preferably) team. They seem to break each other's checks quite well and I like the fact that Croak can freely switchin to checks like Milotic and Virizion.
Having both Gardevoir and Roserade and neither as a scarfer makes building around them very restricting. Roserade may be incredible but offers very little defensively, and Gardevoir other sets besides specs can be a pain so balance it is. Gardevoir and Rose as breakers, Regi/Mandi/Spider as a defensive core and Araquanid is far more reactive against Ninetales (it doesnt flat out loses to it) and Scarf Tyrantrum doing its thing. Balance is on a rough spot but it can work still, watch out for Viriz. EQ Regi softens the issue with Barb and Salazzle to an extent. Huge thanks to RyLon for providing the skeleton, I just edited the sets.
Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Hidden Power [Ice]
- Overheat
I like mismagius so wanted to try this one out. I believe Ghostium Mismagius is the most consistent today to nuke stuff like Ninetales, Roserade, and Darks arent on the best spot with fighters around. Speaking of those, getting the big hits on those can be crucial at this point of the metagame so yeah. Can be Electrium tbh if you prefer it, doesnt change how the team plays. Steelix is a decent rocker able to check important stuff like Meta and not being utterly passive like Regi, LO Shaymin can help overwhelm some spdef walls alongside Missy. Defog Flygon offers a nice fire resist and whatever Ninetales that risks the speed tie is bad so there is that. LO Toxicroak helps a lot with priority to handle faster threats like Salazzle and Scarf Houndoom... is a very weird scarfer tbh, but it offers very key resistances like the backup Ninetales check. If the Salazzle matchup is too abrasive let me know., wearing it down and never letting it set up is key so it can revenge killed by doom.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Liquidation
- Superpower
Salazzle @ Choice Scarf
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Foul Play
- Hidden Power [Ice]
- Sludge Wave
- Fire Blast
Swellow is cool, a swing to the offensive means that teams pack less than ideal boomburst sponges at many points so it can take advantage of that. Swellow + Mega Amphy and form a good voltturn core and scare each other checks. Love Mega Amphy. Shuca Metagross is pretty much the most mediocre glue ever but fits perfectly here. Groundium Donphan lures Mega Toise 100% of the time and puts it on Gatr range (and Gunk Shot for the Viriz is super clutch) and DD Gatr like Amphy and Swellow as partners. Scarf Salazzle in case stuff gets ugly with Barbaracle and DD Dog and stuff. Mega Toise is always gonna be a problem so always keep in mind in this matchup Mega Amphy can stay regular.
You request some weird stuff, you know? Here is an attempt. With Doublade out of the way Croaker can run Vacuum Wave pretty safely which after a boost becomes pretty competent priority, and CB Zygarde is pretty self explanatory. SpDef SD Escav acts as a good fairy check and scouter for random scarfs and coverage moves, and the Megahorn packs a punch against many neutral targets. Seismitoad is a cool rocker and gets Barb and shit. 3 Attacks Sigi is a nice set that helps a lot in terms of not getting walled by stuff like Gastro which is hilarious when I realized this, and Scarf Goodra because facing a Ninetales fucking sucks with any resemblace of bulky, and it has coverage to revenge kill what I think are the 3 most important targets (Viriz, Dog, Salazzle) so thats nice (Viriz has to be weakened tho) but yeah. Fire Blast Queen is going to fucking destroy you so use protect wisely and there is no thousand arrows sponge technically but Zydog shouldnt run win anyways.
Hope everyone enjoy! Just missing the HO, but thats harder than I would ever expect. Disconnecting the brain isnt easy task guys.