Resource AG Team Bazaar and Showcase

so uh im pulling another team this time..looks crappy on paper (basically 6 sweepers like some low ladder HO) but despite that and a lack of deffogers, it can still come up clutch in the end


Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 87 Atk / 169 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dragon Ascent
- Extreme Speed
- V-create
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sunsteel Strike
- Photon Geyser
- Earthquake
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 102 HP / 252 SpA / 4 SpD / 150 Spe
Timid Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Water Spout
- Thunder
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Taunt
- Oblivion Wing
- Sucker Punch
Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Shadow Sneak
- Close Combat
- Rock Tomb
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Earthquake
- Stone Edge

Good Luck,
-Inferno​
 
heh back with yet another team...just wanted to test how many watereus/ferro teams I can come up with..this ended up being the best overall, so ENJOY!

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Leech Seed
- Protect
- Spikes
- Bullet Seed
Arceus-Water @ Waterium Z
Ability: Multitype
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Liquidation
- Recover
- Defog
- Will-O-Wisp
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Charm
- Confide
- Rest
- Taunt
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Foul Play
- Roost
- Taunt
- Toxic
Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Toxic
- Stealth Rock
- Sunsteel Strike
- Morning Sun
Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Glare
- Rest
- Haze
- Thousand Arrows
 

P4ndaK1ng11

Banned deucer.
Lunala @ Leftovers
Ability: Shadow Shield
EVs: 252 HP / 206 Def / 50 Spe
Bold Nature
IVs: 0 Atk
- Moongeist Beam
- Roost
- Toxic
- Defog

Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 252 HP / 6 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Will-O-Wisp
- Grass Knot
- Recover

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 8 Atk / 248 Def
Impish Nature
- Dragon Tail
- Thousand Arrows
- Glare
- Rest

Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 60 Atk / 198 SpA
Careful Nature
- Thunder Wave
- Stealth Rock
- Moonlight
- Sunsteel Strike

Rayquaza-Mega @ Focus Sash
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Toxic
- V-create
- Draco Meteor
- Dragon Ascent

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 238 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Refresh
- Judgment
- Recover
I hope this makes samples its a good team not rlly weak to anything besides Arc steal kinda just twave stall just keep switching between zyg and necro then ye its and oppp team imo
 
Hey wanna present you a sticky web team that I used whit more or less succes and spammed a lot on the ladder and tour


https://pokepast.es/b2b4fdf573916f5f


Overview :


Basically it's a classic web team whit Smeargle as lead. I really like nuzzle which allow to do not be totally destroy by Taunt and may bother sweeper like mray. Mray band Jolly is an incredible breaker especially in the beginning of the game. The rest of the team is composed of 3 ceus (ghost, steel and fairy) ghost and steel arceus are both great users of set up moves, ghost ceus is clearly monster whit the web and can clean the game. Steel ceus is a mon which can be use to deal whit mons like Pkyogre or deoxys thanks to Calm Mind. Fairy ceus is here to support the team whit wow and perish sing, moreover it can easily run over Marshadow and Zygarde which are pain for the team.
Yveltal complete the team and can do correct damage whit the lo whitout having to set up.


Smeargle
@ Focus Sash
Ability: Moody
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Sticky Web
- Stealth Rock
- Nuzzle


As mentioned, a really classic set. You just need to set the sticky and the sr and the job is done


Kick Ass (Rayquaza-Mega) @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Dragon Ascent
- V-create
- Extreme Speed


The big Boi. Theorically if you well anticipated your opponent it can OHKO
-or 2 OHKO if the opponent run some weird very defensive spread
all the metagame after the sr whit Dragon Ascent (for the arceus form except the steel one, Yveltal, Xerneas... ) , Waterfall (for Primal Groudon lead and if needed you can pray for a flinch VS Shuckle) and V-Create (Necrozma dusk, steel ceus plus some other random stuff)

252+ Atk Choice Band Rayquaza-Mega Dragon Ascent vs. 240 HP / 0 Def Arceus: 354-417 (80.2 - 94.5%) -- 50% chance to OHKO after Stealth Rock


252+ Atk Choice Band Rayquaza-Mega Dragon Ascent vs. 0 HP / 168 Def Xerneas: 364-429 (92.6 - 109.1%) -- guaranteed OHKO after Stealth Rock


252+ Atk Choice Band Rayquaza-Mega Dragon Ascent vs. 252 HP / 176+ Def Yveltal: 328-387 (71.9 - 84.8%) -- 75% chance to OHKO after Stealth Rock

Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Force
- Extreme Speed
- Swords Dance
- Brick Break


The cleaner of the team. Once the opposing mons are weakened GhostCeus can easily finish the game whit Z Ghost and brick break for pokemon like Arceus.


Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Earth Power


I really like this pokémon since it brings bulk to the team and may help to deal whit strong special sweeper.


Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Perish Song
- Will-O-Wisp


Another mon that I really like. It can easily take care of beating Mon such as Yveltal or Marshadow, will o wisp may surprise Necrozma which would like to set up on Fairyceus.


Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Dark Pulse
- Oblivion Wing
- Taunt
- Sucker Punch


The last one, aka Death. I do not have much to say about it, it's globally a good mon which may Taunt Pgroudon or defogger like Poison ceus or Bulky Ceus. It can also kill Scarf or Band ray whit sucker punch after dragon Ascent.


Finally I really like this team. You do not have to mind game a lot whit it. Do not be effraid by losing Mon. The main goal of this team is to end up the game very fast. The absence of deffoger is not so problematic since you will probably never send more than 1 or 2 times Mray in the field. Yveltal can recover life whit Oblivion Wings and ceus form are not much bothered by hazard. (except vs hazard stack but it is not common at all so if you manage to Taunt spikers whit Yveltal it should be ok) then if you are really effraid by them you can run Defog over Perish Song on Fairy Ceus.


Main Threats and flaws of the team :
If you do not manage to put the sticky web the team is really slow and MRay Adamant
becomes useless due to its bad speed. Steel ceus will have a lot of problem to sweep and Ghost ceus will be destroy by Marshadow. So be careful whit Smeargle.


Baton pass are a big problem for the team since no mons in the team can beat them, except if you use Roar on Fairy ceus.


Psy spamm
I do not know if it's me who is very bad against them but I never won vs a psy spam, theorically Shadow ceus may sweep a psy spam but due to deoxys' Taunt I can not put the sticky. (so if someone could teach me how to it would be nice x)) then steel ceus also has a decent match up but cause' of uNecrozma it's pretty hard for it to stay alive whit engouh HP.


Trappers
If well used Trappers like Gothitelle can easily play around the team

I unfortunately do not have much replays to post but here some.

http://replay.pokemonshowdown.com/gen7anythinggoes-887256873

http://replay.pokemonshowdown.com/gen7anythinggoes-902775683
 
Last edited:
I am just going to do a team dump


Smeargle @ Focus Sash
Ability: Moody
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Nuzzle
- Rapid Spin
- Sticky Web
- Taunt

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 36 Atk / 252 SpA / 220 Spe
Mild Nature
- Rock Tomb
- Eruption
- Precipice Blades
- Stealth Rock

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Ascent
- Earthquake
- Extreme Speed

Vivillon @ Leftovers
Ability: Compound Eyes
EVs: 148 Def / 108 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Quiver Dance
- Hurricane
- Substitute

Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Shadow Force
- Stone Edge
- Extreme Speed

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Taunt
- Dark Pulse
- Oblivion Wing
- Sucker Punch

Smeargle @ Salac Berry
Ability: Own Tempo
EVs: 244 HP / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Belly Drum
- Baton Pass
- Substitute

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw

Arceus @ Normalium Z
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Extreme Speed
- Earthquake

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Stealth Rock
- Rapid Spin
- Earthquake

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed

Smeargle @ Focus Sash
Ability: Moody
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Sticky Web
- Baton Pass
- Substitute

Forretress @ Red Card
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Stealth Rock
- Volt Switch
- Rapid Spin

Togedemaru @ Shell Bell
Ability: Sturdy
Level: 1
EVs: 1 HP
Jolly Nature
- Endeavor
- Fake Out
- Spiky Shield
- U-turn

Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Gravity
- Recover
- Earthquake

Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed

Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Earth Power

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb
- Rapid Spin
- Toxic

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Spectral Thief
- Shadow Sneak
- Close Combat

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Flamethrower

Arceus @ Chople Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Facade

Mewtwo @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Ice Beam
- Psystrike

Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Magic Coat
- Stealth Rock
- Memento

Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang

Stakataka @ Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Earthquake
- Stone Edge

Necrozma-Dawn-Wings @ Lunalium Z
Ability: Prism Armor
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Trick Room
- Photon Geyser
- Moongeist Beam

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Toxic
- Recover
- Judgment

Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Earthquake
- Sunsteel Strike
- Trick Room
 

Kate

Metamodernity
is a Tiering Contributoris a Past SCL Champion
RBTT Champion
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Rock Blast
- Photon Geyser
- Earthquake

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Taunt
- Stealth Rock

Arceus-Water @ Waterium Z
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Toxic
- Will-O-Wisp
- Recover

Rayquaza-Mega @ Choice Scarf
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- V-create
- Dragon Ascent
- Draco Meteor
- Surf

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic
- Recover
- Defog

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fire Punch
- Toxic
- Dragon Tail
- Precipice Blades

So you guys have by now noticed that I've spammed this team quite a bit for roomtours and ladder. Peaked at 2075 twice, and gotten many smaller peaks, with an RMT in the works. It's one of my best teams and I'm very proud of it.
The star is Obv Heatran, explained what it does multiple times, and acts as a pivot for a lot of threats to my team. By no means is this poke dead weight, it's one of those things where Heatran can pull out otherwise shitty Balance MUs and turn it into a playground for it. Solid poke that I've advertised a lot, and it will always have a place in my heart.
Ultra is an easy sweeper for weakened stalls by heatran, balances, and a lot of HO which my team can struggle with. Rock Blast is put here so I have a chance to OHKO lead smeargle, break viv(if Heatran goes down) and beat annoying stuff like Yveltal, Lugia and Deoxys
Scarf Mray is this team's dedicated revenge killer, honestly think Scarf is an amazing set rn, and it helps vs big threats like other Mray's, Ultra, Geo xern, and Rock Polish mane.
Waterceus forms the team's tandem defensive core, Heatran plus Water is fucking nasty, they complement each other so well it's insane. Waterceus can afford to run Dual status, which allows it to annoy almost any pokemon and weaken obnoxious walls.
Darkceus is my defogger and main check to Dusk Mane and Ultra Necrozma, aas well as providing a secondary answer to Psyspam, Mray, mgar, Lunala and Mewtwo. Toxic is opted over wisp to cripple Defensive yveltal and specifically earth power fairceus.
Last member is my check to Pogre, Pdon, as well as beating most support arcs, Steels, and being able to phase with Dtail spam. Paired with rocks on Heatran, Pdon can continually phase and weaken the team for cleaners like scarf mray and ultra necro
Peak:
174853

(Decayed a bit)
Hopefully people use this instead of weird garbo like trick room and electricity. Don't expect immediate results, Heatran can be tricky to utilize properly.
Thanks for reading mates.
 

Silent Mobius

Banned deucer.
Sup everyone. Now that I have been eliminated from the spring ssnl and am likely to take a semi or permanent break from mons, I now have no problem sharing the wealth of teams I have built. While I would not consider any of these groundbreaking masterpieces, most of them are pretty solid and enjoyable to play with. Furthermore, players could use these for ideas and perhaps make them into even better creations. So alas:

Buzzwole Gastro Stall

Why should I use it? + team explanation.

It is a pretty solid team all-around and netting wins against competent players is very satisfying. The only ag team on showdown that utilizes both gastrodon and buzzwole. Defensive Necrozma is used as the rock setter, Xerneas/Arceus Fairy counter, and toxic switch-in. Buzzwole comes in to check ES Killer, Arceus Dark and life orb Marsh( this literally does nothing to it). Arceus water is used to switch in and stop Primal Groudon, which otherwise would torment this team. In addition, it has enough bulk to survive a +1 life orb ascent from adamant mega ray. This Llama of Transparency(Arceus Water) also beats and obliterates those annoying zygarde. Arceus rock is used as the defogger, yveltal check and most importantly a mega ray switch-in. This Heart of Stone( Arceus Rock) can reliably switch in to scarf, band( with the exception of earthquake and waterfall) and mixed mega ray. Mr. AG( Rayquaza Mega) takes the 5th slot as the most destructive pokemon in the game. It is equipped with choice scarf to revenge kill and clean up the field when teams have been weakened. Most notably revenge killing necrozma ultra, mega rayquaza, marshadow, mewtwo and deoxys-A on psyspam teams. Last but not least, I present you with my pet slug( Gastrodon). While not having much of an offensive presence, this mon is very important to the team. Gastrodon can switch into those fierce-some whales like it was nothing, absorbing those powerful water spout and origin pulses. Confide is run to stop cm kyogre, cm steelceus and 252 hp cm ceus in general from sweeping. Earth power hits primal groudon, offensive necrozma, arceus poison and arceus steel for solid damage.

What does it struggle against?
- The team is admittedly passive and struggles in breaking stall
- life orb yveltal is a problem once arceus rock and rayquaza mega die
- Smeargle is aids in general and vivillon
- Defensive Zygarde on hazard stack can be pain to deal with, especially once arceus water is knocked out
- DD mega ray can sweep if arceus water is chipped and scarf ray is knocked out
- Toxic is an issue once Necrozma is gone

Team Importable:
https://pastebin.com/raw/HDfjCueb

Gastro Stall Two Hazard Stack

Why should I use it?


I think this team is better than the first one I posted and I really like it. Utilizing stalltwo with hazards is very fun and can break most stall, with the exception of stall run with mega sab. And winning with gastro multiple ways is flat-out cool.

Team Explanation:

Gastrodon
switches into kyogre primal and prevents cm arceus steel and other 252 hp ceus from sweeping. Godzilla(Tyranitar Mega) is used to pursuit trap mega gar, switch into locked mega ray v-create and ascent and chip with foul play or pursuit, beat cm necro ultra. It also switches into yveltal with ease and can counter back with rock tomb. Dragon tail is to phaze mega ray out at +1( 252 hp 252 def mega tar mega can take a +1 earthquake ) and other threats. Skarmory synergizes well with mega ttar, evading possible earthquakes from mega ray and phazing ekiller, necro dm and dd earthquake mega ray. This Stone Bird( Skarmory) also sets spikes and is the defogger. Arceus water acts as a don check, toxic absorber with refresh, can switch into marshadow and beat dm with its stab judgment. Toxic Persona(Arceus Poison) is the rock setter, xerneas counter, and toxic switch-in. It is eve'd with enough speed to outpace rayquaza mega and cripple with will-o-wisp. Last but not least, Stall two appropriately rounds off the last spot and boy does it do work. After getting hazards up and dark mons out of the way, this thing is truly a menace. It beats defensive zygarde, arceus poison, necro ultra, support arceus not named dark, ferrothorn, defensive tyranitar and other stall mons in general.

What does it struggle against?
- Stall with mega sab
- Opposing stalltwo and metwo in general
- Swords dance primal groudon
- Vivillon
- CM arceus ground
- Psyshock/Psychic Xerneas in psychic terrain
- Psyspam and Webs can be annoying

Team importable:
https://pastebin.com/raw/BPY5YJHj

Mewtwo Y Balance

Why should I use it?


Overshadowed by rayquaza mega and gengar mega, Mewtwo Y is an excellent mon to use. I used this team in the open finals and produced good results. This replay illustrates it pretty well:
https://replay.pokemonshowdown.com/gen7anythinggoes-868732858

Team Importable:
https://pastebin.com/raw/jJWDhgZi

Alternative set options:
- defensive zygarde can opt to run glare in place of toxic if cm arceus steel is an issue
- Mewtwo Y can opt to use a cm ice beam/focus blast/flamethrower set if you feel the three atks coverage is unnecessary. Stall two in place of mmy works as well

Eelektross Rotom-w Balance

Not great, but definitely usable. And besides, why not try to goat Eelektross?

Team Importable:
https://pastebin.com/raw/XZCdtY5H

Eelektross Ho-oh Balance


Probably the better of the two Eelektross squads.

Team Importable:
https://pastebin.com/raw/vd5TXVxw

Mega Venasaur Balance

This is quite mega gar weak. Insert a ttar in there somewhere and it should work. Ice beam could be inserted on arceus water as well.

Importable:
https://pastebin.com/raw/FK8aQysb

Arceus Grass Perish Trap Dark Balance


This is a pretty standard balance, with the exception of three attacks grass and perish trap arceus dark. A pretty solid team imo.

Team Importable:
https://pastebin.com/raw/c1MRr6jt

Arceus Spam Triple Normal

Gone are the days where ekillers and arceus spam plagued the ladder. This is your chance to use a pretty solid arceus spam and take a break from all of those standard balance teams. Arceus Fairy is used to check marsh, yveltal and for mega ray. Thunder wave is used to cripple arceus poison, necrozma dm and gives speed control for the ekillers. Arceus Poison is the xerneas check and the all-important toxic cover. Roar is put on it to let it phaze xerneas because of no z move. Arceus Dark is needed to beat ultra necrozma and dm. Z Giga Impact ekiller breaks through defensive zygarde, defensive yveltal and support arceus at +2 and is just good at nuking things in general. Facade ekiller absorbs wisps and toxic and hits back hard. CM sub arceus normal is there to break past cele, skarmory, defensive zygarde, ferrothorn and other physical walls.

Team importable:
https://pastebin.com/raw/fcdWpYUA

Double Whale Para Spam


This team is both very simple and fun to use. Utilizing a bulky balance, it can switch into most offensive threats and spread paralysis. Once you gain speed control, the whales can rekt havoc. Arceus rock + defensive zygarde are very important to the team, as they allow you to switch out a primal kyogre after a kill and take a hit from scarf, band or mixed mega ray. Zygarde is also the premier spreader of paralysis via glare and is usually a safe primal groudon switch-in. It is a bit cm arceus ground weak( which arceus grass can be plugged in to deal with that better), opposing thunder primal ogre can cause issues and dd mega ray can sweep if defensive zygarde is chipped. Goth is also a pain in the ass. But besides that, it is pretty solid all-around. I believe this can be improved even further by ambitious and aspiring battlers.

Team importable:
https://pastebin.com/raw/2iusMAjK

SM Magnemite Stall


There is not really much to say about this that I haven't already said in the anything goes viability ranking threads. I won three battles in the ag open and Robyn won a battle in the spring seasonal. Alternatively, blissey can be used in place of chansey if you don't care for the added bulk and want to save your blob from mega gar and gothitelle. Perish song arceus steel can be put in place of fairy for bp aids and a toxic cover in expense to being weaker to sub dd zygarde. This replay illustrates it pretty well:
https://replay.pokemonshowdown.com/gen7anythinggoes-868750000

Team importable:
https://pastebin.com/raw/qaJcCRNz

Gastrodon MMY

Pretty similar to my other gastro squads, this time utilizing defensive yveltal and mmy.

Team importable:
https://pastebin.com/raw/HF9rbCQC


I ran out of my guest limit of pastes from pastebin for the day and I am too lazy to make myself an account. To be continued tomorrow......

Part 2

CM Steel Balance


Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Earth Power

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Dragon Tail
- Thousand Arrows
- Toxic
- Rest

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Stealth Rock
- Will-O-Wisp

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Recover
- Toxic
- Defog

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed

Arceus-Poison @ Poisonium Z
Ability: Multitype
EVs: 252 HP / 96 Def / 64 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Recover
- Whirlpool
- Perish Song


Devil in Georgia

Devil in Georgia (Glalie) @ Leftovers
Ability: Moody
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Frost Breath
- Taunt
- Protect

Poltergeist (Zygarde-Complete) @ Leftovers
Ability: Power Construct
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Glare
- Thousand Arrows
- Coil
- Rest

Sword in the Stone (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Judgment
- Will-O-Wisp

Blissey Who? (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Confide
- Thunder Wave
- Heal Bell

Don't Be Toxic! (Arceus-Poison) @ Poisonium Z
Ability: Multitype
EVs: 252 HP / 96 Def / 64 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Recover
- Will-O-Wisp
- Perish Song

Sadako (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Thunder Wave
- Defog


Ho-oh Arceus Grass Balance

Arceus-Poison @ Poisonium Z
Ability: Multitype
EVs: 252 HP / 96 Def / 64 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Recover
- Will-O-Wisp
- Defog

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Will-O-Wisp
- Stealth Rock

Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 180 Atk / 56 SpD / 24 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Recover
- Toxic

Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Ice Beam
- Thunder Wave

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Toxic
- Defog

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
- Dragon Ascent
- Draco Meteor
- V-create
- Extreme Speed


Ribombee Webs Z Hone Claws Yveltal

This team is unpolished, but is fun and has potential.

Choice Specs (Yveltal) @ Darkinium Z
Ability: Dark Aura
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Hone Claws
- Sucker Punch
- Fly
- Knock Off

The Wasp (Ribombee) @ Focus Sash
Ability: Sweet Veil
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Tailwind
- Stun Spore

Petrie (Aerodactyl) @ Focus Sash
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb
- Taunt
- Tailwind

Why Me? (Rayquaza-Mega) @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Ascent
- Extreme Speed
- Earthquake

Disco Phantom (Blacephalon) @ Life Orb
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Mind Blown
- Psyshock

Tony Stark (Arceus-Steel) @ Iron Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Judgment
- Substitute


Gravity Darkrai Balance

Darkrai @ Leftovers
Ability: Bad Dreams
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Nasty Plot
- Substitute
- Dark Pulse

Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 252 HP / 160 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Ice Beam
- Stealth Rock

Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Gravity
- Extreme Speed

Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Roost
- Toxic
- Sucker Punch

Necrozma-Dusk-Mane @ Life Orb
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Gravity
- Swords Dance
- Sunsteel Strike
- Morning Sun

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Recover
- Defog
- Toxic


Double Xerneas + Lunala HO

Deoxys-Speed @ Light Clay
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Light Screen
- Reflect
- Taunt

Lunala @ Lunalium Z
Ability: Shadow Shield
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Focus Blast
- Tailwind
- Calm Mind

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Geomancy
- Substitute
- Ingrain

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 200 Def / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Psyshock
- Hidden Power [Ground]

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Spectral Thief
- Shadow Sneak
- Bulk Up

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Ascent
- Dragon Dance
- Earthquake
- Extreme Speed


Corpse Ceus Spam Classic

This team has not exactly aged well and is not that great, but I decided to post it since this has history behind it. This is the first team that I got to 2100+ with in USM as CM. Relive the classic and tweak it any way you wish.

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Stealth Rock
- Toxic

Arceus-Steel @ Steelium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Recover
- Earthquake

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Refresh

Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Thunder Wave
- Roar

Arceus @ Life Orb
Ability: Multitype
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Recover

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Will-O-Wisp
- Defog


Modified Skarph/Zenithial Team

This is my version of a very good Skarph/Zenithial team. I tore it up on ladder and my first ssnl run with this one. CM refresh fairy is used to absorb status and potentially sweep when its checks are out of the way and team is weakened. CM defensive ogre is used to take hits from pdon and mega ray, retaliating back.

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Refresh

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Spectral Thief
- Shadow Sneak
- Bulk Up

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Ascent
- Dragon Dance
- Earthquake
- Extreme Speed

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Toxic
- Defog

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Ice Beam
- Calm Mind

Arceus-Poison @ Poisonium Z
Ability: Multitype
EVs: 252 HP / 96 Def / 64 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Recover
- Stealth Rock
- Will-O-Wisp


Zygarde Hazard Stack CM dragon

This is pretty much a standard zygarde hazard stack, but utilizing the under-explored arceus dragon. Mega gengar aids it greatly, destroying fairies that would otherwise get in its way. 252 hp is used on arceus dragon to take attacks better and flamethrower gives it the ability to destroy steel mons that would otherwise resist it.

Arceus-Dragon @ Draco Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Flamethrower

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Hex
- Substitute
- Taunt

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Protect
- Leech Seed
- Gyro Ball

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 232 Def / 4 SpA / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Defog
- Toxic

Arceus-Poison @ Poisonium Z
Ability: Multitype
EVs: 252 HP / 96 Def / 64 SpD / 96 Spe
Jolly Nature
- Poison Jab
- Recover
- Will-O-Wisp
- Stealth Rock

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Dragon Tail
- Rest
- Thousand Arrows
- Glare
 
Last edited:

The Visionary

Banned deucer.
https://pokepast.es/3a581fa10f5d6986

Dumping my team builder because of irl stuff (med school apps). I think a few of these teams are rock solid and are pretty good for tours and ladder play. I would hope that least one of them is good enough to be a sample imo. The first team features Band Mega Ray and Z-Lunala, a dynamic offense core that can break through balances and stalls easily. The second team is similar but features Dual Band Mega Ray and Ho-Oh coupled with both CM Groundceus and CM Fairyceus - that team exerts a tremendous amount of offensive pressure and still has reliable hazard control. The third team replaces Band Ho-Oh with SD Ultra Necro, a still potent attacking combination. The fourth team is essentially a Band Mega Ray Bulky Balance that improves on the current sample made by Zenithial. The fifth team is a Tyranitar Semi-Stall team with a few unorthodox sets in Bulky SD Dusk Mane and CM RestTalk Primal Kyogre, two mons that in tandem can beat opposing stalls and balances while standing up to things stall has trouble with like Naganadel. Lastly, the sixth team is a Tapu Koko HO that features Band Mega Ray and Nasty Plot Thundy-T and was used just for fun to honor MDB. Overall, some of these teams are better than others and I hope that people enjoy using them. Until then, deuces AG, it's been real! :)

Edit: If I have more teams, I'll edit this post and dump them accordingly. Cheers to reading this and I'll see you all in a few months!
 
Last edited:

Reffrey

Banned deucer.
I am going to drop some heat asf teams on this thread in the near future, but I'm hesitant to do so because a few of the teams I've created have been kept in hiding for a while, and I don't intend on releasing them until I decide to ladder with them (for more than just a few games). For now though, I can drop this:

Dawn Wings Necrozma Steelceus Offense
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While this is certainly not the best AG team I've created, it is one of my better ones and it can easily be used to crack into the top 20 on the ladder (my friend managed to get into the top 10 in a single day of laddering with it on an account called "removing the gloves," although his rating soon took a heavy hit likely due to him getting fatigued playing so many games in a day, and his rating has since decayed from inactivity). I'm pretty sure someone could easily peak the ladder with this team given the proper pacing. I'd say the team's biggest weakness is that it somewhat lacks recovery, and is susceptible to toxic damage. However, it still manages to handle stall decently, and the overall offensive power of the team, coupled with its ability to handle baton pass, makes it fairly usable, and honestly gives it decent match-ups across the board. Figy berry mega rayquaza is a surprisingly effective win con, and the mixed dawn wings ultra necrozma manages to catch a lot of people off guard.

I'll provide a few replays here:
https://replay.pokemonshowdown.com/gen7anythinggoes-949200810
https://replay.pokemonshowdown.com/gen7anythinggoes-944493031
https://replay.pokemonshowdown.com/gen7anythinggoes-941728931
https://replay.pokemonshowdown.com/gen7anythinggoes-941711159
 
Last edited:

ADF Test

Banned deucer.
Here are some ladder teams I've used to achieve dummy GXEs and ELOs. Also check out my signature for another cool ladder team.
Enjoy!

https://pokepast.es/f17848137045b14f A hazard stacking Bulky Offence perfect when facing off against baton pass or any type of weird smegle lead teams.
https://pokepast.es/9036667c0dc8ab38 An absolute stall team killer and amazing ladder team in general. Super fun
https://pokepast.es/0d04ef0c420c130e Big Fat gross stall with kyogre
https://pokepast.es/76ad7519530b2921 Naganedel Hazard Stacking Bulky Offence
https://pokepast.es/08f1c9e4e846659d Super fun BO team involving suicune and other fun stuff.
https://pokepast.es/ff68b98bf9166255 A balance with mega mawile. cool beans
https://pokepast.es/7a7392dd080af100 Its fucking darmanitan dude

Hope you have loads of fun with these teams. They are all super fun.
 

Levanos

Banned deucer.
I honestly think my Psychic Terrain Offense deserves a spot in the team showcase, I have been relatively successful with the team and I have heard plenty of complaints from people about how they hate playing against it
It just loses to everything unless some retard is running Fightspam or Poisonspam

Here are some ladder teams I've used to achieve dummy GXEs and ELOs. Also check out my signature for another cool ladder team.
Enjoy!

https://pokepast.es/f17848137045b14f A hazard stacking Bulky Offence perfect when facing off against baton pass or any type of weird smegle lead teams.
https://pokepast.es/9036667c0dc8ab38 An absolute stall team killer and amazing ladder team in general. Super fun
https://pokepast.es/0d04ef0c420c130e Big Fat gross stall with kyogre
https://pokepast.es/76ad7519530b2921 Naganedel Hazard Stacking Bulky Offence
https://pokepast.es/08f1c9e4e846659d Super fun BO team involving suicune and other fun stuff.
https://pokepast.es/ff68b98bf9166255 A balance with mega mawile. cool beans
https://pokepast.es/7a7392dd080af100 Its fucking darmanitan dude

Hope you have loads of fun with these teams. They are all super fun.
Funfact: Mega Mawile can set rocks.

Some success I had with these teams https://pokepast.es/36c1d144bbb60e91
 

ADF Test

Banned deucer.
Posting more LADDER teams. Use in tours at own risk lol
https://pokepast.es/e6a7cff730dafa88 Arceus Normal spam that actually works (kinda but its fun)
https://pokepast.es/46bc4c8e8b504be3 A status spam semi stall that is nasty
https://pokepast.es/ec5f59957e815684 A shaymin team that works lol
https://pokepast.es/79f1744b32673e18 4 choiced pokemon, but you just click buttons and win
https://pokepast.es/88bc16773cd2737d Sash spam, buts its actually good. Gotten pretty high with this shitsack.
https://pokepast.es/0c2e3eeb0cfa85a3 MUDSDALE STALL MUDSDALE STALL. its pretty nice
Hope you have fun with these teams for LADDER. lol. Super fun. If you need any teams or help with teams, pm me on PS!
 

Reffrey

Banned deucer.
I said I was going to post some heat AF teams, so I will drop these 3. Today I officially quit AG until gen 8, no joke this time.

Palkia Bulky Offense
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I've had moderate success with this team, and it may be one of the best Palkia AG teams created thus far. Although it has its flaws, it's fun to use. One thing I'd like to note though, you may be wondering; why on earth does Palkia run aura sphere? Well, the answer to that is simple, F*CKING SMEARGLE. You can easily switch aura sphere out for flamethrower to have a better match-up against Ferrothorn and it would probably make the team better, but I prefer aura sphere because I HATE SMEARGLE.

Replays:

https://replay.pokemonshowdown.com/gen7anythinggoes-960826938
https://replay.pokemonshowdown.com/gen7anythinggoes-960824541
https://replay.pokemonshowdown.com/gen7anythinggoes-960821656
https://replay.pokemonshowdown.com/gen7anythinggoes-960817571
https://replay.pokemonshowdown.com/gen7anythinggoes-965044973-cnxnzd9jvlzxelihr89qp5bf5u9ct2bpw
https://replay.pokemonshowdown.com/gen7anythinggoes-960815253

Flash Fairy Arceus Bulky Offense
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This is yet another odd team, because it features a Fairy Arceus set that I haven't seen anyone else use, Flash Fairyceus!! Now, don't be deceived, Flash on Fairyceus may seem like a useless meme, but you'd be surprised how effective it can be. Steel and poison types like to switch in on Fairy Arceus expecting a toxic, but they instead get hit with an accuracy drop that phases them out more than you would expect. Just watch some of the replays I have provided. Also, I resorted to giving my normal type arceus safety goggles because once again, I HATE SMEARGLE!!

Replays:

https://replay.pokemonshowdown.com/gen7anythinggoes-959018341
https://replay.pokemonshowdown.com/gen7anythinggoes-958500637
https://replay.pokemonshowdown.com/gen7anythinggoes-958499260
https://replay.pokemonshowdown.com/gen7anythinggoes-965042889-vkeuc76md1kxc5kh2abizg1pjv88tbcpw
https://replay.pokemonshowdown.com/gen7anythinggoes-965085715-kd6nsfpna1nemci8dbp23tudbh634l9pw
https://replay.pokemonshowdown.com/gen7anythinggoes-958495965

Xerneas - Goggles Arceus Balance
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This is a very situational team. In some match ups, it completely obliterates opponents and comes across as unstoppable, but in others, it gets completely demolished and seems like a joke. Make of it what you will. I managed to get a 96 GXE on an account called "DeathGodAnpu" with this team, but sadly I do not have the screenshot because I was hoping to get a higher GXE and so I didn't screenshot that beautiful 96.0%. The GXE on that account has since dwindled.

Replays:

https://replay.pokemonshowdown.com/gen7anythinggoes-965038193-m97jyrwgg2sqaekhf40v7er5w0ktlb5pw
https://replay.pokemonshowdown.com/gen7anythinggoes-964902490-r0jmber7la8elhu0op4qzk5cettmpo8pw
https://replay.pokemonshowdown.com/gen7anythinggoes-964575686-rr1e7nb8jvb58y6uwfp9iboerkij7fhpw
https://replay.pokemonshowdown.com/gen7anythinggoes-952157667
https://replay.pokemonshowdown.com/gen7anythinggoes-952138692
https://replay.pokemonshowdown.com/gen7anythinggoes-961329111

Bonus: IMABROOM SUCKS
https://replay.pokemonshowdown.com/gen7anythinggoes-960361006
https://replay.pokemonshowdown.com/gen7anythinggoes-960337413
https://replay.pokemonshowdown.com/gen7anythinggoes-960378082
 

Geysers

not round
is a Community Contributoris a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
So a while ago I dropped a few teams, including that neat block zyg team. I’ve continued to optimize it further.
Presenting: the 22nd version of that team. I will not rest to any meaningful extent until I’ve actually made this team good, and this is the closest I’ve gotten to something usable.

Zygarde-Complete @ Metronome
Ability: Power Construct
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rest
- Dragon Dance
- Thousand Arrows
- Block

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Substitute
- Taunt

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 SpA
- Power Whip
- Stealth Rock
- Protect
- Leech Seed

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Coil
- Thousand Arrows
- Rest
- Glare

Arceus-Poison @ Poisonium Z
Ability: Multitype
EVs: 236 HP / 36 Def / 136 SpD / 100 Spe
Jolly Nature
- Poison Jab
- Recover
- Will-O-Wisp
- Defog

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic
- Defog
- Recover


Further experimentation and examining an old set from next best thing led to a weird af team with regenvest ho-oh that actually turns out to be slightly usable. As always, if anyone feels like improving either of these teams, I’d love it if you’d send me a paste, whether here or on PS!

Ho-Oh @ Assault Vest
Ability: Regenerator
EVs: 92 HP / 252 Atk / 4 SpD / 160 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Flame Charge
- Earthquake

Rayquaza-Mega @ Choice Scarf
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Ascent
- Draco Meteor
- V-create
- Surf

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Judgment
- Defog

Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Dragon Tail
- Coil
- Thousand Arrows

Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Morning Sun
- Sunsteel Strike
- Stealth Rock
- Toxic

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 232 HP / 236 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic
- Defog
- Recover


PS: I hate gliscor. To that end, here’s some gliscor garbage for you guys to screw around with.

Gliscor TR
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Defog
- Roost
- Guillotine

Necrozma-Dusk-Mane @ Solganium Z
Ability: Prism Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Swords Dance
- Trick Room
- Sunsteel Strike
- Earthquake

Stakataka @ Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Earthquake
- Gyro Ball
- Stone Edge

Rayquaza-Mega @ Choice Scarf
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Ascent
- V-create
- Surf
- Draco Meteor

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Recover
- Perish Song
- Judgment
- Trick Room

Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Grass Knot
- Recover
- Ice Beam

Gliscor Stall:
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Defog
- Protect
- Guillotine

Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Morning Sun
- Sunsteel Strike
- Toxic

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Judgment
- Recover
- Toxic
- Defog

Magnemite @ Berry Juice
Ability: Sturdy
Level: 1
Hidden Power: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recycle
- Protect
- Toxic
- Volt Switch

Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Fake Out
- Recover
- Toxic
- Foul Play

Blissey (F) @ Shed Shell
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Heal Bell
- Confide

Gliscor KOKO:
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Defog
- Roost
- Taunt
- Guillotine

Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Sunsteel Strike
- Toxic
- Morning Sun
- Stealth Rock

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Grass Knot

Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Coil
- Rest
- Thousand Arrows
- Glare

Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Toxic
- Sacred Fire
- Brave Bird

Rayquaza-Mega @ Choice Scarf
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Ascent
- Draco Meteor
- Surf
- V-create

Gliscor Psyspam:
—note: this apparently isn’t usable in the clc because the necrozma is ultra
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Defog
- Roost
- Guillotine

Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Rock Blast
- Photon Geyser
- Earthquake

Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Taunt
- Magic Coat
- Psychic

Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Psychic
- Ice Beam

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 66 HP / 252 SpA / 190 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Psyshock
- Focus Blast

Deoxys-Attack @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psycho Boost
- Dark Pulse
- Ice Beam
- Psychic
 
Last edited:

ADF Test

Banned deucer.
greetings ag gods
i have some more teams to post and for you to steal to claim ur own
https://pokepast.es/7664b21f7e78ceef this team was for r1 against gnrxbln. really quirky and neat
https://pokepast.es/a363490994c75582 this is the team i was gonna use against cam for agpl, until a goofball took my spot
https://pokepast.es/60248096445d77e2 team i used for QT in agpl. super fun blaze offence :]
https://pokepast.es/c0e6db63421171e5 another team i made for QT for agpl. super fun offensive stall lol
https://pokepast.es/87d947ebccb0b46f a team i made for the ladder. super fun offence

hope you have fun with the teams and win lots of games. dm me for teams or team advice or games. im always open guys
 

Levanos

Banned deucer.
greetings ag gods
i have some more teams to post and for you to steal to claim ur own
https://pokepast.es/7664b21f7e78ceef this team was for r1 against gnrxbln. really quirky and neat
https://pokepast.es/a363490994c75582 this is the team i was gonna use against cam for agpl, until a goofball took my spot
https://pokepast.es/60248096445d77e2 team i used for QT in agpl. super fun blaze offence :]
https://pokepast.es/c0e6db63421171e5 another team i made for QT for agpl. super fun offensive stall lol
https://pokepast.es/87d947ebccb0b46f a team i made for the ladder. super fun offence

hope you have fun with the teams and win lots of games. dm me for teams or team advice or games. im always open guys
that 3rd team is pretty concept based, like how you put wobuffet with mblaze
 
I thought I would post the teams I used in agpl because why not
https://pokepast.es/b568d4d626c15f0c Lando webs, Used this team against sitonai and it worked pretty well, I have also used this team and variations of it quite a lot on ladder and in other tours and it has done very well for me.

https://pokepast.es/51bdd23cc3767b47 This is just an excadrill offense built by velvet blood that I used against quaseem, This team is just an exca offense that abuses viv with the speed control provided by rock tomb exca

Now for some teams that I didn't use in agpl but I really like them so I thought I would post team

https://pokepast.es/0ace4755b4feb408 Aero + koko screens

https://pokepast.es/54282c3304332b1a No deo-a psyspam

https://pokepast.es/0b1256814dffe26c Umbreon Stall (This team does struggle to get rocks up but other than that it is pretty solid)
 

Kate

Metamodernity
is a Tiering Contributoris a Past SCL Champion
RBTT Champion
Agpl team dump, I built way more than I ever have before for this tourn, none of my teams were recycled. I don't have my week 1 team rn and I'm too lazy to re-create it, I'm sure some goofball has the importable if u want it. Anyway, onto the teams I do have.

https://pokepast.es/76e67d1f87063f15 this is a regular don ho I built for week two vs Sets. I went through a bunch of diff mons for the last slot but finally decided on ho oh. The goal of this team was to look like a standard balance build, therefore upsetting the opponents lead. It then uses glare and twave support to slow the opposing team down and let the teams sweepers dominate. Overall a fun and solid team that can be interchanged with a lot of different mons to make it work in unique ways.

https://pokepast.es/7303ad19e99d899a this was my intended team vs grnbln. It's p much just a dare-you-to-bring-pogre where I slapped on sd Defog Waterceus to kill stuff it has no right killing. Would I use this seriously? No, I'm not even the hugest fan of this one.

https://pokepast.es/04e8b4f172173a16 my game one team vs terra. I did some terrible prep week four and I think this team exemplifies it. I obv prepped for pogre but didn't consider cm ground at all. In the game, I killed ground with outrage from zek before it could do anything, but then i just get reverse swept by xern cuz I opted for dtail> roar, another mistake.

https://pokepast.es/2e7b8577a1a72463 this game two team for terra originally had lo ice beam magic coat ekiller over pdon, but I ended up changing it later on for ladder use. Overall not a bad team, I just didn't play especially well that game.

https://pokepast.es/bba516c1fbd76318 the intended g3 team. It's something you can use if you're feeling quad arc balance, but I think I refined this concept a lot more in week 5(even though I lost that game). U get 6-0d by scarf ogre and dominated by pogre unfortunately.

https://pokepast.es/b7cc57f341a52fef these final three teams are probably the most innovative and fun to use, I'm quite proud of them. This one is specifically for the bulky balance mu. Be aware that if you're not facing that mu, this team doesn't operate nearly as well. Anyway, I'm using this jank Mkanga set that p much cleans balances with hazard stack. Free sub on bulky mons, yawn the switchin, yawn again, etc, until you can just win with seismic toss spam. Ferro has chople so I don't auto lose to geo xern, and I put twave> ice beam on ground for some much needed speed control. This is a rly fun team to use, and I encourage you to test it out.

https://pokepast.es/23066403556866bf zenithial spectating me vs ice must've had the time of his.life with all them ttar. This like I mentioned before, is a much more refined quad arc spam team. The biggest problem for this team is definitely offensive pdon and ekiller (both of which I got facing ice) but other than that, this team is a real annoyance to come up against and simple to play. It's not bad vs ladder since u got checks to ladder bs, definitely the easiest team out of the final three to use and have success with.

https://pokepast.es/922209e85fbce120 after being peer pressured for the entire fucking tourn, I brought heatran in my final game. This is a really solid team, and if you don't have the tools to break it, there's not much you can do but sit and wait for death. Yes, this team has problems with ogre, but it's fairly easy to get around since yve completely fucked it up, and gira can always land a toxic on it. This definitely has a sharp skill curve to utilize properly(as almost all heatran teams do) but I'm supremely satisfied with the team as a whole.

There u go, almost all my prep for agpl. I think a lot of these teams pushed me out of my comfort zone to win with, and the extensive prep every week 100% improves my building skills. Thanks for reading, I'll see you guys in ssnl!
 

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