SM OU RMT OU - Mega Pinsir

Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack

This mon is the sweeper, Its the teams main wincon. SD for late game set ups and potential sweeps, EQ for heatran, toxapex etc. Return for STAB and quick attack for priority. The team is based on this mon sweeping late game, so i pair it with

Magnezone @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]

What counters all the steel types that check pinsir and stop it from sweeping late game, I run specs and modest to guarantee the kills on cellasteela and ferrothorn. Move set is pretty standard.

Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Taunt
- Defog

I needed a good defogger for Mega pinsir, while also needing a ash gren check, so tapu fini was a perfect fit for the team, checking both boxes, moonblast for that STAB against ash gren, nature's madness for fatty mons, taunt to stop fatty mons and to soft check chansey, defog is mandatory for pinsir.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Power Whip
- Leech Seed

My team was a bit weak to kartana, so maxed defence ferrothorn resisting both of its STAB's was a perfect fit for the team, giving my team a good defensive backbone, while also being able to take 2 scared swords and crippling kartana with powerwhip. It also steps up Spikes that helps pinsir, due to it forcing switches. This mon also is also able to take on mega swamperts EQ's.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn

I needed speed, for the team while also having another Ground resist, so Lando T was a perfect fit for the team. This mon also provides a volt-turn core with magnezone to aid in sweeping potential for Mega pinsir. Knock off is for chansey and stall mons, I considered running double defog for Pinsir, but I rarely used defog on my lando and thought knock off support would be far greater. EQ is STAB, stone edge is for Zapdos what hurts my team alot and other pinsir's and volc. U turn is for the Volt-turn core.

Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Stone Edge

I needed a z move but also a mon that setup rocks, so i thought Rock Z garchomp would be cool tech, being able to massive damage to zapdos, and lando, also gives the team another check to volc and kartana, being able to live a hit from scarfed kartana and OHKO'ing it with fireblast. Fireblast is for ferrothron, kartana and Tang what are common switches into EQ's from garchomp.

The team is built around Late game mega pinsir, so it gets rid of all of its checks and counters, I would like your help for the team, because I cant get passed 1500.
 
crippling kartana with powerwhip
I'm sorry, what?
4 Atk Ferrothorn Power Whip vs. 0 HP / 0 Def Kartana: 24-29 (9.2 - 11.1%) -- possible 9HKO

Gyro Ball hits Kartana for much more damage, but even then, it's not a lot.
4 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Kartana: 61-72 (23.5 - 27.7%) -- 88.6% chance to 4HKO

Did you mean to give it Thunder Wave? That would cripple Kartana, and allow Magnezone or Garchomp to take care of it. Speaking of those two...

I would definitely run Speed on Magnezone. You don't have to run Timid, but you should still run 252 Speed EVs, to speed tie with opposing Modest Magnezones, and outspeed certain Steels, like paralyzed Kartana.

I'd replace Fire Blast on Garchomp with Fire Fang or Swords Dance, preferably Swords Dance. Fire Blast does more to Kartana and Skarmory, but Fire Fang hits Ferrothorn, Tangrowth, and Celesteela harder, while still hitting Kartana plenty hard. Swords Dance allows you to wreck all those things with Earthquake, Stone Edge, or Continental Crush (except Skarmory). If you decide to keep Fire Blast, at least change the nature to one that doesn't reduce Special Attack.
4 SpA Garchomp Fire Blast vs. 0 HP / 4 SpD Kartana: 628-740 (242.4 - 285.7%) -- guaranteed OHKO
252 Atk Garchomp Fire Fang vs. 0 HP / 0 Def Kartana: 224-268 (86.4 - 103.4%) -- 18.8% chance to OHKO
+2 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Kartana: 259-306 (100 - 118.1%) -- guaranteed OHKO

4 SpA Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 176-208 (52.6 - 62.2%) -- guaranteed 2HKO
252 Atk Garchomp Fire Fang vs. 252 HP / 252+ Def Skarmory: 82-98 (24.5 - 29.3%) -- 99.9% chance to 4HKO
+2 252 Atk Garchomp Continental Crush (180 BP) vs. 252 HP / 252+ Def Skarmory: 222-262 (66.4 - 78.4%) -- guaranteed 2HKO
+2 252 Atk Garchomp Stone Edge vs. 252 HP / 252+ Def Skarmory: 124-146 (37.1 - 43.7%) -- guaranteed 3HKO

4 SpA Garchomp Fire Blast vs. 252 HP / 232+ SpD Ferrothorn: 176-208 (50 - 59%) -- 67.2% chance to 2HKO after Leftovers recovery
252 Atk Garchomp Fire Fang vs. 252 HP / 24 Def Ferrothorn: 224-264 (63.6 - 75%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Garchomp Earthquake vs. 252 HP / 24 Def Ferrothorn: 255-300 (72.4 - 85.2%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Garchomp Fire Blast vs. 248 HP / 252+ SpD Assault Vest Tangrowth: 96-114 (23.8 - 28.2%) -- 92.8% chance to 4HKO
252 Atk Garchomp Fire Fang vs. 248 HP / 8 Def Tangrowth: 118-140 (29.2 - 34.7%) -- 6.9% chance to 3HKO
+2 252 Atk Garchomp Continental Crush (180 BP) vs. 248 HP / 8 Def Tangrowth: 321-378 (79.6 - 93.7%) -- guaranteed 2HKO

4 SpA Garchomp Fire Blast vs. 248 HP / 232+ SpD Celesteela: 98-116 (24.6 - 29.2%) -- possible 5HKO after Leftovers recovery
252 Atk Garchomp Fire Fang vs. 248 HP / 28 Def Celesteela: 136-160 (34.2 - 40.3%) -- 40.5% chance to 3HKO after Leftovers recovery
+2 252 Atk Garchomp Continental Crush (180 BP) vs. 248 HP / 28 Def Celesteela: 371-437 (93.4 - 110%) -- 62.5% chance to OHKO after Leftovers recovery

You also hit stuff like Landorus, Gliscor, Lati@s, Rotom, and Tapu Fini much harder with +2 Continental Crush.
 
You definately need a very solid rotom w / celesteela / zapdos / Skarmory check if your team is built around Mega Pinsir. Z Garchomp is decent, but it has no recovery, which lets it get chipped down by hazards etc. A wish user would definately be nice for support. You could try Jirachi over ferrothorn, as it also helps check Kartana. However, it makes this team more weak to rain. Here is the set.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 188 Def / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
 
I'm sorry, what?
4 Atk Ferrothorn Power Whip vs. 0 HP / 0 Def Kartana: 24-29 (9.2 - 11.1%) -- possible 9HKO

Gyro Ball hits Kartana for much more damage, but even then, it's not a lot.
4 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Kartana: 61-72 (23.5 - 27.7%) -- 88.6% chance to 4HKO

Did you mean to give it Thunder Wave? That would cripple Kartana, and allow Magnezone or Garchomp to take care of it. Speaking of those two...

I would definitely run Speed on Magnezone. You don't have to run Timid, but you should still run 252 Speed EVs, to speed tie with opposing Modest Magnezones, and outspeed certain Steels, like paralyzed Kartana.

I'd replace Fire Blast on Garchomp with Fire Fang or Swords Dance, preferably Swords Dance. Fire Blast does more to Kartana and Skarmory, but Fire Fang hits Ferrothorn, Tangrowth, and Celesteela harder, while still hitting Kartana plenty hard. Swords Dance allows you to wreck all those things with Earthquake, Stone Edge, or Continental Crush (except Skarmory). If you decide to keep Fire Blast, at least change the nature to one that doesn't reduce Special Attack.
4 SpA Garchomp Fire Blast vs. 0 HP / 4 SpD Kartana: 628-740 (242.4 - 285.7%) -- guaranteed OHKO
252 Atk Garchomp Fire Fang vs. 0 HP / 0 Def Kartana: 224-268 (86.4 - 103.4%) -- 18.8% chance to OHKO
+2 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Kartana: 259-306 (100 - 118.1%) -- guaranteed OHKO

4 SpA Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 176-208 (52.6 - 62.2%) -- guaranteed 2HKO
252 Atk Garchomp Fire Fang vs. 252 HP / 252+ Def Skarmory: 82-98 (24.5 - 29.3%) -- 99.9% chance to 4HKO
+2 252 Atk Garchomp Continental Crush (180 BP) vs. 252 HP / 252+ Def Skarmory: 222-262 (66.4 - 78.4%) -- guaranteed 2HKO
+2 252 Atk Garchomp Stone Edge vs. 252 HP / 252+ Def Skarmory: 124-146 (37.1 - 43.7%) -- guaranteed 3HKO

4 SpA Garchomp Fire Blast vs. 252 HP / 232+ SpD Ferrothorn: 176-208 (50 - 59%) -- 67.2% chance to 2HKO after Leftovers recovery
252 Atk Garchomp Fire Fang vs. 252 HP / 24 Def Ferrothorn: 224-264 (63.6 - 75%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Garchomp Earthquake vs. 252 HP / 24 Def Ferrothorn: 255-300 (72.4 - 85.2%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Garchomp Fire Blast vs. 248 HP / 252+ SpD Assault Vest Tangrowth: 96-114 (23.8 - 28.2%) -- 92.8% chance to 4HKO
252 Atk Garchomp Fire Fang vs. 248 HP / 8 Def Tangrowth: 118-140 (29.2 - 34.7%) -- 6.9% chance to 3HKO
+2 252 Atk Garchomp Continental Crush (180 BP) vs. 248 HP / 8 Def Tangrowth: 321-378 (79.6 - 93.7%) -- guaranteed 2HKO

4 SpA Garchomp Fire Blast vs. 248 HP / 232+ SpD Celesteela: 98-116 (24.6 - 29.2%) -- possible 5HKO after Leftovers recovery
252 Atk Garchomp Fire Fang vs. 248 HP / 28 Def Celesteela: 136-160 (34.2 - 40.3%) -- 40.5% chance to 3HKO after Leftovers recovery
+2 252 Atk Garchomp Continental Crush (180 BP) vs. 248 HP / 28 Def Celesteela: 371-437 (93.4 - 110%) -- 62.5% chance to OHKO after Leftovers recovery

You also hit stuff like Landorus, Gliscor, Lati@s, Rotom, and Tapu Fini much harder with +2 Continental Crush.
Ok thank you, I will definitely make those changes.
 
You definately need a very solid rotom w / celesteela / zapdos / Skarmory check if your team is built around Mega Pinsir. Z Garchomp is decent, but it has no recovery, which lets it get chipped down by hazards etc. A wish user would definately be nice for support. You could try Jirachi over ferrothorn, as it also helps check Kartana. However, it makes this team more weak to rain. Here is the set.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 188 Def / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
yeah that sounds like a good idea, Thanks so much, I was having troubles with wash
 

737373elj

Banned deucer.
You definately need a very solid rotom w / celesteela / zapdos / Skarmory check if your team is built around Mega Pinsir. Z Garchomp is decent, but it has no recovery, which lets it get chipped down by hazards etc. A wish user would definately be nice for support. You could try Jirachi over ferrothorn, as it also helps check Kartana. However, it makes this team more weak to rain. Here is the set.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 188 Def / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
Ummm? Jirachi doesn’t counter Rotom-W, +2 Continental Crush Garchomp is listed as one of the best counters to Rotom-W and Ferrothorn is too... is Jirachi needed? Magnezone destroys Kartana too.
 

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