More relevant, though. Has anyone else noticed a lack of Tyranitars? Maybe its just me. In the couple of games I've played I haven't seen as many as early analyses of the meta suggested there would be. After using a couple of sets I did notice it wasn't really pulling its weight. Water-based teams are very common and Barraskewda just feasts on poor Ttar. Fighting types are also all over the place since Max Knuckle is one the best Max moves in the game. Maybe I'm just using it wrong, though. Anyone have any success with T-tar lately?
I think the best strategy is to switch in a bulky water type and then abuse it being locked into a move or being at low health.So, what have people been switching in on Darmanitan? It seems fire and water types are best, since they both resist fire and ice moves. But fire types get throttled by EQ, and flying types (like Charizard) don't resist ice. Most water types take too much from u-turn, considering the momentum it provides. Those that resist u-turn, like Toxapex and Cramorant, are vulnerable to Darmanitan's other moves (EQ and icicle crash). Like, I guess there's Jellicent? It still loses to banded sets though, and it still takes notably more damage from u-turn than leftovers can recover.
I'd say Dracovish outclasses it even under Trick Room, despite Arctovish being slower. Strong Jaw makes Dracovish absurdly powerful, and STAB Icicle Crash doesn't seem like a worthwhile trade. Water/Dragon is also a much better defensive typing than Water/Ice.arctovish seems extremely underrated rn, but i've been thinking it would be a great addition to TR
with fisious rend hitting for 170 BP not counting STAB and then potentially utiziling a band could make it a fearsome wallbreaker
I think the best strategy is to switch in a bulky water type and then abuse it being locked into a move or being at low health.
For Galar Dex, Pyukumuku is the best answer for both the GT and BD sets, since its bulky enough to tank a neutral GT hit, and ignores the belly drum boost.
If it is GT, and it also uses EQ or what ever, switch to a flying type or what ever resists the coverage. depending on what it uses. This abuses the fact that GT locks Darmanitan into 1 move, and the fact that Zen Mode would try to set up, so it wouldn’t go for a straight attack. Once you do, Darmanitan is forced out and likely to take Stealth Rock damage.
And because you have Unaware, Pyukumuku won’t mind staying in on Darm after a belly drum.
Pyukumuku can also use Counter against Darmanitan.
In ND, you just do the same, but you have more options like Slowbro/Mega, Mega Aggron, Tapu Fini, Suicune, ect.
Corsola-G is definitely a good contender, but it lacks Unaware for Belly Drum and resistance to its STAB(s).G-Corsola isn't weak to any of Darm's moves so I'd say it's one of the better switch ins if you keep it healthy, but neutral hits (especially band) hurt it a lot so you still need to actually have other switch ins and roll the dice occasionally.
The problem is that Darm can bypass its choice item/GT by Dynamaxing. So say it uses EQ and you switch into your flying type, there's still that risk that he can just dyna-max and kill your shit. The same goes with every other move it has, a lot of Icicle Crash switch ins will get punished by either MAX Flare or MAX Ground-whatever it's called as well. So as long as the Darm user retains its use of Dyna-Max, you're always one bad prediction away from losing a key defensive pokemon, which is a big deal. This is probably the biggest issue with Darm for me personally, as you actually need to go through at least 2 rounds of predictions to be absolutely safe. I have a bunch of resistances to Darm on my team, so if I guess correctly on the first attack, I usually double to a pokemon that resists its other move, which allows me to potentially waste their Dyna-Max, but that has its own risks.
I've faced a lot of players that using up their Dyna-Max so quickly on a Darm team and I think it's a huge mistake. If you retain that ability to Dyna-Max, I truly believe there's no real way to be 100% safe against this thing as its never really locked into one single move. Once Dyna-Max is used up, I think Darm is sooo much worse against a team that has adequate preparations against it. Then, you can sort of just deal with it in the way you mentioned.
Corsola-G is definitely a good contender, but it lacks Unaware for Belly Drum and resistance to its STAB(s).
Here are also some calcs (mind that I adjusted everything to simulate what would happen)
+1 252+ Atk Choice Band Darmanitan Earthquake vs. 252 HP / 252+ Def Pyukumuku: 170-201 (54.1 - 64%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Choice Band Darmanitan Icicle Crash vs. 252 HP / 252+ Def Eviolite Misdreavus: 174-205 (53.7 - 63.2%) -- guaranteed 2HKO
+1 252+ Atk Choice Band Darmanitan Earthquake vs. 252 HP / 252+ Def Eviolite Misdreavus: 136-161 (41.9 - 49.6%) -- 89.1% chance to 2HKO after Stealth Rock
+1 252+ Atk Choice Band Darmanitan Icicle Crash vs. 252 HP / 252+ Def Pyukumuku: 108-128 (34.3 - 40.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
If the opponent is using Band Darm, Pyukumuku has the far better odds of surviving, even against the higher damage hit, so you can immediately force out Darmanitan if it uses Icicle Crash (and EQ as well if you have protect), while Corsola is forced to switch out into the back resist.
Although, if Darmanitan is Scarf, Corsola has the chance to beat out Darmanitan better since it can safely Sap Sipper or Will-O-Wisp. So it come down to whether your team is weaker to Scarf darm or weaker to CB/BD.
Also, forcing a Dynamax on GT Darm when it can’t EQ a flying type is pretty good since it means it’s not on something like Gyarados.
There's a problem with this when factoring in the Gigantamax Pokemon. Most of them (aside from the gift Charmander, Pikachu, Eevee, and Meowth) are only obtainable in Max Raid battles, and they always come with random Dynamax level boosts depending on the boss star level. I believe it's impossible to have most of the Gigantamax Pokemon come with a flat Dynamax level of 0.I’m still wondering if it would be plausible to restrict Dynamax level to minimum.
Rn on showdown, Dynamax level is assumed max (100% health boost) when in-game, a Dynamax level of 0 is only a 50% health boost. Would open up potential revenge killer options or reduce life orb potency (since the % threshold sticks)
Showdown also assumes your mons are perfect 6iv with perfect EVs so i don't see why we couldn't just get a perfect dynamax level anywayThere's a problem with this when factoring in the Gigantamax Pokemon. Most of them (aside from the gift Charmander, Pikachu, Eevee, and Meowth) are only obtainable in Max Raid battles, and they always come with random Dynamax level boosts depending on the boss star level. I believe it's impossible to have most of the Gigantamax Pokemon come with a flat Dynamax level of 0.
The problem with this notion is that Gyarados and Hawlucha will just easily be replaced by the next Dynamax abuser, which there are several contenders (like Salazzle, Gengar, Special/Physical Hydregion, Darm-Z-G, Polteageist, Swoobat, and pretty much every set up sweeper in the game).To add my unasked two cents into this whole discussion about Dynamax, I personally think Dynamax in of itself is (kind of) fine, but the main issue of it lies in its abusers. Before suspecting Dynamax, I think it'd be better to suspect Gyarados and Hawlucha, because for the most part I've found that they're the biggest issue behind why people are struggling so hard with it. I'm usually not an advocate of banning things, especially with how early the Gen 8 meta is, but Gyarados/Hawlucha are way, way too ridiculous. Gyarados's ability to just switch in and just threaten the entire game with a single dragon dance is absolute bullshit, and thanks to the coverage it gets through TRs, its original counters are now just blatant Moxie fuel. To add insult to injury, the ability to nuke things with Max-Bounces and not only get speed boosts but attack boosts through Moxie is way too easy to execute for what reward it gives, and by the time Dynamax expires, it won't even matter with what boosts it has and the coverage it retains. On top of that, if you really want a cushioned switch in, run Intimidate! Or, even better, run Substitute or a different coverage move for what you wish to cover. It's way to easy to run this thing, and it absolutely brutalizes no matter how you opt to.
Overall, I think the fact that Gyarados is so easily able to switch in and steal games is way too ridiculous and overcentralizing. Yes, Lando was centralizing, but at least you didn't have to really go out of your way to counter it thanks to Hidden power, a 4x weakness to a common offensive type, and how many natural checks there were. Gyarados on the other hand, while having a 4x weakness, needs full on custom sets that are relatively niche to properly counter it. Not only is that inherently a difficulty with how flexible its sets are, but I wouldn't have doubts that would create an overly defensive, stally metagame just to handle one Pokemon. That's completely stupid, and things like Dynamax Gyarados are noncompetitive. If something is borderline impossible to react to without losing a couple mons in the process, I'm not at all an advocate of it and it will suffocate the metagame.
Lucha has the same issues, but to a slightly lesser extent and in a different manner. Free attack boosts through a beefy Max-Knuckle, beefy Airstream boosts, and terrain setup options for Unburden are also really problematic for the same reasons as I provided with Gyarados.
On the other hand! I think Gigantamax (maybe Dynamax in general minus Gyara/Lucha; will have to see based on how the meta develops) is really nice and a fun option for the metagame. Not only would you be able to scout it out on team preview, but it's because of this that it would be inherently react-able. If we opt to ban Dynamax as a whole, keeping Gigantamax not only keeps the metagame interesting and fun, but it quells the fundamental issue behind why Dynamax is so ridiculous: its ability to just be popped at any time with any Pokemon without the opponent being able to immediately react (unless you bait it out, which in of itself is unreliable). I'm all for something like that to keep Gen 8 spicy and prevent stall from becoming the ultimate way of playing this gen.
Tl;dr: dynamax is iffy, sure, but Gyarados/Lucha are really busted. Maybe suspect Dynamax depending on how we handle the dynamax duo, but ultimately keep Gigantamax to prevent stall from dominating the meta and keep things interesting.
Total battles: 44393
Avg. weight/team: 0.04
+ ---- + ------------------ + --------- + ------ + ------- + ------ + ------- +
| Rank | Pokemon | Usage % | Raw | % | Real | % |
+ ---- + ------------------ + --------- + ------ + ------- + ------ + ------- +
| 1 | Excadrill | 36.14147% | 26144 | 29.446% | 20190 | 30.589% |
| 2 | Darmanitan-Galar | 34.88677% | 29546 | 33.278% | 22830 | 34.589% |
| 3 | Dragapult | 34.23670% | 31004 | 34.920% | 21865 | 33.127% |
| 4 | Corviknight | 31.33300% | 22708 | 25.576% | 17148 | 25.980% |
| 5 | Ditto | 29.33092% | 17400 | 19.598% | 11355 | 17.203% |
| 6 | Ferrothorn | 24.41318% | 17771 | 20.016% | 14844 | 22.489% |
| 7 | Gyarados | 23.65489% | 16643 | 18.745% | 11440 | 17.332% |
| 8 | Rotom-Wash | 23.05373% | 13048 | 14.696% | 10818 | 16.390% |
| 9 | Toxapex | 19.51562% | 12451 | 14.024% | 9818 | 14.875% |
| 10 | Aegislash | 18.25009% | 14362 | 16.176% | 10438 | 15.814% |
More relevant, though. Has anyone else noticed a lack of Tyranitars? Maybe its just me. In the couple of games I've played I haven't seen as many as early analyses of the meta suggested there would be. After using a couple of sets I did notice it wasn't really pulling its weight. Water-based teams are very common and Barraskewda just feasts on poor Ttar. Fighting types are also all over the place since Max Knuckle is one the best Max moves in the game. Maybe I'm just using it wrong, though. Anyone have any success with T-tar lately?
Marty is a hero and has pulled stats from the first few days of the ladder. It's not a gigantic sample size, but with over 44000 games it's still enough to give us a pretty decent view of the meta. No huge surprises: lots of Excadrill, GalarDarm, Dragapult and Ditto. Aegislash is a bit higher than I'd expected, making it into the top 10 over some other popular options like GalarCorsola and Hawlucha.
The biggest surprise for me is that Togekiss is way way down at 44th in usage (2.63%); in my experience it's up there with Lucha, Gyarados and Excadrill as one of the most threatening Dynamax sweepers. To see it below things like Runerigus, Chandelure and Centiskortch feels off.
Anyhow, here are the top 10 most used 'mons in OU as of last night:
Code:Total battles: 44393 Avg. weight/team: 0.04 + ---- + ------------------ + --------- + ------ + ------- + ------ + ------- + | Rank | Pokemon | Usage % | Raw | % | Real | % | + ---- + ------------------ + --------- + ------ + ------- + ------ + ------- + | 1 | Excadrill | 36.14147% | 26144 | 29.446% | 20190 | 30.589% | | 2 | Darmanitan-Galar | 34.88677% | 29546 | 33.278% | 22830 | 34.589% | | 3 | Dragapult | 34.23670% | 31004 | 34.920% | 21865 | 33.127% | | 4 | Corviknight | 31.33300% | 22708 | 25.576% | 17148 | 25.980% | | 5 | Ditto | 29.33092% | 17400 | 19.598% | 11355 | 17.203% | | 6 | Ferrothorn | 24.41318% | 17771 | 20.016% | 14844 | 22.489% | | 7 | Gyarados | 23.65489% | 16643 | 18.745% | 11440 | 17.332% | | 8 | Rotom-Wash | 23.05373% | 13048 | 14.696% | 10818 | 16.390% | | 9 | Toxapex | 19.51562% | 12451 | 14.024% | 9818 | 14.875% | | 10 | Aegislash | 18.25009% | 14362 | 16.176% | 10438 | 15.814% |
The problem with this notion is that Gyarados and Hawlucha will just easily be replaced by the next Dynamax abuser, which there are several contenders (like Salazzle, Gengar, Special/Physical Hydregion, Darm-Z-G, Polteageist, Swoobat, and pretty much every set up sweeper in the game).
The fact of the matter is that Dynamax heavily favors set up sweepers and makes sweeping as easy as getting 1 read if the opponent doesn’t have a Ditto.
Finchinator said:Personally, I believe having a second ladder will not do much good. It will ultimately splinter the playerbase, compromising the ongoing investigation of the current, real metagame. In addition, the ladder that is not official will not gain enough traction to draw any important conclusions. We should be focused on if Dynamax is banworthy or not in the current, real metagame instead of seeing if we believe a currently non-existent, theoretical metagme is better without it. Making a second, unofficial ladder does not provide us with any information on Dynamax and it does not give us anything concrete to use moving forward. I understand that the intent is genuine and I respect the underlying idea -- the idea is fine on paper, but in practice it is less than ideal and unnecessary. We should continue to focus on the current metagame and more people should share their thoughts on Dynamax as it stands.
did Marty do this unweighted or did he look at the top glicko?snip
Do we have data in what is the minimum dynamax level a pokemon with gmax can be caught at? If its low enough, could we revert the level that showdown uses to that, thus lowering how much HP someone gets from dmax? Or would it not be impactful enough?
Anyways, I'm still pretty low ladder as I don't have time to play right now, but from what I've played it seems like a ferropex core is pretty useful to shut down dynamax. Pex with haze to never let hawlucha breathe a swords dance and baneful banker to get free poison. Ferro can make it hard to set up a dynamax with no fire moves by using leech seed and crippling the foe down, forcing switch ins.
Or I might be a clown and this is totally incorrect, but oh well.
quick snip