Been playing rains since gen 3 b/c swampert is my fave mon of all time (f in the chat for the boy) and I really like barraskewda in this gen and didn't play very much competitive SU so this is my attempt at getting back into it.
Barraskewda @ Leftovers
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Liquidation
- Drill Run
- Poison Jab
Takes the place of Swampert as the main win con and somewhat of a revenge killer. Outspeeds basically everything in rain besides like 2x gyarados (whose broken anyway). Has really good coverage with drill run and close combat and dynamaxing allows him to set his own rain which is nice if pelipper gets yeeted. I don't think he's as strong as mega- swampert but is still a very good sweeper in his own right.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- U-turn
- Roost
- Hurricane
General pelipper set IDK what more I can say that hasnt already been said. Hurricane b/c it can't learn defog this gen I guess and hurricane in rain is ridiculously strong.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Gyro Ball
- Leech Seed
Again not much more I can say here pretty generic ferro set. Rocks over spikes b/c of consistency and to stop a sweep getting stopped from sash users. Also without tangrowth is basically a no brainer on any rain team.
Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Volt Switch
- Will-O-Wisp
Takes the place of tapu-koko in this gen, Really good against ground obviously and can switch in well against gyarados and basically everything thats not seismatoad against sand teams. Didn't know what to put for the last move since I didn't think that a scarf set would be good with this team so i went with will-o-wisp and an iapapa berry as the item idk how good it is but it's worked out decently in the games I've played. Also thunder in rain is A1
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Hurricane
- U-turn
- Defog
- Iron Head
Corviknight takes the place of tornadus therian and is real strong. Can actually tank alot of hits from things that are super effective against it. Works as a nice defogger and pivot. Also checks clefable real well which can be kind of a pain. IDK if leftovers or heavy duty boots are better as an item as they both have their positives and negatives.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
IVs: 0 Atk
- Transform
Ditto somewhat takes the place of kartana as a revenge sweeper and I think ditto is just really strong rn in the meta. Being able to take out boosted hawlucha, gyarados, and hydreigon and swap in when my opponent dynamaxes is real good. Counters alot of stuff I usually wouldnt be able to and makes my lack of a haze user less important.
Barraskewda @ Leftovers
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Liquidation
- Drill Run
- Poison Jab
Takes the place of Swampert as the main win con and somewhat of a revenge killer. Outspeeds basically everything in rain besides like 2x gyarados (whose broken anyway). Has really good coverage with drill run and close combat and dynamaxing allows him to set his own rain which is nice if pelipper gets yeeted. I don't think he's as strong as mega- swampert but is still a very good sweeper in his own right.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- U-turn
- Roost
- Hurricane
General pelipper set IDK what more I can say that hasnt already been said. Hurricane b/c it can't learn defog this gen I guess and hurricane in rain is ridiculously strong.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Gyro Ball
- Leech Seed
Again not much more I can say here pretty generic ferro set. Rocks over spikes b/c of consistency and to stop a sweep getting stopped from sash users. Also without tangrowth is basically a no brainer on any rain team.
Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Volt Switch
- Will-O-Wisp
Takes the place of tapu-koko in this gen, Really good against ground obviously and can switch in well against gyarados and basically everything thats not seismatoad against sand teams. Didn't know what to put for the last move since I didn't think that a scarf set would be good with this team so i went with will-o-wisp and an iapapa berry as the item idk how good it is but it's worked out decently in the games I've played. Also thunder in rain is A1
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Hurricane
- U-turn
- Defog
- Iron Head
Corviknight takes the place of tornadus therian and is real strong. Can actually tank alot of hits from things that are super effective against it. Works as a nice defogger and pivot. Also checks clefable real well which can be kind of a pain. IDK if leftovers or heavy duty boots are better as an item as they both have their positives and negatives.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
IVs: 0 Atk
- Transform
Ditto somewhat takes the place of kartana as a revenge sweeper and I think ditto is just really strong rn in the meta. Being able to take out boosted hawlucha, gyarados, and hydreigon and swap in when my opponent dynamaxes is real good. Counters alot of stuff I usually wouldnt be able to and makes my lack of a haze user less important.