Various mechanics across the board in this one:
Confirming from
Team Rocket Elite with a video that Quash will fail under the same circumstances that Sucker Punch fails. Speaking of which, Zaggyo finds that
it doesn't matter which side falls to only having 1 Pokemon; the glitch will trigger either way. We can summarize the host failure glitches with Sucker Punch / Quash so far as follows:
Once either side falls to one Pokemon remaining, starting the following turn, the host's first Pokemon sent out is immune to Sucker Punch / Quash.
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Moves that affect you and your allies, but not things like Tailwind which affects your side of the field:
- Aromatherapy (blocked by Substitute or Sap Sipper)
- Gear Up (only works if Ability is Plus or Minus)
- Heal Bell (blocked by Soundproof)
- Howl (in Gen 8) (blocked by Substitute)
- Life Dew (blocked by Storm Drain or Water Absorb)
- Magnetic Flux (only works if Ability is Plus or Minus)
None of these are blocked by Protect, but what about Max Guard? (Also have I got all of the other provisos correct?)
Zaggyo and I independently tested this. Max Guard will stop the following effects that can otherwise bypass Protect:
- Block
- Flower Shield*
- Gear Up*
- Magnetic Flux*
- Phantom Force
- Psych Up
- Teatime
- Transform
*for these effects, rather than block the moves outright, it plays the animation like it would work, then Max Guard blocks the effect.
Some examples of moves that will bypass Max Guard:
- Acupressure
- Aromatherapy
- Aromatic Mist
- Confide
- Curse (Ghost-type)
- Decorate
- Feint (though it will not lift the effect of Max Guard, only damages through it)
- Future Sight
- Haze
- Howl
- Life Dew
- Mean Look
- Perish Song
- Play Nice
- Role Play
- entry hazards (Stealth Rock, Sticky Web, etc.)
- Tearful Look
Most amusing on this list to me is that Max Guard will stop Block, but it doesn't stop Mean Look.
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32-bit overflow in damage calculation is still in the game.
SadisticMystic came up with this setup to test it:
Level 95 Centiskorch with Solar Power, +3 Sp. Atk with 265 starting Sp. Atk uses Rollout into an Eiscue twice, setting up an 8x Rollout Storage multiplier for use with Fire Blast in the sun into a Stonjourner with 7 Sp. Def that is reduced to -6 Sp. Def.
If 32-bit overflow still existed, then this calculation would overflow when applying the weather modifier. These are the ending damage rolls with 32-bit overflow:
- 21, 22, 22, 22, 23, 23, 23, 24, 24, 24, 24, 24, 24, 25, 25, 26
If there were no 32-bit overflow, however, we'd hit much larger damage range, which would still be subject to the
already demonstrated 16-bit HP truncation check, so the damage rolls look pretty odd:
- 13129, 20993, 28858, 36722, 44587, 52451, 60317, 2645, 10510, 18374, 26239, 34103, 41968, 49832, 57697, 26
As can be seen from this clip from
Anubis, the
attack dealt 24 damage, indicating that 32-bit overflow does still occur. I have a video of my side as well that I well eventually upload.
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Some various different mechanics I have built up in my notes (these may be repeats somewhere else in the thread)
- While Dynamaxed, Zen Mode Darmanitan and Wishiwashi transform based on the percent of their Dynamaxed HP, not base HP. So a Wishiwashi with 100 base HP -> Dynamax to 200 base HP will transform back to Solo Forme at 50 HP while Dynamaxed.
- Serene Grace has no effect on improving the odds of G-Max Snooze or G-Max Replenish.
- Imprison locks out an opponent's base moves even while the Imprison user is Dynamaxed. So for example, a Chandelure with Imprison + Shadow Ball will still lock an opposing Gengar's Shadow Ball from being used even if Chandelure Dynamaxes. If Gengar Dynamaxes, it is free to use Max Phantasm based on Shadow Ball, regardless of whether or not Chandelure is Dynamaxed.
- Assault Vest prevents the selection of Max Guard both pre- and post-Dynamax.
- Choice Scarf is accounted for when determining the order of multiple Pokemon Dynamaxing (though it immediately breaks the Choice lock / loses the Scarf Speed for the purposes of turn order)
- G-Max Befuddle will not re-roll a status condition for a Pokemon that has an immunity. For example, if G-Max Befuddle is used against a Toxicrity, it could do nothing, though the game makes no mention of a natural immunity (roll Poison/Paralysis) or put Toxicrity to sleep. If a Pokemon is protected by Sweet Veil and G-Max Befuddle rolls sleep, Sweet Veil will activate and prevent that sleep.
- Aegislash will Dynamax in its current forme, but it can only switch from Shield -> Blade since Max Guard does not switch Aegislash back to Shield Forme, even Max Guard based on King's Shield.
- Dynamaxing does not remove the Encore volatile; being Encored, then Dynamaxing, will result in the Encore volatile still displaying in the Y-info screen (and Encore can wear off mid-Dynamax, etc.). However, using Encore on some Dynamaxed target will always display "But it failed!", even if it was the first turn of Dynamax and no Max Move was used yet. Of course, the Encore doesn't really do anything since it gets straight-up ignored.
- Using Instruct on a Dynamaxed Pokemon will display "But it failed!" even if the most recent used move wasn't a Max Move.
- Timing out at Team Preview will always lock you into the first 4 Pokemon in VGC matches, even if you had part of your team already selected.
- Timing out during a turn with one move selected will respect the move that was locked in.
- Whether or not Zacian and Zamazenta are in their Crowned formes is not revealed at Team Preview, but it is revealed immediately in the battle Team Preview [+] even if Zacian/Zamazenta are not present.
- The effects of Infestation are not passed by Baton Pass.
- Unburden vs. Neutralizing Gas:
- If Neutralizing Gas was not on the field when the Unburden user lost their item: switching in Neutralizing Gas later will negate the Speed boost from Unburden until the Neutralizing Gas leaves the field
- If Neutralizing Gas was on the field when the Unburden user lost their item: Unburden will not get the 2x Speed boost even after Neutralizing Gas leaves the field