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Pet Mod Clean Slate 2

sandaconda-gmax.gif

:sandaconda-gmax: Sandaconda-Gigantamax :sandaconda-gmax:
Roles
Set-Up Sweeper / Paraspam / Orbeetle Check
Typing
ground.png
flying.png

Abilities
Shed Skin / Sand Force / Lightning Rod
Stats
92 / 105 / 125 / 137 / 70 / 101 (BST - 630)
New Moves
Dark Pulse

Sand Shift*
*Coil Clone. Boosts Special Attack instead of Attack.*

Removed Moves
None
Justification:
Sandaconda-Gmax is a special setup Pokemon that threatens Weezing-Galar, Orbeetle, and possibly even Cursola. Sandaconda-Gmax uses its brilliant Ground and Flying STAB combo of Earth Power and Hurricane. However, Cherrim can counter Sandaconda's Hurricane with Drought. Sandaconda expresses the ability to completely check Orbeetle, a Special Wall, with Earth Power and absorbing Electric-type attacks.

torkoal.gif

:torkoal: Torkoal :torkoal:
Roles
Rain Abuser / Hazards Removal
Typing
ground.png
water.png

Abilities
Humidifier
(Fire-type moves are 1.5x as powerful in the rain. Ignores rain weakening fire damage.)
Stats
90 / 130 / 120 / 95 / 100 / 70 (BST - 605)
New Moves
Flare Blitz
Razor Shell
Removed Moves
Stealth Rock
Justification:
A Fire-type. In the rain? Seriously??
Hell Yeah.
Torkoal is an absolute madlad of a Physical rain abuser, with Flare Blitz, Earthquake, Stone Edge, Razor Shell, Superpower, and Body Press at it's disposal, Torkoal threatens almost half of the metagame.
Pokemon Torkoal Can Handle: Orbeetle, Cherrim-Sunshine, Snorlax-Gmax, Dhelmise, Togekiss, Scolipede, Cursola, Gumshoos
Pokemon Torkoal Can't Handle: Weezing-Galar, Stonjourner, Zacian, Dubwool, Seismitoad, Walrein
Torkoal in the rain has access to basically a Fire/Water STAB Combo in Flare Blitz and Razor Shell, allowing it to take on Gumshoos that normally threaten its it otherwise. However, Pokemon such as Weezing-Galar and Seismitoad stop it in it's tracks. Seismitoad boasts a high HP and moderate defense stat coupled with 4x fire resistance and water-type immunity, while Weezing-Galar negates Humidifier, making Torkoal a sitting duck. Other than that, Torkoal is a force to be feared.​
 
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castform-rainy.gif

Name of the Pokemon: Rainy Castform
Roles: Rain Abuser, Offensive Pivot, Hazard Control
Type: Flying
Abilities: Rain Dish / Synchronize / Water Bubble
Stat Distribution: 70/70/70/100/70/130 (530)
Movepool Additions: Roost, Whirlwind, Volt Switch
Movepool Removals: Fire Blast, Flamethrower, Incinerate, Solar Beam, Energy Ball
Justification: On one hand, the combination of Water Bubble Hydro Pump, STAB Hurricane and never miss Thunder under Rain is deadly. On the other hand, it has no SpA boosting moves, getting hard walled by Cursola, and Water Absorb mons like Dhelmise and Seismitoad.
Overall high risk high reward mon.
rolycoly.gif

Name of the Pokemon: Rolycoly (Eviolite Compatible)
Roles: Hazard Setter
Type: Dark
Abilities: Turboblaze / Oblivious / Sturdy
Stat Distribution: 60/60/100/60/120/20 (420)
Movepool Additions: Foul Play
Justification: Three abilities that prevent it from being checked by different types of hazard deterrents. STAB Foul Play can help against offensive threats.
relicanth.gif

Name of the Pokemon: Relicanth
Role(s): Set-Up Sweeper, Defensive Pivot, Status Deterrent
Type: Fighting
Abilities: Marvel Scale / Technician
Stat Distribution: 125/140/100/60/70/105 (600)
Movepool Additions: Coil, Dragon Dance, Recover, Revenge. Additionally, it gets Rock Blast, Liquidation, Body Press from its Pokémon Home datamined learnset.
Justification: Guts... 2! A physical set-up sweeper that doesn't care too much about status conditions. Body Press gets boosted by poison with Marvel Scale, which means Relicanth is a counter against Scolipede's Poison spam.
A set with Coil, Body Press, Earthquake and Recover deals with Stonjourner, Galar Weezing, Walrein, Dhelmise and Orbeetle, but leaves it vulnerable against Intimidate Zacian, Togekiss, plus future Flying- and Bug-types. A set with Stone Edge replacing Earthquake deals with Togekiss, Scolipede, but gets walled by Dhelmise. You can also run DDance + Technician for a max Atk/max Speed set, which also opens up Revenge, Rock Blast, Rock Tomb and Bulldoze as options.
altaria.gif
(let's try this again)
Name of the Pokemon: Altaria
Role(s): Mist Setter, Set-Up Sweeper, Defensive Pivot, Cleric, Hazard Removal
Type: Flying/Dragon
Abilities: Overcast / Cloud Nine / Natural Cure
Stat Distribution: 75/110/110/110/105/80 (590)
Movepool Additions: Dragon Ascent
Custom Elements: Overcast: On switch-in, this Pokemon summons Mist for 5 turns (8 turns with Dawn Stone) on the user's side of the field. Mist now also prevents self-inflicted stat drops.
Justification: Altaria can support the team in numerous ways, having access to Heal Bell, Defog, Haze, its own auto field effect and a status sponge ability. It can also abuse its own field effect, having Dragon Dance combined with Dragon Ascent without drops.
Altaria pairs well with Zacian, as it gains a Close Combat without Defense drops.
 
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1582440063054.png


Name of the Pokemon: Drizzile
Role(s): PP Sweeper
Type:
1582440464187.png
1582440471325.png


Abilities: Pressure
Stat Distribution: 90/20/170/20/160/40 (500 BST)
Movepool Additions: Thunder Wave, Calm Mind, Cosmic Power, Stockpile, Toxic
Justification: With its Ability Pressure, it can easily drag opponents PP by Paralyzing them with Thunder Wave. If you are a hasty person, you can use Toxic. Moves like Calm Mind, Cosmic Power and Stockpile increases its defense to extreme tho it is not made for attack
 
View attachment 224484

Name of the Pokemon: Drizzile
Role(s): PP Sweeper
Type:
View attachment 224485View attachment 224486

Abilities: Pressure
Stat Distribution: 90/20/170/20/160/40 (500 BST)
Movepool Additions: Thunder Wave, Calm Mind, Cosmic Power, Stockpile, Toxic
Justification: With its Ability Pressure, it can easily drag opponents PP by Paralyzing them with Thunder Wave. If you are a hasty person, you can use Toxic. Moves like Calm Mind, Cosmic Power and Stockpile increases its defense to extreme tho it is not made for attack
This is not a field abuser, hazard setter, or setup sweeper. It's also insanely minmaxed, you should really siphon some of the defenses into its offenses.
 
UPDATED
1582443960990.png

Name of the Pokemon: Drizzile
Role(s): PP Sweeper
Type:
1582443991691.png
1582443998609.png


Abilities: Pressure
Stat Distribution: 90/20/170/20/160/40 90/50/140/50/130/40 (500 BST)
Movepool Additions: Thunder Wave, Calm Mind, Cosmic Power, Stockpile, Toxic
Justification: With its Ability Pressure, it can easily drag opponents PP by Paralyzing them with Thunder Wave. If you are a hasty person, you can use Toxic. Moves like Calm Mind, Cosmic Power and Stockpile increases its defense to extreme tho it is not made for attack
 
UPDATED
View attachment 224488
Name of the Pokemon: Drizzile
Role(s): PP Sweeper
Type:
View attachment 224489View attachment 224490

Abilities: Pressure
Stat Distribution: 90/20/170/20/160/40 90/50/140/50/130/40 (500 BST)
Movepool Additions: Thunder Wave, Calm Mind, Cosmic Power, Stockpile, Toxic
Justification: With its Ability Pressure, it can easily drag opponents PP by Paralyzing them with Thunder Wave. If you are a hasty person, you can use Toxic. Moves like Calm Mind, Cosmic Power and Stockpile increases its defense to extreme tho it is not made for attack
Remember that it's usually better to just update old posts with the changes to submissions. Also, this still doesn't fall into any of the sub categories, which are as follows: rain abuser, hazard setter, or setup sweeper.
 
UPDATED
View attachment 224488
Name of the Pokemon: Drizzile
Role(s): PP Sweeper
Type:
View attachment 224489View attachment 224490

Abilities: Pressure
Stat Distribution: 90/20/170/20/160/40 90/50/140/50/130/40 (500 BST)
Movepool Additions: Thunder Wave, Calm Mind, Cosmic Power, Stockpile, Toxic
Justification: With its Ability Pressure, it can easily drag opponents PP by Paralyzing them with Thunder Wave. If you are a hasty person, you can use Toxic. Moves like Calm Mind, Cosmic Power and Stockpile increases its defense to extreme tho it is not made for attack

Yh none off the slates call for a wall or a pp staler. So ig you redo the whole thing
 
duraludon.gif

Name of the Pokemon: Duraludon
Role(s): Hazard Setter, Defensive Pivot, Trick Room Abuser
Type:
Steel.png
Dragon.png

Abilities: Berserk / Mirror Armor | Bulletproof (HA)
Stat Distribution: 114 / 127 / 98 / 131 / 123 / 32 | 615 BST
Movepool Additions: Spikes, Curse, Doom Desire, Earth Power, Earthquake
Justification:
- Access to Stealth Rock and Spikes
- STAB Dragon Tail is great with hazards, especially right before Doom Desire hits.
- low speed + Gyro Ball + Curse
- good special tank, immune to Focus Blast and Aura Sphere
- lacks recovery outside of Rest

zygarde-10.gif
zygarde-complete.gif

Name of the Pokemon: Zygarde-10%
Role(s): Rain Abuser, Setup Sweeper, Wallbreaker
Type:
Dark.png
Fighting.png

Abilities: Power Construct
Stat Distribution:
-10% Forme: 100 / 125 / 80 / 105 / 80 / 110 | 600 BST
-Complete Forme: 100 / 160 / 120 / 135 / 100 / 95 | 700 BST
Movepool Additions: Recover, Close Combat, Aura Sphere, Dark Pulse, Flash Cannon, Surf
Movepool Removals: Glare, Thousand Arrows, Iron Tail
Custom Elements: Power Construct - Transformation now occurs during rain, and reverts out of rain
Justification:
- Dragon Dancer that gains a huge stat boost during Rain
- Can also run Choice Band and mixed sets
- Fairy types give it trouble outside of its special coverage moves
- Can deal with many enemies of Rain, such as Water Absorb Delmise / Seismitoad, Snorlax, and Cherrim

blacephalon.gif

Name of the Pokemon: Blacephalon
Role(s): Setup Sweeper,
Type:
Fire.png
Ice.png

Abilities: Mold Breaker / Flash Fire | Ice Body (HA)
Stat Distribution: 90 / 80 / 92 / 130 / 110 / 98 | 600 BST
Movepool Additions: Quiver Dance, Ice Beam, Blizzard, Nature Power,
Justification:
-Quiver Dance sweeper with powerful STABs
-Mold Breaker bypasses Thick Fat and Flash Fire, and possibly other abilities in the future
-Has some trouble with Water and Fire types ( although the current ones it can hit neutrally with its STABs )
-Heavy-Duty Boots is almost a necessity

eelektross.gif

Name of the Pokemon: Eelektross
Role(s): Setup Sweeper, Offensive Pivot
Type:
Electric.png
Dark.png

Abilities: Levitate
Stat Distribution: 90 / 85 / 70 / 130 / 100 / 125 | 600 BST
Movepool Additions: Calm Mind, Dark Pulse
Movepool Removals: Flamethrower
Justification:
-Threatens key defensive pokemon thanks to its typing
-Very useful immunities and resistances such as Ground, Ghost, and Steel
-Calm Mind / Thunderbolt / Dark Pulse leaves room for Substitute, Giga Drain, or Volt Switch
-Doesn't have a lot of sheer power, so it will need Life Orb and some prior damage to get much sweeping done
 
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:ss/empoleon:
Name of Pokemon: Empoleon
Role(s): Rain Abuser, Hazard Setter, Setup Sweeper
Type:
Water.png
/
Steel.png

Abilities: Hydration, Swift Swim | Clear Body (HA)
Stat Distribution: 80/85/100/110/115/70 (560 BST)
Movepool Additions: Kings Shield, Earth Power, Stone Edge, Iron Head, Calm Mind
Justification:
- Bulky Stealth Rock setter
- Great rain abuser that can be used offensively with Swift Swim or defensively with Hydration
- Can be used as a special sweeper with Calm Mind or a physical sweeper with Swords Dance
- An all-around great tank
- Clear Body can be used alternatively without rain

(Yes I used all three roles in one I am a madman.)
 
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:ss/empoleon:
Name of Pokemon: Empoleon
Role(s): Rain Abuser, Hazard Setter, Setup Sweeper
Type: View attachment 224566 / View attachment 224567
Abilities: Hydration, Swift Swim | Thick Fat (HA)
Stat Distribution: 80/85/100/110/115/70 (560 BST)
Movepool Additions: Kings Shield, Earth Power, Stone Edge, Iron Head, Calm Mind
Justification:
- Bulky Stealth Rock setter
- Great rain abuser that can be used offensively with Swift Swim or defensively with Hydration
- Can be used as a special sweeper with Calm Mind or a physical sweeper with Swords Dance
- An all-around great tank
- Can be used alternatively without rain with Thick Fat

(Yes I used all three roles in one I am a madman.)
While this is pretty balanced (actually falling on a sort of underpowered note), Walrein already exists as a Water/Steel mon with Thick Fat, so I would advise against making another.
 
castform.gif

Name of the Pokemon: Castform
Roles: Rain Abuser, Offensive Pivot, Hazard Control
Type: Flying
Abilities: Rain Dish / Synchronize / Water Bubble
Stat Distribution: 70/70/70/100/70/130 (530)
Movepool Additions: Roost, Whirlwind, Volt Switch
Movepool Removals: Fire Blast, Flamethrower, Incinerate, Solar Beam, Energy Ball
Justification: On one hand, the combination of Water Bubble Hydro Pump, STAB Hurricane and never miss Thunder under Rain is deadly. On the other hand, it has no SpA boosting moves, getting hard walled by Cursola, and Water Absorb mons like Dhelmise and Seismitoad.
Overall high risk high reward mon.
rolycoly.gif

Name of the Pokemon: Rolycoly (Eviolite Compatible)
Roles: Hazard Setter
Type: Dark
Abilities: Turboblaze / Oblivious / Sturdy
Stat Distribution: 60/60/100/60/120/20 (420)
Movepool Additions: Foul Play, Strength Sap
Justification: Three abilities that prevent it from being checked by different types of hazard deterrents. Oblivious in particular is great due to Strength Sap.
relicanth.gif

Name of the Pokemon: Relicanth
Role(s): Set-Up Sweeper, Defensive Pivot, Status Deterrent
Type: Fighting
Abilities: Marvel Scale / Technician
Stat Distribution: 125/140/100/60/70/105 (600)
Movepool Additions: Coil, Dragon Dance, Recover, Revenge. Additionally, it gets Rock Blast, Liquidation, Body Press from its Pokémon Home datamined learnset.
Justification: Guts... 2! A physical set-up sweeper that doesn't care too much about status conditions. Body Press gets boosted by poison with Marvel Scale, which means Relicanth is a counter against Scolipede's Poison spam.
A set with Coil, Body Press, Earthquake and Recover deals with Stonjourner, Galar Weezing, Walrein, Dhelmise and Orbeetle, but leaves it vulnerable against Intimidate Zacian, Togekiss, plus future Flying- and Bug-types. A set with Stone Edge replacing Earthquake deals with Togekiss, Scolipede, but gets walled by Dhelmise. You can also run DDance + Technician for a max Atk/max Speed set, which also opens up Revenge, Rock Blast, Rock Tomb and Bulldoze as options.
altaria.gif
(let's try this again)
Name of the Pokemon: Altaria
Role(s): Mist Setter, Set-Up Sweeper, Defensive Pivot, Cleric, Hazard Removal
Type: Flying/Dragon
Abilities: Overcast / Cloud Nine / Natural Cure
Stat Distribution: 75/110/110/110/105/80 (590)
Movepool Additions: Dragon Ascent
Custom Elements: Overcast: On switch-in, this Pokemon summons Mist for 5 turns (8 turns with Dawn Stone) on the user's side of the field. Mist now also prevents self-inflicted stat drops.
Justification: Altaria can support the team in numerous ways, having access to Heal Bell, Defog, Haze, its own auto field effect and a status sponge ability. It can also abuse its own field effect, having Dragon Dance combined with Dragon Ascent without drops.
Altaria pairs well with Zacian, as it gains a Close Combat without Defense drops.
Coincidence that the Pokemon based on a fire starter has 420 BST? I THINK THE HELL NOT.
 
Remember that it's usually better to just update old posts with the changes to submissions. Also, this still doesn't fall into any of the sub categories, which are as follows: rain abuser, hazard setter, or setup sweeper.
Oh! I am new so I don't get that at first place but now I get it
 
absol.gif

Name of the Pokemon: Absol
Role(s): Set Up Sweeper, Physical Stallbreaker
Type: Dark/Psychic
Abilities: Hustle, Super Luck, Natural Cure
Stat Distribution: 90/120/80/80/90/120 (580 BST)
Movepool Additions: Coil, Power Trip, Morning Sun
Movepool Removals: Swords Dance, Will-o-Wisp, Calm Mind, Knock Off, Superpower,
Justification: After noticing the complete lack of dark types in the meta, I decided that I wanted to make a dark-type set up sweeper. To start, I didn't want to just give it a move like Dragon Dance or Shell Smash that would give it immediate, explosive power so I went with Coil instead as it's set up move. Coil + Hustle is a powerful combo that can lead to Absol becoming very hard to take down and allow it to close out games. I gave it Power Trip and took away Knock Off because my goal was to make Absol a late-game sweeper that was difficult to just throw out and click buttons with, and by giving it Power Trip it could reach even higher power than Knock Off, but not force an immediate switch that would get an instantly guaranteed kill. There's currently only two dark resists, and both are weak to psychic. While Absol's typing is offensively fairly good as there are no mons that resist both, it's typing provides no useful resistances and leaves it with a fear of U-Turn. While Absol does have Sucker Punch to alleviate it's lack of instant dark-type power, it's still able to be played around and could be exploited. Absol's design had a focus on introducing a dark type into the meta that wouldn't become over-centralizing, but still would have a significant impact and be useable on teams.
 
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:ss/kingler:
Name of Pokemon: Kingler
Roles: Rain Abuser, Physical Wallbreaker
Type:
Water.png

Abilities
: Shell Armor / Tough Claws
Stats: 90/140/115/80/80/75 (580 BST)
Movepool Additions: Ice Hammer
Justification: Kingler is extremely powerful under rain, spamming Tough Claws-boosted Crabhammers and Ice Hammers to do big damage. However, its wallbreaking capabilities are somewhat offset by its low speed, lack of dual STAB, and fairly shallow movepool.

:ss/tyranitar:
Name of Pokemon: Tyranitar
Roles: Hazard Setter
Type:
Rock.png
Dark.png

Abilities
: Solid Rock / Unnerve
Stats: 100/134/90/105/90/81 (600 BST)
Movepool Additions: Aura Sphere, Focus Blast
Movepool Removals: Dragon Dance, Stone Edge
Justification: Pretty sturdy and powerful rocker. Checked consistently by Zacian and does not appreciate the large amount of Ground-types in the meta so far.

:sm/yanmega:
Name of Pokemon: Yanmega
Roles: Set-up Sweeper
Type:
Dragon.png
Flying.png

Abilities
: Speed Boost / Infiltrator / Frisk
Stats: 96/96/96/126/96/90 (600 BST)
Movepool Additions: Dragon Pulse, Nasty Plot
Movepool Removals: Roost, U-Turn
Justification: Cleaner that can get out of hand pretty quickly, though its STABs have less-than-ideal power behind them.

:sm/glalie:
Name of Pokemon: Glalie
Roles: Set-up Sweeper, Weather Setter
Type:
Ice.png

Abilities
: Inner Focus / Ice Body / Snow Warning
Stats: 100/90/80/90/80/80 (520 BST)
Movepool Additions: Shell Smash
Movepool Removals: Spikes
Justification: Ice is a pretty advantageous type at the moment, hitting everything except Walrein and Dhelmise. Shell Smash boosts Glalie's offenses to sky-high levels, though a lack of movepool hinders its capabilities until later in the game when the opponent is chipped enough.

:ss/roserade:
Name of Pokemon: Roserade
Roles: Status Abuser, Special Wallbreaker
Type:
Grass.png
Fighting.png

Abilities
: Natural Cure / Poison Point / Merciless
Stats: 80/80/80/130/105/105 (580 BST)
Movepool Additions: Aura Sphere, Focus Blast
Movepool Removals: Toxic Spikes
Justification: Breaks down opposing bulkmons like Stojourner and Walrein, and can provide a soft check to Seismitoad. However, it has trouble against Dhelmise and Weezing-Galar, although it can put both to sleep if it uses Sleep Powder.
Kingler: That speed tier is pretty dismal for this meta- I'd think it should at least get a jump on the base 85 benchmark to outspeed stuff like Seimi. Outside of that this sub just feels kind of weaker than the meta at large, or at least when compared to its closest rival for button clicking in Stonjourner. Better special bulk and defensive typing, but 90/80 is still decently frail.
Tyranitar: I fail to see how a (in my opinion) weaker version of base Tyranitar would succeed in this meta. With the garbage defensive typing now being backed by relatively poor bulk (and the loss of its best STAB???), I can't imagine it will find an awful lot of opportunities to set hazards, or come in at all. Like even Orbeetle and Dubwool, it's best bets to switch in on outside of Cursola, just shred it with Body Press. Stuff like TTar have historically succeeded thanks to their inflated stats making up for their shortcomings, so a mid-BST TTar will probably just fall flat. It also either straight loses or trades with our only 2 removers, so that's not a good look either.
Yanmega: No problems with this one tbh. Maybe give it Draco?
Glalie: What does this even set up against? You need Life Orb and a Modest Nature Blizzard in order to muscle past specially defensive walls (most of which deal a metric fuckton to you), but without the +Speed Nature you are still outsped by stuff like Scarf Zacian. And this is all assuming that, as a pure Ice-type with 100/80/80 defenses, can somehow get a Shell Smash off in the first place. You also lose to priority unless running a physical or mixed set, but then you miss out on actually having power with Blizzard or not killing opposing priority regardless because you only have 4 Atk EVs and losing to Dhelmise because you had to drop Dark Pulse. TLDR, this thing can't set up and even if it can it still misses crucial OHKOes and ends up losing regardless.

machamp-gmax.gif

Name of Pokemon: Machamp-Gigantamax
Roles: Rain Abuser, Physical Wallbreaker, Choice Band/Scarf
Type: Fighting/Water
Abilities: Justified / Hydration
Stats: 84/134/114/74/104/84 (BST: 594)
Movepool Additions: Liquidation
Movepool Removals: N/A
Justification: Machamp uses Hydration while in the Rain to reduce the effectiveness of statuses while it sets up with Bulk Up. It can even be used with Rest to get full recovery. It uses is high Attack stat and sizeable defenses to smash through bulkier teams. A choiced set will allow it to run more attacking moves at the cost of being unable to set up. It pairs quite nicely with Dhelmise, as they both can take out the other's bad matchups (Dhelmise beats Zacian, Machamp beats Stonjourner).

While Machamp is no doubt powerful, its biggest weakness is 4MSS. It has the coverage moves needed to smack through some of the bulky that its STABs can't hit, such as Earthquake for Weezing and Orbeetle and Stone Edge for Togekiss, but it's moveset only has room for 1 (or both if forgoing other coverage options). The Bulk Up set would most likely be running Bulk Up, Dual STABs, and Rest/Coverage move. As for matchups, Togekiss and Zacian are probably the hardest. It has a good matchup against most bulky pokemon.

Machamp-Gmax @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Bulk Up
- Liquidation
- Rest / Earthquake / Stone Edge (for Togekiss)

Machamp-Gmax @ Choice Band
Ability: Hydration
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Liquidation
- Earthquake
- Stone Edge

crustle.gif

Name of Pokemon: Crustle
Roles: Set-Up Sweeper, Hazard Setter, Physical Wallbreaker
Type: Bug/Fire
Abilities: Swarm / Flame Body / Shell Armor
Stats: 75/110/135/80/110/90 (BST: 600)
Movepool Additions: Heat Crash, Flame Charge, Flare Blitz, Lunge, Leech Life, High Horsepower
Movepool Removals: Stealth Rock, Swords Dance, Earthquake, Stone Edge, Rock Slide
Justification: Crustle is a great Shell Smash sweeper for Hyper Offensive teams. Its high Defense and Special Defense allow it to safely use Shell Smash without taking too much damage. After setting up, it uses its high powered STABs (especially when in Swarm range) to sweep through weakened teams. Outside of Shell Smash, it can also use an offensive Spikes set to break down hazard control pokemon like Weezing-Galar and Dhelmise (both with High Horsepower). Crustle has bad matchups against Stonjourner and Togekiss if it has not set up yet, as Stonjourner bodies it with Rock STAB and Togekiss traps and kills it with Flying STAB. Crustle's other big weakness is Stealth Rock, which basically requires it to be run with Heavy Duty Boots or a teammate that can remove hazards. However, once all of these threats are covered, Crustle can be a huge threat in the metagame.

Crustle @ Heavy-Duty Boots
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash / Spikes
- Heat Crash
- Leech Life
- High Horsepower

octillery.gif

Name of Pokemon: Octillery
Roles: Set-Up Sweeper, Choice Scarf
Type: Ice
Abilities: Suction Cups / Sniper / Rain Dish
Stats: 88/88/88/118/118/100 (BST: 600)
Movepool Additions: Scope In*, Snipe Shot, Freeze Dry
Movepool Removals: Energy Ball, Sludge Bomb, Sludge Wave, Flash Cannon, Water Spout
Custom Elements: Scope In: Coil Clone, +1 Crit Rate, +1 Accuracy, +1 Speed
Justification: Octillery is a setup sweeper that relies on two uncommon stats, being Crit Rate and Accuracy. Scope In allows Octillery to boost those two and Speed in order to set up to sweep. Octillery actually needs 3 boosts (2 if running Scope Lens / Razor Claw) before it hits perfect Crit rate. Once it uses Scope In a few times, it can use boosted accuracy Blizzard/Fire Blast/Hydro Pump to tear through opposing teams. If Octillery is not set up, it struggles against Cherrim, Zacian, and Drizzile Dhelmise, and is walled reliably by Cursola. However after 1 or 2 boosts, most of these matchups are not as bad.

Octillery @ Scope Lens
Ability: Sniper
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scope In
- Blizzard / Ice Beam
- Fire Blast
- Hydro Pump / Substitute

Octillery @ Choice Scarf
Ability: Sniper
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Snipe Shot
- Fire Blast
- Freeze Dry
and yes, I know someone else already submitted a different Octillery, see Snorlax-Gigantamax a few slates ago

pincurchin.gif

Name of Pokemon: Pincurchin
Roles: Hazard Setter, Defensive Pivot, Mixed Wall
Type: Electric/Rock
Abilities: Iron Barbs / Static
Stats: 90/98/155/85/100/80 (BST: 608)
Movepool Additions: Volt Switch, Toxic, Accelerock, Head Smash, Stone Edge, Rock Slide
Movepool Removals: Toxic Spikes
Justification: When creating Pincurchin, I tried to make a substitute for Ferrothorn for the meta: A stellar defensive pokemon that is held back by some passivity and an easily exploitable type weakness. Pincurchin's 4x weakness to Ground moves allows for pokemon like Seismitoad, Gumshoos, and Snorlax to keep it in check. To circumvent this, it can run Air Balloon to force the opponent to use a contact move, activating Iron Barbs or Static, or a Special move. Outside of Ground moves, it also has a weakness to Water, Fighting, and Grass moves, meaning Cherrim matches up nicely against it. Pincurchin has access to Spikes, Recover, and Volt Switch, allowing it to be an effective hazard setter and pivot. More niche options could be a Memento lead for Hyper Offense, allowing a pokemon like Stonjourner to set up while the opponent is weakened.

Pincurchin @ Air Balloon
Ability: Static
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Recover
- Volt Switch
- Rock Slide / Memento / Toxic

edit: changed Machamp from pure Fighting to Fighting/Water
Machamp: Machamp doesn't switch into Stonjourner and Stonjouner doesn't switch into Dhelmise, so idk how it eases the matchup there. Outside of that it's fine enough, I'm not truly sold on the potency of Hydration making Rain worth it without proper stallbreaking capabilities but we'll have to see. Give it aqua jet at least for some degree of immediate pressure under rain
Crustle: It's fine, but for my own sanity can you preserve EQ? High Horsepower hits all of the same calcs but with that stupid 95% accuracy, and that's just frustrating.
Other 2 are fine


:ss/toxtricity:
Name of the Pokemon: Toxtricity
Role(s): Set Up Sweeper
Type:
Electric.png
Steel.png

Abilities: Soundproof / Iron Fist | Heavy Metal
Stats: 96 HP / 129 Atk / 90 Def / 70 SpA / 106 SpD / 88 Spe [600 BST]
Movepool Distribution: Meteor Mash, Plasma Fists
Justification: Toxtricity is a potent set up sweeper thanks to access to Shift Gear. Iron Fist strengthens the power of its main STABs. Toxtricity has a great matchup versus Togekiss, Walrein and once set up it can take on the majority of the tier. It strugges heavily threatened by Giga Snorlax, defensive Seisitoad and Orbeetle, however, and requires wallbreaker support, to properly break past them. Fortunately with its excellent defensive typing and bulk, it can pivot in on weak attacks and proceed to go on the offfensive.

:ss/kingdra:
Name of the Pokemon: Kingdra
Role(s): Rain Abuser, Hazard Removal, Special Wallbreaker, Physical Sweeper
Type:
Water.png
Dragon.png

Abilities: Swift Swim / Sniper | Damp
Stats: 95 HP / 105 Atk / 105 Def / 105 SpA / 105 SpD / 85 Spe [600 BST]
Movepool Distribution: Defog
Justification: Kingdra has fantastic bulk and a great defensive typing, but this is no wall! It's a menace that swims fast and breaks shit with its Rain boosted Hydro Pumps, and claps Grasses with perfectly accurate Hurricanes, while also packing that classic Draco nuke. Dragon Dance sets and Sniper sets are not out of the question either, and thanks to its previously mentioned bulk, can even attempt a bulky pivot set with Scald, Defog and Toxic.


:ss/cloyster:
Name of the Pokemon: Cloyster
Role(s): Sweeper, Hazard Setter
Typing:
Ice.png
Dragon.png

Abilities: Shell Armor / Bulletproof | Technician
Stats: 60 HP / 105 Atk / 180 Def / 95 SpA / 90 SpD / 70 Spe [600 BST]
Movepool Distribution: Dragon Darts, Dragon Pulse, Draco Meteor, Outrage, Freeze Dry, Dragon Dance
Justification: Cloyster is a strong set up sweeper which utilizes its outstanding physical bulk to get off a Shell Smash, after which it can go to town with Techniccian boosted STAB. Its not all ears tho, as Cloyster is walled to hell and back by Walrein, and NGas PhysDef Weezing. Not to mention revengekilled by the likes of Zacian. Even so, it is a force to be reckoned with.
Toxitricity: Give it Double Iron Base and we got a deal (jk)
Kingdra: It's Kingdra. Next
Cloyster: Kind of scary with Technician darts, but that speed+defensive typing should keep it in check.

1 Rain Abuser, 1 Hazard Setter, 2 Set-Up Sweepers
This first one is a re-sub but I changed it up a bit
Set-Up Sweeper 1
braviary.gif

Name of the Pokemon:Braviary
Roles:Set-up Sweeper,Pivot
Type:Fighting/Flying
Abilities:Adaptability,Intimidate,(HA)Scrappy
Stat Distribution:110/120/115/45/105/125/620
Movepool Additions:Knock Off,Drain Punch,Drain Dive,Stone Edge,Swords Dance
Custom Elements:Drain Dive(Flying Type Drain Punch)
Justification:Braviary is a good Sword Dance Sweeper with it's 3 move coverage in Close Combat,Brave Bird and Knock Off or It Can use a Scrappy Bulk Up set

Rain Abuser
octillery.gif

Name of the Pokemon:Octillery
Roles:Rain Abuser,Choice Specs Abuser
Type:Water
Abilities:Rain Force,Hydration,(HA)Mold Breaker
Stat Distribution:130/80/80/145/130/55/620
Movepool Additions:Earth Power,
Movepool Removals:Flamethrower,Fire Blast
Custom Elements:Rain Force In rain the power of Water,Ice and Grass type move is boasted 1.3(Sand Force Clone)
Justification:Octillery is a nuke Rain and Rain Force boosted Hydro Pump is POWERFUL and with Earth Power,Ice Beam, and Energy Ball to hit water resistances and Immunity's but Octillery is slow and and has only okay defense

Set-Up-Swepper 2
flareon.gif

Name of the Pokemon:Flareon
Roles:Set-Up-Swepper,Revenge Killer
Type:Fire/Normal
Abilities:Weak Armor,Reckless,(HA)Insomnia
Stat Distribution:115/140/60/50/130/115/610
Movepool Additions:Extreme Speed,Close Combat,Stone Edge,Fire Flare,Slack Off,Bulk Up,Crunch
Custom Elements:Fire Flare(Fire Type Dragon Dance)
Justification:Flareon has the tools to be a great sweeper with powerful Reckless boasted Flare Blitz and Double-Edge Priority in Extreme Speed and boosting moves in Fire Flare and Bulk up but it defense is bad and it going take take a lot of recoil using it's stab moves

Hazard Setter

camerupt.gif

Name of the Pokemon:Camerupt
Roles:Hazard Setter
Type:Fire/Ground
Abilities:Sap Sipper,Immunity,(HA)Unaware
Stat Distribution:125/50/120/130/145/50/620
Movepool Additions:Spikes,Slack Off,Energy Ball,Ice Beam
Justification:Will Add Later
Braviary: If you aren't listing any downsides, chances are its broken
Octillery: Feels like running pure wallbreakers on Rain (stallbreakers perhaps) isn't worth it, Rain could always handle bulkier teams thanks to the STAB boost, it's offense that they need the speed to truly steamroll.
Flareon: If this wins, I'm not implementing Fire Flare. It's just getting Dragon Dance.
Camerupt: Way too bulky to have Unaware

Name of the Pokemon: Barraskewda
Role(s): Rain Abuser, Physical Wallbreaker, Offensive Pivot
Type: Water / Dark
Abilities: Swift Swim / Mold Breaker
Stat Distribution: 70 / 135 / 110 / 90 / 65 / 110 (600 BST)
Movepool Additions: U-turn
Movepool Removals: None
Custom Elements: None
Justification: This is a frailer, slightly weaker, but much faster Mega Swampert. Its Water STABS hit like a nuke under Rain, Swift Swim makes its already decent speed tier into... well... uh... superspeed?! What?! Its decent speed tier also enables it to function outside of rain as a decently speedy offensive pivot as well, so there's that.

Name of the Pokemon: Arcticuno
Role(s): Setup Sweeper (Calm Mind),
Type: Ice / Flying
Abilities: Magic Guard
Stat Distribution: 80 / 90 / 90 / 130 / 100 / 120 (610 BST)
Movepool Additions: Calm Mind, Hurricane, Earth Power
Movepool Removals: None (This guy has a thin ass offensive movepool)
Custom Elements: None
Justification: We, lo and behold, have no Ice-types in this meta! But in all seriousness this birb is built to be a fast, powerful Calm Mind sweeper that doesn't mind hazards thanks to Magic Guard. We got a whole load of special walls here though and its typing is still shitty so I think its flaws (should) hopefully be inherently obvious.

Name of the Pokemon: Electivire
Role(s): Setup Sweeper (Bulk Up), Mixed Wallbreaker, Offensive Pivot
Type: Electric / Fighting
Abilities: Motor Drive / Stamina / Sheer Force
Stat Distribution: 82 / 133 / 75 / 110 / 90 / 110 (600 BST)
Movepool Additions: Plasma Fists, Close Combat, Bulk Up, Meteor Mash, Knock Off
Movepool Removals: Earthquake, Flamethrower
Custom Elements: None
Justification: Simple and straightforward, isn't it? We also don't have any offensive Electric-types, so there's that. This guy is basically a simple-to-use and powerful Bulk Up sweeper, or, maybe if that's not your thing, a mixed wallbreaker. Heck, make this guy an Offensive Pivot and I could care less. Earthquake and Flamethrower getting removed... yeah that explains itself, doesn't it?
First 2 are fine
Electivire: Seems just a bit too slow to really sweep with Bulk Up- It'll just get shredded by Zacian. I'd siphoning some of that BST into speed, at least hit 120 imo.

goodra.gif

Name of the Pokemon: Goodra
Roles: Rain Abuser (Dry Skin / Hydration), Special Wall, Mixed Wall, Special Wallbreaker
Type:
Dragon.png
/
Poison.png

Abilities: Liquid Ooze / Hydration / Dry Skin
Stat Distribution: 95 / 70 / 90 / 135 / 155 / 70 (615 BST)
Movepool Additions: Scald, Toxic, Recover
Movepool Removals: Fire Blast, Flamethrower
Justification: Who said rain abusers had to be offensively based? Goodra functions as a great blanket check to many foes, such as Zacian, Cherrim, Scolipede without Drill Run, Dubwool, Walrein and defensive Seismitoad. Goodra can either use Hydration to shrug off status, or Dry Skin for auto healing and pivoting into Water STAB from Walrein and Seismitoad. The extra Fire weakness is also mostly negated due to its high Special Defense and the fact you'll mostly use this in rain, which lowers the power anyway and having access to reliable recovery. If need be, it can still pull off an offensive role, though it lacks good options to hit Steels. However, it is weak to foes such as Gumshoos and offensive Seismitoad, and its speed is pretty low. Nevertheless, do not underestimate this.

gligar.gif

Name of the Pokemon: Gligar (Eviolite Compatible)
Roles: Hazard Setter, Hazard Control, Physical Wall, Defensive Pivot
Type:
Poison.png
/
Dark.png

Abilities: Hyper Cutter / Sticky Hold / Prankster
Stat Distribution: 78 / 94 / 117 / 67 / 65 / 59 (475 BST)
Movepool Additions: Spikes, Toxic Spikes, Baneful Bunker, Foul Play, Gastro Acid, Poison Fang
Movepool Removals: Acrobatics, Bulldoze, Dig, Earth Power, Swords Dance, Wing Attack
Justification: A very bulky hazard setter and remover that makes up for its pathetic speed by having a great defensive typing and access to Prankster, which allows it to set hazards even against the fastest pokemon in the meta. Its typing and great defenses let it serve as a great check to pokemon like Weezing-Galar, Stonjourner, Zacian, Scolipede, and Cursola. It can also annoy bulky foes by spreading poison through the use of Baneful Bunker and Poison Fang, as well as crippling other pokemon like Cherrim, Stonjourner, Gumshoos and Snorlax-Gmax that heavily rely on their abilities to be successful with Gastro Acid. However, while this may be very hard to break physically, it will not at all be difficult to do so specially due to its pathetic Special Defense which even Eviolite cannot salvage, leaving it weak to foes like Cherrim, Flare Boost Seismitoad, and Togekiss, especially if the Eviolite is knocked off.

butterfree-gigantamax.gif

Name of the Pokemon: Butterfree-Gmax
Roles: Setup Sweeper, Special Wallbreaker Psychic Terrain Setter,
Type:
Bug.png
/
Psychic.png

Abilities: Illuminate / Sweet Veil / Psychic Surge
Stat Distribution: 71 / 71 / 82 / 135 / 90 / 96 (545 BST)
Movepool Additions: Psyshock, Healing Wish, Mystical Fire
Justification: A powerful Quiver Dance sweeper that also offers Psychic Terrain to boost its Psychic STAB to nuclear levels and protect it from priority, which it would otherwise be weak to. For Dark types, it can ward those off with its Bug STAB and use Mystical Fire to prevent Steel-types from walling it too. However, its typing is less than ideal due to having weaknesses to foes like Cherrim, Dhelmise and Togekiss. It is also heavily reliant on Quiver Dance to pose a serious threat, so a faster foe can knock it out before it gets the chance to sweep.

zeraora.gif

Name of the Pokemon: Zeraora
Roles: Setup Sweeper, Physical Wallbreaker
Type:
Electric.png
/
Fighting.png

Abilities: Inner Focus / Quick Feet / Tough Claws
Stat Distribution: 85 / 131 / 79 / 80 / 89 / 116 (580 BST)
Movepool Additions: Swords Dance
Justification: Why the hell did Zeraora not get a Fighting-type to start with?! For crying out loud even actual Fighting-types have less Fighting moves than Zeraora! Now that that's over, Zeraora is a powerful sweeper with Swords Dance and Tough Claws boosting two powerful STABS in Plasma Fists and Close Combat. It also has a shit ton over other contact coverage to KO a specific threat that can otherwise wall it. Orbeetle? Knock Off. Any future Dragons? Play Rough. Dhelmise? Blaze Kick. Its only weak points lie in its typing leaving it weak to Gumshoos and Zacian, and its low defenses and average speed for an Ubers attacker. And FYI, I did not get this idea from SteelixPrismGX.
Goodra: The Poison-type on this thing really hurts its rain synergy- Compounding Ground weaknesses on Rain makes this defensive option seem kind of unappealing. Also lol at ever using Hydration on a Poison type over Dry Skin
Gligar: This thing is probably less bulky than Orbeetle tbh, but regardless Prankster hazards is proven good.
Butterfree: It outspeed scarf Togekiss so it can work
Zeraora: Why do we have 2 Electric/Fightings slower than Zacian this slate. Same thing I said about EVire applies here

Spr 5b 561.png
Name of the Pokemon: Sigilyph
Role(s): Rain Abuser
Type: Electric/Flying
Abilities: Tinted Lens
Stat Distribution: 50/40/50/140/95/130 (BST 505)
Movepool Additions: Thunder, Thunderbolt, Hurricane
Movepool Removals: All offensive Psychic-type moves, Reflect, Light Screen, Roost
Custom Elements: N/A
Justification: An absurd flying nuke that hits everything in the game neutrally and has more Special Attack than base Alakazam. I hate myself for making this, which is why I gave it worse bulk than a wet roll of paper towels. It also gets bodied by Cursola.

Spr 5b 601.png
Name of the Pokemon: Klinklang
Role(s): Hazard Setter
Type: Psychic/Steel
Abilities: Levitate
Stat Distribution: 100/80/100/120/130/75 (BST 605)
Movepool Additions: Spikes, Caltrops, Psychic, Psychic Terrain, Rapid Spin
Movepool Removals: Shift Gear, Electric Terrain, Thunderbolt
Custom Elements: Caltrops: sets the entry hazard from G-Max Steelsurge, which deals damage based on a Pokemon's weakness to Steel-type.
Justification: Klinklang is a diverse hazard setter that can use its varied movepool to take control of the battle. With Caltrops, a hefty Psychic, and poison immunity keeping threats such as Defog Weezing off the battlefield, Klinklang is able to set up with relative ease. It also has surprising utility on Trick Room teams, which is a thing Klinklang has in the base game, somehow.

Spr 5b 446.png
Name of the Pokemon:
Munchlax
Role(s): Setup Sweeper
Type: Normal/Dark
Abilities: Gluttony/Thick Fat/Ripen
Stat Distribution: 150/120/90/25/100/80 (BST 560)
Movepool Additions: Stuff Cheeks, Body Press, Swords Dance, Power Trip
Movepool Removals: Belly Drum
Custom Elements: N/A
Justification: Munchlax is an unorthodox option that can be run a couple of ways. It could opt for a set with Stuff Cheeks, a Ganlon Berry and Ripen to instantly triple its Defense with no sacrifice, boost up with Swords Dance to increase the BP and Attack behind Power Trip simultaneously, or it could use its other stat-boosting moves, such as Curse or Amnesia. But its goal remains the same: boost up, and sweep with Power Trip. Its critical weakness lies in Zacian, who can easily switch into Power Trip and take out Munchlax easily with either super-effective STAB.

Spr 5b 337.png
Name of the Pokemon: Lunatone
Role(s): Setup Sweeper
Type: Dark/Psychic
Abilities: Magic Guard/Serene Grace
Stat Distribution: 80/60/130/100/110/75 (BST 555)
Movepool Additions: Nasty Plot
Movepool Removals: Light Screen, Reflect, all physical Rock moves
Custom Elements: N/A
Justification: Lunatone in the base game has a lot of wasted potential. I improved it by changing its abysmal type and redistributing/buffing its stats a bit. What we have as a result is basically Dark Reuniclus. Since Lunatone lacks Iron Defense, it first begins using Cosmic Power instead, then lays in with Nasty Plot and finishes targets with Stored Power. However, it loses against Cursola, is vulnerable to Dark-types while setting up (and afterward to a lesser degree), and Moonlight is less reliable than Recover thanks to the prevalence of rain teams, which lessen the healing from Moonlight.

Once again, reply with commentary.
We already reviewed this stuff. All I have to say is clarify whether or not your munchlax can use eviolite, and how you plan on paying for the emotional damages inflicted on Snorlax by giving its prevo a higher BST
swanna.gif

Name of the Pokemon:
Swanna
Role(s): Rain Abuser, Hazard Control, Choice Scarf
Type:
Water.png
Flying.png

Abilities: Rain Power / Hydration | Natural Cure
Stat Distribution: 90/100/90/130/90/100 | 600
Custom Elements: Rain Power: Solar Power, but under Rain.
Justification:
+ Extremely strong under rain
+ Unwallable if you don't have a Walrein
+ Can be used outside of Rain
- Neither particulary fast nor bulky
- Completely walled by Walrein
Rain Attacker
Swanna @ Choice Scarf / Choice Specs
Ability: Rain Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hurricane
- Scald
- Defog

Offensive Defog
Swanna @ Heavy Duty Boots
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hurricane
- Roost
- Defog

toxapex.gif

Name of the Pokemon:
Toxapex
Role(s): Hazard Setter, Wallbreaker, Physical Wall
Type:
Dark.png
Fighting.png

Abilities: Poison Point / Merciless | Poison Heal
Stat Distribution: 95/115/154/65/85/101 | 615
Movepool Additions: Body Press, Spikes, Stinging Spikes, Toxic Thread
Movepool Removals: Recover
Custom Elements: Stinging Spikes: 50 Base Power, 10 PP, Physical, Fighting, hits twice, each hit has 20% chance to Poison.
Justification:
+ Great Partner for Scolipede Poison Spam (can handle Steel/Ghost/Rock/Psychic with which Scolipede struggles, whereas Scolipede handles Fairy and can Poison stuffs with U-turn)
+ Defensive / Offensive check to Stonjourner
+ Can easily spread Poison with Baneful Bunker and Stinging Spikes
+ Great bulk
- Defensive get destroyed by Neutralizing Gas, while Offensive also can't break Weezing.
- Huge weakness to Fairy-types like Zacian.
- Needs Baneful Bunker / Shed Shell to excape Togekiss
Offensive
Toxapex @ Black Sludge / Shed Shell
Ability: Merciless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes / Toxic Spikes
- Stinging Spikes
- Knock Off
- Baneful Bunker / Toxic Thread / Gunk Shot

Defensive
Toxapex @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes / Toxic Spikes
- Knock Off
- Body Press
- Baneful Bunker

gothitelle.gif

Name of the Pokemon:
Gothitelle
Role(s): Cleaner, Set Up Sweeper, Special Wallbreaker
Type:
Dark.png
Poison.png

Abilities: Analytic / Frisk | Unburden
Stat Distribution: 90/60/100/170/120/80 | 610
Movepool Additions: Belch, Knock Off, Recycle, Sludge Bomb, Sludge Wave, Tea Time
Movepool Removals: Nasty Plot, Calm Mind
Justification:
+ Hits extremely hard
+ Strong offensive and defensive typing
+ Enough bulk to set up with Tea Time+Berry
+ Two good sets that can be played very differently
- Slow without Unburden boost
- No way of boosting its stats outside of Berry
Cleaner
Gothitelle @ Petaya Berry
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Tea Time
- Belch
- Dark Pulse
- Recycle / Taunt

Choice Specs
Gothitelle @ Choice Specs
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Wave
- Dark Pulse
- Trick
- Thunderbolt / Taunt

furret.gif

Name of the Pokemon:
Furret
Role(s): Set Up Sweeper, Tank, Choice Scarf
Type:
Normal.png
Electric.png

Abilities: Frisk / Guts | Protean
Stat Distribution: 80/120/80/70/160/90 | 600
Movepool Additions: Drain Punch Extreme Speed, Zing Zap
Justification:
+ Very versatile
+ A lot of coverage
+ Two very good abilites
+ Strong priority
+ Very bulky on the special side
- Rather slow and reliant on Extreme Speed
- Lacks a bit of power
Coil
Furret @ Leftovers
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Zing Zap
- Ice Punch / Drain Punch
- Coil

Flame Orb
Furret @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Zing Zap
- U-turn / Coil
- Facade / Trick

Choice Scarf
Furret @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Zing Zap
- Knock Off
- U-turn
- Trick / Drain Punch

Assault Vest
Furret @ Assault Vest
Ability: Guts / Protean
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Extreme Speed
- Zing Zap / Knock Off
- U-turn
- Ice Punch / Drain Punch
Swanna: Now this is what I call a Rain abuser! Could it be at least 1 point faster tho? I'd rather avoid the Stonjourner speed ties
Toxapex: She's fast now. Not too keen on Stinging Spikes, you're probably gonna pick Body Press+Knock for you STABs most of the time and outclassed customs (cough venom slam cough) kind of just waste everyone's time.
Gothitelle: I would find this more appealing with a less effective defensive typing, I doubt much will be OHKOing this thing, especially with the right berries. Therefore decimates offense. Otherwise a really cool sub.
Furret: It's fine

View attachment 224321
Name of the Pokemon: Sliggoo (Eviolite compatible)
Role(s): Rain Abuser, Special Wall, Set Up Sweeper (Quiver Dance)
Type: View attachment 224319
Abilities:
Hydration, Gooey, Cute Charm
Stat Distribution: 90/60/70/120/110/80 (530 BST)
Movepool Additions: Quiver Dance, Surf, Hydro Pump
Movepool Removals: Sludge Bomb, Sludge Wave
Justification: i swear I didn’t copy demon dragon Sliggoo, aside from being a very good boy, is immune to status under rain and rest becomes a full heal with no drawbacks. Good bulk alongside Eviolite allows it to check Cherrim, Seismitoad, and Snorlax-Gmax. Bulk also allows it to set up Quiver Dance on these mons and Orbeetle. However, it is relatively weak without boosts, and so is completely walled by Cursola and Weezing-Galar (especially with Ngas). It also has to choose between having a strong move to hit fairies in Surf, or being able to touch Walrein with Thunderbolt. Relatively weak physical bulk means it can’t really check physical attackers.
Fat Quiver Dance:
Sliggoo @ Eviolite
Ability: Hydration
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Surf / Thunderbolt / Acid Armor / Toxic
- Rest
- Quiver Dance

Offensive Quiver Dance:
Sliggoo @ Life Orb / Eviolite
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse / Draco Meteor
- Surf / Hydro Pump
- Thunderbolt
- Quiver Dance

Wall:
Sliggoo @ Eviolite
Ability: Hydration
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Toxic
- Rest
- Surf / Thunderbolt
This thing has been thoroughly discussed on disc
sandaconda-gmax.gif

:sandaconda-gmax: Sandaconda-Gigantamax :sandaconda-gmax:
Roles
Set-Up Sweeper / Paraspam / Orbeetle Check
Typing
View attachment 224353View attachment 224356
Abilities
Shed Skin / Sand Force / Lightning Rod
Stats
92 / 105 / 125 / 137 / 70 / 101 (BST - 630)
New Moves
Dark Pulse

Coil*
*Now boosts Special Attack instead of Attack.*

Removed Moves
None
Justification:
Sandaconda-Gmax is a special setup Pokemon that threatens Weezing-Galar, Orbeetle, and possibly even Cursola. Sandaconda-Gmax uses its brilliant Ground and Flying STAB combo of Earth Power and Hurricane. However, Cherrim can counter Sandaconda's Hurricane with Drought. Sandaconda expresses the ability to completely check Orbeetle, a Special Wall, with Earth Power and absorbing Electric-type attacks.

torkoal.gif

:torkoal: Torkoal :torkoal:
Roles
Rain Abuser / Hazards Removal
Typing
View attachment 224620
Abilities
Humidifier
(Fire-type moves are 1.5x as powerful in the rain. Ignores rain weakening fire damage.)
Stats
90 / 130 / 120 / 95 / 100 / 70 (BST - 605)
New Moves
Flare Blitz
Razor Shell
Removed Moves
Stealth Rock
Justification:
A Fire-type. In the rain? Seriously??
Hell Yeah.
Torkoal is an absolute madlad of a Physical rain abuser, with Flare Blitz, Earthquake, Stone Edge, Razor Shell, Superpower, and Body Press at it's disposal, Torkoal threatens almost half of the metagame.
Pokemon Torkoal Can Handle: Orbeetle, Cherrim-Sunshine, Snorlax-Gmax, Dhelmise, Togekiss, Scolipede, Cursola
Pokemon Torkoal Can't Handle: Weezing-Galar, Stonjourner, Zacian, Dubwool, Gumshoos, Seismitoad, Walrein
Torkoal in the rain has access to basically a Fire/Water STAB Combo in Flare Blitz and Razor Shell, allowing it to take on Gumshoos that normally threaten its it otherwise. However, Pokemon such as Weezing-Galar and Seismitoad stop it in it's tracks. Seismitoad boasts a high HP and moderate defense stat coupled with 4x fire resistance and water-type immunity, while Weezing-Galar negates Humidifier, making Torkoal a sitting duck. Other than that, Torkoal is a force to be feared.​
Please do not rework Coil, that fucks with the rest of this mod. Just make it a new move.
As for Torkoal, why isn't it Water/Fire? Razor Shell is still pretty weak even in Rain.
castform.gif

Name of the Pokemon: Castform
Roles: Rain Abuser, Offensive Pivot, Hazard Control
Type: Flying
Abilities: Rain Dish / Synchronize / Water Bubble
Stat Distribution: 70/70/70/100/70/130 (530)
Movepool Additions: Roost, Whirlwind, Volt Switch
Movepool Removals: Fire Blast, Flamethrower, Incinerate, Solar Beam, Energy Ball
Justification: On one hand, the combination of Water Bubble Hydro Pump, STAB Hurricane and never miss Thunder under Rain is deadly. On the other hand, it has no SpA boosting moves, getting hard walled by Cursola, and Water Absorb mons like Dhelmise and Seismitoad.
Overall high risk high reward mon.
rolycoly.gif

Name of the Pokemon: Rolycoly (Eviolite Compatible)
Roles: Hazard Setter
Type: Dark
Abilities: Turboblaze / Oblivious / Sturdy
Stat Distribution: 60/60/100/60/120/20 (420)
Movepool Additions: Foul Play, Strength Sap
Justification: Three abilities that prevent it from being checked by different types of hazard deterrents. Oblivious in particular is great due to Strength Sap.
relicanth.gif

Name of the Pokemon: Relicanth
Role(s): Set-Up Sweeper, Defensive Pivot, Status Deterrent
Type: Fighting
Abilities: Marvel Scale / Technician
Stat Distribution: 125/140/100/60/70/105 (600)
Movepool Additions: Coil, Dragon Dance, Recover, Revenge. Additionally, it gets Rock Blast, Liquidation, Body Press from its Pokémon Home datamined learnset.
Justification: Guts... 2! A physical set-up sweeper that doesn't care too much about status conditions. Body Press gets boosted by poison with Marvel Scale, which means Relicanth is a counter against Scolipede's Poison spam.
A set with Coil, Body Press, Earthquake and Recover deals with Stonjourner, Galar Weezing, Walrein, Dhelmise and Orbeetle, but leaves it vulnerable against Intimidate Zacian, Togekiss, plus future Flying- and Bug-types. A set with Stone Edge replacing Earthquake deals with Togekiss, Scolipede, but gets walled by Dhelmise. You can also run DDance + Technician for a max Atk/max Speed set, which also opens up Revenge, Rock Blast, Rock Tomb and Bulldoze as options.
altaria.gif
(let's try this again)
Name of the Pokemon: Altaria
Role(s): Mist Setter, Set-Up Sweeper, Defensive Pivot, Cleric, Hazard Removal
Type: Flying/Dragon
Abilities: Overcast / Cloud Nine / Natural Cure
Stat Distribution: 75/110/110/110/105/80 (590)
Movepool Additions: Dragon Ascent
Custom Elements: Overcast: On switch-in, this Pokemon summons Mist for 5 turns (8 turns with Dawn Stone) on the user's side of the field. Mist now also prevents self-inflicted stat drops.
Justification: Altaria can support the team in numerous ways, having access to Heal Bell, Defog, Haze, its own auto field effect and a status sponge ability. It can also abuse its own field effect, having Dragon Dance combined with Dragon Ascent without drops.
Altaria pairs well with Zacian, as it gains a Close Combat without Defense drops.
Castform: Why the hell is this not rainy form, the ballsack form sucks
The others are aight. Rolycoly is kind of whack but it's whatever

duraludon.gif

Name of the Pokemon: Duraludon
Role(s): Hazard Setter, Defensive Pivot, Trick Room Abuser
Type:
Steel.png
Dragon.png

Abilities: Berserk / Mirror Armor | Bulletproof (HA)
Stat Distribution: 114 / 127 / 98 / 131 / 123 / 32 | 615 BST
Movepool Additions: Spikes, Curse, Doom Desire, Earth Power, Earthquake
Justification:
- Access to Stealth Rock and Spikes
- STAB Dragon Tail is great with hazards, especially right before Doom Desire hits.
- low speed + Gyro Ball + Curse
- good special tank, immune to Focus Blast and Aura Sphere
- lacks recovery outside of Rest

zygarde-10.gif
zygarde-complete.gif

Name of the Pokemon: Zygarde-10%
Role(s): Rain Abuser, Setup Sweeper, Wallbreaker
Type:
Dark.png
Fighting.png

Abilities: Power Construct
Stat Distribution:
-10% Forme: 100 / 125 / 80 / 105 / 80 / 110 | 600 BST
-Complete Forme: 100 / 160 / 120 / 135 / 100 / 95 | 700 BST
Movepool Additions: Recover, Close Combat, Aura Sphere, Dark Pulse, Flash Cannon, Surf
Movepool Removals: Glare, Thousand Arrows, Iron Tail
Custom Elements: Power Construct - Transformation now occurs during rain, and reverts out of rain
Justification:
- Dragon Dancer that gains a huge stat boost during Rain
- Can also run Choice Band and mixed sets
- Fairy types give it trouble outside of its special coverage moves
- Can deal with many enemies of Rain, such as Water Absorb Delmise / Seismitoad, Snorlax, and Cherrim

blacephalon.gif

Name of the Pokemon: Blacephalon
Role(s): Setup Sweeper,
Type:
Fire.png
Ice.png

Abilities: Mold Breaker / Flash Fire | Ice Body (HA)
Stat Distribution: 90 / 80 / 92 / 130 / 110 / 98 | 600 BST
Movepool Additions: Quiver Dance, Ice Beam, Blizzard, Nature Power,
Justification:
-Quiver Dance sweeper with powerful STABs
-Mold Breaker bypasses Thick Fat and Flash Fire, and possibly other abilities in the future
-Has some trouble with Water and Fire types ( although the current ones it can hit neutrally with its STABs )
-Heavy-Duty Boots is almost a necessity
Blacephalon: This has got to be the like fifth time you've subbed Fire/Ice Blacephalon

absol.gif

Name of the Pokemon: Absol
Role(s): Set Up Sweeper, Physical Stallbreaker
Type: Dark/Psychic
Abilities: Hustle, Super Luck, Natural Cure
Stat Distribution: 90/130/80/80/100/110 (590 BST)
Movepool Additions: Coil, Power Trip, Morning Sun
Movepool Removals: Swords Dance, Will-o-Wisp, Calm Mind, Knock Off, Superpower, Night Slash, Throat Chop, Foul Play
Justification: After noticing the complete lack of dark types in the meta, I decided that I wanted to make a dark-type set up sweeper. To start, I didn't want to just give it a move like Dragon Dance or Shell Smash that would give it immediate, explosive power so I went with Coil instead as it's set up move. Coil + Hustle is a powerful combo that can lead to Absol becoming very hard to take down and allow it to close out games. I gave it Power Trip and took away Knock Off because my goal was to make Absol a late-game sweeper that was difficult to just throw out and click buttons with, and by giving it Power Trip it could reach even higher power than Knock Off, but not force an immediate switch that would get an instantly guaranteed kill. There's currently only two dark resists, and both are weak to psychic. While Absol's typing is offensively fairly good as there are no mons that resist both, it's typing provides no useful resistances and leaves it with a fear of U-Turn. While Absol does have Sucker Punch to alleviate it's lack of instant dark-type power, it's still able to be played around and could be exploited. Absol's design had a focus on introducing a dark type into the meta that wouldn't become over-centralizing, but still would have a significant impact and be useable on teams.
Absol: Hustle+Coil on something with 130 attack is incredibly spooky. Outside of that, not a huge fan of removing virtually all of Absol's physical attacks outside of Sucker and Power Trip, while Power Trip is a neat idea there's no way this thing is getting more than 1 coil off in most games and removing more reliable STABs virtually mandates setup. This translates into the opponent immediately going into their Zacian and forcing you out due to the speed tier. So, for the third time today, please make your non-speed boosting Zacian-weak physical attackers faster than Zacian. Unless you're sticking with Hustle, but I'm not too keen on having a Pokemon that autowins unless the opponent has a Zacian, and autoloses if they do.

That's it. Feed me likes I require them for sustenance
 
Kingler: That speed tier is pretty dismal for this meta- I'd think it should at least get a jump on the base 85 benchmark to outspeed stuff like Seimi. Outside of that this sub just feels kind of weaker than the meta at large, or at least when compared to its closest rival for button clicking in Stonjourner. Better special bulk and defensive typing, but 90/80 is still decently frail.
Tyranitar: I fail to see how a (in my opinion) weaker version of base Tyranitar would succeed in this meta. With the garbage defensive typing now being backed by relatively poor bulk (and the loss of its best STAB???), I can't imagine it will find an awful lot of opportunities to set hazards, or come in at all. Like even Orbeetle and Dubwool, it's best bets to switch in on outside of Cursola, just shred it with Body Press. Stuff like TTar have historically succeeded thanks to their inflated stats making up for their shortcomings, so a mid-BST TTar will probably just fall flat. It also either straight loses or trades with our only 2 removers, so that's not a good look either.
Yanmega: No problems with this one tbh. Maybe give it Draco?
Glalie: What does this even set up against? You need Life Orb and a Modest Nature Blizzard in order to muscle past specially defensive walls (most of which deal a metric fuckton to you), but without the +Speed Nature you are still outsped by stuff like Scarf Zacian. And this is all assuming that, as a pure Ice-type with 100/80/80 defenses, can somehow get a Shell Smash off in the first place. You also lose to priority unless running a physical or mixed set, but then you miss out on actually having power with Blizzard or not killing opposing priority regardless because you only have 4 Atk EVs and losing to Dhelmise because you had to drop Dark Pulse. TLDR, this thing can't set up and even if it can it still misses crucial OHKOes and ends up losing regardless.


Machamp: Machamp doesn't switch into Stonjourner and Stonjouner doesn't switch into Dhelmise, so idk how it eases the matchup there. Outside of that it's fine enough, I'm not truly sold on the potency of Hydration making Rain worth it without proper stallbreaking capabilities but we'll have to see. Give it aqua jet at least for some degree of immediate pressure under rain
Crustle: It's fine, but for my own sanity can you preserve EQ? High Horsepower hits all of the same calcs but with that stupid 95% accuracy, and that's just frustrating.
Other 2 are fine



Toxitricity: Give it Double Iron Base and we got a deal (jk)
Kingdra: It's Kingdra. Next
Cloyster: Kind of scary with Technician darts, but that speed+defensive typing should keep it in check.


Braviary: If you aren't listing any downsides, chances are its broken
Octillery: Feels like running pure wallbreakers on Rain (stallbreakers perhaps) isn't worth it, Rain could always handle bulkier teams thanks to the STAB boost, it's offense that they need the speed to truly steamroll.
Flareon: If this wins, I'm not implementing Fire Flare. It's just getting Dragon Dance.
Camerupt: Way too bulky to have Unaware


First 2 are fine
Electivire: Seems just a bit too slow to really sweep with Bulk Up- It'll just get shredded by Zacian. I'd siphoning some of that BST into speed, at least hit 120 imo.


Goodra: The Poison-type on this thing really hurts its rain synergy- Compounding Ground weaknesses on Rain makes this defensive option seem kind of unappealing. Also lol at ever using Hydration on a Poison type over Dry Skin
Gligar: This thing is probably less bulky than Orbeetle tbh, but regardless Prankster hazards is proven good.
Butterfree: It outspeed scarf Togekiss so it can work
Zeraora: Why do we have 2 Electric/Fightings slower than Zacian this slate. Same thing I said about EVire applies here


We already reviewed this stuff. All I have to say is clarify whether or not your munchlax can use eviolite, and how you plan on paying for the emotional damages inflicted on Snorlax by giving its prevo a higher BST

Swanna: Now this is what I call a Rain abuser! Could it be at least 1 point faster tho? I'd rather avoid the Stonjourner speed ties
Toxapex: She's fast now. Not too keen on Stinging Spikes, you're probably gonna pick Body Press+Knock for you STABs most of the time and outclassed customs (cough venom slam cough) kind of just waste everyone's time.
Gothitelle: I would find this more appealing with a less effective defensive typing, I doubt much will be OHKOing this thing, especially with the right berries. Therefore decimates offense. Otherwise a really cool sub.
Furret: It's fine


This thing has been thoroughly discussed on disc

Please do not rework Coil, that fucks with the rest of this mod. Just make it a new move.
As for Torkoal, why isn't it Water/Fire? Razor Shell is still pretty weak even in Rain.

Castform: Why the hell is this not rainy form, the ballsack form sucks
The others are aight. Rolycoly is kind of whack but it's whatever


Blacephalon: This has got to be the like fifth time you've subbed Fire/Ice Blacephalon


Absol: Hustle+Coil on something with 130 attack is incredibly spooky. Outside of that, not a huge fan of removing virtually all of Absol's physical attacks outside of Sucker and Power Trip, while Power Trip is a neat idea there's no way this thing is getting more than 1 coil off in most games and removing more reliable STABs virtually mandates setup. This translates into the opponent immediately going into their Zacian and forcing you out due to the speed tier. So, for the third time today, please make your non-speed boosting Zacian-weak physical attackers faster than Zacian. Unless you're sticking with Hustle, but I'm not too keen on having a Pokemon that autowins unless the opponent has a Zacian, and autoloses if they do.

That's it. Feed me likes I require them for sustenance
This dude forgot about my empoleon :(
 
Reworked. Nerfed the power, buffed the speed, gave back more reliable dark type STAB. Although Absol would have STAB Zen Headbutt that would make switching in Zacian scary.
 
Braviary: If you aren't listing any downsides, chances are its broken
Octillery: Feels like running pure wallbreakers on Rain (stallbreakers perhaps) isn't worth it, Rain could always handle bulkier teams thanks to the STAB boost, it's offense that they need the speed to truly steamroll.
Flareon: If this wins, I'm not implementing Fire Flare. It's just getting Dragon Dance.
Camerupt: Way too bulky to have Unaware
Made some changes
 
Hello, everyone! After lurking for a bit in this thread and the discord for the Pet Mod, this round I wanted to suggest my own subs for consideration. As this is my first time, please feel free to leave me any comments and critiques as I'm sure these aren't perfect. Thanks to everyone, and I look forward to (hopefully) joining the community for this cool project and getting to know you all and the Pet Mod more. Special thanks to G-Luke for helping me iron these out a bit.

Submission 1: Steelix-M
steelix.PNG


Submission 2: Volcanion
volcanion.PNG
 
(sub for sweeper not hazards)

Name of the Pokemon: Corviknight
Roles: Hazards Setter, Hazards Control, Physical Wall, Utility, Defensive Pivot, Offensive Pivot, Wallbreaker, Set-Up Sweeper
Type: Steel/Flying
Abilities: Magic Guard / Tinted Lens | Mirror Armor
Stat Distribution: 98/87/105/135/65/120 (BST:610)
Movepool Additions: Quiver Dance, Stealth Rock, Aerostrike
Custom Elements: Aerostrike, a special clone of Brave Bird
Justification: This Corviknight is made to be incredibly versatile. It can be a bulky rocks setter, bulky Defogger, Utility Wall with Taunt, Tailwind and Roost, Specs Wallbreaker with Tinted Lens, or Set-Up sweeper with Magic Guard, Steel Beam, Aerostrike and Quiver Dance. It can fit onto almost every archetype from Hyper Offense as a Fast Rocks Lead, to Bulky Offense and Balance as Hazards Control or Wallbreaker/Sweeper, or even Stall as a Physical Wall with the OU Bulk Up Set. It can threaten Stonjourner and Zacian to outspeed and OHKO with strong STAB moves.

Though it may seem really strong in theory, in practice the Tinted Lens set gets walled by Cursola (The only Steel-type special move is Flash Cannon, meh) and the Magic Guard set still gets walled by Orbeetle and Walrein. The Physical Wall set doesn’t function that well as Zacian gets Wild Charge, Gumshoos can use Fire/Thunder Punch, and Stonjourner is really strong and isn’t resisted. It’s also not that bulky specially.

e: should i give him a coverage move? otherwise it only has steel beam aerostrike flash cannon and air slash

(sub for rain abuser)
Name of the Pokemon: Sharpedo
Roles: Rain Abuser, Physical Wallbreaker
Type: Water/Dark
Abilities: Swift Swim / Rough Skin | Adaptability
Stat Distribution: 80/130/80/105/75/110 (BST:580)
Movepool Additions: Darkest Lariat, U-Turn
Movepool Removal: Earthquake
Justification: Standard Swift Swim Breaker, but the additional Dark-typing really stands out from others when dealing with Cursola and Dhelmise which could otherwise shut down your Rain Abuser. It also works outside of Rain with Adaptability, strong STABs and a serviceable speed. Earthquake is removed so it’s walled by Walrein and doesn’t otherwise become overpowered. Also needs Rain+Band+ not Intimidated to kill Zacian which otherwise kills it.
252+ Atk Choice Band Sharpedo Liquidation vs. 0 HP / 0 Def Zacian in Rain: 330-388 (101.5 - 119.3%) -- guaranteed OHKO
252+ Atk Choice Band Sharpedo Darkest Lariat vs. 252 HP / 0 Def Walrein: 187-222 (39.7 - 47.2%) -- guaranteed 3HKO
e2: ok i just realized there’s a barraskewda almost identical as sharpedo, i swear i didn’t copy u and i guess there’s still a bit difference in adapt and mold breaker and in skewda having cc to kill walrein and sharpedo not having anything
imagine giving it fishious rend

*flashbacks of bh rain spam*
 
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