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Abilities Shed Skin / Sand Force / Lightning Rod Stats 92 / 105 / 125 / 137 / 70 / 101 (BST - 630) New Moves Dark Pulse Sand Shift*
*Coil Clone. Boosts Special Attack instead of Attack.* Removed Moves
None Justification:
Sandaconda-Gmax is a special setup Pokemon that threatens Weezing-Galar, Orbeetle, and possibly even Cursola. Sandaconda-Gmax uses its brilliant Ground and Flying STAB combo of Earth Power and Hurricane. However, Cherrim can counter Sandaconda's Hurricane with Drought. Sandaconda expresses the ability to completely check Orbeetle, a Special Wall, with Earth Power and absorbing Electric-type attacks.
Abilities Humidifier (Fire-type moves are 1.5x as powerful in the rain. Ignores rain weakening fire damage.) Stats 90 / 130 / 120 / 95 / 100 / 70 (BST - 605) New Moves Flare Blitz Razor Shell Removed Moves Stealth Rock Justification:
A Fire-type. In the rain? Seriously?? Hell Yeah.
Torkoal is an absolute madlad of a Physical rain abuser, with Flare Blitz, Earthquake, Stone Edge, Razor Shell, Superpower, and Body Press at it's disposal, Torkoal threatens almost half of the metagame.
Pokemon Torkoal Can Handle: Orbeetle, Cherrim-Sunshine, Snorlax-Gmax, Dhelmise, Togekiss, Scolipede, Cursola, Gumshoos
Pokemon Torkoal Can't Handle: Weezing-Galar, Stonjourner, Zacian, Dubwool, Seismitoad, Walrein
Torkoal in the rain has access to basically a Fire/Water STAB Combo in Flare Blitz and Razor Shell, allowing it to take on Gumshoos that normally threaten its it otherwise. However, Pokemon such as Weezing-Galar and Seismitoad stop it in it's tracks. Seismitoad boasts a high HP and moderate defense stat coupled with 4x fire resistance and water-type immunity, while Weezing-Galar negates Humidifier, making Torkoal a sitting duck. Other than that, Torkoal is a force to be feared.
Name of the Pokemon: Rainy Castform Roles: Rain Abuser, Offensive Pivot, Hazard Control Type: Flying Abilities: Rain Dish / Synchronize / Water Bubble Stat Distribution: 70/70/70/100/70/130 (530) Movepool Additions: Roost, Whirlwind, Volt Switch Movepool Removals: Fire Blast, Flamethrower, Incinerate, Solar Beam, Energy Ball Justification: On one hand, the combination of Water Bubble Hydro Pump, STAB Hurricane and never miss Thunder under Rain is deadly. On the other hand, it has no SpA boosting moves, getting hard walled by Cursola, and Water Absorb mons like Dhelmise and Seismitoad.
Overall high risk high reward mon.
Name of the Pokemon: Rolycoly (Eviolite Compatible) Roles: Hazard Setter Type: Dark Abilities: Turboblaze / Oblivious / Sturdy Stat Distribution: 60/60/100/60/120/20 (420) Movepool Additions: Foul Play Justification: Three abilities that prevent it from being checked by different types of hazard deterrents. STAB Foul Play can help against offensive threats.
Name of the Pokemon: Relicanth Role(s): Set-Up Sweeper, Defensive Pivot, Status Deterrent Type: Fighting Abilities: Marvel Scale / Technician Stat Distribution: 125/140/100/60/70/105 (600) Movepool Additions: Coil, Dragon Dance, Recover, Revenge. Additionally, it gets Rock Blast, Liquidation, Body Press from its Pokémon Home datamined learnset. Justification: Guts... 2! A physical set-up sweeper that doesn't care too much about status conditions. Body Press gets boosted by poison with Marvel Scale, which means Relicanth is a counter against Scolipede's Poison spam.
A set with Coil, Body Press, Earthquake and Recover deals with Stonjourner, Galar Weezing, Walrein, Dhelmise and Orbeetle, but leaves it vulnerable against Intimidate Zacian, Togekiss, plus future Flying- and Bug-types. A set with Stone Edge replacing Earthquake deals with Togekiss, Scolipede, but gets walled by Dhelmise. You can also run DDance + Technician for a max Atk/max Speed set, which also opens up Revenge, Rock Blast, Rock Tomb and Bulldoze as options.
(let's try this again) Name of the Pokemon: Altaria Role(s): Mist Setter, Set-Up Sweeper, Defensive Pivot, Cleric, Hazard Removal Type: Flying/Dragon Abilities: Overcast / Cloud Nine / Natural Cure Stat Distribution: 75/110/110/110/105/80 (590) Movepool Additions: Dragon Ascent Custom Elements: Overcast: On switch-in, this Pokemon summons Mist for 5 turns (8 turns with Dawn Stone) on the user's side of the field. Mist now also prevents self-inflicted stat drops. Justification: Altaria can support the team in numerous ways, having access to Heal Bell, Defog, Haze, its own auto field effect and a status sponge ability. It can also abuse its own field effect, having Dragon Dance combined with Dragon Ascent without drops.
Altaria pairs well with Zacian, as it gains a Close Combat without Defense drops.
Name of the Pokemon: Drizzile Role(s): PP Sweeper Type:
Abilities: Pressure Stat Distribution: 90/20/170/20/160/40 (500 BST) Movepool Additions: Thunder Wave, Calm Mind, Cosmic Power, Stockpile, Toxic Justification: With its Ability Pressure, it can easily drag opponents PP by Paralyzing them with Thunder Wave. If you are a hasty person, you can use Toxic. Moves like Calm Mind, Cosmic Power and Stockpile increases its defense to extreme tho it is not made for attack
Abilities: Pressure Stat Distribution: 90/20/170/20/160/40 (500 BST) Movepool Additions: Thunder Wave, Calm Mind, Cosmic Power, Stockpile, Toxic Justification: With its Ability Pressure, it can easily drag opponents PP by Paralyzing them with Thunder Wave. If you are a hasty person, you can use Toxic. Moves like Calm Mind, Cosmic Power and Stockpile increases its defense to extreme tho it is not made for attack
This is not a field abuser, hazard setter, or setup sweeper. It's also insanely minmaxed, you should really siphon some of the defenses into its offenses.
This is not a field abuser, hazard setter, or setup sweeper. It's also insanely minmaxed, you should really siphon some of the defenses into its offenses.
Name of the Pokemon: Drizzile
Role(s): PP Sweeper
Type:
Abilities: Pressure
Stat Distribution: 90/20/170/20/160/40 90/50/140/50/130/40 (500 BST)
Movepool Additions: Thunder Wave, Calm Mind, Cosmic Power, Stockpile, Toxic
Justification: With its Ability Pressure, it can easily drag opponents PP by Paralyzing them with Thunder Wave. If you are a hasty person, you can use Toxic. Moves like Calm Mind, Cosmic Power and Stockpile increases its defense to extreme tho it is not made for attack
Abilities: Pressure
Stat Distribution: 90/20/170/20/160/40 90/50/140/50/130/40 (500 BST)
Movepool Additions: Thunder Wave, Calm Mind, Cosmic Power, Stockpile, Toxic
Justification: With its Ability Pressure, it can easily drag opponents PP by Paralyzing them with Thunder Wave. If you are a hasty person, you can use Toxic. Moves like Calm Mind, Cosmic Power and Stockpile increases its defense to extreme tho it is not made for attack
Remember that it's usually better to just update old posts with the changes to submissions. Also, this still doesn't fall into any of the sub categories, which are as follows: rain abuser, hazard setter, or setup sweeper.
Abilities: Pressure
Stat Distribution: 90/20/170/20/160/40 90/50/140/50/130/40 (500 BST)
Movepool Additions: Thunder Wave, Calm Mind, Cosmic Power, Stockpile, Toxic
Justification: With its Ability Pressure, it can easily drag opponents PP by Paralyzing them with Thunder Wave. If you are a hasty person, you can use Toxic. Moves like Calm Mind, Cosmic Power and Stockpile increases its defense to extreme tho it is not made for attack
Name of the Pokemon: Duraludon Role(s): Hazard Setter, Defensive Pivot, Trick Room Abuser Type:
Abilities: Berserk / Mirror Armor | Bulletproof (HA) Stat Distribution: 114 / 127 / 98 / 131 / 123 / 32 | 615 BST Movepool Additions: Spikes, Curse, Doom Desire, Earth Power, Earthquake Justification:
- Access to Stealth Rock and Spikes
- STAB Dragon Tail is great with hazards, especially right before Doom Desire hits.
- low speed + Gyro Ball + Curse
- good special tank, immune to Focus Blast and Aura Sphere
- lacks recovery outside of Rest
Name of the Pokemon: Zygarde-10% Role(s): Rain Abuser, Setup Sweeper, Wallbreaker Type:
Abilities: Power Construct Stat Distribution:
-10% Forme: 100 / 125 / 80 / 105 / 80 / 110 | 600 BST
-Complete Forme: 100 / 160 / 120 / 135 / 100 / 95 | 700 BST Movepool Additions: Recover, Close Combat, Aura Sphere, Dark Pulse, Flash Cannon, Surf Movepool Removals: Glare, Thousand Arrows, Iron Tail Custom Elements: Power Construct - Transformation now occurs during rain, and reverts out of rain Justification:
- Dragon Dancer that gains a huge stat boost during Rain
- Can also run Choice Band and mixed sets
- Fairy types give it trouble outside of its special coverage moves
- Can deal with many enemies of Rain, such as Water Absorb Delmise / Seismitoad, Snorlax, and Cherrim
Name of the Pokemon: Blacephalon Role(s): Setup Sweeper, Type:
Abilities: Mold Breaker / Flash Fire | Ice Body (HA) Stat Distribution: 90 / 80 / 92 / 130 / 110 / 98 | 600 BST Movepool Additions: Quiver Dance, Ice Beam, Blizzard, Nature Power, Justification:
-Quiver Dance sweeper with powerful STABs
-Mold Breaker bypasses Thick Fat and Flash Fire, and possibly other abilities in the future
-Has some trouble with Water and Fire types ( although the current ones it can hit neutrally with its STABs )
-Heavy-Duty Boots is almost a necessity
Name of the Pokemon: Eelektross Role(s): Setup Sweeper, Offensive Pivot Type:
Abilities: Levitate Stat Distribution: 90 / 85 / 70 / 130 / 100 / 125 | 600 BST Movepool Additions: Calm Mind, Dark Pulse Movepool Removals: Flamethrower Justification:
-Threatens key defensive pokemon thanks to its typing
-Very useful immunities and resistances such as Ground, Ghost, and Steel
-Calm Mind / Thunderbolt / Dark Pulse leaves room for Substitute, Giga Drain, or Volt Switch
-Doesn't have a lot of sheer power, so it will need Life Orb and some prior damage to get much sweeping done
Name of Pokemon: Empoleon Role(s): Rain Abuser, Hazard Setter, Setup Sweeper Type:
/
Abilities: Hydration, Swift Swim | Clear Body (HA) Stat Distribution: 80/85/100/110/115/70 (560 BST) Movepool Additions: Kings Shield, Earth Power, Stone Edge, Iron Head, Calm Mind Justification:
- Bulky Stealth Rock setter
- Great rain abuser that can be used offensively with Swift Swim or defensively with Hydration
- Can be used as a special sweeper with Calm Mind or a physical sweeper with Swords Dance
- An all-around great tank
- Clear Body can be used alternatively without rain
(Yes I used all three roles in one I am a madman.)
Name of Pokemon: Empoleon Role(s): Rain Abuser, Hazard Setter, Setup Sweeper Type: View attachment 224566 / View attachment 224567 Abilities: Hydration, Swift Swim | Thick Fat (HA) Stat Distribution: 80/85/100/110/115/70 (560 BST) Movepool Additions: Kings Shield, Earth Power, Stone Edge, Iron Head, Calm Mind Justification:
- Bulky Stealth Rock setter
- Great rain abuser that can be used offensively with Swift Swim or defensively with Hydration
- Can be used as a special sweeper with Calm Mind or a physical sweeper with Swords Dance
- An all-around great tank
- Can be used alternatively without rain with Thick Fat
(Yes I used all three roles in one I am a madman.)
While this is pretty balanced (actually falling on a sort of underpowered note), Walrein already exists as a Water/Steel mon with Thick Fat, so I would advise against making another.
While this is pretty balanced (actually falling on a sort of underpowered note), Walrein already exists as a Water/Steel mon with Thick Fat, so I would advise against making another.
Name of the Pokemon: Castform Roles: Rain Abuser, Offensive Pivot, Hazard Control Type: Flying Abilities: Rain Dish / Synchronize / Water Bubble Stat Distribution: 70/70/70/100/70/130 (530) Movepool Additions: Roost, Whirlwind, Volt Switch Movepool Removals: Fire Blast, Flamethrower, Incinerate, Solar Beam, Energy Ball Justification: On one hand, the combination of Water Bubble Hydro Pump, STAB Hurricane and never miss Thunder under Rain is deadly. On the other hand, it has no SpA boosting moves, getting hard walled by Cursola, and Water Absorb mons like Dhelmise and Seismitoad.
Overall high risk high reward mon.
Name of the Pokemon: Rolycoly (Eviolite Compatible) Roles: Hazard Setter Type: Dark Abilities: Turboblaze / Oblivious / Sturdy Stat Distribution: 60/60/100/60/120/20 (420) Movepool Additions: Foul Play, Strength Sap Justification: Three abilities that prevent it from being checked by different types of hazard deterrents. Oblivious in particular is great due to Strength Sap.
Name of the Pokemon: Relicanth Role(s): Set-Up Sweeper, Defensive Pivot, Status Deterrent Type: Fighting Abilities: Marvel Scale / Technician Stat Distribution: 125/140/100/60/70/105 (600) Movepool Additions: Coil, Dragon Dance, Recover, Revenge. Additionally, it gets Rock Blast, Liquidation, Body Press from its Pokémon Home datamined learnset. Justification: Guts... 2! A physical set-up sweeper that doesn't care too much about status conditions. Body Press gets boosted by poison with Marvel Scale, which means Relicanth is a counter against Scolipede's Poison spam.
A set with Coil, Body Press, Earthquake and Recover deals with Stonjourner, Galar Weezing, Walrein, Dhelmise and Orbeetle, but leaves it vulnerable against Intimidate Zacian, Togekiss, plus future Flying- and Bug-types. A set with Stone Edge replacing Earthquake deals with Togekiss, Scolipede, but gets walled by Dhelmise. You can also run DDance + Technician for a max Atk/max Speed set, which also opens up Revenge, Rock Blast, Rock Tomb and Bulldoze as options.
(let's try this again) Name of the Pokemon: Altaria Role(s): Mist Setter, Set-Up Sweeper, Defensive Pivot, Cleric, Hazard Removal Type: Flying/Dragon Abilities: Overcast / Cloud Nine / Natural Cure Stat Distribution: 75/110/110/110/105/80 (590) Movepool Additions: Dragon Ascent Custom Elements: Overcast: On switch-in, this Pokemon summons Mist for 5 turns (8 turns with Dawn Stone) on the user's side of the field. Mist now also prevents self-inflicted stat drops. Justification: Altaria can support the team in numerous ways, having access to Heal Bell, Defog, Haze, its own auto field effect and a status sponge ability. It can also abuse its own field effect, having Dragon Dance combined with Dragon Ascent without drops.
Altaria pairs well with Zacian, as it gains a Close Combat without Defense drops.
Remember that it's usually better to just update old posts with the changes to submissions. Also, this still doesn't fall into any of the sub categories, which are as follows: rain abuser, hazard setter, or setup sweeper.
Name of the Pokemon: Absol Role(s): Set Up Sweeper, Physical Stallbreaker Type: Dark/Psychic Abilities: Hustle, Super Luck, Natural Cure Stat Distribution: 90/120/80/80/90/120 (580 BST) Movepool Additions: Coil, Power Trip, Morning Sun Movepool Removals: Swords Dance, Will-o-Wisp, Calm Mind, Knock Off, Superpower, Justification: After noticing the complete lack of dark types in the meta, I decided that I wanted to make a dark-type set up sweeper. To start, I didn't want to just give it a move like Dragon Dance or Shell Smash that would give it immediate, explosive power so I went with Coil instead as it's set up move. Coil + Hustle is a powerful combo that can lead to Absol becoming very hard to take down and allow it to close out games. I gave it Power Trip and took away Knock Off because my goal was to make Absol a late-game sweeper that was difficult to just throw out and click buttons with, and by giving it Power Trip it could reach even higher power than Knock Off, but not force an immediate switch that would get an instantly guaranteed kill. There's currently only two dark resists, and both are weak to psychic. While Absol's typing is offensively fairly good as there are no mons that resist both, it's typing provides no useful resistances and leaves it with a fear of U-Turn. While Absol does have Sucker Punch to alleviate it's lack of instant dark-type power, it's still able to be played around and could be exploited. Absol's design had a focus on introducing a dark type into the meta that wouldn't become over-centralizing, but still would have a significant impact and be useable on teams.
Name of Pokemon: Kingler Roles: Rain Abuser, Physical Wallbreaker Type:
Abilities: Shell Armor / Tough Claws Stats: 90/140/115/80/80/75 (580 BST) Movepool Additions: Ice Hammer Justification: Kingler is extremely powerful under rain, spamming Tough Claws-boosted Crabhammers and Ice Hammers to do big damage. However, its wallbreaking capabilities are somewhat offset by its low speed, lack of dual STAB, and fairly shallow movepool.
Name of Pokemon: Tyranitar Roles: Hazard Setter Type:
Abilities: Solid Rock / Unnerve Stats: 100/134/90/105/90/81 (600 BST) Movepool Additions: Aura Sphere, Focus Blast Movepool Removals: Dragon Dance, Stone Edge Justification: Pretty sturdy and powerful rocker. Checked consistently by Zacian and does not appreciate the large amount of Ground-types in the meta so far.
Name of Pokemon: Yanmega Roles: Set-up Sweeper Type:
Abilities: Speed Boost / Infiltrator / Frisk Stats: 96/96/96/126/96/90 (600 BST) Movepool Additions: Dragon Pulse, Nasty Plot Movepool Removals: Roost, U-Turn Justification: Cleaner that can get out of hand pretty quickly, though its STABs have less-than-ideal power behind them.
Name of Pokemon: Glalie Roles: Set-up Sweeper, Weather Setter Type:
Abilities: Inner Focus / Ice Body / Snow Warning Stats: 100/90/80/90/80/80 (520 BST) Movepool Additions: Shell Smash Movepool Removals: Spikes Justification: Ice is a pretty advantageous type at the moment, hitting everything except Walrein and Dhelmise. Shell Smash boosts Glalie's offenses to sky-high levels, though a lack of movepool hinders its capabilities until later in the game when the opponent is chipped enough.
Name of Pokemon: Roserade Roles: Status Abuser, Special Wallbreaker Type:
Abilities: Natural Cure / Poison Point / Merciless Stats: 80/80/80/130/105/105 (580 BST) Movepool Additions: Aura Sphere, Focus Blast Movepool Removals: Toxic Spikes Justification: Breaks down opposing bulkmons like Stojourner and Walrein, and can provide a soft check to Seismitoad. However, it has trouble against Dhelmise and Weezing-Galar, although it can put both to sleep if it uses Sleep Powder.
Kingler: That speed tier is pretty dismal for this meta- I'd think it should at least get a jump on the base 85 benchmark to outspeed stuff like Seimi. Outside of that this sub just feels kind of weaker than the meta at large, or at least when compared to its closest rival for button clicking in Stonjourner. Better special bulk and defensive typing, but 90/80 is still decently frail. Tyranitar: I fail to see how a (in my opinion) weaker version of base Tyranitar would succeed in this meta. With the garbage defensive typing now being backed by relatively poor bulk (and the loss of its best STAB???), I can't imagine it will find an awful lot of opportunities to set hazards, or come in at all. Like even Orbeetle and Dubwool, it's best bets to switch in on outside of Cursola, just shred it with Body Press. Stuff like TTar have historically succeeded thanks to their inflated stats making up for their shortcomings, so a mid-BST TTar will probably just fall flat. It also either straight loses or trades with our only 2 removers, so that's not a good look either. Yanmega: No problems with this one tbh. Maybe give it Draco? Glalie: What does this even set up against? You need Life Orb and a Modest Nature Blizzard in order to muscle past specially defensive walls (most of which deal a metric fuckton to you), but without the +Speed Nature you are still outsped by stuff like Scarf Zacian. And this is all assuming that, as a pure Ice-type with 100/80/80 defenses, can somehow get a Shell Smash off in the first place. You also lose to priority unless running a physical or mixed set, but then you miss out on actually having power with Blizzard or not killing opposing priority regardless because you only have 4 Atk EVs and losing to Dhelmise because you had to drop Dark Pulse. TLDR, this thing can't set up and even if it can it still misses crucial OHKOes and ends up losing regardless.
Name of Pokemon: Machamp-Gigantamax Roles: Rain Abuser, Physical Wallbreaker, Choice Band/Scarf Type: Fighting/Water Abilities: Justified / Hydration Stats: 84/134/114/74/104/84 (BST: 594) Movepool Additions: Liquidation Movepool Removals: N/A Justification: Machamp uses Hydration while in the Rain to reduce the effectiveness of statuses while it sets up with Bulk Up. It can even be used with Rest to get full recovery. It uses is high Attack stat and sizeable defenses to smash through bulkier teams. A choiced set will allow it to run more attacking moves at the cost of being unable to set up. It pairs quite nicely with Dhelmise, as they both can take out the other's bad matchups (Dhelmise beats Zacian, Machamp beats Stonjourner).
While Machamp is no doubt powerful, its biggest weakness is 4MSS. It has the coverage moves needed to smack through some of the bulky that its STABs can't hit, such as Earthquake for Weezing and Orbeetle and Stone Edge for Togekiss, but it's moveset only has room for 1 (or both if forgoing other coverage options). The Bulk Up set would most likely be running Bulk Up, Dual STABs, and Rest/Coverage move. As for matchups, Togekiss and Zacian are probably the hardest. It has a good matchup against most bulky pokemon.
Machamp-Gmax @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Bulk Up
- Liquidation
- Rest / Earthquake / Stone Edge (for Togekiss)
Machamp-Gmax @ Choice Band
Ability: Hydration
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Liquidation
- Earthquake
- Stone Edge
Name of Pokemon: Crustle Roles: Set-Up Sweeper, Hazard Setter, Physical Wallbreaker Type: Bug/Fire Abilities: Swarm / Flame Body / Shell Armor Stats: 75/110/135/80/110/90 (BST: 600) Movepool Additions: Heat Crash, Flame Charge, Flare Blitz, Lunge, Leech Life, High Horsepower Movepool Removals: Stealth Rock, Swords Dance, Earthquake, Stone Edge, Rock Slide Justification: Crustle is a great Shell Smash sweeper for Hyper Offensive teams. Its high Defense and Special Defense allow it to safely use Shell Smash without taking too much damage. After setting up, it uses its high powered STABs (especially when in Swarm range) to sweep through weakened teams. Outside of Shell Smash, it can also use an offensive Spikes set to break down hazard control pokemon like Weezing-Galar and Dhelmise (both with High Horsepower). Crustle has bad matchups against Stonjourner and Togekiss if it has not set up yet, as Stonjourner bodies it with Rock STAB and Togekiss traps and kills it with Flying STAB. Crustle's other big weakness is Stealth Rock, which basically requires it to be run with Heavy Duty Boots or a teammate that can remove hazards. However, once all of these threats are covered, Crustle can be a huge threat in the metagame.
Name of Pokemon: Octillery Roles: Set-Up Sweeper, Choice Scarf Type: Ice Abilities: Suction Cups / Sniper / Rain Dish Stats: 88/88/88/118/118/100 (BST: 600) Movepool Additions: Scope In*, Snipe Shot, Freeze Dry Movepool Removals: Energy Ball, Sludge Bomb, Sludge Wave, Flash Cannon, Water Spout Custom Elements: Scope In: Coil Clone, +1 Crit Rate, +1 Accuracy, +1 Speed Justification: Octillery is a setup sweeper that relies on two uncommon stats, being Crit Rate and Accuracy. Scope In allows Octillery to boost those two and Speed in order to set up to sweep. Octillery actually needs 3 boosts (2 if running Scope Lens / Razor Claw) before it hits perfect Crit rate. Once it uses Scope In a few times, it can use boosted accuracy Blizzard/Fire Blast/Hydro Pump to tear through opposing teams. If Octillery is not set up, it struggles against Cherrim, Zacian, and Drizzile Dhelmise, and is walled reliably by Cursola. However after 1 or 2 boosts, most of these matchups are not as bad.
and yes, I know someone else already submitted a different Octillery, see Snorlax-Gigantamax a few slates ago
Name of Pokemon: Pincurchin Roles: Hazard Setter, Defensive Pivot, Mixed Wall Type: Electric/Rock Abilities: Iron Barbs / Static Stats: 90/98/155/85/100/80 (BST: 608) Movepool Additions: Volt Switch, Toxic, Accelerock, Head Smash, Stone Edge, Rock Slide Movepool Removals: Toxic Spikes Justification: When creating Pincurchin, I tried to make a substitute for Ferrothorn for the meta: A stellar defensive pokemon that is held back by some passivity and an easily exploitable type weakness. Pincurchin's 4x weakness to Ground moves allows for pokemon like Seismitoad, Gumshoos, and Snorlax to keep it in check. To circumvent this, it can run Air Balloon to force the opponent to use a contact move, activating Iron Barbs or Static, or a Special move. Outside of Ground moves, it also has a weakness to Water, Fighting, and Grass moves, meaning Cherrim matches up nicely against it. Pincurchin has access to Spikes, Recover, and Volt Switch, allowing it to be an effective hazard setter and pivot. More niche options could be a Memento lead for Hyper Offense, allowing a pokemon like Stonjourner to set up while the opponent is weakened.
Pincurchin @ Air Balloon
Ability: Static
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Recover
- Volt Switch
- Rock Slide / Memento / Toxic
edit: changed Machamp from pure Fighting to Fighting/Water
Machamp: Machamp doesn't switch into Stonjourner and Stonjouner doesn't switch into Dhelmise, so idk how it eases the matchup there. Outside of that it's fine enough, I'm not truly sold on the potency of Hydration making Rain worth it without proper stallbreaking capabilities but we'll have to see. Give it aqua jet at least for some degree of immediate pressure under rain Crustle: It's fine, but for my own sanity can you preserve EQ? High Horsepower hits all of the same calcs but with that stupid 95% accuracy, and that's just frustrating.
Other 2 are fine
Name of the Pokemon: Toxtricity Role(s): Set Up Sweeper Type:
Abilities: Soundproof / Iron Fist | Heavy Metal Stats: 96 HP / 129 Atk / 90 Def / 70 SpA / 106 SpD / 88 Spe [600 BST] Movepool Distribution: Meteor Mash, Plasma Fists Justification: Toxtricity is a potent set up sweeper thanks to access to Shift Gear. Iron Fist strengthens the power of its main STABs. Toxtricity has a great matchup versus Togekiss, Walrein and once set up it can take on the majority of the tier. It strugges heavily threatened by Giga Snorlax, defensive Seisitoad and Orbeetle, however, and requires wallbreaker support, to properly break past them. Fortunately with its excellent defensive typing and bulk, it can pivot in on weak attacks and proceed to go on the offfensive.
Name of the Pokemon: Kingdra Role(s): Rain Abuser, Hazard Removal, Special Wallbreaker, Physical Sweeper Type:
Abilities: Swift Swim / Sniper | Damp Stats: 95 HP / 105 Atk / 105 Def / 105 SpA / 105 SpD / 85 Spe [600 BST] Movepool Distribution: Defog Justification: Kingdra has fantastic bulk and a great defensive typing, but this is no wall! It's a menace that swims fast and breaks shit with its Rain boosted Hydro Pumps, and claps Grasses with perfectly accurate Hurricanes, while also packing that classic Draco nuke. Dragon Dance sets and Sniper sets are not out of the question either, and thanks to its previously mentioned bulk, can even attempt a bulky pivot set with Scald, Defog and Toxic.
Name of the Pokemon: Cloyster Role(s): Sweeper, Hazard Setter
Typing:
Abilities: Shell Armor / Bulletproof | Technician Stats: 60 HP / 105 Atk / 180 Def / 95 SpA / 90 SpD / 70 Spe [600 BST] Movepool Distribution: Dragon Darts, Dragon Pulse, Draco Meteor, Outrage, Freeze Dry, Dragon Dance Justification: Cloyster is a strong set up sweeper which utilizes its outstanding physical bulk to get off a Shell Smash, after which it can go to town with Techniccian boosted STAB. Its not all ears tho, as Cloyster is walled to hell and back by Walrein, and NGas PhysDef Weezing. Not to mention revengekilled by the likes of Zacian. Even so, it is a force to be reckoned with.
Toxitricity: Give it Double Iron Base and we got a deal (jk) Kingdra: It's Kingdra. Next Cloyster: Kind of scary with Technician darts, but that speed+defensive typing should keep it in check.
1 Rain Abuser, 1 Hazard Setter, 2 Set-Up Sweepers
This first one is a re-sub but I changed it up a bit
Set-Up Sweeper 1
Name of the Pokemon:Braviary
Roles:Set-up Sweeper,Pivot
Type:Fighting/Flying
Abilities:Adaptability,Intimidate,(HA)Scrappy
Stat Distribution:110/120/115/45/105/125/620
Movepool Additions:Knock Off,Drain Punch,Drain Dive,Stone Edge,Swords Dance
Custom Elements:Drain Dive(Flying Type Drain Punch)
Justification:Braviary is a good Sword Dance Sweeper with it's 3 move coverage in Close Combat,Brave Bird and Knock Off or It Can use a Scrappy Bulk Up set
Rain Abuser
Name of the Pokemon:Octillery
Roles:Rain Abuser,Choice Specs Abuser
Type:Water
Abilities:Rain Force,Hydration,(HA)Mold Breaker
Stat Distribution:130/80/80/145/130/55/620
Movepool Additions:Earth Power,
Movepool Removals:Flamethrower,Fire Blast
Custom Elements:Rain Force In rain the power of Water,Ice and Grass type move is boasted 1.3(Sand Force Clone)
Justification:Octillery is a nuke Rain and Rain Force boosted Hydro Pump is POWERFUL and with Earth Power,Ice Beam, and Energy Ball to hit water resistances and Immunity's but Octillery is slow and and has only okay defense
Set-Up-Swepper 2
Name of the Pokemon:Flareon
Roles:Set-Up-Swepper,Revenge Killer
Type:Fire/Normal
Abilities:Weak Armor,Reckless,(HA)Insomnia
Stat Distribution:115/140/60/50/130/115/610
Movepool Additions:Extreme Speed,Close Combat,Stone Edge,Fire Flare,Slack Off,Bulk Up,Crunch
Custom Elements:Fire Flare(Fire Type Dragon Dance)
Justification:Flareon has the tools to be a great sweeper with powerful Reckless boasted Flare Blitz and Double-Edge Priority in Extreme Speed and boosting moves in Fire Flare and Bulk up but it defense is bad and it going take take a lot of recoil using it's stab moves
Hazard Setter
Name of the Pokemon:Camerupt
Roles:Hazard Setter
Type:Fire/Ground
Abilities:Sap Sipper,Immunity,(HA)Unaware
Stat Distribution:125/50/120/130/145/50/620
Movepool Additions:Spikes,Slack Off,Energy Ball,Ice Beam
Justification:Will Add Later
Braviary: If you aren't listing any downsides, chances are its broken Octillery: Feels like running pure wallbreakers on Rain (stallbreakers perhaps) isn't worth it, Rain could always handle bulkier teams thanks to the STAB boost, it's offense that they need the speed to truly steamroll. Flareon: If this wins, I'm not implementing Fire Flare. It's just getting Dragon Dance. Camerupt: Way too bulky to have Unaware
Name of the Pokemon: Barraskewda Role(s): Rain Abuser, Physical Wallbreaker, Offensive Pivot Type: Water / Dark Abilities: Swift Swim / Mold Breaker Stat Distribution: 70 / 135 / 110 / 90 / 65 / 110 (600 BST) Movepool Additions: U-turn Movepool Removals: None Custom Elements: None Justification: This is a frailer, slightly weaker, but much faster Mega Swampert. Its Water STABS hit like a nuke under Rain, Swift Swim makes its already decent speed tier into... well... uh... superspeed?! What?! Its decent speed tier also enables it to function outside of rain as a decently speedy offensive pivot as well, so there's that.
Name of the Pokemon: Arcticuno Role(s): Setup Sweeper (Calm Mind), Type: Ice / Flying Abilities: Magic Guard Stat Distribution: 80 / 90 / 90 / 130 / 100 / 120 (610 BST) Movepool Additions: Calm Mind, Hurricane, Earth Power Movepool Removals: None (This guy has a thin ass offensive movepool) Custom Elements: None Justification: We, lo and behold, have no Ice-types in this meta! But in all seriousness this birb is built to be a fast, powerful Calm Mind sweeper that doesn't mind hazards thanks to Magic Guard. We got a whole load of special walls here though and its typing is still shitty so I think its flaws (should) hopefully be inherently obvious.
Name of the Pokemon: Electivire Role(s): Setup Sweeper (Bulk Up), Mixed Wallbreaker, Offensive Pivot Type: Electric / Fighting Abilities: Motor Drive / Stamina / Sheer Force Stat Distribution: 82 / 133 / 75 / 110 / 90 / 110 (600 BST) Movepool Additions: Plasma Fists, Close Combat, Bulk Up, Meteor Mash, Knock Off Movepool Removals: Earthquake, Flamethrower Custom Elements: None Justification: Simple and straightforward, isn't it? We also don't have any offensive Electric-types, so there's that. This guy is basically a simple-to-use and powerful Bulk Up sweeper, or, maybe if that's not your thing, a mixed wallbreaker. Heck, make this guy an Offensive Pivot and I could care less. Earthquake and Flamethrower getting removed... yeah that explains itself, doesn't it?
First 2 are fine Electivire: Seems just a bit too slow to really sweep with Bulk Up- It'll just get shredded by Zacian. I'd siphoning some of that BST into speed, at least hit 120 imo.
Name of the Pokemon: Goodra Roles: Rain Abuser (Dry Skin / Hydration), Special Wall, Mixed Wall, Special Wallbreaker Type:
/
Abilities: Liquid Ooze / Hydration / Dry Skin Stat Distribution: 95 / 70 / 90 / 135 / 155 / 70 (615 BST) Movepool Additions: Scald, Toxic, Recover Movepool Removals: Fire Blast, Flamethrower Justification: Who said rain abusers had to be offensively based? Goodra functions as a great blanket check to many foes, such as Zacian, Cherrim, Scolipede without Drill Run, Dubwool, Walrein and defensive Seismitoad. Goodra can either use Hydration to shrug off status, or Dry Skin for auto healing and pivoting into Water STAB from Walrein and Seismitoad. The extra Fire weakness is also mostly negated due to its high Special Defense and the fact you'll mostly use this in rain, which lowers the power anyway and having access to reliable recovery. If need be, it can still pull off an offensive role, though it lacks good options to hit Steels. However, it is weak to foes such as Gumshoos and offensive Seismitoad, and its speed is pretty low. Nevertheless, do not underestimate this.
Name of the Pokemon: Gligar (Eviolite Compatible) Roles: Hazard Setter, Hazard Control, Physical Wall, Defensive Pivot Type:
/
Abilities: Hyper Cutter / Sticky Hold / Prankster Stat Distribution: 78 / 94 / 117 / 67 / 65 / 59 (475 BST) Movepool Additions: Spikes, Toxic Spikes, Baneful Bunker, Foul Play, Gastro Acid, Poison Fang Movepool Removals: Acrobatics, Bulldoze, Dig, Earth Power, Swords Dance, Wing Attack Justification: A very bulky hazard setter and remover that makes up for its pathetic speed by having a great defensive typing and access to Prankster, which allows it to set hazards even against the fastest pokemon in the meta. Its typing and great defenses let it serve as a great check to pokemon like Weezing-Galar, Stonjourner, Zacian, Scolipede, and Cursola. It can also annoy bulky foes by spreading poison through the use of Baneful Bunker and Poison Fang, as well as crippling other pokemon like Cherrim, Stonjourner, Gumshoos and Snorlax-Gmax that heavily rely on their abilities to be successful with Gastro Acid. However, while this may be very hard to break physically, it will not at all be difficult to do so specially due to its pathetic Special Defense which even Eviolite cannot salvage, leaving it weak to foes like Cherrim, Flare Boost Seismitoad, and Togekiss, especially if the Eviolite is knocked off.
Name of the Pokemon: Butterfree-Gmax Roles: Setup Sweeper, Special Wallbreaker Psychic Terrain Setter, Type:
/
Abilities: Illuminate / Sweet Veil / Psychic Surge Stat Distribution: 71 / 71 / 82 / 135 / 90 / 96 (545 BST) Movepool Additions: Psyshock, Healing Wish, Mystical Fire Justification: A powerful Quiver Dance sweeper that also offers Psychic Terrain to boost its Psychic STAB to nuclear levels and protect it from priority, which it would otherwise be weak to. For Dark types, it can ward those off with its Bug STAB and use Mystical Fire to prevent Steel-types from walling it too. However, its typing is less than ideal due to having weaknesses to foes like Cherrim, Dhelmise and Togekiss. It is also heavily reliant on Quiver Dance to pose a serious threat, so a faster foe can knock it out before it gets the chance to sweep.
Name of the Pokemon: Zeraora Roles: Setup Sweeper, Physical Wallbreaker Type:
/
Abilities: Inner Focus / Quick Feet / Tough Claws Stat Distribution: 85 / 131 / 79 / 80 / 89 / 116 (580 BST) Movepool Additions: Swords Dance Justification: Why the hell did Zeraora not get a Fighting-type to start with?! For crying out loud even actual Fighting-types have less Fighting moves than Zeraora! Now that that's over, Zeraora is a powerful sweeper with Swords Dance and Tough Claws boosting two powerful STABS in Plasma Fists and Close Combat. It also has a shit ton over other contact coverage to KO a specific threat that can otherwise wall it. Orbeetle? Knock Off. Any future Dragons? Play Rough. Dhelmise? Blaze Kick. Its only weak points lie in its typing leaving it weak to Gumshoos and Zacian, and its low defenses and average speed for an Ubers attacker. And FYI, I did not get this idea from SteelixPrismGX.
Goodra: The Poison-type on this thing really hurts its rain synergy- Compounding Ground weaknesses on Rain makes this defensive option seem kind of unappealing. Also lol at ever using Hydration on a Poison type over Dry Skin Gligar: This thing is probably less bulky than Orbeetle tbh, but regardless Prankster hazards is proven good. Butterfree: It outspeed scarf Togekiss so it can work Zeraora: Why do we have 2 Electric/Fightings slower than Zacian this slate. Same thing I said about EVire applies here
Name of the Pokemon: Sigilyph Role(s): Rain Abuser Type: Electric/Flying Abilities: Tinted Lens Stat Distribution: 50/40/50/140/95/130 (BST 505) Movepool Additions: Thunder, Thunderbolt, Hurricane Movepool Removals: All offensive Psychic-type moves, Reflect, Light Screen, Roost Custom Elements: N/A Justification: An absurd flying nuke that hits everything in the game neutrally and has more Special Attack than base Alakazam. I hate myself for making this, which is why I gave it worse bulk than a wet roll of paper towels. It also gets bodied by Cursola.
Name of the Pokemon: Klinklang Role(s): Hazard Setter Type: Psychic/Steel Abilities: Levitate Stat Distribution: 100/80/100/120/130/75 (BST 605) Movepool Additions: Spikes, Caltrops, Psychic, Psychic Terrain, Rapid Spin Movepool Removals: Shift Gear, Electric Terrain, Thunderbolt Custom Elements: Caltrops: sets the entry hazard from G-Max Steelsurge, which deals damage based on a Pokemon's weakness to Steel-type. Justification: Klinklang is a diverse hazard setter that can use its varied movepool to take control of the battle. With Caltrops, a hefty Psychic, and poison immunity keeping threats such as Defog Weezing off the battlefield, Klinklang is able to set up with relative ease. It also has surprising utility on Trick Room teams, which is a thing Klinklang has in the base game, somehow.
Name of the Pokemon: Munchlax Role(s): Setup Sweeper Type: Normal/Dark Abilities: Gluttony/Thick Fat/Ripen Stat Distribution: 150/120/90/25/100/80 (BST 560) Movepool Additions: Stuff Cheeks, Body Press, Swords Dance, Power Trip Movepool Removals: Belly Drum Custom Elements: N/A Justification: Munchlax is an unorthodox option that can be run a couple of ways. It could opt for a set with Stuff Cheeks, a Ganlon Berry and Ripen to instantly triple its Defense with no sacrifice, boost up with Swords Dance to increase the BP and Attack behind Power Trip simultaneously, or it could use its other stat-boosting moves, such as Curse or Amnesia. But its goal remains the same: boost up, and sweep with Power Trip. Its critical weakness lies in Zacian, who can easily switch into Power Trip and take out Munchlax easily with either super-effective STAB.
Name of the Pokemon: Lunatone Role(s): Setup Sweeper Type: Dark/Psychic Abilities: Magic Guard/Serene Grace Stat Distribution: 80/60/130/100/110/75 (BST 555) Movepool Additions: Nasty Plot Movepool Removals: Light Screen, Reflect, all physical Rock moves Custom Elements: N/A Justification: Lunatone in the base game has a lot of wasted potential. I improved it by changing its abysmal type and redistributing/buffing its stats a bit. What we have as a result is basically Dark Reuniclus. Since Lunatone lacks Iron Defense, it first begins using Cosmic Power instead, then lays in with Nasty Plot and finishes targets with Stored Power. However, it loses against Cursola, is vulnerable to Dark-types while setting up (and afterward to a lesser degree), and Moonlight is less reliable than Recover thanks to the prevalence of rain teams, which lessen the healing from Moonlight.
We already reviewed this stuff. All I have to say is clarify whether or not your munchlax can use eviolite, and how you plan on paying for the emotional damages inflicted on Snorlax by giving its prevo a higher BST
Name of the Pokemon: Swanna Role(s): Rain Abuser, Hazard Control, Choice Scarf Type:
Abilities: Rain Power / Hydration | Natural Cure Stat Distribution: 90/100/90/130/90/100 | 600 Custom Elements: Rain Power: Solar Power, but under Rain. Justification:
+ Extremely strong under rain
+ Unwallable if you don't have a Walrein
+ Can be used outside of Rain
- Neither particulary fast nor bulky
- Completely walled by Walrein
Name of the Pokemon: Toxapex Role(s): Hazard Setter, Wallbreaker, Physical Wall Type:
Abilities: Poison Point / Merciless | Poison Heal Stat Distribution: 95/115/154/65/85/101 | 615 Movepool Additions: Body Press, Spikes, Stinging Spikes, Toxic Thread Movepool Removals: Recover Custom Elements: Stinging Spikes: 50 Base Power, 10 PP, Physical, Fighting, hits twice, each hit has 20% chance to Poison. Justification:
+ Great Partner for Scolipede Poison Spam (can handle Steel/Ghost/Rock/Psychic with which Scolipede struggles, whereas Scolipede handles Fairy and can Poison stuffs with U-turn)
+ Defensive / Offensive check to Stonjourner
+ Can easily spread Poison with Baneful Bunker and Stinging Spikes
+ Great bulk
- Defensive get destroyed by Neutralizing Gas, while Offensive also can't break Weezing.
- Huge weakness to Fairy-types like Zacian.
- Needs Baneful Bunker / Shed Shell to excape Togekiss
Defensive
Toxapex @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes / Toxic Spikes
- Knock Off
- Body Press
- Baneful Bunker
Name of the Pokemon: Gothitelle Role(s): Cleaner, Set Up Sweeper, Special Wallbreaker Type:
Abilities: Analytic / Frisk | Unburden Stat Distribution: 90/60/100/170/120/80 | 610 Movepool Additions: Belch, Knock Off, Recycle, Sludge Bomb, Sludge Wave, Tea Time Movepool Removals: Nasty Plot, Calm Mind Justification:
+ Hits extremely hard
+ Strong offensive and defensive typing
+ Enough bulk to set up with Tea Time+Berry
+ Two good sets that can be played very differently
- Slow without Unburden boost
- No way of boosting its stats outside of Berry
Cleaner
Gothitelle @ Petaya Berry
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Tea Time
- Belch
- Dark Pulse
- Recycle / Taunt
Name of the Pokemon: Furret Role(s): Set Up Sweeper, Tank, Choice Scarf Type:
Abilities: Frisk / Guts | Protean Stat Distribution: 80/120/80/70/160/90 | 600 Movepool Additions: Drain Punch Extreme Speed, Zing Zap Justification:
+ Very versatile
+ A lot of coverage
+ Two very good abilites
+ Strong priority
+ Very bulky on the special side
- Rather slow and reliant on Extreme Speed
- Lacks a bit of power
Swanna: Now this is what I call a Rain abuser! Could it be at least 1 point faster tho? I'd rather avoid the Stonjourner speed ties Toxapex: She's fast now. Not too keen on Stinging Spikes, you're probably gonna pick Body Press+Knock for you STABs most of the time and outclassed customs (cough venom slam cough) kind of just waste everyone's time. Gothitelle: I would find this more appealing with a less effective defensive typing, I doubt much will be OHKOing this thing, especially with the right berries. Therefore decimates offense. Otherwise a really cool sub. Furret: It's fine
View attachment 224321 Name of the Pokemon: Sliggoo (Eviolite compatible) Role(s): Rain Abuser, Special Wall, Set Up Sweeper (Quiver Dance) Type: View attachment 224319
Abilities: Hydration, Gooey, Cute Charm Stat Distribution: 90/60/70/120/110/80 (530 BST) Movepool Additions: Quiver Dance, Surf, Hydro Pump Movepool Removals: Sludge Bomb, Sludge Wave Justification:i swear I didn’t copy demon dragon Sliggoo, aside from being a very good boy, is immune to status under rain and rest becomes a full heal with no drawbacks. Good bulk alongside Eviolite allows it to check Cherrim, Seismitoad, and Snorlax-Gmax. Bulk also allows it to set up Quiver Dance on these mons and Orbeetle. However, it is relatively weak without boosts, and so is completely walled by Cursola and Weezing-Galar (especially with Ngas). It also has to choose between having a strong move to hit fairies in Surf, or being able to touch Walrein with Thunderbolt. Relatively weak physical bulk means it can’t really check physical attackers.
Sandaconda-Gigantamax Roles Set-Up Sweeper / Paraspam / Orbeetle Check Typing View attachment 224353View attachment 224356 Abilities Shed Skin / Sand Force / Lightning Rod Stats 92 / 105 / 125 / 137 / 70 / 101 (BST - 630) New Moves Dark Pulse Coil*
*Now boosts Special Attack instead of Attack.* Removed Moves
None Justification:
Sandaconda-Gmax is a special setup Pokemon that threatens Weezing-Galar, Orbeetle, and possibly even Cursola. Sandaconda-Gmax uses its brilliant Ground and Flying STAB combo of Earth Power and Hurricane. However, Cherrim can counter Sandaconda's Hurricane with Drought. Sandaconda expresses the ability to completely check Orbeetle, a Special Wall, with Earth Power and absorbing Electric-type attacks.
Torkoal Roles Rain Abuser / Hazards Removal Typing View attachment 224620 Abilities Humidifier (Fire-type moves are 1.5x as powerful in the rain. Ignores rain weakening fire damage.) Stats 90 / 130 / 120 / 95 / 100 / 70 (BST - 605) New Moves Flare Blitz Razor Shell Removed Moves Stealth Rock Justification:
A Fire-type. In the rain? Seriously?? Hell Yeah.
Torkoal is an absolute madlad of a Physical rain abuser, with Flare Blitz, Earthquake, Stone Edge, Razor Shell, Superpower, and Body Press at it's disposal, Torkoal threatens almost half of the metagame.
Pokemon Torkoal Can Handle: Orbeetle, Cherrim-Sunshine, Snorlax-Gmax, Dhelmise, Togekiss, Scolipede, Cursola
Pokemon Torkoal Can't Handle: Weezing-Galar, Stonjourner, Zacian, Dubwool, Gumshoos, Seismitoad, Walrein
Torkoal in the rain has access to basically a Fire/Water STAB Combo in Flare Blitz and Razor Shell, allowing it to take on Gumshoos that normally threaten its it otherwise. However, Pokemon such as Weezing-Galar and Seismitoad stop it in it's tracks. Seismitoad boasts a high HP and moderate defense stat coupled with 4x fire resistance and water-type immunity, while Weezing-Galar negates Humidifier, making Torkoal a sitting duck. Other than that, Torkoal is a force to be feared.
Please do not rework Coil, that fucks with the rest of this mod. Just make it a new move.
As for Torkoal, why isn't it Water/Fire? Razor Shell is still pretty weak even in Rain.
Name of the Pokemon: Castform Roles: Rain Abuser, Offensive Pivot, Hazard Control Type: Flying Abilities: Rain Dish / Synchronize / Water Bubble Stat Distribution: 70/70/70/100/70/130 (530) Movepool Additions: Roost, Whirlwind, Volt Switch Movepool Removals: Fire Blast, Flamethrower, Incinerate, Solar Beam, Energy Ball Justification: On one hand, the combination of Water Bubble Hydro Pump, STAB Hurricane and never miss Thunder under Rain is deadly. On the other hand, it has no SpA boosting moves, getting hard walled by Cursola, and Water Absorb mons like Dhelmise and Seismitoad.
Overall high risk high reward mon.
Name of the Pokemon: Rolycoly (Eviolite Compatible) Roles: Hazard Setter Type: Dark Abilities: Turboblaze / Oblivious / Sturdy Stat Distribution: 60/60/100/60/120/20 (420) Movepool Additions: Foul Play, Strength Sap Justification: Three abilities that prevent it from being checked by different types of hazard deterrents. Oblivious in particular is great due to Strength Sap.
Name of the Pokemon: Relicanth Role(s): Set-Up Sweeper, Defensive Pivot, Status Deterrent Type: Fighting Abilities: Marvel Scale / Technician Stat Distribution: 125/140/100/60/70/105 (600) Movepool Additions: Coil, Dragon Dance, Recover, Revenge. Additionally, it gets Rock Blast, Liquidation, Body Press from its Pokémon Home datamined learnset. Justification: Guts... 2! A physical set-up sweeper that doesn't care too much about status conditions. Body Press gets boosted by poison with Marvel Scale, which means Relicanth is a counter against Scolipede's Poison spam.
A set with Coil, Body Press, Earthquake and Recover deals with Stonjourner, Galar Weezing, Walrein, Dhelmise and Orbeetle, but leaves it vulnerable against Intimidate Zacian, Togekiss, plus future Flying- and Bug-types. A set with Stone Edge replacing Earthquake deals with Togekiss, Scolipede, but gets walled by Dhelmise. You can also run DDance + Technician for a max Atk/max Speed set, which also opens up Revenge, Rock Blast, Rock Tomb and Bulldoze as options.
(let's try this again) Name of the Pokemon: Altaria Role(s): Mist Setter, Set-Up Sweeper, Defensive Pivot, Cleric, Hazard Removal Type: Flying/Dragon Abilities: Overcast / Cloud Nine / Natural Cure Stat Distribution: 75/110/110/110/105/80 (590) Movepool Additions: Dragon Ascent Custom Elements: Overcast: On switch-in, this Pokemon summons Mist for 5 turns (8 turns with Dawn Stone) on the user's side of the field. Mist now also prevents self-inflicted stat drops. Justification: Altaria can support the team in numerous ways, having access to Heal Bell, Defog, Haze, its own auto field effect and a status sponge ability. It can also abuse its own field effect, having Dragon Dance combined with Dragon Ascent without drops.
Altaria pairs well with Zacian, as it gains a Close Combat without Defense drops.
Name of the Pokemon: Duraludon Role(s): Hazard Setter, Defensive Pivot, Trick Room Abuser Type:
Abilities: Berserk / Mirror Armor | Bulletproof (HA) Stat Distribution: 114 / 127 / 98 / 131 / 123 / 32 | 615 BST Movepool Additions: Spikes, Curse, Doom Desire, Earth Power, Earthquake Justification:
- Access to Stealth Rock and Spikes
- STAB Dragon Tail is great with hazards, especially right before Doom Desire hits.
- low speed + Gyro Ball + Curse
- good special tank, immune to Focus Blast and Aura Sphere
- lacks recovery outside of Rest
Name of the Pokemon: Zygarde-10% Role(s): Rain Abuser, Setup Sweeper, Wallbreaker Type:
Abilities: Power Construct Stat Distribution:
-10% Forme: 100 / 125 / 80 / 105 / 80 / 110 | 600 BST
-Complete Forme: 100 / 160 / 120 / 135 / 100 / 95 | 700 BST Movepool Additions: Recover, Close Combat, Aura Sphere, Dark Pulse, Flash Cannon, Surf Movepool Removals: Glare, Thousand Arrows, Iron Tail Custom Elements: Power Construct - Transformation now occurs during rain, and reverts out of rain Justification:
- Dragon Dancer that gains a huge stat boost during Rain
- Can also run Choice Band and mixed sets
- Fairy types give it trouble outside of its special coverage moves
- Can deal with many enemies of Rain, such as Water Absorb Delmise / Seismitoad, Snorlax, and Cherrim
Name of the Pokemon: Blacephalon Role(s): Setup Sweeper, Type:
Abilities: Mold Breaker / Flash Fire | Ice Body (HA) Stat Distribution: 90 / 80 / 92 / 130 / 110 / 98 | 600 BST Movepool Additions: Quiver Dance, Ice Beam, Blizzard, Nature Power, Justification:
-Quiver Dance sweeper with powerful STABs
-Mold Breaker bypasses Thick Fat and Flash Fire, and possibly other abilities in the future
-Has some trouble with Water and Fire types ( although the current ones it can hit neutrally with its STABs )
-Heavy-Duty Boots is almost a necessity
Name of the Pokemon: Absol Role(s): Set Up Sweeper, Physical Stallbreaker Type: Dark/Psychic Abilities: Hustle, Super Luck, Natural Cure Stat Distribution: 90/130/80/80/100/110 (590 BST) Movepool Additions: Coil, Power Trip, Morning Sun Movepool Removals: Swords Dance, Will-o-Wisp, Calm Mind, Knock Off, Superpower, Night Slash, Throat Chop, Foul Play Justification: After noticing the complete lack of dark types in the meta, I decided that I wanted to make a dark-type set up sweeper. To start, I didn't want to just give it a move like Dragon Dance or Shell Smash that would give it immediate, explosive power so I went with Coil instead as it's set up move. Coil + Hustle is a powerful combo that can lead to Absol becoming very hard to take down and allow it to close out games. I gave it Power Trip and took away Knock Off because my goal was to make Absol a late-game sweeper that was difficult to just throw out and click buttons with, and by giving it Power Trip it could reach even higher power than Knock Off, but not force an immediate switch that would get an instantly guaranteed kill. There's currently only two dark resists, and both are weak to psychic. While Absol's typing is offensively fairly good as there are no mons that resist both, it's typing provides no useful resistances and leaves it with a fear of U-Turn. While Absol does have Sucker Punch to alleviate it's lack of instant dark-type power, it's still able to be played around and could be exploited. Absol's design had a focus on introducing a dark type into the meta that wouldn't become over-centralizing, but still would have a significant impact and be useable on teams.
Absol: Hustle+Coil on something with 130 attack is incredibly spooky. Outside of that, not a huge fan of removing virtually all of Absol's physical attacks outside of Sucker and Power Trip, while Power Trip is a neat idea there's no way this thing is getting more than 1 coil off in most games and removing more reliable STABs virtually mandates setup. This translates into the opponent immediately going into their Zacian and forcing you out due to the speed tier. So, for the third time today, please make your non-speed boosting Zacian-weak physical attackers faster than Zacian. Unless you're sticking with Hustle, but I'm not too keen on having a Pokemon that autowins unless the opponent has a Zacian, and autoloses if they do.
That's it. Feed me likes I require them for sustenance
Kingler: That speed tier is pretty dismal for this meta- I'd think it should at least get a jump on the base 85 benchmark to outspeed stuff like Seimi. Outside of that this sub just feels kind of weaker than the meta at large, or at least when compared to its closest rival for button clicking in Stonjourner. Better special bulk and defensive typing, but 90/80 is still decently frail. Tyranitar: I fail to see how a (in my opinion) weaker version of base Tyranitar would succeed in this meta. With the garbage defensive typing now being backed by relatively poor bulk (and the loss of its best STAB???), I can't imagine it will find an awful lot of opportunities to set hazards, or come in at all. Like even Orbeetle and Dubwool, it's best bets to switch in on outside of Cursola, just shred it with Body Press. Stuff like TTar have historically succeeded thanks to their inflated stats making up for their shortcomings, so a mid-BST TTar will probably just fall flat. It also either straight loses or trades with our only 2 removers, so that's not a good look either. Yanmega: No problems with this one tbh. Maybe give it Draco? Glalie: What does this even set up against? You need Life Orb and a Modest Nature Blizzard in order to muscle past specially defensive walls (most of which deal a metric fuckton to you), but without the +Speed Nature you are still outsped by stuff like Scarf Zacian. And this is all assuming that, as a pure Ice-type with 100/80/80 defenses, can somehow get a Shell Smash off in the first place. You also lose to priority unless running a physical or mixed set, but then you miss out on actually having power with Blizzard or not killing opposing priority regardless because you only have 4 Atk EVs and losing to Dhelmise because you had to drop Dark Pulse. TLDR, this thing can't set up and even if it can it still misses crucial OHKOes and ends up losing regardless.
Machamp: Machamp doesn't switch into Stonjourner and Stonjouner doesn't switch into Dhelmise, so idk how it eases the matchup there. Outside of that it's fine enough, I'm not truly sold on the potency of Hydration making Rain worth it without proper stallbreaking capabilities but we'll have to see. Give it aqua jet at least for some degree of immediate pressure under rain Crustle: It's fine, but for my own sanity can you preserve EQ? High Horsepower hits all of the same calcs but with that stupid 95% accuracy, and that's just frustrating.
Other 2 are fine
Toxitricity: Give it Double Iron Base and we got a deal (jk) Kingdra: It's Kingdra. Next Cloyster: Kind of scary with Technician darts, but that speed+defensive typing should keep it in check.
Braviary: If you aren't listing any downsides, chances are its broken Octillery: Feels like running pure wallbreakers on Rain (stallbreakers perhaps) isn't worth it, Rain could always handle bulkier teams thanks to the STAB boost, it's offense that they need the speed to truly steamroll. Flareon: If this wins, I'm not implementing Fire Flare. It's just getting Dragon Dance. Camerupt: Way too bulky to have Unaware
First 2 are fine Electivire: Seems just a bit too slow to really sweep with Bulk Up- It'll just get shredded by Zacian. I'd siphoning some of that BST into speed, at least hit 120 imo.
Goodra: The Poison-type on this thing really hurts its rain synergy- Compounding Ground weaknesses on Rain makes this defensive option seem kind of unappealing. Also lol at ever using Hydration on a Poison type over Dry Skin Gligar: This thing is probably less bulky than Orbeetle tbh, but regardless Prankster hazards is proven good. Butterfree: It outspeed scarf Togekiss so it can work Zeraora: Why do we have 2 Electric/Fightings slower than Zacian this slate. Same thing I said about EVire applies here
We already reviewed this stuff. All I have to say is clarify whether or not your munchlax can use eviolite, and how you plan on paying for the emotional damages inflicted on Snorlax by giving its prevo a higher BST
Swanna: Now this is what I call a Rain abuser! Could it be at least 1 point faster tho? I'd rather avoid the Stonjourner speed ties Toxapex: She's fast now. Not too keen on Stinging Spikes, you're probably gonna pick Body Press+Knock for you STABs most of the time and outclassed customs (cough venom slam cough) kind of just waste everyone's time. Gothitelle: I would find this more appealing with a less effective defensive typing, I doubt much will be OHKOing this thing, especially with the right berries. Therefore decimates offense. Otherwise a really cool sub. Furret: It's fine
This thing has been thoroughly discussed on disc
Please do not rework Coil, that fucks with the rest of this mod. Just make it a new move.
As for Torkoal, why isn't it Water/Fire? Razor Shell is still pretty weak even in Rain.
Castform: Why the hell is this not rainy form, the ballsack form sucks
The others are aight. Rolycoly is kind of whack but it's whatever
Blacephalon: This has got to be the like fifth time you've subbed Fire/Ice Blacephalon
Absol: Hustle+Coil on something with 130 attack is incredibly spooky. Outside of that, not a huge fan of removing virtually all of Absol's physical attacks outside of Sucker and Power Trip, while Power Trip is a neat idea there's no way this thing is getting more than 1 coil off in most games and removing more reliable STABs virtually mandates setup. This translates into the opponent immediately going into their Zacian and forcing you out due to the speed tier. So, for the third time today, please make your non-speed boosting Zacian-weak physical attackers faster than Zacian. Unless you're sticking with Hustle, but I'm not too keen on having a Pokemon that autowins unless the opponent has a Zacian, and autoloses if they do.
That's it. Feed me likes I require them for sustenance
Reworked. Nerfed the power, buffed the speed, gave back more reliable dark type STAB. Although Absol would have STAB Zen Headbutt that would make switching in Zacian scary.
Gonna go ahead and say Munchlax, with those defensive stats, is not Eviolite compatible. Recycle's already ruined my sanity in LC, this meta doesn't need to be infected with another staller.
Braviary: If you aren't listing any downsides, chances are its broken Octillery: Feels like running pure wallbreakers on Rain (stallbreakers perhaps) isn't worth it, Rain could always handle bulkier teams thanks to the STAB boost, it's offense that they need the speed to truly steamroll. Flareon: If this wins, I'm not implementing Fire Flare. It's just getting Dragon Dance. Camerupt: Way too bulky to have Unaware
Hello, everyone! After lurking for a bit in this thread and the discord for the Pet Mod, this round I wanted to suggest my own subs for consideration. As this is my first time, please feel free to leave me any comments and critiques as I'm sure these aren't perfect. Thanks to everyone, and I look forward to (hopefully) joining the community for this cool project and getting to know you all and the Pet Mod more. Special thanks to G-Luke for helping me iron these out a bit.
Name of the Pokemon: Corviknight Roles: Hazards Setter, Hazards Control, Physical Wall, Utility, Defensive Pivot, Offensive Pivot, Wallbreaker, Set-Up Sweeper Type: Steel/Flying Abilities: Magic Guard / Tinted Lens | Mirror Armor Stat Distribution: 98/87/105/135/65/120 (BST:610) Movepool Additions: Quiver Dance, Stealth Rock, Aerostrike Custom Elements:Aerostrike, a special clone of Brave Bird Justification: This Corviknight is made to be incredibly versatile. It can be a bulky rocks setter, bulky Defogger, Utility Wall with Taunt, Tailwind and Roost, Specs Wallbreaker with Tinted Lens, or Set-Up sweeper with Magic Guard, Steel Beam, Aerostrike and Quiver Dance. It can fit onto almost every archetype from Hyper Offense as a Fast Rocks Lead, to Bulky Offense and Balance as Hazards Control or Wallbreaker/Sweeper, or even Stall as a Physical Wall with the OU Bulk Up Set. It can threaten Stonjourner and Zacian to outspeed and OHKO with strong STAB moves.
Though it may seem really strong in theory, in practice the Tinted Lens set gets walled by Cursola (The only Steel-type special move is Flash Cannon, meh) and the Magic Guard set still gets walled by Orbeetle and Walrein. The Physical Wall set doesn’t function that well as Zacian gets Wild Charge, Gumshoos can use Fire/Thunder Punch, and Stonjourner is really strong and isn’t resisted. It’s also not that bulky specially.
e: should i give him a coverage move? otherwise it only has steel beam aerostrike flash cannon and air slash
(sub for rain abuser) Name of the Pokemon: Sharpedo Roles: Rain Abuser, Physical Wallbreaker Type: Water/Dark Abilities: Swift Swim / Rough Skin | Adaptability Stat Distribution: 80/130/80/105/75/110 (BST:580) Movepool Additions: Darkest Lariat, U-Turn Movepool Removal: Earthquake Justification: Standard Swift Swim Breaker, but the additional Dark-typing really stands out from others when dealing with Cursola and Dhelmise which could otherwise shut down your Rain Abuser. It also works outside of Rain with Adaptability, strong STABs and a serviceable speed. Earthquake is removed so it’s walled by Walrein and doesn’t otherwise become overpowered. Also needs Rain+Band+ not Intimidated to kill Zacian which otherwise kills it.
252+ Atk Choice Band Sharpedo Liquidation vs. 0 HP / 0 Def Zacian in Rain: 330-388 (101.5 - 119.3%) -- guaranteed OHKO
252+ Atk Choice Band Sharpedo Darkest Lariat vs. 252 HP / 0 Def Walrein: 187-222 (39.7 - 47.2%) -- guaranteed 3HKO
e2: ok i just realized there’s a barraskewda almost identical as sharpedo, i swear i didn’t copy u and i guess there’s still a bit difference in adapt and mold breaker and in skewda having cc to kill walrein and sharpedo not having anything imagine giving it fishious rend
That's a lot of subs! Big thanks to everyone for the continued support (and a much less contentious slate than last time), and it's great to see so many newcomers to the mod! Good luck to everyone who submitted!