Post new creative movesets/EV spreads here:

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If he uses Flare Blitz before he takes damage he cancels his own Focus Sash, if he takes damage and hangs on with Focus Sash he kills himself with his own move. That set will never work sorry.


I was going to put either hypnosis or Fire Blast their instead or I was going to attach it with expert Belt. Since it is fire type, Hp Electric seemed like an ideal choice. Ice or grass may be another choice for stuff like dragons, swampert, grounds. Not really sure though.
 
I'd say ditch the Focus Sash and go with a Life Orb, Leftovers, or even Expert Belt. This set sounds a bit better IMO:

- Hypnosis
- Agility
- Flare Blitz
- Megahorn / Hidden Power Electric

Anti-lead with HP Electric takes care of Gyarados while Megahorn could be used for Tyranitar. Put something to sleep, Agility while they switch, and do what you can. Hell, even a Leichi Berry could work okay on the set as long as you stay away from SE moves like Earthquake.
 
I'd say ditch the Focus Sash and go with a Life Orb, Leftovers, or even Expert Belt. This set sounds a bit better IMO:

- Hypnosis
- Agility
- Flare Blitz
- Megahorn / Hidden Power Electric

Anti-lead with HP Electric takes care of Gyarados while Megahorn could be used for Tyranitar. Put something to sleep, Agility while they switch, and do what you can. Hell, even a Leichi Berry could work okay on the set as long as you stay away from SE moves like Earthquake.


Yes, this set is nice. I might try this set out after I am done breeding my Ponytas.
 
I'd say ditch the Focus Sash and go with a Life Orb, Leftovers, or even Expert Belt. This set sounds a bit better IMO:

- Hypnosis
- Agility
- Flare Blitz
- Megahorn / Hidden Power Electric

Anti-lead with HP Electric takes care of Gyarados while Megahorn could be used for Tyranitar. Put something to sleep, Agility while they switch, and do what you can. Hell, even a Leichi Berry could work okay on the set as long as you stay away from SE moves like Earthquake.

Wow I didnt know Rapidash had these moves I may take a look at his move pool tonight. This is a HUGE improvement on the previous set.
 
Salamence @ Life Orb
Careful
EVs - 252 HP / 252 Special Defense / 4 Speed

Dragon Dance
Roost
Fire Blast
Dragon Claw

Fire Blast OHKOs Skarmory about 70% of the time. After a Dragon Dance Dragon Claw 2HKOs max defense / HP Blissey factoring in Leftovers. Blissey Ice beam does about 50%, and 25% if i'm Roosting.
 
Salamence @ Life Orb
Careful
EVs - 252 HP / 252 Special Defense / 4 Speed

Dragon Dance
Roost
Fire Blast
Dragon Claw

Fire Blast OHKOs Skarmory about 70% of the time. After a Dragon Dance Dragon Claw 2HKOs max defense / HP Blissey factoring in Leftovers. Blissey Ice beam does about 50%, and 25% if i'm Roosting.

All that just to survive an Ice Beam from Bliss?
 
Well, I want a durable Salamence with Roost. Killing Blissey is optional.

I could set the EVs so Brick Break is a 2HKO on Bliss, and replace Dragon Dance with Draco Meteor.
 
Umbreon (♂) @ Leftovers
Ability: Synchronize
EVs: 132 HP/136 Atk/176 Def/66 SDef
Sassy nature (+SDef, -Spd)
- Payback
- Curse
- Mean Look
- Moonlight

this thing works wonders if you managef to get 2-3 curses under your belt you can sweep tems and SE hits dont even slow you down

132 HP gives 364 HP a leftives number
136 Atk give 200 Atk perfect number to add curses on
176 Def with the nature boost give 300 Def another good number to cuse off of
rest went to Sdef

Mean Look things that cant do damage and moonlight is for healing

payback is the perfered choice here since youll be slow as shit when you curse 3 or so times and fireing off 150BP attacks hurts with curses behind it

after a curse you can survive mixApe CC taking like like 60% and OHKO back with payback IIRC

this thing has worked wonders for my BL team its just that awsome :)

Note: do not stay in on STAB SE physical attacks w/o at least 2 curses under your belt unless you are certain you take less than 50%

Note2: Do not stay in on SE Special attacks unless its HP w/o any boosts... unless you like dead umbreon
 
Pokemon : Mantine
name: StormTide
MOVE 1: Surf
MOVE 2: Mirror Coat
MOVE 3: Ice Beam
MOVE 4: Rain Dance
ITEM : Wacan Berry
EVs: 252 HP, 200 SpD, rest in SpA
Trait: Swift Swimer
Nature: modest


I use this baby on my rain dance team , it works incredibly well.

Enough to outspeed the upper part of the tier after one rain dance, has wacan berry for any t-bolt to cut dmg in half, survive, and mirror coat it back for a deadly kill. The other moves are for stab and type coverage. The evs are enough to outspeed the top tier, or at most an aerodactly/crobat and anything below it (weavile etc...), great enough...
 
Pokemon : Mantine
name: StormTide
MOVE 1: Surf
MOVE 2: Mirror Coat
MOVE 3: Ice Beam
MOVE 4: Rain Dance
ITEM : Wacan Berry
EVs: 252 HP, 200 SpD, rest in SpA
Trait: Swift Swimer
Nature: modest


I use this baby on my rain dance team , it works incredibly well.

Enough to outspeed the upper part of the tier after one rain dance, has wacan berry for any t-bolt to cut dmg in half, survive, and mirror coat it back for a deadly kill. The other moves are for stab and type coverage. The evs are enough to outspeed the top tier, or at most an aerodactly/crobat and anything below it (weavile etc...), great enough...
Walled too easily, but I like the mirror coat-t-bolt thingy :).
 
I did one for myself. It really works out:

Ludiculo
@leftovers/Rain dish
Leech Seed
Rain Dance
Giga Drain
Protect

I love this set. The obvious Raindish/Rain dance give hp turn by turn, leftovers brings back hp. Leech Seed is to gain more hp, lol. And Giga Drain for the stab, and hp gain. And when you get low on hp, you use protect to get an extra turn to gain almost 2/3 life back. Its amazing. I love this against the tyraniboahs, and against pretty much any stall walls that think they can compete against ludi. Including Sleep Talking Cress. Which is one of my favs.
 
On the topic of ludicolo... I run this set on my swift swim team. I've probably battled alot of smogoners with this set It's probably not original but i've pulled off massive sweeps with this and no one else uses it:

Ludicolo @ Lum Berry
Ability: Swift Swim
Nature: Modest
EVs: 52 HP / 204 Speed / 252 Special Attack
*Surf
*Ice Beam
*Grass Knot
*Rain Dance

who needs a stalling ludicolo? With Stealth Rock support, this set can OHKO about 70% of the metagame, outspeeding everything except scarfgar. The other 28% are two hit KOed... that leaves.. a few choice bulkies like Cressy, Bronzong, Blissey, and the odd Empoleon and Tentacruel. O yea... Lum Berry for any bitch that tries to T-wave you to slow you down. Keep it movin' colo.
 
^ true , ive watch numerous battles of that thing , amazing capabilities as a sweeper and rare that it isnt stalling like everything else

just like the saying , Flow , that colo FLOWS through stuff , simple and effective =]
 
I did one for myself. It really works out:

Ludiculo
@leftovers/Rain dish
Leech Seed
Rain Dance
Giga Drain
Protect

I love this set. The obvious Raindish/Rain dance give hp turn by turn, leftovers brings back hp. Leech Seed is to gain more hp, lol. And Giga Drain for the stab, and hp gain. And when you get low on hp, you use protect to get an extra turn to gain almost 2/3 life back. Its amazing. I love this against the tyraniboahs, and against pretty much any stall walls that think they can compete against ludi. Including Sleep Talking Cress. Which is one of my favs.
Used it. It suprisingly works ok, but it's seriously fucked by Taunt, so I've ended up using Hydro Pump or Surf over Protect just to hit with a decent attack combination.
 
I was thinking of a good anti-lead, when I thought of this set. Some help with the /'s might help.

dpmfa233.png
Porygon2 @ Choice Specs
Anti-Lead-Specs-Porygon2 OR ALS2
Trace
Modest/Timid
Ev's:?

Magic Coat
Thunderbolt
Ice Beam
HP Grass/Recover/Psychic

Let's take a look at the most popular leads.
  1. Gyarados - Intimidates it back and T-Bolts.
  2. Hippowdon - HP Grass
  3. Salamence - Intimidate It and then Ice Beam
  4. Gengar - Psychic/Magic Coat the Hypnosis
  5. Tyranitar - Nothing :(
  6. Bronzong - Magic Coat the hypnosis
  7. Weavile - Nothing :(
  8. Swampert - HP Grass
  9. Infernape - Psychic
  10. Abomasnow - Nothing :(
  11. Yanmega - Magic Coat the Hypnosis, and speed up along side it
  12. Breloom - Magic Coat FTW
  13. Forretress - Nothing :(
  14. Ninjask - Speed up along side it
  15. Roserade - Magic Coat any status moves it uses or Ice Beam
  16. Crobat - Magic Coat, Ice beam, T-bolt
  17. Metagross - Nothing :(
  18. Jolteon - Take it's Volt Absorb and it can only do pathetic HP Ice/Grass damage back
  19. Ambipom - Nothing?
  20. Staraptor - Intimidate it, but might wanna run from the CC
Thoughts on this? I'd love to run some damage calculations, but I don't know how to :(. Of course, I might be about to be flamed for coming up with a horrible idea...
 
On the topic of ludicolo... I run this set on my swift swim team. I've probably battled alot of smogoners with this set It's probably not original but i've pulled off massive sweeps with this and no one else uses it:

Ludicolo @ Lum Berry
Ability: Swift Swim
Nature: Modest
EVs: 52 HP / 204 Speed / 252 Special Attack
*Surf
*Ice Beam
*Grass Knot
*Rain Dance

who needs a stalling ludicolo? With Stealth Rock support, this set can OHKO about 70% of the metagame, outspeeding everything except scarfgar. The other 28% are two hit KOed... that leaves.. a few choice bulkies like Cressy, Bronzong, Blissey, and the odd Empoleon and Tentacruel. O yea... Lum Berry for any bitch that tries to T-wave you to slow you down. Keep it movin' colo.


Not new really... we use to use it in ADV..
 
It's Mr. Mi(s)me!
122.png


Mr. Mime
@ Salac Berry
252 HP / 4 SDef / 252 Spd; Timid
- Calm Mind
- Taunt
- Endure / Substitute
- Baton Pass

With even base 90 Speed, Mr. Mime is a fantastic Calm Minder. The strategy here is simple. You Calm Mind. Taunt will stop anything but a direct attack, but one glance at Mr. Mime's pathetic defensive stats and you'll see that you can't actually take any hits, right? Exactly. You Endure that Gyarados Waterfall, Weaville Night Slash, or otherwise and get a Speed boost. With that boost, you're faster than even Choice Scarf Garchomp. Then you Baton Pass.

Unfortunately, we live in a real world of priority and Sandstream. That's what Substitute is for; your HP is divisible by 4. If all else fails in your match, you can just forget about Salac Berry and just run like hell.
 
Just saw this played on shoddy and thought it was interesting:

Lucario - Double Priority
dpmfa448.png

EVs: 252 Atk/ 252 Spd/ 6 HP
-Close Combat
-Swords Dance
-Extremespeed
-Bullet Punch

The context was my Suicune against his Lucario. I switch to Gengar, who takes Extremespeed. I Thunderbolt, he SDs. He Bullet Punches. Pretty solid strategy. Obvious problems are Steel pokemon, but CC can handle them with enough SDs, I suppose.
 
It seems alright, but I prefer Techmontop for my double priority. If only those moves weren't mega weak.
 
I tried this as a lead for a while, it sort of worked...

Scarf Milotic
poke350_3.png


EV's 252 SpAtk, 252 Speed, 4 HP
@Choice Scarf
Modest/Timid

Milotic hits 391 speed with Modest nature, in between Jolly Weavile and Jolly Aerodactyl. You can go Timid for 430 speed to outspeed Modest Scarf Roserade and other fast threats, but Modest gives a valuable power boost.

Hypnosis
Surf/ Hydro Pump
Ice Beam
HP Electric

Ice dragons, Shock Gyarados, and use water STAB anything else you think you can kill. Hypnosis everything else. Gets walled by Blissey, but so does Yanmega. Sturdy enough to take a hit, especially on the special side.
 
Tyranitar @ Leftovers
252 HP/252 Attk/4 Def -- Brave
Pursuit
Screech
Focus Punch
Ice Beam

Ice Beam for the usual reasons. Screech/Pursuit/Focus Punch is pretty awesome in theory. Sadly I have no Shoddy so I can't test it. Thoughts?
 
Mixgross: Leftovers
Rash
252 Atk 120 Sp Atk 138 Hp
Meteor Mash
AGility/Grass Knot
Psychic/Grass Knot
Hp Fire

Yup, you heard right Mixgross!! Strategy here is to just mess with your opponent. If you are running Agility, use it and let them think you are using Agilgross, they send out skarm or tress Hp Fire FTW!! Blissey takes a buttload of damage from Meteor Mash, and so do other pokemon!! ITS a big Wall Breaker!! Here are some calcs

Meteor Mash (all with postive natures also)
Blissey Max Hp Max Def Damage: 55.88% - 65.69%
Cradily Max Hp Max Def Damage: 94.95% - 111.70%
Claydol Max Hp Max Def Damage: 47.84% - 56.17%

HP Fire (All Postive Natured Sp Def)
Bronzong Max Hp Max Sp Def Damage: 30.47% - 35.80%
Forretress Max Hp Max Sp Def Damage: 87.01% - 102.26%
Skarmory Max Hp Max Sp Def Damage: 42.22% - 49.70%
Metagross MAx Hp Max Sp Def Damage: 33.52% - 39.29%
Tangrowth Max Hp Max Sp Def Damage: 41.83% - 49.26%


Pretty good eh? Remember this is all considering all the way max Hp and in the respective defensive stat, which none of this would usually have.

I am needing some help on the EV spread though, so if anyone could help out that would be great.
 
I'm bored, so I'm going to help you with Metagross, Zukirin.

Metagross @ Life Orb
Rash
212 Attack, 194 Special Attack, 104 Speed
~Meteor Mash
~Agility
~HP [Fire]
~Grass Knot

104 Speed gives it 202 Speed (404 after an Agility).
All calculations use standard spreads.

HP [Fire]
Tangrowth--72.28% - 85.15%
Agiligross--54.87% - 64.31%
CBGross--51.10% - 59.89% (You need SR for a 2HKO)
Skarmory--67.96% - 79.94%
Forretress--144.07% - 169.49%
Bronzong--40.83% - 48.22%
Magnezone--57.41% - 67.28%

Grass Knot
Swampert--105.49% - 123.94%
Slowbro--60.42% - 71.35%
Suicune--52.97% - 62.38%
Hippowdon--89.76% - 105.48%
Claydol--63.89% - 75.00%

Meteor Mash
Max HP/Def Blissey-- 54.34% - 63.87%
148 HP/252 Def Blissey--56.40% - 66.28%
Cradily--100.00% - 117.55%
 
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