Wishing the happiest of holidays to everyone!
As I ended up being one of the fallen quarter-finalists in the Gen 8 Camomons tournament, this marks my last involvement in the entirety of Smogon Forums (though I will lurk and casually battle on the Showdown ladder from time to time). With that, allow me to showcase the teams I have built in my rather short stint in this metagame. Be inspired with these builds and where it came from, and feel free to tinker them however you please. Consider this a parting gift from me to you all -- veterans and aspirants alike.
Note: Teams will be presented as 600x100 pixel strips; clicking on the strips will lead you to the pastes in their final versions.
With Aerodactyl and Slaking absent this generation, this prototype team can still get the job done. It is patterned after one of my novelty offense strategies wherein Pokemon are dealing damage while fainting itself in the process -- through Curse (shout-out to warzoid for pulling off Stealth Rock + Curse suicide sets) and Final Gambit, then letting a Retaliate user take advantage of its STAB + doubled base power, where Slaking was once most favored due to its hit-and-run tactics.
Durant became one of the surprising replacements this generation as it is one of the Pokemon who has Retaliate, when boosted with Hustle and Choice Band, it becomes marginally stronger than an Adamant Slaking with Choice Band. It is also fast enough to outpace almost everyone in the metagame. It is paired alongside Hydro Pump Hydreigon for a good amount of damage output with Choice Specs and some form of momentum with U-turn. Finally, Hatterene and Gyarados, despite not fitting to this pressure-filled offense, serve as the set-up attackers once threats are gone.
With the ladder being infested with Sticky Web and other high-octane offense, this inspired me to bring up an almost dedicated Trick Room team that make the slow Speed of majority of the members turn the tides of the match. Five out of the six members really use Trick Room to the fullest: three of them being setters of such move, and two taking advantage of their slow Speed to dismantle almost everyone in the field by virtue of their crazy boosting abilities (resists, anyone?). Of course, so as not to lose momentum after Trick Room is over, I put Hydreigon in the last slot to serve as a late-game attacker as a way of dealing with worthy threats.
This is a more defensive and formulaic approach on building a Camomons team, where I give the members most key moves to keep themselves as healthy as possible, and this is patterned from one of the most timeless UU teams I have built during the XY/ORAS era. This time, it is built around Gyarados with a Torterra-esque typing thanks to its newfound access to Power Whip.
Kommo-o, Vaporeon, Sableye, and Mandibuzz constitute the defensive backbone of the team thanks to their near-unparalleled synergy, and provide the key moves integral to the success of the team. While they are doing their defensive roles, Rotom-Heat serves as the engine that provide immediate damage output to the opposing team.
While the Suicide Squad team isn't making much waves because of the team not functioning cohesively enough, this inspired me to run a team patterned after warzoid's CamUUmons team. This gives a more high-octane, pressure-filled offensive feel where I have to play as aggressively as I could.
Polteageist and Cloyster are the main attackers of the team as they have Shell Smash to boost their respective attacking stats and dismantle almost everyone in their path, and they are backed with Nasty Plot Hydreigon and Swords Dance Excadrill either to set up sweeping or to sweep on their own once Polteageist and Cloyster have done their purpose. Finally, Choice Scarf Xatu serves as the revenge killer and hazard/status bouncer to eliminate Pokemon that the main attackers deem difficult to handle before they would set up and sweep.
Despite this team not having any appearances at all in the Camomons tournament, this team happened to be one of my most successful teams on ladder as it peaked to #8 (1443), sandwiching between some of the mii_yuu alts. This came from a realization that three Dragon Pokemon (Haxorus + Dracovish + Hydreigon) will make the most impact in this metagame, and with Sticky Web being one of the most potent play styles to date, these Pokemon will definitely take advantage of this deadly play style.
The team constitutes a trio of Choice attackers, a trio of momentum changers (Gardevoir and Claydol take advantage of the newly buffed Teleport) -- two of which constitute a rather eccentric defensive backbone that will set up the parameters needed integral to the team's success. Finally, Hydreigon serves as the late-game attacker with Taunt being used to deter any defensive Pokemon that attempt to use Defog, Haze, or any status move that could potentially waste the team's efforts.
I would like to thank Estarossa and Juuno for bringing up Camomons to me by virtue of the Gen 7 CamUUmons tournament, and of course Mygrein for being supportive in this endeavor. This may be my short-lived stint in the Camomons metagame, but it is all worth it, thanks to In The Hills for this initiative by virtue of the Gen 8 Camomons Tournament and this metagame itself. With that, I do believe this is worth of a shot in the official Other Metagame tournament circuit for how deceptively easy and extremely fun this metagame is.
#freecamomons #makecamomonsofficial
As I ended up being one of the fallen quarter-finalists in the Gen 8 Camomons tournament, this marks my last involvement in the entirety of Smogon Forums (though I will lurk and casually battle on the Showdown ladder from time to time). With that, allow me to showcase the teams I have built in my rather short stint in this metagame. Be inspired with these builds and where it came from, and feel free to tinker them however you please. Consider this a parting gift from me to you all -- veterans and aspirants alike.
Note: Teams will be presented as 600x100 pixel strips; clicking on the strips will lead you to the pastes in their final versions.
With Aerodactyl and Slaking absent this generation, this prototype team can still get the job done. It is patterned after one of my novelty offense strategies wherein Pokemon are dealing damage while fainting itself in the process -- through Curse (shout-out to warzoid for pulling off Stealth Rock + Curse suicide sets) and Final Gambit, then letting a Retaliate user take advantage of its STAB + doubled base power, where Slaking was once most favored due to its hit-and-run tactics.
Durant became one of the surprising replacements this generation as it is one of the Pokemon who has Retaliate, when boosted with Hustle and Choice Band, it becomes marginally stronger than an Adamant Slaking with Choice Band. It is also fast enough to outpace almost everyone in the metagame. It is paired alongside Hydro Pump Hydreigon for a good amount of damage output with Choice Specs and some form of momentum with U-turn. Finally, Hatterene and Gyarados, despite not fitting to this pressure-filled offense, serve as the set-up attackers once threats are gone.
With the ladder being infested with Sticky Web and other high-octane offense, this inspired me to bring up an almost dedicated Trick Room team that make the slow Speed of majority of the members turn the tides of the match. Five out of the six members really use Trick Room to the fullest: three of them being setters of such move, and two taking advantage of their slow Speed to dismantle almost everyone in the field by virtue of their crazy boosting abilities (resists, anyone?). Of course, so as not to lose momentum after Trick Room is over, I put Hydreigon in the last slot to serve as a late-game attacker as a way of dealing with worthy threats.
This is a more defensive and formulaic approach on building a Camomons team, where I give the members most key moves to keep themselves as healthy as possible, and this is patterned from one of the most timeless UU teams I have built during the XY/ORAS era. This time, it is built around Gyarados with a Torterra-esque typing thanks to its newfound access to Power Whip.
Kommo-o, Vaporeon, Sableye, and Mandibuzz constitute the defensive backbone of the team thanks to their near-unparalleled synergy, and provide the key moves integral to the success of the team. While they are doing their defensive roles, Rotom-Heat serves as the engine that provide immediate damage output to the opposing team.
While the Suicide Squad team isn't making much waves because of the team not functioning cohesively enough, this inspired me to run a team patterned after warzoid's CamUUmons team. This gives a more high-octane, pressure-filled offensive feel where I have to play as aggressively as I could.
Polteageist and Cloyster are the main attackers of the team as they have Shell Smash to boost their respective attacking stats and dismantle almost everyone in their path, and they are backed with Nasty Plot Hydreigon and Swords Dance Excadrill either to set up sweeping or to sweep on their own once Polteageist and Cloyster have done their purpose. Finally, Choice Scarf Xatu serves as the revenge killer and hazard/status bouncer to eliminate Pokemon that the main attackers deem difficult to handle before they would set up and sweep.
Despite this team not having any appearances at all in the Camomons tournament, this team happened to be one of my most successful teams on ladder as it peaked to #8 (1443), sandwiching between some of the mii_yuu alts. This came from a realization that three Dragon Pokemon (Haxorus + Dracovish + Hydreigon) will make the most impact in this metagame, and with Sticky Web being one of the most potent play styles to date, these Pokemon will definitely take advantage of this deadly play style.
The team constitutes a trio of Choice attackers, a trio of momentum changers (Gardevoir and Claydol take advantage of the newly buffed Teleport) -- two of which constitute a rather eccentric defensive backbone that will set up the parameters needed integral to the team's success. Finally, Hydreigon serves as the late-game attacker with Taunt being used to deter any defensive Pokemon that attempt to use Defog, Haze, or any status move that could potentially waste the team's efforts.
I would like to thank Estarossa and Juuno for bringing up Camomons to me by virtue of the Gen 7 CamUUmons tournament, and of course Mygrein for being supportive in this endeavor. This may be my short-lived stint in the Camomons metagame, but it is all worth it, thanks to In The Hills for this initiative by virtue of the Gen 8 Camomons Tournament and this metagame itself. With that, I do believe this is worth of a shot in the official Other Metagame tournament circuit for how deceptively easy and extremely fun this metagame is.
#freecamomons #makecamomonsofficial
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