(Little) Things that annoy you in Pokémon

An 80 BP alternative to Drill Peck since that's still got pretty low distirbution for some reason.
Air Slam: 80 base power. 20% Flinch rate
The user launches a forceful blast of air at the opponent.
Notable users: Gyrados, Dragonite, Salamence.
We're 8 gens in and these 3 physical flying types still have no 1-turn strong flying moves outside of mega-evolving. (Tough Claws Aerial Ace is 78 bp)
 
Steel didn't exist in Gen I.
I mean Magnemite was pure Electirc due to that
And giving Ditto Metal Powder later seems suspicious

Ideally I would like a more general purpose flying move that could go to things without beaks
Talons? Wings? Air current manip?
Also, do you guys think there should be a move to negate weather?

MOD EDIT: Double posts merged
 
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Considering that other offensive types don't have the luxury to have 102 BP attacks with no downsides, I don't see why it would be a bad thing that Normal types are """forced""" to use an accurate 120 BP move with recoil as best option.

It's almost like 2 other types already been doing that for ages...
The problem is that those other types can actually hit things super-effectively. Absolutely nothing is weak to Normal, so it can never get that awesome multiplier the other types enjoy to nuke an opponent on a mispredicted switch or during a successful sweep.

...on the other hand, the case is somewhat similar for Dragon-types, and they haven't got many strong, drawback-free, widely spread, physical moves either. They just have, on average, much better stats to back them up.
 
Fairy wasn't needed to balance dragons. because like you said offensively the type itself sucks. We just needed more weak dragons
Like Gen 2 Kingdra

Ok maybe not Kingdra, as weather wars made it useful later

MOD EDIT: Double posts merged.
The problem with Dragon was that it’s STAB was too good, prior to XY the only type that resisted it was Steel, meaning moves like Draco Meteor and Outrage were excellent for spamming. I’ve spoken to people who played Gen 5, and they speak of the horror of Dragon Gem Latios rampaging teams. The other problem is that Dragon has statistically higher BSTs thanks to the majority being psuedo-legendaries and Legendaries, meaning on average, Dragon has the highest BST of all Pokémon on average. All they really needed to do was nerf the Base Power of Draco Meteor and Outrage, and it would have been fine. Ghost has only two types that resist it, but it’s considered balanced because the majority of STAB moves accessible are low BP.
 
The problem is that those other types can actually hit things super-effectively. Absolutely nothing is weak to Normal, so it can never get that awesome multiplier the other types enjoy to nuke an opponent on a mispredicted switch or during a successful sweep.

...on the other hand, the case is somewhat similar for Dragon-types, and they haven't got many strong, drawback-free, widely spread, physical moves either. They just have, on average, much better stats to back them up.
Last time I checked, Normal types that don't suck statwise (see Snorlax, Mega Lopunny & Kangaskhan, even non-plate Arceus) were pretty glad to spam their stab for the same reason, relatively few types resist it and 0 drawback.

Which is why I think your 2nd sentence nails the point: Normal type offensively is a solid stab, just Normal type pokemon tend to suck due to them usually being designed as early-game trash.
 
I wondered why they removed Return/Frustration in SwSh. It did not encourage hacking like Hidden Power, and it was very commonly used unlike pursuit. It’s strange to say the least.
 
I mean Magnemite was pure Electirc due to that
And giving Ditto Metal Powder later seems suspicious

The point of my re-typing exercise was to see if you could place all the Normal-types as another Type if Normal-type didn't exist from the start. But to do that there were some small rules to follow such as no Steel or Dark in Gen I, no Fairy until VI, and I had to keep in mind from Gen I to IV that Move categories went off Type. Sure, maybe later some would get the Dark, Steel or Fairy-type, but that wasn't the main point of the re-typing.

Talons? Wings? Air current manip?
Also, do you guys think there should be a move to negate weather?

I think the idea here is this: think of a decent Physical Flying-type move that the likes of Gyarados and Minior can learn. Pokemon that aren't birds or don't have wings.

Imperial Magala has the right idea with "Air Slam", their idea is essentially what Liquidation is but using air instead of water (raise it to 85 Power, maybe give it a more fancy name like "Air Burst"; if Flinching isn't ideal then a Defense drop like Liquidation does would also suffice).

Yeah, I think it would be nice to have a move that not only clears weather but also terrain. I would call it "Plain Plane".

On the other hand, Body Slam doesn’t reach the standard 90.

Though does have a 30% chance to Paralyze, one of the few non-Electric moves to do so.

Thinking about it, maybe they should make Strength 90 or 95 Power. It has no additional effect, lost its purpose as a HM, might as well boost its Power and give it a wider distribution.
 
Yeah, I think it would be nice to have a move that not only clears weather but also terrain. I would call it "Plain Plane".
Weeeeeell Defog clears terrains, it'd not be a big stretch to just make that one clear weather too... :P

Thinking about it, maybe they should make Strength 90 or 95 Power. It has no additional effect, lost its purpose as a HM, might as well boost its Power and give it a wider distribution.
They actually converted it on the Signature move of Machamp, with Cut now being Kartana's I believe.
 
Weeeeeell Defog clears terrains, it'd not be a big stretch to just make that one clear weather too... :P


They actually converted it on the Signature move of Machamp, with Cut now being Kartana's I believe.

Defog clears Terrain now? Neat! Hmm, maybe instead of a weather clearing move we should instead make that Normal-type Weather effect.

Strength is now learned by the entire Machop line, Mudbray family, Stufful family, and Cufant family. BTW all of them also learn Body Slam.
Cut is now the Signature Move of Farfetch'd. Seems to have replaced Fury Attack as its low level Normal-type move.
 
Seems to have replaced Fury Attack as its low level Normal-type move.
Oh yeah thanks for reminding me about this.

Something weird I find about Fury Attack is how little learns it in SwSh. Not even the stuff that originally learned it learns it. (Which suggests to me that it was originally going to be snapped) Only Rookidee and Cramorant have acess to it.
 
I find the Bug resistance Fairy types get to be annoying as all get out. I get they wanted to make Fairy types a good to great type in their first gen but (and I say this as someone who really likes Bug types) the Bug resistance doesn't really make sense

I agree with this so hard. Bug is understandably resisted by many things, but I've always been perplexed by the resistance to Ghost. Fairy certainly doesn't appear to need this resistance and it's not like Bug needed the nerf.
 
Bug is understandably resisted by many things, but I've always been perplexed by the resistance to Ghost.

It gets worse. Ghost resists Bug for... "reasons", I guess.

Take that resist away though. One of the worst defensive types gets even worse.

Also, still can't understand Fairy's interactions with Dragon besides "lol balance patch-type."
 
Fairy resisting Bug has always felt like it should have been the other way round, especially given Fairy's role as the 'balancing' type. Every other type interaction it has is quite clearly for balancing reasons -- Fire had basically no resistances of its own; Poison and Steel didn't have much offensive merit before; and Dragon, Fighting and Dark are all types that were easily spammable and powerful to varying degrees. Even if you disagree with the extent these went to or how they were implemented, you can at least easily see that the place they were all coming from was very sound.

... but then you have Fairy resisting a type which if anything, needed more SE targets and was doing pretty badly outside of powerful Pokémon who happened to have it as STAB. It genuinely doesn't track, and even in terms of lore justification it's a bit shaky. Might be a bit biased because I love my bug-types, but this has always perplexed me.
 
Also, still can't understand Fairy's interactions with Dragon besides "lol balance patch-type."

Without going into wild theories, at least at the start, I think it's as simple as this: In fairy tales, dragons are slain (and the hero often leaves unharmed).

Now going into wild theories, first off we gotta play by "Our Dragons/Fairies Are Different" rules. Next I'm just gonna copy Lockstin's explanation that Dragons are living creatures, albeit very powerful ones, that are able to channel raw magic into their attacks. Meanwhile Fairies ARE magical creatures with probable direct connections to a magical force. Blasting a fairy with raw magical energy equates to using an electric attack on the ground, the raw magic simply is reabsorbed into the magical force.

I find the Bug resistance Fairy types get to be annoying as all get out.

I think the idea is that, whenever fairy are depicted as small creatures, usually they have been shown to tame bugs as their pets/mounts (among other woodland creatures).

Yeah, not a very good reason, but a reason nontheless. I would have been fine if Fairy didn't resist Fairy, being immune to Dragon & resistent to Fighting & Dark is honestly enough (if they wanted another maybe I would have gone with Psychic instead).
 
I've also always seen Fairy defeating Dragon in a similar vein to Fighting defeating Dark. Pure-hearted spirit of good defeating the big evil/monster, that sort of thing. Just immediately made sense to me that way.

Also a bit of david and goliath in there? In that you wouldn't expect something so innocent and puny to be so good against these giant creatures, but great things come in small packages.
 
I've also always seen Fairy defeating Dragon in a similar vein to Fighting defeating Dark. Pure-hearted spirit of good defeating the big evil/monster, that sort of thing. Just immediately made sense to me that way.

Also a bit of david and goliath in there? In that you wouldn't expect something so innocent and puny to be so good against these giant creatures, but great things come in small packages.
I'm sure gamefreak was chuckling to themselves at the idea of a cleffa no-selling a dracometeor, too.

The official key art for the type was even sylveon squaring off against big bad Hydreigon
img_battle_01_cap_03.jpg
 
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