It's been a while since I've refereed a normal match, let's see how this goes!
"Hello everyone, and welcome to the Arena! I am your splendid host, Maxim! Who is ready for some action?"
Cheers
"Thank you, thank you. In the red corner, we have Mowtom! In the blue corner we have...uh. Hey Machamp what does this say?"
"Looks like a bunch of Japanese symbols to me. I don't know what it says."
"Ah I believe elsewhere he referred to himself as Hodaka."
"Hadoka? As in Hadoken?"
"Just call them Japan. I'm sure he's fine with that."
"I dunno, he looks kinda like a Snom to me..."
"Don't be ridiculous, they're clearly an old user disguised as a new one."
"You mean like Zekrom?"
Everyone paused: "NO!"
"Shut up you idiots, it's Hodaka. Ho-da-ka!"
"Right. In the blue corner we have Hodaka! Both of these guys will..."
"Mowtom is a girl."
"...Ahem. Everyone give a cheer for our combatants! Here are the teams they will be using."
Team Mowtom:
Rillaboom [Ranker] (F)
Stage: ★★★☆☆
Type: Grass
Abilities: Overgrow / Grassy Surge (Unlocked)
Stats:
HP: 100
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 4
Attacks (73):
Physical
Acrobatics
Assurance
Body Press
Body Slam
Branch Poke
Brick Break
Brutal Swing
Bulldoze
Bullet Seed
Darkest Lariat
Double Hit
Drain Punch
Drum Beating
Earthquake
Endeavor
Facade
Fake Out
False Swipe
Fling
Giga Impact
Hammer Arm
High Horsepower
Knock Off
Low Kick
Mega Kick
Mega Punch
Razor Leaf
Scratch
Slam
Solar Blade
Stomping Tantrum
Strength
Superpower
U-turn
Wood Hammer
Special
Boomburst
Earth Power
Energy Ball
Focus Blast
Giga Drain
Grass Knot
Hyper Beam
Hyper Voice
Leaf Storm
Magical Leaf
Mud Shot
Round
Snarl
Snore
Solar Beam
Swift
Uproar
Status
Attract
Bulk Up
Endure
Focus Energy
Grassy Terrain
Growl
Growth
Leech Seed
Nature Power
Noble Roar
Protect
Rest
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swords Dance
Taunt
Work Up
Worry Seed
Smokomodo [Scaler] (F)
Stage: ★★★☆☆
Type: Fire / Ground
Abilities: Blaze / Technician (Unlocked)
Stats:
HP: 90
Atk: 5
Def: 3
SpA: 4
SpD: 4
Spe: 97
Size Class: 4
Weight Class: 6
Attacks (63):
Physical
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Dig
Earthquake
Facade
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Lick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scratch
Storm Throw
Special
Acid Spray
Clear Smog
Ember
Eruption
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Overheat
Round
Sludge Bomb
Smog
Solar Beam
Status
Attract
Bulk Up
Camouflage
Confide
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Will-O-Wisp
Work Up
Greninja [Geeked] (F)
Stage: ★★★☆☆
Type: Water / Dark
Abilities: Torrent / Protean (Unlocked)
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Attacks (67):
Physical
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Lick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-turn
Waterfall
Special
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf
Water Pulse
Water Shuriken
Status
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Spikes
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up
Aurumoth [Avouch] (F)
Stage: ★★★☆☆
Type: Bug / Psychic
Abilities: Weak Armor / No Guard / Light Metal (Unlocked)
Stats:
HP: 100
Atk: 5
Def: 4
SpA: 5
SpD: 3
Spe: 94
Size Class: 4
Weight Class: 5 [4 Light Metal]
Attacks (76):
Physical
Bug Bite
Close Combat
Counter
Cut
Facade
Feint
Fell Stinger
Fling
Frustration
Giga Impact
Lunge
Megahorn
Retaliate
Return
Secret Power
Steel Wing
Tackle
Wing Attack
X-Scissor
Zen Headbutt
Special
Ancient Power
Blizzard
Bug Buzz
Confusion
Dazzling Gleam
Dream Eater
Echoed Voice
Final Gambit
Focus Blast
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Infestation
Ominous Wind
Overheat
Psychic
Psyshock
Round
Shadow Ball
Silver Wind
Solar Beam
Struggle Bug
Surf
Thunder
Thunderbolt
Status
Ally Switch
Attract
Confide
Disable
Double Team
Dragon Dance
Flash
Hail
Heal Pulse
Healing Wish
Light Screen
Protect
Psych Up
Psychic Terrain
Quiver Dance
Rain Dance
Reflect
Rest
Safeguard
Sleep Talk
Spotlight
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Telekinesis
Toxic
Will-O-Wisp
Wish
Team Hodaka:

Shun [♀] Kitsunoh [Stage: 3]
Type: Ghost/Steel
Hidden Power Type: Water
[Abilities]
Frisk
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Iron Fist
The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).
Stats and Nature:
Nature: Serious
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Moves:
View attachment 227972
Aerial Ace
Bulldoze
Bullet Punch
Cut
Dig
Earthquake
Facade
Fake Out
False Swipe
Feint Attack
Flail
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Iron Head
Iron Tail
Lick
Metal Burst
Metal Claw
Meteor Mash
Payback
Phantom Force
Play Rough
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Snatch
Strength
Tail Whip
Thief
U-Turn
View attachment 227971
Dark Pulse
Dream Eater
Flash Cannon
Hex
Hidden Power [Water]
Hyper Beam
Psychic
Round
Secret Power
Shadow Ball
View attachment 227969
Attract
Captivate
Confide
Copycat
Curse
Defog
Double Team
Embargo
Endure
Feather Dance
Flash
Hone Claws
Iron Defense
Imprison
Memento
Metal Sound
Natural Gift
Odor Sleuth
Perish Song
Protect
Psycho Shift
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Wish
Will-O-Wisp
Yawn

Shun [♀] Togekiss [Stage: 3]
Type: Fairy/Flying
Hidden Power Type: Ground
Abilities:
Hustle
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by two (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Stats and Nature:
Nature: Serious
HP: 90
Atk: 3
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size class: 3
Weight class: 3
Moves:
View attachment 227972
Aerial Ace
Body Slam
Brick Break
Double Edge
Draining Kiss
Drain Punch
Extreme Speed
Facade
Focus Punch
Frustration
Fling
Fly
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Mud Slap
Peck
Play Rough
Pluck
Pound
Present
Retaliate
Return
Rock Smash
Rollout
Sky Attack
Smart Strike
Steel Wing
Zap Cannon
Zen Headbutt
View attachment 227971
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mystical Fire
Natural Gift
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Stored Power
Swift
Tri-Attack
Water Pulse
View attachment 227969
After You
Ally Switch
Amnesia
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Helping Hand
Imprison
Life Dew
Light Screen
Lucky Chant
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Snore
Sunny Day
Substitute
Swagger
Sweet Kiss
Telekinesis
Thunder Wave
Toxic
Trick
Uproar
Wish
Work Up
Yawn

Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice
[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions
Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
[Moves]
View attachment 220399
Body Slam
Draining Kiss
Facade
Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt
View attachment 220398
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire
Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt
View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore
Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Power Swap
Protect
Psychic Terrain
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room

Lulu [♂] Lucario [Stage: 3]
Type: Fighting / Steel
Hidden Power Type: Water
[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90
Size Class: 3
Weight Class: 4
[Moves]
View attachment 220399
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt
View attachment 220398
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power
Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse
View attachment 220402
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up
"Err, with that out of the way let's begin the match!"
1=Mowtom sends out first, 2=Hodaka sends out first
[1:59 PM]
%roll d2
Ariadex
BOT
Today at 1:59 PM
Values: 2
Hodaka will send out first.
Turn order:
かたわれ時 sends out and equips
Mowtom sends out, equips, and orders
かたわれ時 orders
I ref
The Rules said:4v4 Singles (any stage legal)
48 Hour DQ
3 Subs
Items = ON
Switch = OK
Abilities = ALL
2/5 Recoveries/Chills
First order by coinflip
No Megas or Z-Moves

Cheers








Everyone paused: "NO!"




Team Mowtom:

Rillaboom [Ranker] (F)
Stage: ★★★☆☆
Type: Grass
Abilities: Overgrow / Grassy Surge (Unlocked)
- When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
- Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Grassy Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Stats:
HP: 100
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 4
Attacks (73):
Physical
Acrobatics
Assurance
Body Press
Body Slam
Branch Poke
Brick Break
Brutal Swing
Bulldoze
Bullet Seed
Darkest Lariat
Double Hit
Drain Punch
Drum Beating
Earthquake
Endeavor
Facade
Fake Out
False Swipe
Fling
Giga Impact
Hammer Arm
High Horsepower
Knock Off
Low Kick
Mega Kick
Mega Punch
Razor Leaf
Scratch
Slam
Solar Blade
Stomping Tantrum
Strength
Superpower
U-turn
Wood Hammer
Special
Boomburst
Earth Power
Energy Ball
Focus Blast
Giga Drain
Grass Knot
Hyper Beam
Hyper Voice
Leaf Storm
Magical Leaf
Mud Shot
Round
Snarl
Snore
Solar Beam
Swift
Uproar
Status
Attract
Bulk Up
Endure
Focus Energy
Grassy Terrain
Growl
Growth
Leech Seed
Nature Power
Noble Roar
Protect
Rest
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swords Dance
Taunt
Work Up
Worry Seed

Smokomodo [Scaler] (F)
Stage: ★★★☆☆
Type: Fire / Ground
Abilities: Blaze / Technician (Unlocked)
- When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
- This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: 5
Def: 3
SpA: 4
SpD: 4
Spe: 97
Size Class: 4
Weight Class: 6
Attacks (63):
Physical
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Dig
Earthquake
Facade
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Lick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scratch
Storm Throw
Special
Acid Spray
Clear Smog
Ember
Eruption
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Overheat
Round
Sludge Bomb
Smog
Solar Beam
Status
Attract
Bulk Up
Camouflage
Confide
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Will-O-Wisp
Work Up

Greninja [Geeked] (F)
Stage: ★★★☆☆
Type: Water / Dark
Abilities: Torrent / Protean (Unlocked)
- When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Attacks (67):
Physical
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Lick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-turn
Waterfall
Special
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf
Water Pulse
Water Shuriken
Status
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Spikes
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up

Aurumoth [Avouch] (F)
Stage: ★★★☆☆
Type: Bug / Psychic
Abilities: Weak Armor / No Guard / Light Metal (Unlocked)
- By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
- This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
- The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Stats:
HP: 100
Atk: 5
Def: 4
SpA: 5
SpD: 3
Spe: 94
Size Class: 4
Weight Class: 5 [4 Light Metal]
Attacks (76):
Physical
Bug Bite
Close Combat
Counter
Cut
Facade
Feint
Fell Stinger
Fling
Frustration
Giga Impact
Lunge
Megahorn
Retaliate
Return
Secret Power
Steel Wing
Tackle
Wing Attack
X-Scissor
Zen Headbutt
Special
Ancient Power
Blizzard
Bug Buzz
Confusion
Dazzling Gleam
Dream Eater
Echoed Voice
Final Gambit
Focus Blast
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Infestation
Ominous Wind
Overheat
Psychic
Psyshock
Round
Shadow Ball
Silver Wind
Solar Beam
Struggle Bug
Surf
Thunder
Thunderbolt
Status
Ally Switch
Attract
Confide
Disable
Double Team
Dragon Dance
Flash
Hail
Heal Pulse
Healing Wish
Light Screen
Protect
Psych Up
Psychic Terrain
Quiver Dance
Rain Dance
Reflect
Rest
Safeguard
Sleep Talk
Spotlight
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Telekinesis
Toxic
Will-O-Wisp
Wish
Team Hodaka:

Shun [♀] Kitsunoh [Stage: 3]
Type: Ghost/Steel
Hidden Power Type: Water
[Abilities]
Frisk
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Iron Fist
The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).
A very cheeky Nohface from birth, Kitsunoh has still retained her characteristic mischievousness when she evolved. She has a giant bag full of tricks up her (figurative) sleeve, and this applies to battle as well.
Birthplace: N.A.
Caught At: Hack
Birthplace: N.A.
Caught At: Hack
Stats and Nature:
Nature: Serious
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size class: 3
Weight class: 4
Moves:
View attachment 227972
Aerial Ace
Bulldoze
Bullet Punch
Cut
Dig
Earthquake
Facade
Fake Out
False Swipe
Feint Attack
Flail
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Iron Head
Iron Tail
Lick
Metal Burst
Metal Claw
Meteor Mash
Payback
Phantom Force
Play Rough
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Snatch
Strength
Tail Whip
Thief
U-Turn
View attachment 227971
Dark Pulse
Dream Eater
Flash Cannon
Hex
Hidden Power [Water]
Hyper Beam
Psychic
Round
Secret Power
Shadow Ball
View attachment 227969
Attract
Captivate
Confide
Copycat
Curse
Defog
Double Team
Embargo
Endure
Feather Dance
Flash
Hone Claws
Iron Defense
Imprison
Memento
Metal Sound
Natural Gift
Odor Sleuth
Perish Song
Protect
Psycho Shift
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Wish
Will-O-Wisp
Yawn

Shun [♀] Togekiss [Stage: 3]
Type: Fairy/Flying
Hidden Power Type: Ground
Abilities:
Hustle
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by two (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Toge was hatched as an egg. Originally mischievous, she had a knack for calling down extremely powerful moves through Metronome, resulting in her being used throughout battles. After growing up, she learnt to control her powers better.
Birthplace: Route 8
Caught At: N.A.
Birthplace: Route 8
Caught At: N.A.
Stats and Nature:
Nature: Serious
HP: 90
Atk: 3
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size class: 3
Weight class: 3
Moves:
View attachment 227972
Aerial Ace
Body Slam
Brick Break
Double Edge
Draining Kiss
Drain Punch
Extreme Speed
Facade
Focus Punch
Frustration
Fling
Fly
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Mud Slap
Peck
Play Rough
Pluck
Pound
Present
Retaliate
Return
Rock Smash
Rollout
Sky Attack
Smart Strike
Steel Wing
Zap Cannon
Zen Headbutt
View attachment 227971
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mystical Fire
Natural Gift
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Stored Power
Swift
Tri-Attack
Water Pulse
View attachment 227969
After You
Ally Switch
Amnesia
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Helping Hand
Imprison
Life Dew
Light Screen
Lucky Chant
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Snore
Sunny Day
Substitute
Swagger
Sweet Kiss
Telekinesis
Thunder Wave
Toxic
Trick
Uproar
Wish
Work Up
Yawn


Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice
[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions
Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!
Birthplace: Petalburg Woods
Caught at: Petalburg Woods
Birthplace: Petalburg Woods
Caught at: Petalburg Woods
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
[Moves]
View attachment 220399
Body Slam
Draining Kiss
Facade
Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt
View attachment 220398
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire
Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt
View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore
Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Power Swap
Protect
Psychic Terrain
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room


Lulu [♂] Lucario [Stage: 3]
Type: Fighting / Steel
Hidden Power Type: Water
[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90
Size Class: 3
Weight Class: 4
[Moves]
View attachment 220399
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt
View attachment 220398
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power
Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse
View attachment 220402
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up

1=Mowtom sends out first, 2=Hodaka sends out first
[1:59 PM]
%roll d2
Ariadex
BOT
Today at 1:59 PM
Values: 2
Hodaka will send out first.
Turn order:
かたわれ時 sends out and equips
Mowtom sends out, equips, and orders
かたわれ時 orders
I ref
Last edited: