PU Mareanie (QC 2/2) (GP 1/1)

Brandon

Classy, sassy, and a little bad-assy
is a Battle Simulator Staff Alumnus
[SET]
name: Defensive Pivot
move 1: Knock Off / Scald
move 2: Recover
move 3: Toxic Spikes
move 4: Haze
item: Eviolite
ability: Regenerator
nature: Impish / Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Mareanie’s excellent defensive typing, Eviolite-boosted stats, and access to Regenerator and reliable recovery all work together to help make it one of the tier’s best pivots into Fighting-type Pokemon such as Hitmontop and Falinks and passive Pokemon such as Roselia and Mawile, as well as enabling it to switch into some Silvally formes such as Grass, Bug, and Rock and scout their set. Knock Off allows Mareanie to have an attacking move, which stops it from becoming Taunt bait, and has the benefit of removing many valuable items such as Eviolite, Leftovers, and Heavy-Duty Boots notably from Mr. Rime which relies on Heavy-Duty Boots to consistently spin away entry hazards. Scald is an alternative option that will deal a little bit more damage than Knock Off and has the potential to cripple physical attackers such as Falinks, Mawile, and Pawniard with a burn. Mareanie’s access to Toxic Spikes allows it to whittle down the opposing team with passive poison damage. The last move on the set is Haze, which stops Mareanie from being setup fodder for Pokemon trying to take advantage of its passive nature such as Cotton Guard Dubwool and Swords Dance Mawile, actually allowing Mareanie to beat both of these Pokemon quite easily. It also allows Mareanie to check No Retreat Falinks by taking away its omniboost. Toxic can also be run to immediately pressure common switch-ins to Mareanie such as Silvally Electric and Psychic, Mr. Rime, and Manectric without having to have Toxic Spikes on the field.

Mareanie teams up well with Dark-types such as Pawniard and Galarian Linoone, which appreciate Mareanie’s ability to check Fighting-types such as Falinks, Hitmontop, and Throh while they are able to handle Psychic-types that threaten Mareanie. Steel-types like Klang and Mawile also appreciate Mareanie's ability to handle Fighting-types and the rare Fire-types such as Heatmor and Raboot. Pawniard also has the added benefit of deterring Defog because of Defiant. Ground-types such as Stunfisk and Vibrava appreciate Mareanie’s ability to switch into Water and Ice-type moves and they are immune to Electric-type moves that will heavily damage if not KO Mareanie. Mareanie does not win against Freeze Dry users, -however, so you will need to have another Ice switch-in. Specially defensive Pokemon such as Type: Null and Dusclops appreciate Mareanie’s ability to take physical attacks and Knock Off and Toxic Spikes support, and they, in turn, are able to sponge special attacks aimed at Mareanie, such as Thunderbolt from Manectric and Raichu, and Psychic from Beheeyem, Musharna, and Mr. Mime, and Freeze-Dry from Glaceon, Mr. Rime, and Galarian Mr. Mime; however, all are heavily weakened by Knock Off. Pokemon that can take Knock Off for Mareanie such as Thief Hitmontop and various Silvally formes appreciate the Knock Off and Toxic Spikes support that Mareanie offers to them. Spinblockers like the previously mentioned Dusclops and Gourgeist are appreciated, because they help to keep Mareanie's Toxic Spikes on the field to continue to chip away at the opponent's team. Psychic-types like Musharna and Mr. Rime appreciate Mareanie's ability to switch into First Impression users and Silvally Bug while Mareanie appreciates the fact that they take advantage of opposing Poison-types such as Gloom and Roselia that will absorb and minimize the impact of Mareanie's Toxic Spikes have in the game. Psychic-types also have the added benefit of checking and defeating Fighting-types, which helps ease the pressure of constantly checking Fighting-types off of Mareanie. Entry hazard removers such as Mr. Rime, Hitmontop, Togetic, and Vespiquen all benefit Mareanie by helping it perform its job of switching in and sponging hits without taking unnecessary chip damage, which can help prevent threats such as Zen Headbutt Falinks and Choice Specs Basculin from breaking through Mareanie.

[CREDITS]
- Written by: [[Brandon, 211868]]
- Quality checked by: [[asa, 400292], [gum, 434150]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited:
[SET]
Name: Defensive Pivot
move 1: Knock Off/Scald
move 2: Recover
move 3: Toxic Spikes
move 4: Haze
Item: Eviolite
Ability: Regenerator
Nature: Impish/Bold
Evs: 248 HP, 252 Def, 8 Spdef (change the commas to slashes so that it looks like 248 HP / 252 Def / 8 SpD.)

Mareanie’s excellent defensive typing, stats boosted with eviolite, regenerator, and access to reliable recovery all work together to help make Mareanie one of the tier’s best pivots able to switch in to fighting mons such as Hitmontop and Falinks, passive mons such as Roselia and Mawile, and it is able to switch into some Silvally sets to scout its set. Knock Off allows Mareanie to have an attacking move and it has the benefit of removing many valuable items such as Eviolite, Leftovers, and Heavy Duty Boots from the opposing team. Scald is an alternative option to use which will deal a little bit more damage than Knock Off and has the potential to cripple physical attackers with a burn. Mareanie’s access to Toxic Spikes allows it to whittle down the opposing team with passive poison damage. The last move on the set is Haze, which allows Mareanie to not be setup fodder for mons trying to take advantage of its passive nature. (minor, but provide an example of a setup sweeper that might try to do this.) (give toxic a mention, lets you immediately pressure foes like mr. rime and the silvally formes w/o needing tspikes to be up.)

Mareanie teams up well with dark types such as Pawniard and Linoone-Galar which appreciate Mareanie’s ability to check fighting types while they are able to handle Psychic types that threaten Mareanie. (pawniard also punishes attempts at defogging away tspikes bc of defiant.) Ground types such as Stunfisk and Vibrava appreciate Mareanie’s ability to switch into water and ice type moves and they are immune to electric type moves that will heavily damage if not KO Mareanie. Specially defensive mons such as Type-Null and Dusclops appreciate Mareanie’s ability to take physical attacks and the support of Knock Off and Toxic Spikes and they in turn are able to sponge special attacks aimed at Mareanie, but all are heavily weakened by Knock Off. Mons that can take Knock Off for Mareanie such as Thief Hitmontop, and various Silvally formes appreciate the Knock Off and Toxic Spikes support that Mareanie offers to them.

(spinblockers can be useful partners to have, since they make it harder for the opponent to remove tspikes with rapid spin.)

(i would also highlight pokemon that can take advantage of opposing poison-types, as they absorb your tspikes upon switching in and prevent them from having much impact on your opponent's team. you do mention ground-types, and while both examples given pressure opposing mareanie, neither do much to pokemon like roselia and gloom.)


[CREDITS]
- Written by: [[Brandon, 211868]] star-you
- Quality checked by: [[asa, 400292], star-me [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
qc 1/2, most èpique
stamp 2.gif
 
[SET]
Name: Defensive Pivot
move 1: Knock Off/Scald
move 2: Recover
move 3: Toxic Spikes
move 4: Haze
Item: Eviolite
Ability: Regenerator
Nature: Impish/Bold
Evs: 248 HP/252 Def/8 Spdef

Mareanie’s excellent defensive typing, stats boosted with eviolite, regenerator, and access to reliable recovery all work together to help make Mareanie one of the tier’s best pivots able to switch in to fighting mons such as Hitmontop and Falinks, passive mons such as Roselia and Mawile, and it is able to switch into some Silvally sets (u should mention which silvally forms) to scout its set. Knock Off allows Mareanie to have an attacking move and it has the benefit of removing many valuable items such as Eviolite, Leftovers, and Heavy Duty Boots from the opposing team. (mention mr. rime. it's one of the biggest knock off target) Scald is an alternative option to use which will deal a little bit more damage than Knock Off and has the potential to cripple physical attackers (like?) with a burn. Mareanie’s access to Toxic Spikes allows it to whittle down the opposing team with passive poison damage. The last move on the set is Haze, which allows Mareanie to not be setup fodder for mons trying to take advantage of its passive nature such as Cotton Guard Dubwool or Swords Dance Mawile. (mention that it allows it to beat these two)(also allows it to check no retreat falinks) Toxic can also be ran to immediately pressure common switchins to Mareanie such as Silvally, (say silvally formes) Mr. Rime, and Manectric without having to have Toxic Spikes on the field.

Mareanie teams up well with dark types such as Pawniard and Linoone-Galar which appreciate Mareanie’s ability to check fighting types (like?) while they are able to handle Psychic types that threaten Mareanie. (in a similar vein, you should also mention steel-types) Pawniard also has the added benefit of deterring Defog because of the Defiant boost that would be granted to it. Ground types such as Stunfisk and Vibrava appreciate Mareanie’s ability to switch into water and ice type (except it loses to all of our ice-types, though) moves and they are immune to electric type moves that will heavily damage if not KO Mareanie. Specially defensive mons such as Type-Null and Dusclops appreciate Mareanie’s ability to take physical attacks and the support of Knock Off and Toxic Spikes and they in turn are able to sponge special attacks (give examples of pokemon they switch into) aimed at Mareanie, but all are heavily weakened by Knock Off. Mons that can take Knock Off for Mareanie such as Thief Hitmontop, and various Silvally formes appreciate the Knock Off and Toxic Spikes support that Mareanie offers to them. Spinblockers like the previously mentioned Dusclops and Gourgeist are appreciated by Mareanie, because they help to keep its Toxic Spikes on the field to continue to chip away at the opponent's team. Psychic types like Musharna and Mr. Rime appreciate Mareanie's ability to switch into First Impression and Silvally Bug while Mareanie appreciates the fact that they take advantage of opposing poison types such as Gloom and Roselia that will absorb and minimize the impact that Mareanie's Toxic Spikes have in the game. (they also check fighting-types, lifting some weight from mareanie's shoulders)

mention entry hazards removers - mareanie has no passive recovery, which means threats like zen headbutt falinks can overwhelm it


[CREDITS]
- Written by: [[Brandon, 211868]]
- Quality checked by: [[asa, 400292], [gum, 434150]]
- Grammar checked by: [[username1, userid1]]
good work, qc 2/2! be sure to fix the formatting and fix some of the basic gp mistakes (like using mons instead of Pokemon, or "water types" instead of Water-types)

C6754FAD-1E82-438A-BD4A-E3C5CD32FA77.gif
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Defensive Pivot
move 1: Knock Off / Scald (spacing)
move 2: Recover
move 3: Toxic Spikes
move 4: Haze
item: Eviolite
ability: Regenerator
nature: Impish / Bold (same)
evs: 248 HP / 252 Def / 8 Spdef SpD (again)

[SET COMMENTS]
Mareanie’s excellent defensive typing, Eviolite-boosted stats boosted with eviolite, and access to Regenerator (RC) and access to reliable recovery all work together to help make Mareanie it one of the tier’s best pivots able to switch into Fighting-type Pokemon such as Hitmontop and Falinks (RC) and passive Pokemon such as Roselia and Mawile, and it is able as well as enabling it to switch into some Silvally formes such as Grass, Bug, and Rock to and scout its their set. Knock Off allows Mareanie to have an attacking move (i.e. stops it from being Taunt bait? what's the practical relevance of this) and it has the benefit of removing many valuable items such as Eviolite, Leftovers, and Heavy-Duty (AH) Boots from the opposing team, (comma) This is notable for notably from Mr. Rime, (AC) as it which relies on Heavy-Duty (AH) Boots to consistently spin away entry hazards. Scald is an alternative option to use which that will deal a little bit more damage than Knock Off and has the potential to cripple physical attackers such as Falinks, Mawile, and Pawniard with a burn. Mareanie’s access to Toxic Spikes allows it to whittle down the opposing team with passive poison damage. The last move on the set is Haze, which allows stops Mareanie to not be from being setup fodder for Pokemon trying to take advantage of its passive nature such as Cotton Guard Dubwool or and Swords Dance Mawile, (AC) and it actually allows allowing Mareanie to beat both of these Pokemon quite easily. It also allows Mareanie to check No Retreat Falinks by taking away its omniboost. Toxic can also be ran run to immediately pressure common switchins switch-ins to Mareanie such as Silvally-Electric (AH) and -Psychic, (AH) Mr. Rime, and Manectric without having to have Toxic Spikes on the field.

Mareanie teams up well with Dark-types such as Pawniard and Galarian Linoone-Galar, (AC) which appreciate Mareanie’s its ability to check Fighting-types such as Falinks, Hitmontop, and Throh while they are able to handle Psychic-types that threaten Mareanie. Steel-types like Klang and Mawile also appreciate Mareanie's ability to handle Fighting-types and the rare Fire-types such as Heatmor and Raboot. Pawniard also has the added benefit of deterring Defog because of the Defiant boost that would be granted to it. Ground-types such as Stunfisk and Vibrava appreciate Mareanie’s ability to switch into Water-Type and Ice-type moves, (AC) and they are immune to Electric-type moves that will heavily damage if not KO Mareanie. Mareanie does not win against Freeze-Dry users, (AH) however, so you will need to have another Ice switchin switch-in. Specially defensive mons Pokemon such as Type: (colon) Null and Dusclops appreciate Mareanie’s ability to take physical attacks and the support of Knock Off and Toxic Spikes support, (AC) and they, in turn, are able to sponge special attacks aimed at Mareanie, (AC) such as Thunderbolt from Manectric and Raichu's Thunderbolt, and Psychic from Beheeyem, Musharna, and Mr. Mime, (AC) and Freeze-Dry (AH) from Glaceon, Mr. Rime, and Galarian Mr. Mime Galar; (SC) but however, all are heavily weakened by Knock Off. Pokemon that can take Knock Off for Mareanie such as Thief Hitmontop (RC) and various Silvally formes appreciate the Knock Off and Toxic Spikes support that Mareanie offers to them. Spinblockers like the previously mentioned Dusclops and Gourgeist are appreciated by Mareanie, because they help to keep its Mareanie's Toxic Spikes on the field to continue to chip away at the opponent's team. Psychic-types like Musharna and Mr. Rime appreciate Mareanie's ability to switch into First Impression users and Silvally-Bug, (AH, AC) while Mareanie appreciates the fact that they take advantage of opposing Poison-types such as Gloom and Roselia that will absorb and minimize the impact that of Mareanie's Toxic Spikes have in the game. Psychic-types also have the added benefit of checking and defeating Fighting-types, which helps ease the pressure of constantly checking Fighting-types off of Mareanie. Entry hazard removers such as Mr. Rime, (AC) Hitmontop, Togetic, and Vespiquen all benefit Mareanie by helping it perform its job of switching in and sponging hits by removing possible entry hazards without taking unnecessary chip damage, which can help prevent threats such as Zen Headbutt Falinks and Choice Specs Basculin from breaking through Mareanie with too much chip.

[CREDITS]
- Written by: [[Brandon, 211868]]
- Quality checked by: [[asa, 400292], [gum, 434150]]
- Grammar checked by: [[username1, userid1]]
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Defensive Pivot
move 1: Knock Off / Scald (spacing)
move 2: Recover
move 3: Toxic Spikes
move 4: Haze
item: Eviolite
ability: Regenerator
nature: Impish / Bold (same)
evs: 248 HP / 252 Def / 8 Spdef SpD (again)

[SET COMMENTS]
Mareanie’s excellent defensive typing, Eviolite-boosted stats boosted with eviolite, and access to Regenerator (RC) and access to reliable recovery all work together to help make Mareanie it one of the tier’s best pivots able to switch into Fighting-type Pokemon such as Hitmontop and Falinks (RC) and passive Pokemon such as Roselia and Mawile, and it is able as well as enabling it to switch into some Silvally formes such as Grass, Bug, and Rock to and scout its their set. Knock Off allows Mareanie to have an attacking move (i.e. stops it from being Taunt bait? what's the practical relevance of this) and it has the benefit of removing many valuable items such as Eviolite, Leftovers, and Heavy-Duty (AH) Boots from the opposing team, (comma) This is notable for notably from Mr. Rime, (AC) as it which relies on Heavy-Duty (AH) Boots to consistently spin away entry hazards. Scald is an alternative option to use which that will deal a little bit more damage than Knock Off and has the potential to cripple physical attackers such as Falinks, Mawile, and Pawniard with a burn. Mareanie’s access to Toxic Spikes allows it to whittle down the opposing team with passive poison damage. The last move on the set is Haze, which allows stops Mareanie to not be from being setup fodder for Pokemon trying to take advantage of its passive nature such as Cotton Guard Dubwool or and Swords Dance Mawile, (AC) and it actually allows allowing Mareanie to beat both of these Pokemon quite easily. It also allows Mareanie to check No Retreat Falinks by taking away its omniboost. Toxic can also be ran run to immediately pressure common switchins switch-ins to Mareanie such as Silvally-Electric (AH) and -Psychic, (AH) Mr. Rime, and Manectric without having to have Toxic Spikes on the field.

Mareanie teams up well with Dark-types such as Pawniard and Galarian Linoone-Galar, (AC) which appreciate Mareanie’s its ability to check Fighting-types such as Falinks, Hitmontop, and Throh while they are able to handle Psychic-types that threaten Mareanie. Steel-types like Klang and Mawile also appreciate Mareanie's ability to handle Fighting-types and the rare Fire-types such as Heatmor and Raboot. Pawniard also has the added benefit of deterring Defog because of the Defiant boost that would be granted to it. Ground-types such as Stunfisk and Vibrava appreciate Mareanie’s ability to switch into Water-Type and Ice-type moves, (AC) and they are immune to Electric-type moves that will heavily damage if not KO Mareanie. Mareanie does not win against Freeze-Dry users, (AH) however, so you will need to have another Ice switchin switch-in. Specially defensive mons Pokemon such as Type: (colon) Null and Dusclops appreciate Mareanie’s ability to take physical attacks and the support of Knock Off and Toxic Spikes support, (AC) and they, in turn, are able to sponge special attacks aimed at Mareanie, (AC) such as Thunderbolt from Manectric and Raichu's Thunderbolt, and Psychic from Beheeyem, Musharna, and Mr. Mime, (AC) and Freeze-Dry (AH) from Glaceon, Mr. Rime, and Galarian Mr. Mime Galar; (SC) but however, all are heavily weakened by Knock Off. Pokemon that can take Knock Off for Mareanie such as Thief Hitmontop (RC) and various Silvally formes appreciate the Knock Off and Toxic Spikes support that Mareanie offers to them. Spinblockers like the previously mentioned Dusclops and Gourgeist are appreciated by Mareanie, because they help to keep its Mareanie's Toxic Spikes on the field to continue to chip away at the opponent's team. Psychic-types like Musharna and Mr. Rime appreciate Mareanie's ability to switch into First Impression users and Silvally-Bug, (AH, AC) while Mareanie appreciates the fact that they take advantage of opposing Poison-types such as Gloom and Roselia that will absorb and minimize the impact that of Mareanie's Toxic Spikes have in the game. Psychic-types also have the added benefit of checking and defeating Fighting-types, which helps ease the pressure of constantly checking Fighting-types off of Mareanie. Entry hazard removers such as Mr. Rime, (AC) Hitmontop, Togetic, and Vespiquen all benefit Mareanie by helping it perform its job of switching in and sponging hits by removing possible entry hazards without taking unnecessary chip damage, which can help prevent threats such as Zen Headbutt Falinks and Choice Specs Basculin from breaking through Mareanie with too much chip.

[CREDITS]
- Written by: [[Brandon, 211868]]
- Quality checked by: [[asa, 400292], [gum, 434150]]
- Grammar checked by: [[username1, userid1]]

Implemented! This is finished!
 
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