[SET]
name: Defensive Pivot
move 1: Knock Off / Scald
move 2: Recover
move 3: Toxic Spikes
move 4: Haze
item: Eviolite
ability: Regenerator
nature: Impish / Bold
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
Mareanie’s excellent defensive typing, Eviolite-boosted stats, and access to Regenerator and reliable recovery all work together to help make it one of the tier’s best pivots into Fighting-type Pokemon such as Hitmontop and Falinks and passive Pokemon such as Roselia and Mawile, as well as enabling it to switch into some Silvally formes such as Grass, Bug, and Rock and scout their set. Knock Off allows Mareanie to have an attacking move, which stops it from becoming Taunt bait, and has the benefit of removing many valuable items such as Eviolite, Leftovers, and Heavy-Duty Boots notably from Mr. Rime which relies on Heavy-Duty Boots to consistently spin away entry hazards. Scald is an alternative option that will deal a little bit more damage than Knock Off and has the potential to cripple physical attackers such as Falinks, Mawile, and Pawniard with a burn. Mareanie’s access to Toxic Spikes allows it to whittle down the opposing team with passive poison damage. The last move on the set is Haze, which stops Mareanie from being setup fodder for Pokemon trying to take advantage of its passive nature such as Cotton Guard Dubwool and Swords Dance Mawile, actually allowing Mareanie to beat both of these Pokemon quite easily. It also allows Mareanie to check No Retreat Falinks by taking away its omniboost. Toxic can also be run to immediately pressure common switch-ins to Mareanie such as Silvally Electric and Psychic, Mr. Rime, and Manectric without having to have Toxic Spikes on the field.
Mareanie teams up well with Dark-types such as Pawniard and Galarian Linoone, which appreciate Mareanie’s ability to check Fighting-types such as Falinks, Hitmontop, and Throh while they are able to handle Psychic-types that threaten Mareanie. Steel-types like Klang and Mawile also appreciate Mareanie's ability to handle Fighting-types and the rare Fire-types such as Heatmor and Raboot. Pawniard also has the added benefit of deterring Defog because of Defiant. Ground-types such as Stunfisk and Vibrava appreciate Mareanie’s ability to switch into Water and Ice-type moves and they are immune to Electric-type moves that will heavily damage if not KO Mareanie. Mareanie does not win against Freeze Dry users, -however, so you will need to have another Ice switch-in. Specially defensive Pokemon such as Type: Null and Dusclops appreciate Mareanie’s ability to take physical attacks and Knock Off and Toxic Spikes support, and they, in turn, are able to sponge special attacks aimed at Mareanie, such as Thunderbolt from Manectric and Raichu, and Psychic from Beheeyem, Musharna, and Mr. Mime, and Freeze-Dry from Glaceon, Mr. Rime, and Galarian Mr. Mime; however, all are heavily weakened by Knock Off. Pokemon that can take Knock Off for Mareanie such as Thief Hitmontop and various Silvally formes appreciate the Knock Off and Toxic Spikes support that Mareanie offers to them. Spinblockers like the previously mentioned Dusclops and Gourgeist are appreciated, because they help to keep Mareanie's Toxic Spikes on the field to continue to chip away at the opponent's team. Psychic-types like Musharna and Mr. Rime appreciate Mareanie's ability to switch into First Impression users and Silvally Bug while Mareanie appreciates the fact that they take advantage of opposing Poison-types such as Gloom and Roselia that will absorb and minimize the impact of Mareanie's Toxic Spikes have in the game. Psychic-types also have the added benefit of checking and defeating Fighting-types, which helps ease the pressure of constantly checking Fighting-types off of Mareanie. Entry hazard removers such as Mr. Rime, Hitmontop, Togetic, and Vespiquen all benefit Mareanie by helping it perform its job of switching in and sponging hits without taking unnecessary chip damage, which can help prevent threats such as Zen Headbutt Falinks and Choice Specs Basculin from breaking through Mareanie.
[CREDITS]
- Written by: [[Brandon, 211868]]
- Quality checked by: [[asa, 400292], [gum, 434150]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
name: Defensive Pivot
move 1: Knock Off / Scald
move 2: Recover
move 3: Toxic Spikes
move 4: Haze
item: Eviolite
ability: Regenerator
nature: Impish / Bold
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
Mareanie’s excellent defensive typing, Eviolite-boosted stats, and access to Regenerator and reliable recovery all work together to help make it one of the tier’s best pivots into Fighting-type Pokemon such as Hitmontop and Falinks and passive Pokemon such as Roselia and Mawile, as well as enabling it to switch into some Silvally formes such as Grass, Bug, and Rock and scout their set. Knock Off allows Mareanie to have an attacking move, which stops it from becoming Taunt bait, and has the benefit of removing many valuable items such as Eviolite, Leftovers, and Heavy-Duty Boots notably from Mr. Rime which relies on Heavy-Duty Boots to consistently spin away entry hazards. Scald is an alternative option that will deal a little bit more damage than Knock Off and has the potential to cripple physical attackers such as Falinks, Mawile, and Pawniard with a burn. Mareanie’s access to Toxic Spikes allows it to whittle down the opposing team with passive poison damage. The last move on the set is Haze, which stops Mareanie from being setup fodder for Pokemon trying to take advantage of its passive nature such as Cotton Guard Dubwool and Swords Dance Mawile, actually allowing Mareanie to beat both of these Pokemon quite easily. It also allows Mareanie to check No Retreat Falinks by taking away its omniboost. Toxic can also be run to immediately pressure common switch-ins to Mareanie such as Silvally Electric and Psychic, Mr. Rime, and Manectric without having to have Toxic Spikes on the field.
Mareanie teams up well with Dark-types such as Pawniard and Galarian Linoone, which appreciate Mareanie’s ability to check Fighting-types such as Falinks, Hitmontop, and Throh while they are able to handle Psychic-types that threaten Mareanie. Steel-types like Klang and Mawile also appreciate Mareanie's ability to handle Fighting-types and the rare Fire-types such as Heatmor and Raboot. Pawniard also has the added benefit of deterring Defog because of Defiant. Ground-types such as Stunfisk and Vibrava appreciate Mareanie’s ability to switch into Water and Ice-type moves and they are immune to Electric-type moves that will heavily damage if not KO Mareanie. Mareanie does not win against Freeze Dry users, -however, so you will need to have another Ice switch-in. Specially defensive Pokemon such as Type: Null and Dusclops appreciate Mareanie’s ability to take physical attacks and Knock Off and Toxic Spikes support, and they, in turn, are able to sponge special attacks aimed at Mareanie, such as Thunderbolt from Manectric and Raichu, and Psychic from Beheeyem, Musharna, and Mr. Mime, and Freeze-Dry from Glaceon, Mr. Rime, and Galarian Mr. Mime; however, all are heavily weakened by Knock Off. Pokemon that can take Knock Off for Mareanie such as Thief Hitmontop and various Silvally formes appreciate the Knock Off and Toxic Spikes support that Mareanie offers to them. Spinblockers like the previously mentioned Dusclops and Gourgeist are appreciated, because they help to keep Mareanie's Toxic Spikes on the field to continue to chip away at the opponent's team. Psychic-types like Musharna and Mr. Rime appreciate Mareanie's ability to switch into First Impression users and Silvally Bug while Mareanie appreciates the fact that they take advantage of opposing Poison-types such as Gloom and Roselia that will absorb and minimize the impact of Mareanie's Toxic Spikes have in the game. Psychic-types also have the added benefit of checking and defeating Fighting-types, which helps ease the pressure of constantly checking Fighting-types off of Mareanie. Entry hazard removers such as Mr. Rime, Hitmontop, Togetic, and Vespiquen all benefit Mareanie by helping it perform its job of switching in and sponging hits without taking unnecessary chip damage, which can help prevent threats such as Zen Headbutt Falinks and Choice Specs Basculin from breaking through Mareanie.
[CREDITS]
- Written by: [[Brandon, 211868]]
- Quality checked by: [[asa, 400292], [gum, 434150]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
Last edited: