AG Salamence-Mega [QC 2/2] [GP 1/1] [DONE]

Geysers

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UMPL Champion
[SET]
name: Bulky Defog
move 1: Defog
move 2: Roost
move 3: Refresh
move 4: Body Slam
item: Salamencite
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Mega Salamence carves a niche for itself in AG as a bulky status absorber and Defogger that is also capable of spreading paralysis. Defog enables Mega Salamence to provide useful support to its team, keeping the field clear of entry hazards that might otherwise cause problems, especially against common hazard setters such as Necrozma-DM and Primal Groudon. Roost gives Mega Salamence a reliable form of recovery, enabling it to restore its health throughout the match in order to continuosly take on entry hazard setters and PP stall Stone Edge from defensive Primal Groudon. Refresh allows Mega Salamence to switch into status moves from Pokemon such as Necrozma-DM, Ho-Oh, and Primal Groudon with impunity. Body Slam lets Mega Salamence punish potential offensive switch-ins such as Zacian-C and offensive Necrozma-DM with the threat of paralysis. The given EVs allow Mega Salamence to outspeed Adamant Primal Groudon while maximizing its bulk. Intimidate allows Mega Salamence to safely switch into a variety of physical attacks before Mega Evolution, notably Stone Edge from Primal Groudon.

Mega Salamence effectively shuts down most defensive Pokemon that rely on status to make progress while threatening paralysis if the opponent decides to bring in an offensive Pokemon to take advantage of it. Thus, it fits best on balance and bulky offensive teams with slower, potentially more hazard-susceptible teammates that appreciate its entry hazard removal, ability to spread paralysis, and ability to absorb status afflictions. Teammates that especially appreciate this support include Choice Specs Kyogre, offensive sets of Primal Groudon, and Substitute + Dragon Dance Zygarde-C, which can find more opportunities to set up when most of the opposing team has been paralyzed. Additionally, Yveltal and Xerneas both appreciate Mega Salamence for its ability to paralyze their checks, such as Zacian-C and Necrozma-DM, which can make it substantially easier for either to sweep.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [pichus, 374620]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
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[SET]
name: Bulky Defogger
move 1: Defog
move 2: Roost
move 3: Refresh
move 4: Body Slam
item: Salamencite
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Mega Salamence carves a niche for itself in AG as a bulky status absorber and Defogger that is also capable of spreading paralysis. Defog enables Mega Salamence to provide useful support to its team, keeping the field clear of hazards that might otherwise cause problems -mention its capability to Defog entry hazards away against common entry hazard setters like Necrozma-DM and defensive Primal Groudon-. Roost gives Mega Salamence a reliably form of recovery, enabling it to restore its health throughout the match in order to continuosly take on entry hazard setters and PP Stall Stone Edge from defensive Primal Groudon. Refresh allows Mega Salamence to switch with impunity into status moves -from the likes of? Ho-Oh, Necrozma-DM, and Primal Groudon are particularly important mentions-, since it can immediately clear any status inflicted -fluff-. Body Slam lets Mega Salamence not lose to Taunt users and -fluff, especailly considering there are no notable Taunt users anyway- punish potential offensive switchins such as? with the threat of paralysis. The given EVs allow Mega Salamence to outspeed Adamant max attack Primal Groudon, while still having as much bulk as possible. Intimidate allows Mega Salamence to safely switch into a variety of physical attacks before Mega Evolution, notably Stone Edge from Primal Groudon and Sunsteel Strike from defensive Necrozma-DM. -base Salamence isn't exactly threatened by it even without Intimidate-

Mega Salamence is a very reliable check to Ho-Oh that also -Ho-Oh would qualify under 'most defensive Pokemon that rely on status' as well, no?- effectively shuts down most defensive Pokemon that rely on status to make progress, while threatening paralysis if the opponent decides to bring in an offensive Pokemon to take advantage of Mega Salamence. As such, it fits best on balance and bulky offensive teams with slower, potentially more hazard-prone teammates that appreciate Mega Salamence’s hazard removal and its ability to spread paralysis and absorb status inflictions. Teammates that especially appreciate this support include Choice Specs Kyogre, offensive sets of Primal Groudon, and Substitute Dragon Dance Zygarde-C, which can find more opportunities to set up on mostly-paralyzed teams.
-Would explicitly mention Yveltal and Xerneas on the basis of Mega Salamence's tendency to sometimes force paralysis on Zacian-C and, most of the time, Necrozma-DM in Xerneas's case-


[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Relatively well done, 1/2 when implemented
 
[SET]
name: Bulky Defogger
move 1: Defog
move 2: Roost
move 3: Refresh
move 4: Body Slam
item: Salamencite
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Mega Salamence carves a niche for itself in AG as a bulky status absorber and Defogger that is also capable of spreading paralysis. Defog enables Mega Salamence to provide useful support to its team, keeping the field clear of hazards that might otherwise cause problems, especially against common hazard setters such as Necrozma-DM and Primal Groudon. Roost gives Mega Salamence a reliable form of recovery, enabling it to restore its health throughout the match in order to continuosly take on entry hazard setters and PP Stall Stone Edge from defensive Primal Groudon. Refresh allows Mega Salamence to switch with impunity into status moves from Pokemon such as Necrozma-DM, Ho-oh, and Primal Groudon. Body Slam lets Mega Salamence punish potential offensive switchins such as Zacian-C, or offensive Necrozma-DM with the threat of paralysis. The given EVs allow Mega Salamence to outspeed Adamant Primal Groudon, while still having as much bulk as possible. Intimidate allows Mega Salamence to safely switch into a variety of physical attacks before Mega Evolution, notably Stone Edge from Primal Groudon.

Mega Salamence effectively shuts down most defensive Pokemon that rely on status to make progress, while threatening paralysis if the opponent decides to bring in an offensive Pokemon to take advantage of Mega Salamence. As such, it fits best on balance and bulky offensive teams with slower, potentially more hazard-prone teammates that appreciate Mega Salamence’s hazard removal, its ability to spread paralysis, and its ability to absorb status afflictions. Teammates that especially appreciate this support include Choice Specs Kyogre, offensive sets of Primal Groudon, and Substitute Dragon Dance Zygarde-C, which can find more opportunities to set up on mostly-paralyzed teams. Additionally, Yveltal and Xerneas both appreciate Mega Salamence for its ability to paralyze their checks, such as Zacian-C and Necrozma-DM, which can make it substantially easier for either to sweep.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
guardsweeper did everything, 2/2 so that this can get into gp
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Bulky Defogger
move 1: Defog
move 2: Roost
move 3: Refresh
move 4: Body Slam
item: Salamencite
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Mega Salamence carves a niche for itself in AG as a bulky status absorber and Defogger that is also capable of spreading paralysis. Defog enables Mega Salamence to provide useful support to its team, keeping the field clear of entry hazards that might otherwise cause problems, especially against common hazard setters such as Necrozma-DM and Primal Groudon. Roost gives Mega Salamence a reliable form of recovery, enabling it to restore its health throughout the match in order to continuosly take on entry hazard setters and PP stall Stone Edge from defensive Primal Groudon. Refresh allows Mega Salamence to switch with impunity into status moves from Pokemon such as Necrozma-DM, Ho-Oh, and Primal Groudon with impunity. Body Slam lets Mega Salamence punish potential offensive switchins switch-ins such as Zacian-C (RC) or and offensive Necrozma-DM with the threat of paralysis. The given EVs allow Mega Salamence to outspeed Adamant Primal Groudon (RC) while still having as much maximizing its bulk as possible. Intimidate allows Mega Salamence to safely switch into a variety of physical attacks before Mega Evolution, notably Stone Edge from Primal Groudon.

Mega Salamence effectively shuts down most defensive Pokemon that rely on status to make progress (RC) while threatening paralysis if the opponent decides to bring in an offensive Pokemon to take advantage of Mega Salamence it. As such Thus, it fits best on balance and bulky offensive teams with slower, potentially more hazard-prone hazard-susceptible teammates that appreciate Mega Salamence’s its entry hazard removal, its ability to spread paralysis, and its ability to absorb status afflictions. Teammates that especially appreciate this support include Choice Specs Kyogre, offensive sets of Primal Groudon, and Substitute + Dragon Dance Zygarde-C, which can find more opportunities to set up on mostly-paralyzed teams when most of the opposing team has been paralyzed. Additionally, Yveltal and Xerneas both appreciate Mega Salamence for its ability to paralyze their checks, such as Zacian-C and Necrozma-DM, which can make it substantially easier for either to sweep.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [pichus, 374620]]
- Grammar checked by: [[username1, userid1]]
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Bulky Defogger
move 1: Defog
move 2: Roost
move 3: Refresh
move 4: Body Slam
item: Salamencite
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Mega Salamence carves a niche for itself in AG as a bulky status absorber and Defogger that is also capable of spreading paralysis. Defog enables Mega Salamence to provide useful support to its team, keeping the field clear of entry hazards that might otherwise cause problems, especially against common hazard setters such as Necrozma-DM and Primal Groudon. Roost gives Mega Salamence a reliable form of recovery, enabling it to restore its health throughout the match in order to continuosly take on entry hazard setters and PP stall Stone Edge from defensive Primal Groudon. Refresh allows Mega Salamence to switch with impunity into status moves from Pokemon such as Necrozma-DM, Ho-Oh, and Primal Groudon with impunity. Body Slam lets Mega Salamence punish potential offensive switchins switch-ins such as Zacian-C (RC) or and offensive Necrozma-DM with the threat of paralysis. The given EVs allow Mega Salamence to outspeed Adamant Primal Groudon (RC) while still having as much maximizing its bulk as possible. Intimidate allows Mega Salamence to safely switch into a variety of physical attacks before Mega Evolution, notably Stone Edge from Primal Groudon.

Mega Salamence effectively shuts down most defensive Pokemon that rely on status to make progress (RC) while threatening paralysis if the opponent decides to bring in an offensive Pokemon to take advantage of Mega Salamence it. As such Thus, it fits best on balance and bulky offensive teams with slower, potentially more hazard-prone hazard-susceptible teammates that appreciate Mega Salamence’s its entry hazard removal, its ability to spread paralysis, and its ability to absorb status afflictions. Teammates that especially appreciate this support include Choice Specs Kyogre, offensive sets of Primal Groudon, and Substitute + Dragon Dance Zygarde-C, which can find more opportunities to set up on mostly-paralyzed teams when most of the opposing team has been paralyzed. Additionally, Yveltal and Xerneas both appreciate Mega Salamence for its ability to paralyze their checks, such as Zacian-C and Necrozma-DM, which can make it substantially easier for either to sweep.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [pichus, 374620]]
- Grammar checked by: [[username1, userid1]]
Implemented & done. Thanks for the check!
 
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