Sorry I feel like I should explain the team a little bit. It's actually strong in the meta.
Celebi is the main Conkeldurr and Zeraora answer. With Colbur Berry you 100% counter Conkeldurr (not like Hippowdon for instance that can lose to Close Combat Conk).
Colbur Berry + Toxic lets it beat every possible set of Zeraora (Bulk Up / Calm Mind especially). Toxic is also good against Pokemons like Cosmic Power Mew.
Celebi also counters Dracovish (but you always go Toxapex first to scout the move and eventually use Baneful Bunker to poison it).
56 Spe makes it faster than Band Vish so Fishious Rend does 30% max max.
Psychic is actually not so bad because it can force Toxapex out.
Its ability Natural Cure is very good when you have to play around Toxic Spikes.
Colbur Berry + Toxic lets it beat every possible set of Zeraora (Bulk Up / Calm Mind especially). Toxic is also good against Pokemons like Cosmic Power Mew.
Celebi also counters Dracovish (but you always go Toxapex first to scout the move and eventually use Baneful Bunker to poison it).
56 Spe makes it faster than Band Vish so Fishious Rend does 30% max max.
Psychic is actually not so bad because it can force Toxapex out.
Its ability Natural Cure is very good when you have to play around Toxic Spikes.
Stall is always better with an offensive presence. I think the past proved it many times (Dugtrio / Old Lax / Stallbreaker Mew / Gothitelle / Weavile / Pursuit / etc.).
Zeraora pressures the opposing team when needed. It can always revenge kill stuff because you know, it is the fastest Pokemon in the tier, meaning you're never getting 6-0'd easily, if that makes any sense (it always gives you some counterplay, no matter how bad your match up is).
Zeraora can apply pressure against bulkier teams and break them / clean, late game.
It is also a great Togekiss check.
Zeraora pressures the opposing team when needed. It can always revenge kill stuff because you know, it is the fastest Pokemon in the tier, meaning you're never getting 6-0'd easily, if that makes any sense (it always gives you some counterplay, no matter how bad your match up is).
Zeraora can apply pressure against bulkier teams and break them / clean, late game.
It is also a great Togekiss check.
Really standard set for stall. Unaware / Heal Bell are mandatory.
Max SpDef is better (Rotom-heat, Hydreigon, Dragapult, Kyurem, Togekiss, etc.)
Max SpDef is better (Rotom-heat, Hydreigon, Dragapult, Kyurem, Togekiss, etc.)
Snorlax is probably the best SpDef wall right now (with Clef).
It's my answer to Specs Aegislash, Kyurem, Venusaur, Dragapult, Clefable, Chandelure. It helps to check Rotom, and Gengar too.
With Curse it is a very strong offensive tool, you can even fish for para to help Zera to break.
It's my answer to Specs Aegislash, Kyurem, Venusaur, Dragapult, Clefable, Chandelure. It helps to check Rotom, and Gengar too.
With Curse it is a very strong offensive tool, you can even fish for para to help Zera to break.
Toxapex is the defensive pivot.
Baneful Bunker is mandatory against Band Dracovish. It is also useful in general to scout moves (especially against choice locked Pokemons).
Haze is mandatory too (against SD Aegislash, Bisharp, Primarina, Mimikyu, DD Dragapult, etc.).
I figured Knock Off is a better option than Scald. Most of the time when using Scald you just want the burn to invalidate the Leftovers recovery: just Knock them Off instead ! Knock'ing Off Leftovers helps Snorlax / Zeraora to break late game so it is a very strong move here.
Scald is pretty bad in my opinion because Clefable / Seismitoad are going to switch and you will never do something useful to them. Knock Off hits a LOT of stuff: Clefable, Seismitoad, Rotom-Heat (it's better to remove the Boots than using Scald), Dragapult, Hydreigon, Ferro, Toxapex, Chandelure, Gengar, etc. etc.
Knock Off (+ Haze) also makes Toxapex a very good counter to Life Orb Dragon Dance + Fire Blast Dragapult.
Baneful Bunker is mandatory against Band Dracovish. It is also useful in general to scout moves (especially against choice locked Pokemons).
Haze is mandatory too (against SD Aegislash, Bisharp, Primarina, Mimikyu, DD Dragapult, etc.).
I figured Knock Off is a better option than Scald. Most of the time when using Scald you just want the burn to invalidate the Leftovers recovery: just Knock them Off instead ! Knock'ing Off Leftovers helps Snorlax / Zeraora to break late game so it is a very strong move here.
Scald is pretty bad in my opinion because Clefable / Seismitoad are going to switch and you will never do something useful to them. Knock Off hits a LOT of stuff: Clefable, Seismitoad, Rotom-Heat (it's better to remove the Boots than using Scald), Dragapult, Hydreigon, Ferro, Toxapex, Chandelure, Gengar, etc. etc.
Knock Off (+ Haze) also makes Toxapex a very good counter to Life Orb Dragon Dance + Fire Blast Dragapult.
Iron Defense Corviknight counters DD / SD users like Excadrill, Bisharp, Gyarados and more.
It also means Iron Defense Kommo-o can't set up Rocks against you.
Iron Defense + Body Press can put pressure on some teams.
I use 80 Spe to be faster than Conk, in case it's needed (but Celebi is the main counter).
It also means Iron Defense Kommo-o can't set up Rocks against you.
Iron Defense + Body Press can put pressure on some teams.
I use 80 Spe to be faster than Conk, in case it's needed (but Celebi is the main counter).
Overall, I really think it is solid, it is only weak to borderline threats like: Diggersby (80 Spe Celebi may fix the issue), Crawdaunt and a few others probably. But again, you can still play agressively with Zeraora / Lax when you have a poor match up.
If that means anything to you (it should not), I went 40-3 on ladder when testing it. I didn't even try hard at all, so it can go much higher honestly.
Quick replay against HO: https://replay.pokemonshowdown.com/gen8ou-1115713866
Try it if you like stall :)
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