LGPE OU Primeape

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[OVERVIEW]
Primeape distinguishes itself among the various Fighting-types in LGPE OU by virtue of its access to U-turn, allowing it to function as a fearsome pivot that can take advantage of common checks such as Mew and Zapdos. This, in tandem with Primeape's access to plentiful coverage options and a strong Low Kick, gives it a decent niche as an all-out attacker. Furthermore, Primeape's decent Speed tier enables it to be effective against common foes like Dragonite and Gyarados. However, its Speed stat is not amazing and leaves it susceptible to prominent threats such as Mega Alakazam, Mega Aerodactyl, and Starmie. Furthermore, Primeape faces competition from other Fighting-types such as Poliwrath, Machamp, and Hitmonlee that possess better defensive or offensive capabilities.

[SET]
name: All-out Attacker
move 1: Low Kick
move 2: Ice Punch
move 3: Earthquake / Thunder Punch
move 4: U-turn
item: No Item
nature: Adamant / Jolly

[SET COMMENTS]
Set Information
========

Low Kick is Primeape's most powerful STAB move, 2HKOing Melmetal and Rhydon while also dealing with prominent threats such as Mega Gyarados and Snorlax. Ice Punch OHKOes Dragonite and pressures Zapdos, Nidoqueen, and Mega Venusaur. Earthquake allows Primeape to break through common foes like Mega Charizard X, Alolan Muk, and Gengar; deals more damage to neutral targets like Mew on a missed prediction; and can potentially threaten Zapdos after Roost. Thunder Punch serves as coverage for Water-types such as Gyarados, Poliwrath, and Vaporeon and OHKOes Mega Charizard Y after Stealth Rock damage. U-turn allows Primeape to function as an offensive pivot, establishing momentum by switching out against checks such as Mew and Zapdos. An Adamant nature is preferred for the damage output, although a Jolly nature can be utilized to outspeed Nidoking and neutral-natured variants of Mew and Zapdos.

Usage Tips
========

Primeape is best utilized early- and mid-game as a wallbreaker, threatening common Stealth Rock setters such as Rhydon, Nidoqueen, and Alolan Dugtrio with super effective coverage to prevent Stealth Rock from being set up. Primeape should utilize U-turn to retain offensive momentum, allowing it to escape from checks such as Mew and Zapdos while bringing in a suitable answer such as Alolan Muk against the former or Rhydon against the latter. Furthermore, Primeape can take advantage of its various coverage options to weaken its numerous checks, although that requires careful predictions.

Team Options
========

Alolan Muk synergizes well with Primeape, serving as a check to Psychic-types such as Mew, Mega Alakazam, and Starmie. In return, Primeape can threaten Rhydon, Alolan Dugtrio, and Melmetal, which give Alolan Muk trouble. Partners like Starmie can switch into the aforementioned foes and weaken them, ensuring that Primeape can KO them consistently. Ground-types such as Nidoqueen, Alolan Dugtrio, and Rhydon provide Stealth Rock support to weaken foes while serving as checks to Zapdos, with Alolan Dugtrio also checking the aforementioned Psychic-types. Melmetal and the aforementioned Rhydon also function as physical walls against notable revenge killers such as Mega Aerodactyl. Powerful wallbreakers and sweepers such as Mega Alakazam, Mega Beedrill, and Gengar can take advantage of U-turn from Primeape to safely switch into battle and threaten its checks such as Mega Venusaur and Mew. Mega Beedrill is a notable partner, providing U-turn support to safely bring Primeape into battle while Primeape can return the favor by pressuring Melmetal.

[STRATEGY COMMENTS]
Other Options
=============

Poison Jab threatens Clefable, but the loss of better coverage moves or U-turn is not ideal. Bulk Up can turn Primeape into a fearsome offensive presence, but it is generally inconsistent due to Primeape's subpar Speed stat and mediocre defenses.

Checks and Counters
===================

**Mew**: Mew outspeeds Primeape and can cripple it with Will-O-Wisp or KO it with Psychic. However, Mew should be wary of potentially switching into a U-turn or being inflicted with Toxic poison.

**Faster Revenge Killers**: Although Mega Alakazam, Starmie, and Mega Aerodactyl cannot directly switch into Primeape due to the fear of U-turn or Ice Punch, they can easily outspeed and revenge kill it.

**Zapdos**: Zapdos takes minimal damage from Low Kick and can 2HKO Primeape with Drill Peck. However, it dislikes switching into an Ice Punch or Rock Slide and must be wary of carelessly using Roost due to Earthquake.

**Mega Venusaur**: Mega Venusaur's impressive bulk allows it to absorb hits—even Ice Punch—from Primeape and 2HKO it back with Mega Drain or Sludge Bomb.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Vengeance417, 198446], [Eve, 375272], [Lilburr, 481709]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Empress, 175616]]
 
Last edited:
add remove comments

[OVERVIEW]

Primeape distinguishes itself among the various Fighting-types in LGPE OU by virtues of its access to U-turn, allowing it to function as a fearsome pivot and switch out from common checks such as Mew and Zapdos. This, in tandem with Primeape's access to plentiful coverage options and a strong Low Kick, gives it a decent niche as an All-out attacker. However, its mediocre Speed stat leaves it susceptible to prominent threats such as Mega Alakazam, Mega Aerodactyl, and Starmie. Furthermore, it faces competition from other Fighting-types such as Poliwrath and Machamp that possesses better defensive or offensive capabilities. I'd add Hitmonlee to the Fighting-type competition (its HJK is tied for Machamp's Superpower as the strongest Fighting STAB in the game and does more damage to Mega Venusaur than Primeape's Earthquake).

[SET]
name: All-out Attacker
move 1: Low Kick
move 2: Earthquake
move 3: Ice Punch / Rock Slide
move 4: U-turn
item:
nature: Adamant / Jolly

[SET COMMENTS]
Set Information
========

Low Kick is Primeape's most powerful STAB move, allowing it to 2HKO Melmetal and Rhydon while also dealing wiht prominent threats such as Mega Gyarados and Snorlax . Earthquake serves as coverage for Poison-types such as Nidoqueen, Nidoking, and Gengar. Ice Punch OHKOs Dragonite and pressures Zapdos and Mega Venusaur while Rock Slide provides coverage against the former two and Mega Charizard Y. U-turn allows Primeape to function as an offensive pivot, establishing momentum by switching out against checks such as Mew and Zapdos. An Adamant nature is preferred for the damage output, although a Jolly nature can be utilized to outspeed Nidoking and Impish neutral Speed variants of Mew and Zapdos.

Usage Tips
========

Primeape is best utilizied early- to mid-game as a wallbreaker, threatening common Stealth Rock setters such as Rhydon, Nidoqueen, and Alolan Dugtrio with supereffective coverage to prevent Stealth Rock from being set up. Primeape should be utilizing U-turn to retain offensive momentum, allowing it to escape from its checks such as Mew and Zapdos while bringing in a suitable answer to them such as Alolan Muk and Rhydon, respectively. Furthermore, Primeape can take advantage of its various coverage options to weaken its numerous checks, although that requires careful predictions.

Team Options
========

Alolan Muk synergize well with Primeape, serving as a check to Psychic-types such as Mew, Mega Alakazam, and Starmie. In return, Primeape can threaten Rhydon, Alolan Dugtrio, and Melmetal that give Alolan Muk trouble. Ground-types such as Nidoqueen and Rhydon provide Stealth Rock support, weakening foes, while serving as checks to Zapdos (I'd probably mention Alolan Dugtrio as well for its ability to threaten many of Primeape's Dark-weak checks like Starmie and Mega Alakazam with Sucker Punch). Melmetal and the aforementioned Rhydon also function as physical walls against powerful revenger killers such as Mega Aerodactyl and Mega Beedrill, covering Primeape's susceptibility to both. Powerful wallbreakers and sweepers such as Mega Alakazam, Starmie, and Gengar can take advantage of U-turn from Primeape to safely switch into battle and threaten checks to Primeape such as Mega Venusaur and Mew.

[STRATEGY COMMENTS]
Other Options
=============

Instead of Ice Punch or Rock Slide, Toxic can be used to cripple switch-ins such as Mew, Zapdos, and Starmie. Poison Jab provides coverage against Clefable, but the loss of better coverage moves or U-turn is not optimal. Bulk Up can turn Primeape into a fearsome offensive presence, but is generally inconsistent due to Primeape's subpar Speed stat and mediocre defenses.

Checks and Counters
===================

**Mew**: Mew outspeeds Primeape and can cripple it with Will-o-Wisp or weaken it with Psychic. However, Mew should be wary of potentially switching into a U-turn or being inflicted with Toxic poison.

**Fast Psychic-types**: Although Mega Alakazam and Starmie cannot directly switch into Primeape due to the fear of U-turn, they can easily revenge kill it with a powerful Psychic.

**Zapdos**: Zapdos takes minimal damage from Low Kick and can 2HKO Primeape with Drill Peck. However, it dislikes switching into an Ice Punch or Rock Slide and must be aware of carelessly using Roost due to Earthquake.

**Mega Venusaur**: Mega Venusaur's impressive bulk allows it to absorb hits, even Ice Punch, from Primeape and 2HKO it back with Mega Drain or Sludge Bomb.

**Revenge Killers**: Faster Pokemon such as Mega Aerodactyl, Mega Beedrill, and Mega Pinsir can revenge kill Primeape due to its middling defenses and Speed stat.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Great work, 1/3 :]
 
i dont rly understand the oo mention of toxic, two of the three suggested targets mew and starmie are weak to u-turn and its hard to see any situation where hitting them (esp starmie but idt mew either) w toxic on the switch and then most likely having to hard switch out would be preferable to u-turning out as they switch in. for a predicted zapdos switchin u-turn is often still going to be preferable due to zapdos being unable to do anything to prominent ground types and thereby getting basically a free turn to either set rocks or attack.
its not clear to me if toxic is being mentioned alongside u-turn or in place of it, but if its alongside then u have two moveslots with similar targets (except u turn is more spammable and usually better) and if its in place of it then why are u using primeape at all if it is dropping u-turn.

i think m-beedrill should be mentioned as an offensive partner (u-turn recipient), primeape is frail too so it also appreciates u-turn from teammates and they pair decently well despite the psychic weaknesses, m-bee is a great pokemon to be able to bring in as primeape u-turns out of mew (or starmie) and also helps with m-venu, and primeape can help pressure melmetal.
idk that eq is mandatory, ice punch hits all relevant poison types except gengar tho ofc its somewhat weaker. tho primeape doesnt rly have a lot it needs that moveslot for in general, on m-bee teams specifically thunder punch may be valuable for targeting gyarados that dont mega evolve (sometimes ohkoing even without rocks) and also doing a lil more than low kick to bulky waters (a lot more in the rare case of vaporeon).
 
i dont rly understand the oo mention of toxic, two of the three suggested targets mew and starmie are weak to u-turn and its hard to see any situation where hitting them (esp starmie but idt mew either) w toxic on the switch and then most likely having to hard switch out would be preferable to u-turning out as they switch in. for a predicted zapdos switchin u-turn is often still going to be preferable due to zapdos being unable to do anything to prominent ground types and thereby getting basically a free turn to either set rocks or attack.
its not clear to me if toxic is being mentioned alongside u-turn or in place of it, but if its alongside then u have two moveslots with similar targets (except u turn is more spammable and usually better) and if its in place of it then why are u using primeape at all if it is dropping u-turn.

i think m-beedrill should be mentioned as an offensive partner (u-turn recipient), primeape is frail too so it also appreciates u-turn from teammates and they pair decently well despite the psychic weaknesses, m-bee is a great pokemon to be able to bring in as primeape u-turns out of mew (or starmie) and also helps with m-venu, and primeape can help pressure melmetal.
idk that eq is mandatory, ice punch hits all relevant poison types except gengar tho ofc its somewhat weaker. tho primeape doesnt rly have a lot it needs that moveslot for in general, on m-bee teams specifically thunder punch may be valuable for targeting gyarados that dont mega evolve (sometimes ohkoing even without rocks) and also doing a lil more than low kick to bulky waters (a lot more in the rare case of vaporeon).
This isn't a second check since I already put mine in, but I agree with all of this. Implement, please. I'd put Thunder Punch in Earthquake's slot, and perhaps have Earthquake mentioned somewhere in set details (maybe as a backslash behind Thunder Punch) mentioning that it hits Gengar and deals more damage to Nidoqueen, while saying Ice Punch already provides the coverage for most of Earthquake's other targets.
 
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(well the slashes are weird, rock slide + thunder punch is not good since then u dont have coverage for any poison types and those are pretty redundant together. rock slide + ice punch is less bad but still a bit redundant to me, as the only coverage rock slide is really providing there is ohko on zard-y/moltres, vs the 2hko from thunderpunch. i think the coverage moves should rly either be rock slide + eq, or thunder punch + ice punch. not 'mix&match'
i guess (m-)pinsir is another poke solely covered by rock slide, but assuming primeape is adamant pinsir will outspeed it even in base form so theres no flinch chance, and if pinsir hasnt mega evolved yet u-turning out might be preferable to the increased damage anyway, to bring in something faster that forces it out to ensure it cant successfully set up.)
 
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Eve

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Haven't got too much to say here! However, I've discussed with the rest of QC and we've decided the set should probably be the following:
[SET]
name: All-out Attacker
move 1: Low Kick
move 2: Ice Punch
move 3: Earthquake / Thunder Punch
move 4: U-turn
item: No Item
nature: Adamant / Jolly

The most common and power Water-types currently are Starmie and Mega Gyarados, which are covered better by U-Turn and Low Kick respectively. As a result, I think Thunder Punch is far from vital, only really covering Poliwrath and the rare Vaporeon for a bit more damage, while Earthquake better breaks much more common opponents like Mega Charizard X, Alolan Muk (who Primeape can come in on in a pinch thanks to its Dark resistance), Gengar, and Nidoqueen, deals more damage neutrally on a wrong prediction, and can also potentially catch a roosting Zapdos. Thunder Punch, when ran, does KO Charizard Y after Stealth Rock, making Rock Slide fairly redundant- as such, I've removed it entirely. Feel free to put it as an OO!
2/3 great work
 

Lily

wouldn't that be fine, dear
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[OVERVIEW]

Primeape distinguishes itself among the various Fighting-types in LGPE OU by virtues of its access to U-turn, allowing it to function as a fearsome pivot and switch out from common checks such as Mew and Zapdos. This, in tandem with Primeape's access to plentiful coverage options and a strong Low Kick, gives it a decent niche as an All-out (remove the capital a) attacker. However, its mediocre Speed stat leaves it susceptible to prominent threats such as Mega Alakazam, Mega Aerodactyl, and Starmie. Furthermore, it faces competition from other Fighting-types such as Poliwrath, Machamp, and Hitmonlee that possesses better defensive or offensive capabilities. i think you should reword this a tiny bit to reflect that while yes, primeape gets RK'd p easily by the fastest mons in the meta, its speed is actually quite good for a wallbreaker (especially a fighting type one) and gives it the jump on stuff like dragonite/gyarados which is 100% a positive for it, then lead in to how it's kinda good but not good enough

[SET]
name: All-out Attacker
move 1: Low Kick
move 2: Ice Punch
move 3: Earthquake / Thunder Punch
move 4: U-turn
item: No Item
nature: Adamant / Jolly

[SET COMMENTS]
Set Information
========

Low Kick is Primeape's most powerful STAB move, 2HKOing Melmetal and Rhydon, while also dealing with prominent threats such as Mega Gyarados and Snorlax. Ice Punch OHKOs Dragonite and pressures Zapdos, Nidoqueen, and Mega Venusaur. Earthquake allows Primeape to break through common foes like Mega Charizard X, Alolan Muk, and Gengar, deals more damage to neutral targets like Mew on a missed prediction, and can potentially threaten Zapdos after Roost. Thunder Punch serves as coverage for Water-types such as Gyarados, Poliwrath, and Vaporeon, and OHKOs Mega Charizard Y after Stealth Rock damage. U-turn allows Primeape to function as an offensive pivot, establishing momentum by switching out against checks such as Mew and Zapdos. An Adamant nature is preferred for the damage output, although a Jolly nature can be utilized to outspeed Nidoking and neutral Speed variants of Mew and Zapdos.

Usage Tips
========

Primeape is best utilizied early- to mid-game as a wallbreaker, threatening common Stealth Rock setters such as Rhydon, Nidoqueen, and Alolan Dugtrio with supereffective coverage to prevent Stealth Rock from being set up. Primeape should be utilizing U-turn to retain offensive momentum, allowing it to escape from its checks such as Mew and Zapdos while bringing in a suitable answer to them such as Alolan Muk and Rhydon, respectively. Furthermore, Primeape can take advantage of its various coverage options to weaken its numerous checks, although that requires careful predictions.

Team Options
========

Alolan Muk synergizes well with Primeape, serving as a check to Psychic-types such as Mew, Mega Alakazam, and Starmie. In return, Primeape can threaten Rhydon, Alolan Dugtrio, and Melmetal that give Alolan Muk trouble. Mention Starmie (and other checks to the three mons you just listed if you want) bc while Primeape ofc threatens those mons, it can't come in on them, while Starmie can Ground-types such as Nidoqueen, Alolan Dugtrio, and Rhydon provide Stealth Rock support to weaken foes while serving as checks to Zapdos with Alolan Dugtrio also checking the aforementioned Psychic-types. Melmetal and the aforementioned Rhydon also function as physical walls against powerful revenger killers such as Mega Aerodactyl and Mega Beedrill, covering Primeape's susceptibility to both primeape isn't really susceptile to mega bee, it only does 82% max and primeape should avoid taking damage if possible. leave this at mega aero imo. Powerful wallbreakers and sweepers such as Mega Alakazam, Mega Beedrill, and Gengar can take advantage of U-turn from Primeape to safely switch into battle and threaten its checks such as Mega Venusaur and Mew. Mega Beedrill is a notable partner, providing U-turn support to safely bring Primeape into battle while Primeape can return the favor by pressuring Melmetal.

[STRATEGY COMMENTS]
Other Options
=============

Poison Jab threatens Clefable, but the loss of better coverage moves or U-turn is not optimal. Bulk Up can turn Primeape into a fearsome offensive presence, but is generally inconsistent due to Primeape's subpar Speed stat and mediocre defenses.

Checks and Counters
===================

**Mew**: Mew outspeeds Primeape and can cripple it with Will-o-Wisp Will-O-Wisp or weaken KO it with Psychic (98-117%). However, Mew should be wary of potentially switching into a U-turn or being inflicted with Toxic poison.

**Fast Psychic-types**: Although Mega Alakazam and Starmie cannot directly switch into Primeape due to the fear of U-turn, they can easily revenge kill it with a powerful Psychic.

**Zapdos**: Zapdos takes minimal damage from Low Kick and can 2HKO Primeape with Drill Peck. However, it dislikes switching into an Ice Punch or Rock Slide and must be aware of carelessly using Roost due to Earthquake.

**Mega Venusaur**: Mega Venusaur's impressive bulk allows it to absorb hits, even Ice Punch, from Primeape and 2HKO it back with Mega Drain or Sludge Bomb.

**Revenge Killers**: Faster foes such as Mega Aerodactyl, Mega Beedrill, and Mega Pinsir can revenge kill Primeape due to its middling defenses and Speed stat. Not a fan of these mentions, Pinsir does 70% max to Primeape and Beedrill does 82%. I think you can just merge the Aerodactyl mention into "fast psychic-types" and rename it to "faster revenge killers"

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Vengeance417, 198446], [Eve, 375272], [, ]]
- Grammar checked by: [[, ], [, ]]
great job as always, QC 3/3 :>
 

Adeleine

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[OVERVIEW]

Primeape distinguishes itself among the various Fighting-types in LGPE OU by virtue of its access to U-turn, allowing it to function as a fearsome pivot and switch out from common checks such as Mew and Zapdos. This, in tandem with Primeape's access to plentiful coverage options and a strong Low Kick, gives it a decent niche as an all-out attacker. Furthermore, Primeape's decent Speed tier enables it to be effective against common foes like Dragonite and Gyarados. However, its Speed stat is not amazing and leaves it susceptible to prominent threats such as Mega Alakazam, Mega Aerodactyl, and Starmie. Furthermore, it faces competition from other Fighting-types such as Poliwrath, Machamp, and Hitmonlee that possess better defensive or offensive capabilities.

[SET]
name: All-Out Attacker (note in case this could be missed)
move 1: Low Kick
move 2: Ice Punch
move 3: Earthquake / Thunder Punch
move 4: U-turn
item: No Item
nature: Adamant / Jolly

[SET COMMENTS]
Set Information
========

Low Kick is Primeape's most powerful STAB move, 2HKOing Melmetal and Rhydon(RC), while also dealing with prominent threats such as Mega Gyarados and Snorlax. Ice Punch OHKOes Dragonite and pressures Zapdos, Nidoqueen, and Mega Venusaur. Earthquake allows Primeape to break through common foes like Mega Charizard X, Alolan Muk, and Gengar, deals more damage (deals more damage than what? Thunder Punch? Low Kick? than any other move? could you clarify this - hopefully that clarification will naturally explain what the missed prediction is) to neutral targets like Mew on a missed prediction, and can potentially threaten Zapdos after Roost. Thunder Punch serves as coverage for Water-types such as Gyarados, Poliwrath, and Vaporeon, and OHKOs it OHKOes Mega Charizard Y after Stealth Rock damage. U-turn allows Primeape to function as an offensive pivot, establishing momentum by switching out against checks such as Mew and Zapdos. An Adamant nature is preferred for the damage output, although a A (fluff) Jolly nature can be utilized to outspeed Nidoking and neutral Speed variants of Mew and Zapdos.

Usage Tips
========

Primeape is best utilized early- or mid-game as a wallbreaker, threatening common Stealth Rock setters such as Rhydon, Nidoqueen, and Alolan Dugtrio with super effective coverage to prevent Stealth Rock from being set up. Primeape should be utilizing using (subjective - repetitiveness) U-turn to retain offensive momentum, allowing it to escape from its checks such as Mew and Zapdos while bringing in a suitable answer to them such as Alolan Muk or (note in case this could be missed) Rhydon, respectively. Furthermore, Primeape can take advantage of its various coverage options to weaken its numerous checks, although that requires careful predictions.

Team Options
========

Alolan Muk synergizes well with Primeape, serving as a check to Psychic-types such as Mew, Mega Alakazam, and Starmie. In return, Primeape can threaten Rhydon, Alolan Dugtrio, and Melmetal that give Alolan Muk trouble. Partners like Starmie can switch into the aforementioned foes (clarify "aforementioned Psychic-types" or "aforementioned Ground- and Steel-types". You can also say "...-type foes" for either.) and weaken them, ensuring that Primeape can KO them consistently. Ground-types such as Nidoqueen, Alolan Dugtrio, and Rhydon provide Stealth Rock support to weaken foes while serving as checks to Zapdos(AC), with Alolan Dugtrio also checking the aforementioned Psychic-types. Melmetal and the aforementioned Rhydon also function as physical walls against notable revenge killers such as Mega Aerodactyl. Powerful wallbreakers and sweepers such as Mega Alakazam, Mega Beedrill, and Gengar can take advantage of U-turn from Primeape to safely switch into battle and threaten its their (make sure you still want to keep "such as Mega Venusaur and Mew" in light of this change) checks such as Mega Venusaur and Mew. Mega Beedrill is a notable partner, providing U-turn support to safely bring Primeape into battle while Primeape can return the favor by pressuring Melmetal. pressure Melmetal in return. ("returning the favor" implies "using its own U-turn" here. If you want to say both "use its own U-turn" and "pressure melmetal", you can say "...can do the same for it as well as pressure Melmetal." But you don't have to.)

[STRATEGY COMMENTS]
Other Options
=============

Poison Jab threatens Clefable, but the loss of better coverage moves or U-turn is not optimal. Bulk Up can turn Primeape into a fearsome offensive presence, but is generally inconsistent due to Primeape's subpar Speed stat and mediocre defenses.

Checks and Counters
===================

**Mew**: Mew outspeeds Primeape and can cripple it with Will-O-Wisp or KO it with Psychic. However, Mew should be wary of potentially switching into a U-turn or being inflicted with Toxic poison. (You removed Toxic from OO and should remove that part from here. "or being inflicted...")

**Faster Revenge Killers**: Although Mega Alakazam, Starmie, and Mega Aerodactyl cannot directly switch into Primeape due to the fear of U-turn or Ice Punch(RC), respectively, they can easily outspeed and revenge kill it.

**Zapdos**: Zapdos takes minimal damage from Low Kick and can 2HKO Primeape with Drill Peck. However, it dislikes switching into an Ice Punch or Rock Slide and must be aware beware (also possible: "be wary") of carelessly using Roost due to Earthquake.

**Mega Venusaur**: Mega Venusaur's impressive bulk allows it to absorb hits, even Ice Punch, from Primeape and 2HKO it back with Mega Drain or Sludge Bomb.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Vengeance417, 198446], [Eve, 375272], [Lilburr, 481709]]
- Grammar checked by: [[, ], [, ]]
 
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Haven't got too much to say here! However, I've discussed with the rest of QC and we've decided the set should probably be the following:
[SET]
name: All-out Attacker
move 1: Low Kick
move 2: Ice Punch
move 3: Earthquake / Thunder Punch
move 4: U-turn
item: No Item
nature: Adamant / Jolly

The most common and power Water-types currently are Starmie and Mega Gyarados, which are covered better by U-Turn and Low Kick respectively. As a result, I think Thunder Punch is far from vital, only really covering Poliwrath and the rare Vaporeon for a bit more damage, while Earthquake better breaks much more common opponents like Mega Charizard X, Alolan Muk (who Primeape can come in on in a pinch thanks to its Dark resistance), Gengar, and Nidoqueen, deals more damage neutrally on a wrong prediction, and can also potentially catch a roosting Zapdos. Thunder Punch, when ran, does KO Charizard Y after Stealth Rock, making Rock Slide fairly redundant- as such, I've removed it entirely. Feel free to put it as an OO!
2/3 great work
i agree rock slide has no use together with ice punch, but again it can be run together with earthquake to have coverage for all flying types while retaining eq's coverage against gengar and higher damage vs nidos compared to ice punch. in comparison to ice punch when paired with earthquake, rock slide provides coverage for zard y/molt (and gyara base form) at the cost of coverage for m-venu and the ohko on dragonite (ice punch's other targets are covered by eq).
if ppl still think its not worth a slash im ok with that but the reasoning provided here is wrong / doesnt actually address why rock slide was suggested.
(also sidenote i mentioned gyarados in base form, as if it hasnt m evolved yet it has no reason to do so facing primeape. particularly for primeape + m-beedrill teams, opposing gyara might not mega evolve at all, and if rocks arent up a gyara that hasnt m-evolved can switch into earthquake/ice punch primeape directly. that specific case is the reason i suggested thunder punch.)
 
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GP 1/2
[OVERVIEW]
Primeape distinguishes itself among the various Fighting-types in LGPE OU by virtue of its access to U-turn, allowing it to function as a fearsome pivot and switch out from that can take advantage of common checks such as Mew and Zapdos. This, in tandem with Primeape's access to plentiful coverage options and a strong Low Kick, gives it a decent niche as an all-out attacker. Furthermore, Primeape's decent Speed tier enables it to be effective against common foes like Dragonite and Gyarados. However, its Speed stat is not amazing and leaves it susceptible to prominent threats such as Mega Alakazam, Mega Aerodactyl, and Starmie. Furthermore, it Primeape faces competition from other Fighting-types such as Poliwrath, Machamp, and Hitmonlee that possess better defensive or offensive capabilities.

[SET]
name: All-out Attacker
move 1: Low Kick
move 2: Ice Punch
move 3: Earthquake / Thunder Punch
move 4: U-turn
item: No Item
nature: Adamant / Jolly

[SET COMMENTS]
Set Information
========

Low Kick is Primeape's most powerful STAB move, 2HKOing Melmetal and Rhydon (RC) while also dealing with prominent threats such as Mega Gyarados and Snorlax. Ice Punch OHKOes Dragonite and pressures Zapdos, Nidoqueen, and Mega Venusaur. Earthquake allows Primeape to break through common foes like Mega Charizard X, Alolan Muk, and Gengar, deals more damage to neutral targets like Mew on a missed prediction, and can potentially threaten Zapdos after Roost. Thunder Punch serves as coverage for Water-types such as Gyarados, Poliwrath, and Vaporeon (RC) and OHKOes Mega Charizard Y after Stealth Rock damage. U-turn allows Primeape to function as an offensive pivot, establishing momentum by switching out against checks such as Mew and Zapdos. An Adamant nature is preferred for the damage output, although a Jolly nature can be utilized to outspeed Nidoking and neutral Speed variants of Mew and Zapdos.

Usage Tips
========

Primeape is best utilized early- and mid-game as a wallbreaker, threatening common Stealth Rock setters such as Rhydon, Nidoqueen, and Alolan Dugtrio with super effective coverage to prevent Stealth Rock from being set up. Primeape should be using U-turn to retain offensive momentum, allowing it to escape from checks such as Mew and Zapdos while bringing in a suitable answer to them such as Alolan Muk against the former and Rhydon, respectively against the latter. Furthermore, Primeape can take advantage of its various coverage options to weaken its numerous checks, although that requires careful predictions.

Team Options
========

Alolan Muk synergizes well with Primeape, serving as a check to Psychic-types such as Mew, Mega Alakazam, and Starmie. In return, Primeape can threaten Rhydon, Alolan Dugtrio, and Melmetal, (AC) that which give Alolan Muk trouble. Partners like Starmie can switch into the aforementioned foes and weaken them, ensuring that Primeape can KO them consistently. Ground-types such as Nidoqueen, Alolan Dugtrio, and Rhydon provide Stealth Rock support to weaken foes while serving as checks to Zapdos, with Alolan Dugtrio also checking the aforementioned Psychic-types. Melmetal and the aforementioned Rhydon also function as physical walls against notable revenge killers such as Mega Aerodactyl. Powerful wallbreakers and sweepers such as Mega Alakazam, Mega Beedrill, and Gengar can take advantage of U-turn from Primeape to safely switch into battle and threaten its checks such as Mega Venusaur and Mew. Mega Beedrill is a notable partner, providing U-turn support to safely bring Primeape into battle while Primeape can return the favor by pressuring Melmetal.

[STRATEGY COMMENTS]
Other Options
=============

Poison Jab threatens Clefable, but the loss of better coverage moves or U-turn is not optimal. Bulk Up can turn Primeape into a fearsome offensive presence, but it is generally inconsistent due to Primeape's subpar Speed stat and mediocre defenses.

Checks and Counters
===================

**Mew**: Mew outspeeds Primeape and can cripple it with Will-O-Wisp or KO it with Psychic. However, Mew should be wary of potentially switching into a U-turn or being inflicted with Toxic poison.

**Faster Revenge Killers**: Although Mega Alakazam, Starmie, and Mega Aerodactyl cannot directly switch into Primeape due to the fear of U-turn or Ice Punch, they can easily outspeed and revenge kill it.

**Zapdos**: Zapdos takes minimal damage from Low Kick and can 2HKO Primeape with Drill Peck. However, it dislikes switching into an Ice Punch or Rock Slide and must be wary of carelessly using Roost due to Earthquake.

**Mega Venusaur**: Mega Venusaur's impressive bulk allows it to absorb hits, even Ice Punch, from Primeape and 2HKO it back with Mega Drain or Sludge Bomb.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Vengeance417, 198446], [Eve, 375272], [Lilburr, 481709]]
- Grammar checked by: [[, ], [, ]]
 

Empress

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[OVERVIEW]
Primeape distinguishes itself among the various Fighting-types in LGPE OU by virtue of its access to U-turn, allowing it to function as a fearsome pivot that can take advantage of common checks such as Mew and Zapdos. This, in tandem with Primeape's access to plentiful coverage options and a strong Low Kick, gives it a decent niche as an all-out attacker. Furthermore, Primeape's decent Speed tier enables it to be effective against common foes like Dragonite and Gyarados. However, its Speed stat is not amazing and leaves it susceptible to prominent threats such as Mega Alakazam, Mega Aerodactyl, and Starmie. Furthermore, Primeape faces competition from other Fighting-types such as Poliwrath, Machamp, and Hitmonlee that possess better defensive or offensive capabilities.

[SET]
name: All-out Attacker
move 1: Low Kick
move 2: Ice Punch
move 3: Earthquake / Thunder Punch
move 4: U-turn
item: No Item
nature: Adamant / Jolly

[SET COMMENTS]
Set Information
========

Low Kick is Primeape's most powerful STAB move, 2HKOing Melmetal and Rhydon while also dealing with prominent threats such as Mega Gyarados and Snorlax. Ice Punch OHKOes Dragonite and pressures Zapdos, Nidoqueen, and Mega Venusaur. Earthquake allows Primeape to break through common foes like Mega Charizard X, Alolan Muk, and Gengar,; (change to semi) deals more damage to neutral targets like Mew on a missed prediction,; (change to semi) and can potentially threaten Zapdos after Roost. Thunder Punch serves as coverage for Water-types such as Gyarados, Poliwrath, and Vaporeon and OHKOes Mega Charizard Y after Stealth Rock damage. U-turn allows Primeape to function as an offensive pivot, establishing momentum by switching out against checks such as Mew and Zapdos. An Adamant nature is preferred for the damage output, although a Jolly nature can be utilized to outspeed Nidoking and neutral-natured Speed variants of Mew and Zapdos.

Usage Tips
========

Primeape is best utilized early- and mid-game as a wallbreaker, threatening common Stealth Rock setters such as Rhydon, Nidoqueen, and Alolan Dugtrio with super effective coverage to prevent Stealth Rock from being set up. Primeape should be using utilize U-turn to retain offensive momentum, allowing it to escape from checks such as Mew and Zapdos while bringing in a suitable answer such as Alolan Muk against the former and or Rhydon against the latter. Furthermore, Primeape can take advantage of its various coverage options to weaken its numerous checks, although that requires careful predictions.

Team Options
========

Alolan Muk synergizes well with Primeape, serving as a check to Psychic-types such as Mew, Mega Alakazam, and Starmie. In return, Primeape can threaten Rhydon, Alolan Dugtrio, and Melmetal, which give Alolan Muk trouble. Partners like Starmie can switch into the aforementioned foes and weaken them, ensuring that Primeape can KO them consistently. Ground-types such as Nidoqueen, Alolan Dugtrio, and Rhydon provide Stealth Rock support to weaken foes while serving as checks to Zapdos, with Alolan Dugtrio also checking the aforementioned Psychic-types. Melmetal and the aforementioned (not totally necessary, but I'll allow it to stay if you'd prefer) Rhydon also function as physical walls against notable revenge killers such as Mega Aerodactyl. Powerful wallbreakers and sweepers such as Mega Alakazam, Mega Beedrill, and Gengar can take advantage of U-turn from Primeape to safely switch into battle safely and threaten its checks such as Mega Venusaur and Mew. Mega Beedrill is a notable partner, providing U-turn support to safely bring Primeape into battle safely, (I also don't feel too strongly about these split infinitives. Fixing them is optional.) while Primeape can return the favor by pressuring Melmetal.

[STRATEGY COMMENTS]
Other Options
=============

Poison Jab threatens Clefable, but the loss of better coverage moves or U-turn is not optimal ideal. (word choice) Bulk Up can turn Primeape into a fearsome offensive presence, but it is generally inconsistent due to Primeape's subpar Speed stat and mediocre defenses.

Checks and Counters
===================

**Mew**: Mew outspeeds Primeape and can cripple it with Will-O-Wisp or KO it with Psychic. However, Mew should be wary of potentially switching into a U-turn or being inflicted with Toxic poison.

**Faster Revenge Killers**: Although Mega Alakazam, Starmie, and Mega Aerodactyl cannot directly switch into Primeape due to the fear of U-turn or Ice Punch, they can easily outspeed and revenge kill it.

**Zapdos**: Zapdos takes minimal damage from Low Kick and can 2HKO Primeape with Drill Peck. However, it dislikes switching into an Ice Punch or Rock Slide and must be wary of carelessly using Roost due to Earthquake.

**Mega Venusaur**: Mega Venusaur's impressive bulk allows it to absorb hits,—even Ice Punch,—from Primeape and 2HKO it back with Mega Drain or Sludge Bomb. (Oh right... no Thick Fat in this game.)

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Vengeance417, 198446], [Eve, 375272], [Lilburr, 481709]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
GP 2/2
 
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