DC
Kpop Main, No Brain
[OVERVIEW]
Primeape distinguishes itself among the various Fighting-types in LGPE OU by virtue of its access to U-turn, allowing it to function as a fearsome pivot that can take advantage of common checks such as Mew and Zapdos. This, in tandem with Primeape's access to plentiful coverage options and a strong Low Kick, gives it a decent niche as an all-out attacker. Furthermore, Primeape's decent Speed tier enables it to be effective against common foes like Dragonite and Gyarados. However, its Speed stat is not amazing and leaves it susceptible to prominent threats such as Mega Alakazam, Mega Aerodactyl, and Starmie. Furthermore, Primeape faces competition from other Fighting-types such as Poliwrath, Machamp, and Hitmonlee that possess better defensive or offensive capabilities.
[SET]
name: All-out Attacker
move 1: Low Kick
move 2: Ice Punch
move 3: Earthquake / Thunder Punch
move 4: U-turn
item: No Item
nature: Adamant / Jolly
[SET COMMENTS]
Set Information
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Low Kick is Primeape's most powerful STAB move, 2HKOing Melmetal and Rhydon while also dealing with prominent threats such as Mega Gyarados and Snorlax. Ice Punch OHKOes Dragonite and pressures Zapdos, Nidoqueen, and Mega Venusaur. Earthquake allows Primeape to break through common foes like Mega Charizard X, Alolan Muk, and Gengar; deals more damage to neutral targets like Mew on a missed prediction; and can potentially threaten Zapdos after Roost. Thunder Punch serves as coverage for Water-types such as Gyarados, Poliwrath, and Vaporeon and OHKOes Mega Charizard Y after Stealth Rock damage. U-turn allows Primeape to function as an offensive pivot, establishing momentum by switching out against checks such as Mew and Zapdos. An Adamant nature is preferred for the damage output, although a Jolly nature can be utilized to outspeed Nidoking and neutral-natured variants of Mew and Zapdos.
Usage Tips
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Primeape is best utilized early- and mid-game as a wallbreaker, threatening common Stealth Rock setters such as Rhydon, Nidoqueen, and Alolan Dugtrio with super effective coverage to prevent Stealth Rock from being set up. Primeape should utilize U-turn to retain offensive momentum, allowing it to escape from checks such as Mew and Zapdos while bringing in a suitable answer such as Alolan Muk against the former or Rhydon against the latter. Furthermore, Primeape can take advantage of its various coverage options to weaken its numerous checks, although that requires careful predictions.
Team Options
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Alolan Muk synergizes well with Primeape, serving as a check to Psychic-types such as Mew, Mega Alakazam, and Starmie. In return, Primeape can threaten Rhydon, Alolan Dugtrio, and Melmetal, which give Alolan Muk trouble. Partners like Starmie can switch into the aforementioned foes and weaken them, ensuring that Primeape can KO them consistently. Ground-types such as Nidoqueen, Alolan Dugtrio, and Rhydon provide Stealth Rock support to weaken foes while serving as checks to Zapdos, with Alolan Dugtrio also checking the aforementioned Psychic-types. Melmetal and the aforementioned Rhydon also function as physical walls against notable revenge killers such as Mega Aerodactyl. Powerful wallbreakers and sweepers such as Mega Alakazam, Mega Beedrill, and Gengar can take advantage of U-turn from Primeape to safely switch into battle and threaten its checks such as Mega Venusaur and Mew. Mega Beedrill is a notable partner, providing U-turn support to safely bring Primeape into battle while Primeape can return the favor by pressuring Melmetal.
[STRATEGY COMMENTS]
Other Options
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Poison Jab threatens Clefable, but the loss of better coverage moves or U-turn is not ideal. Bulk Up can turn Primeape into a fearsome offensive presence, but it is generally inconsistent due to Primeape's subpar Speed stat and mediocre defenses.
Checks and Counters
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**Mew**: Mew outspeeds Primeape and can cripple it with Will-O-Wisp or KO it with Psychic. However, Mew should be wary of potentially switching into a U-turn or being inflicted with Toxic poison.
**Faster Revenge Killers**: Although Mega Alakazam, Starmie, and Mega Aerodactyl cannot directly switch into Primeape due to the fear of U-turn or Ice Punch, they can easily outspeed and revenge kill it.
**Zapdos**: Zapdos takes minimal damage from Low Kick and can 2HKO Primeape with Drill Peck. However, it dislikes switching into an Ice Punch or Rock Slide and must be wary of carelessly using Roost due to Earthquake.
**Mega Venusaur**: Mega Venusaur's impressive bulk allows it to absorb hits—even Ice Punch—from Primeape and 2HKO it back with Mega Drain or Sludge Bomb.
[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Vengeance417, 198446], [Eve, 375272], [Lilburr, 481709]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Empress, 175616]]
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