Pet Mod Megas for All v6 (Slate 11 - Chandelure, Bisharp, Gothitelle, Conkeldurr)

Should we start metagame development?

  • Yes

    Votes: 12 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    12
  • Poll closed .
You see this?

026Raichu_RB.png


You see this H A U N C H

026Raichu_RB2.png


Oh yeah, I know what I'm doing with this.

Mega Raichu
Type:
Electric/Fighting
Ability: Reckless
Moves: High Jump Kick
HP: 60​
Att: 125 (+35)​
Def: 65 (+10)​
SpA: 110 (+20)​
SpD: 100 (+20)​
Spe: 125 (+15)​

The surge of energy from Mega Evolution has frayed Raichu's tail, so it can no longer use it to safely discharge excess electricity into the ground. Instead, it discharges all that extra juice when it makes contact with its opponent, sort of like when you shuffle across a carpet and touch a doorknob, but on steroids. While this shock is extra painful for whoever it touches, Raichu's limbs were not designed to discharge electricity in such a high volume, so it's painful for Raichu as well.

EDIT: I should note that it doesn't need to be an opponent, as this happens outside of Raichu's control whenever it touches anything conductive. Please do not touch your Raichu when it is mega evolved; you will likely die.

Since Alolan Raichu is Psychic-type, I wanted to make Mega Raichu the inverse. When making its stats, I compared it to Mega Lopunny. It's a bit slower, but thanks to Reckless, it's also a bit stronger:

252 Atk Lopunny-Mega High Jump Kick vs. 248 HP / 252+ Def Eviolite Chansey: 582-686 (82.7 - 97.5%) -- guaranteed 2HKO

252 Atk Reckless Raichu-Mega High Jump Kick vs. 248 HP / 252+ Def Eviolite Chansey: 656-774 (93.3 - 110%) -- 56.3% chance to OHKO

It's also of course got Volt Tackle for another Reckless-boosted STAB. I don't usually like giving new moves to megas (I'm a bit of a purist when it comes to these, and I think it's more fun to come up with something interesting with the tools a Pokemon already has) so I considered just leaving Mega Raichu with Submission, but I just couldn't let those
T H I C C
M E A T Y
T H I G H S
go without a kicking move to use them with.
 
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:ss/clefable:
Mega Clefable
Type:
Fairy ----> Rock/Fairy
Ability: Magic Guard
New Moves: Ancient Power, Power Gem

New Stats:
HP:
95 --> 95
Atk: 70 --> 80 (+10)
Def: 73 --> 103 (+30)
SpA: 95 --> 135 (+40)
SpD: 90 --> 100 (+10)
Spe: 60 --> 70 (+10)
BST: 483 --> 583 (+100)
Description: Mega Clefable is based on a popular belief that it came to Earth through meteorites, and it gains the Rock-typing when it Mega Evolves. Mega Clefable is the complete opposite of regular Clefable, the latter of which is a physically defensive pivot while the former is better off as a special attacker. The best set Mega Clefable can run is an All-out-Attacker set with Moonblast, Power Gem, Flamethrower/Fire Blast, and Thunderbolt.
 
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Mega Raichu
Type: Electric
Ability: Electric Surge

HP: 60
Atk: 90 => 115 (+25)
Def: 55 => 85 (+30)
SpA: 90 => 115 (+25)
SpD: 80 => 88 (+8)
Spe: 110 => 122 (+12)
New Moves: Moonblast, Flamethrower
Description: Mixed attacker that serves as a deadly wallbreaker with Electric Terrain-boosted STAB attacks to fry bulky pokemon such as Pex and Corviknight. Coverage moves such as Flamethrower pegs pesky Grass types like Ferrothorn, while Moonblast helps special sets by punishing Dragons.
 
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Mega Raichu
Type: Electric
Ability: Electric Surge

HP: 60
Atk: 90 => 115 (+25)
Def: 55 => 85 (+30)
SpA: 90 => 115 (+25)
SpD: 80 => 88 (+8)
Spe: 110 => 122 (+12)
New Moves: Play Rough, Flamethrower
Description: Mixed attacker that serves as a deadly wallbreaker with Electric Terrain-boosted STAB attacks to fry bulky pokemon such as Pex and Corviknight. Coverage moves such as Flamethrower pegs pesky Grass types like Ferrothorn, while Play Rough hits Dragons.
Raichu already gets Play Rough, and I can't help but feel as if Flamethrower comes right the f*** out of nowhere (not as if that's stopped Game Freak before, but still). What about Overheat instead? Kinda like with Zebstrika, Toucannon, and Primeape.
 
Mega Clefable
New Ability: Unaware / Magic Guard / Cute Charm ----> Magic Bounce
New Typing: Fairy

New Stats:

HP: 95 ----> 95
Attack: 70 ----> 70
Defense: 73 ----> 73
Special Attack: 95 ----> 135 (+40)
Special Defense: 90 ----> 120 (+30)
Speed: 60 ----> 90 (+30)
Base Stat Total: 483 ----> 583
New Moves: None
Description: Clefable takes on a completely different role here from its original form. Whereas the base focuses on supporting its team via Teleport and Wish (and this was pretty inherently unbalanced), this form, meanwhile, intends to hit as hard as possible while sponging as many hits as it takes. Magic Bounce, although it doesn't negate chip damage, can now prevent hazards from being set up in the first place. Did I also mention that
its offensive movepool is wide af? Yeah, you can see where this is going.

Mega Raichu
New Ability: Static / Lightning Rod ----> Mold Breaker
New Typing: Electric

New Stats:

HP: 60 ----> 60
Attack: 90 ----> 90
Defense: 55 ----> 80 (+25)
Special Attack: 90 ----> 135 (+45)
Special Defense: 80 ----> 85 (+5)
Speed: 110 ----> 135 (+25)
Base Stat Total: 485 ----> 585
New Moves: Overheat, Ice Beam
Description: Once again, we have another special attacking sweeper. This one, unlike Clefable, intends to hit with fast-served and powerful attacks. Between a very strong base 135 special attack backed up by blazing fast 135 speed, only being outsped by stuff like Dragapult and certain Choice Scarfers, it's incredibly easy for Raichu to get up a Nasty Plot and then hit hard with +2 Thunderbolts, Overheats, and Ice Beams, especially on HO.
 
:ss/clefable:
Mega Clefable
Type:
Fairy ----> Rock/Fairy
Ability: Cute Charm, Magic Guard, Unaware ----> Rock Head
New Moves: Ancient Power, Power Gem

New Stats:
HP:
95 --> 95
Atk: 70 --> 80 (+10)
Def: 73 --> 103 (+30)
SpA: 95 --> 135 (+40)
SpD: 90 --> 100 (+10)
Spe: 60 --> 70 (+10)
BST: 483 --> 583 (+100)
Description: Mega Clefable is based on a popular belief that it came to Earth through meteorites, and it gains the Rock-typing when it Mega Evolves. Mega Clefable is the complete opposite of regular Clefable, the latter of which is a physically defensive pivot while the former is better off as a special attacker. The best set Mega Clefable can run is an All-out-Attacker set with Moonblast, Power Gem, Flamethrower/Fire Blast, and Thunderbolt.
This is... infinitely worse than regular Clefable. Not only is is greatly hindering its amazing pure-Fairy defensive typing by adding Rock to the mix, but it's giving up two outstanding abilities in Magic Guard and Unaware for a completely useless ability in Rock Head (literally the only recoil move it learns is Double-Edge). And it's not even strong enough to outdamage Life Orb Clefable, who also doesn't have to worry about the usual tradeoff of Life Orb cutting into bulk thanks to its superior defensive typing and Magic Guard negating Life Orb recoil.
 

Mega Raichu
New Ability: Static / Lightning Rod ----> No Guard
New Typing: Electric/Water

New Stats:

HP: 60 ----> 60
Attack: 90 ----> 100 (+10)
Defense: 55 ----> 85 (+30)
Special Attack: 90 ----> 140 (+50)
Special Defense: 80 ----> 80
Speed: 110 ----> 120 (+10)
Base Stat Total: 485 ----> 485
New Moves: Hydro Pump
Description: Mega Raichu spams high-powered STABs in Thunder and Hydro Pump thanks to No Guard. It has Focus Blast to serve as coverage for Ferrothorn. Lightning Rod pre-mega adds the cherry on top. To keep it balanced, it is still walled by multiple Grass-types such as Amoonguss, AV Tangrowth, and Mega Venusaur.


Mega Clefable
New Ability: Cute Charm / Magic Guard / Unaware ----> Magic Guard
New Typing: Fairy/Normal

New Stats:

HP: 95 ----> 95
Attack: 70 ----> 120 (+50)
Defense: 73 ----> 93 (+20)
Special Attack: 95 ----> 95
Special Defense: 90 ----> 110 (+20)
Speed: 60 ----> 70 (+10)
Base Stat Total: 483 ----> 583
New Moves: No need
Description: Physical Clefable. It can act as a Curse sweeper, Belly Drum sweeper, or just a physical tank/pivot that is hard to wear down. Magic Guard prevents recoil from its powerful Double-Edge STAB while also preventing other unnecessary chip damage. Drain Punch gives it recovery and longevity which synergizes well with its great bulk. 70 Speed and lack of priority moves keep it balanced. Also unlike classic Clefable, it cannot absorb burns as it is heavily neutered by it.
 
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and garbo, luxe and klklang slate when?

Clefable
Typing: Fairy/flying
Ability: Adaptability
Stats: 95-70-93-105-90-120
( - +30 +10 - 60 )
BST:583
(+100)
New moves:Air slash, Focus miss blast

Raichu
Typing:
Electric/water
Ability: Drizzle
Stats: 60-110-55-110-80-170
( +20 - +20 - +60 )
BST:585
(+100)
New moves: Scald, Flash cannon
 
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You see this?

View attachment 266876

You see this H A U N C H

View attachment 266877

Oh yeah, I know what I'm doing with this.

Mega Raichu
Type:
Electric/Fighting
Ability: Reckless
Moves: High Jump Kick
HP: 60​
Att: 125 (+35)​
Def: 65 (+10)​
SpA: 110 (+20)​
SpD: 100 (+20)​
Spe: 125 (+15)​

The surge of energy from Mega Evolution has frayed Raichu's tail, so it can no longer use it to safely discharge excess electricity into the ground. Instead, it discharges all that extra juice when it makes contact with its opponent, sort of like when you shuffle across a carpet and touch a doorknob, but on steroids. While this shock is extra painful for whoever it touches, Raichu's limbs were not designed to discharge electricity in such a high volume, so it's painful for Raichu as well.

EDIT: I should note that it doesn't need to be an opponent, as this happens outside of Raichu's control whenever it touches anything conductive. Please do not touch your Raichu when it is mega evolved; you will likely die.

Since Alolan Raichu is Psychic-type, I wanted to make Mega Raichu the inverse. When making its stats, I compared it to Mega Lopunny. It's a bit slower, but thanks to Reckless, it's also a bit stronger:

252 Atk Lopunny-Mega High Jump Kick vs. 248 HP / 252+ Def Eviolite Chansey: 582-686 (82.7 - 97.5%) -- guaranteed 2HKO

252 Atk Reckless Raichu-Mega High Jump Kick vs. 248 HP / 252+ Def Eviolite Chansey: 656-774 (93.3 - 110%) -- 56.3% chance to OHKO

It's also of course got Volt Tackle for another Reckless-boosted STAB. I don't usually like giving new moves to megas (I'm a bit of a purist when it comes to these, and I think it's more fun to come up with something interesting with the tools a Pokemon already has) so I considered just leaving Mega Raichu with Submission, but I just couldn't let those
T H I C C
M E A T Y
T H I G H S
go without a kicking move to use them with.
T H I C C B O I
 
raichu.gif

Mega Raichu

Ability:
Static/Lightning Rod -> Teravolt
Typing:
Electric/Fighting

Stats:
HP: 60
Atk: 90 -> 145 (+55)
Def: 55
SpA: 90 -> 115 (+25)
SpD: 80
Spe: 110 -> 130 (+20)
BST: 485 -> 585 (+100)


New Moves: Close Combat, Boomburst

Flavour Changes: The idea of this Mega Evolution is meant to be a rush of energy into Raichu, making it full of energy unlike before when it was sat in untiered and (I think, don't know if it dropped only just now) was in a lower tier than its pre-evolution, Pikachu. Because of this, it gains the Fighting Type along with Teravolt which comes from it having so much energy running through it. The theme is also present in its stats, only boosting offenses and Speed. Close Combat is a great Fighting STAB, and fits the theme of going all out into offense, and Boomburst is a showing of it letting the energy inside of it.

Competitive: Mega Raichu keeps to its theme of hyper offense, with a great Atk stat as well as good SpA and a great Speed tier. It has access to one of the best physical Electric moves in the game in Volt Tackle, as well as a great option for its secondary typing in Close Combat, it also has Knock Off. It's much weaker on the special side, although has some nice options. Overall, its a nice offensive mon with good speed that hits hard, although it could Possibly be used as support, because it has: Nuzzle, Volt Switch, Wish, Yawn and Knock Off (Don't use this).

clefable.gif

Mega Clefable

Ability:
Cute Charm/Magic Guard/Unaware -> Analytic
Typing:
Fairy

Stats:
HP: 95
Atk: 70 -> 100 (+30)
Def: 73 -> 98 (+25)
SpA: 95 -> 125 (+30)
SpD: 90 -> 105 (+15)
Spe: 60
BST: 483 -> 583 (+100)

New Moves: None

Competitive: Mega Clefable is meant to be an improvement on Clefable which is an extremely good mon but begs the question: 'Is it worth using your mega on it?' as it may not be enough of an improvement over your Clef's role to use it. It has much improved bulk over regular Clefable, making it harder to KO, but lacks a defensive ability like Magic Guard/Unaware like it had previously along with Leftovers. It instead has an offensively geared ability in Analytic, which will often give it a boost like Life Orb Clef would get, but with a higher SpA stat, which allows it to hit very hard. It's more likely than not better than Clef at almost everything it does, but at times its improvement is small and often you'll just want to stick with regular Clef to put your mega somewhere else in the team.


These Calcs may seem unimpressive, but keep in mind Mega Clef will often have Calm Minds up:
252+ SpA Clefable Flamethrower vs. 252 HP / 4 SpD Ferrothorn: 368-436 (104.5 - 123.8%) -- guaranteed OHKO
252+ SpA Analytic Clefable Moonblast vs. 244 HP / 244 SpD Gliscor: 207-244 (58.8 - 69.3%) -- guaranteed 2HKO after Poison Heal
0 SpA Analytic Clefable Moonblast vs. 0 HP / 4 SpD Lopunny-Mega: 336-396 (123.9 - 146.1%) -- guaranteed OHKO
252+ SpA Clefable Flamethrower vs. 244 HP / 0 SpD Melmetal: 298-352 (63.1 - 74.5%) -- guaranteed 2HKO
252+ SpA Analytic Clefable Moonblast vs. 0 HP / 4 SpD Tyranitar in Sand: 288-342 (84.4 - 100.2%) -- 6.3% chance to OHKO
+1 252+ SpA Clefable Thunderbolt vs. 252 HP / 4 SpD Toxapex: 232-274 (76.3 - 90.1%) -- guaranteed 2HKO after Black Sludge recovery
+6 252+ SpA Clefable Stored Power (260 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 765-901 (108.8 - 128.1%) -- guaranteed OHKO (This one was more of just a test than anything but could technically happen since Chansey can't deal with it pre-Mega-Evolving)
252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Clefable: 408-480 (103.5 - 121.8%) -- guaranteed OHKO
252+ SpA Choice Specs Magearna Flash Cannon vs. 252 HP / 252+ SpD Clefable: 302-356 (76.6 - 90.3%) -- guaranteed 2HKO
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (170 BP) vs. 252 HP / 252+ Def Clefable: 388-457 (98.4 - 115.9%) -- 87.5% chance to OHKO
252+ Atk Strong Jaw Dracovish Fishious Rend (170 BP) vs. 252 HP / 252+ Def Clefable: 259-306 (65.7 - 77.6%) -- guaranteed 2HKO
252 Atk Life Orb Libero Cinderace Gunk Shot vs. 252 HP / 252+ Def Clefable: 343-406 (87 - 103%) -- 12.5% chance to OHKO
0 Atk Technician Scizor-Mega Bullet Punch vs. 252 HP / 252+ Def Clefable: 134-162 (34 - 41.1%) -- guaranteed 3HKO
252+ Atk Technician Scizor-Mega Bullet Punch vs. 252 HP / 252+ Def Clefable: 176-210 (44.6 - 53.2%) -- 28.1% chance to 2HKO
252+ Atk Choice Band Excadrill Iron Head vs. 252 HP / 252+ Def Clefable: 320-380 (81.2 - 96.4%) -- guaranteed 2HKO
 
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zxgzxg

scrabble
is a Forum Moderator
:ss/clefable:
Mega Clefable
New Ability:
Cute Charm/Magic Guard/Unaware ----> Prankster
New Typing: Fairy —> Fairy/Ghost

New Stats:

HP:
95 ----> 95
Attack: 70 ----> 80 (+10)
Defense: 73 ----> 83 (+10)
Special Attack: 95 ----> 125 (+30)
Special Defense: 90 ----> 90 (+0)
Speed: 60 ----> 110 (+50)
Base Stat Total: 483 ----> 583 (+100)
New Moves: Hex, Nasty Plot, Shadow Sneak, Will-o-Wisp
Description: Based on the conspiracy theory hypothesizing that Gengar is Clefable's "shadow". In a way, Clefable's Mega Evolution merges Clefable with its shadow, turning it into a tricky little demon-pixie thing. Competitively speaking, the Mega Evolution lets Clefable take on Gengar's roles in Gen 8 OU as a Nasty Plot sweeper or Will-o-Hex support, stopping it from doing its normal Wish/Port thing with the loss of Magic Guard.
 
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