Some things I have used recently on
YouTube:
Porygon-Z @ Choice Specs
Ability: Adaptability
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Tri Attack
- Dark Pulse / Shadow Ball
- Trick
- Hyper Beam
Really strong nuke that pairs well with slower pivots. Obviously it is very frail and not the quickest, but it is able to 2HKO SDef Toxapex, 3HKO Magearna, and Trick Chansey. Not much can truly counter it in this metagame and Hyper Beam can even net some kills that nothing should be able to get.
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
-
Yawn
- Teleport
- Slack Off
Standard Slowbro, but with Yawn. On a lot of teams, it is worse than Future Sight as you see it paired with things like Urshifu or Cinderace. On some teams, forcing the Yawn is really practical though. More of a niche, other option type of move, but it still is viable imo.
Gallade (M) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Zen Headbutt
- Triple Axel
- Trick
If you don't face a Slowbro, this thing is going to do well. It is virtually uncountered aside from Slowbro. Triple Axel allows for amazing middlegrond opportunities and is able to 2HKO Hippowdon. Dual STAB is pretty cool, too. Easily a more niche pick, but I appreciate the versatility as it is able to break cores that rely on Urshifu being the main Fighter they encounter (i.e: can ZHB the normal Pex/Amoong pivots or 2HKO Clef).
Lycanroc-Dusk @ Choice Band
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Psychic Fangs
- Close Combat
- Accelerock
Really strong boi
Rotom-Frost @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Discharge
- Blizzard
- Pain Split
Harder to switch into than one might imagine. Reliance on Blizzard, not resisting Fairy, and being weak to Fire/Fighting makes it worse than Rotom-Heat for sure, but some teams are losing a Pokemon every single time Rotom-Frost comes in, which is really cool.
Bouffalant @ Choice Band
Ability: Reckless
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Head Charge
- Close Combat
- Earthquake
- Wild Charge
Really strong boi 2.0, but lack of OHKO power on walls leads to Regenerator cores being problematic on the breaking front. Surely better in lower tiers, but it's fun to abuse on ladder and force kills mid-late game.
Druddigon @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Fire Punch
- Thunder Punch
- Gunk Shot
Honestly it's funny how strong this is against common defensive cores. Hippowdon is problematic, but elemental punches allow for 2HKOs on Mandibuzz, Corviknight, etc. and you are able to OHKO Clefable or Ferrothorn with Gunk Shot or Fire Punch respectively. It's a pretty cool niche pick, but it fulfills very little defensively unfortunately.
Exploud @ Choice Specs
Ability: Scrappy
EVs: 24 HP / 252 SpA / 232 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Fire Blast
- Focus Blast
- Sleep Talk
Nuke on Sticky Webs teams. If you don't face Chansey, it is going to put in work. Sleep Talk for Amoonguss.