(Little) Things that annoy you in Pokémon

This was a topic I brought up in Discord. Its not something that annoys me per se, but I do find it rather strange. Something I noticed- The 3DS games and onwards lacks an intro. They immediately go straight to the title screen. The only exception is ORAS, which was a remake. BW2 were the last games with a cinematic intro before the game's title screen. I find it kind of disappointing, because these cinematic intros were a real pleasure to watch, and I enjoy them to this day. I can't see why they'd stop doing them in the 3DS games onwards.
Don't know if you're aware, but X/Y and the Alola games do have an intro, it just plays after the title screen as opposed to before it. If you are at the title screen and wait for a while (not sure exactly how long, probably not more than a minute), the intro will start playing. I remember that it took me a very long time before I learned about this when I played X/Y, probably more than a year after the games were released.

I am personally not super bothered by this either. While game intros can be fun to watch, I skip them and go directly to the title screen most of the time when I play, so the way they handled them in X/Y and the Alola games did not bother me that much.
 
Don't know if you're aware, but X/Y and the Alola games do have an intro, it just plays after the title screen as opposed to before it. If you are at the title screen and wait for a while (not sure exactly how long, probably not more than a minute), the intro will start playing. I remember that it took me a very long time before I learned about this when I played X/Y, probably more than a year after the games were released.

I am personally not super bothered by this either. While game intros can be fun to watch, I skip them and go directly to the title screen most of the time when I play, so the way they handled them in X/Y and the Alola games did not bother me that much.
Ahh you are right. However, considering that it took you more than a year to notice, it is a bizzare design choice to hide it after the title screen, considering the effort made for the intro. It’s not like the intros were unskippable, so I still it find it strange they were put behind the title screen.
 
ok so I'm playing through Isle of Armour after not touching Sword for weeks and I completely forgot about the walking pokemon thing. the thing that annoys me about it is how my pokes lag so far behind me when I'm running and I would like to see them right on my heels. I think i got so used to that in HGSS that it throws me off-kilter when it I start running, notice it isn't behind me, stop, wonder where the heck my mon is, and see it far behind
 
I'm pretty sure this is just a fan term, so not really something that annoys me about the games themselves, but I think it still fits.

The terms "4x weakness" and "quad weakness" are nonsense. Obviously they come from the 4x damage modifier that certain attacks have against the Pokemon. But a regular weakness has a 2x modifier, and no one calls that a "2x weakness" or "double weakness". Everyone just calls it a "weakness".

The 4x one should be called a "double weakness," and in fact that is what I've been calling it for years.
 
Arguably, I would say that the basic, single-type advantage, 2* multiplier is the weird one in terminology. It's a lot rarer to see multipliers outside of 2* and 4*, but I've only ever seen them referred to by their final multiplier. Partially, this is because it works better for things that aren't a multiple of 2 (e.g. anything involving Filter), with a 1.5* multiplier being a "3/4 weakness" on a scale where a 2* multiplier is considered "1 weakness". More than that, I would expect it's just that something that's used most commonly gets abbreviated as the default, in the same way as I don't need to specify units when I'm telling somebody the temperature. In other words, I don't think there's really a unit of Weakness, it's that people generally assume a 2* multiplier when you say that X is weak to Y, rather than asking "how weak?" every single time.
 
tf4sw94zj0i51.jpg

Imagine bringing a legendary Pokemon only to be overshadowed by a butthat with two legendaries.
 
AZ's Floette.

I just really find it saddening that it's in the game data, even has its own base stats, as well as a signature move, and yet it never saw the light of day. It's really unfortunate that it never became legal. I feel like it was meant to be something obtainable at some point, presumably in a Pokemon Z, but right now its existence remains really mysterious and questionable.

I really feel like it was designed to give AZ an expanded role in an X and Y follow-up game that never came, and would've been obtainable in a Pokemon Z post game, but it never came through. This is only one part of the collective thing that annoys me about X and Y which is that it never got a third version/follow up. It was clearly ponying itself up for a follow up game of some sort but it never happened (stares at Zygarde). As much as I really like X and Y (especially in hindsight), it makes me sad that Z never happened, as there was so much potential for X and Y to have a fantastic follow-up game. There was much they could've done with Z as well, such as expanding the story, and giving the E4 Mega Evolutions as well as giving Diantha more involvement in the story. Diantha especially could've been a lot more memorable with an expanded role in a hypothetical Z rather than a do-nothing Champion like she was in X and Y. Maybe even change up her team a little, like an improved moveset for some of her Pokemon or something.

While I enjoyed X and Y, and felt they had a lot of great things going for them, there really was so much missed potential especially with stuff like AZ's Floette and the Zygarde forms. I really hope we get to revisit Kalos again someday because it deserves a chance to be expanded in some way. But AZ's Floette saddens me because it's like its own Pokemon, but it never, *ever*, became legally usable.
 
I just really find it saddening that it's in the game data, even has its own base stats, as well as a signature move, and yet it never saw the light of day. It's really unfortunate that it never became legal. I feel like it was meant to be something obtainable at some point, presumably in a Pokemon Z, but right now its existence remains really mysterious and questionable.
Eh, the fact they kept including it in the game data (at least, upwards of USUM) means they still hadn't given up on the possibility to release it.

However, it has to be seen that if/when Floette's family arrives on the Switch games, it will be.
On a more positive vibe, should AZ Floette variant still be included in the game data at that point, you could still assume they will eventually distribute it in some way.
 
Yeah AZ's Floette whole situation is really sad/weird/interesting.

It's real fascinating to me that they actually gave it its own pokedex entry in USUM, too
The flower it's holding can no longer be found blooming anywhere. It's also thought to contain terrifying power
---
Terrifying energy is concealed within its ominous flower, but Floette still swings it about innocently

However I'm getting the feeling they're ready to just put it away. The mobile version does contain its model, but the whole way to even view it is kind of broken and there's no reference to it at all in Switch's version.
 
I imagine the reason the data for it is still being coded for future games isn't so much "we may release it," but more so that people don't brick future games by hacking one and trying to transfer it to a game/storage system where the code no longer exists for it. Plus it's probably more effort to go in and individually delete it as opposed to just C+Ping the older mons data over for each new game, and there's no benefit of doing so

And also Game Freak is allergic to the thought of throwing out legacy code.
 
Z-Moves

The mechanic itself is fine, being a decent replacement to gems and having some cool application with charge and status moves. But why are they called Z-Moves? That implies they have a connection with Pokemon X&Y and Zygarde. However Bulbapedia says that they are connected to Ultra Beast So shouldn't they just be called Ultra moves?

Core Enforcer

This move has one of the coolest animations in the game and would have made a pretty good STAB move for Zygarde. Sadly, it was ruined by being special instead of physical.
 
Z-Moves

The mechanic itself is fine, being a decent replacement to gems and having some cool application with charge and status moves. But why are they called Z-Moves? That implies they have a connection with Pokemon X&Y and Zygarde. However Bulbapedia says that they are connected to Ultra Beast So shouldn't they just be called Ultra moves?

Core Enforcer

This move has one of the coolest animations in the game and would have made a pretty good STAB move for Zygarde. Sadly, it was ruined by being special instead of physical.
I believe the Z was short for Zenith.
 
Z-Moves

The mechanic itself is fine, being a decent replacement to gems and having some cool application with charge and status moves. But why are they called Z-Moves? That implies they have a connection with Pokemon X&Y and Zygarde. However Bulbapedia says that they are connected to Ultra Beast So shouldn't they just be called Ultra moves?
I believe the Z was short for Zenith.

Yes, that's what the translation team was able to make it a reference to. It's actually something that makes more sense in Japanese. From Bulbapedia:

Bulbapedia said:
  • According to a book in Malie Library, the Z in Z-Move is short for zenith (Japanese: ゼンリョク/全力, zenryoku[1]"full power/force").
    • Internal data in the games also refer to Z-Move as ZenryokuWaza, which literally means "full-powered move".

Core Enforcer

This move has one of the coolest animations in the game and would have made a pretty good STAB move for Zygarde. Sadly, it was ruined by being special instead of physical.

It doing Special damage is I think fine for it's effect. What ruins it is that for some reason it needs to move last for its effect to activate. Why? Why not just make it a negative priority move in that case.
 
Z moves unfortunately were used by everyone
meaning most OU mons had preference for it over the weaker mons AGAIN
That's also a problem shared by Dynamax as a whole, though what can you expect from mechanics that can be benefitted by any Pokémon?

To not make it a one-liner, I find it really head-scratching that Galar's in-universe most popular Pokémon just happens to be Charizard, Machamp and Gengar (if I recall correctly) according to a poster, instead of just Charizard - because of association with Leon so that one was fair enough - and two Galar Pokémon associated with high-ranked Gym Leaders (such as Duraludon). Little details that focus on Kanto Pokémon like this ends up undermining Galar's uniqueness it tried to even have.
 
I wonder if Z-moves were planned for Pokemon Z, but when that game got shelved, they were ported to Sun and Moon just like Zygarde (though in a significantly less half-assed way). Even if they stand for zenith, it's way too suspicious that they were introduced a generation after X and Y, and the connection to Ultra Wormholes sounds like a huge ass-pull.

I imagine they would probably just be signature Z-moves, or at least only usable by specific Pokemon, but that's a conjecture on top of a conjecture.
 
I wonder if Z-moves were planned for Pokemon Z, but when that game got shelved, they were ported to Sun and Moon just like Zygarde (though in a significantly less half-assed way). Even if they stand for zenith, it's way too suspicious that they were introduced a generation after X and Y, and the connection to Ultra Wormholes sounds like a huge ass-pull.

I imagine they would probably just be signature Z-moves, or at least only usable by specific Pokemon, but that's a conjecture on top of a conjecture.
highly doubtful, that would be introducing an entirely new battle mechanic in the final game (assuming it was to come after ORAS) of a generation. That's kind of a huge leap to do!


sometimes coincidences do happen, imo!

e: Like imagine if held items were introduced in Yellow or Crystal suddenly had abilities
 
I wonder if Z-moves were planned for Pokemon Z, but when that game got shelved, they were ported to Sun and Moon just like Zygarde (though in a significantly less half-assed way). Even if they stand for zenith, it's way too suspicious that they were introduced a generation after X and Y, and the connection to Ultra Wormholes sounds like a huge ass-pull.

I imagine they would probably just be signature Z-moves, or at least only usable by specific Pokemon, but that's a conjecture on top of a conjecture.
This discussion probably belongs in the conspiracy thread, but lot of Spectactular talents from ORAS bear a shocking resemblance to Z-Moves from SM. I wouldn't be surprised if some assets were reused for Z-Moves.
 
highly doubtful, that would be introducing an entirely new battle mechanic in the final game (assuming it was to come after ORAS) of a generation. That's kind of a huge leap to do!
I mean ORAS teeeechnically introduced a new mechanic with Primal Reversion.
 
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