(Little) Things that annoy you in Pokémon

I brought this point in Discord, and I think its worth sharing here:

Something I noticed about the Fighting type. The majority seem to be inspired by martial arts, and even ones that don’t show obvious reference to martial arts give off some kind of fighting ‘vibe’ for that type. I think the the reason is that when you look at it, the majority of Pokémon who are fighting are bipedal- it wasn’t until Gen 5 was when we got Quadrupled fighting types, the Musketeer Quartet. Then no more quadruped until Gen 8, where we get a Zamazenta and Falinks. Of course I understand that not all Fighting type Pokemon are explicitly Martial Artists, Scrafty and Conkeldurr clearly don't seem to be designed around Martial Arts, but you can clearly tell they have a very Martial Artist vibe to them. It just feels that design wise, the mindset is that you have to do Martial Arts if you wanna be fighting type, and of course it’s just easier to be bipedal to perform martial arts. Looking at Fairy, there’s a lot more diversity. Swirlix is living cotton candy, Grimmsnarl is a goblin, Spritzee is walking perfume, and Primarina is a Diva. Or at Dragon. Dragalge and Kingdra are based off the Japanese interpretation of Seahorses, Turtonator is a snapping turtle, Eon duo are junglefowl/jet plane, Drampa is a Chinese Dragon/Grandpa, Noivern is a bat, ant Dragonite is a European Dragon. Goomy is a pure slug. Lot more diversity in shapes and concepts for the following types in comparison to fighting.

It also doesn't help that pretty much every fighting type specializes in Martial Arts, with the sole except of Korrina, who does Roller Skating, a kind of sport. On the other hand, Dragon has Lance, Drake, and Drayden, a member of the secret police, a sea captain, and a mayor. Fairy on the other hand Valerie, Lillie, and Opal- A fashion designer, A rookie trainer, and a Performing artist.

The point I'm trying to say is that I think Fighting limits too much designs potential by the concept of fighting = Martial Arts, and the there's lot more to fighting than just Kung Fu/Wushu/Karate. They should be willing to explore more possibilities.

I know I'm replying to a pretty old post here, but just wanted to chime in to say that Gen 8 actually did a very good job in this regard. Fighting used to be a type almost exclusive to humanoids, but SwSh launched without a single humanoid Fighting type: Sirfetch'd, Falinks, Zamazenta, Grapploct and Clobbopus all have non-humanoid forms, and none of them really focus on martial arts. It's all a much more feral form of fighting, charging, or standing one's ground. Even Gen 7 did well here, with only Incineroar representing the classical tropes of the Fighting-type (and no, I don't think it changes anything whatsoever that Incineroar is a Dark-type).

... and then the Isle of Armor came stomping about and put both feet more firmly into the cliché than we'd seen since Throh and Sawk: Three exceedingly humanoid Fighting types shown to focus on explicitly named martial arts and training in a dojo. They were this close to not falling back on the old tired tropes, but then they had to go and blow it, as if abstinence was kicking in.
 
I hate the doubles focus in VGC. Too many protect 50/50s on top of the awful Dynamax mechanic. Oh, and Gamefreak has restricted 6v6 battles to 20 minutes and only through friend codes! Would it kill them to give us 6v6 singles random matches?

Also Dexit and the slow degradation of game quality in general. I shouldn't have to pay 30 dollars to buy back cut content.

Oh yeah and fuck any time Pyro Ball misses. 95% my ass.
 
I hate the doubles focus in VGC. Too many protect 50/50s on top of the awful Dynamax mechanic. Oh, and Gamefreak has restricted 6v6 battles to 20 minutes and only through friend codes! Would it kill them to give us 6v6 singles random matches?

Also Dexit and the slow degradation of game quality in general. I shouldn't have to pay 30 dollars to buy back cut content.

Oh yeah and fuck any time Pyro Ball misses. 95% my ass.
Doubles is chosen simply because they don’t want to deal with stall cores, AKA Chansey and friends. Even in 3v3 singles, Stall is still viable strategy, albeit weaker since you only have 3 defensive tanks. Even when you are not running a dedicated stall team, you can still get away with things like Gothitelle running through timer because you can trap defensive cores with no issue.

The 20 minute timer is dumb though, especially since it’s not like a chess timer where the time stops, when you are done with move selection, nope the animations also deduce time as well.
 
I think perhaps one of the most frustrating things in SwSh is when you haven't played it in a little bit - not even that long; just a couple days really - and you see there's a new max raid event on, right? You see shiny wailord and g-max kingler and you think, oh, I'll have a go at that.

And then you go into either the Wild Area or Isle and they only have one den up, and it's always a 5-star one that's frustrating to beat just so you can refresh the other dens. Like. I could not care less about this 5-star Rhyperior that's a pain in the ass to beat and which is almost impossible with CPU partners; I just want to spawn the dens that actually matter, can we please skip this part?
 
I think perhaps one of the most frustrating things in SwSh is when you haven't played it in a little bit - not even that long; just a couple days really - and you see there's a new max raid event on, right? You see shiny wailord and g-max kingler and you think, oh, I'll have a go at that.

And then you go into either the Wild Area or Isle and they only have one den up, and it's always a 5-star one that's frustrating to beat just so you can refresh the other dens. Like. I could not care less about this 5-star Rhyperior that's a pain in the ass to beat and which is almost impossible with CPU partners; I just want to spawn the dens that actually matter, can we please skip this part?

A neat feature to add would being able to throw in a Wishing Piece to change an active Den if you don't like what's in it.
 
You know what annoys me? we went back to Kanto with Firered/Leafgreen and Let's go, and they still didn't update the pokedex like they did for Omega Ruby and Heart Gold. I would have loved them fleshing out the pokedex with the evo and preevos but for some reason they refuse to update the dex. SMH
 
I seem to be in the minority in that I’m really not bothered by the FRLG Dex non-expansion.

The fact that Espeon and Umbreon aren’t available at all though....

Well by expansion I think people mean adding in the additional evolution stages they'd added to Gen I over the years.

For FRLG the additiona would have been: Pichu, Cleffa, Igglybuff, Crobat, Bellossom, Politoed, Slowking, Steelix, Tyrogue, Hitmontop, Blissey, Kingdra, Scizor, Smoochum, Elekid, Magby, Espeon, Umbreon, & Porygon2. Total of 19.

For LGPE that list also includes: Magnezone, Lickilicky, Rhyperior, Happiny, Tangrowth, Mime Jr., Electivire, Magmortar, Leafeon, Glaceon, Sylveon, Porygon-Z, & Munchlax. Total of (13 + 19) 32.
 
>95% accuracy my a-
Literally any move with like, a 10% difference from 100 has butt accuracy
Probably why Pelipper suddenly became super valued with Drizzle. 100% Hurricane and Thunders ma dudes!
 
My main complaint about x and y is that they gave so. much. attention. to greninja. The other starters were sitting there, saying: "what do we do? We don't have an awesome fanbase, a mega form, or a good typing. No one will ever pick us anyway" Also the fact that it won the vote for the best pokemon really made me regret my whole pokemon experience
 
I seem to be in the minority in that I’m really not bothered by the FRLG Dex non-expansion.

The fact that Espeon and Umbreon aren’t available at all though....
The problem with FRLG is that there are no Dark types at all, and Magneton is the only option for Steel Types. If they had allowed cross Gen evolutions, there would be Scizor, Steelix, and Umbreon as additional options. Small, but better.

I wonder if that’s the reason why Let’s Go allowed Alola forms: For more type variation. You have two options for Dark types, Alolan Raticate and Alolan Muk/Persian depending on the version. Mega Gyarados exists, but it’s post game only though. Melmetal and Alolan Sandslash exist for Steel Types, but Melmetal requires Go, while Alolan Sandslash is exclusive to LG Pikachu, so if you are playing LG Eevee, Magneton is your only option for Steel Types without trading.

Still pretty limited, but better none the less.
 
Oh right I forgot about Dugtrio Alola. 3 options for Pikachu, two options for Eevee. Still pretty limited.
To be fair considering how strong steel type is in gen 1-limited environment... it's probably better that way :P

(Also, for what matters, Let's Go only has 2 dark type pokemon families, Alolan Raticate and Alolan Muk families, both requiring the ingame trade)
 
To be fair considering how strong steel type is in gen 1-limited environment... it's probably better that way :P

(Also, for what matters, Let's Go only has 2 dark type pokemon families, Alolan Raticate and Alolan Muk families, both requiring the ingame trade)
Why is Steel so strong in Gen 1?
 
If we look at it in the original Gen context, there were no good fighting type moves. Though Earthquake was loved in Comp, so it might not be TOO good against all Normal types. But it'd hurt the normal type base a bit
Nowadays? Ehh
 
Why is Steel so strong in Gen 1?
Because about a fifth of Gen I Pokémon are Poison-types, so having an immunity to that is huge. Notably, almost everything fielded by Team Rocket is either Poison or Normal (Rattata). Steel also has resistances out the wazoo, and the number of Pokémon that hit it neutrally is really reduced due to the lack of Ghost- and Dark-types. For that matter, Fighting-, Fire-, and Ground-types are somewhat uncommon too. Almost everything else is outright resisted. Steel Pokémon could run unscathed through most of Kanto, and be a proper pain to face with only Gen I 'mons in competitive battles.

And if we were to limit it to Gen I moves too ... *shudders*. Almost nobody carry other moves than STAB and Normal-moves, there are almost no Fighting-type moves available, and Ground moves (that is, Earthquake, unless you use Marowak or, for some reason, Dig) can be countered reliably by switching to Flying-types.
 
I seem to be in the minority in that I’m really not bothered by the FRLG Dex non-expansion.

The fact that Espeon and Umbreon aren’t available at all though....
I agree. I never found the lack of a regional dex expansion in FR/LG to be that bad. While it would have been nice if there had been a regional dex expansion in these games, I was never super bothered by it. They were released relatively early on in the series on the whole, before regional dex expansions even was a thing (the first time we got one was in Platinum). And FR/LG did at least allow you to get all of the new evolutions to the Kanto Pokémon in the post-game...

...except for Espeon and Umbreon, as you mentioned. Now this was something that annoyed me. When I was younger and FR/LG were the newest games, I once tried to evolve an Eevee through Friendship in them. I trained it and trained it even more, but I eventually gave up once it reached level 60 without evolving. I went to Serebii to see if I had done something wrong (I had limited access to internet back then and I didn't have a FR/LG guidebook either, so I didn't know about the whole thing). It turned out you couldn't get Espeon or Umbreon in FR/LG, only in R/S (Emerald had not been released at that point, at least not outside of Japan) as FR/LG lacked an internal clock. I traded over 2 Eevee to R/S, the one at level 60 eventually evolved into Umbreon - at level 84! It was very annoying, I kind of wish this had been said somewhere in the games - or that FR/LG had included an internal clock, even if it might only have been used for this and nothing else.

I have a similar problem with HG/SS not allowing you to get Leafeon, Glaceon, Magnezone or Probopass since they did for whatever idiotic reason not implement locations where you could get the location-based evolutions even if there were several locations that did fit the required criteria. For instance, they could have had the Moss Rock in Ilex/Viridian Forest and the Ice Rock in Ice Path/Seafoam Islands.

On the topic of Pokédex expansions (or rather the lack of them) in the remakes, I think FR/LG was mostly okay. The same mostly goes for OR/AS. While they could have had an expansion, they did at least include all of the evolutionairy relatives to the Hoenn Pokémon, which is more than any other remake has done. I'd say the biggest offenders here are HG/SS and LGP/E.

I think it was much worse for HG/SS than for FR/LG. The Johto Dex is fractured from the beginning, it can't stand on its own and has never been able to do so because it relies too much on Kanto (and Sinnoh) in order to feel complete. The Johto Dex in HG/SS just feels incomplete without the new Pokémon introduced in Sinnoh (and Hoenn). I really don't think HG/SS deserves any praise for their "dex expansion" when they did next to nothing to expand or improve on their terrible regional dex. Granted, I don't think HG/SS deserves praise for anything, but I guess that's for a different discussion. They only added five of the new evolutions to old Pokémon out of a total of 23, which is terrible.

I haven't played LGP/E but I guess their lack of a dex expansion is just one of many reasons for that. While FR/LG could be forgiven for not including the Johto Pokémon, I can't say the same for LGP/E. They were released rather recently and even with the whole idea of "staying true to the originals" they had no reason to not include all the new Pokémon that have been introduced since then. And unlike in FR/LG, you can't even get them during the post-game. It just makes them feel incomplete.

While we're at it, I have another thing that really annoys me in recent Pokémon generations. It is also about Pokédexes. I haven't been following this thread very closely for the past few months, so apologies if anyone has posted this before (or even further in the past since it has been a thing since Gen 7). It is this: the National Dex being available only through Bank/Home and no longer being a feature in the actual games. I realized it after finally getting Home and taking a look at the National Dex there. It just made me feel so sad, because I will probably never complete it, despite the Magearna I could get from it.

Bank and Home have handled the National Dex in two different ways and I think both ways are terrible. Let's take a look at them.

First, there's Bank. Here, the National Dex in the app checks the game you have connected to it and your Pokédex progress in said game, then adds all the data from the game to the National Dex in Bank and updates it. This means that if you have completed the National Dex in a Gen 6 game and the Alola Dex in US/UM, all you need to do is to get the data from both of these games to Bank, and you are done. It requires no effort outside of completing the Pokédex in the actual games, and there's no reward for it either. I find it completely pointless.

Home does it differently. Here, you have to actually deposit every single species of Pokémon in the app in order for them to count for the Dex. If you don't have a living dex, you need to either get one, or deposit every single Pokémon. Which is notably annoying for Pokémon that evolve. For instance, in order to get the entire Scorbunny line, you need to first deposit a Scorbunny, evolve it into Raboot and deposit it again, then evolve it into Cinderace and deposit it one last time. Which is just unnecessarily overcomplicated. That said, this approach could have been okay, if it wasn't for one thing holding it back: Dexit. Because of Dexit, several Pokémon will be locked in Home once you have sent them over from a previous generation. They may have to stay there for a long time forward or possibly even forever as they cannot be transferred to S/S, nor can they be sent back to the generation from where they came. The National Dex on Home will probably be the first National Dex I never complete... unless they remove Dexit in the future. But even if they do, I fear that it is going to be too much work that isn't really worth it in the end.

To summarize, I really dislike how they have locked the National Dex behind side-apps in Gen 7 and 8. Even worse, you have to pay a fee in order to use Bank and another one in order to get the most use out of Home. I'm really unhappy about this because of how terrible it is from a gameplay perspective. This is one of the many reasons as for why I'm thinking about quitting Pokémon. Though I'll admit that I have been getting a bit burnt out on the series lately as well, which isn't really making things better. I guess the whole idea of the games being too similar to each other have finally caught up to me. This is a complaint I have seen many times in the past. While I disagreed with it back then, especially during Gen 3-6, I feel that I agree with it more nowadays. The past three generations have more or less been the same for me, sadly. It feels like I am just doing the same things in the games over and over, with little variation. It could still have been okay, but things have changed for the worse on the whole. Now, recent games have been having less content than before, and even worse, the general gameplay has been getting worse as well. So I'm not sure for how long I will continue with Pokémon.

Sorry for the rambling in the last part here, it just came to me as I was writing this post and I felt that I had to get it off my chest now that I had a good opportunity for it.
 
I don't think FRLG needed the Gen 2 Evolutions - it's like one of my three favourite Pokémon games, it'd be a bit worrying if I still thought it was heavily lacking - but I definitely think it would have improved the game nonetheless. It would certainly add in a lot more variety and make the already-existing pool of Pokémon much more interesting and usable -- Onix is borderline useless while Seadra is fine but also a bit of a generic water-type, but Steelix and Kingdra add on very rare types and have much more powerful and well-rounded stats. Crobat, Blissey and Porygon2 similarly give vast improvements to meh-at-most Pokémon, Umbreon and Espeon add more interesting options to the already great Eevee, even Bellossom would be the only other pure Grass-type in the game besides Tangela so that's something! And while there's some that can be said to at best just exist like Politoed and Slowking, ultimately the games would just be improved by these additions.


Again, though, it's not necessarily needed; and if what FRLG wanted to do was capture the Gen 1 experience as much as possible but just in HD, then all the power to it -- again, I love it a lot and so do many others so clearly its faith in that idea wasn't completely misplaced! ... on the other hand, when a remake is specifically adding the new regional forms and megas to the Gen 1 Pokémon that obviously didn't exist in 1996? It stands out a LOT more that LGPE doesn't want to have Gen 2 and 4 evolutions. If we have an Ice/Steel Sandslash, why not Scyther's steel-type evolution? If we have Charizard going super sayain into a dragon-type, why can't Tangela evolve to unearth its primeval power?

Though, that said, still really like LGPE. It's not a huge flaw so bad it severely hurts the game or anything, but it certainly is a weirder omission in this game than FRLG.
 
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