Note: These sets could probably use some EV optimization. I'm aware of that, but I will explain my decisions to use the spreads I do. If you have suggestions / ideas for better spreads, definitely let me know!
With that out of the way... I'd like to talk about some of my favorite Pokemon in ADV 1v1, a tier that I've picked up recently (thanks LRXC!).
The Water-types:
Gyarados @ Liechi Berry
Ability: Intimidate
EVs: 68 HP / 188 Atk / 48 SpD / 204 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Flail
- Hidden Power [Flying]
This is my take on Gyarados. Flail is a 200 BP move when Gyarados is at incredibly low health, thus making it the strong move that Gyarados can run. The given EV spread ensures that LRXC's Blissey (200 SpA Modest) cannot break your Substitute with an unboosted Ice Beam. If the opponent is aware that this Gyarados has Flail, the opposing Blissey may opt to go for Calm Mind so as to not break Gyarados's Substitute.This is irrelevant because Gyarados still has HP Flying, which will OHKO Blissey 100% of the time at +4. You can also choose to start battering Blissey down with HP Flying at +2 because Blissey will have to use Counter to break your Substitute anyway. Basically, Gyarados beats Blissey. The given speed EVs hit 373 Speed, outpacing Alakazam after a Dragon Dance. HP Flying 2HKOes at +1, and Alakazam can't KO back. However, be mindful of Encore and Counter. Those will ruin your day. The leftover EVs get invested into Attack to make Gyarados as strong as possible. Be aware that Gyarados automatically loses if sent out against Raikou or Zapdos, since Thunderbolt will wipe it right off the map. That's what you've got teammates for though! Liechi Berry is sort of optional, but there's not really any other item that would ever be of use. An extra boost to Attack is just generally nice. The only other option to run that I could think of would be Lum Berry for a stray Will-O-Wisp, but the most common user, Gengar, could potentially KO from turn one if carrying Thunderbolt anyway. If not, Gyarados will have to hope that Gengar isn't running enough SpA investment to break its Substitutes. A toss up, really. I'd say just go with Liechi! Oh! I forgot to mention that Intimidate is
very useful to ease set-up. Not that it has another option, but Intimidate needs to be noted when discussing Gyarados since it is such a useful blessing!
Kingdra @ Liechi Berry
Ability: Swift Swim
EVs: 124 Atk / 52 SpA / 160 SpD / 172 Spe
Careful Nature
- Substitute
- Dragon Dance
- Flail
- Hydro Pump
Here is another SubFlail user for you! Kingdra has some distinct advantages over its competition (namely the above Gyarados, but Salamence as well). Firstly, Kingdra possesses the same advantage over Salamence that Gyarados has – a neutrality to Ice-type attacks. The given Speed EVs allow Kingdra to outpace Alakazam after a Dragon Dance. Again, the Special Defense EVs alongside a Careful nature enable Kingdra to safely set up a Substitute against Blissey's Ice Beam. However, unlike Gyarados, if Blissey refuses to attack Kingdra, then it will lose (unlike Gyarados). On this basis alone, Kingdra is generally an inferior Gyarados. However, Kingdra has a more comfortable matchup versus Raikou and Zapdos, which give its niche a bit more definition! Hydro Pump and the given SpA EVs gives Kingdra a decent chance of OHKOing Marowak (with the exception of SpD Marowak). If you run Careful and don't invest in SpA, Hydro Pump will never OHKO a Marowak with even a little bit of investment. This is important because fully invested Marowak has a strong chance to OHKO Kingdra with Bonemerang. You don't want to be a Water-type and losing to Marowak lol. In writing this post, I have come to the conclusion that SubFlail Kingdra may just be a worse Gyarados. Regardless, I still enjoy Kingdra and think it has a lot of unexplored potential. Such as...
Kingdra @ Leftovers / Lum Berry
Ability: Swift Swim
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Substitute / Disable
- Rain Dance
- Ice Beam
- Hydro Pump
A specially-oriented Kingdra! Here, Kingdra's main competition is Gorebyss, a Pokemon that I admittedly don't have enough experience with / against to compare with. What I do know is that Gorebyss hits a lot harder than Kingdra, so I guess keep that in mind! Anyway... The basic premise of this set is to batter through the tier. Rain is effectively a Choice Specs boost to Kingdra's Hydro Pump, but you're not choice-locked! Substitute is the most viable last move because it is generally useful. It's difficult to go into specifics here because Substitute is one of the best moves in the entire game in my opinion. It's versatile and useful against most of the tier lol. Or, if you're risky, Disable is an option I really enjoy. Be weary though, as Disable has 55% accuracy in Gen 3. Regardless, hitting one gives you a great advantage versus things like Zapdos, Raikou, and against Choice Band users. Very shaky though. Leftovers or Lum Berry could be run, though I'd prefer Leftovers for the passive recovery. Lum Berry is useful for stray paralysis though! Ice Beam is also mandatory to hit Salamence specifically. In case you were curious, Kingdra's most powerful Dragon-type move is Hidden Power Dragon. It's not very useful coverage anyway, but yeah, don't run that. I forgot to mention this earlier, but the 152 Speed EVs allow you to outspeed Tyranitar without Rain up which seemed... useful at the time. Now I'm not so sure. You very cleanly outspeed the entire metagame under rain (even some +1 Pokemon) anyway, so it's up to you what you do with the EVs lol. This Kingdra set automatically loses against Registeel unless it gets exceptionally lucky, which should be noted as well.
The Underrated Pup:
Granbull @ Leftovers
Ability: Intimidate
EVs: 188 HP / 188 Atk / 132 Spe
Adamant Nature
- Taunt
- Bulk Up
- Earthquake
- Hyper Beam
I really hate facing the Regis. Accounting for them in one slot can be difficult, too. I wanted to come up with a set that would be able to handle them. Enter Granbull! A Pokemon that I had initially pegged as beating all of the Regis; however, after some exploration, I have come to the conclusion that it's a bit shaky at accomplishing that. Regardless, Granubll has decent matchups versus the Regis, and it excels in other matchups as well.
vs. Registeel:
Taunt comes in handy here. Use it turn one to prevent the Registeel from getting their Iron Defense boost. Bulk Up turn two, and they'll Seismic Toss. After, Earthquake twice. You've hopefully taken out Registeel! However, there are a few routes that could happen turn three. Granbull Taunts, Registeel uses Seismic Toss (this will be the second time)
or Granbull uses Earthquake, Registeel uses Iron Defense
or Granbull uses Bulk Up, Registeel uses Iron Defense / Seismic Toss (result will be the same as the first scenario in this case). Many opponents will not use Iron Defense on turn three, fearing the Taunt, which is why I recommend just going for Earthquake. It cleanly 2HKOes after a single bulk up. I list these scenarios just so that you can keep in mind while Granbull is good at taking on Registeel 1v1, it should not the primary (or only) Registeel check/counter your team carries, as it can lose if the opponent plays their cards correctly. I'd say it's a safe-moderate win most of the time though!
vs. Regice:
Regice gets cleanly OHKOed by a +1 Hyper Beam, and Ice Beam can never OHKO. You just have to hope that Hyper Beam hits, or that you don't get frozen by Ice Beam. Or that they're not some weird physically defensive Regice, lol. Regardless, Granbull
should be beating Regice, and reliably too. 188+ EVs allow Hyper Beam to safely OHKO after a Bulk Up boost.
vs. Regirock:
Now... Regirock is where my aspirations of Granbull being able to take on all three Regis fell apart. Granbull beating Regirock is dependent on the set Regirock is running, therefore making it a huge risk (which is in Regirock's favor no matter what). Intimidate fails against Regirock, so its Choice Band sets have no issue pummeling through Granbull. Regirock can use Superpower twice and KO Granbull (whether it uses Bulk Up or not) and Earthquake fails to OHKO. Basically, it takes CB Regirock two turns to KO Granbull at worst, and one turn at best, while it will always take Granbull
at least three turns to KO Regirock. There
is, however, a chance to beat non-CB sets. Without Curse, Regirock gets overwhelmed by the combination of Bulk Up + EQ. Though, not beating all the Regis does suck. We'll have to come up with a solution to that... Maybe in the near future!
So outside of taking on the Regis, which was my initial concept, this Granbull has some other perks. As mentioned previously, the Attack investment allows it to cleanly OHKO Regice with a +1 Hyper Beam. The Speed investment allows Granbull to outspeed uninvested Tyranitar which is kind of rare, and Swampert and Blissey, too. Granbull also beats Blissey which is nice. Blissey does not have the bulk to live a +1 Hyper Beam at all. Granbull is just a really cool Pokemon! Between beating opposing set up (such as SubFlail Dodrio), Intimidate to help it either live an attack or for an easier set up, and an insanely powerful STAB move, I'd definitely recommend exploring Granbull. I know that there's a Choice Band set out there, but I'm not sure of the EVs or moves that it runs. There's probably a lot you could do though, since Granbull's movepool is pretty expansive.
So do you remember how I was stressing over how Granbull couldn't take on Regirock reliably? And how the dreams I had for entering it as the premier Regi killer crumbled as I kept digging deeper? Well I've come up with a set that I call...
The Regi-Slayer:
Machamp @ Salac Berry
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Substitute
- Encore
- Cross Chop
A fair warning, I have not done a deep dive into an EV spread for this set. 100% needs optimization but I have yet to do it. Machamp catches so many opponents off guard. Encore is a godsend for it. Versus Registeel, you can always Bulk Up turn one. The reason for this is because Registeel will likely Iron Defense. If they don't because they know Machamp can carry Encore, Registeel will go for Seismic Toss (which is why I'd say Bulk Up turn one instead of using Substitute). After trapping them into Iron Defense, it's pretty easy to see how Machamp wins. Bulk Up to +6 and go to town. Cross Chop's high critical hit rate lets it bypass the Iron Defense boosts Registeel accumulates. Even without getting a critical hit, Cross Chop has over an 80% chance of 2HKOing Registeel (who is trapped into Iron Defense). Machamp is a reliable way to defeat Registeel. Regice is a similar situation, except that an unboosted Cross Chop has potential to OHKO from the get go. Though Machamp can always Bulk Up turn one to account for Cross Chop missing if you're concerned about that. Regirock has no move that will reliably beat Machamp, even with Choice Band. Cross Chop, meanwhile, 2HKOes without set up, or OHKOes at +2. Up to you how to dispose of Regirock. Besides obviously beating all three Regis, this Machamp is just really threatening in general. It's very powerful, very versatile, and can take advantage of opponents who are not really sure of what it does. In fact, I'm not too sure myself that this is what it does! Again, the EV spread need to be optimized. Leftovers is probably better than Salac Berry but it seemed useful at the time lol. Lots to play with here.
ADV 1v1 is a ton of fun, and I really hope more and more people keep experimenting! I feel like we're just scratching the surface, and I can't wait to see how the metagame continues to develop. I feel like there's been such an uptick of interest (of which I've partaken in) over the past few weeks, and I'm really hoping that this enthusiasm is going to carry on. I've still got a lot to learn myself, so pardon any minor inaccuracies! I hope that this is a learning process that we all go through together.